<worn on head> an unholy priest cap
<worn around neck> some unholy beads
<worn around neck> some unholy beads
<worn on body> some spiked ringmail
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<held as shield> a buckler
<worn on hands> a pair of brown leather gloves
( 5th circle) 2 - heal
1 - vitality
1 - soulshield
( 4th circle) 1 - protection from good
1 - protection from lightning
1 - protection from gas
1 - protection from acid
1 - invigorate
( 3rd circle) 2 - cause critical
( 2nd circle) 5 - blindness
1 - protection from fire
1 - protection from cold
( 1st circle) 1 - armor
1 - bless
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
10 seconds: ( 3rd) cause critical
20 seconds: ( 3rd) cause critical
30 seconds: ( 3rd) cause critical
40 seconds: ( 3rd) cause critical
You can pray 3 1st, 1 3rd and 1 4th circle spell(s).
You continue your praying.
< 277h/306H 106v/106V Pos: sitting >
You start meditating...
< 278h/306H 106v/106V Pos: sitting >
That is too powerful an enchantment for you to master.. yet, anyway.
< 279h/306H 106v/106V Pos: sitting >
A traveling adventurer leaves south.
< 279h/306H 106v/106V Pos: sitting >
You have finished praying for cause critical.
< 279h/306H 106v/106V Pos: sitting >
A village commoner enters from the south.
< 279h/306H 106v/106V Pos: sitting >
You are praying for invigorate, which will take about 11 seconds.
< 279h/306H 106v/106V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - heal
1 - vitality
1 - soulshield
( 4th circle) 1 - protection from good
1 - protection from lightning
1 - protection from gas
1 - protection from acid
1 - invigorate
( 3rd circle) 3 - cause critical
( 2nd circle) 5 - blindness
1 - protection from fire
1 - protection from cold
( 1st circle) 1 - armor
1 - bless
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
5 seconds: ( 3rd) cause critical
15 seconds: ( 3rd) cause critical
25 seconds: ( 3rd) cause critical
37 seconds: ( 4th) invigorate
You can pray 3 1st and 1 3rd circle spell(s).
< 280h/306H 106v/106V Pos: sitting >
You have finished praying for cause critical.
< 280h/306H 106v/106V Pos: sitting >
1st CIRCLE:
armor
bless
cause light
cure light
detect evil
detect good
detect magic
turn undead
2nd CIRCLE:
blindness
cause serious
cure serious
preserve
protection from cold
protection from fire
slow poison
word of command
3rd CIRCLE:
cause critical
cure blind
cure critic
dispel evil
dispel good
earthquake
remove poison
sense life
4th CIRCLE:
cure disease
invigorate
protection from acid
protection from evil
protection from gas
protection from good
protection from lightning
remove curse
self comprehension
summon
5th CIRCLE:
destroy undead
heal
soulshield
vitality
6th CIRCLE:
continual light
curse
darkness
fear
flame strike
harm
negative energy barrier
7th CIRCLE:
full heal
lesser resurrect
water breathing
8th CIRCLE:
dispel magic
mass heal
9th CIRCLE:
divine fury
holy word
plane shift
resurrect
silence
unholy word
word of recall
10th CIRCLE:
accelerated healing
full harm
taint
11th CIRCLE:
group recall
mass preserve
true seeing
12th CIRCLE:
miracle
< 281h/306H 106v/106V Pos: sitting >
You have finished praying for cause critical.
< 282h/306H 106v/106V Pos: sitting >
You are praying for cause critical, which will take about 10 seconds.
< 282h/306H 106v/106V Pos: sitting >
< 283h/306H 106v/106V Pos: sitting >
You are already meditating.
< 283h/306H 106v/106V Pos: sitting >
You have finished praying for cause critical.
< 283h/306H 106v/106V Pos: sitting >
A small villager leaves south.
< 283h/306H 106v/106V Pos: sitting >
You have finished praying for invigorate.
< 284h/306H 106v/106V Pos: sitting >
< 285h/306H 106v/106V Pos: sitting >
You are already meditating.
< 285h/306H 106v/106V Pos: sitting >
A pudgy commoner enters from the south.
You have finished praying for cause critical.
Your prayers are complete.
< 286h/306H 106v/106V Pos: sitting >
You clamber to your feet.
< 286h/306H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
The corpse of a wandering merchant is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large stone warhammer has been dropped here.
A pudgy commoner wanders here looking for something to eat.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
< 286h/306H 106v/106V Pos: standing >
You start chanting...
[Damage: 1 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
You are knocked to the ground by a traveling merchant's mighty bash!
< 288h/306H 106v/106V Pos: sitting >
< T: Kobbo TP: sit TC:few scratches E: merchant sta EP: few scratches >
-=[A traveling merchant's fine punch strikes you.]=-
[Damage: 4 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
-=[A traveling merchant's fine punch strikes you.]=-
[Damage: 4 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
< 263h/306H 106v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP: few scratches >
You can't do this sitting!
You abort your prayer before it's done!
< 263h/306H 106v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP: few scratches >
A traveling merchant dodges your futile attack.
< 263h/306H 106v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP: few scratches >
A traveling adventurer enters from the south.
< 263h/306H 106v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP: few scratches >
You block a traveling merchant's lunge at you.
< 263h/306H 106v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP: few scratches >
The spiritual aura about your body fades.
< 263h/306H 106v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP: few scratches >
You miss a traveling merchant.
< 263h/306H 106v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP: few scratches >
You clamber to your feet.
< 263h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 263h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: few scratches >
You attempt to flee...
Rushdie Inn
Obvious exits: -S# -D
A tiny infant has been abandoned here, left to die.
You flee upward!
< 263h/306H 75v/106V Pos: standing >
You start chanting...
The magic gathers, then fades away.
< 263h/306H 77v/106V Pos: standing >
Autosaving...
< 263h/306H 78v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
The corpse of a wandering merchant is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large stone warhammer has been dropped here.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
< 263h/306H 77v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A pudgy commoner wanders here looking for something to eat.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
< 263h/306H 75v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 263h/306H 76v/106V Pos: standing >
You start chanting...
< 263h/306H 76v/106V Pos: standing >
A traveling merchant enters from the north.
< 263h/306H 77v/106V Pos: standing >
You dodge a bash from a traveling merchant, who loses her balance and falls.
< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP: few scratches >
You complete your spell...
An aura of malevolency forms around you!
You miss a traveling merchant.
< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP: few scratches >
You start chanting...
< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP: few scratches >
Casting: cause critical *
< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP: few scratches >
A traveling merchant misses you.
< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP: few scratches >
Casting: cause critical
< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP: few scratches >
You complete your spell...
[Damage: 25 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-
< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP: small wounds >
You start chanting...
< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP: small wounds >
You complete your spell...
[Damage: 24 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-
< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP: few wounds >
You start chanting...
< 264h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant kne EP: few wounds >
You block a traveling merchant's lunge at you.
A traveling merchant rises to her feet.
-=[You suddenly see a traveling merchant's foot in your chest.]=-
[Damage: 2 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: few wounds >
You complete your spell...
[Damage: 23 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-
< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: few wounds >
You start chanting...
< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: few wounds >
You complete your spell...
[Damage: 23 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-
< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: few wounds >
You miss a traveling merchant.
< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: few wounds >
You dodge a traveling merchant's vicious attack.
< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: few wounds >
You start chanting...
< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: few wounds >
Casting: cause critical
< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: few wounds >
You complete your spell...
[Damage: 24 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-
< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
You miss a traveling merchant.
< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
You start chanting...
< 258h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
-=[A traveling merchant's fine punch strikes you.]=-
[Damage: 4 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
You dodge a traveling merchant's vicious attack.
-=[You suddenly see a traveling merchant's foot in your chest.]=-
[Damage: 3 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
You complete your spell...
[Damage: 29 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-
< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
You start chanting...
< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
A pudgy commoner leaves north.
< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
You complete your spell...
[Damage: 22 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-
< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
You dodge a traveling merchant's vicious attack.
A traveling merchant misses you.
< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
A traveling adventurer enters from the north.
< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
Character attributes for Kobbo
Level: 24 Race: Goblin Class: Cleric
Age: 13 yrs / 8 mths Height: 42 inches Weight: 59 lbs Size: small
Actual (Base) Actual (Base)
Str: 93 ( 93) Pow: 77 ( 91)
Dex: 122 ( 90) Int: 96 ( 87)
Agi: 113 ( 98) Wis: 105 (100)
Con: 99 ( 99) Cha: 75 ( 83) Luk: 98 ( 89)
Equipped Items: 9 Carried weight: 99
Armor Points: -111 Reduces melee damage taken by 11.1%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 5%
Hitroll: average Damroll: fairly good
Alignment: extremely evil
Saving Throws: PAR[slightly below average] FEA[slightly below average]
BRE[average] SPE[average]
Load carried: Light
< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
You miss a traveling merchant.
< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
You don't have that spell memorized.
< 238h/306H 77v/106V Pos: standing >
< T: Kobbo TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
You attempt to flee...
a Well Traveled Path
Obvious exits: -E -W
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
You flee eastward!
< 238h/306H 51v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
< 238h/306H 50v/106V Pos: standing >
< 238h/306H 51v/106V Pos: standing >
A traveling merchant suddenly attacks YOU!
-=[A traveling merchant's fine punch strikes you.]=-
[Damage: 4 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
< 226h/306H 51v/106V Pos: standing >
< T: Kobbo TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
A small villager leaves east.
You start chanting...
< 226h/306H 51v/106V Pos: standing >
< T: Kobbo TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
Casting: heal
< 226h/306H 51v/106V Pos: standing >
< T: Kobbo TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
You complete your spell...
A warm feeling fills your body!
< 303h/306H 51v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
You miss a traveling merchant.
< 303h/306H 51v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
You dodge a traveling merchant's vicious attack.
-=[A traveling merchant's decent punch strikes you.]=-
[Damage: 3 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
< 292h/306H 51v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
You attempt to flee...
a Well Traveled Path
Obvious exits: -E -W
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
You flee eastward!
< 292h/306H 28v/106V Pos: standing >
You sit down and relax.
< 292h/306H 29v/106V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - heal
1 - vitality
( 4th circle) 1 - protection from good
1 - protection from lightning
1 - protection from gas
1 - protection from acid
2 - invigorate
( 2nd circle) 5 - blindness
1 - protection from fire
1 - protection from cold
( 1st circle) 1 - armor
1 - bless
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
13 seconds: ( 5th) soulshield
23 seconds: ( 3rd) cause critical
33 seconds: ( 3rd) cause critical
43 seconds: ( 3rd) cause critical
53 seconds: ( 3rd) cause critical
63 seconds: ( 3rd) cause critical
73 seconds: ( 3rd) cause critical
83 seconds: ( 3rd) cause critical
96 seconds: ( 5th) heal
You can pray 3 1st circle spell(s).
You continue your praying.
< 292h/306H 29v/106V Pos: sitting >
You start meditating...
< 292h/306H 30v/106V Pos: sitting >
A young villager enters from the east.
< 292h/306H 33v/106V Pos: sitting >
A wandering adventurer enters from the east.
< 293h/306H 41v/106V Pos: sitting >
You have finished praying for soulshield.
< 293h/306H 49v/106V Pos: sitting >
A young villager leaves west.
< 293h/306H 50v/106V Pos: sitting >
A wandering merchant leaves west.
< 294h/306H 55v/106V Pos: sitting >
You have finished praying for cause critical.
< 295h/306H 65v/106V Pos: sitting >
You have finished praying for cause critical.
< 296h/306H 80v/106V Pos: sitting >
You have finished praying for cause critical.
< 297h/306H 95v/106V Pos: sitting >
You have finished praying for cause critical.
< 299h/306H 106v/106V Pos: sitting >
You have finished praying for cause critical.
< 300h/306H 106v/106V Pos: sitting >
You have finished praying for cause critical.
< 301h/306H 106v/106V Pos: sitting >
You have finished praying for cause critical.
< 303h/306H 106v/106V Pos: sitting >
A traveling merchant leaves west.
< 303h/306H 106v/106V Pos: sitting >
A wandering adventurer leaves east.
< 303h/306H 106v/106V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.
< 304h/306H 106v/106V Pos: sitting >
You clamber to your feet.
< 304h/306H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
< 305h/306H 106v/106V Pos: standing >
A wandering merchant leaves east.
< 305h/306H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
< 305h/306H 104v/106V Pos: standing >
[Damage: 1 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
You are knocked to the ground by a traveling merchant's mighty bash!
< 303h/306H 104v/106V Pos: sitting >
< T: Kobbo TP: sit TC:few scratches E: merchant sta EP: pretty hurt >
A traveling merchant dodges your futile attack.
< 303h/306H 104v/106V Pos: sitting >
< T: Kobbo TP: sit TC:few scratches E: merchant sta EP: pretty hurt >
A traveling merchant misses you.
< 303h/306H 104v/106V Pos: sitting >
< T: Kobbo TP: sit TC:few scratches E: merchant sta EP: pretty hurt >
A wandering adventurer enters from the east.
< 303h/306H 104v/106V Pos: sitting >
< T: Kobbo TP: sit TC:few scratches E: merchant sta EP: pretty hurt >
A traveling merchant dodges your futile attack.
< 303h/306H 104v/106V Pos: sitting >
< T: Kobbo TP: sit TC:few scratches E: merchant sta EP: pretty hurt >
You clamber to your feet.
< 303h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
You block a traveling merchant's lunge at you.
-=[You suddenly see a traveling merchant's foot in your chest.]=-
[Damage: 3 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
< 294h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
You start chanting...
< 294h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
You complete your spell...
[Damage: 22 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-
< 294h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: awful >
You miss a traveling merchant.
< 294h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: awful >
You start chanting...
< 294h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: awful >
A young villager leaves north.
< 294h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: awful >
A traveling merchant misses you.
A traveling merchant misses you.
< 294h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: awful >
You feel your skill in clerical spell knowledge improving.
< 294h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: awful >
Casting: cause critical
< 294h/306H 104v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: awful >
You complete your spell...
[Damage: 24 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-
A traveling merchant is mortally wounded, and will die soon, if not aided.
< 294h/306H 104v/106V Pos: standing >
<[Damage: 4 ] -=[Your fine crush hits a traveling merchant.]=-
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A traveling merchant's death cry reverberates in your head as she falls to the ground.
< 294h/306H 104v/106V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 18 gold coins.
< 294h/306H 104v/106V Pos: standing >
It appears to be the corpse of a traveling merchant.
Nothing.
< 294h/306H 104v/106V Pos: standing >
You sit down and relax.
< 294h/306H 106v/106V Pos: sitting >
You have memorized the following spells:
( 5th circle) 2 - heal
1 - vitality
1 - soulshield
( 4th circle) 1 - protection from good
1 - protection from lightning
1 - protection from gas
1 - protection from acid
2 - invigorate
( 3rd circle) 5 - cause critical
( 2nd circle) 5 - blindness
1 - protection from fire
1 - protection from cold
( 1st circle) 1 - armor
1 - bless
1 - detect magic
2 - turn undead
And you are currently praying for the following spells:
10 seconds: ( 3rd) cause critical
20 seconds: ( 3rd) cause critical
You can pray 3 1st circle spell(s).
You continue your praying.
< 294h/306H 106v/106V Pos: sitting >
You start meditating...
< 294h/306H 106v/106V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.
< 295h/306H 106v/106V Pos: sitting >
You have finished praying for cause critical.
< 295h/306H 106v/106V Pos: sitting >
You have finished praying for cause critical.
Your prayers are complete.
< 297h/306H 106v/106V Pos: sitting >
You clamber to your feet.
< 297h/306H 106v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
< 297h/306H 106v/106V Pos: standing >
You start chanting...
A traveling merchant suddenly attacks YOU!
A traveling merchant misses you.
< 297h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: excellent >
Casting: cause critical *
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
-=[A Grey Elf's decent punch grazes you.]=-
[Damage: 1 ] -=[A Grey Elf suffers from contact with the aura about you.]=-
< 296h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: excellent >
Casting: cause critical
< 296h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: excellent >
You complete your spell...
[Damage: 23 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-
< 296h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: few scratches >
You start chanting...
< 296h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: few scratches >
You dodge a traveling merchant's vicious attack.
-=[You suddenly see a traveling merchant's foot in your chest.]=-
[Damage: 2 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
< 288h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: small wounds >
You complete your spell...
[Damage: 23 ] -=[Your touch sends wracking pains through a traveling merchant's body.]=-
< 288h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: small wounds >
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.
< 288h/306H 106v/106V Pos: standing >
< T: Kobbo TP: sta TC:few scratches E: merchant sta EP: small wounds >
A Grey Elf starts casting an offensive spell.
You attempt to flee...
a Well Traveled Path
Obvious exits: -S -U
The corpse of a wandering merchant is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large stone warhammer has been dropped here.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
You flee northward!
< 288h/306H 74v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
A Grey Elf (medium) Brown (_/Eye of Odin\_) stands here.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
< 288h/306H 73v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 288h/306H 73v/106V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
< 288h/306H 71v/106V Pos: standing >
A traveling merchant enters from the west.
a Well Traveled Path
Obvious exits: -N -W
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.
< 288h/306H 69v/106V Pos: standing >
A traveling merchant enters from the west.
That's impossible, I'm afraid.
< 288h/306H 70v/106V Pos: standing >
[Damage: 1 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
You are knocked to the ground by a traveling merchant's mighty bash!
< 286h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC:few scratches E: merchant sta EP: small wounds >
You miss a traveling merchant.
< 286h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC:few scratches E: merchant sta EP: small wounds >
-=[A traveling merchant's fine punch strikes you.]=-
[Damage: 5 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
-=[A traveling merchant's impressive punch strikes you hard.]=-
[Damage: 9 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
< 243h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP: few wounds >
A traveling merchant dodges your futile attack.
< 243h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP: few wounds >
A Grey Elf starts casting an offensive spell.
< 243h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP: few wounds >
A village commoner leaves north.
< 243h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC: small wounds E: merchant sta EP: few wounds >
You block a traveling merchant's lunge at you.
-=[A traveling merchant's fine punch strikes you.]=-
[Damage: 5 ] -=[A traveling merchant suffers from contact with the aura about you.]=-
< 229h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC: few wounds E: merchant sta EP: few wounds >
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
-=[A Grey Elf's mighty magic fist slams into you!]=-
OUCH! That really did HURT!
< 144h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC: nasty wounds E: merchant sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 144h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC: nasty wounds E: merchant sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 144h/306H 70v/106V Pos: sitting >
< T: Kobbo TP: sit TC: nasty wounds E: merchant sta EP: few wounds >
You clamber to your feet.
< 144h/306H 70v/106V Pos: standing >
< T: Kobbo TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
A Grey Elf starts casting an offensive spell.
< 144h/306H 70v/106V Pos: standing >
< T: Kobbo TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
You start chanting...
< 144h/306H 70v/106V Pos: standing >
< T: Kobbo TP: sta TC: nasty wounds E: merchant sta EP: few wounds >
Casting: heal *
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
-=[A Grey Elf's mighty magic fist slams into you!]=-
Your large stone warhammer was completely destroyed by the massive blow!