The death of [30 Thief] Rex Mutinous Legions (Halfling)

in The Dock

from the perspective of [30 Thief] Rex Mutinous Legions (Halfling)

<worn as a badge>    a serpentine seal of Bozk
<worn on head>       a moldy helm
<worn in ear>        a slime covered earring (magic) (glowing)
<worn in ear>        a dangling chain crucifix (glowing)
<worn around neck>   a well-used adamantium medallion
<worn around neck>   a blood-soaked collar
<worn as quiver>     a mystical serpent runed quiver (magic)
<worn about waist>   the sash of the maelstrom (magic)
<worn on belt buckle>a shield bearing the crest of Volgk [superior] (magic)
<worn on arms>       a pair of silver arm protectors
<worn around wrist>  a whitestone bracer (magic)
<worn around wrist>  a deep blue braid of rank [superior]
<worn on hands>      some razor-knuckled blood crystal gloves of dexterity (magic)
<worn on finger>     an etched obsidian ring
<worn on finger>     a tarnished bronze ring (glowing)
<primary weapon>     a Katzbalger [poor] (magic)
<secondary weapon>   a dagger called 'Autumn Decay' [poor] (invis) (magic)


<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -East  -South -West 
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
Saif enters from the west.
Wernt enters from the west.
A beautiful pegasus trots in from the west.
You quickly scan the area.
A half-orc shaman who is not far off to your south.
A retired soldier who is not far off to your west.

< 282h/282H 163v/166V Pos: standing >
Morrigu leaves east.
You follow Morrigu.


<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -East  -South -West 
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
Saif enters from the west.
Wernt enters from the west.
A beautiful pegasus trots in from the west.
You quickly scan the area.
A commoner who is rather far off to your south.
A retired soldier who is a brief walk away to your west.

< 282h/282H 163v/166V Pos: standing >
Morrigu leaves east.
You follow Morrigu.


<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
Saif enters from the west.
Wernt enters from the west.
A beautiful pegasus trots in from the west.
Slay whom?

< 282h/282H 164v/166V Pos: standing >
Morrigu leaves south.
You follow Morrigu.


<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
A half-orc shaman stands here, lost in contemplation.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.(holy)
Saif enters from the north.
Wernt enters from the north.
A beautiful pegasus trots in from the north.
Slay whom?

< 282h/282H 164v/166V Pos: standing >
Morrigu leaves south.
You follow Morrigu.


<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
Saif enters from the north.
Wernt enters from the north.
A beautiful pegasus trots in from the north.
Slay whom?

< 282h/282H 164v/166V Pos: standing >
Morrigu leaves south.
You follow Morrigu.


<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
Saif enters from the north.
Wernt enters from the north.
A beautiful pegasus trots in from the north.
Slay whom?

< 282h/282H 164v/166V Pos: standing >
Morrigu leaves south.
You follow Morrigu.


<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
Saif enters from the north.
Wernt enters from the north.
A beautiful pegasus trots in from the north.
Slay whom?

< 282h/282H 164v/166V Pos: standing >
Slay whom?

< 282h/282H 165v/166V Pos: standing >
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Morrigu leaves south.
You follow Morrigu.


<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
Saif enters from the north.
Wernt enters from the north.
A beautiful pegasus trots in from the north.
Slay whom?

< 282h/282H 165v/166V Pos: standing >
Morrigu leaves south.
You follow Morrigu.


<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East  -South# -West 
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
Saif enters from the north.
Wernt enters from the north.
A beautiful pegasus trots in from the north.
Slay whom?

< 282h/282H 164v/166V Pos: standing >
Slay whom?

< 282h/282H 164v/166V Pos: standing >
Slay whom?

< 282h/282H 165v/166V Pos: standing >
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Morrigu opens the gate.
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Morrigu leaves south.
You follow Morrigu.


<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East # -South -West #
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
Saif enters from the north.
Wernt enters from the north.
A beautiful pegasus trots in from the north.
Slay whom?

< 282h/282H 165v/166V Pos: standing >
Slay whom?

< 282h/282H 165v/166V Pos: standing >
Morrigu closes the gate.
Slay whom?

< 282h/282H 165v/166V Pos: standing >
Slay whom?

< 282h/282H 165v/166V Pos: standing >
Slay whom?

< 282h/282H 165v/166V Pos: standing >
Morrigu leaves south.
You follow Morrigu.


<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
A male commoner stands here.
Saif enters from the north.
Wernt enters from the north.
A beautiful pegasus trots in from the north.
Slay whom?

< 282h/282H 164v/166V Pos: standing >
Morrigu leaves east.
You follow Morrigu.


<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
   This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul.  Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones.  Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West 
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
Macom, the town shipwright, stands here ready to deal.
Saif enters from the west.
Wernt enters from the west.
A beautiful pegasus trots in from the west.
You quickly scan the area.
A commoner who is close by to your west.

< 282h/282H 163v/166V Pos: standing >
Morrigu leaves south.
You follow Morrigu.


<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
   This short dock is used for ships entering and leaving the city.  Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea.  Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
Morrigu  Mutinous Legions (Halfling)(small) stands in mid-air here.
Saif enters from the north.
Wernt enters from the north.
A beautiful pegasus trots in from the north.
You quickly scan the area.
Macom who is close by to your north.

< 282h/282H 163v/166V Pos: standing >
Slay whom?

< 282h/282H 164v/166V Pos: standing >
Slay whom?

< 282h/282H 165v/166V Pos: standing >
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Morrigu boards the Ketch Co.
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Slay whom?

< 282h/282H 166v/166V Pos: standing >
Slay whom?

< 282h/282H 166v/166V Pos: standing >
A Troll disembarks from the Sloop Apocalyptic Wawe.
You miss a Troll.
A halo of white light settles over Wernt as he charges into battle.
A Troll is knocked to the ground by Wernt's mighty bash!

< 282h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP: few scratches >
 Morrigu disembarks from the Ketch Co.
A Drow Elf disembarks from the Sloop Apocalyptic Wawe.

< 282h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP: few scratches >
 A Drow Elf disembarks from the Sloop Apocalyptic Wawe.

< 282h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP: few scratches >
 Saif starts casting an offensive spell.

< 282h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP: excellent >
 A Drow Elf starts casting an offensive spell.
Morrigu leaves north.

< 282h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP: excellent >
 A Drow Elf disembarks from the Sloop Apocalyptic Wawe.

< 282h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP: excellent >
 Saif completes his spell...
Saif utters the words 'diesilla barh'
A Troll wavers under the impact of the lightning bolt sent by Saif.

< 282h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP: few scratches >
 A Githyanki disembarks from the Sloop Apocalyptic Wawe.
A Githyanki disembarks from the Sloop Apocalyptic Wawe.

< 282h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP: few scratches >
 A Githyanki waves an obsidian and steel wand and says 'n'.

< 282h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage: 11 ] Your impressive slash wounds a Troll.
A Troll blocks your futile lunge at him.
[Damage: 11 ] Your impressive slash wounds a Troll.
Saif starts casting an offensive spell.

< 282h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'

< 282h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP: few scratches >
 Saif completes his spell...
Saif utters the words 'diesilla barh'
A Troll wavers under the impact of the lightning bolt sent by Saif.
Wernt's slash wounds a Troll.
A Troll blocks Wernt's lunge at him.

< 282h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  small wounds >
 A Drow Elf starts casting an offensive spell.

< 282h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sit EP:  small wounds >
 A Troll suddenly looks a bit dumb, and madly slams at Saif!
You switch opponents!

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC:few scratches E: A Troll sta EP: excellent >
 
< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC:few scratches E: A Troll sta EP: excellent >
 You dodge a Troll's vicious attack.
A Drow Elf starts casting an offensive spell.

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC:few scratches E: A Troll sta EP: excellent >
 Saif screams out in pain!

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: small wounds E: A Troll sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
A Drow Elf smirks as his fireball explodes into the face of Saif.

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: few wounds E: A Troll sta EP: excellent >
 Saif misses a Troll.
Saif misses a Troll.

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: few wounds E: A Troll sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
A Drow Elf smirks as his fireball explodes into the face of Saif.
Your improved dexterity grants you an additional attack!
A Troll dodges your futile attack.
A Troll deflects your blow and strikes back at YOU!
A Troll misses you.
[Damage: 11 ] Your impressive slash wounds a Troll.
[Damage:  8 ] Your fine slash wounds a Troll.
You miss a Troll.

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: few wounds E: A Troll sta EP: few scratches >
 A Githyanki waves an obsidian and steel wand and says 'n'.

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: few wounds E: A Troll sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: few wounds E: A Troll sta EP: few scratches >
 Wernt attempts to flee.
Oof! Wernt bumps into a greyish stone wall...
Wernt tries to flee, but can't make it out of here!

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: few wounds E: A Troll sta EP: few scratches >
 Wernt's slash wounds a Troll.
Wernt's impressive slash wounds a Troll.
Wernt's the doubling sword of Chaos eminates a soft glow and Wernt looks refreshed!
A Troll clambers to his feet.
A Drow Elf starts casting an offensive spell.

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: few wounds E: A Troll sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
A Drow Elf smirks as his fireball explodes into the face of Saif.
C'mon, you are doing it all the time!
Wernt attempts to flee.
Oof! Wernt bumps into a greyish stone wall...
Wernt tries to flee, but can't make it out of here!

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: nasty wounds E: A Troll sta EP: few scratches >
 A Troll topples over himself as he tries to bash you.
C'mon, you are doing it all the time!

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: nasty wounds E: A Troll sta EP: few scratches >
 A Troll misses Saif.
A Troll's powerful pierce strikes Saif hard.
Saif blocks a Troll's lunge at him.
The Dock
Obvious exits: -North -South
A greyish stone wall is here to the north. (magic)
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
A Troll (large) NightLord -*Clan DemonRage*- stands, floating here, fighting Saif.(Red Aura)
A Githyanki (medium) Initiate -*Clan DemonRage*- stands in mid-air here (Newbie).(Red Aura)
A Githyanki (medium) DemonLord -*Clan DemonRage*- stands in mid-air here. (Casting) (Red Aura)
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands, floating here. (Casting) (Red Aura)
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands here.(Red Aura)
A Troll (large) NightLord -*Clan DemonRage*- sits, floating here, fighting YOU!(Red Aura)
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
Wernt  Mutinous Legions (Human)(medium) stands, floating here, fighting a Troll.(Holy)(Gold Aura)
Saif  Mutinous Legions (Halfling)(small) is lying in mid-air here, fighting a Troll.

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: nasty wounds E: A Troll sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
A Drow Elf smirks as his fireball explodes into the face of Saif.
A Drow Elf starts casting an offensive spell.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: awful E: A Troll sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
A Troll parries your futile lunge at him.
A Troll dodges your futile attack.
You miss a Troll.
A Troll dodges your futile attack.
A Troll dodges your futile attack.
A Troll parries Saif's lunge at him.
You parry a Troll's lunge at you.

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: awful E: A Troll sta EP: few scratches >
 You stretch your toes feeling much more comfortable with unconstrained feet.
A Drow Elf starts casting an offensive spell.

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: awful E: A Troll sta EP: few scratches >
 Wernt attempts to flee.
Oof! Wernt bumps into a greyish stone wall...
Wernt tries to flee, but can't make it out of here!

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: awful E: A Troll sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'warhunso gsfal'
A Drow Elf points at Saif.
A blast of molten spray sent by a Drow Elf coats Saif with searing agony.
Saif screams out in pain!
Saif is stunned!

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: awful E: A Troll sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: awful E: A Troll sta EP: few scratches >
 A Troll clambers to his feet.
Wernt attempts to flee.
Oof! Wernt bumps into a greyish stone wall...
Wernt tries to flee, but can't make it out of here!

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: awful E: A Troll sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 282h/282H 166v/166V Pos: standing >
< T: Saif TP: ass TC: awful E: A Troll sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
A Drow Elf smirks as his fireball explodes into the face of Saif.
Saif's fine pair of gloves studded with amethysts melted from the intense heat!
Saif's choker with red, white and a blue gems melted from the intense heat!
Saif's leggings smeared with blood melted from the intense heat!
Saif is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as Saif dies in agony.
Saif stops following you.
Wernt stops following Saif.
Saif is no longer in your group.
A Drow Elf stops invoking abruptly!
A Githyanki's face flushes white for a moment.
A Drow Elf stops invoking abruptly!
Wernt's slash wounds a Troll.
Sorry, you aren't allowed to do that in combat.

< 282h/282H 166v/166V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 282h/282H 166v/166V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 282h/282H 166v/166V Pos: standing >
<
< 282h/282H 166v/166V Pos: standing >
<A Troll dodges your futile attack.
A Troll dodges your futile attack.
[Damage:  8 ] Your slash wounds a Troll.
Sorry, you aren't allowed to do that in combat.

< 282h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 282h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.

< 282h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 282h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sta EP: few scratches >
 
< 282h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Troll sta EP: few scratches >
 A horrible pain wracks your brain!
OUCH!  That really did HURT!

< 241h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Troll sta EP: few scratches >
 You dodge a Troll's vicious attack.
A Troll misses you.
The Dock
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a Halfling is lying here.
A greyish stone wall is here to the north. (magic)
The Ketch Deathinator floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Titanic! floats here.
The Ketch Co floats here.
The Clipper Allah floats here.
The Clipper Ghost of Blackbeard floats here.
A Troll (large) NightLord -*Clan DemonRage*- stands, floating here, fighting YOU!(Red Aura)
A Githyanki (medium) Initiate -*Clan DemonRage*- stands in mid-air here (Newbie).(Red Aura)
A Githyanki (medium) DemonLord -*Clan DemonRage*- stands in mid-air here. (Casting) (Red Aura)
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands, floating here. (Casting) (Red Aura)
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands here. (Casting) (Red Aura)
A Troll (large) NightLord -*Clan DemonRage*- stands, floating here, fighting YOU!(Red Aura)
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
Wernt  Mutinous Legions (Human)(medium) stands, floating here, fighting a Troll.(Holy)(Gold Aura)

< 241h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Troll sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'qaiz ay qare'
A blast of cold sent by a Drow Elf strikes you dead on, freezing up your limbs! BRRR.
OUCH!  That really did HURT!

< 190h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 A Drow Elf starts casting an offensive spell.

< 190h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 You dodge a Troll's vicious attack.
A Troll's impressive pierce wounds you.
You dodge a Troll's vicious attack.

< 185h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 A horrible pain wracks your brain!
OUCH!  That really did HURT!
A Drow Elf completes his spell...
A Drow Elf utters the words 'warhunso gsfal'
A Drow Elf points at you.
A Drow Elf fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!
Wernt's slash grazes a Troll.
Wernt misses a Troll.

< 97h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
 A Troll parries your futile lunge at him.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your powerful pierce strikes a Troll.
A Troll dodges your futile attack.
A Drow Elf starts casting an offensive spell.

< 97h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
 A horrible pain wracks your brain!
OUCH!  That really did HURT!
A Drow Elf completes his spell...
A Drow Elf utters the words 'qaiz ay qare'
A blast of cold sent by a Drow Elf strikes you dead on, freezing up your limbs! BRRR.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Wernt's face turns pale as a Troll slams his head into his face.
A Drow Elf starts casting an offensive spell.

< 20h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC: awful E: A Troll sta EP: few scratches >
 
< 20h/282H 166v/166V Pos: standing >
< T: Rex TP: sta TC: awful E: A Troll sta EP: few scratches >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'qaiz ay qare'
A blast of cold sent by a Drow Elf strikes you dead on, freezing up your limbs! BRRR.
Your full suit of spiked bone platemail [superior] freezes and shatters into million pieces from the intense cold!
Your cloak bearing the seal of Bozk freezes and shatters into million pieces from the intense cold!
Your some heavily-spiked blood crystal leg plates freezes and shatters into million pieces from the intense cold!
Your pair of blue-tinted gnomish eyeglasses freezes and shatters into million pieces from the intense cold!
Your serpentine mask freezes and shatters into million pieces from the intense cold!