The death of [37 Bounty Hunter] Frodo (Halfling)

in The Official Winterhaven Supply Shop

from the perspective of [54 Thief] Riq *-* The Veterans of Bloodlust *-* (Goblin)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       a derroskin admiral's hat [superior]
<worn on eyes>       devil eyes of the ghargatula [poor] (magic)
<worn in ear>        a bone pick of damage [48%]
<worn in ear>        a brightly flaming earring
<worn on face>       a beautiful mask made of bird feathers of endurance
<worn around neck>   a slaadi necklace of Chaos of health (glowing)
<worn around neck>   an amulet of petrified dragon eyes
<worn on body>       a suit of wickedly-barbed devil hide (magic) (humming)
<worn about body>    the cloak of the stalker (invis) (magic)[225h 15m 30s]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   a vortex of air forming a sash of endurance
<worn on belt buckle>a dagger of carved obsidian [superior] (magic)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [78%]
<attached to belt>   a metal flask marked "molecular control" (glowing)
<worn on arms>       some black leather sleeves glowing with faerie fire of health (magic) (glowing) [55%]
<worn around wrist>  a well crafted limestone bracelet (magic)
<worn around wrist>  a ceremonial brass bracelet [superior] (magic)
<worn on hands>      a pair of shadowbeast talons [superior] (magic)
<worn on finger>     an obsidian circle [superior] (magic)
<worn on finger>     a ring of twisted gray mist
<primary weapon>     a gladius called 'Backstabber' (magic) (glowing)[225h 15m 31s]
<secondary weapon>   a green bladed dagger named 'Sepsis' [superior] (magic) (humming)
<worn on legs>       the leggings of Arkan'non [superior] (invis) (magic)
<worn on feet>       some enchanted boots of dexterity (magic) [81%]

(Q)An Ambassador from the Tribal Oasis walks the streets here.

< 895h/895H 302v/303V Pos: standing >
You quickly scan the area.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
An ambassador from Fort Boyard who is not far off to your east.
An ambassador from the Icecrag Castle who is a brief walk away to your east.
A member of the city patrol who is rather far off to your east.
A city mason who is rather far off to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A member of the city patrol who is close by to your west.
A wealthy merchant who is close by to your west.
An Ambassador from Quintaragon Castle who is not far off to your west.
A tiny brown cat who is not far off to your west.
A white-clad Monk who is not far off to your west.
A street performer who is a brief walk away to your west.
The High Priest of Winterhaven who is rather far off to your west.
A city guard who is in the distance to your west.
Muredach who is in the distance to your west.

< 895h/895H 302v/303V Pos: standing >
An ambassador from the Tribal Oasis leaves west.

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)

< 895h/895H 301v/303V Pos: standing >
You quickly scan the area.
A tiny brown cat who is close by to your north.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A black crow who is not far off to your north.
An ambassador from Fort Boyard who is close by to your east.
An ambassador from the Icecrag Castle who is not far off to your east.
A member of the city patrol who is a brief walk away to your east.
A city mason who is a brief walk away to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
An ambassador from the Tribal Oasis who is not far off to your west.
A member of the city patrol who is not far off to your west.
A wealthy merchant who is not far off to your west.
An Ambassador from Quintaragon Castle who is a brief walk away to your west.
A tiny brown cat who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
A street performer who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.

< 895h/895H 301v/303V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
(Q)An Ambassador from Fort Boyard walks the streets here.

< 895h/895H 302v/303V Pos: standing >
You quickly scan the area.
Xola who is close by to your north.
A magics merchant who is close by to your north.
An ambassador from the Icecrag Castle who is close by to your east.
A member of the city patrol who is not far off to your east.
A city mason who is not far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A mighty wizard who is rather far off to your east.
Thorl who is close by to your south.
An ambassador from the Tribal Oasis who is a brief walk away to your west.
A member of the city patrol who is a brief walk away to your west.
A wealthy merchant who is a brief walk away to your west.
An Ambassador from Quintaragon Castle who is rather far off to your west.
A tiny brown cat who is rather far off to your west.
A white-clad Monk who is rather far off to your west.
A street performer who is in the distance to your west.

< 895h/895H 302v/303V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
(Q)An Ambassador from the Icecrag Castle walks the streets of the city.

< 895h/895H 301v/303V Pos: standing >
You quickly scan the area.
A street performer who is close by to your north.
A city noble who is close by to your north.
Mangrel who is close by to your north.
A member of the city patrol who is close by to your east.
A city mason who is close by to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A mighty wizard who is a brief walk away to your east.
Rosenthal who is close by to your south.
A bakery merchant who is close by to your south.
An ambassador from Fort Boyard who is close by to your west.
An ambassador from the Tribal Oasis who is rather far off to your west.
A member of the city patrol who is rather far off to your west.
A wealthy merchant who is rather far off to your west.
An Ambassador from Quintaragon Castle who is in the distance to your west.
A tiny brown cat who is in the distance to your west.
A white-clad Monk who is in the distance to your west.

< 895h/895H 301v/303V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
A massive guard is patrolling the city of Winterhaven.
A city mason is busy pretending to look busy.(Gold Aura)

< 895h/895H 302v/303V Pos: standing >
You feel like a potion could do you good once again.

< 895h/895H 302v/303V Pos: standing >
You quickly scan the area.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A mighty wizard who is not far off to your east.
An ambassador from the Icecrag Castle who is close by to your west.
An ambassador from Fort Boyard who is not far off to your west.
An ambassador from the Tribal Oasis who is in the distance to your west.
A member of the city patrol who is in the distance to your west.
A wealthy merchant who is in the distance to your west.

< 895h/895H 302v/303V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Large Intersection at Merchant's Way
</map>
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W

< 895h/895H 302v/303V Pos: standing >
You quickly scan the area.
An ambassador from Jotunheim who is not far off to your north.
A city guard who is rather far off to your north.
A small black dog who is in the distance to your north.
A black crow who is in the distance to your north.
An ambassador from the Domain of Lost Souls who is in the distance to your north.
A wealthy merchant who is in the distance to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A city guard who is close by to your south.
A tiny brown cat who is close by to your south.
A small black dog who is close by to your south.
An Ambassador from Rogue Plains who is not far off to your south.
A city guard who is not far off to your south.
A black crow who is in the distance to your south.
A member of the city patrol who is close by to your west.
A city mason who is close by to your west.
An ambassador from the Icecrag Castle who is not far off to your west.
An ambassador from Fort Boyard who is a brief walk away to your west.

< 895h/895H 302v/303V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
A massive guard is patrolling the city of Winterhaven.
A city mason is busy pretending to look busy.(Gold Aura)

< 895h/895H 301v/303V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
(Q)An Ambassador from the Icecrag Castle walks the streets of the city.

< 895h/895H 300v/303V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
(Q)An Ambassador from Fort Boyard walks the streets here.

< 895h/895H 301v/303V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)

< 895h/895H 302v/303V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)

< 895h/895H 301v/303V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
(Q)An Ambassador from the Tribal Oasis walks the streets here.
A massive guard is patrolling the city of Winterhaven.
A wealthy merchant from another city stands here.(Gold Aura)

< 895h/895H 300v/303V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
(Q)An Ambassador from Quintaragon Castle wanders here.
A tiny brown cat sits here, playing with its tail.(Red Aura)
A white-clad monk is busy chanting in unison with his group.

< 895h/895H 301v/303V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
An ambassador from the Sky City of Ultarium who is rather far off to your north.
An Ambassador from the Lair of the Gibberling King who is rather far off to your north.
A tiny brown cat who is rather far off to your north.
A city mason who is in the distance to your north.
A black crow who is in the distance to your north.
An ambassador from the Tribal Oasis who is close by to your east.
A member of the city patrol who is close by to your east.
A wealthy merchant who is close by to your east.
An ambassador from Fort Boyard who is rather far off to your east.
An ambassador from the Icecrag Castle who is in the distance to your east.
A street sweeper who is not far off to your south.
A filthy beggar who is a brief walk away to your south.
A black crow who is rather far off to your south.
A small yellow cat who is rather far off to your south.
A local noble who is close by to your west.
A street performer who is close by to your west.
The High Priest of Winterhaven who is not far off to your west.
A city guard who is a brief walk away to your west.
Muredach who is a brief walk away to your west.

< 895h/895H 303v/303V Pos: standing >
A white-clad Monk starts to chant in a deep voice.

		Score information for Riq

Level: 54   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 895(895)  Moves: 303(303)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   +2.46   Deaths:   9
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Gas Acid All but High Circle Spells
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Listen Sneaking Sparkling GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   12 Spell Pulse:  0.73 
Leaderboard Points: 1019 

Active Spells:
--------------
lionrage (17 minutes)
elephantstrength (37 minutes)
rested bonus (105 minutes)
vitality (3 minutes)


< 895h/895H 303v/303V Pos: standing >
You stop using the dagger of ages [poor].

< 895h/895H 285v/285V Pos: standing >
You wield a green bladed dagger named 'Sepsis' [superior].

< 895h/895H 285v/285V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
An ambassador from the Sky City of Ultarium who is rather far off to your north.
An Ambassador from the Lair of the Gibberling King who is rather far off to your north.
A tiny brown cat who is rather far off to your north.
A city mason who is in the distance to your north.
A black crow who is in the distance to your north.
An ambassador from the Tribal Oasis who is close by to your east.
A member of the city patrol who is close by to your east.
A wealthy merchant who is close by to your east.
An ambassador from Fort Boyard who is rather far off to your east.
An ambassador from the Icecrag Castle who is in the distance to your east.
A street sweeper who is not far off to your south.
A small yellow cat who is a brief walk away to your south.
A filthy beggar who is a brief walk away to your south.
A black crow who is rather far off to your south.
A local noble who is close by to your west.
The High Priest of Winterhaven who is not far off to your west.
A city guard who is a brief walk away to your west.
Muredach who is a brief walk away to your west.

< 895h/895H 285v/285V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
One of the local nobles walks around the city.(Gold Aura)

< 895h/895H 284v/285V Pos: standing >
You quickly scan the area.
A small yellow cat who is close by to your north.
An Ambassador from Quintaragon Castle who is close by to your east.
A tiny brown cat who is close by to your east.
A white-clad Monk who is close by to your east.
An ambassador from the Tribal Oasis who is not far off to your east.
A member of the city patrol who is not far off to your east.
A wealthy merchant who is not far off to your east.
An ambassador from Fort Boyard who is in the distance to your east.
A street performer who is close by to your south.
A street sweeper who is close by to your south.
The High Priest of Winterhaven who is close by to your west.
A city guard who is not far off to your west.
Muredach who is not far off to your west.
A poor commoner who is close by above you.
A filthy beggar who is close by above you.
A LARGE fire elemental who is close by above you.
A LARGE earth elemental who is close by above you.
A LARGE earth elemental who is close by above you.
A traveling mystic who is close by above you.

< 895h/895H 284v/285V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.

< 895h/895H 283v/285V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
Svivel who is not far off to your north.
A local noble who is close by to your east.
An Ambassador from Quintaragon Castle who is not far off to your east.
A white-clad Monk who is not far off to your east.
An ambassador from the Tribal Oasis who is a brief walk away to your east.
A member of the city patrol who is a brief walk away to your east.
A city guard who is close by to your south.
A city guard who is close by to your west.
Muredach who is close by to your west.

< 895h/895H 283v/285V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Executioners Stage of the Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Executioners Stage of the Celestial Bazaar
</map>
The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
A member of the city militia stands here, looking bored.(Gold Aura)
Muredach the Executioner sits on a chair by the guilotine.(Red Aura)

< 895h/895H 282v/285V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
Sierra who is not far off to your north.
The High Priest of Winterhaven who is close by to your east.
A local noble who is not far off to your east.
An Ambassador from Quintaragon Castle who is a brief walk away to your east.
A tiny brown cat who is a brief walk away to your east.
A white-clad Monk who is a brief walk away to your east.
An ambassador from the Tribal Oasis who is rather far off to your east.
A member of the city patrol who is rather far off to your east.
A wealthy merchant who is rather far off to your east.
A city guard who is close by to your south.
A street sweeper who is close by to your south.
Maxolan who is not far off to your south.
A sexy bartender who is not far off to your south.
A big-breasted barmaid who is a brief walk away to your south.
A salty sailor who is a brief walk away to your south.

< 895h/895H 283v/285V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W#

< 895h/895H 284v/285V Pos: standing >
You quickly scan the area.
A poor commoner who is close by to your north.
A male commoner who is close by to your north.
Mendsen who is not far off to your north.
A city guard who is close by to your east.
Muredach who is close by to your east.
The High Priest of Winterhaven who is not far off to your east.
A local noble who is a brief walk away to your east.
An Ambassador from Quintaragon Castle who is rather far off to your east.
A tiny brown cat who is rather far off to your east.
A white-clad Monk who is rather far off to your east.
An ambassador from the Tribal Oasis who is in the distance to your east.
A member of the city patrol who is in the distance to your east.
A wealthy merchant who is in the distance to your east.
A city guard who is close by to your south.
A Halfling who is not far off to your south.
A black theezak who is not far off to your south.
A member of the city patrol who is not far off to your south.
A supply merchant who is not far off to your south.
Ohnagra who is not far off to your south.

< 895h/895H 284v/285V Pos: standing >

< 895h/895H 284v/285V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Executioners Stage of the Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Executioners Stage of the Celestial Bazaar
</map>
The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
A member of the city militia stands here, looking bored.(Gold Aura)
Muredach the Executioner sits on a chair by the guilotine.(Red Aura)

< 895h/895H 283v/285V Pos: standing >

< 895h/895H 283v/285V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
Sierra who is not far off to your north.
The High Priest of Winterhaven who is close by to your east.
A local noble who is not far off to your east.
An Ambassador from Quintaragon Castle who is a brief walk away to your east.
A tiny brown cat who is a brief walk away to your east.
A white-clad Monk who is a brief walk away to your east.
An ambassador from the Tribal Oasis who is rather far off to your east.
A member of the city patrol who is rather far off to your east.
A wealthy merchant who is rather far off to your east.
A city guard who is close by to your south.
A street sweeper who is close by to your south.
Maxolan who is not far off to your south.
A sexy bartender who is not far off to your south.
A big-breasted barmaid who is a brief walk away to your south.
A salty sailor who is a brief walk away to your south.

< 895h/895H 285v/285V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W#

< 895h/895H 284v/285V Pos: standing >
You quickly scan the area.
A poor commoner who is close by to your north.
A male commoner who is close by to your north.
Mendsen who is not far off to your north.
A city guard who is close by to your east.
Muredach who is close by to your east.
The High Priest of Winterhaven who is not far off to your east.
A local noble who is a brief walk away to your east.
An Ambassador from Quintaragon Castle who is rather far off to your east.
A tiny brown cat who is rather far off to your east.
A member of the city patrol who is in the distance to your east.
A wealthy merchant who is in the distance to your east.
A city guard who is close by to your south.
A Halfling who is not far off to your south.
A black theezak who is not far off to your south.
A member of the city patrol who is not far off to your south.
A supply merchant who is not far off to your south.
Ohnagra who is not far off to your south.

< 895h/895H 284v/285V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W
A member of the city militia stands here, keeping the peace.(Gold Aura)

< 895h/895H 283v/285V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Official Winterhaven Supply Shop
</map>

<map>
Zone: The City of Winterhaven.
Room: The Official Winterhaven Supply Shop
</map>
The Official Winterhaven Supply Shop
Obvious exits: -N
A large supply rack sits against the wall. (magic)
A Halfling (small), floating sits atop a black theezak. (Non-Fraggable)(Gold Aura)
A massive guard is patrolling the city of Winterhaven.
A merchant stands here, selling Ohnagras's assorted supplies.(Gold Aura)
(Q)Ohnagra the Explorer is ready to guide you on your journey.(Gold Aura)

< 895h/895H 282v/285V Pos: standing >
A Halfling sells a small piece of tin ore.
You snap into visibility.
[Damage: 79 ] A Halfling makes a strange sound as you place a gladius called 'Backstabber' in his back.
A Halfling quickly slides off a black theezak's back.

< 895h/895H 283v/285V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP:  few wounds >
 A Halfling sells a small piece of tin ore.

< 895h/895H 284v/285V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  8 ] A Halfling deflects your blow and strikes back at YOU!
A Halfling suddenly appears a bit confused!
You watch in glee as a Halfling looks dazzled.
You score a CRITICAL HIT!!!!!
[Damage: 22 ] -=[You attack a Halfling.]=- [2 Hits]
A Halfling sells a small piece of adamantium ore.

< 895h/895H 284v/285V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP:  few wounds >
 You snap into visibility.
-=[A Halfling attacks you.]=- [0 Hits]
You have no idea how to even begin.

< 895h/895H 284v/285V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP:  few wounds >
 
< 895h/895H 284v/285V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP:  few wounds >
 A Halfling sells a small piece of adamantium ore.
You think you noticed an opening in your victim defenses...

< 895h/895H 284v/285V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP:  few wounds >
 You snap into visibility.
You do a fancy maneuver, tripping a Halfling.

< 895h/895H 284v/285V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 A member of the city patrol watches the area, making sure the battle does not get out of hand.

< 895h/895H 284v/285V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] [Damage: 20 ] You score a CRITICAL HIT!!!!!
[Damage: 34 ] [Damage: 16 ] [Damage: 16 ] [Damage: 13 ] [Damage: 13 ] -=[You attack a Halfling.]=- [7 Hits]

< 895h/895H 284v/285V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 A city guard enters from the north.

< 895h/895H 284v/285V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 You snap into visibility.
-=[A Halfling attacks you.]=- [0 Hits]

< 895h/895H 284v/285V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 You snap into visibility.
[Damage: 62 ] You find weakness in a Halfling's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Halfling right in the face, causing them to temporarily black out.
A Halfling seems to be blinded!

< 895h/895H 284v/285V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sit EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] A Halfling is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] A Halfling's string of lily pads was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.