The death of [41 Pyrokinetic] Eromak (Githyanki)

in Northern Entry of the Mystic Ward

from the perspective of [56 Blademaster] Ayla (_/Eye of Odin\_) (Grey Elf)

<floating about head>a LARGE blue ioun stone[199h 14m 19s]
<worn as a badge>    a elven rune of restoration of health (magic) (glowing) [86%]
<worn on head>       the eladrin-bone crown of the obyriths of endurance (magic) (humming) [88%]
<worn on eyes>       some destruction holo-gogs of health (magic) (glowing)
<worn in ear>        a multi-phased fish bone earring of health (magic) (humming)
<worn in ear>        a brightly flaming earring of health
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[199h 13m 55s]
<worn around neck>   a necklace of dangling bones and relics of dexterity (magic) (humming) [73%]
<worn around neck>   a gory string of cyclops eyes of health (magic) [80%]
<worn on body>       the spiked platemail of the Azharul dragons of damage (magic)
<worn about body>    an ethereal symbiote of the inner planes of greater constitution (magic) (humming) [78%]
<worn on back>       a big big bag for a little person (illuminating) [65%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a vortex of air forming a sash of endurance
<worn on belt buckle>a severed illithid tentacle of power [83%]
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[199h 14m 16s]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [71%]
<worn on arms>       some blue dragonscale shoulder guards of greater strength (magic) [11%]
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming) [76%]
<worn around wrist>  the bloody eyeballs on a sinew of health
<worn on hands>      a pair of vampiric dragonscale gauntlets of greater strength (magic) [84%]
<worn on finger>     the ring of the mind flayer of damage (magic) (glowing)
<worn on finger>     a ring of regeneration of health (magic) (glowing)
<primary weapon>     sunblade, longsword of Justice (magic)[199h 14m 18s]
<secondary weapon>   the mystical longsword of Volo the Traveler (magic)[199h 13m 7s]
<worn on legs>       the leggings of a MaDMaN of damage (magic) [87%]
<worn on feet>       the boots of speed of regeneration (magic) [82%]

   M,  .,,  ,   
 M,,    ,,      
  ,,,   ,,,     
   ,,,...,,     
The Caverns of Time
Obvious exits: -N -E -S -W

< 943h/943H 318v/321V Pos: standing >
   MM    ,,.    
  MM      M..   
      ,   M,..  
     ,,.M  M,,  
 M   ,,@..M, ,  
 M  M,  .,,  ,  
 MM,,    ,,     
  M,,,   ,,,    
   ,,,,...,,    
The Caverns of Time
Obvious exits: -N -E -W

< 943h/943H 319v/321V Pos: standing >
   MMM    ,,    
  MMM      M.   
 M     ,   M,.  
 M    ,,.M  M,  
 MM   ,@...M,   
 MM  M,  .,,    
 MMM,,    ,,    
  ^M,,,   ,,,   
   M,,,,...,    
The Caverns of Time
Obvious exits: -N -E -W

< 943h/943H 317v/321V Pos: standing >
   +MMM    ,    
  MMMM      M   
 ^M     ,   M,  
 MM    ,,.M  M  
 MMM   @,...M,  
 MMM  M,  .,,   
 MMMM,,    ,,   
  M^M,,,   ,,   
   MM,,,,...    
The Caverns of Time
Obvious exits: -N -E -S
A gloomwing flutters about here, releasing a wave of gray mist.(Red Aura)

< 943h/943H 315v/321V Pos: standing >
   +MMM    ,    
  MMMM      M   
 ^M     ,   M,  
 MM    ,,.M  M  
 MMM   @,...M,  
 MMM  M,  .,,   
 MMMM,,    ,,   
  M^M,,,   ,,   
   MM,,,,...    
Alas, you cannot go that way. . . .

< 943h/943H 318v/321V Pos: standing >
   MMM          
  M     ,   M   
 MM    ,,.M  M  
 MMM   ,,...M,  
 MMM  M@  .,,   
 MMMM,,    ,,   
 MM^M,,,   ,,,  
  MMM,,,,...,   
   M   ,,,M.    
The Caverns of Time
Obvious exits: -N -W

< 943h/943H 319v/321V Pos: standing >
Alas, you cannot go that way. . . .

< 943h/943H 319v/321V Pos: standing >
   MMM          
  M     ,   M   
 MM    ,,.M  M  
 MMM   ,,...M,  
 MMM  M@  .,,   
 MMMM,,    ,,   
 MM^M,,,   ,,,  
  MMM,,,,...,   
   M   ,,,M.    
   MMMM         
  ^M     ,      
 MMM    ,,.M    
 MMMM   ,,...M  
 MMMM  @,  .,,  
 MMMMM,,    ,,  
 MMM^M,,,   ,,  
  MMMM,,,,...   
   MM   ,,,M    
The Caverns of Time
Obvious exits: -E -S
A dwarf in a purple hood lined with silver walks the caverns of time.

< 943h/943H 317v/321V Pos: standing >
Alas, you cannot go that way. . . .

< 943h/943H 317v/321V Pos: standing >
   M     ,      
  MM    ,,.M    
 MMMM   ,,...M  
 MMMM  M,  .,,  
 MMMMM,@    ,,  
 MMM^M,,,   ,,  
 MMMMM,,,,...,  
  MMM   ,,,M.   
                
The Caverns of Time
Obvious exits: -N -S -W
A gloomwing flutters about here, releasing a wave of gray mist.(Red Aura)

< 943h/943H 318v/321V Pos: standing >

< 943h/943H 321v/321V Pos: standing >
   ^M     ,     
  MMM    ,,.M   
 MMMMM   ,,...  
 MMMMM  M,  .,  
 MMMMMM@,    ,  
 ^MMM^M,,,   ,  
 MMMMMM,,,,...  
  MMMM   ,,,M   
                
The Caverns of Time
Obvious exits: -E -S

< 943h/943H 319v/321V Pos: standing >
   MM    ,,.    
  MMMM   ,,..   
 MMMMM  M,  .,  
 MMMMMM,,    ,  
 ^MMM^M@,,   ,  
 MMMMMM,,,,...  
 MMMMM   ,,,M.  
                
                
The Caverns of Time
Obvious exits: -N -E -S -W

< 943h/943H 317v/321V Pos: standing >
   MMM    ,,    
  MMMMM   ,,.   
  MMMMM  M,  .  
 MMMMMMM,,      
 M^MMM^@,,,     
 MMMMMMM,,,,..  
  MMMMM   ,,,M  
                
                
A Vaulted Runed Tunnel
Obvious exits: -E -W
A gloomwing flutters about here, releasing a wave of gray mist.(Red Aura)
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.

< 943h/943H 315v/321V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Tunnel of Runes and Time
</map>

<map>
Zone: Alatorin - the Forge City.
Room: A Tunnel of Runes and Time
</map>
A Tunnel of Runes and Time
Obvious exits: -E -W
A shadowmage walks through here, fading in and out of existence.

< 943h/943H 316v/321V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: Below a Spiral Staircase
</map>
Below a Spiral Staircase
Obvious exits: -E -U

< 943h/943H 318v/321V Pos: standing >
Alas, you cannot go that way. . . .

< 943h/943H 321v/321V Pos: standing >
Alas, you cannot go that way. . . .

< 943h/943H 321v/321V Pos: standing >
You quickly scan the area.
A shadowmage who is close by to your east.
A gloomwing who is not far off to your east.
A tough Alatorin sentry who is not far off to your east.
A tough Alatorin sentry who is not far off to your east.
An osquip who is rather far off to your east.
A shadowmage who is close by above you.

< 943h/943H 321v/321V Pos: standing >
Colorful rays of light streak throughout the sky!

< 943h/943H 321v/321V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: Above a Spiral Staircase
</map>

<map>
Zone: Alatorin - the Forge City.
Room: Above a Spiral Staircase
</map>
Above a Spiral Staircase
Obvious exits: -W -D
A shadowmage walks through here, fading in and out of existence.

< 943h/943H 319v/321V Pos: standing >
Alas, you cannot go that way. . . .

< 943h/943H 319v/321V Pos: standing >
Alas, you cannot go that way. . . .

< 943h/943H 319v/321V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice you are carrying.

< 943h/943H 319v/321V Pos: standing >
You quickly scan the area.
You see nothing.

< 943h/943H 319v/321V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: A Stepped Foyer
</map>
A Stepped Foyer
Obvious exits: -N -E -S -W
The corpse of a tiny gnome summoner is lying here.
A small glowing bauble floats and bobs overhead in small rhythmic circles. (magic) (glowing)

< 943h/943H 317v/321V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: The Hallway of Elemental Fusion
</map>
The Hallway of Elemental Fusion
Obvious exits: -E -W
A portal surrounded by rocks and earthen growth stands here, facing the hallway. (magic) (glowing)

< 943h/943H 315v/321V Pos: standing >
You quickly scan the area.
A shadowmage who is not far off to your east.

< 943h/943H 318v/321V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: Bend in the Hallway of Elemental Fusion
</map>
Bend in the Hallway of Elemental Fusion
Obvious exits: -N -E
A portal set in a massive frame of cooled magma fluctuates here. (magic) (glowing)

< 943h/943H 319v/321V Pos: standing >
Alas, you cannot go that way. . . .

< 943h/943H 319v/321V Pos: standing >
You quickly scan the area.
An aging librarian who is close by to your north.
A shadowmage who is a brief walk away to your east.

< 943h/943H 319v/321V Pos: standing >
Colorful rays of light streak throughout the sky!

< 943h/943H 319v/321V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: An Aged Library
</map>

<map>
Zone: Alatorin - the Forge City.
Room: An Aged Library
</map>
An Aged Library
Obvious exits: -N -E -S
(Q)An aging librarian sits behind a small desk, acknowledging the other mages.

< 943h/943H 317v/321V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: Bend in the Hallway of Elemental Fusion
</map>
Bend in the Hallway of Elemental Fusion
Obvious exits: -E -S
A portal of flowing water framed by a huge entwined coral branches stands here. (magic) (glowing)

< 943h/943H 315v/321V Pos: standing >
Alas, you cannot go that way. . . .

< 943h/943H 318v/321V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (extremely evil)
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (very good)     
   Lair of the Gibberling King                   (slightly good) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (good)          
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (extremely good)
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very good)     
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (extremely good)
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (pure good)     
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (good)          
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 943h/943H 321v/321V Pos: standing >
You quickly scan the area.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
An earth elemental who is not far off to your east.
A Githyanki who is a brief walk away to your east.
A goblin wildmage who is rather far off to your east.
A LARGE fire elemental who is rather far off to your east.
A LARGE water elemental who is rather far off to your east.
A LARGE air elemental who is rather far off to your east.
A LARGE fire elemental who is rather far off to your east.
A LARGE water elemental who is rather far off to your east.
A LARGE earth elemental who is rather far off to your east.
A LARGE air elemental who is rather far off to your east.
A LARGE water elemental who is rather far off to your east.
A LARGE air elemental who is rather far off to your east.
A LARGE air elemental who is rather far off to your east.
Horusite who is rather far off to your east.
Jedd Burningbraids who is rather far off to your east.
A young channeler who is rather far off to your east.
A young channeler who is rather far off to your east.
A young channeler who is rather far off to your east.
An aging librarian who is close by to your south.

< 943h/943H 321v/321V Pos: standing >

< 943h/943H 321v/321V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice you are carrying.

< 943h/943H 321v/321V Pos: standing >

< 943h/943H 321v/321V Pos: standing >
Colorful rays of light streak throughout the sky!

<map>
Zone: Alatorin - the Forge City.
Room: The Hallway of Elemental Fusion
</map>
The Hallway of Elemental Fusion
Obvious exits: -E -W
A swirling cyclone makes a portal, surrounded by strange crystal. (magic)

< 943h/943H 319v/321V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: The Mystic Ward
</map>

<map>
Zone: Alatorin - the Forge City.
Room: The Mystic Ward
</map>
The Mystic Ward
Obvious exits: -E -S -W
The corpse of a goblin wildmage is lying here.
Shattered bits of ice are scattered about the area.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.
An earth elemental stands here, looking like a living rock.

< 943h/943H 317v/321V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: The Mystic Ward
</map>
The Mystic Ward
Obvious exits: -N -E -S -W

< 943h/943H 315v/321V Pos: standing >
You kneel.

< 943h/943H 318v/321V Pos: kneeling >
Spring-leap at who?

< 943h/943H 321v/321V Pos: kneeling >

<map>
Zone: Alatorin - the Forge City.
Room: A Channeling Circle
</map>

<map>
Zone: Alatorin - the Forge City.
Room: A Channeling Circle
</map>
A Channeling Circle
Obvious exits: -S -W
A crazy, wild-eyed goblin walks through the ward, crackling with power.(Red Aura)
A LARGE fire elemental is here blazing with heat!
A LARGE water elemental is here, flowing like a living current.
*A LARGE air elemental is here looking like a small living tornado.
A LARGE fire elemental is here blazing with heat!
A LARGE water elemental is here, flowing like a living current.
A LARGE earth elemental stands here, looking like a living rock.
*A LARGE air elemental is here looking like a small living tornado.
A LARGE water elemental is here, flowing like a living current.
*A LARGE air elemental is here looking like a small living tornado.
A LARGE fire elemental is here blazing with heat!
*A LARGE air elemental is here looking like a small living tornado.
A LARGE earth elemental stands here, looking like a living rock.
*(Q)Horusite the halfling cosmomancer stands here, channelling his powers.
Jedd Burningbraids the Mountain Dwarf channeler and dwarven lord stands here.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.
A young channeler, wise and experienced beyond his apparent age stands here, focusing on his magic.

< 943h/943H 316v/321V Pos: kneeling >
Horusite starts casting a spell.
Horusite completes his spell...
Horusite utters the words 'zasaf ghfutz'
Maybe you should get up off your knees first?

< 943h/943H 316v/321V Pos: kneeling >
You are kneeling already.

< 943h/943H 316v/321V Pos: kneeling >
Spring-leap at who?

< 943h/943H 316v/321V Pos: kneeling >
Maybe you should get up off your knees first?

< 943h/943H 316v/321V Pos: kneeling >
You rise to your feet.

< 943h/943H 316v/321V Pos: standing >
You quickly scan the area.
An earth elemental who is not far off to your west.
An earth elemental who is not far off to your west.
An earth elemental who is not far off to your west.

< 943h/943H 316v/321V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: The Mystic Ward
</map>
The Mystic Ward
Obvious exits: -N -E -S -W

< 943h/943H 315v/321V Pos: standing >

< 943h/943H 315v/321V Pos: standing >
You quickly scan the area.
A Githyanki who is close by to your north.
An Alatorin elite guard who is close by to your north.
An Alatorin elite guard who is close by to your north.
A wandering Alatorin guard who is rather far off to your north.
A goblin wildmage who is close by to your east.
A LARGE fire elemental who is close by to your east.
A LARGE water elemental who is close by to your east.
A LARGE air elemental who is close by to your east.
A LARGE fire elemental who is close by to your east.
A LARGE water elemental who is close by to your east.
A LARGE earth elemental who is close by to your east.
A LARGE air elemental who is close by to your east.
A LARGE water elemental who is close by to your east.
A LARGE air elemental who is close by to your east.
A LARGE fire elemental who is close by to your east.
A LARGE air elemental who is close by to your east.
A LARGE earth elemental who is close by to your east.
Horusite who is close by to your east.
Jedd Burningbraids who is close by to your east.
A young channeler who is close by to your east.
A young channeler who is close by to your east.
A young channeler who is close by to your east.
An earth elemental who is close by to your south.
An earth elemental who is close by to your south.
An earth elemental who is close by to your south.
A shield dwarf summoner who is close by to your south.
An earth elemental who is close by to your west.
An earth elemental who is close by to your west.
An earth elemental who is close by to your west.

< 943h/943H 318v/321V Pos: standing >

< 943h/943H 321v/321V Pos: standing >

< 943h/943H 321v/321V Pos: standing >

<map>
Zone: Alatorin - the Forge City.
Room: Northern Entry of the Mystic Ward
</map>

<map>
Zone: Alatorin - the Forge City.
Room: Northern Entry of the Mystic Ward
</map>
Northern Entry of the Mystic Ward
Obvious exits: -N -S
*A Githyanki (medium) stands here. (Non-Fraggable)(Red Aura)
An elite guard of Alatorin stands here, proudly watching the area.
An elite guard of Alatorin stands here, proudly watching the area.

< 943h/943H 319v/321V Pos: standing >
You kneel.

< 943h/943H 319v/321V Pos: kneeling >
You snap into visibility.
Your spring at a Githyanki sends him slightly off balance...
A Githyanki snaps into visibility.

< 943h/943H 319v/321V Pos: standing >
< T: Ayla TP: sta TC:excellent E: A Githyanki sit EP: excellent >
 You snap into visibility.
[Damage: 16 ] -=[Your impressive slash strikes a Githyanki.]=-
You slip beneath a Githyanki's guard dealing a vicious attack!
You score a CRITICAL HIT!!!!!
[Damage: 46 ] -=[Your slash seriously wounds a Githyanki.]=-
[Damage: 24 ] -=[Your powerful slash strikes a Githyanki very hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 51 ] -=[Your slash enshrouds a Githyanki in a mist of blood.]=-
[Damage: 21 ] -=[Your powerful slash seriously wounds a Githyanki.]=-

< 943h/943H 319v/321V Pos: standing >
< T: Ayla TP: sta TC:excellent E: A Githyanki sit EP:  nasty wounds >
 You anticipate a Githyanki's maneuver and masterfully parry the attack.
You snap into visibility.

< 943h/943H 319v/321V Pos: standing >
< T: Ayla TP: sta TC:excellent E: A Githyanki sit EP:  nasty wounds >
 
< 943h/943H 319v/321V Pos: standing >
< T: Ayla TP: sta TC:excellent E: A Githyanki sit EP:  nasty wounds >
 An Alatorin elite guard stands to the side, evaluating the fray.
Your mind goes blank and the world slows down as you become one with the fight.

< 943h/943H 319v/321V Pos: standing >
< T: Ayla TP: sta TC:excellent E: A Githyanki sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] -=[Your slash seriously wounds a Githyanki.]=-
[Damage: 21 ] -=[Your powerful slash seriously wounds a Githyanki.]=-
[Damage: 17 ] -=[Your impressive slash enshrouds a Githyanki in a mist of blood.]=-
[Damage: 21 ] -=[Your powerful slash causes a Githyanki to grimace in pain.]=-
[Damage: 24 ] -=[Your slash hits a Githyanki.]=-
A Githyanki is mortally wounded, and will die soon, if not aided.

< 943h/943H 311v/321V Pos: standing >
<The air before you seems to rend and tear, revealing a black rift.

Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  2 ] -=[Your weak slash hits a Githyanki.]=-
A Githyanki is dead! R.I.P.
You receive your share of experience.