The death of [40 Storm Druid] Daederon (Grey Elf)

in Within Rodev Keep

from the perspective of [40 Storm Druid] Daederon (Grey Elf)

<worn on head>       a patched brass coif from The Savannah of Broken Trusts
<worn on eyes>       a frozen hemp eyepatch [82%]
<worn in ear>        a diamond earring [poor]
<worn in ear>        a diamond earring [superior]
<worn around neck>   a strange mithral medallion
<worn around neck>   a strange mithral medallion
<worn on body>       a blood-stained emerald robe
<worn about body>    a cloak of swirling mist [superior]
<worn about waist>   a tigerskin belt [89%]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some magical ruby vambraces from Desolate
<worn around wrist>  a golden elven bracelet
<worn around wrist>  a trollskin wrist band [superior] (magic)
<worn on hands>      some sheer silk gloves
<worn on finger>     a red hawk signet ring
<primary weapon>     an ornate staff [superior] (illuminating)
<held>               a naughty magazine [72%]
<worn on legs>       some pants of evergreen bark [superior] [45%]
<worn on feet>       some superior steel shoes from The Savannah of Broken Trusts


< 486h/486H 173v/173V Pos: standing >
Zit starts casting a spell.

< 486h/486H 173v/173V Pos: standing >
You start chanting...

< 486h/486H 173v/173V Pos: standing >
Casting: earthen maul 

< 486h/486H 173v/173V Pos: standing >
You complete your spell...
[Damage: 77 ] -=[You cause the earth to reach up and maul your opponent!]=-
Zit blocks an elite palace guard's lunge at him.
An elite palace guard's mighty slash wounds Zit.
An elite palace guard's mighty slash wounds Zit.
An elite palace guard whacks Zit in the side with a sound kick.

< 486h/486H 173v/173V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 486h/486H 173v/173V Pos: standing >
Zit completes his spell...
Zit utters the words 'zabrahpunso wkadar'
Zit causes the earth to rise up in the shape of a fist!

< 486h/486H 173v/173V Pos: standing >
You start chanting...

< 486h/486H 173v/173V Pos: standing >
Zit starts casting an offensive spell.

< 486h/486H 173v/173V Pos: standing >
Casting: earthen maul 

< 486h/486H 173v/173V Pos: standing >
You complete your spell...
[Damage: 72 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 486h/486H 173v/173V Pos: standing >
Zit completes his spell...
Zit utters the words 'zabrahpunso wkadar'
Zit causes the earth to rise up in the shape of a fist!
An elite palace guard is stunned!
You start chanting...

< 486h/486H 173v/173V Pos: standing >
An elite palace guard's powerful slash wounds Zit.
An elite palace guard's slash strikes Zit.
An elite palace guard's slash wounds Zit.
Zit misses an elite palace guard.

< 486h/486H 173v/173V Pos: standing >
You complete your spell...
You gently touch Zit's body, and his wounds begin to heal!

< 486h/486H 173v/173V Pos: standing >
Zit starts casting a spell.

< 486h/486H 173v/173V Pos: standing >
You start chanting...

< 486h/486H 173v/173V Pos: standing >
Casting: earthen maul 

< 486h/486H 173v/173V Pos: standing >
You complete your spell...
[Damage: 12 ] -=[You cause the earth to reach up and maul your opponent!]=-
An elite palace guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 4 epic points.
The last gasps of an elite palace guard cause a sickening chill to run up your spine.
Zit stops chanting abruptly!

< 486h/486H 173v/173V Pos: standing >
Zit gets a small pile of coins from the corpse of an elite palace guard.

< 486h/486H 173v/173V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Zit puts a small pile of coins into some soft deer-skin saddle bags.

< 486h/486H 173v/173V Pos: standing >
It appears to be the corpse of an elite palace guard.
an obsidian and steel longsword [poor]
an obsidian and steel cuirass
a pair of obsidian and steel gauntlets [poor]
an obsidian and steel helm

< 486h/486H 173v/173V Pos: standing >
Zit starts casting a spell.

< 486h/486H 173v/173V Pos: standing >
Zit completes his spell...
Zit utters the words 'iahjcandusg hajqp'
Zit gently touches Zit's body, and his wounds begin to heal!

< 486h/486H 173v/173V Pos: standing >
A rugged adventurers satchel contains:

an obsidian and steel longsword [superior]
an obsidian and steel longsword
an obsidian and steel longsword [superior]
[2] an obsidian and steel cuirass
a pair of obsidian and steel gauntlets [poor]
a pair of obsidian and steel gauntlets
a pair of obsidian and steel gauntlets [poor]
2 coins
an enormous obsidian and steel two-handed sword [superior] (magic)
a piece of painted hard wood
an obsidian and steel breast plate [poor]
a pair of obsidian and steel boots [superior]
[2] an obsidian and steel helm [superior]
[2] an obsidian and steel helm [poor]
a long fur [75%]
[4] a tribesman's spear
a steel long sword [superior] (magic)

< 486h/486H 173v/173V Pos: standing >
The sun vanishes behind the southern horizon.

< 486h/486H 173v/173V Pos: standing >

< 486h/486H 173v/173V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 486h/486H 173v/173V Pos: standing >
You do not see or have the satchel.

< 486h/486H 173v/173V Pos: standing >
Autosaving...

< 486h/486H 173v/173V Pos: standing >
You stop using a rugged adventurers satchel.

< 481h/481H 173v/173V Pos: standing >
You get a pair of obsidian and steel gauntlets [poor] from a rugged adventurers satchel.

< 481h/481H 173v/173V Pos: standing >
You get a pair of obsidian and steel gauntlets [poor] from a rugged adventurers satchel.

< 481h/481H 173v/173V Pos: standing >
Within Rodev Keep
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of an elite palace guard is lying here.
Zit (Centaur)(large) stands here.

< 481h/481H 173v/173V Pos: standing >
You are carrying: (3/11)
[2] a pair of obsidian and steel gauntlets [poor]
a rugged adventurers satchel (magic) (illuminating)

< 481h/481H 173v/173V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 481h/481H 173v/173V Pos: standing >
You drop a pair of obsidian and steel gauntlets [poor].

< 481h/481H 173v/173V Pos: standing >
You drop a pair of obsidian and steel gauntlets [poor].

< 481h/481H 173v/173V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 481h/481H 173v/173V Pos: standing >

		Character attributes for Daederon

Level: 40   Race: Grey Elf   Class: Druid / Storm Druid 
Age: 155 yrs / 6 mths  Height: 70 inches Weight: 125 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  78 ( 87)    Pow:  90 ( 86)
Dex:  97 ( 88)    Int: 104 ( 90)   
Agi: 118 ( 98)    Wis: 121 (101)
Con:  90 (100)    Cha: 104 ( 87)   Luk: 100 (100)
Equipped Items:  21     Carried weight:   92

Armor Points: -158  Reduces melee damage taken by 15.8% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 5%
Calming Chance(cha): 14% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 16% 
Hitroll: 0   Damroll: 8
Alignment: -29  (-1000 to 1000)

Saving Throws: PAR[40]  FEA[40]
               BRE[29]  SPE[34]

Load carried: Moderate

		Character attributes for Daederon

Level: 40   Race: Grey Elf   Class: Druid / Storm Druid 
Age: 155 yrs / 6 mths  Height: 70 inches Weight: 125 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  78 ( 87)    Pow:  90 ( 86)
Dex:  97 ( 88)    Int: 104 ( 90)   
Agi: 118 ( 98)    Wis: 121 (101)
Con:  90 (100)    Cha: 104 ( 87)   Luk: 100 (100)
Equipped Items:  21     Carried weight:   92

Armor Points: -158  Reduces melee damage taken by 15.8% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 5%
Calming Chance(cha): 14% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 16% 
Hitroll: 0   Damroll: 8
Alignment: -29  (-1000 to 1000)

Saving Throws: PAR[40]  FEA[40]
               BRE[29]  SPE[34]

Load carried: Moderate

< 486h/486H 173v/173V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 486h/486H 173v/173V Pos: standing >
A rugged adventurers satchel contains:

an obsidian and steel longsword [superior]
an obsidian and steel longsword
an obsidian and steel longsword [superior]
[2] an obsidian and steel cuirass
a pair of obsidian and steel gauntlets
2 coins
an enormous obsidian and steel two-handed sword [superior] (magic)
a piece of painted hard wood
an obsidian and steel breast plate [poor]
a pair of obsidian and steel boots [superior]
[2] an obsidian and steel helm [superior]
[2] an obsidian and steel helm [poor]
a long fur [75%]
[4] a tribesman's spear
a steel long sword [superior] (magic)

< 486h/486H 173v/173V Pos: standing >

< 486h/486H 173v/173V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...

< 486h/486H 173v/173V Pos: standing >
You stop using a rugged adventurers satchel.

< 481h/481H 173v/173V Pos: standing >
You get an obsidian and steel helm [poor] from a rugged adventurers satchel.

< 481h/481H 173v/173V Pos: standing >
You get an obsidian and steel helm [poor] from a rugged adventurers satchel.

< 481h/481H 173v/173V Pos: standing >

< 481h/481H 173v/173V Pos: standing >
You are carrying: (3/11)
[2] an obsidian and steel helm [poor]
a rugged adventurers satchel (magic) (illuminating)

< 481h/481H 173v/173V Pos: standing >
You do not have that item.

< 481h/481H 173v/173V Pos: standing >
You drop an obsidian and steel helm [poor].

< 481h/481H 173v/173V Pos: standing >
You drop an obsidian and steel helm [poor].

< 481h/481H 173v/173V Pos: standing >
Zit trots east.
You follow Zit.

Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
Zit (Centaur)(large) stands here.

< 481h/481H 172v/173V Pos: standing >
Zit trots east.
You follow Zit.

Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
Zit (Centaur)(large) stands here.

< 481h/481H 171v/173V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 481h/481H 171v/173V Pos: standing >
Zit trots east.
You follow Zit.

Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
Zit (Centaur)(large) stands here.

< 486h/486H 170v/173V Pos: standing >

		Character attributes for Daederon

Level: 40   Race: Grey Elf   Class: Druid / Storm Druid 
Age: 155 yrs / 6 mths  Height: 70 inches Weight: 125 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  78 ( 87)    Pow:  90 ( 86)
Dex:  97 ( 88)    Int: 104 ( 90)   
Agi: 118 ( 98)    Wis: 121 (101)
Con:  90 (100)    Cha: 104 ( 87)   Luk: 100 (100)
Equipped Items:  21     Carried weight:   87

Armor Points: -178  Reduces melee damage taken by 17.8% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 5%
Calming Chance(cha): 14% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 16% 
Hitroll: 0   Damroll: 8
Alignment: -29  (-1000 to 1000)

Saving Throws: PAR[40]  FEA[40]
               BRE[29]  SPE[34]

Load carried: Moderate

		Character attributes for Daederon

Level: 40   Race: Grey Elf   Class: Druid / Storm Druid 
Age: 155 yrs / 6 mths  Height: 70 inches Weight: 125 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  78 ( 87)    Pow:  90 ( 86)
Dex:  97 ( 88)    Int: 104 ( 90)   
Agi: 118 ( 98)    Wis: 121 (101)
Con:  90 (100)    Cha: 104 ( 87)   Luk: 100 (100)
Equipped Items:  21     Carried weight:   87

Armor Points: -178  Reduces melee damage taken by 17.8% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 5%
Calming Chance(cha): 14% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 16% 
Hitroll: 0   Damroll: 8
Alignment: -29  (-1000 to 1000)

Saving Throws: PAR[40]  FEA[40]
               BRE[29]  SPE[34]

Load carried: Moderate

< 486h/486H 171v/173V Pos: standing >
Zit trots east.
You follow Zit.

Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -South -West 
Zit (Centaur)(large) stands here.

< 486h/486H 171v/173V Pos: standing >
Within Rodev Keep
Obvious exits: -North -South -West 
Zit (Centaur)(large) stands here.

< 486h/486H 171v/173V Pos: standing >
Zit trots west.
You follow Zit.

Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
Zit (Centaur)(large) stands here.

< 486h/486H 171v/173V Pos: standing >
Zit trots north.
You follow Zit.

Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South -West 
Zit (Centaur)(large) stands here.
An elite guard stands here, eyeing visitors.

< 486h/486H 170v/173V Pos: standing >
You quickly scan the area.
A palace servant who is close by to your north.
A palace servant who is close by to your east.

< 486h/486H 172v/173V Pos: standing >

< 486h/486H 172v/173V Pos: standing >
Zit starts casting an offensive spell.
An elite palace guard suddenly attacks Zit!
An elite palace guard's mighty slash wounds Zit.

< 486h/486H 173v/173V Pos: standing >
Zit completes his spell...
Zit utters the words 'zabrahpunso wkadar'
Zit causes the earth to rise up in the shape of a fist!

< 486h/486H 173v/173V Pos: standing >
You start chanting...

< 486h/486H 173v/173V Pos: standing >
Casting: earthen maul 
Zit starts casting an offensive spell.

< 486h/486H 173v/173V Pos: standing >
You complete your spell...
[Damage: 78 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 486h/486H 173v/173V Pos: standing >
An elite palace guard's slash wounds Zit.
Zit's green gem was damaged from the massive blow!
An elite palace guard's mighty slash wounds Zit.
An elite palace guard's slash wounds Zit.
An elite palace guard whacks Zit in the side with a sound kick.

< 486h/486H 173v/173V Pos: standing >
You start chanting...

< 486h/486H 173v/173V Pos: standing >
Zit completes his spell...
Zit utters the words 'zabrahpunso wkadar'
Zit causes the earth to rise up in the shape of a fist!

< 486h/486H 173v/173V Pos: standing >
Casting: earthen maul 

< 486h/486H 173v/173V Pos: standing >
You complete your spell...
[Damage: 77 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 486h/486H 173v/173V Pos: standing >
Zit starts casting a spell.

< 486h/486H 173v/173V Pos: standing >
You start chanting...

< 486h/486H 173v/173V Pos: standing >
An elite palace guard's powerful slash wounds Zit.
An elite palace guard's mighty slash strikes Zit.
An elite palace guard's slash wounds Zit.
An elite palace guard whacks Zit in the side with a sound kick.

< 486h/486H 173v/173V Pos: standing >
Casting: earthen maul 

< 486h/486H 173v/173V Pos: standing >
You complete your spell...
[Damage: 84 ] -=[You cause the earth to reach up and maul your opponent!]=-
Zit completes his spell...
Zit utters the words 'zabrahpunso wkadar'
Zit causes the earth to rise up in the shape of a fist!

< 486h/486H 173v/173V Pos: standing >
You start chanting...
Zit starts casting a spell.

< 486h/486H 173v/173V Pos: standing >
You complete your spell...
You gently touch Zit's body, and his wounds begin to heal!

< 486h/486H 173v/173V Pos: standing >
An elite palace guard's slash wounds Zit.
An elite palace guard's mighty slash strikes Zit.
An elite palace guard's mighty slash strikes Zit.

< 486h/486H 173v/173V Pos: standing >
Zit completes his spell...
Zit utters the words 'zabrahpunso wkadar'
Zit causes the earth to rise up in the shape of a fist!
You start chanting...

< 486h/486H 173v/173V Pos: standing >
Casting: earthen maul 

< 486h/486H 173v/173V Pos: standing >
Zit starts casting a spell.

< 486h/486H 173v/173V Pos: standing >
You complete your spell...
[Damage: 147 ] -=[You cause the earth to reach up and maul your opponent!]=-

< 486h/486H 173v/173V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 486h/486H 173v/173V Pos: standing >
You start chanting...

< 486h/486H 173v/173V Pos: standing >
Zit completes his spell...
Zit utters the words 'zabrahpunso wkadar'
Zit causes the earth to rise up in the shape of a fist!
An elite palace guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite palace guard cause a sickening chill to run up your spine.
You abort your prayer before it's done!

< 486h/486H 173v/173V Pos: standing >
Zit gets a small pile of coins from the corpse of an elite palace guard.

< 486h/486H 173v/173V Pos: standing >
Zit gets a pitted iron pendant from the corpse of an elite palace guard.

< 486h/486H 173v/173V Pos: standing >
Zit puts a small pile of coins into some soft deer-skin saddle bags.

< 486h/486H 173v/173V Pos: standing >
It appears to be the corpse of an elite palace guard.
an obsidian and steel longsword
an obsidian and steel cuirass
a pair of obsidian and steel gauntlets [superior]
an obsidian and steel helm

< 486h/486H 173v/173V Pos: standing >
A palace servant enters from the east.

< 486h/486H 173v/173V Pos: standing >
Within Rodev Keep
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of an elite palace guard is lying here.
A palace servant runs on some errand.
Zit (Centaur)(large) stands here.

< 486h/486H 173v/173V Pos: standing >
Zit appears to be Centaur and has some small wounds and bruises.
He's large in size.
He is in the front rank.
His skin has a barklike texture..


< 486h/486H 173v/173V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 486h/486H 173v/173V Pos: standing >
You start chanting...

< 486h/486H 173v/173V Pos: standing >
You complete your spell...
You gently touch Zit's body, and his wounds begin to heal!

< 486h/486H 173v/173V Pos: standing >
The night has begun.

< 486h/486H 173v/173V Pos: standing >
Within Rodev Keep
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of an elite palace guard is lying here.
A palace servant runs on some errand.
Zit (Centaur)(large) stands here.

< 486h/486H 173v/173V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 486h/486H 173v/173V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 486h/486H 173v/173V Pos: standing >
A palace servant leaves south.

< 486h/486H 173v/173V Pos: standing >
Zit appears to be Centaur and has some small wounds and bruises.
He's large in size.
He is in the front rank.
His skin has a barklike texture..


< 486h/486H 173v/173V Pos: standing >
You start chanting...

< 486h/486H 173v/173V Pos: standing >
You complete your spell...
You gently touch Zit's body, and his wounds begin to heal!

< 486h/486H 173v/173V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 486h/486H 173v/173V Pos: standing >
You are using:
<worn as a badge>    a spiked electrum badge
<worn on head>       a patched brass coif from The Savannah of Broken Trusts
<worn on eyes>       a frozen hemp eyepatch [82%]
<worn in ear>        a diamond earring [poor]
<worn in ear>        a diamond earring [superior]
<worn around neck>   a strange mithral medallion
<worn around neck>   a strange mithral medallion
<worn on body>       a blood-stained emerald robe
<worn about body>    a cloak of swirling mist [superior]
<worn about waist>   a tigerskin belt [89%]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some magical ruby vambraces from Desolate
<worn around wrist>  a golden elven bracelet
<worn around wrist>  a trollskin wrist band [superior] (magic)
<worn on hands>      some sheer silk gloves
<worn on finger>     a dented ring [poor]
<worn on finger>     a red hawk signet ring
<primary weapon>     an ornate staff [superior] (illuminating)
<held>               a naughty magazine [72%]
<worn on legs>       some pants of evergreen bark [superior] [45%]
<worn on feet>       some superior steel shoes from The Savannah of Broken Trusts
You are using:
<worn as a badge>    a spiked electrum badge
<worn on head>       a patched brass coif from The Savannah of Broken Trusts
<worn on eyes>       a frozen hemp eyepatch [82%]
<worn in ear>        a diamond earring [poor]
<worn in ear>        a diamond earring [superior]
<worn around neck>   a strange mithral medallion
<worn around neck>   a strange mithral medallion
<worn on body>       a blood-stained emerald robe
<worn about body>    a cloak of swirling mist [superior]
<worn about waist>   a tigerskin belt [89%]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some magical ruby vambraces from Desolate
<worn around wrist>  a golden elven bracelet
<worn around wrist>  a trollskin wrist band [superior] (magic)
<worn on hands>      some sheer silk gloves
<worn on finger>     a dented ring [poor]
<worn on finger>     a red hawk signet ring
<primary weapon>     an ornate staff [superior] (illuminating)
<held>               a naughty magazine [72%]
<worn on legs>       some pants of evergreen bark [superior] [45%]
<worn on feet>       some superior steel shoes from The Savannah of Broken Trusts

< 486h/486H 173v/173V Pos: standing >
A rugged adventurers satchel contains:

an obsidian and steel longsword [superior]
an obsidian and steel longsword
an obsidian and steel longsword [superior]
[2] an obsidian and steel cuirass
a pair of obsidian and steel gauntlets
2 coins
an enormous obsidian and steel two-handed sword [superior] (magic)
a piece of painted hard wood
an obsidian and steel breast plate [poor]
a pair of obsidian and steel boots [superior]
[2] an obsidian and steel helm [superior]
a long fur [75%]
[4] a tribesman's spear
a steel long sword [superior] (magic)

< 486h/486H 173v/173V Pos: standing >

< 486h/486H 173v/173V Pos: standing >
The forest closes in around you.

< 486h/486H 173v/173V Pos: standing >
Zit trots north.
You follow Zit.

Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -East  -South
Zit (Centaur)(large) stands here.

< 486h/486H 172v/173V Pos: standing >
A palace servant enters from the north.

< 486h/486H 172v/173V Pos: standing >
Zit trots north.
You follow Zit.

Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -East  -South -West 
Zit (Centaur)(large) stands here.

< 486h/486H 171v/173V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 486h/486H 173v/173V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...

< 486h/486H 173v/173V Pos: standing >
A Kobold snaps into visibility.

< 486h/486H 173v/173V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qpaag zarrzl'
A Kobold's magic rips the fabric of reality causing ChAoTiC energies to pour in.
-=[You feel less energetic as a Kobold drains you.]=-
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
A Kobold snaps into visibility.
-=[Powerful magical bolts slam into you from a Kobold's open palms!]=-
A Kobold snaps into visibility.
-=[Powerful magical bolts slam into you from a Kobold's open palms!]=-
OUCH!  That really did HURT!

< 264h/486H 173v/173V Pos: standing >
A Kobold snaps into visibility.

< 267h/486H 173v/173V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qpaag zarrzl'
A Kobold snaps into visibility.
-=[Powerful magical bolts slam into you from a Kobold's open palms!]=-
OUCH!  That really did HURT!
A Kobold snaps into visibility.
-=[Powerful magical bolts slam into you from a Kobold's open palms!]=-
OUCH!  That really did HURT!

< 126h/486H 173v/173V Pos: standing >
You attempt to flee...
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -South -West 
You flee eastward!

< 127h/486H 149v/173V Pos: standing >
Zit trots in from the west.

< 129h/486H 149v/173V Pos: standing >
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North -South -West 
A palace servant runs on some errand.

< 132h/486H 149v/173V Pos: standing >
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -South -West 

< 132h/486H 148v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 133h/486H 148v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 134h/486H 148v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/486H 149v/173V Pos: standing >
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -East  -West 

< 138h/486H 148v/173V Pos: standing >
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -East  -South -West 
The corpse of an elite palace guard is lying here.

< 139h/486H 148v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 140h/486H 148v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/486H 148v/173V Pos: standing >
Alas, you cannot go that way. . . .

< 142h/486H 149v/173V Pos: standing >
Within Rodev Keep
   The keep is a large open air construction with several buildings scattered
within its protective walls.  Off in the distance, one building stands out
both is size and glamor, obviously the residence of the King.  The ground is
covered with rounded obsidian gravel, offering firm, comfortable footing for
those who walk within these walls.
Obvious exits: -North# -East  -South -West 
The corpse of an elite palace guard is lying here.
You sense a lifeform nearby.

< 143h/486H 148v/173V Pos: standing >
A Kobold snaps into visibility.

< 144h/486H 148v/173V Pos: standing >
The portcullis seems to be closed.

< 145h/486H 148v/173V Pos: standing >
The portcullis seems to be closed.

< 146h/486H 149v/173V Pos: standing >
The portcullis seems to be closed.

< 147h/486H 149v/173V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qpaag zarrzl'
A Kobold snaps into visibility.
-=[Powerful magical bolts slam into you from a Kobold's open palms!]=-
A Kobold snaps into visibility.
-=[Powerful magical bolts slam into you from a Kobold's open palms!]=-
Your dented ring [poor] freezes and shatters into million pieces from the intense cold!
Your spiked electrum badge freezes and shatters into million pieces from the intense cold!