The death of [17 Sorcerer] Pompel (Halfling)

in The Quivering Leaf Inn

from the perspective of [17 Sorcerer] Pompel (Halfling)

<worn around neck>   a light blue scarf
<worn about body>    a deerskin cloak
<worn about waist>   a deerskin belt
<worn on belt buckle>a quill
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<primary weapon>     an amber-colored rod
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of tight black slippers

Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
Muni chuckles politely.

< 112h/112H 105v/105V Pos: standing >
Muni mourns the loss of the dead.

< 112h/112H 105v/105V Pos: standing >
Muni pats Ctenmir on his head.

< 112h/112H 105v/105V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Hint: Type 'score' to get some information about your character.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
Autosaving...

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type 'trophy' to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
The halfling thief enters from the east.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
The halfling thief tries to steal gold from Muni.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
The halfling thief tries to steal gold from Muni.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
The halfling thief leaves west.

< 112h/112H 105v/105V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 112h/112H 105v/105V Pos: standing >
The halfling thief enters from the west.

< 112h/112H 105v/105V Pos: standing >
The halfling thief tries to steal gold from Muni.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
A playful kitten enters from below.

< 112h/112H 105v/105V Pos: standing >
The halfling thief tries to steal gold from Muni.

< 112h/112H 105v/105V Pos: standing >
A playful kitten leaves down.

< 112h/112H 105v/105V Pos: standing >
You discover that the halfling thief has his hands in your wallet.

< 112h/112H 105v/105V Pos: standing >
The halfling thief tries to steal gold from Muni.

< 112h/112H 105v/105V Pos: standing >
The halfling thief leaves east.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 112h/112H 105v/105V Pos: standing >
A fuzzy duckling enters from below.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
A fuzzy duckling leaves east.

< 112h/112H 105v/105V Pos: standing >
A fuzzy duckling enters from the east.

< 112h/112H 105v/105V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 112h/112H 105v/105V Pos: standing >
A fuzzy duckling leaves down.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
A fuzzy duckling enters from below.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Autosaving...

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
The halfling thief enters from the east.

< 112h/112H 105v/105V Pos: standing >
The halfling thief tries to steal gold from Muni.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
A fuzzy duckling leaves down.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
You discover that the halfling thief has his hands in your wallet.

< 112h/112H 105v/105V Pos: standing >
A fuzzy duckling enters from below.

< 112h/112H 105v/105V Pos: standing >
Hey! the halfling thief just tried to steal your small round wooden shield!
You discover that the halfling thief has his hands in your wallet.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Hey! the halfling thief just tried to steal your light blue scarf!
You discover that the halfling thief has his hands in your wallet.

< 112h/112H 105v/105V Pos: standing >
A fuzzy duckling leaves east.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Om enters from below.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
The halfling thief tries to steal gold from Muni.

< 112h/112H 105v/105V Pos: standing >
A fuzzy duckling enters from the east.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
The halfling thief tries to steal gold from Muni.

< 112h/112H 105v/105V Pos: standing >
Om leaves down.

< 112h/112H 105v/105V Pos: standing >
Om enters from below.

< 112h/112H 105v/105V Pos: standing >
The halfling thief leaves east.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the 'artifact' command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Om leaves down.

< 112h/112H 105v/105V Pos: standing >
Om enters from below.

< 112h/112H 105v/105V Pos: standing >
A fuzzy duckling leaves down.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
A fuzzy duckling enters from below.

< 112h/112H 105v/105V Pos: standing >
Om leaves down.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
A fuzzy duckling leaves west.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Hint: 'Luring' means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 112h/112H 105v/105V Pos: standing >
A fuzzy duckling enters from the west.

< 112h/112H 105v/105V Pos: standing >
The halfling adventurer enters from below.

< 112h/112H 105v/105V Pos: standing >
A fuzzy duckling leaves down.

< 112h/112H 105v/105V Pos: standing >
The halfling adventurer leaves east.

< 112h/112H 105v/105V Pos: standing >
The halfling thief enters from the east.

< 112h/112H 105v/105V Pos: standing >
You discover that the halfling thief has his hands in your wallet.

< 112h/112H 105v/105V Pos: standing >
The halfling thief tries to steal gold from Muni.

< 112h/112H 105v/105V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 112h/112H 105v/105V Pos: standing >
Hey! the halfling thief just tried to steal your light blue scarf!
You discover that the halfling thief has his hands in your wallet.

< 112h/112H 105v/105V Pos: standing >
The halfling thief leaves down.

< 112h/112H 105v/105V Pos: standing >
The halfling adventurer enters from the east.

< 112h/112H 105v/105V Pos: standing >
Autosaving...

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
The halfling adventurer leaves east.

< 112h/112H 105v/105V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the 'artifact' command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 112h/112H 105v/105V Pos: standing >
The halfling adventurer enters from the east.

< 112h/112H 105v/105V Pos: standing >
The halfling adventurer leaves down.

< 112h/112H 105v/105V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 112h/112H 105v/105V Pos: standing >
The innkeeper stores Muni's stuff in the safe and shows him to his room.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 112h/112H 105v/105V Pos: standing >
Alarm bells sound, signalling an invasion!

< 112h/112H 105v/105V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 112h/112H 105v/105V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 112h/112H 105v/105V Pos: standing >
Alarm bells sound, signalling an invasion!

< 112h/112H 105v/105V Pos: standing >
Autosaving...

< 112h/112H 105v/105V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 112h/112H 105v/105V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
Hint: Type 'spells' to see what spells your class is able to use.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Autosaving...

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from below.

< 112h/112H 105v/105V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 112h/112H 105v/105V Pos: standing >
A playful kitten enters from below.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves west.

< 112h/112H 105v/105V Pos: standing >
A playful kitten leaves down.

< 112h/112H 105v/105V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 112h/112H 105v/105V Pos: standing >
Autosaving...

< 112h/112H 105v/105V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from the west.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
The small woman enters from below.

< 112h/112H 105v/105V Pos: standing >
The small woman leaves east.

< 112h/112H 105v/105V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves down.

< 112h/112H 105v/105V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from below.

< 112h/112H 105v/105V Pos: standing >
The small woman enters from the east.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves east.

< 112h/112H 105v/105V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 112h/112H 105v/105V Pos: standing >
The halfling thief enters from below.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
The small woman leaves down.

< 112h/112H 105v/105V Pos: standing >
The halfling thief leaves west.

< 112h/112H 105v/105V Pos: standing >
Autosaving...

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from the east.

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves east.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from the east.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves east.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from below.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
The halfling thief enters from the west.

< 112h/112H 105v/105V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 112h/112H 105v/105V Pos: standing >
Hey! the halfling thief just tried to steal your pair of brown leather gloves!
You discover that the halfling thief has his hands in your wallet.

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from the east.

< 112h/112H 105v/105V Pos: standing >
The halfling thief leaves down.

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves down.

< 112h/112H 105v/105V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from below.

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves west.

< 112h/112H 105v/105V Pos: standing >
The small woman enters from below.

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves east.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from the east.

< 112h/112H 105v/105V Pos: standing >
The small woman leaves west.

< 112h/112H 105v/105V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves down.

< 112h/112H 105v/105V Pos: standing >
Autosaving...

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from below.

< 112h/112H 105v/105V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list.  You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from the west.

< 112h/112H 105v/105V Pos: standing >
The small woman enters from the west.

< 112h/112H 105v/105V Pos: standing >
The small woman leaves down.

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves east.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves east.

< 112h/112H 105v/105V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 112h/112H 105v/105V Pos: standing >
Hint: Type 'score' to get some information about your character.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
Autosaving...

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from the east.
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 112h/112H 105v/105V Pos: standing >
A brown duck enters from below.
A halfling guard leaves east.

< 112h/112H 105v/105V Pos: standing >
A brown duck leaves down.

< 112h/112H 105v/105V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from the east.

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from the east.

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves east.

< 112h/112H 105v/105V Pos: standing >
A brown duck enters from below.

< 112h/112H 105v/105V Pos: standing >
A brown duck leaves east.

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves west.

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from the west.

< 112h/112H 105v/105V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves west.

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from the west.

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from the east.

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves down.

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves east.

< 112h/112H 105v/105V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the 'artifact' command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
Autosaving...

< 112h/112H 105v/105V Pos: standing >
A brown duck enters from the east.

< 112h/112H 105v/105V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 112h/112H 105v/105V Pos: standing >
A brown duck leaves down.

< 112h/112H 105v/105V Pos: standing >
A playful kitten enters from below.

< 112h/112H 105v/105V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list.  You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.

< 112h/112H 105v/105V Pos: standing >
A young duck enters from below.

< 112h/112H 105v/105V Pos: standing >
A playful kitten leaves down.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
A young duck leaves west.

< 112h/112H 105v/105V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from the east.

< 112h/112H 105v/105V Pos: standing >
A young duck enters from the west.

< 112h/112H 105v/105V Pos: standing >
A young duck leaves west.

< 112h/112H 105v/105V Pos: standing >
Hint: If you want to speak to another person that's not in the room, you can use the 'tell <character> <message>' command.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Autosaving...

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves down.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 112h/112H 105v/105V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from below.

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves east.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from the east.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
A young duck enters from the west.

< 112h/112H 105v/105V Pos: standing >
A young duck leaves down.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves down.

< 112h/112H 105v/105V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question, or just 'nchat Hello Duris!'.

< 112h/112H 105v/105V Pos: standing >
Autosaving...

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 112h/112H 105v/105V Pos: standing >
A halfling guard enters from below.

< 112h/112H 105v/105V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna

< 112h/112H 105v/105V Pos: standing >
A halfling guard leaves down.

< 112h/112H 105v/105V Pos: standing >
A young duck enters from below.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 112h/112H 105v/105V Pos: standing >
A young duck leaves west.

< 112h/112H 105v/105V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 112h/112H 105v/105V Pos: standing >
Autosaving...

< 112h/112H 105v/105V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
A young duck enters from the west.

< 112h/112H 105v/105V Pos: standing >
A young duck leaves west.

< 112h/112H 105v/105V Pos: standing >
A young duck enters from the west.

< 112h/112H 105v/105V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 112h/112H 105v/105V Pos: standing >
A young duck leaves down.

< 112h/112H 105v/105V Pos: standing >
A young duck enters from below.

< 112h/112H 105v/105V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
A young duck leaves down.

< 112h/112H 105v/105V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 112h/112H 105v/105V Pos: standing >
Autosaving...

< 112h/112H 105v/105V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
Hint: Type 'group' to see your groupmates' health and movement.

< 112h/112H 105v/105V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 112h/112H 105v/105V Pos: standing >
Autosaving...

< 112h/112H 105v/105V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
Hint: Type 'toggle' to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 112h/112H 105v/105V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the 'artifact' command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 112h/112H 105v/105V Pos: standing >
Saving Pompel.

< 112h/112H 105v/105V Pos: standing >
Alarm bells sound, signalling an invasion!

< 112h/112H 105v/105V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.

< 112h/112H 105v/105V Pos: standing >
Autosaving...

< 112h/112H 105v/105V Pos: standing >
Alarm bells sound, signalling an invasion!

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >

< 112h/112H 105v/105V Pos: standing >
Alarm bells sound, signalling an invasion!

< 112h/112H 105v/105V Pos: standing >
A Shadow Beast snaps into visibility.
-=[You suddenly see a Shadow Beast's foot in your chest.]=-

< 102h/112H 105v/105V Pos: standing >
< T: Pompel TP: sta TC:few scratches E: A Shadow Beast sta EP: excellent >
 A Shadow Beast deflects your blow and strikes back at YOU!
-=[A Shadow Beast's impressive slash seriously wounds you.]=-
OUCH!  That really did HURT!

< 82h/112H 105v/105V Pos: standing >
< T: Pompel TP: sta TC: few wounds E: A Shadow Beast sta EP: excellent >
 A lieutenant enters from below.
A Shadow Beast snaps into visibility.
-=[A Shadow Beast's impressive slash seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A Shadow Beast's impressive slash enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
-=[A Shadow Beast's impressive slash causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Shadow Beast's Khazid'hea, the blade of Cutting with a strange black stone murmurs some strange incantations...
A Shadow Beast snaps into visibility.
-=[A Shadow Beast's concussion blast rips into you, shattering your soul!]=-
Your pair of brown leather gloves was disintegrated by the negative energy!
Your shabby alligator skin jerkin was disintegrated by the negative energy!