The death of [ 9 Sorcerer] Aish (Halfling)

in The Quivering Leaf Inn

from the perspective of [ 9 Sorcerer] Aish (Halfling)


The small woman leaves west.

< 70h/70H 105v/105V Pos: standing >
Autosaving...

< 70h/70H 105v/105V Pos: standing >
A lieutenant enters from below.

		Score information for Aish

Level: 9   Race: Halfling   Class: Sorcerer Sex: Male
Hit points: 70(70)  Moves: 105(105)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 94%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Combat Pulse:   16 Spell Pulse:  0.75 
Leaderboard Points:   90 


< 70h/70H 105v/105V Pos: standing >
A lieutenant leaves west.

< 70h/70H 105v/105V Pos: standing >
A young duck enters from below.

< 70h/70H 105v/105V Pos: standing >

		Score information for Aish

Level: 9   Race: Halfling   Class: Sorcerer Sex: Male
Hit points: 70(70)  Moves: 105(105)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 94%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Combat Pulse:   16 Spell Pulse:  0.75 
Leaderboard Points:   90 


< 70h/70H 105v/105V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 70h/70H 105v/105V Pos: standing >

		Score information for Aish

Level: 9   Race: Halfling   Class: Sorcerer Sex: Male
Hit points: 70(70)  Moves: 105(105)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 94%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Combat Pulse:   16 Spell Pulse:  0.75 
Leaderboard Points:   90 


< 70h/70H 105v/105V Pos: standing >
A young duck leaves east.

< 70h/70H 105v/105V Pos: standing >

		Score information for Aish

Level: 9   Race: Halfling   Class: Sorcerer Sex: Male
Hit points: 70(70)  Moves: 105(105)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 94%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Combat Pulse:   16 Spell Pulse:  0.75 
Leaderboard Points:   90 


< 70h/70H 105v/105V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (slightly good) 
  *Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (extremely good)
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (extremely good)
  *The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (very good)     
   The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (good)          
  *Lair of the Gibberling King                   (slightly good) 
  *Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (slightly evil) 
  *Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly good) 
  *The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (extremely good)
  *The Forest City of Aravne                     (extremely evil)
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (very good)     
   Sevenoaks                                     (evil)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
  *The Scorched Valley                           (good)          
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (very good)     
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (neutral)       
  *Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 70h/70H 105v/105V Pos: standing >

		Score information for Aish

Level: 9   Race: Halfling   Class: Sorcerer Sex: Male
Hit points: 70(70)  Moves: 105(105)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 94%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Combat Pulse:   16 Spell Pulse:  0.75 
Leaderboard Points:   90 


< 70h/70H 105v/105V Pos: standing >
A halfling woman enters from the east.

< 70h/70H 105v/105V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

		Score information for Aish

Level: 9   Race: Halfling   Class: Sorcerer Sex: Male
Hit points: 70(70)  Moves: 105(105)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 94%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Combat Pulse:   16 Spell Pulse:  0.75 
Leaderboard Points:   90 


< 70h/70H 105v/105V Pos: standing >

		Score information for Aish

Level: 9   Race: Halfling   Class: Sorcerer Sex: Male
Hit points: 70(70)  Moves: 105(105)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 94%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Combat Pulse:   16 Spell Pulse:  0.75 
Leaderboard Points:   90 


< 70h/70H 105v/105V Pos: standing >
A lieutenant enters from the west.

< 70h/70H 105v/105V Pos: standing >

		Score information for Aish

Level: 9   Race: Halfling   Class: Sorcerer Sex: Male
Hit points: 70(70)  Moves: 105(105)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 94%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Combat Pulse:   16 Spell Pulse:  0.75 
Leaderboard Points:   90 


< 70h/70H 105v/105V Pos: standing >
A halfling woman leaves down.

< 70h/70H 105v/105V Pos: standing >
A young duck enters from the east.

< 70h/70H 105v/105V Pos: standing >
A halfling woman enters from below.

< 70h/70H 105v/105V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 70h/70H 105v/105V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (slightly good) 
  *Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (extremely good)
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (extremely good)
  *The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (very good)     
   The Outcasts Tower                            (slightly evil) 
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (good)          
  *Lair of the Gibberling King                   (slightly good) 
  *Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (slightly evil) 
  *Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly good) 
  *The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (extremely good)
  *The Forest City of Aravne                     (extremely evil)
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (very good)     
   Sevenoaks                                     (evil)          
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
  *The Scorched Valley                           (good)          
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (very good)     
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (neutral)       
  *Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 70h/70H 105v/105V Pos: standing >
Someone lets off a rip-roaring fart!  Clear the room!  Gas explosion!

< 70h/70H 105v/105V Pos: standing >
A dwarf mercenary tracker and punisher enters from below.

< 70h/70H 105v/105V Pos: standing >

		Score information for Aish

Level: 9   Race: Halfling   Class: Sorcerer Sex: Male
Hit points: 70(70)  Moves: 105(105)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 94%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Combat Pulse:   16 Spell Pulse:  0.75 
Leaderboard Points:   90 


< 70h/70H 105v/105V Pos: standing >
A dwarf mercenary tracker and punisher suddenly attacks someone!
A dwarf mercenary tracker and punisher suddenly appears a bit confused!
A Minotaur snaps into visibility.
A dwarf mercenary tracker and punisher's powerful pierce wounds a Minotaur.

< 70h/70H 105v/105V Pos: standing >
A halfling woman's face turns pale as a Minotaur slams his head into her face.
A halfling woman is dead! R.I.P.
A halfling woman's death cry reverberates in your head as she falls to the ground.
A lieutenant suddenly attacks a Minotaur!
A lieutenant misses a Minotaur.

< 70h/70H 105v/105V Pos: standing >
A lieutenant's decent punch grazes a Minotaur.
A lieutenant's decent punch grazes a Minotaur.

< 70h/70H 105v/105V Pos: standing >
Graeme suddenly attacks a Minotaur!
Graeme's mighty slash wounds a Minotaur.

< 70h/70H 105v/105V Pos: standing >
A Minotaur's intercepts a dwarf mercenary tracker and punisher's attack with longsword named 'Vampyre' [superior] with a strange black stone with eloquent ease.
A Minotaur's impressive slash wounds a dwarf mercenary tracker and punisher.
A longsword named 'Vampyre' [superior] with a strange black stone slices through the air with incredible ease!
A Minotaur's impressive slash wounds a dwarf mercenary tracker and punisher.
A Minotaur's slash strikes a dwarf mercenary tracker and punisher.
A dwarf mercenary tracker and punisher's powerful pierce wounds a Minotaur.
A Minotaur dodges a dwarf mercenary tracker and punisher's attack.
A Minotaur dodges a dwarf mercenary tracker and punisher's attack.
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher leaves east.

< 70h/70H 105v/105V Pos: standing >
A large rat enters from below.

< 70h/70H 105v/105V Pos: standing >
A Minotaur suddenly attacks a lieutenant!
A Minotaur's impressive slash hits a lieutenant across the leg, resulting in a limp stride.

< 70h/70H 105v/105V Pos: standing >
Graeme's mighty slash wounds a Minotaur.
A Minotaur parries Graeme's lunge at him.
Graeme's powerful slash wounds a Minotaur.
A Minotaur parries Graeme's lunge at him.
A Minotaur parries Graeme's lunge at him.
A Minotaur's eyes roll as Graeme plants a foot in his face.
A Minotaur dodges a lieutenant's attack.
A lieutenant misses a Minotaur.
A lieutenant hits a Minotaur with a mighty kick to his chest.

< 70h/70H 105v/105V Pos: standing >
Graeme's powerful slash wounds a Minotaur.
A Minotaur parries Graeme's lunge at him.
Graeme's powerful slash wounds a Minotaur.
As Graeme attempts to attack a Minotaur, a Minotaur intercepts the attack with his hands and twist Graeme's arm!
A lieutenant's decent punch wounds a Minotaur.
A Minotaur's intercepts a lieutenant's attack with longsword named 'Vampyre' [superior] with a strange black stone with eloquent ease.
A Minotaur's impressive slash strikes a lieutenant.
A longsword named 'Vampyre' [superior] with a strange black stone slices through the air with incredible ease!
A Minotaur's impressive slash strikes a lieutenant.
A Minotaur withstands a bash from a lieutenant, who bounces back and falls.

< 70h/70H 105v/105V Pos: standing >
A Minotaur's impressive slash strikes a lieutenant.
A Minotaur's mighty slash strikes a lieutenant hard.
A Minotaur's impressive pierce strikes a lieutenant.
A Minotaur's impressive pierce strikes a lieutenant.
A Minotaur's impressive slash strikes a lieutenant.
A Minotaur's impressive slash strikes a lieutenant.
A lieutenant dodges a Minotaur's attack.

< 70h/70H 105v/105V Pos: standing >
A lieutenant misses a Minotaur.

< 70h/70H 105v/105V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 70h/70H 105v/105V Pos: standing >
A Minotaur dodges Graeme's attack.
A Minotaur dodges Graeme's attack.
Graeme's powerful slash wounds a Minotaur.
Graeme hits a Minotaur with a mighty kick to his chest.
A Minotaur dodges a lieutenant's attack.
A lieutenant's decent punch wounds a Minotaur.
A lieutenant whacks a Minotaur in the side with a sound kick.

< 70h/70H 105v/105V Pos: standing >
A Minotaur parries a lieutenant's lunge at him.

< 70h/70H 105v/105V Pos: standing >
A Minotaur's impressive slash strikes a lieutenant.
A Minotaur's impressive pierce strikes a lieutenant hard.
A lieutenant dodges a Minotaur's attack.
A Minotaur's impressive slash strikes a lieutenant hard.
A lieutenant dodges a Minotaur's attack.
A Minotaur surprises a lieutenant with a blow to his back, leaving him momentarily confused.
A Minotaur's slash strikes a lieutenant.

< 70h/70H 105v/105V Pos: standing >
Graeme's face turns pale as a Minotaur slams his head into his face.
A Minotaur deftly pulls back his head and slams it into Graeme again!
Graeme's face turns pale as a Minotaur slams his head into his face.
Graeme is stunned!

< 70h/70H 105v/105V Pos: standing >
A dwarf mercenary tracker and punisher places a long slender dagger [poor] in the back of a Minotaur, resulting in some strange noises and some blood.
A dwarf mercenary tracker and punisher suddenly appears a bit confused!
A dwarf mercenary tracker and punisher's pierce wounds a Minotaur.

< 70h/70H 105v/105V Pos: standing >

		Score information for Aish

Level: 9   Race: Halfling   Class: Sorcerer Sex: Male
Hit points: 70(70)  Moves: 105(105)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 94%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Combat Pulse:   16 Spell Pulse:  0.75 
Leaderboard Points:   90 


< 70h/70H 105v/105V Pos: standing >
A Minotaur snaps into visibility.
A lieutenant's impressive slash grazes a Minotaur.
A lieutenant misses a Minotaur.
A Minotaur parries a lieutenant's lunge at him.
A lieutenant's decent punch wounds a Minotaur.

< 70h/70H 105v/105V Pos: standing >
A large rat leaves east.

< 70h/70H 105v/105V Pos: standing >
Graeme suddenly attacks a Minotaur!
Graeme misses a Minotaur.

< 70h/70H 105v/105V Pos: standing >
A Minotaur snaps into visibility.
A Minotaur's impressive slash strikes a lieutenant.
A Minotaur's slash strikes a lieutenant hard.
A lieutenant dodges a Minotaur's attack.
A Minotaur's pierce strikes a lieutenant hard.
A Minotaur's impressive slash strikes a lieutenant hard.
A lieutenant dodges a Minotaur's attack.
A Minotaur's impressive slash strikes a lieutenant very hard.

< 70h/70H 105v/105V Pos: standing >
A dwarf mercenary tracker and punisher's pierce strikes a Minotaur.
A Minotaur parries a dwarf mercenary tracker and punisher's lunge at him.
A dwarf mercenary tracker and punisher's powerful pierce wounds a Minotaur.
A dwarf mercenary tracker and punisher misses a Minotaur.
A dwarf mercenary tracker and punisher attempts to flee.
A dwarf mercenary tracker and punisher leaves west.

< 70h/70H 105v/105V Pos: standing >
A Minotaur parries a lieutenant's lunge at him.
A Minotaur parries a lieutenant's lunge at him.
A lieutenant clambers to his feet.
A lieutenant almost sweeps a Minotaur off of his feet with a well placed leg sweep.
A Minotaur dodges a lieutenant's attack.
A Minotaur's green bladed dagger named 'Sepsis' [poor] flashes into the path of a lieutenant's attack, then a Minotaur delivers a graceful counter-attack!
A Minotaur's impressive slash strikes a lieutenant very hard.
A Minotaur's slash strikes a lieutenant very hard.

< 70h/70H 105v/105V Pos: standing >
Graeme's powerful slash wounds a Minotaur.
A Minotaur parries Graeme's lunge at him.
Graeme's powerful slash wounds a Minotaur.
Graeme almost sweeps a Minotaur off of his feet with a well placed leg sweep.

< 70h/70H 105v/105V Pos: standing >
A Minotaur's impressive slash strikes a lieutenant very hard.
A Minotaur's powerful slash enshrouds a lieutenant in a mist of blood.
A Minotaur's impressive pierce enshrouds a lieutenant in a mist of blood.
A lieutenant dodges a Minotaur's attack.
A Minotaur's slash causes a lieutenant to grimace in pain.
A Minotaur's slash hits a lieutenant.
A lieutenant is dead! R.I.P.
The last gasps of a lieutenant cause a sickening chill to run up your spine.

< 70h/70H 105v/105V Pos: standing >
A Minotaur parries a lieutenant's lunge at him.
A lieutenant suddenly appears a bit confused!
A lieutenant's impressive slash wounds a Minotaur.

< 70h/70H 105v/105V Pos: standing >
Someone dodges Graeme's attack.
Someone parries Graeme's lunge at him.
A Minotaur snaps into visibility.

< 70h/70H 105v/105V Pos: standing >
A Minotaur's intercepts a lieutenant's attack with longsword named 'Vampyre' [superior] with a strange black stone with eloquent ease.
A Minotaur strikes viciously at a lieutenant's wrist causing him to swing about madly.
A Minotaur's slash strikes a lieutenant.
A Minotaur's impressive slash strikes a lieutenant.

< 70h/70H 105v/105V Pos: standing >
A Minotaur dodges Graeme's attack.
Graeme's powerful slash wounds a Minotaur.
A Minotaur avoids being bashed by Graeme, who loses his balance and falls.

< 70h/70H 105v/105V Pos: standing >
A Minotaur's impressive slash strikes a lieutenant.
A Minotaur's impressive slash strikes a lieutenant.
A Minotaur's pierce strikes a lieutenant hard.
A Minotaur's pierce strikes a lieutenant.
A Minotaur's impressive slash strikes a lieutenant hard.
A Minotaur's impressive slash strikes a lieutenant hard.
A Minotaur's impressive slash strikes a lieutenant very hard.

< 70h/70H 105v/105V Pos: standing >
A Minotaur's green bladed dagger named 'Sepsis' [poor] flashes into the path of a lieutenant's attack, then a Minotaur delivers a graceful counter-attack!
A Minotaur's slash strikes a lieutenant very hard.
As a Minotaur strikes a lieutenant, the power of a Minotaur's ancestors fill him with RAGE!
A Minotaur's impressive slash strikes a lieutenant very hard.
A Minotaur parries a lieutenant's lunge at him.
A Minotaur's eyes roll as a lieutenant plants a foot in his face.

< 70h/70H 105v/105V Pos: standing >
A Minotaur snaps into visibility.
Graeme's powerful slash wounds a Minotaur.
Graeme's powerful slash wounds a Minotaur.

< 70h/70H 105v/105V Pos: standing >
A Minotaur dodges a lieutenant's attack.
A lieutenant's powerful slash wounds a Minotaur.

		Score information for Aish

Level: 9   Race: Halfling   Class: Sorcerer Sex: Male
Hit points: 70(70)  Moves: 105(105)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 94%
Status:  Standing.
Frags:   +0.00   Deaths:   0
Combat Pulse:   16 Spell Pulse:  0.75 
Leaderboard Points:   90 


< 70h/70H 105v/105V Pos: standing >
A Minotaur's impressive slash strikes Graeme.
A Minotaur's impressive slash strikes Graeme.
A Minotaur's pierce strikes Graeme.
A Minotaur's impressive pierce hits Graeme on the torso making him grimace in pain.
A Minotaur's impressive slash strikes Graeme.
A Minotaur's impressive slash strikes Graeme.
A Minotaur's impressive slash strikes Graeme.
A Minotaur's slash strikes Graeme.

< 70h/70H 105v/105V Pos: standing >
Graeme's slash wounds a Minotaur.
Graeme suddenly appears a bit confused!
Graeme's powerful slash wounds a Minotaur.
A Minotaur's intercepts Graeme's attack with longsword named 'Vampyre' [superior] with a strange black stone with eloquent ease.
A Minotaur's impressive slash strikes Graeme.
A Minotaur's impressive slash strikes Graeme.
A Minotaur's longsword named 'Vampyre' [superior] with a strange black stone murmurs some strange incantations...
A Minotaur's concussion blast rips into Graeme, shattering his soul!

< 70h/70H 105v/105V Pos: standing >
Graeme rises to his feet.
-=[Everything is blurry after a Minotaur's head came crashing into your skull.]=-