The death of [44 Controller] Gronka The Empire (Grey Elf)

in Entrance to the Commons District

from the perspective of [44 Controller] Gronka The Empire (Grey Elf)

<worn on head>       a brutal ruby coif
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a gnomish ear amplifier
<worn in ear>        a mithril and gold earring [superior]
<worn around neck>   a sapphire and amethyst necklace [poor]
<worn on back>       a large leather backpack
<held as shield>     a little round wooden shield
<worn on hands>      some exquisite flesh mitts
<worn on finger>     a silver ring encrusted with a black sapphire [poor] (humming)
<primary weapon>     a crystal orb
<worn on feet>       a pair of red suede boots [superior]

   This is the entrance to a large building filled with crates and boxes,
and which seem to circle the entire trunk of this aravne tree.  Following
the curve of the tree in both directions, the wharehouse stretches off
to both the north and south.  Musty smelling, not extremely well lit, and
filled with cobwebs and dust, this does not look like a very inviting
place.
Obvious exits: -North -South -West 
Puddles of fresh blood cover the ground.
A cargo mover stands here, fighting Bisil.
Bisil (Centaur)(large) stands in mid-air here, fighting a cargo mover.
You materialize elsewhere!

< 231h/280H 140v/140V Pos: standing >

< 232h/280H 140v/140V Pos: standing >
The sea of insects and arachnids fades away...

< 232h/280H 140v/140V Pos: standing >
A cargo mover enters from the west.

< 232h/280H 140v/140V Pos: standing >
A cargo mover suddenly attacks Bisil!
A cargo mover misses Bisil.

< 232h/280H 140v/140V Pos: standing >
A cargo mover's fine punch wounds Bisil.
A cargo mover is burned severely as he hits Bisil!
Bisil dodges a cargo mover's attack.

< 232h/280H 140v/140V Pos: standing >
A cargo mover dodges Bisil's attack.
Bisil's decent slash wounds a cargo mover.
Bisil's decent slash wounds a cargo mover.

< 232h/280H 140v/140V Pos: standing >
A crank turner enters from the west.

< 232h/280H 140v/140V Pos: standing >
A crank turner suddenly attacks Bisil!
A crank turner's fine punch wounds Bisil.
A crank turner is burned severely as he hits Bisil!

< 232h/280H 140v/140V Pos: standing >
A cargo mover's decent punch wounds Bisil.
A cargo mover is burned severely as he hits Bisil!

< 233h/280H 140v/140V Pos: standing >
Bisil dodges a cargo mover's attack.
A cargo mover hits Bisil with a mighty kick to his chest.
A cargo mover is burned severely as he hits Bisil!

< 233h/280H 140v/140V Pos: standing >
Bisil looks at a crank turner.

< 233h/280H 140v/140V Pos: standing >
Bisil's decent slash wounds a cargo mover.
A cargo mover dodges Bisil's attack.
Bisil misses a cargo mover.

< 233h/280H 140v/140V Pos: standing >
A crank turner misses Bisil.
A crank turner misses Bisil.
A crank turner almost sweeps Bisil off of his feet with a well placed leg sweep.
A crank turner is burned severely as he hits Bisil!

< 233h/280H 140v/140V Pos: standing >
Bisil dodges a cargo mover's attack.
A cargo mover misses Bisil.
A cargo mover hits Bisil with a mighty kick to his chest.
A cargo mover is burned severely as he hits Bisil!

< 234h/280H 140v/140V Pos: standing >
A cargo mover's punch wounds Bisil.
A cargo mover is burned severely as he hits Bisil!
A cargo mover misses Bisil.
A Goblin enters from elsewhere.

< 234h/280H 140v/140V Pos: standing >
Bisil misses a cargo mover.
A cargo mover dodges Bisil's attack.
A cargo mover dodges Bisil's attack.

< 234h/280H 140v/140V Pos: standing >
Bisil starts casting a spell.

< 234h/280H 140v/140V Pos: standing >
An Aravne gate guard enters from elsewhere.
A Goblin leaves north.

< 234h/280H 140v/140V Pos: standing >
A crank turner misses Bisil.

< 234h/280H 140v/140V Pos: standing >
Bisil stops chanting abruptly!

< 234h/280H 140v/140V Pos: standing >
Bisil blocks a cargo mover's lunge at him.

< 234h/280H 140v/140V Pos: standing >
An Aravne gate guard leaves north.

< 234h/280H 140v/140V Pos: standing >
A cargo mover misses Bisil.
A cargo mover's fine punch wounds Bisil.
A cargo mover is burned severely as he hits Bisil!

< 235h/280H 140v/140V Pos: standing >

< 235h/280H 140v/140V Pos: standing >
Bisil's fine slash wounds a cargo mover.
Bisil's slash strikes a cargo mover.

< 235h/280H 140v/140V Pos: standing >
Bisil starts casting a spell.

< 235h/280H 140v/140V Pos: standing >
You make a magical gesture, sending the wagon driver back to the nether plane.
The wagon driver stops following you.
the wagon driver is no longer in your group.
You make a magical gesture, sending the wagon driver back to the nether plane.
The wagon driver stops following you.
the wagon driver is no longer in your group.

< 235h/280H 140v/140V Pos: standing >
Your charisma radiates as you call forth your minion!
You utter a quick incantation, calling forth the wagon driver who softly says 'Your wish is my command, master!'
The wagon driver starts following you.

< 235h/280H 140v/140V Pos: standing >
Ok.

< 235h/280H 140v/140V Pos: standing >
Bisil dodges a cargo mover's attack.
A cargo mover almost sweeps Bisil off of his feet with a well placed leg sweep.
A cargo mover is burned severely as he hits Bisil!

< 235h/280H 140v/140V Pos: standing >
A crank turner misses Bisil.
You feel your skin soften and return to normal.

< 235h/280H 140v/140V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
Ok.

< 235h/280H 140v/140V Pos: standing >
Bisil completes his spell...
Bisil utters the word 'gjifal'
A cargo mover seems to be blinded!
Bisil unleashes light in a focused, searing ray at a cargo mover!
A cargo mover is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2315.
You have completed boon # 2315.
Your guild gained prestige!
You have gained 10 epic points.
You have killed 1 of 1 Human(s) for boon # 2316.
You feel the bloodlust in your heart as you hear the death cry of a cargo mover.

< 236h/280H 140v/140V Pos: standing >
The wagon driver is now a member of your group.

< 236h/280H 140v/140V Pos: standing >

< 236h/280H 140v/140V Pos: standing >

< 236h/280H 140v/140V Pos: standing >
You get a few coins from the corpse of a cargo mover.
There were: 1 platinum coin, 9 gold coins. 

< 236h/280H 140v/140V Pos: standing >
Into what?

< 236h/280H 140v/140V Pos: standing >
the corpse of a cargo mover does not contain the essence.

< 236h/280H 140v/140V Pos: standing >
Experience till level: 5175223

< 236h/280H 140v/140V Pos: standing >
Saving Gronka.

< 236h/280H 140v/140V Pos: standing >
A cargo mover misses Bisil.
A cargo mover's decent punch wounds Bisil.
A cargo mover is burned severely as he hits Bisil!

< 236h/280H 140v/140V Pos: standing >
Bisil blocks a crank turner's lunge at him.
Bisil blocks a crank turner's lunge at him.

< 236h/280H 140v/140V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.
Bisil starts casting an offensive spell.

< 237h/280H 140v/140V Pos: standing >
Bisil completes his spell...
Bisil utters the word 'gjifal'
Bisil unleashes light in a focused, searing ray at a cargo mover!

< 237h/280H 140v/140V Pos: standing >
Bisil blocks a cargo mover's lunge at him.
Bisil blocks a cargo mover's lunge at him.
You don't have that spell memorized.

< 237h/280H 140v/140V Pos: standing >
Bisil starts casting an offensive spell.

< 237h/280H 140v/140V Pos: standing >
You sit down and relax.

< 237h/280H 140v/140V Pos: sitting >
Bisil dodges a crank turner's attack.
A crank turner's punch wounds Bisil.
A crank turner is burned severely as he hits Bisil!
A crank turner whacks Bisil in the side with a sound kick.
A crank turner is burned severely as he hits Bisil!

< 237h/280H 140v/140V Pos: sitting >
Bisil completes his spell...
Bisil sends a stream of acid into a cargo mover, vaporizing fragile carbon compounds and creating a horrible stench.
A cargo mover is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2315.
You have completed boon # 2315.
Your guild gained prestige!
You have gained 10 epic points.
You have killed 1 of 1 Human(s) for boon # 2316.
You feel the bloodlust in your heart as you hear the death cry of a cargo mover.

< 238h/280H 140v/140V Pos: sitting >
You get a handful of coins from the corpse of a cargo mover.
There were: 1 platinum coin, 8 gold coins. 

< 238h/280H 140v/140V Pos: sitting >
Into what?

< 238h/280H 140v/140V Pos: sitting >
the corpse of a cargo mover does not contain the essence.

< 238h/280H 140v/140V Pos: sitting >
Experience till level: 5140727

< 238h/280H 140v/140V Pos: sitting >
Saving Gronka.

< 238h/280H 140v/140V Pos: sitting >
You are memorizing wall of force, which will take about 4 seconds.

< 239h/280H 140v/140V Pos: sitting >
A crank turner's fine punch wounds Bisil.
A crank turner is burned severely as he hits Bisil!

< 239h/280H 140v/140V Pos: sitting >
A Kobold enters from the west.
Bisil attempts to flee.
Bisil trots north.

< 239h/280H 140v/140V Pos: sitting >
An Aravne gate guard enters from elsewhere.

< 240h/280H 140v/140V Pos: sitting >
You have finished memorizing stone skin.

< 240h/280H 140v/140V Pos: sitting >
A crank turner leaves north.

< 240h/280H 140v/140V Pos: sitting >
An Aravne gate guard leaves west.

< 240h/280H 140v/140V Pos: sitting >
Pardon?

< 240h/280H 140v/140V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 241h/280H 140v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 241h/280H 140v/140V Pos: standing >
A Kobold starts casting an offensive spell.

< 241h/280H 140v/140V Pos: standing >
You attempt to flee...

<map>
Zone: The Forest City of Aravne.
Room: The Cargo Pulley Platform
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Cargo Pulley Platform
</map>
The Cargo Pulley Platform
   Square shaped, and braced heavily above a particularly wide lower branch,
this wooden platform is well suited for its function.  A large wooden spindle
is turned horizontally, and wound around it a couple hundred feet of magical
steelvine rope.  A wide trapdoor stands open in the center of the platform,
which the vine dangles through.  Several dozen large crates which have been
recently pulleyed up from the forest floor are stacked here, waiting to be
moved into the large wharehouse to the east.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
A dark cloaked knight walks the streets with purpose.
An Aravne gate guard stands here, fighting a Troll.
A Troll (large)  Suicide Squad stands, floating here, fighting an Aravne gate guard.
A visiting trader is here looking to make deals.
Oops, trying to juggle too many loose coins, you drop a few.
The wagon driver enters from the east.
You flee westward!

< 241h/280H 118v/140V Pos: standing >

< 241h/280H 118v/140V Pos: standing >
A Troll misses an Aravne gate guard.
An Aravne gate guard dodges a Troll's attack.

< 241h/280H 118v/140V Pos: standing >
A Kobold enters from the east.
A Troll starts casting an offensive spell.

< 241h/280H 119v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/280H 120v/140V Pos: standing >
A Kobold starts casting an offensive spell.

< 242h/280H 120v/140V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'ofzahzf gajr eughjfbaiqz'
A Troll points at an Aravne gate guard.
An Aravne gate guard's entire body spasms uncontrollably as his soul is viciously attacked by a Troll.

<map>
Zone: The Forest City of Aravne.
Room: Entrance to a Large Wharehouse
</map>
Entrance to a Large Wharehouse
   This is the entrance to a large building filled with crates and boxes,
and which seem to circle the entire trunk of this aravne tree.  Following
the curve of the tree in both directions, the wharehouse stretches off
to both the north and south.  Musty smelling, not extremely well lit, and
filled with cobwebs and dust, this does not look like a very inviting
place.
Obvious exits: -North -South -West 
Fresh blood splatters cover the area.
[2] The corpse of a cargo mover is lying here.
Oops, trying to juggle too many loose coins, you drop a few.
The wagon driver enters from the west.

< 242h/280H 120v/140V Pos: standing >

< 242h/280H 120v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/280H 120v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/280H 121v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/280H 121v/140V Pos: standing >

< 242h/280H 122v/140V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Within the Wharehouse
</map>
Within the Wharehouse
   Following the curve of the tree, this building forms the shape of a large
ring.  Due to the disorganized stacks of crates everywhere, it is nearly
impossible to tell which part of the building this is.  The structure curves
gently away in both directions, quickly disappearing out of sight around the
corner.
Obvious exits: -Northeast -Southeast
Fresh blood covers everything in the area.
The wagon driver enters from elsewhere.

< 242h/280H 121v/140V Pos: standing >
Bisil trots in from elsewhere.

< 242h/280H 121v/140V Pos: standing >

< 242h/280H 121v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/280H 122v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/280H 122v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 242h/280H 123v/140V Pos: standing >
Alas, you cannot go that way. . . .

< 243h/280H 123v/140V Pos: standing >
Bisil trots southeast.
You follow Bisil.


<map>
Zone: The Forest City of Aravne.
Room: Entrance to a Large Wharehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entrance to a Large Wharehouse
</map>
Entrance to a Large Wharehouse
   This is the entrance to a large building filled with crates and boxes,
and which seem to circle the entire trunk of this aravne tree.  Following
the curve of the tree in both directions, the wharehouse stretches off
to both the north and south.  Musty smelling, not extremely well lit, and
filled with cobwebs and dust, this does not look like a very inviting
place.
Obvious exits: -North -South -West 
A few coins lie scattered here.
Fresh blood splatters cover the area.
[2] The corpse of a cargo mover is lying here.
Bisil (Centaur)(large) stands in mid-air here.
A Kobold (small)  Suicide Squad stands in mid-air here.
The wagon driver enters from elsewhere.

< 243h/280H 123v/140V Pos: standing >
Bisil trots south.
You follow Bisil.


<map>
Zone: The Forest City of Aravne.
Room: Within the Wharehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Within the Wharehouse
</map>
Within the Wharehouse
   Following the curve of the tree, this building forms the shape of a large
ring.  Due to the disorganized stacks of crates everywhere, it is nearly
impossible to tell which part of the building this is.  The structure curves
gently away in both directions, quickly disappearing out of sight around the
corner.
Obvious exits: -Northeast -Southeast
Fresh blood covers everything in the area.
Bisil (Centaur)(large) stands in mid-air here.
The wagon driver enters from elsewhere.

< 243h/280H 122v/140V Pos: standing >

< 243h/280H 122v/140V Pos: standing >
A crank turner enters from elsewhere.

< 243h/280H 123v/140V Pos: standing >
A Kobold enters from elsewhere.

< 243h/280H 124v/140V Pos: standing >
Bisil trots southeast.
You follow Bisil.


<map>
Zone: The Forest City of Aravne.
Room: Entrance to a Large Wharehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entrance to a Large Wharehouse
</map>
Entrance to a Large Wharehouse
   This is the entrance to a large building filled with crates and boxes,
and which seem to circle the entire trunk of this aravne tree.  Following
the curve of the tree in both directions, the wharehouse stretches off
to both the north and south.  Musty smelling, not extremely well lit, and
filled with cobwebs and dust, this does not look like a very inviting
place.
Obvious exits: -North -South -West 
A few coins lie scattered here.
Fresh blood splatters cover the area.
[2] The corpse of a cargo mover is lying here.
Bisil (Centaur)(large) stands in mid-air here.
The wagon driver enters from elsewhere.

< 243h/280H 123v/140V Pos: standing >

< 243h/280H 123v/140V Pos: standing >
A crank turner enters from elsewhere.

< 243h/280H 124v/140V Pos: standing >
A crank turner suddenly attacks Bisil!
A crank turner's fine punch wounds Bisil.
A crank turner is burned severely as he hits Bisil!

< 243h/280H 124v/140V Pos: standing >
A Kobold enters from elsewhere.

< 243h/280H 125v/140V Pos: standing >
A Kobold leaves south.

< 244h/280H 125v/140V Pos: standing >
A crank turner gets a few coins.

< 244h/280H 126v/140V Pos: standing >
Ok.

< 244h/280H 127v/140V Pos: standing >
Ok.

< 244h/280H 128v/140V Pos: standing >
Bisil attempts to flee.
Bisil trots west.
You follow Bisil.


<map>
Zone: The Forest City of Aravne.
Room: The Cargo Pulley Platform
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Cargo Pulley Platform
</map>
The Cargo Pulley Platform
   Square shaped, and braced heavily above a particularly wide lower branch,
this wooden platform is well suited for its function.  A large wooden spindle
is turned horizontally, and wound around it a couple hundred feet of magical
steelvine rope.  A wide trapdoor stands open in the center of the platform,
which the vine dangles through.  Several dozen large crates which have been
recently pulleyed up from the forest floor are stacked here, waiting to be
moved into the large wharehouse to the east.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of an Aravne gate guard is lying here.
Bisil (Centaur)(large) stands in mid-air here.
A dark cloaked knight walks the streets with purpose.
A Troll (large)  Suicide Squad sits resting.
A visiting trader is here looking to make deals.
The wagon driver enters from the east.

< 244h/280H 128v/140V Pos: standing >

< 244h/280H 128v/140V Pos: standing >
A visiting trader suddenly attacks Bisil!
A visiting trader misses Bisil.

< 244h/280H 129v/140V Pos: standing >
Ok.

< 244h/280H 129v/140V Pos: standing >
Ok.

< 245h/280H 130v/140V Pos: standing >
A crank turner enters from the east.

< 245h/280H 130v/140V Pos: standing >
A crank turner suddenly attacks Bisil!
A crank turner's fine punch wounds Bisil.
A crank turner is burned severely as he hits Bisil!

< 245h/280H 130v/140V Pos: standing >
A Troll clambers to his feet.
A Troll snaps out of his trance, looking frustrated.

< 245h/280H 131v/140V Pos: standing >
Bisil attempts to flee.
Bisil trots west.
You follow Bisil.


<map>
Zone: The Forest City of Aravne.
Room: A Wooden Skyway in the Commons District
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Wooden Skyway in the Commons District
</map>
A Wooden Skyway in the Commons District
   Spanning the distance between the structures on the lower branches, this
walkway is thankfully accompanied by smooth wooden railings.  A dizzying
view of the forest floor can occasionally be glimpsed through gaps in the
branches, although at this height it is hard to see much detail.  Even though
this skyway is at the lower altitudes of the city, it would still be a very
precarious way to travel for ground dwellers were it not so sturdy and well
designed.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
Bisil (Centaur)(large) stands in mid-air here.
A ruthless looking bounty hunter stalks his prey.
The wagon driver enters from the east.

< 245h/280H 131v/140V Pos: standing >
A crank turner enters from the east.
Ok.

< 245h/280H 131v/140V Pos: standing >
A crank turner suddenly attacks Bisil!
A crank turner's fine punch wounds Bisil.
A crank turner is burned severely as he hits Bisil!

< 245h/280H 131v/140V Pos: standing >
Ok.

< 245h/280H 132v/140V Pos: standing >
A Troll enters from the east.
Bisil attempts to flee.
Bisil trots east.
You follow Bisil.


<map>
Zone: The Forest City of Aravne.
Room: The Cargo Pulley Platform
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Cargo Pulley Platform
</map>
The Cargo Pulley Platform
   Square shaped, and braced heavily above a particularly wide lower branch,
this wooden platform is well suited for its function.  A large wooden spindle
is turned horizontally, and wound around it a couple hundred feet of magical
steelvine rope.  A wide trapdoor stands open in the center of the platform,
which the vine dangles through.  Several dozen large crates which have been
recently pulleyed up from the forest floor are stacked here, waiting to be
moved into the large wharehouse to the east.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
The corpse of an Aravne gate guard is lying here.
Bisil (Centaur)(large) stands in mid-air here.
A dark cloaked knight walks the streets with purpose.
A visiting trader is here looking to make deals.
The wagon driver enters from the west.

< 245h/280H 131v/140V Pos: standing >

< 245h/280H 132v/140V Pos: standing >
Bisil trots west.
You follow Bisil.


<map>
Zone: The Forest City of Aravne.
Room: A Wooden Skyway in the Commons District
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Wooden Skyway in the Commons District
</map>
A Wooden Skyway in the Commons District
   Spanning the distance between the structures on the lower branches, this
walkway is thankfully accompanied by smooth wooden railings.  A dizzying
view of the forest floor can occasionally be glimpsed through gaps in the
branches, although at this height it is hard to see much detail.  Even though
this skyway is at the lower altitudes of the city, it would still be a very
precarious way to travel for ground dwellers were it not so sturdy and well
designed.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
Bisil (Centaur)(large) stands in mid-air here.
A Troll (large)  Suicide Squad stands, floating here.
A rather rutund man turns the crank and works the pulley here.
A ruthless looking bounty hunter stalks his prey.
The wagon driver enters from the east.

< 245h/280H 131v/140V Pos: standing >
A visiting trader enters from the east.
Bisil trots west.
You follow Bisil.


<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Commons District
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Commons District
</map>
Entrance to the Commons District
   Here, against the north side of the entrance tree, lies the entrance to the
commons district.  The lowest level of the tree city of Aravne, it
the least fortunate of the residents reside.  The bulk of industrial work, and
other functions neccessary to the maintenance of the city but not pleasing to
behold by city nobles are done at this level.  Wooden structures
spiderweb into the lower branches in every direction to the north, looking
both spectacular in inginuity and confusing in actuality at the same time.  A
spiral staircase winds down along the trunk of the tree to the forest
floor, while a broad platform extends out from the top of the steps.  Skyways,
the wooden walkways which connect the structures here, lead off to both the
north and east.
Obvious exits: -North -East  -Down 
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of an Aravne gate guard is lying here.
The corpse of an Aravne commons guard is lying here.
The corpse of an Aravne gate guard is lying here.
Bisil (Centaur)(large) stands in mid-air here.
The wagon driver enters from the east.

< 245h/280H 131v/140V Pos: standing >
A visiting trader enters from the east.
A visiting trader suddenly attacks Bisil!
A visiting trader misses Bisil.

< 246h/280H 131v/140V Pos: standing >
A crank turner enters from the east.

< 246h/280H 132v/140V Pos: standing >
A crank turner suddenly attacks Bisil!
A crank turner's fine punch wounds Bisil.
A crank turner is burned severely as he hits Bisil!

< 246h/280H 132v/140V Pos: standing >
Bisil starts casting an offensive spell.

< 246h/280H 134v/140V Pos: standing >
A Troll enters from the east.

< 246h/280H 134v/140V Pos: standing >
Bisil dodges a visiting trader's attack.

< 246h/280H 136v/140V Pos: standing >
Bisil completes his spell...
Bisil utters the word 'gjifal'
A visiting trader seems to be blinded!
Bisil unleashes light in a focused, searing ray at a visiting trader!
A visiting trader is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 2315.
You have completed boon # 2315.
Your guild gained prestige!
You have gained 10 epic points.
You have killed 1 of 1 Human(s) for boon # 2316.
The unmistakable scent of fresh blood can be smelled as a visiting trader dies in agony.

< 247h/280H 136v/140V Pos: standing >
You get a small pile of coins from the corpse of a visiting trader.
There were: 3 gold coins, 12 silver coins, 16 copper coins. 

< 247h/280H 137v/140V Pos: standing >
Into what?

< 247h/280H 137v/140V Pos: standing >
A crank turner misses Bisil.
A crank turner misses Bisil.
A crank turner hits Bisil with a mighty kick to his chest.
A crank turner is burned severely as he hits Bisil!
the corpse of a visiting trader does not contain the essence.

< 247h/280H 137v/140V Pos: standing >
Experience till level: 5140249

< 247h/280H 138v/140V Pos: standing >
Saving Gronka.
A Troll starts casting an offensive spell called 'arieks shattering iceball'.

< 247h/280H 138v/140V Pos: standing >
Ok.
The wagon driver starts casting an offensive spell.

< 247h/280H 138v/140V Pos: standing >
Bisil starts casting a spell.

< 247h/280H 139v/140V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
-=[You reel in pain as a Troll's iceball shatters upon impacting you.]=-
YIKES!  Another hit like that, and you've had it!!

< 54h/280H 140v/140V Pos: standing >
<The wagon driver completes his spell...
The wagon driver utters the words 'buoblg qrunsoqpze yugh'
[Damage: 53 ] The wagon driver's fist beats the life out of a Troll, blood pours from his body!

< 54h/280H 140v/140V Pos: standing >
<Bisil completes his spell...
Bisil utters the word 'gjifal'
A crank turner seems to be blinded!
Bisil unleashes light in a focused, searing ray at a crank turner!

< 54h/280H 140v/140V Pos: standing >
<You miss a Troll.
You miss a Troll.

< 54h/280H 140v/140V Pos: standing >
< T: Gronka TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 A Troll starts casting an offensive spell called 'arieks shattering iceball'.

< 54h/280H 140v/140V Pos: standing >
< T: Gronka TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 Bisil's decent slash grazes a crank turner.
Bisil's slash grazes a crank turner.
Ok.

< 54h/280H 140v/140V Pos: standing >
< T: Gronka TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 A crank turner's impressive punch strikes Bisil.
A crank turner is burned severely as he hits Bisil!
A crank turner misses Bisil.

< 54h/280H 140v/140V Pos: standing >
< T: Gronka TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 Ok.
The wagon driver starts casting an offensive spell called 'bigbys clenched fist'.

< 54h/280H 140v/140V Pos: standing >
< T: Gronka TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 Bisil attempts to flee.
Bisil trots east.

< 54h/280H 140v/140V Pos: standing >
< T: Gronka TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 The wagon driver completes his spell...
The wagon driver utters the words 'buoblg qrunsoqpze yugh'
[Damage: 54 ] The wagon driver's fist beats the life out of a Troll, blood pours from his body!
Bisil trots in from the east.

< 54h/280H 140v/140V Pos: standing >
< T: Gronka TP: sta TC:pretty hurt E: A Troll sta EP: few scratches >
 A Troll completes his spell...
A Troll utters the words 'abrauztg gpahhzfuio uqzbarr'
A Troll points at you.
-=[You reel in pain as a Troll's iceball shatters upon impacting you.]=-
Your copper mask freezes and shatters into million pieces from the intense cold!
Your crude dragonscale belt freezes and shatters into million pieces from the intense cold!