The death of [56 RaGeloRd] Tran (_/Eye of Odin\_) (Minotaur)

in Outside the Woodseer Gates

from the perspective of [56 Blademaster] Ayla (_/Eye of Odin\_) (Grey Elf)

<floating about head>a LARGE blue ioun stone[196h 23m 30s]
<worn as a badge>    a elven rune of restoration of health (magic) (glowing)
<worn on head>       the eladrin-bone crown of the obyriths of endurance (magic) (humming)
<worn on eyes>       some destruction holo-gogs of health (magic) (glowing)
<worn in ear>        a multi-phased fish bone earring of health (magic) (humming)
<worn in ear>        a brightly flaming earring of health
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[171h 23m 10s]
<worn around neck>   a gory string of cyclops eyes of health (magic)
<worn around neck>   a necklace of dangling bones and relics of dexterity (magic) (humming) [74%]
<worn on body>       the spiked platemail of the Azharul dragons of damage (magic)
<worn about body>    an ethereal symbiote of the inner planes of greater constitution (magic) (humming)
<worn on back>       a big big bag for a little person (illuminating) [71%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a vortex of air forming a sash
<worn on belt buckle>a severed illithid tentacle of power
<attached to belt>   a potion of bubbling goo (magic) (glowing) [71%]
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[196h 23m 32s]
<worn on arms>       some blue dragonscale shoulder guards of greater strength (magic)
<worn around wrist>  the bloody eyeballs on a sinew of health
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming)
<worn on hands>      a pair of vampiric dragonscale gauntlets of health (magic)
<worn on finger>     a ring of regeneration of health (magic) (glowing)
<worn on finger>     the ring of the mind flayer of damage (magic) (glowing)
<primary weapon>     sunblade, longsword of Justice (magic)[196h 23m 26s]
<secondary weapon>   the mystical longsword of Volo the Traveler (magic)[184h 18m 43s]
<worn on legs>       the leggings of a MaDMaN (magic)
<worn on feet>       the boots of speed of regeneration (magic)



< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >
Skirry starts casting a spell called 'strength'.

< 972h/972H 256v/256V Pos: standing >
Skirry completes her spell...
Skirry utters the word 'ghcandusiohp'
A small stairway leads down.
You extend your sights downward.
Vinestrong Way Ends
Obvious exits: -S -U

< 972h/972H 256v/256V Pos: standing >
Saving Ayla.

< 972h/972H 256v/256V Pos: standing >
Skirry starts casting a spell called 'agility'.

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >

		Score information for Ayla

Level: 56   Race: Grey Elf   Class: Ranger / Blademaster Sex: Female
Hit points: 972(972)  Moves: 256(256)
Coins carried:    0 platinum     0 gold    32 silver    24 copper
Compression ratio: 83%
Status:  Standing.
         Negative Shielded
Frags:   +5.53   Deaths:   61
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Haste Blur Invisibility Levitation Sneaking Tower of Iron Will Fearless Lightfooted Sparkling
Herbs:          Medicus
Combat Pulse:   13 Spell Pulse:  0.82 
Leaderboard Points: 1796 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
roar of heroes (4 minutes)
stone skin (less than a minute remaining)
dexterity (39 minutes)
strength (39 minutes)
aid (38 minutes)
virtue (14 minutes)
bless (19 minutes)
vitality (8 minutes)
blur (9 minutes)
elephantstrength (9 minutes)
barkskin (11 minutes)
combat mind (28 minutes)
levitate (27 minutes)
fly (78 minutes)


< 972h/972H 256v/256V Pos: standing >
Skirry completes her spell...
Skirry utters the word 'aouruhl'

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >
You are carrying: (5/13)
a stalkers mask of damage
the flaming axe of the Illithid lords (magic) [86%]
a black dragon's head staff (magic)
a metal flask marked "teleport" (glowing) [84%]
a portable hole

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >
Skirry sits down in a comfortable spot.

< 972h/972H 256v/256V Pos: standing >
Skirry opens the story of Jugger the golem [superior] and begins studying it intently.

< 972h/972H 256v/256V Pos: standing >
A giant dragonfly leaves south.

< 972h/972H 256v/256V Pos: standing >
Skirry closes her book and smiles broadly.

< 972h/972H 256v/256V Pos: standing >
Skirry clambers to her feet.

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >
A young duck leaves north.

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >
A giant dragonfly enters from the south.

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler you are carrying.

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >
Autosaving...

< 972h/972H 256v/256V Pos: standing >

		Score information for Ayla

Level: 56   Race: Grey Elf   Class: Ranger / Blademaster Sex: Female
Hit points: 972(972)  Moves: 256(256)
Coins carried:    0 platinum     0 gold    32 silver    24 copper
Compression ratio: 83%
Status:  Standing.
         Negative Shielded
Frags:   +5.53   Deaths:   61
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Haste Blur Invisibility Levitation Sneaking Tower of Iron Will Fearless Lightfooted Sparkling
Herbs:          Medicus
Combat Pulse:   13 Spell Pulse:  0.82 
Leaderboard Points: 1796 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
roar of heroes (4 minutes)
stone skin (less than a minute remaining)
dexterity (39 minutes)
strength (39 minutes)
aid (38 minutes)
virtue (14 minutes)
bless (19 minutes)
vitality (8 minutes)
blur (9 minutes)
elephantstrength (9 minutes)
barkskin (11 minutes)
combat mind (28 minutes)
levitate (27 minutes)
fly (78 minutes)


< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >
Tanken's eyes glow briefly for a few seconds, then return to normal.

< 972h/972H 256v/256V Pos: standing >
Saving Ayla.

< 972h/972H 256v/256V Pos: standing >
Tran enters from below.

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Tanken.

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >
Thugan starts casting a spell.

< 972h/972H 256v/256V Pos: standing >
You feel your skin soften and return to normal.

< 972h/972H 256v/256V Pos: standing >
Thugan completes his spell...
Thugan utters the word 'zuharuhl'
Tran looks vitalized.

< 972h/972H 256v/256V Pos: standing >
You feel your skin harden to stone.
Tran leaves down.

< 972h/972H 256v/256V Pos: standing >
A giant dragonfly leaves south.
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (very good)     
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (slightly evil) 
  *Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (good)          
   Nizari                                        (very good)     
   The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (good)          
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
  *The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
  *The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (evil)          
  *The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (very evil)     
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (good)          
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (good)          
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (extremely good)
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (very good)     
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (very good)     
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >
Thugan starts casting a spell.

< 972h/972H 256v/256V Pos: standing >
Thugan completes his spell...
Thugan utters the word 'wufaqrz'
You feel a slight magical surge that reinforces and refreshes your vitality.
You're already affected by an armor-type spell.

< 972h/972H 256v/256V Pos: standing >
A small stairway leads down.
You extend your sights downward.
Vinestrong Way Ends
Obvious exits: -S -U

< 972h/972H 256v/256V Pos: standing >

		Score information for Ayla

Level: 56   Race: Grey Elf   Class: Ranger / Blademaster Sex: Female
Hit points: 972(972)  Moves: 256(256)
Coins carried:    0 platinum     0 gold    32 silver    24 copper
Compression ratio: 83%
Status:  Standing.
         Negative Shielded
Frags:   +5.53   Deaths:   61
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Haste Blur Invisibility Levitation Sneaking Tower of Iron Will Fearless Lightfooted Sparkling
Herbs:          Medicus
Combat Pulse:   13 Spell Pulse:  0.82 
Leaderboard Points: 1796 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (3 minutes)
dexterity (38 minutes)
strength (38 minutes)
aid (37 minutes)
virtue (13 minutes)
bless (25 minutes)
vitality (14 minutes)
blur (8 minutes)
elephantstrength (8 minutes)
barkskin (10 minutes)
combat mind (27 minutes)
levitate (26 minutes)
fly (77 minutes)


< 972h/972H 256v/256V Pos: standing >
Thugan sits down in a comfortable spot.

< 972h/972H 256v/256V Pos: standing >
Saving Ayla.
Thugan takes out his holy symbol and begins praying intently.

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >
Thugan raises his holy symbol and smiles broadly.

< 972h/972H 256v/256V Pos: standing >
Thugan clambers to his feet.

< 972h/972H 256v/256V Pos: standing >
Saving Ayla.

< 972h/972H 256v/256V Pos: standing >
You appear to be Grey Elf and is in excellent condition.
She's medium in size.
She is in the front rank.
Her skin has a barklike texture..
She seems to be moving much faster than normal..
Her body seems to be made of stone!
Her hands glow blood red!
She is surrounded by a putrid aura!
She's encased in a shimmering globe!
She's surrounded by a diffuse globe of light!
She is surrounded by a blood-red glow.
She is surrounded by a magenta glow.


< 972h/972H 256v/256V Pos: standing >
A small stairway leads down.
You extend your sights downward.
Vinestrong Way Ends
Obvious exits: -S -U

< 972h/972H 256v/256V Pos: standing >
Sokol's skin seems to turn to stone.

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >
Saving Ayla.

< 972h/972H 256v/256V Pos: standing >

		Score information for Ayla

Level: 56   Race: Grey Elf   Class: Ranger / Blademaster Sex: Female
Hit points: 972(972)  Moves: 256(256)
Coins carried:    0 platinum     0 gold    32 silver    24 copper
Compression ratio: 83%
Status:  Standing.
         Negative Shielded
Frags:   +5.53   Deaths:   61
Detecting:      Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Haste Blur Invisibility Levitation Sneaking Tower of Iron Will Fearless Lightfooted Sparkling
Herbs:          Medicus
Combat Pulse:   13 Spell Pulse:  0.82 
Leaderboard Points: 1796 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (3 minutes)
dexterity (38 minutes)
strength (38 minutes)
aid (37 minutes)
virtue (13 minutes)
bless (25 minutes)
vitality (14 minutes)
blur (8 minutes)
elephantstrength (8 minutes)
barkskin (10 minutes)
combat mind (27 minutes)
levitate (26 minutes)
fly (77 minutes)


< 972h/972H 256v/256V Pos: standing >
Skirry puts a dark misty potion into a bottomless bag of the illithids.

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >
Alarm bells sound, signalling an invasion!

< 972h/972H 256v/256V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by Thugan.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 972h/972H 256v/256V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 972h/972H 256v/256V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >
A young duck enters from the north.
Skirry starts casting a spell called 'concealment'.

< 972h/972H 256v/256V Pos: standing >
Alarm bells sound, signalling an invasion!

< 972h/972H 256v/256V Pos: standing >
Skirry completes her spell...
Skirry utters the word 'qaiqzarwunsoh'
Skirry slowly fades out of existence.

< 972h/972H 256v/256V Pos: standing >
Alarm bells sound, signalling an invasion!

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >
The Northern End of the Guards' Walkway
Obvious exits: -N -S -D
A young duck searches for food here.
*Tanken Hastlos (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
Thugan Good at Duris  (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Sokol Gungnir (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 972h/972H 256v/256V Pos: standing >

< 972h/972H 256v/256V Pos: standing >

<map>
Zone: Woodseer.
Room: Vinestrong Way Ends
</map>
Vinestrong Way Ends
Obvious exits: -S -U
Skirry enters from above.

< 972h/972H 255v/256V Pos: standing >

<map>
Zone: Woodseer.
Room: Vinestrong Way
</map>
Vinestrong Way
Obvious exits: -N -S
Skirry enters from the north.

< 972h/972H 254v/256V Pos: standing >
Tanken gets a large bass from his net of endless currents.

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
One of the halfling woodcarvers walks through the area.(Gold Aura)
Sokol sneaks in from the north.
Skirry enters from the north.
Thugan sneaks in from the north.

< 972h/972H 253v/256V Pos: standing >
Tanken eats a large bass.

<map>
Zone: Woodseer.
Room: Vinestrong Way Near the Wall
</map>

<map>
Zone: Woodseer.
Room: Vinestrong Way Near the Wall
</map>
Vinestrong Way Near the Wall
Obvious exits: -N -S
A halfling guard patrols the streets keeping the peace.(Gold Aura)
Skirry enters from the north.

< 972h/972H 254v/256V Pos: standing >

<map>
Zone: Woodseer.
Room: Vinestrong Way Near the Wall
</map>

<map>
Zone: Woodseer.
Room: Vinestrong Way Near the Wall
</map>
Vinestrong Way Near the Wall
Obvious exits: -N -S -W
A father duck with a bright green head watches the ducklings.
Sokol sneaks in from the north.
Skirry enters from the north.

< 972h/972H 255v/256V Pos: standing >

< 972h/972H 255v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 972h/972H 255v/256V Pos: standing >
Alas, you cannot go that way. . . .

< 972h/972H 255v/256V Pos: standing >

< 972h/972H 255v/256V Pos: standing >

<map>
Zone: Woodseer.
Room: Vinestrong Way Near the Wall
</map>

<map>
Zone: Woodseer.
Room: Vinestrong Way Near the Wall
</map>
Vinestrong Way Near the Wall
Obvious exits: -N -S
A halfling guard patrols the streets keeping the peace.(Gold Aura)
Skirry enters from the south.

< 972h/972H 254v/256V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
One of the halfling woodcarvers walks through the area.(Gold Aura)
Sokol sneaks in from the south.
Tanken sneaks in from the south.
Skirry enters from the south.
Thugan sneaks in from the south.

< 972h/972H 253v/256V Pos: standing >

<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
Inside the Woodseer Gates
Obvious exits: -E -W
Tanken sneaks in from the west.
Skirry enters from the west.

< 972h/972H 254v/256V Pos: standing >

<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>

<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
Outside the Woodseer Gates
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
*A Goblin (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting Tran.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
The lich of a high-elf lancer stands here. (minion)  (casting) (Red Aura)
The lich of a high-elf lancer stands here. (minion)  (casting) (Red Aura)
The lich of a high-elf lancer stands here. (minion)  (casting) (Red Aura)
The lich of a high-elf lancer stands here. (minion)  (casting) (Red Aura)
A Drider (large) Itsy bitsy *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
A LARGE air elemental stands in mid-air here, fighting a minotaur mercenary guard. (Minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A small tornado buzzling with life spins around here. (minion) 
A Shade (tiny) Caskling Brewed in Blood stands in mid-air here, fighting the burly guardian.(Red Aura)
A Shadow Beast (large)  *-* The Veterans of Bloodlust *-* stands in mid-air here, fighting Tran.(Red Aura)
A Drow Elf (large)  *-* The Veterans of Bloodlust *-* stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A Shade (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Illusion)(Red Aura)
A Shade (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Illusion)(Red Aura)
A Shade (small)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Illusion)(Red Aura)
A small rabbit is here, hopping through the grass.(Illusion)(Illusion) (casting) (Red Aura)
WindRusher, the Prince's personal pegasus stands here.(Illusion)
An impenetrable globe of darkness floats near WindRusher's head.
Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) sits in mid-air here, fighting a Goblin.(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary guard stands in mid-air here, fighting a Shade.
A minotaur mercenary guard stands in mid-air here, fighting a rabbit.
A minotaur mercenary guard stands in mid-air here, fighting a rabbit.
The burly guardian crouches in mid-air here, fighting a Shade.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
Skirry enters from the west.
Thugan sneaks in from the west.

< 972h/972H 255v/256V Pos: standing >
The lich of a high-elf lancer completes its spell...
The lich of a high-elf lancer utters the words 'buoblg qrunsoqpze yugh'
The lich of a high-elf lancer's fist beats the life out of Tran, blood pours from his body!
The lich of a high-elf lancer completes its spell...
The lich of a high-elf lancer utters the words 'buoblg qrunsoqpze yugh'
The lich of a high-elf lancer's fist beats the life out of Tran, blood pours from his body!
The lich of a high-elf lancer completes its spell...
The lich of a high-elf lancer utters the words 'buoblg qrunsoqpze yugh'
The lich of a high-elf lancer's fist beats the life out of Tran, blood pours from his body!
Tran's fanged mask of the Sixth Legion [poor] was completely destroyed by the massive blow!
Tran is dead! R.I.P.