The death of [46 Dark Dreamer] Imo -*- Night Raven Watch -*- (Shade)

in A Huge Behemoth Cage

from the perspective of [56 Swordsman] Chita *-* The Veterans of Bloodlust *-* (Thri-Kreen)

<worn as a badge>    an emblem of Shanatar royalty of precision (magic) [79%]
<worn on head>       the crown of might of damage (magic)
<worn on eyes>       a black duergar eyepatch of endurance
<worn on face>       a wad of spawn goo [superior] (magic) (humming)
<worn around neck>   a necklace of giant strength of precision (magic) (glowing) [63%]
<worn around neck>   a necklace of giant strength [superior] (magic) (glowing) [77%]
<worn about body>    a colorful cloak of constitution (glowing) [80%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [55%]
<worn about waist>   the ceinture of giant strength of damage (magic) [87%]
<worn on belt buckle>an ankylosaur tail club [superior] with a strange sharp rubin (magic) (glowing) [74%]
<worn on arms>       the pauldrons of the tide (glowing) [68%]
<worn on lower arms> some wolf hide sleeves of constitution [75%]
<held as shield>     a large, frozen slab of dust [poor] (magic)
<worn around wrist>  a bracelet of purple mist [superior] [78%]
<worn around wrist>  an elven bracelet of precision [superior] (magic) [76%]
<worn on lower wrist>a thin, rune inscribed jade bracelet (magic) [72%]
<worn on lower wrist>a steel wire of agility (magic) (glowing) [87%]
<worn on hands>      some black leather gloves with mithril blades of agility [79%]
<worn on lower hands>the bloody claws of the werewolf of precision (magic) [84%]
<primary weapon>     the daemonite whip [poor] with a strange black stone (magic)
<secondary weapon>   a long barbed whip named 'Mindbreaker' [superior] with a strange black stone (magic)
<third weapon>       a kau sin ke whipping chain [superior] with a strange black stone (magic)
<worn on legs>       a pair of chromium dragonscale greaves of dexterity (magic) [52%]


<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -E -W
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)

< 658h/711H 185v/188V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Tunnel Before the Caging Area
</map>
Tunnel Before the Caging Area
Obvious exits: -N -E -SW

< 658h/711H 184v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 658h/711H 185v/188V Pos: standing >

< 658h/711H 186v/188V Pos: standing >

< 660h/711H 188v/188V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Bottum of a Bone-Reinforced Shaft
</map>
Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.

< 660h/711H 186v/188V Pos: standing >

< 661h/711H 186v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/711H 186v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 662h/711H 186v/188V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: Tunnel Before the Caging Area
</map>
Tunnel Before the Caging Area
Obvious exits: -N -E -SW

< 664h/711H 185v/188V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -E -W
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)

< 664h/711H 183v/188V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W

< 664h/711H 183v/188V Pos: standing >

< 665h/711H 184v/188V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your west.

< 665h/711H 185v/188V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Huge Behemoth Cage
</map>
A Huge Behemoth Cage
Obvious exits: -S

< 665h/711H 184v/188V Pos: standing >
You quickly scan the area.
An undead herder who is not far off to your south.

< 665h/711H 185v/188V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 666h/711H 187v/188V Pos: standing >

		Score information for Chita

Level: 56   Race: Thri-Kreen   Class: Warrior / Swordsman Sex: Male
Hit points: 669(711)  Moves: 188(188)
Coins carried:    0 platinum     9 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   -0.38   Deaths:   33
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  1.10 
Leaderboard Points:  725 

Active Spells:
--------------
roar of heroes (3 minutes)
lionrage (19 minutes)
hawkvision (18 minutes)
elephantstrength (39 minutes)
rested bonus (146 minutes)
dexterity (37 minutes)
strength (37 minutes)


< 669h/711H 188v/188V Pos: standing >

< 669h/711H 188v/188V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
Off in the distance there is a thundering roar and billowing smoke.

< 670h/711H 188v/188V Pos: standing >

< 672h/711H 188v/188V Pos: standing >
Autosaving...

< 672h/711H 188v/188V Pos: standing >

< 674h/711H 188v/188V Pos: standing >

< 676h/711H 188v/188V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 676h/711H 188v/188V Pos: standing >
You quickly scan the area.
You see nothing.

< 677h/711H 188v/188V Pos: standing >
You are using:
<worn as a badge>    an emblem of Shanatar royalty of precision (magic) [79%]
<worn on head>       the crown of might of damage (magic)
<worn on eyes>       a black duergar eyepatch of endurance
<worn on face>       a wad of spawn goo [superior] (magic) (humming)
<worn around neck>   a necklace of giant strength of precision (magic) (glowing) [63%]
<worn around neck>   a necklace of giant strength [superior] (magic) (glowing) [77%]
<worn about body>    a colorful cloak of constitution (glowing) [80%]
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [55%]
<worn about waist>   the ceinture of giant strength of damage (magic) [87%]
<worn on belt buckle>an ankylosaur tail club [superior] with a strange sharp rubin (magic) (glowing) [74%]
<worn on arms>       the pauldrons of the tide (glowing) [68%]
<worn on lower arms> some wolf hide sleeves of constitution [75%]
<held as shield>     a large, frozen slab of dust [poor] (magic)
<worn around wrist>  a bracelet of purple mist [superior] [78%]
<worn around wrist>  an elven bracelet of precision [superior] (magic) [76%]
<worn on lower wrist>a thin, rune inscribed jade bracelet (magic) [72%]
<worn on lower wrist>a steel wire of agility (magic) (glowing) [87%]
<worn on hands>      some black leather gloves with mithril blades of agility [79%]
<worn on lower hands>the bloody claws of the werewolf of precision (magic) [84%]
<primary weapon>     the daemonite whip [poor] with a strange black stone (magic)
<secondary weapon>   a long barbed whip named 'Mindbreaker' [superior] with a strange black stone (magic)
<third weapon>       a kau sin ke whipping chain [superior] with a strange black stone (magic)
<worn on legs>       a pair of chromium dragonscale greaves of dexterity (magic) [52%]

< 677h/711H 188v/188V Pos: standing >
You are carrying: (4/13)
a sparkling speckled perch
a kau sin ke whipping chain [superior] with a strange black stone (magic)
a potion of bubbling goo (magic) (glowing)
a bottomless bag of the Tinkers (magic)

< 677h/711H 188v/188V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 678h/711H 188v/188V Pos: standing >
a bottomless bag of the Tinkers (magic)
This bag of Tinkers is profoundly the ugliest thing you have ever laid
eyes on.  In hues and colors which just were never meant to be put
together the bag was tactfully designed to assault your sense of
aesthetics.  However, after taking a peek into the bag, you are amazed
to see absolutely no bottom; no wonder the Tinkers can move their
entire lives around in such tiny wagons.  There is a nifty little
strap slung over your shoulder to wear on those long journies across
the land.
A bottomless bag of the Tinkers is made of cloth and appears to be of average quality.
A bottomless bag of the Tinkers has an item value of 6.
a bottomless bag of the Tinkers can hold around 485 pounds, and is partially filled.
a bottomless bag of the Tinkers currently contains:
A bottomless bag of the Tinkers contains:

a large pile of coins
[4] a sparkling speckled perch
[16] a sparkling small clam
a rainbow trout
[9] a sparkling medium sized cod
[12] a sparkling large bass
a potion of swashbuckling (magic) (glowing)
[152] a large medicated bandage
a lily-white potion (magic)
[50] a dark misty potion
a quill
[59] a green potion with black chunks
[51] the dazzling blue potion of lesser battle readiness
[37] a potion of bloodrage (magic)

< 679h/711H 188v/188V Pos: standing >
You get a green potion with black chunks from a bottomless bag of the Tinkers.

< 682h/711H 188v/188V Pos: standing >
You feel almost ready to try another potion.

< 683h/711H 188v/188V Pos: standing >

< 686h/711H 188v/188V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears, Sarkis stands before you!

< 687h/711H 188v/188V Pos: standing >
You nod.

< 688h/711H 188v/188V Pos: standing >
Sarkis has just given you his consent.

< 690h/711H 188v/188V Pos: standing >
Sarkis starts following you.

< 690h/711H 188v/188V Pos: standing >
Sarkis is now a member of your group.

< 690h/711H 188v/188V Pos: standing >

< 691h/711H 188v/188V Pos: standing >

< 693h/711H 188v/188V Pos: standing >

< 694h/711H 188v/188V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
An undead herder evaluates the caged behemoths.(Red Aura)
Sarkis enters from the north.

< 696h/711H 187v/188V Pos: standing >
You quickly scan the area.
A behemoth rider watcher who is close by to your west.

< 696h/711H 187v/188V Pos: standing >
You quickly scan the area.
A behemoth rider watcher who is close by to your west.

< 696h/711H 187v/188V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
Sarkis enters from the west.

< 697h/711H 186v/188V Pos: standing >
You quickly scan the area.
A lich warlock who is a brief walk away to your north.
An undead herder who is close by to your west.
A behemoth rider watcher who is not far off to your west.

< 697h/711H 186v/188V Pos: standing >
You quickly scan the area.
An undead herder who is not far off to your north.
An undead behemoth who is not far off to your west.
A behemoth rider watcher who is not far off to your west.

< 697h/711H 186v/188V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Huge Behemoth Cage
</map>
A Huge Behemoth Cage
Obvious exits: -W
Sarkis enters from the west.

< 699h/711H 187v/188V Pos: standing >
You quickly scan the area.
An undead herder who is not far off to your west.
A behemoth rider watcher who is a brief walk away to your west.

< 699h/711H 187v/188V Pos: standing >
You quickly scan the area.
An undead herder who is not far off to your west.
An undead behemoth who is a brief walk away to your west.
A behemoth rider watcher who is a brief walk away to your west.

< 699h/711H 187v/188V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
Sarkis enters from the east.

< 700h/711H 186v/188V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
Sarkis enters from the south.

< 700h/711H 185v/188V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
An undead herder evaluates the caged behemoths.(Red Aura)
Sarkis enters from the south.

< 700h/711H 184v/188V Pos: standing >
You quickly scan the area.
You see nothing.

< 700h/711H 185v/188V Pos: standing >
An undead herder leaves east.

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.(Red Aura)
Sarkis enters from the south.

< 701h/711H 186v/188V Pos: standing >
You quickly scan the area.
You see nothing.

< 701h/711H 187v/188V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S -W
Sarkis enters from the north.

< 701h/711H 187v/188V Pos: standing >

		Score information for Chita

Level: 56   Race: Thri-Kreen   Class: Warrior / Swordsman Sex: Male
Hit points: 702(711)  Moves: 187(188)
Coins carried:    0 platinum     9 gold     0 silver     0 copper
Compression ratio: 82%
Status:  Standing.
Frags:   -0.38   Deaths:   33
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Hawkvision Ultravision Farsee Fly Haste Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  1.10 
Leaderboard Points:  725 

Active Spells:
--------------
roar of heroes (2 minutes)
lionrage (18 minutes)
hawkvision (17 minutes)
elephantstrength (38 minutes)
rested bonus (145 minutes)
dexterity (36 minutes)
strength (36 minutes)


< 702h/711H 187v/188V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.(Red Aura)
Sarkis enters from the south.

< 702h/711H 186v/188V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S# -W
Sarkis enters from the east.

< 702h/711H 185v/188V Pos: standing >
You quickly scan the area.
The lich of a behemoth who is close by to your north.
A Shade who is close by to your north.
The lich of a bone golem who is close by to your north.
A Githzerai who is close by to your north.
A red dracolich who is close by to your north.
A lich warlock who is close by to your east.

< 703h/711H 185v/188V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S -W
(Q)A powerful lich warlock attempts to subdue the raging beast to the north.(Red Aura)
Sarkis enters from the west.

< 703h/711H 185v/188V Pos: standing >

< 703h/711H 185v/188V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Between the Caging Areas
</map>
A Tunnel Between the Caging Areas
Obvious exits: -N -E -S# -W
Sarkis enters from the east.

< 704h/711H 187v/188V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: A Huge Behemoth Cage
</map>

<map>
Zone: The Behemoth Herders.
Room: A Huge Behemoth Cage
</map>
A Huge Behemoth Cage
Obvious exits: -S
a fragment of a soul lies here. (humming) (illuminating)
Fresh blood splatters cover the area.
The lich of a behemoth stands here. (minion) (Red Aura)
A Shade (small)  -*- Night Raven Watch -*- sits resting.(Gold Aura)
The lich of a bone golem stands here. (minion) (Red Aura)
A Githzerai (medium) Mjolnir (_/Eye of Odin\_) stands in mid-air here.(Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Sarkis enters from the south.

< 704h/711H 186v/188V Pos: standing >
[Damage:  1 ] Your bash knocks a Githzerai to the ground!

< 705h/711H 186v/188V Pos: standing >
< T: Chita TP: sta TC:few scratches E: A Githzerai sit EP: excellent >
 Sarkis closes the door.

< 705h/711H 186v/188V Pos: standing >
< T: Chita TP: sta TC:few scratches E: A Githzerai sit EP: excellent >
 A Shade clambers to his feet.
A Shade, looking very frustrated, packs up his book.

< 705h/711H 186v/188V Pos: standing >
< T: Chita TP: sta TC:few scratches E: A Githzerai sit EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 12 ] -=[Your fine whip wounds a Githzerai.]=-
[Damage:  9 ] -=[Your fine whip wounds a Githzerai.]=-
[Damage: 10 ] -=[Your whip wounds a Githzerai.]=-
[Damage: 10 ] -=[Your fine whip wounds a Githzerai.]=-
[Damage:  5 ] -=[Your whip hits a Githzerai across the leg, resulting in a limp stride.]=-
[Damage:  6 ] -=[Your decent whip wounds a Githzerai.]=-
[Damage: 10 ] -=[Your fine whip wounds a Githzerai.]=-
Your daemonite whip [poor] with a strange black stone murmurs some strange incantations...
[Damage: 113 ] -=[Your concussion blast rips into a Githzerai, shattering his soul!]=-
[Damage:  6 ] -=[Your decent whip wounds a Githzerai.]=-
You score a CRITICAL HIT!!!!!
[Damage: 20 ] -=[Your impressive whip strikes a Githzerai.]=-
You score a CRITICAL HIT!!!!!
You follow up your whip with a surprise attack!
[Damage:  6 ] -=[Your whip wounds a Githzerai.]=-
[Damage: 26 ] -=[Your whip strikes a Githzerai.]=-
[Damage:  7 ] -=[Your whip wounds a Githzerai.]=-
[Damage: 11 ] -=[Your fine whip strikes a Githzerai.]=-
[Damage:  6 ] -=[Your decent whip wounds a Githzerai.]=-
You score a CRITICAL HIT!!!!!
[Damage: 27 ] -=[Your powerful whip strikes a Githzerai.]=-
[Damage: 26 ] -=[Your powerful whip strikes a Githzerai hard.]=-

< 705h/711H 186v/188V Pos: standing >
< T: Chita TP: sta TC:few scratches E: A Githzerai sit EP:  few wounds >
 A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!

< 705h/711H 186v/188V Pos: standing >
< T: Chita TP: sta TC:few scratches E: A Githzerai sit EP:  few wounds >
 You dodge a Githzerai's vicious attack.

< 705h/711H 186v/188V Pos: standing >
< T: Chita TP: sta TC:few scratches E: A Githzerai sit EP:  few wounds >
 A red dracolich says 'Prepare to fight me, too!'

< 705h/711H 186v/188V Pos: standing >
< T: Chita TP: sta TC:few scratches E: A Githzerai sit EP:  few wounds >
 -=[A red dracolich's slash wounds you.]=-
You feel your skill in shield block improving.
You dodge a red dracolich's vicious attack.
You dodge a red dracolich's vicious attack.

< 697h/711H 186v/188V Pos: standing >
< T: Chita TP: sta TC:few scratches E: A Githzerai sit EP:  few wounds >
 A Githzerai clambers to his feet.

< 697h/711H 186v/188V Pos: standing >
< T: Chita TP: sta TC:few scratches E: A Githzerai sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 22 ] -=[Your whip strikes a Githzerai.]=-
You score a CRITICAL HIT!!!!!
[Damage: 40 ] -=[Your powerful whip strikes a Githzerai very hard.]=-
[Damage: 25 ] -=[Your powerful whip strikes a Githzerai hard.]=-
[Damage: 23 ] -=[Your impressive whip strikes a Githzerai very hard.]=-
You strike viciously at a Githzerai's wrist causing him to swing about madly.
[Damage: 21 ] -=[Your whip strikes a Githzerai very hard.]=-
[Damage: 20 ] -=[Your whip strikes a Githzerai very hard.]=-
[Damage: 24 ] -=[Your impressive whip seriously wounds a Githzerai.]=-
[Damage: 19 ] -=[Your impressive whip seriously wounds a Githzerai.]=-
[Damage: 16 ] -=[Your impressive whip seriously wounds a Githzerai.]=-
[Damage: 19 ] -=[Your impressive whip seriously wounds a Githzerai.]=-
[Damage: 15 ] -=[Your whip seriously wounds a Githzerai.]=-
[Damage: 22 ] -=[Your impressive whip causes a Githzerai to grimace in pain.]=-
[Damage: 15 ] -=[Your impressive whip causes a Githzerai to grimace in pain.]=-
[Damage: 13 ] -=[Your whip hits a Githzerai.]=-
A Githzerai's stiff mithril collar [poor] was completely destroyed by the massive blow!
The lich of a bone golem stops following a Githzerai.
A red dracolich stops following a Githzerai.
The lich of a behemoth stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.50 frags!
Your guild gained prestige!
You have gained 250 epic points.
You feel the bloodlust in your heart as you hear the death cry of a Githzerai.
A Shade stops following a Githzerai.

< 697h/711H 186v/188V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Jethrys is made of flesh and appears to be of average quality.
The corpse of Jethrys has an item value of 1.
It appears to be the corpse of Jethrys.
an anti-matter earring
a staff of sorcerous command (magic) (glowing)
the glowing stiletto 'Sunfist' [poor]
a purple stone bracelet (magic) [87%]
a feathered bracelet of Nax'Varan nobility (magic)
some fingerless hunting gloves [superior]
the winged boots of angelic movement (magic)
the leggings of the pyre lord (magic)
the helmet of agony (magic) (humming)
a robe of the Titan magi (magic)
a small fishbone signet ring [superior]
a dwarven-made copper ring
a small pile of coins
a strange sharp rubin
a small bundle of hemp
a quill
a large leather backpack
[3] a spellbook

< 697h/711H 186v/188V Pos: standing >
[Damage: 17 ] -=[Your impressive whip strikes a Shade.]=-

< 698h/711H 188v/188V Pos: standing >
< T: Chita TP: sta TC:few scratches E: A Shade sta EP: few scratches >
 A Shade attempts to flee.
A Shade tries to flee, but can't make it out of here!

< 698h/711H 188v/188V Pos: standing >
< T: Chita TP: sta TC:few scratches E: A Shade sta EP: few scratches >
 You block a Shade's lunge at you.

< 698h/711H 188v/188V Pos: standing >
< T: Chita TP: sta TC:few scratches E: A Shade sta EP: few scratches >
 As a Shade avoids your bash, you topple over and fall to the ground.

< 698h/711H 188v/188V Pos: kneeling >
< T: Chita TP: kne TC:few scratches E: A Shade sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage: 17 ] -=[Your impressive whip strikes a Shade.]=-
[Damage: 21 ] -=[Your impressive whip strikes a Shade.]=-
[Damage: 17 ] -=[Your impressive whip strikes a Shade.]=-
[Damage: 23 ] -=[Your impressive whip hits a Shade on the torso making him grimace in pain.]=-
[Damage: 23 ] -=[Your impressive whip strikes a Shade hard.]=-
[Damage: 26 ] -=[Your powerful whip strikes a Shade hard.]=-
[Damage: 16 ] -=[Your impressive whip strikes a Shade.]=-
[Damage: 18 ] -=[Your impressive whip strikes a Shade hard.]=-
[Damage: 19 ] -=[Your impressive whip strikes a Shade hard.]=-

< 698h/711H 188v/188V Pos: kneeling >
< T: Chita TP: kne TC:few scratches E: A Shade sta EP:  nasty wounds >
 You block a Shade's lunge at you.

< 698h/711H 188v/188V Pos: kneeling >
< T: Chita TP: kne TC:few scratches E: A Shade sta EP:  nasty wounds >
 [Damage: 24 ] -=[Your impressive whip strikes a Shade very hard.]=-
[Damage: 15 ] -=[Your impressive whip strikes a Shade very hard.]=-
[Damage: 24 ] -=[Your impressive whip seriously wounds a Shade.]=-
[Damage: 16 ] -=[Your impressive whip seriously wounds a Shade.]=-
[Damage: 22 ] -=[Your whip enshrouds a Shade in a mist of blood.]=-
Your daemonite whip [poor] with a strange black stone murmurs some strange incantations...
[Damage: 58 ] -=[Your concussion blast rips into a Shade, shattering his soul!]=-
A Shade is dead! R.I.P.
You receive your share of experience.