The death of [ 2 Sorcerer] Muni (Halfling)

in A Cozy Sleeping Chamber

from the perspective of [56 Air Magus] Liels *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn as a badge>    a glowing blue crystal (magic) [56%]
<worn on head>       a circlet of enchantment (magic)
<worn on eyes>       a foggy visor [poor]
<worn in ear>        a brightly flaming earring [87%]
<worn in ear>        the living essence of Dranum [superior] (magic)
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a carnelian and ruby inlaid gorget (magic)
<worn around neck>   a silvery amulet (magic) (glowing)
<worn on body>       a suit of flame-wreathed platemail [superior]
<worn about body>    the robes of the maelstrom of endurance
<worn on back>       a double-buckled Alatorin backpack [38%]
<worn as quiver>     a quiver smeared with blood
<worn about waist>   the threads of astral projection (glowing) [80%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [83%]
<attached to belt>   the codex of the muse of dreams [poor] (magic) [85%]
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing) [85%]
<held as shield>     a summoner's shield [superior] (magic) (humming)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic)
<worn around wrist>  the bangle of immunity [superior] (magic) (glowing)
<worn on hands>      some disease covered spiked talons [77%]
<worn on finger>     a ring of wizardry [87%]
<worn on finger>     the ring of the void [superior] (magic)
<held>               the staff of the slaadi [poor]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins [68%]

 Protection Battle Lust Spell Protection

Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (1 minute)
globe of invulnerability (6 minutes)
ravenflight (46 minutes)
greater spirit ward (56 minutes)
virtue (less than a minute remaining)
comprehend languages (83 minutes)
protection from living (23 minutes)
strength (12 minutes)
agility (12 minutes)
detect magic (12 minutes)
bless (22 minutes)
lionrage (11 minutes)
elephantstrength (12 minutes)
spirit armor (53 minutes)
pantherspeed (47 minutes)
hawkvision (16 minutes)
vitality (11 minutes)
well-rested bonus (89 minutes)
detect invisibility (4 minutes)


< 805h/818H 233v/233V Pos: sitting >
You clamber to your feet.

< 805h/818H 233v/233V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Lazz.

< 805h/818H 233v/233V Pos: standing >
You no longer feel the call of the gods.
You start chanting...

< 806h/818H 233v/233V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by Lazz.

< 806h/818H 233v/233V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of regeneration carried by Dzie.

< 806h/818H 233v/233V Pos: standing >
Casting: air form **

< 806h/818H 233v/233V Pos: standing >
Casting: air form *

< 806h/818H 233v/233V Pos: standing >
You complete your spell...
You feel as if your molecules start drifting.

< 806h/818H 233v/233V Pos: standing >

< 807h/818H 233v/233V Pos: standing >
You sit down and relax.

< 807h/818H 233v/233V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - group stornogs spheres
(11th circle)  1 - conjure greater elemental
               1 - prismatic cube
               1 - stornogs spheres
               1 - group globe of invulnerability
(10th circle)  3 - group stone skin
               1 - transmute water to air
( 9th circle)  1 - relocate
               1 - gate
               3 - electrical execution
( 8th circle)  1 - detect invisibility
               3 - disintegrate
               2 - ethereal recharge
( 7th circle)  2 - dimension door
               3 - cyclone
               1 - wall of ice
( 6th circle)  4 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               4 - wall of stone
( 4th circle)  1 - enchant weapon
               7 - wall of force
               1 - reveal true name
( 3rd circle)  1 - strength
               8 - dispel magic
               1 - agility
( 2nd circle)  2 - chill touch
               5 - sleep
               4 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  (10th) air form

You can memorize no more spells.
You continue your study.

< 807h/818H 233v/233V Pos: sitting >
You start meditating...

< 807h/818H 233v/233V Pos: sitting >

< 807h/818H 233v/233V Pos: sitting >
You have finished memorizing air form.
Your studies are complete.

< 807h/818H 233v/233V Pos: sitting >
You clamber to your feet.

< 808h/818H 233v/233V Pos: standing >

< 811h/818H 233v/233V Pos: standing >

< 812h/818H 233v/233V Pos: standing >

		Score information for Liels

Level: 56   Race: Drow Elf   Class: Conjurer / Air Magus Sex: Male
Hit points: 815(818)  Moves: 233(233)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +0.56   Deaths:   23
Detecting:      Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points: 1286 
Paladin auras:   Protection Battle Lust Spell Protection

Active Spells:
--------------
air form (8 minutes)
stone skin (3 minutes)
roar of heroes (less than a minute remaining)
globe of invulnerability (5 minutes)
ravenflight (45 minutes)
greater spirit ward (55 minutes)
comprehend languages (82 minutes)
protection from living (22 minutes)
strength (11 minutes)
agility (11 minutes)
detect magic (11 minutes)
bless (21 minutes)
lionrage (10 minutes)
elephantstrength (11 minutes)
spirit armor (52 minutes)
pantherspeed (46 minutes)
hawkvision (15 minutes)
vitality (10 minutes)
well-rested bonus (88 minutes)
detect invisibility (3 minutes)


< 815h/818H 233v/233V Pos: standing >
Rhak stops using a blood red sword named 'Death Rider'.

< 815h/818H 233v/233V Pos: standing >
Rhak wields the spiked mace of the Death Seekers.

< 815h/818H 233v/233V Pos: standing >
Rhak says 'death'
Rhak grips spiked mace of the Death Seekers firmly in his hand and call upon the powers of Darkness to aid in the battles! 

< 815h/818H 233v/233V Pos: standing >
Rhak stops using the spiked mace of the Death Seekers.

< 815h/818H 233v/233V Pos: standing >
Rhak wields a blood red sword named 'Death Rider'.

< 815h/818H 233v/233V Pos: standing >
Rhak whispers something to his blood red sword named 'Death Rider', and shudders with new power...

< 816h/818H 233v/233V Pos: standing >
Yew starts casting a spell.

< 817h/818H 233v/233V Pos: standing >
Yew completes his spell...
Yew utters the word 'candusounsozfahuai'

< 817h/818H 233v/233V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Lazz.

< 817h/818H 233v/233V Pos: standing >

< 818h/818H 233v/233V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Lazz.

< 818h/818H 233v/233V Pos: standing >
Yew sits down in a comfortable spot.

< 818h/818H 233v/233V Pos: standing >
Yew takes out his unholy symbol and begins praying intently.

< 818h/818H 233v/233V Pos: standing >
Dzie's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.

< 818h/818H 233v/233V Pos: standing >
Yew raises his unholy symbol and smiles malevolently.

< 818h/818H 233v/233V Pos: standing >
Matikai sighs loudly.
Yew clambers to his feet.

< 818h/818H 233v/233V Pos: standing >
Dzie starts casting a spell.

< 818h/818H 233v/233V Pos: standing >
Dzie completes his spell...
Dzie utters the word 'uiyfazuguai'
Dzie's eyes start to glow red!

< 818h/818H 233v/233V Pos: standing >
Lazz is suddenly surrounded by a red eldritch aura, which quickly dissipates.

< 818h/818H 233v/233V Pos: standing >
Yew starts casting a spell.

< 818h/818H 233v/233V Pos: standing >
Your heroic urges slowly fade away.

< 787h/787H 233v/233V Pos: standing >
Dzie says 'stone'
Dzie's legendary platemail of defense of regeneration hums briefly.
Dzie's flesh magically hardens, turning to stone.

< 787h/787H 233v/233V Pos: standing >
Dzie gets a green potion with black chunks from his bottomless bag of the illithids.

< 787h/787H 233v/233V Pos: standing >
Dzie quaffs a green potion with black chunks.
Dzie strengthens visibly.

< 787h/787H 233v/233V Pos: standing >
Yew completes his spell...
Yew utters the words 'ofajs pzar'

< 787h/787H 233v/233V Pos: standing >
Rhak's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 787h/787H 233v/233V Pos: standing >
A pitch-black sphere suddenly appears over Nicram's head!

< 811h/811H 233v/233V Pos: standing >
Yew sits down in a comfortable spot.

< 811h/811H 233v/233V Pos: standing >
Dzie sits down in a comfortable spot.
Yew takes out his unholy symbol and begins praying intently.

< 811h/811H 233v/233V Pos: standing >
Dzie opens a mystical serpent runed grimoire [superior] and begins studying it intently.

< 811h/811H 233v/233V Pos: standing >
Yew raises his unholy symbol and smiles malevolently.

< 811h/811H 233v/233V Pos: standing >
Dzie closes his book and grins malevolently.

< 811h/811H 233v/233V Pos: standing >
Dzie clambers to his feet.
Yew clambers to his feet.

< 811h/811H 233v/233V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Lazz.

< 811h/811H 233v/233V Pos: standing >
Lazz whispers 'hawk' to Totem of Mastery.
A vaporous hawk appears briefly from Lazz's Totem of Mastery.
Lazz points at Itkovian.
Lazz points at Dzie.
Lazz points at Matikai.
Lazz points at Zukus.
Lazz points at Chita.
Lazz points at Dis.
Lazz points at you.
Lazz points at Zxat.
Lazz points at Oiku.
Lazz points at Nicram.
Lazz points at a silver dracolich.
Lazz points at a green dracolich.
Lazz points at Morfos.
Lazz points at Yew.
Lazz points at Reviathil.
Lazz points at Rhak.
Rhak's pupils rapidly dilate until almost no iris is visible.

< 811h/811H 233v/233V Pos: standing >
Lazz whispers 'elephant' to Totem of Mastery.
The sounds of elephants trumpeting erupt from Lazz's Totem of Mastery.

< 811h/811H 233v/233V Pos: standing >
Lazz whispers 'lion' to Totem of Mastery.
A ghostly Lion ROARS from Lazz's Totem of Mastery.
Lazz points at Itkovian.
Lazz points at Dzie.
Lazz points at Matikai.
Lazz points at Zukus.
Lazz points at Chita.
Lazz points at Dis.
Lazz points at you.
Lazz points at Zxat.
Lazz points at Oiku.
Lazz points at Nicram.
Lazz points at a silver dracolich.
Lazz points at a green dracolich.
Lazz points at Morfos.
Lazz points at Yew.
Lazz points at Reviathil.
Lazz points at Rhak.
Rhak appears to grow tougher and more powerful.

< 811h/811H 233v/233V Pos: standing >
Lazz whispers 'panther' to Totem of Mastery.
The spirit of a jet black panther flows from Lazz's Totem of Mastery.
Lazz points at Itkovian.
Lazz points at Dzie.
Lazz points at Matikai.
Lazz points at Zukus.
Lazz points at Chita.
Lazz points at Dis.
Lazz points at you.
Your panther-like speed is renewed.
Lazz points at Zxat.
Lazz points at Oiku.
Lazz points at Nicram.
Lazz points at a silver dracolich.
Lazz points at a green dracolich.
Lazz points at Morfos.
Lazz points at Yew.
Lazz points at Reviathil.
Lazz points at Rhak.

< 811h/811H 233v/233V Pos: standing >
Lazz whispers 'spirit' to Totem of Mastery
A spirit fog streams out of Lazz's Totem of Mastery.
Lazz points at Itkovian.
Lazz points at Dzie.
Lazz points at Matikai.
Lazz points at Zukus.
Lazz points at Chita.
Lazz points at Dis.
Lazz points at you.
The spirits seem refreshed.
Lazz points at Zxat.
Lazz points at Oiku.
Lazz points at Nicram.
Lazz points at a silver dracolich.
Lazz points at a green dracolich.
Lazz points at Morfos.
Lazz points at Yew.
Lazz points at Reviathil.
Lazz points at Rhak.

< 811h/811H 233v/233V Pos: standing >

< 811h/811H 233v/233V Pos: standing >
Lazz whispers 'ward' to Totem of Mastery.
A spirit appears from Lazz's Totem of Mastery.
Lazz points at Itkovian.
Lazz points at Dzie.
Lazz points at Matikai.
Lazz points at Zukus.
Lazz points at Chita.
Lazz points at Dis.
Lazz points at you.
Lazz points at Zxat.
Lazz points at Oiku.
Lazz points at Nicram.
Lazz points at a silver dracolich.
Lazz points at a green dracolich.
Lazz points at Morfos.
Lazz points at Yew.
Lazz points at Reviathil.
Lazz points at Rhak.

< 811h/811H 233v/233V Pos: standing >

< 811h/811H 233v/233V Pos: standing >
Lazz's mask sparkles for a moment, and reality seems to twist and bend.

< 811h/811H 233v/233V Pos: standing >

< 811h/811H 233v/233V Pos: standing >
Nicram nods.

< 811h/811H 233v/233V Pos: standing >
Matikai stops using the staff of a frost magus.

< 811h/811H 233v/233V Pos: standing >
Matikai gives the staff of a frost magus to Lazz.

< 811h/811H 233v/233V Pos: standing >

		Score information for Liels

Level: 56   Race: Drow Elf   Class: Conjurer / Air Magus Sex: Male
Hit points: 811(811)  Moves: 233(233)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +0.56   Deaths:   23
Detecting:      Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points: 1286 
Paladin auras:   Protection Battle Lust Spell Protection

Active Spells:
--------------
roar of heroes (5 minutes)
air form (7 minutes)
stone skin (2 minutes)
globe of invulnerability (4 minutes)
ravenflight (44 minutes)
greater spirit ward (70 minutes)
comprehend languages (81 minutes)
protection from living (21 minutes)
strength (10 minutes)
agility (10 minutes)
detect magic (10 minutes)
bless (20 minutes)
lionrage (9 minutes)
elephantstrength (10 minutes)
spirit armor (67 minutes)
pantherspeed (61 minutes)
hawkvision (30 minutes)
vitality (9 minutes)
well-rested bonus (87 minutes)
detect invisibility (2 minutes)


< 811h/811H 233v/233V Pos: standing >
Matikai wields a mace of cleansing [superior].

< 811h/811H 233v/233V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Lazz.

< 811h/811H 233v/233V Pos: standing >

< 811h/811H 233v/233V Pos: standing >
Lazz is suddenly surrounded by a red eldritch aura, which quickly dissipates.

< 811h/811H 233v/233V Pos: standing >

< 811h/811H 233v/233V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of regeneration carried by Dzie.

< 811h/811H 233v/233V Pos: standing >
Rhak sighs loudly.

< 811h/811H 233v/233V Pos: standing >

< 811h/811H 233v/233V Pos: standing >
Matikai starts casting an offensive spell.
Matikai snaps into visibility.

< 811h/811H 233v/233V Pos: standing >
Matikai snaps into visibility.

< 811h/811H 233v/233V Pos: standing >
Matikai completes his spell...
Matikai utters the words 'eugszr waouq'

< 811h/811H 233v/233V Pos: standing >

< 811h/811H 233v/233V Pos: standing >
Oof! Matikai bumps into a greyish stone wall...

< 811h/811H 233v/233V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Zukus.

< 811h/811H 233v/233V Pos: standing >

< 811h/811H 233v/233V Pos: standing >
Matikai starts casting an offensive spell called 'dispel magic'.

< 811h/811H 233v/233V Pos: standing >
Matikai completes his spell...
Matikai utters the words 'eugszr waouq'

< 811h/811H 233v/233V Pos: standing >

< 811h/811H 233v/233V Pos: standing >

< 811h/811H 233v/233V Pos: standing >
As Itkovian raises his hands calling for aid of Diirinka, a purple haze descends from above waking AnGeR and FuRy!

< 811h/811H 233v/233V Pos: standing >
Matikai starts casting an offensive spell.
Matikai snaps into visibility.

< 811h/811H 233v/233V Pos: standing >
Itkovian is briefly surrounded by an unholy glow!

< 811h/811H 233v/233V Pos: standing >
Matikai completes his spell...
Matikai utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.

< 811h/811H 233v/233V Pos: standing >
A Halfling rides in on a playful kitten from the east.

< 811h/811H 233v/233V Pos: standing >
Dis's skin seems to turn to stone.

< 811h/811H 233v/233V Pos: standing >
A Halfling says 'hi'

< 811h/811H 233v/233V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -U -NW -SW
The arms of a Minotaur are lying here.
The eyes of a Minotaur are lying here.
The scalp of a Minotaur is lying here.
The legs of a Minotaur are lying here.
The arms of a Grey Elf are lying here.
The legs of a Grey Elf are lying here.
The tongue of a Minotaur is lying here.
A steel dagger about a foot in length lies here.
A large map lies rolled up on the ground, looking a little soggy.
A huge block of solid ice is here to the northwest. (magic)
A greyish stone wall is here to the southwest. (magic)
A greyish stone wall is here to the up. (magic)
A greyish stone wall is here to the south. (magic)
A huge block of solid ice is here to the north. (magic)
The corpse of a playful kitten is lying here.
The corpse of a Minotaur is lying here.
The corpse of a Grey Elf is lying here.
The corpse of a Shade is lying here.
A bulletin board stands here.
A Halfling (small) sits atop a playful kitten. (Non-Fraggable)
*Itkovian (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Itkovian's head.
*Dzie (Kobold)(tiny) stands in mid-air here.
Matikai (Drider)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Matikai's head.
*Lazz (Drow Elf)(large) stands in mid-air here.
*Zukus (Duergar)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Zukus's head.
Chita (Thri-Kreen)(medium) stands in mid-air here.
*Dis (Duergar)(medium) stands in mid-air here.
*Zxat (Shade)(tiny) stands in mid-air here.
*Oiku (Drow Elf)(medium) stands in mid-air here.
*Nicram (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nicram's head.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
Morfos (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Morfos's head.
*Yew (Drow Elf)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Yew's head.
*Reviathil (Drider)(huge) stands in mid-air here.
*Rhak (Githyanki)(medium) stands in mid-air here.

< 811h/811H 233v/233V Pos: standing >
A Halfling says 'love you'
Rhak says 'hello'

< 811h/811H 233v/233V Pos: standing >
Matikai leaves east.

< 811h/811H 233v/233V Pos: standing >
You start chanting...

< 811h/811H 233v/233V Pos: standing >
Yew looks at a Halfling.

< 811h/811H 233v/233V Pos: standing >
Casting: wall of ice **

< 811h/811H 233v/233V Pos: standing >
Zxat starts casting an offensive spell called 'sleep'.
Zxat snaps into visibility.

< 811h/811H 233v/233V Pos: standing >
A Halfling says 'Diego'

< 811h/811H 233v/233V Pos: standing >
Casting: wall of ice *

< 811h/811H 233v/233V Pos: standing >
Rhak says 'luv u too'

< 811h/811H 233v/233V Pos: standing >
Casting: wall of ice 

< 811h/811H 233v/233V Pos: standing >
Zxat completes his spell...
Zxat utters the word 'grzzs'
You complete your spell...

< 811h/811H 233v/233V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Lazz.

< 811h/811H 233v/233V Pos: standing >
Lazz is suddenly surrounded by a red eldritch aura, which quickly dissipates.

< 811h/811H 233v/233V Pos: standing >
Dzie looks at a Halfling.

< 811h/811H 233v/233V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of regeneration carried by Dzie.
Rhak snickers softly.

< 811h/811H 233v/233V Pos: standing >
Zxat starts casting an offensive spell.

< 811h/811H 233v/233V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (very evil)     
   The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (good)          
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (good)          
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (good)          
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
  *IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (very good)     
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (extremely evil)
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (good)          

* = already completed this boot.

< 811h/811H 233v/233V Pos: standing >

		Score information for Liels

Level: 56   Race: Drow Elf   Class: Conjurer / Air Magus Sex: Male
Hit points: 811(811)  Moves: 233(233)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
         Stornogs Lesser Spheres
Frags:   +0.56   Deaths:   23
Detecting:      Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points: 1286 
Paladin auras:   Protection Battle Lust Spell Protection

Active Spells:
--------------
roar of heroes (4 minutes)
air form (6 minutes)
stone skin (1 minute)
globe of invulnerability (3 minutes)
ravenflight (43 minutes)
greater spirit ward (69 minutes)
comprehend languages (80 minutes)
protection from living (20 minutes)
strength (9 minutes)
agility (9 minutes)
detect magic (9 minutes)
bless (19 minutes)
lionrage (8 minutes)
elephantstrength (9 minutes)
spirit armor (66 minutes)
pantherspeed (60 minutes)
hawkvision (29 minutes)
vitality (8 minutes)
well-rested bonus (86 minutes)
detect invisibility (1 minute)


< 811h/811H 233v/233V Pos: standing >
Zxat completes his spell...
Zxat utters the word 'grzzs'

< 811h/811H 233v/233V Pos: standing >
Dzie starts casting an offensive spell called 'sleep'.
Dzie snaps into visibility.

< 811h/811H 233v/233V Pos: standing >
A Halfling says 'cry'

< 811h/811H 233v/233V Pos: standing >
Zxat starts casting an offensive spell.

< 811h/811H 233v/233V Pos: standing >
Dzie completes his spell...
Dzie utters the word 'grzzs'
Dzie's magic rips the fabric of reality causing ChAoTiC energies to pour in.
Dzie smirks as his fireball explodes into the face of a Halfling.
A Halfling's shabby alligator skin jerkin melted from the intense heat!
A Halfling's pair of tight black slippers melted from the intense heat!
A Halfling is stunned!
A Halfling falls off his mount!
A Halfling is dead! R.I.P.
You receive your share of experience.