The death of [24 Cleric] Kobbo (Goblin)

in a Well Traveled Path

from the perspective of [24 Cleric] Kobbo (Goblin)

<worn on head>       an unholy priest cap
<worn around neck>   some unholy beads
<worn around neck>   some unholy beads
<worn on body>       some spiked ringmail
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<held as shield>     a buckler
<worn on hands>      a pair of brown leather gloves

( 5th circle)  2 - heal
               1 - vitality
               1 - soulshield
( 4th circle)  1 - protection from good
               1 - protection from lightning
               1 - protection from gas
               1 - protection from acid
               1 - invigorate
( 3rd circle)  2 - cause critical
( 2nd circle)  5 - blindness
               1 - protection from fire
               1 - protection from cold
( 1st circle)  1 - armor
               1 - bless
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
   10 seconds:  ( 3rd) cause critical
   20 seconds:  ( 3rd) cause critical
   30 seconds:  ( 3rd) cause critical
   40 seconds:  ( 3rd) cause critical

You can pray 3 1st, 1 3rd and 1 4th circle spell(s).
You continue your praying.

< 277h/306H 106v/106V Pos: sitting >
You start meditating...

< 278h/306H 106v/106V Pos: sitting >
That is too powerful an enchantment for you to master.. yet, anyway.

< 279h/306H 106v/106V Pos: sitting >
A traveling adventurer leaves south.

< 279h/306H 106v/106V Pos: sitting >
You have finished praying for cause critical.

< 279h/306H 106v/106V Pos: sitting >
A village commoner enters from the south.

< 279h/306H 106v/106V Pos: sitting >
You are praying for invigorate, which will take about 11 seconds.

< 279h/306H 106v/106V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - heal
               1 - vitality
               1 - soulshield
( 4th circle)  1 - protection from good
               1 - protection from lightning
               1 - protection from gas
               1 - protection from acid
               1 - invigorate
( 3rd circle)  3 - cause critical
( 2nd circle)  5 - blindness
               1 - protection from fire
               1 - protection from cold
( 1st circle)  1 - armor
               1 - bless
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
    5 seconds:  ( 3rd) cause critical
   15 seconds:  ( 3rd) cause critical
   25 seconds:  ( 3rd) cause critical
   37 seconds:  ( 4th) invigorate

You can pray 3 1st and 1 3rd circle spell(s).

< 280h/306H 106v/106V Pos: sitting >
You have finished praying for cause critical.

< 280h/306H 106v/106V Pos: sitting >

1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
destroy undead             
heal                       
soulshield                 
vitality                   

6th CIRCLE:
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
negative energy barrier    

7th CIRCLE:
full heal                  
lesser resurrect           
water breathing            

8th CIRCLE:
dispel magic               
mass heal                  

9th CIRCLE:
divine fury                
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
full harm                  
taint                      

11th CIRCLE:
group recall               
mass preserve              
true seeing                

12th CIRCLE:
miracle                    


< 281h/306H 106v/106V Pos: sitting >
You have finished praying for cause critical.

< 282h/306H 106v/106V Pos: sitting >
You are praying for cause critical, which will take about 10 seconds.

< 282h/306H 106v/106V Pos: sitting >

< 283h/306H 106v/106V Pos: sitting >
You are already meditating.

< 283h/306H 106v/106V Pos: sitting >
You have finished praying for cause critical.

< 283h/306H 106v/106V Pos: sitting >
A small villager leaves south.

< 283h/306H 106v/106V Pos: sitting >
You have finished praying for invigorate.

< 284h/306H 106v/106V Pos: sitting >

< 285h/306H 106v/106V Pos: sitting >
You are already meditating.

< 285h/306H 106v/106V Pos: sitting >
A pudgy commoner enters from the south.
You have finished praying for cause critical.
Your prayers are complete.

< 286h/306H 106v/106V Pos: sitting >
You clamber to your feet.

< 286h/306H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
The corpse of a wandering merchant is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large stone warhammer has been dropped here.
A pudgy commoner wanders here looking for something to eat.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.

< 286h/306H 106v/106V Pos: standing >
You start chanting...
[Damage:  1 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
You are knocked to the ground by a traveling merchant's mighty bash!

< 288h/306H 106v/106V Pos: sitting >
< T: Kobbo TP: sit TC:few scratches E: merchant sta EP: few scratches >
 -=[A traveling merchant's fine punch strikes you.]=-
[Damage:  4 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
-=[A traveling merchant's fine punch strikes you.]=-
[Damage:  4 ] -=[A traveling merchant suffers from contact with the aura about you.]=-

< 263h/306H 106v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP: few scratches >
 You can't do this sitting!
You abort your prayer before it's done!

< 263h/306H 106v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP: few scratches >
 A traveling merchant dodges your futile attack.

< 263h/306H 106v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP: few scratches >
 A traveling adventurer enters from the south.

< 263h/306H 106v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP: few scratches >
 You block a traveling merchant's lunge at you.

< 263h/306H 106v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP: few scratches >
 The spiritual aura about your body fades.

< 263h/306H 106v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP: few scratches >
 You miss a traveling merchant.

< 263h/306H 106v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP: few scratches >
 You clamber to your feet.

< 263h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 263h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: few scratches >
 You attempt to flee...
Rushdie Inn
Obvious exits: -S# -D
A tiny infant has been abandoned here, left to die.
You flee upward!

< 263h/306H 75v/106V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 263h/306H 77v/106V Pos: standing >
Autosaving...

< 263h/306H 78v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
The corpse of a wandering merchant is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large stone warhammer has been dropped here.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.

< 263h/306H 77v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A pudgy commoner wanders here looking for something to eat.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.

< 263h/306H 75v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 263h/306H 76v/106V Pos: standing >
You start chanting...

< 263h/306H 76v/106V Pos: standing >
A traveling merchant enters from the north.

< 263h/306H 77v/106V Pos: standing >
You dodge a bash from a traveling merchant, who loses her balance and falls.

< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP: few scratches >
 You complete your spell...
An aura of malevolency forms around you!
You miss a traveling merchant.

< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP: few scratches >
 You start chanting...

< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP: few scratches >
 Casting: cause critical *

< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP: few scratches >
 A traveling merchant misses you.

< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP: few scratches >
 Casting: cause critical 

< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP: few scratches >
 You complete your spell...
[Damage: 25 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-

< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP:  small wounds >
 You start chanting...

< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP:  small wounds >
 You complete your spell...
[Damage: 24 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-

< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP:  few wounds >
 You start chanting...

< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP:  few wounds >
 You block a traveling merchant's lunge at you.
A traveling merchant rises to her feet.
-=[You suddenly see a traveling merchant's foot in your chest.]=-
[Damage:  2 ] -=[A traveling merchant suffers from contact with the aura about you.]=-

< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage: 23 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-

< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage: 23 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-

< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You miss a traveling merchant.

< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You dodge a traveling merchant's vicious attack.

< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Casting: cause critical 

< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage: 24 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-

< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You miss a traveling merchant.

< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 -=[A traveling merchant's fine punch strikes you.]=-
[Damage:  4 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
You dodge a traveling merchant's vicious attack.
-=[You suddenly see a traveling merchant's foot in your chest.]=-
[Damage:  3 ] -=[A traveling merchant suffers from contact with the aura about you.]=-

< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 29 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-

< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 A pudgy commoner leaves north.

< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage: 22 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-

< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You dodge a traveling merchant's vicious attack.
A traveling merchant misses you.

< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 A traveling adventurer enters from the north.

< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 
		Character attributes for Kobbo

Level: 24   Race: Goblin   Class: Cleric 
Age: 13 yrs / 8 mths  Height: 42 inches Weight: 59 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  93 ( 93)    Pow:  77 ( 91)
Dex: 122 ( 90)    Int:  96 ( 87)   
Agi: 113 ( 98)    Wis: 105 (100)
Con:  99 ( 99)    Cha:  75 ( 83)   Luk:  98 ( 89)
Equipped Items:   9     Carried weight:   99

Armor Points: -111  Reduces melee damage taken by 11.1% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 5% 
Hitroll: average	Damroll: fairly good
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[average]

Load carried: Light

< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You miss a traveling merchant.

< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You don't have that spell memorized.

< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You attempt to flee...
a Well Traveled Path
Obvious exits: -E -W
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
You flee eastward!

< 238h/306H 51v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.

< 238h/306H 50v/106V Pos: standing >

< 238h/306H 51v/106V Pos: standing >
A traveling merchant suddenly attacks YOU!
-=[A traveling merchant's fine punch strikes you.]=-
[Damage:  4 ] -=[A traveling merchant suffers from contact with the aura about you.]=-

< 226h/306H 51v/106V Pos: standing >
< T: Kobbo TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 A small villager leaves east.
You start chanting...

< 226h/306H 51v/106V Pos: standing >
< T: Kobbo TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 Casting: heal 

< 226h/306H 51v/106V Pos: standing >
< T: Kobbo TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
A warm feeling fills your body!

< 303h/306H 51v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You miss a traveling merchant.

< 303h/306H 51v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You dodge a traveling merchant's vicious attack.
-=[A traveling merchant's decent punch strikes you.]=-
[Damage:  3 ] -=[A traveling merchant suffers from contact with the aura about you.]=-

< 292h/306H 51v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You attempt to flee...
a Well Traveled Path
Obvious exits: -E -W
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
You flee eastward!

< 292h/306H 28v/106V Pos: standing >
You sit down and relax.

< 292h/306H 29v/106V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - heal
               1 - vitality
( 4th circle)  1 - protection from good
               1 - protection from lightning
               1 - protection from gas
               1 - protection from acid
               2 - invigorate
( 2nd circle)  5 - blindness
               1 - protection from fire
               1 - protection from cold
( 1st circle)  1 - armor
               1 - bless
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
   13 seconds:  ( 5th) soulshield
   23 seconds:  ( 3rd) cause critical
   33 seconds:  ( 3rd) cause critical
   43 seconds:  ( 3rd) cause critical
   53 seconds:  ( 3rd) cause critical
   63 seconds:  ( 3rd) cause critical
   73 seconds:  ( 3rd) cause critical
   83 seconds:  ( 3rd) cause critical
   96 seconds:  ( 5th) heal

You can pray 3 1st circle spell(s).
You continue your praying.

< 292h/306H 29v/106V Pos: sitting >
You start meditating...

< 292h/306H 30v/106V Pos: sitting >
A young villager enters from the east.

< 292h/306H 33v/106V Pos: sitting >
A wandering adventurer enters from the east.

< 293h/306H 41v/106V Pos: sitting >
You have finished praying for soulshield.

< 293h/306H 49v/106V Pos: sitting >
A young villager leaves west.

< 293h/306H 50v/106V Pos: sitting >
A wandering merchant leaves west.

< 294h/306H 55v/106V Pos: sitting >
You have finished praying for cause critical.

< 295h/306H 65v/106V Pos: sitting >
You have finished praying for cause critical.

< 296h/306H 80v/106V Pos: sitting >
You have finished praying for cause critical.

< 297h/306H 95v/106V Pos: sitting >
You have finished praying for cause critical.

< 299h/306H 106v/106V Pos: sitting >
You have finished praying for cause critical.

< 300h/306H 106v/106V Pos: sitting >
You have finished praying for cause critical.

< 301h/306H 106v/106V Pos: sitting >
You have finished praying for cause critical.

< 303h/306H 106v/106V Pos: sitting >
A traveling merchant leaves west.

< 303h/306H 106v/106V Pos: sitting >
A wandering adventurer leaves east.

< 303h/306H 106v/106V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.

< 304h/306H 106v/106V Pos: sitting >
You clamber to your feet.

< 304h/306H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.

< 305h/306H 106v/106V Pos: standing >
A wandering merchant leaves east.

< 305h/306H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.

< 305h/306H 104v/106V Pos: standing >
[Damage:  1 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
You are knocked to the ground by a traveling merchant's mighty bash!

< 303h/306H 104v/106V Pos: sitting >
< T: Kobbo TP: sit TC:few scratches E: merchant sta EP: pretty hurt >
 A traveling merchant dodges your futile attack.

< 303h/306H 104v/106V Pos: sitting >
< T: Kobbo TP: sit TC:few scratches E: merchant sta EP: pretty hurt >
 A traveling merchant misses you.

< 303h/306H 104v/106V Pos: sitting >
< T: Kobbo TP: sit TC:few scratches E: merchant sta EP: pretty hurt >
 A wandering adventurer enters from the east.

< 303h/306H 104v/106V Pos: sitting >
< T: Kobbo TP: sit TC:few scratches E: merchant sta EP: pretty hurt >
 A traveling merchant dodges your futile attack.

< 303h/306H 104v/106V Pos: sitting >
< T: Kobbo TP: sit TC:few scratches E: merchant sta EP: pretty hurt >
 You clamber to your feet.

< 303h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You block a traveling merchant's lunge at you.
-=[You suddenly see a traveling merchant's foot in your chest.]=-
[Damage:  3 ] -=[A traveling merchant suffers from contact with the aura about you.]=-

< 294h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You start chanting...

< 294h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage: 22 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-

< 294h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP:  awful >
 You miss a traveling merchant.

< 294h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP:  awful >
 You start chanting...

< 294h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP:  awful >
 A young villager leaves north.

< 294h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP:  awful >
 A traveling merchant misses you.
A traveling merchant misses you.

< 294h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP:  awful >
 You feel your skill in clerical spell knowledge improving.

< 294h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP:  awful >
 Casting: cause critical 

< 294h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP:  awful >
 You complete your spell...
[Damage: 24 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-
A traveling merchant is mortally wounded, and will die soon, if not aided.

< 294h/306H 104v/106V Pos: standing >
<[Damage:  4 ] -=[Your fine crush hits a traveling merchant.]=-
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A traveling merchant's death cry reverberates in your head as she falls to the ground.

< 294h/306H 104v/106V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 18 gold coins. 

< 294h/306H 104v/106V Pos: standing >
It appears to be the corpse of a traveling merchant.
Nothing.

< 294h/306H 104v/106V Pos: standing >
You sit down and relax.

< 294h/306H 106v/106V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - heal
               1 - vitality
               1 - soulshield
( 4th circle)  1 - protection from good
               1 - protection from lightning
               1 - protection from gas
               1 - protection from acid
               2 - invigorate
( 3rd circle)  5 - cause critical
( 2nd circle)  5 - blindness
               1 - protection from fire
               1 - protection from cold
( 1st circle)  1 - armor
               1 - bless
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
   10 seconds:  ( 3rd) cause critical
   20 seconds:  ( 3rd) cause critical

You can pray 3 1st circle spell(s).
You continue your praying.

< 294h/306H 106v/106V Pos: sitting >
You start meditating...

< 294h/306H 106v/106V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 295h/306H 106v/106V Pos: sitting >
You have finished praying for cause critical.

< 295h/306H 106v/106V Pos: sitting >
You have finished praying for cause critical.
Your prayers are complete.

< 297h/306H 106v/106V Pos: sitting >
You clamber to your feet.

< 297h/306H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 297h/306H 106v/106V Pos: standing >
You start chanting...
A traveling merchant suddenly attacks YOU!
A traveling merchant misses you.

< 297h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: excellent >
 Casting: cause critical *
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
-=[A Grey Elf's decent punch grazes you.]=-
[Damage:  1 ] -=[A Grey Elf suffers from contact with the aura about you.]=-

< 296h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: excellent >
 Casting: cause critical 

< 296h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: excellent >
 You complete your spell...
[Damage: 23 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-

< 296h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: few scratches >
 You start chanting...

< 296h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: few scratches >
 You dodge a traveling merchant's vicious attack.
-=[You suddenly see a traveling merchant's foot in your chest.]=-
[Damage:  2 ] -=[A traveling merchant suffers from contact with the aura about you.]=-

< 288h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You complete your spell...
[Damage: 23 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-

< 288h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.

< 288h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 A Grey Elf starts casting an offensive spell.
You attempt to flee...
a Well Traveled Path
Obvious exits: -S -U
The corpse of a wandering merchant is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large stone warhammer has been dropped here.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
You flee northward!

< 288h/306H 74v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
A Grey Elf (medium) Brown (_/Eye of Odin\_) stands here.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 288h/306H 73v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 288h/306H 73v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.

< 288h/306H 71v/106V Pos: standing >
A traveling merchant enters from the west.
a Well Traveled Path
Obvious exits: -N -W
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.

< 288h/306H 69v/106V Pos: standing >
A traveling merchant enters from the west.
That's impossible, I'm afraid.

< 288h/306H 70v/106V Pos: standing >
[Damage:  1 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
You are knocked to the ground by a traveling merchant's mighty bash!

< 286h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC:few scratches E: merchant sta EP:  small wounds >
 You miss a traveling merchant.

< 286h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC:few scratches E: merchant sta EP:  small wounds >
 -=[A traveling merchant's fine punch strikes you.]=-
[Damage:  5 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
-=[A traveling merchant's impressive punch strikes you hard.]=-
[Damage:  9 ] -=[A traveling merchant suffers from contact with the aura about you.]=-

< 243h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP:  few wounds >
 A traveling merchant dodges your futile attack.

< 243h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP:  few wounds >
 A Grey Elf starts casting an offensive spell.

< 243h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP:  few wounds >
 A village commoner leaves north.

< 243h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP:  few wounds >
 You block a traveling merchant's lunge at you.
-=[A traveling merchant's fine punch strikes you.]=-
[Damage:  5 ] -=[A traveling merchant suffers from contact with the aura about you.]=-

< 229h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC: few wounds E: merchant sta EP:  few wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
-=[A Grey Elf's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 144h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC: nasty wounds E: merchant sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 144h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC: nasty wounds E: merchant sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 144h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC: nasty wounds E: merchant sta EP:  few wounds >
 You clamber to your feet.

< 144h/306H 70v/106V Pos: standing >
< T: Kobbo TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 A Grey Elf starts casting an offensive spell.

< 144h/306H 70v/106V Pos: standing >
< T: Kobbo TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 144h/306H 70v/106V Pos: standing >
< T: Kobbo TP: sta TC: nasty wounds E: merchant sta EP:  few wounds >
 Casting: heal *
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
-=[A Grey Elf's mighty magic fist slams into you!]=-
Your large stone warhammer was completely destroyed by the massive blow!