<worn in ear> a gnomish ear amplifier
Outside the Woodseer Gates
Obvious exits: -W -D
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 51h/51H 111v/111V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
< 51h/51H 111v/111V Pos: standing >
< 51h/51H 111v/111V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'wuiaf orabz ay uizjrizfaburuhl'
The burly guardian begins to shimmer.
< 51h/51H 111v/111V Pos: standing >
It is 9pm, on the Day of BloodLust
The 4th Day of the Month of The Burning Sun, Year 1895.
Time elapsed since boot-up: 1:42:59
Current time is: Fri Jan 1 16:35:14 2021 (GMT)
Fri Jan 1 12:35:14 2021 (EDT)
< 51h/51H 111v/111V Pos: standing >
Duris News
Duris News
January 01, 2021
* The avatar of Lohrr has replaced the witch doctor
* a new artifact the ketoh of the Serpentine chindi has
been added. Monk only.
* Last melee tweak has been made
December 29, 2020
* Melee change round 1 is in, damage calculation for weapon based damage has
changed such that the variability of damage from hit to hit is much greater
players should find that certain combinations of dice/damroll perform better
while others perform worse than before.
* Zloin bug that was causing small hitters/weapons to do 1 dam or full dam
all the time has been fixed
* Bard and Monk are now better at melee combat
December 28, 2020
* who list crash bug fixed
* Minotaur Conjurer spawn point changed to a suitable teacher
A violent scorching wind blows hard in the face of any poor travellers in the area.
* Thief hide has a tiny bit of lag now
* Pyrokinetic have lost flame mastery
* misfire has been disabled and group maximum is now set at 20
* Summoner has been TEMPORARILY removed, class will be completely reworked
and reintroduced sometime after wipe
December 27, 2020
* WE HAVE ENTERED CHAOS. Access features by typing 'chaos skills', 'chaos epics'
and petitioning 56
* Conjurer
- charisma checks replaced with a blending of luck/int/char
- Earth Magus can stack stone skin on self and pets but limited to 3
- Fire Magus gains the elemental power innate
* Psionicist
- the Living Necroplasm can no longer be equipped by psi
- cannibalize reduced in effectiveness
* Minotaur
- changed to size large
- added Conjurer
< 51h/51H 111v/111V Pos: standing >
< 51h/51H 111v/111V Pos: standing >
You are well on your way towards your next level.
< 51h/51H 111v/111V Pos: standing >
You are carrying: (22/12)
a reed-woven parchment
a sturdy basket woven of reeds
a large stone warhammer
a deerskin belt
a set of brilliant white clerical robes
a small round wooden shield
a pair of thin cloth sleeves
a pair of brown leather gloves
a pair of wormskin boots
a pair of thin cloth pants
a holy priest cap
a thin priest gown
[2] some holy beads
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 51h/51H 111v/111V Pos: standing >
Score information for Daed
Level: 4 Race: Halfling Class: Ethermancer Sex: Male
Hit points: 51(51) Moves: 111(111)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 61%
Status: Standing.
Frags: +0.00 Deaths: 0
Enchantments: Fly
Combat Pulse: 14 Spell Pulse: 0.75
Leaderboard Points: 40
Active Spells:
--------------
well-rested bonus (34 minutes)
< 51h/51H 111v/111V Pos: standing >
You drop a reed-woven parchment.
You drop a sturdy basket woven of reeds.
You drop a large stone warhammer.
You drop a deerskin belt.
You drop a set of brilliant white clerical robes.
You drop a small round wooden shield.
You drop a pair of thin cloth sleeves.
You drop a pair of brown leather gloves.
You drop a pair of wormskin boots.
You drop a pair of thin cloth pants.
You drop a holy priest cap.
You drop a thin priest gown.
You drop some holy beads.
You drop some holy beads.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a long steel sword.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.
< 51h/51H 111v/111V Pos: standing >
A sturdy basket woven of reeds crumbles to dust and blows away.
A deerskin belt crumbles to dust and blows away.
A set of brilliant white clerical robes crumbles to dust and blows away.
A small round wooden shield crumbles to dust and blows away.
A pair of thin cloth sleeves crumbles to dust and blows away.
A pair of brown leather gloves crumbles to dust and blows away.
A pair of wormskin boots crumbles to dust and blows away.
A pair of thin cloth pants crumbles to dust and blows away.
A holy priest cap crumbles to dust and blows away.
A thin priest gown crumbles to dust and blows away.
Some holy beads crumbles to dust and blows away.
Some holy beads crumbles to dust and blows away.
< 51h/51H 111v/111V Pos: standing >
A slender fishing pole crumbles to dust and blows away.
< 51h/51H 111v/111V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large stone warhammer has been dropped here.
A reed-woven parchment lies discarded here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 51h/51H 111v/111V Pos: standing >
You are carrying: (0/12)
< 51h/51H 111v/111V Pos: standing >
You get a small bandage.
< 51h/51H 111v/111V Pos: standing >
Outside the Woodseer Gates
Obvious exits: -W -D
[4] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A large stone warhammer has been dropped here.
A reed-woven parchment lies discarded here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 51h/51H 111v/111V Pos: standing >
You are well on your way towards your next level.
< 51h/51H 111v/111V Pos: standing >
Score information for Daed
Level: 4 Race: Halfling Class: Ethermancer Sex: Male
Hit points: 51(51) Moves: 111(111)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 68%
Status: Standing.
Frags: +0.00 Deaths: 0
Enchantments: Fly
Combat Pulse: 14 Spell Pulse: 0.75
Leaderboard Points: 40
Active Spells:
--------------
well-rested bonus (34 minutes)
< 51h/51H 111v/111V Pos: standing >
You are carrying: (1/12)
a small bandage
< 51h/51H 111v/111V Pos: standing >
< 51h/51H 111v/111V Pos: standing >
< 51h/51H 111v/111V Pos: standing >
A halfling guard gets a large stone warhammer.
A halfling guard grabs a large stone warhammer.
Outside the Woodseer Gates
Obvious exits: -W -D
[4] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A reed-woven parchment lies discarded here.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 51h/51H 111v/111V Pos: standing >
A halfling guard gets a reed-woven parchment.
< 51h/51H 111v/111V Pos: standing >
Races - Last Edited: 2014-08-08 05:25:52 by lohrr
=================================================
Your race is defined by the path you choose to take in the Land of Duris.
Each race has its own strengths and weaknesses and your race should be
chosen carefully.
Note: If you are new to Duris, it is recommended that you play a Good race
character, as the other sides are designed toward highly advanced players.
For more information on each race, type "help <racename>." This will give
you a brief description of each race, its strengths and weaknesses, the
bonus system that applies to it, and its innate abilities, if any. It will also tell
you which classes are available for that race. For information about the
general theme of Duris, with particular attention to the division between
good, evil and undead races, type "help racewars."
==Racial Stat Scale==
Atrociously Bad (Worst)
Very Bad
Bad
Poor
Below Average
Average
Above Average
Good
Very Good
Formidable
Excellent
Awesome
Incredible (Best)
==See also==
Commands
Innate
Newbie
Racewars
The following races are currently available on Duris DikuMUD:
==Good Races==
* Human
* Barbarian
* Grey Elf
* Dwarf
* Halfling
* Gnome
* Centaur
* Githzerai
* Firbolg
* Agathinon
* Eladrin
==Evil Races==
* Drow Elf
* Duergar
* Ogre
* Troll
* Orc
* Githyanki
* Goblin
* Drider
* Kobold
==Neutral Races==
* Thri-Kreen
* Minotaur
The following help topics also matched your search:
Embrace Death
Pass without trace
Races
Racewars
< 51h/51H 111v/111V Pos: standing >
< 51h/51H 111v/111V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
< 51h/51H 111v/111V Pos: standing >
< 51h/51H 111v/111V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A minotaur mercenary guard begins to shimmer.
< 51h/51H 111v/111V Pos: standing >
You are well on your way towards your next level.
< 51h/51H 111v/111V Pos: standing >
Score information for Daed
Level: 4 Race: Halfling Class: Ethermancer Sex: Male
Hit points: 51(51) Moves: 111(111)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 72%
Status: Standing.
Frags: +0.00 Deaths: 0
Enchantments: Fly
Combat Pulse: 14 Spell Pulse: 0.75
Leaderboard Points: 40
Active Spells:
--------------
well-rested bonus (33 minutes)
< 51h/51H 111v/111V Pos: standing >
< 51h/51H 111v/111V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
< 51h/51H 111v/111V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the word 'yufzgpuzre'
A minotaur mercenary wizard is surrounded by burning flames!
< 51h/51H 111v/111V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
< 51h/51H 111v/111V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A minotaur mercenary wizard begins to shimmer.
< 51h/51H 111v/111V Pos: standing >
< 51h/51H 111v/111V Pos: standing >
< 51h/51H 111v/111V Pos: standing >
Alarm bells sound, signalling an invasion!
< 51h/51H 111v/111V Pos: standing >
A minotaur mercenary wizard suddenly attacks someone!
A Kobold snaps into visibility.
< 51h/51H 111v/111V Pos: standing >
Sparkling magic surrounds a Kobold as he begins his chant.
A Kobold starts casting an offensive spell.
A minotaur mercenary guard suddenly attacks a Kobold!
The burly guardian suddenly attacks a Kobold!
< 51h/51H 111v/111V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'qpaahuq fussrz'
Ripples of ChAoTiC energy slam into you as reality comes crashing down.