The death of [56 Elementalist] Selzz *-* The Veterans of Bloodlust *-* (Shade)

in A Tropical Sandy Beach

from the perspective of [50 Air Magus] Pwn (Grey Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a fine dragonscale helm
<worn on eyes>       a foggy visor [poor] [83%]
<worn in ear>        a carved turquoise stud [poor] (glowing) (illuminating)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a stone mask of health [83%]
<worn around neck>   a psionicist locket of power [superior] (glowing)
<worn around neck>   an amulet of fire dragon's blood
<worn on body>       a robe of the Titan magi
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack
<worn about waist>   a belt of skulls
<worn on belt buckle>the glowing stiletto 'Sunfist' [poor]
<attached to belt>   the lost book of 'Magic'
<worn on arms>       a pair of royal blacksmith sleeves [superior]
<held as shield>     the golden shield of Dawndale
<worn around wrist>  a feathered bracelet of Nax'Varan nobility
<worn around wrist>  a satanic bracelet [poor]
<worn on hands>      a pair of spiked talons [superior]
<worn on finger>     an enchanted ring of balor bone [poor]
<worn on finger>     the ring of celestial wonders [superior] (glowing)
<held>               a swirling staff of air conjuration (glowing)[75h 57m 24s]
<worn on legs>       some shin-guards of subterfuge
<worn on feet>       some boots of the black winged dragon (glowing)

Iko sneaks east.
You follow Dilyan.

 
   *.... ...**    
  ***.^M  ...**   
 ****.... ...***  
 ****.... ....**  
 ****..M@ ....**  
 *****.^. ....**  
 **.M.... .....*  
  .....^. .....   
   .^.^^. ....    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
Dilyan  -*- Night Raven Watch -*- (Shade)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Dilyan's head.
An air elemental enters from the west.
An air elemental enters from the west.

< 503h/503H 173v/219V Pos: standing >
Dilyan leaves south.
Iko sneaks south.
You follow Dilyan.

 
   **.^M  ...*    
  ***.... ...**   
 ****.... ....**  
 ****...M ....**  
 *****.^@ ....**  
 **.M.... .....*  
 ......^. ......  
  ..^.^^. .....   
   ..^.^. ....    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
Dilyan  -*- Night Raven Watch -*- (Shade)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Dilyan's head.
An air elemental enters from the north.
An air elemental enters from the north.

< 503h/503H 172v/219V Pos: standing >
You quickly scan the area.
You see nothing.
Dilyan leaves south.
You follow Dilyan.

 
   **.... ...*    
  ***.... ....*   
 ****.... ....**  
 *****.^M ....**  
 **.M...@ .....*  
 ......^. ......  
 ...^.^^. ......  
  ...^.^. .....   
   ^^^... ...M    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
Dilyan  -*- Night Raven Watch -*- (Shade)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Dilyan's head.
An air elemental enters from the north.
An air elemental enters from the north.

< 503h/503H 171v/219V Pos: standing >
Dilyan leaves south.
Iko sneaks south.
You follow Dilyan.

 
   **.... ....    
  ***.... ....*   
 *****.^. ....**  
 **.M...M .....*  
 ......^@ ......  
 ...^.^^. ......  
 ^...^.^. ......  
  .^^^... ...M    
   MMMMMM .S.     
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
Dilyan  -*- Night Raven Watch -*- (Shade)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Dilyan's head.
An air elemental enters from the north.
An air elemental enters from the north.

< 503h/503H 169v/219V Pos: standing >
You quickly scan the area.
You see nothing.
Dilyan leaves south.
Iko sneaks south.
You follow Dilyan.

 
   **.... ....    
  ****.^. ....*   
 **.M.... .....*  
 ......^M ......  
 ...^.^^@ ......  
 ^...^.^. ......  
 ^.^^^... ...M    
  ^MMMMMM .S.     
   MM             
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
Dilyan  -*- Night Raven Watch -*- (Shade)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Dilyan's head.
An air elemental enters from the north.
An air elemental enters from the north.

< 503h/503H 168v/219V Pos: standing >
Dilyan leaves south.
You follow Dilyan.

 
   ***.^. ....    
  *.M.... .....   
 ......^. ......  
 ...^.^^M ......  
 ^...^.^@ ......  
 ^.^^^... ...M    
 ^^MMMMMM .S.     
  MMM             
                  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
Dilyan  -*- Night Raven Watch -*- (Shade)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Dilyan's head.
An air elemental enters from the north.
An air elemental enters from the north.

< 503h/503H 167v/219V Pos: standing >
Dilyan leaves south.
You follow Dilyan.

 
   .M.... ....    
  .....^. .....   
 ...^.^^. ......  
 ^...^.^M ......  
 ^.^^^..@ ...M    
 ^^MMMMMM .S.     
 MMMM             
                  
                  
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
Dilyan  -*- Night Raven Watch -*- (Shade)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Dilyan's head.
An air elemental enters from the north.
An air elemental enters from the north.

< 503h/503H 166v/219V Pos: standing >
You quickly scan the area.
A huge grey ape who is in the distance to your east.

< 503h/503H 166v/219V Pos: standing >
Dilyan leaves east.
You follow Dilyan.

 
   M.... .....    
  ....^. ......   
 ..^.^^. ......*  
 ...^.^. ......   
 .^^^..M@...M     
 ^MMMMMM .S.      
 MMM              
                  
                  
The Rapid Waters of a Tropical River
Obvious exits: -North -East  -South -West 
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
Dilyan  -*- Night Raven Watch -*- (Shade)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Dilyan's head.
An air elemental enters from the west.
An air elemental enters from the west.

< 503h/503H 165v/219V Pos: standing >
You quickly scan the area.
A double-headed dragonfly who is almost out of sight to your north.
A huge grey ape who is rather far off to your east.
Dilyan leaves east.
Iko sneaks east.
You follow Dilyan.

 
   .... .....*    
  ...^. .......   
 .^.^^. ......*   
 ..^.^. ......    
 ^^^...M@..M      
 MMMMMM .S.       
 MM               
                  
                  
A Tropical Sandy Beach
Obvious exits: -North -East  -South -West 
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
Dilyan  -*- Night Raven Watch -*- (Shade)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Dilyan's head.
An air elemental enters from the west.
An air elemental enters from the west.

< 503h/503H 164v/219V Pos: standing >
Dilyan leaves east.
Iko sneaks east.
You follow Dilyan.

 
   ... .....*.    
  ..^. ........   
 ^.^^. ......*    
 .^.^. ......     
 ^^... M@.M       
 MMMMM .S.        
 M                
                  
                  
A Tropical Sandy Beach
Obvious exits: -North -East  -South -West 
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
Dilyan  -*- Night Raven Watch -*- (Shade)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Dilyan's head.
An air elemental enters from the west.
An air elemental enters from the west.

< 503h/503H 163v/219V Pos: standing >
You quickly scan the area.
A huge grey ape who is not far off to your east.
Dalvik who is close by to your south.
Dilyan leaves south.
Iko sneaks south.
You follow Dilyan.

 
   .^. .......    
  .^^. ......*    
 .^.^. ......     
 ^^... .M.M       
 MMMMM .@.        
 M                
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -North -East  -South -West 
The Sloop peace be with you floats here.
The Sloop myship floats here.
The Sloop Seamour floats here.
The Galleon Briskly floats here.
The Sloop Smallzboat floats here.
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
Dilyan  -*- Night Raven Watch -*- (Shade)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Dilyan's head.
Dalvik stands here, watching the waves.
An air elemental enters from the north.
An air elemental enters from the north.

< 503h/503H 161v/219V Pos: standing >
 
   .^. .......    
  .^^. ......*    
 .^.^. ......     
 ^^... ...M       
 MMMMM .@.        
 M                
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -North -East  -South -West 
The Sloop peace be with you floats here.
The Sloop myship floats here.
The Sloop Seamour floats here.
The Galleon Briskly floats here.
The Sloop Smallzboat floats here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
Dilyan  -*- Night Raven Watch -*- (Shade)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Dilyan's head.
Dalvik stands here, watching the waves.

< 503h/503H 167v/219V Pos: standing >

< 503h/503H 174v/219V Pos: standing >
 
   .^. .......    
  .^^. ......*    
 .^.^. ......     
 ^^... ...M       
 MMMMM .@.        
 M                
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -North -East  -South -West 
The Sloop peace be with you floats here.
The Sloop myship floats here.
The Sloop Seamour floats here.
The Galleon Briskly floats here.
The Sloop Smallzboat floats here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
Dilyan  -*- Night Raven Watch -*- (Shade)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Dilyan's head.
Dalvik stands here, watching the waves.

< 503h/503H 184v/219V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very evil)     
   The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (good)          
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly good) 
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (good)          
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
  *Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
  *IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (very good)     
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (extremely evil)
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
  *Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (good)          

* = already completed this boot.

< 503h/503H 189v/219V Pos: standing >
The sun rises over the northern horizon.

< 503h/503H 208v/219V Pos: standing >
Autosaving...

< 503h/503H 212v/219V Pos: standing >
 
   .^. .......    
  .^^. ......*    
 .^.^. ...M..     
 ^^... ....       
 MMMMM .@.        
 M                
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -North -East  -South -West 
The Sloop peace be with you floats here.
The Sloop myship floats here.
The Sloop Seamour floats here.
The Galleon Briskly floats here.
The Sloop Smallzboat floats here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
Dilyan  -*- Night Raven Watch -*- (Shade)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Dilyan's head.
Dalvik stands here, watching the waves.

< 503h/503H 213v/219V Pos: standing >
 
   .^. .......    
  .^^. ......*    
 .^.^. ...M..     
 ^^... ....       
 MMMMM .@.        
 M                
                  
                  
                  
A Tropical Sandy Beach
Obvious exits: -North -East  -South -West 
The Sloop peace be with you floats here.
The Sloop myship floats here.
The Sloop Seamour floats here.
The Galleon Briskly floats here.
The Sloop Smallzboat floats here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.
Dilyan  -*- Night Raven Watch -*- (Shade)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Dilyan's head.
Dalvik stands here, watching the waves.

< 503h/503H 219v/219V Pos: standing >
A Shade appears in a bright flash of light.

< 503h/503H 219v/219V Pos: standing >
Ok.
An air elemental snaps into visibility.
A spectre of something long gone rises over a Shade in a foreboding mist.
A Shade avoids being bashed by an air elemental, who loses its balance and falls.
A Shade snaps into visibility.
An air elemental snaps into visibility.
A spectre of something long gone rises over a Shade in a foreboding mist.
[Damage:  1 ] A Shade's spell flows around an air elemental, leaving it unharmed!
An air elemental's mass slams into a Shade, knocking him to the ground!

< 503h/503H 219v/219V Pos: standing >
An air elemental blocks a Shade's lunge at it.
An air elemental blocks a Shade's lunge at it.
An air elemental misses a Shade.
An air elemental misses a Shade.
Dilyan starts casting an offensive spell called 'arieks shattering iceball'.

< 503h/503H 219v/219V Pos: standing >
Dilyan completes his spell...
Dilyan utters the words 'abrauztg gpahhzfuio uqzbarr'
Dilyan points at a Shade.
Dilyan's iceball shatters upon impacting a Shade, rending flesh and sending blood flying.

< 503h/503H 219v/219V Pos: standing >
An air elemental misses a Shade.
An air elemental snaps into visibility.
A Shade snaps into visibility.
[Damage:  2 ] An air elemental's crude slash grazes a Shade.
An air elemental is burned severely as it hits a Shade!
[Damage:  3 ] An air elemental's decent slash grazes a Shade.
An air elemental is burned severely as it hits a Shade!
A Shade blocks an air elemental's attack.

< 503h/503H 219v/219V Pos: standing >
Dilyan starts casting an offensive spell.

< 503h/503H 219v/219V Pos: standing >
Iko snaps into visibility.

< 503h/503H 219v/219V Pos: standing >
Dilyan completes his spell...
Dilyan utters the words 'abrauztg gpahhzfuio uqzbarr'
Dilyan points at a Shade.
A Shade snaps into visibility.
Dilyan's iceball shatters upon impacting a Shade, rending flesh and sending blood flying.

< 503h/503H 219v/219V Pos: standing >
Iko snaps into visibility.
You start chanting...

< 503h/503H 219v/219V Pos: standing >
An air elemental misses a Shade.
An air elemental misses a Shade.
A Shade snaps into visibility.

< 503h/503H 219v/219V Pos: standing >
Dilyan starts casting an offensive spell called 'arieks shattering iceball'.

< 503h/503H 219v/219V Pos: standing >
Iko wills the flames of the abyss to overwhelm and consume thier foe...
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
A Shade screams and doubles over in agony as searing heat ignites within his body.
Iko snaps into visibility.
A Shade snaps into visibility.
A Shade suddenly looks in pain as he moves.
An air elemental blocks a Shade's lunge at it.
An air elemental blocks a Shade's lunge at it.

< 503h/503H 219v/219V Pos: standing >
You complete your spell...
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
[Damage: 28 ] -=[You throw a fireball at a Shade and have the satisfaction of seeing him enveloped in flames.]=-

< 503h/503H 219v/219V Pos: standing >
Dilyan completes his spell...
Dilyan utters the words 'abrauztg gpahhzfuio uqzbarr'
Dilyan points at a Shade.
A Shade snaps into visibility.
Dilyan's iceball shatters upon impacting a Shade, rending flesh and sending blood flying.
A Shade snaps into visibility.
[Damage:  2 ] An air elemental's crude slash grazes a Shade.
An air elemental is burned severely as it hits a Shade!
[Damage:  2 ] An air elemental's slash grazes a Shade.
An air elemental is burned severely as it hits a Shade!
[Damage:  2 ] An air elemental's crude slash grazes a Shade.
An air elemental is burned severely as it hits a Shade!
[Damage:  1 ] An air elemental's slash grazes a Shade.
An air elemental is burned severely as it hits a Shade!

< 503h/503H 219v/219V Pos: standing >
Iko snaps into visibility.

< 503h/503H 219v/219V Pos: standing >
You start chanting...

< 503h/503H 219v/219V Pos: standing >
Dilyan starts casting an offensive spell called 'arieks shattering iceball'.

< 503h/503H 219v/219V Pos: standing >
Dalvik watches the battle in amusement.

< 503h/503H 219v/219V Pos: standing >
You complete your spell...
The intense flames cause a Shade's skin to smolder and burn!
A Shade snaps into visibility.
[Damage: 87 ] -=[You throw a fireball at a Shade and have the satisfaction of seeing him enveloped in flames.]=-
Dilyan completes his spell...
Dilyan utters the words 'abrauztg gpahhzfuio uqzbarr'
Dilyan points at a Shade.
A Shade snaps into visibility.
Dilyan's iceball shatters upon impacting a Shade, rending flesh and sending blood flying.
A Shade's pair of spectral leggings of constitution freezes and shatters into million pieces from the intense cold!
A Shade's emerald disc fashioned from bone freezes and shatters into million pieces from the intense cold!
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Pwn by 6666666.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!