The death of [26 Bard] Eki *-* Warlords *-* (Orc)

in a Well Traveled Path

from the perspective of [56 Shadowmage] Nicram -=Celestial Sigil=- (Githzerai)

<worn as a badge>    a masterly crafted obsidian badge of endurance (illuminating)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the eyepatch of immortality (magic) (glowing) [74%]
<worn in ear>        a tiny sapphire earring [superior] (glowing)
<worn in ear>        a tiny sapphire earring [superior] (glowing)
<worn on face>       a stone mask [superior] (magic)
<worn around neck>   a psionicist locket of power [poor] (magic) (glowing) [66%]
<worn around neck>   a pleasant necklace of flowers [17%]
<worn on body>       a suit of flame-wreathed platemail
<worn about body>    the frost-covered cloak of the north wind [poor]
<worn as quiver>     a glowing stone [superior] (glowing)
<worn about waist>   a belt of skulls (magic) [85%]
<worn on belt buckle>the story of Jugger the golem [superior] (magic) [80%]
<attached to belt>   a wand of black obsidian [13%]
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [43%]
<worn around wrist>  a bracelet of wizardry (magic) (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     a charred ring [superior] (magic)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<held>               a large beautifully polished sphere (humming) [53%]
<worn on legs>       a pair of spectral leggings (magic) [74%]
<worn on feet>       a pair of clawed demon-hide moccasins

 
    .MMM            
   **.MMMMMM   M    
  ****.MMMMMMMMM.   
 *****.MMMMMM.^.M^  
 .****..^..^.^^^^*  
 ^^^^^^^.@^.^..^*^  
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 MMMMMMM^^^^^M^**   
  MMMMMMMMMMMM^^^   
   ^^^MMMMMMMM^^    
    .^^^MMMMMMM     
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 926h/926H 140v/236V Pos: standing >
 
    MMM             
   *.MMMMMM   MM    
  ***.MMMMMMMMM..   
 ****.MMMMMM.^.M^^  
 ****..^..^.^^^^**  
 ^^^^^^..@.^..^*^.  
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 MMMMMM^^^^^M^** M  
  MMMMMMMMMMM^^^*   
   ^^MMMMMMMM^^^    
    ^^^MMMMMMM^     
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 926h/926H 139v/236V Pos: standing >
 
    MM              
   .MMMMMM   MMM    
  **.MMMMMMMMM..^   
 ***.MMMMMM.^.M^^*  
 ***..^..^.^^^^***  
 ^^^^^..^@^..^*^..  
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 MMMMM^^^^^M^** M   
  MMMMMMMMMM^^^*    
   ^MMMMMMMM^^^.    
    ^^MMMMMMM^^     
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 926h/926H 139v/236V Pos: standing >
 
    M         M     
   MMMMMM   MMM.    
  *.MMMMMMMMM..^^   
 **.MMMMMM.^.M^^**  
 **..^..^.^^^^****  
 ^^^^..^.@..^*^...  
 MM.^^.^^^^^^*  **  
 MMMM^^^^^M^** M *  
  MMMMMMMMM^^^*     
   MMMMMMMM^^^.*    
    ^MMMMMMM^^^     
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 926h/926H 138v/236V Pos: standing >
 
             MM     
   MMMMM   MMM.^    
  .MMMMMMMMM..^^^   
 *.MMMMMM.^.M^^***  
 *..^..^.^^^^*****  
 ^^^..^.^@.^*^....  
 M.^^.^^^^^^*  ***  
 MMM^^^^^M^** M **  
  MMMMMMMM^^^*  *   
   MMMMMMM^^^.**    
    MMMMMMM^^^.     
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 926h/926H 138v/236V Pos: standing >
 
            MMM     
   MMMM   MMM.^^    
  MMMMMMMMM..^^^^   
 .MMMMMM.^.M^^****  
 ..^..^.^^^^******  
 ^^..^.^.@^*^.....  
 .^^.^^^^^^*  ****  
 MM^^^^^M^** M ***  
  MMMMMMM^^^*  **   
   MMMMMM^^^.***    
    MMMMMM^^^.*     
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 926h/926H 137v/236V Pos: standing >
 
           MMMM     
   MMM   MMM.^^M    
  MMMMMMMM..^^^^^   
 MMMMMM.^.M^^*****  
 .^..^.^^^^*******  
 ^..^.^..@*^......  
 ^^.^^^^^^*  *****  
 M^^^^^M^** M ****  
  MMMMMM^^^*  ***   
   MMMMM^^^.****    
    MMMMM^^^.**     
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 926h/926H 139v/236V Pos: standing >
 
    MM   MMM.^^     
   MMMMMMM..^^^^    
  MMMMM.^.M^^****   
 .^..^.^^^^*******  
 ^..^.^..^*^......  
 ^^.^^^^^@*  *****  
 M^^^^^M^** M ****  
 MMMMMMM^^^*  ****  
  MMMMMM^^^.*****   
   MMMMMM^^^.***    
    MMMMMMM^^^*     
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 926h/926H 139v/236V Pos: standing >
 
 .^*^.  
 ^^@    
 ^** M  
Within the Light and Spacious Smokeveil Forest
Obvious exits: -N -E -S -W

< 926h/926H 138v/236V Pos: standing >
 
       MMM.^^M^     
   MMMMM..^^^^^*    
  MMM.^.M^^******   
 ..^.^^^^*******..  
 .^.^..^*^.......*  
 .^^^^^^*@ *******  
 ^^^^M^** M ******  
 MMMMM^^^*  ******  
  MMMM^^^.*******   
   MMMM^^^.*****    
    MMMMM^^^***     
On a Peaceful Lake
Obvious exits: -N -E -S -W

< 926h/926H 137v/236V Pos: standing >
On a Peaceful Lake
Obvious exits: -N -E -S
A diamondback terrapin swims here looking for some food.

< 926h/926H 138v/236V Pos: standing >
On a Peaceful Lake
Obvious exits: -N -E -S
A dented hide band lies here on the ground.
An axolotl swims here in search of some food.
A battle scarred seagull circles here looking for a fight.
A battle scarred seagull circles here looking for a fight.
A tarpon swims here looking for some food.

< 926h/926H 138v/236V Pos: standing >
On a Peaceful Lake
Obvious exits: -N -E -S
A large crocodile wanders through the area in search of a meal.

< 926h/926H 137v/236V Pos: standing >
On a Rocky Shore in Smokeveil Forest
Obvious exits: -N -E -S
A charred plant lays on the ground here.

< 926h/926H 136v/236V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
A green plant is on the ground here waiting for the sun.
[250] A tiny green plant is on the ground here.
A doe moves about here looking for her mother.
A weevil walks on the ground here looking for food.
A majestic bluejay circles here looking for food.
A cute and fuzzy squirrel moves around the forest here.

< 926h/926H 135v/236V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A majestic bluejay circles here looking for food.
A mistgrave hare hops around here looking for food.
A rather buff looking deer moves about here.

< 926h/926H 140v/236V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -W
A battle scarred seagull circles here looking for a fight.
A swift walks around here looking for food.
A mother deer is looking for her wayward child.
A humming bird is here flying from flower to flower.
A rather buff looking deer moves about here.
A swift walks around here looking for food.
A doe moves about here looking for her mother.

< 926h/926H 144v/236V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -W
A mother deer is looking for her wayward child.
A mistgrave hare hops around here looking for food.
A weevil walks on the ground here looking for food.

< 926h/926H 143v/236V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -W
A majestic bluejay circles here looking for food.
A swift walks around here looking for food.
A humming bird is here flying from flower to flower.
A mistgrave hare hops around here looking for food.
A weevil walks on the ground here looking for food.

< 926h/926H 142v/236V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
A majestic bluejay circles here looking for food.
A mistgrave hare hops around here looking for food.
A deadly looking wolf stands here eyes glowing fire.
A mistgrave hare hops around here looking for food.
A hostile woodchuck roams the forest here.
A rather buff looking deer moves about here.
A small sparrow flaps his wings frantically.
A ravenous chipmunk lurks here.
A small sparrow flaps his wings frantically.

< 926h/926H 142v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 926h/926H 143v/236V Pos: standing >
You quickly scan the area.
A majestic bluejay who is close by to your north.
A majestic bluejay who is close by to your east.
A swift who is close by to your east.
A humming bird who is close by to your east.
A weevil who is close by to your east.
A mother deer who is not far off to your east.
A humming bird who is a brief walk away to your east.
A rather buff looking deer who is a brief walk away to your east.
A swift who is a brief walk away to your east.
A doe who is a brief walk away to your east.
An evil looking crow who is in the distance to your east.
A wandering adventurer who is not far off to your south.
A traveling merchant who is not far off to your south.
A wandering merchant who is not far off to your south.
A peasant commoner who is not far off to your south.
A peasant commoner who is a brief walk away to your south.
A muscular villager who is rather far off to your south.
A traveling merchant who is rather far off to your south.
A small villager who is rather far off to your south.
A young villager who is rather far off to your south.

< 926h/926H 145v/236V Pos: standing >
You quickly scan the area.
A majestic bluejay who is close by to your north.
A swift who is close by to your east.
A humming bird who is close by to your east.
A mistgrave hare who is close by to your east.
A weevil who is close by to your east.
A mother deer who is not far off to your east.
A mistgrave hare who is not far off to your east.
A weevil who is not far off to your east.
A battle scarred seagull who is a brief walk away to your east.
A swift who is a brief walk away to your east.
A mother deer who is a brief walk away to your east.
A rather buff looking deer who is a brief walk away to your east.
A doe who is a brief walk away to your east.
A majestic bluejay who is rather far off to your east.
A mistgrave hare who is rather far off to your east.
An evil looking crow who is in the distance to your east.
A doe who is in the distance to your east.
A mistgrave hare who is in the distance to your east.
A traveling merchant who is not far off to your south.
A wandering merchant who is not far off to your south.
A peasant commoner who is not far off to your south.
A peasant commoner who is a brief walk away to your south.
A young villager who is a brief walk away to your south.
A muscular villager who is rather far off to your south.
A traveling merchant who is rather far off to your south.
A small villager who is rather far off to your south.
A wandering merchant who is rather far off to your south.
A traveling adventurer who is rather far off to your south.
A small villager who is rather far off to your south.

< 926h/926H 146v/236V Pos: standing >
The night has begun.

< 926h/926H 149v/236V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 926h/926H 151v/236V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.

< 926h/926H 151v/236V Pos: standing >
You quickly scan the area.
A deadly looking wolf who is not far off to your north.
A mistgrave hare who is not far off to your north.
A hostile woodchuck who is not far off to your north.
A rather buff looking deer who is not far off to your north.
A small sparrow who is not far off to your north.
A ravenous chipmunk who is not far off to your north.
A small sparrow who is not far off to your north.
A majestic bluejay who is a brief walk away to your north.
A peasant commoner who is close by to your south.
A young villager who is close by to your south.
A muscular villager who is not far off to your south.
A small villager who is not far off to your south.
A wandering merchant who is not far off to your south.
A young villager who is not far off to your south.
A small villager who is not far off to your south.

< 926h/926H 152v/236V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A large rock lies here.
A pair of rotted leather boots lies here.
A fine studded leather shield lies here.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.

< 926h/926H 154v/236V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.

< 926h/926H 154v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 926h/926H 155v/236V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your north.
A young villager who is close by to your north.
A wandering adventurer who is not far off to your north.
A traveling merchant who is not far off to your north.
A wandering merchant who is not far off to your north.
A peasant commoner who is not far off to your north.
A majestic bluejay who is rather far off to your north.
A mistgrave hare who is rather far off to your north.
A mistgrave hare who is rather far off to your north.
A hostile woodchuck who is rather far off to your north.
A small sparrow who is rather far off to your north.
A small sparrow who is rather far off to your north.
A majestic bluejay who is in the distance to your north.
A wandering adventurer who is close by to your west.
A wandering merchant who is close by to your west.
A village commoner who is not far off to your west.

< 926h/926H 156v/236V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A spiked suit of ringmail is on the ground here gathering dust.
A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
[2] Some padded leather armor is on the ground here gathering dust.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.

< 926h/926H 157v/236V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a wandering merchant is lying here.
[2] A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A spiked suit of ringmail is on the ground here gathering dust.
A village commoner wanders here in search of something to do.

< 926h/926H 157v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 926h/926H 158v/236V Pos: standing >
Alas, you cannot go that way. . . .

< 926h/926H 159v/236V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your north.
A muscular villager who is close by to your north.
A traveling merchant who is close by to your north.
A wandering adventurer who is close by to your east.
A village commoner who is close by to your east.
A traveling adventurer who is close by to your east.
A muscular villager who is not far off to your east.
A small villager who is not far off to your east.
A wandering merchant who is not far off to your east.
A traveling adventurer who is not far off to your east.
A small villager who is not far off to your east.

< 926h/926H 160v/236V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
An ashen steel saddle lies here on the ground.
[2] Some padded leather armor is on the ground here gathering dust.
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.

< 926h/926H 172v/236V Pos: standing >
You quickly scan the area.
A village commoner who is close by to your south.

< 926h/926H 175v/236V Pos: standing >
You quickly scan the area.
A village commoner who is close by to your south.
A tiny infant who is close by above you.

< 926h/926H 176v/236V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.

< 926h/926H 181v/236V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by below you.
A muscular villager who is close by below you.
A traveling merchant who is close by below you.

< 926h/926H 182v/236V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by below you.
A muscular villager who is close by below you.
A traveling merchant who is close by below you.

< 926h/926H 183v/236V Pos: standing >
A Room of Peace
Obvious exits: -N
An Orc (medium)  *-* Warlords *-* sits resting. (Non-Fraggable)

< 926h/926H 187v/236V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.

< 926h/926H 188v/236V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
An ashen steel saddle lies here on the ground.
[2] Some padded leather armor is on the ground here gathering dust.
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.

< 926h/926H 197v/236V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a wandering merchant is lying here.
[2] A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A spiked suit of ringmail is on the ground here gathering dust.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.

< 926h/926H 209v/236V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A spiked suit of ringmail is on the ground here gathering dust.
A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
[2] Some padded leather armor is on the ground here gathering dust.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.

< 926h/926H 217v/236V Pos: standing >
You start chanting...

< 926h/926H 221v/236V Pos: standing >
A small villager enters from the east.
You complete your spell...
You vanish.

< 926h/926H 227v/236V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 926h/926H 236v/236V Pos: standing >
A traveling adventurer enters from the west.

< 926h/926H 236v/236V Pos: standing >
A muscular villager leaves east.

< 926h/926H 236v/236V Pos: standing >
It's hotter than anyone could imagine.

< 926h/926H 236v/236V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A spiked suit of ringmail is on the ground here gathering dust.
A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
[2] Some padded leather armor is on the ground here gathering dust.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.

< 926h/926H 236v/236V Pos: standing >
An Orc enters from the west.

< 926h/926H 236v/236V Pos: standing >
An Orc avoids being bashed by a wandering merchant, who loses his balance and falls.
An Orc starts casting an offensive spell called 'lightning bolt'.

< 926h/926H 236v/236V Pos: standing >
A wandering merchant attacks an Orc. [0 Hits]

< 926h/926H 236v/236V Pos: standing >
An Orc completes her spell...
An Orc utters the words 'diesilla barh'
A wandering merchant wavers under the impact of the lightning bolt sent by an Orc.

< 926h/926H 236v/236V Pos: standing >
An Orc starts casting an offensive spell.

< 926h/926H 236v/236V Pos: standing >
A wandering merchant attacks an Orc. [1 Hits]

< 926h/926H 236v/236V Pos: standing >
You reappear, visible to all.
You start chanting...
You snap into visibility.

< 926h/926H 236v/236V Pos: standing >
You snap into visibility.
You complete your spell...
An Orc won't be seeing much in the near future...
An Orc seems to be blinded!

< 926h/926H 236v/236V Pos: standing >
An Orc completes her spell...
An Orc utters the words 'mosailla paieg'
A wandering merchant cries out as an Orc burns him.

< 926h/926H 236v/236V Pos: standing >
You start chanting...

< 926h/926H 236v/236V Pos: standing >
An Orc starts casting an offensive spell.

< 926h/926H 236v/236V Pos: standing >
Casting: solbeeps missile barrage 

< 926h/926H 236v/236V Pos: standing >
An Orc completes her spell...
An Orc utters the words 'mosailla paieg'
A wandering merchant cries out as an Orc burns him.
You complete your spell...
[Damage: 67 ] A huge missile of force departs from your fingertips, making a loud thud as it hits an Orc.
You snap into visibility.
[Damage: 45 ] Your missile of force hits an Orc soundly.
You snap into visibility.
[Damage: 69 ] A huge missile of force departs from your fingertips, making a loud thud as it hits an Orc.
You snap into visibility.
[Damage: 49 ] Your missile of force hits an Orc soundly.

< 926h/926H 236v/236V Pos: standing >
A wandering merchant rises to his feet.
An Orc attacks a wandering merchant. [0 Hits]
A wandering merchant kicks an Orc in the stomach, rendering her breathless.
A wandering merchant attacks an Orc. [2 Hits]

< 926h/926H 236v/236V Pos: standing >
An Orc starts casting an offensive spell.

< 926h/926H 236v/236V Pos: standing >
You start chanting...
You snap into visibility.

< 926h/926H 236v/236V Pos: standing >
Casting: solbeeps missile barrage 

< 926h/926H 236v/236V Pos: standing >
An Orc completes her spell...
An Orc utters the words 'mosailla paieg'
A wandering merchant cries out as an Orc burns him.
A wandering merchant is stunned!
You complete your spell...
You snap into visibility.
[Damage: 25 ] Your missile of force hits an Orc soundly.
An Orc is dead! R.I.P.
You receive your share of experience.