The death of [32 Controller] Bippi (Kobold)

in a Well Traveled Path

from the perspective of [37 Frost Magus] Bh (Halfling)

<worn as a badge>    badge of the Darvanu
<worn on head>       a tarnished steel helm
<worn on eyes>       a troll-skin eyepatch
<worn in ear>        a goblin earring (glowing)
<worn on face>       a glowing rune covered mask (glowing)
<worn around neck>   a dangling spider necklace (humming)
<worn around neck>   a frost-rimed flesh pendant from Verspin
<worn on body>       an incomplete suit of chainmail of the elements (magic) (glowing)
<worn about body>    a sparkling dragonscale mantle from Bloodstone Keep
<worn as quiver>     an unique stone quiver
<worn about waist>   a stylish tin girth
<worn on belt buckle>lucky alchemist sack
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some light hemp arm plates from The Surface Realm of Duris
<held as shield>     a rusty hemp heater shield [88%]
<worn around wrist>  a bracelet of ivory
<worn around wrist>  a dented ivory bracer
<worn on hands>      a pair of white healer gloves [poor] (magic)
<worn on finger>     a sapphire ring
<worn on finger>     a gleaming ruby band
<primary weapon>     a slender sword of vapor (magic) (glowing)
<worn on legs>       some knight's tin pants from Enclave of the Opal Phoenix

A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 351h/351H 44v/134V Pos: standing >
A wandering merchant enters from the east.

< 351h/351H 45v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)

< 351h/351H 44v/134V Pos: standing >
Your body vibrates as you fan out your molecules.
a Small Cottage
Obvious exits: -N#
A blackened steel longsword lies on the ground here.
(Q)Keebo, The Great Hunter stands here crafting a net.(Gold Aura)

< 351h/351H 43v/134V Pos: standing >
You sit down and relax.

< 351h/351H 45v/134V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  4 of  6   (  14 seconds)
  7th circle:  4 of  4
  8th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 351h/351H 45v/134V Pos: sitting >
You start meditating...

< 351h/351H 46v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 351h/351H 63v/134V Pos: sitting >

< 351h/351H 77v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 351h/351H 94v/134V Pos: sitting >
You clamber to your feet.

< 351h/351H 98v/134V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your north.
A peasant commoner who is close by to your north.
A small villager who is close by to your north.
A traveling merchant who is close by to your north.
A small child who is close by to your north.
A traveling adventurer who is close by to your north.
A village champion who is close by to your north.

< 351h/351H 100v/134V Pos: standing >
Pardon?

< 351h/351H 115v/134V Pos: standing >
Your body vibrates as you fan out your molecules.
a Well Traveled Path
Obvious exits: -E -S# -W
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)

< 351h/351H 115v/134V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your east.
A traveling adventurer who is close by to your east.
A village commoner who is close by to your east.
A traveling merchant who is close by to your east.
A young villager who is close by to your east.
A pudgy commoner who is not far off to your east.
A wandering adventurer who is not far off to your east.
A village commoner who is not far off to your east.
Keebo, The Great Hunter who is close by to your south.
A wandering adventurer who is close by to your west.
A pudgy commoner who is close by to your west.
A wandering adventurer who is close by to your west.
A peasant commoner who is close by to your west.
A young villager who is close by to your west.

< 351h/351H 123v/134V Pos: standing >
You start chanting...

< 351h/351H 126v/134V Pos: standing >
Casting: conjure ice *

< 351h/351H 128v/134V Pos: standing >
Casting: conjure ice 

< 351h/351H 130v/134V Pos: standing >
You complete your spell...
You cannot control any more elementals!

< 351h/351H 130v/134V Pos: standing >
You make a magical gesture, sending an ice elemental back to the nether plane.
An ice elemental stops following you.
Your group has been disbanded.

< 351h/351H 134v/134V Pos: standing >
Your body vibrates as you fan out your molecules.
a Small Cottage
Obvious exits: -N#
A blackened steel longsword lies on the ground here.
(Q)Keebo, The Great Hunter stands here crafting a net.(Gold Aura)

< 351h/351H 132v/134V Pos: standing >
You are well on your way towards your next level.

< 351h/351H 132v/134V Pos: standing >
Your body vibrates as you fan out your molecules.
a Well Traveled Path
Obvious exits: -E -S# -W
A village commoner wanders here in search of something to do.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)

< 351h/351H 131v/134V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your east.
A traveling adventurer who is close by to your east.
A traveling merchant who is close by to your east.
A young villager who is close by to your east.
A pudgy commoner who is not far off to your east.
A wandering adventurer who is not far off to your east.
A village commoner who is not far off to your east.
Keebo, The Great Hunter who is close by to your south.
A village champion who is close by to your west.
A wandering adventurer who is close by to your west.
A pudgy commoner who is close by to your west.
A peasant commoner who is close by to your west.

< 351h/351H 132v/134V Pos: standing >
Your body vibrates as you fan out your molecules.
a Small Cottage
Obvious exits: -N#
A blackened steel longsword lies on the ground here.
(Q)Keebo, The Great Hunter stands here crafting a net.(Gold Aura)

< 351h/351H 132v/134V Pos: standing >
Your body vibrates as you fan out your molecules.
a Well Traveled Path
Obvious exits: -E -S# -W
A village commoner wanders here in search of something to do.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)

< 351h/351H 131v/134V Pos: standing >

< 351h/351H 131v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
A village champion wanders here looking to start a fight.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 351h/351H 129v/134V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 351h/351H 127v/134V Pos: standing >
Your body vibrates as you fan out your molecules.
a Rotted Cottage
Obvious exits: -W#
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 351h/351H 128v/134V Pos: standing >
You start chanting...

< 351h/351H 130v/134V Pos: standing >
Casting: conjure ice ***

< 351h/351H 132v/134V Pos: standing >
You feel your skill in clerical spell knowledge improving.

< 351h/351H 134v/134V Pos: standing >
Casting: conjure ice 

< 351h/351H 134v/134V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.

< 351h/351H 134v/134V Pos: standing >
An ice elemental is now a member of your group.

< 351h/351H 134v/134V Pos: standing >
You sit down and relax.

< 351h/351H 134v/134V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  6 of  6
  7th circle:  2 of  4   (  15 seconds)
  8th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 351h/351H 134v/134V Pos: sitting >
You start meditating...

< 351h/351H 134v/134V Pos: sitting >

< 351h/351H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 351h/351H 134v/134V Pos: sitting >

< 351h/351H 134v/134V Pos: sitting >
You stop meditating.
An ermineskin backpack contains:

a bottled elixir
[2] an owl feather
[20] some faerie dust
a pile of coins

< 351h/351H 134v/134V Pos: sitting >
You get a bottled elixir from an ermineskin backpack.

< 351h/351H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 351h/351H 134v/134V Pos: sitting >
As you quaff a bottled elixir, the vial disappears in a bright flash of light!
Your skin gains the texture of bark.
You're already affected by an armor-type spell.
You're already affected by an armor-type spell.

< 351h/351H 134v/134V Pos: sitting >

< 351h/351H 134v/134V Pos: sitting >
You clamber to your feet.

< 351h/351H 134v/134V Pos: standing >
a Rotted Cottage
Obvious exits: -W#
An ice elemental is here chilling the room. (minion) 
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 351h/351H 134v/134V Pos: standing >

		Character attributes for Bh

Level: 36   Race: Halfling   Class: Ethermancer / Frost Magus 
Age: 39 yrs / 11 mths  Height: 39 inches Weight: 62 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  86 ( 91)    Pow:  78 ( 98)
Dex: 127 ( 98)    Int:  90 ( 90)   
Agi: 121 ( 97)    Wis: 116 (101)
Con:  98 (103)    Cha: 110 (100)   Luk: 137 (114)
Equipped Items:  21     Carried weight:   73

Armor Points: -221  Reduces melee damage taken by 22.1% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 3%
Calming Chance(cha): 15% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 7   Damroll: 12
Alignment: 212  (-1000 to 1000)

Saving Throws: PAR[44]  FEA[44]
               BRE[46]  SPE[41]

Load carried: Light

< 351h/351H 134v/134V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 351h/351H 134v/134V Pos: standing >
Pardon?

< 351h/351H 134v/134V Pos: standing >
You start chanting...

< 351h/351H 134v/134V Pos: standing >
You complete your spell...
You feel protected from the storms!

< 351h/351H 134v/134V Pos: standing >
You sit down and relax.

< 351h/351H 134v/134V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  5 of  6   (   6 seconds)
  6th circle:  6 of  6
  7th circle:  4 of  4
  8th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 351h/351H 134v/134V Pos: sitting >
You start meditating...

< 351h/351H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 5th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 351h/351H 134v/134V Pos: sitting >
You clamber to your feet.

< 351h/351H 134v/134V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 351h/351H 134v/134V Pos: standing >
a Rotted Cottage
Obvious exits: -W#
An ice elemental is here chilling the room. (minion) 
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 351h/351H 134v/134V Pos: standing >

< 351h/351H 134v/134V Pos: standing >

< 351h/351H 134v/134V Pos: standing >
Ok.

< 351h/351H 134v/134V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E -S -W
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
A tiny infant has been abandoned here, left to die.(Gold Aura)
An ice elemental enters from the east.

< 351h/351H 133v/134V Pos: standing >
Ok.

< 351h/351H 133v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
A young villager wanders here, singing songs of joy.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
An ice elemental enters from the north.

< 351h/351H 132v/134V Pos: standing >
You quickly scan the area.
A village warrior who is close by to your north.
A village champion who is close by to your north.
A tiny infant who is close by to your north.
A village guardian who is a brief walk away to your north.
A village guardian who is a brief walk away to your north.
Ivar Bjornson who is a brief walk away to your north.
A wandering merchant who is close by to your east.
A pudgy commoner who is close by to your east.
A small villager who is close by to your east.
A pudgy commoner who is not far off to your east.
A small child who is not far off to your east.
A traveling adventurer who is a brief walk away to your east.
A traveling merchant who is a brief walk away to your east.
A young villager who is a brief walk away to your east.
A wandering adventurer who is a brief walk away to your east.
A village commoner who is a brief walk away to your east.
A village commoner who is close by to your south.
A pudgy commoner who is close by to your south.
A small villager who is close by to your south.
A wandering adventurer who is close by to your south.
A drunken villager who is close by to your south.

< 351h/351H 132v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
An ice elemental enters from the west.

< 351h/351H 132v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
[2] A hand axe is on the ground here collecting dust.
A pair of simple looking boots is on the ground here.
A spiked suit of ringmail is on the ground here gathering dust.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)
An ice elemental enters from the west.

< 351h/351H 130v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
An ice elemental enters from the west.

< 351h/351H 128v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W
An ice elemental enters from the west.

< 351h/351H 126v/134V Pos: standing >
The well traveled path continues on.
You extend your sights southward.
a Well Traveled Path
Obvious exits: -N -S
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 351h/351H 129v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
An ice elemental enters from the north.

< 351h/351H 128v/134V Pos: standing >
The well traveled path continues on.
You extend your sights southward.
a Well Traveled Path
Obvious exits: -N -S
The corpse of a wandering merchant is lying here.
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel long sword has been left here.
A spiked suit of splint mail is on the ground here.
A well-used cured leather saddle lies here on the ground.
[3] A hand axe is on the ground here collecting dust.
[2] A buckler is on the ground here gathering dust and dirt.
[2] A pair of simple looking boots is on the ground here.
A spiked suit of ringmail is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
(Q)Ayden Stoneheart, Orc Disciple of Tchan stands here looking out across the sea. (minion) (Red Aura)
(Q)Ayden Stoneheart, Orc Disciple of Tchan stands here looking out across the sea. (minion) (Red Aura)
A Kobold (small) sits resting.(Red Aura)

< 351h/351H 129v/134V Pos: standing >
Excuse me?

< 351h/351H 134v/134V Pos: standing >

< 351h/351H 134v/134V Pos: standing >
You start chanting...

< 351h/351H 134v/134V Pos: standing >

< 351h/351H 134v/134V Pos: standing >
Casting: wall of ice ******

< 351h/351H 134v/134V Pos: standing >
Casting: wall of ice *****

< 351h/351H 134v/134V Pos: standing >
Casting: wall of ice ****

< 351h/351H 134v/134V Pos: standing >
Casting: wall of ice *

< 351h/351H 134v/134V Pos: standing >
You complete your spell...

< 351h/351H 134v/134V Pos: standing >
You sit down and relax.

< 351h/351H 134v/134V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  6 of  6
  7th circle:  3 of  4   (   7 seconds)
  8th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 351h/351H 134v/134V Pos: sitting >
You start meditating...

< 351h/351H 134v/134V Pos: sitting >
A traveling merchant leaves south.

< 351h/351H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 351h/351H 134v/134V Pos: sitting >
You clamber to your feet.

< 351h/351H 134v/134V Pos: standing >
You quickly scan the area.
A mistgrave hare who is not far off to your north.
A swallow who is not far off to your north.
A mistgrave hare who is not far off to your north.
A weevil who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A rather buff looking deer who is a brief walk away to your north.
A cute fuzzy squirrel who is a brief walk away to your north.
A majestic bluejay who is a brief walk away to your north.
A mother deer who is a brief walk away to your north.
A traveling merchant who is close by to your south.
A wandering merchant who is close by to your south.
A traveling adventurer who is close by to your south.
Ayden Stoneheart who is close by to your south.
Ayden Stoneheart who is close by to your south.
A Kobold who is close by to your south.
A small villager who is not far off to your south.
A wandering merchant who is not far off to your south.
A muscular villager who is not far off to your south.
A wandering adventurer who is not far off to your south.
A traveling merchant who is not far off to your south.

< 351h/351H 134v/134V Pos: standing >
A traveling merchant leaves south.

< 351h/351H 134v/134V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
The corpse of a wandering merchant is lying here.
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
[2] A steel long sword has been left here.
A spiked suit of splint mail is on the ground here.
A well-used cured leather saddle lies here on the ground.
[3] A hand axe is on the ground here collecting dust.
[2] A buckler is on the ground here gathering dust and dirt.
[2] A pair of simple looking boots is on the ground here.
A spiked suit of ringmail is on the ground here gathering dust.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
(Q)Ayden Stoneheart, Orc Disciple of Tchan stands here looking out across the sea. (minion) (Red Aura)
(Q)Ayden Stoneheart, Orc Disciple of Tchan stands here looking out across the sea. (minion) (Red Aura)
A Kobold (small) sits resting.(Red Aura)
An ice elemental enters from the north.

< 351h/351H 132v/134V Pos: standing >
You start chanting...

< 351h/351H 132v/134V Pos: standing >
Casting: wall of ice **

< 351h/351H 132v/134V Pos: standing >
A village commoner enters from the north.

< 351h/351H 132v/134V Pos: standing >

< 351h/351H 132v/134V Pos: standing >
Ayden Stoneheart relaxes for a moment uttering a few magic phrases to himself, and continues his watch.


< 351h/351H 132v/134V Pos: standing >
Casting: wall of ice 

< 351h/351H 132v/134V Pos: standing >
A young villager enters from the north.
You complete your spell...

< 351h/351H 132v/134V Pos: standing >
A traveling merchant leaves north.

< 351h/351H 132v/134V Pos: standing >
A Kobold clambers to his feet.
A Kobold, looking very frustrated, packs up his book.

< 351h/351H 132v/134V Pos: standing >
Oof! a traveling merchant bumps into a wall of ice...

< 351h/351H 132v/134V Pos: standing >
Ok.
An ice elemental suddenly attacks a Kobold!
You snap into visibility.
[Damage:  1 ] 
< 351h/351H 132v/134V Pos: standing >
Ayden Stoneheart says 'A galleon approaches from the northwest.  Their standard is from Canderthal Harbor.'


< 351h/351H 132v/134V Pos: standing >
A Kobold attacks an ice elemental. [0 Hits]

< 351h/351H 132v/134V Pos: standing >
You start chanting...

< 351h/351H 132v/134V Pos: standing >
A traveling merchant enters from the north.

< 351h/351H 132v/134V Pos: standing >
[Damage:  1 ] An ice elemental attacks a Kobold. [1 Hits]

< 351h/351H 132v/134V Pos: standing >
You complete your spell...
[Damage: 21 ] You hurl a spike of razor sharp ice at a Kobold.
[Damage: 21 ] You hurl a spike of razor sharp ice at a Kobold.
[Damage: 22 ] You hurl a spike of razor sharp ice at a Kobold.

< 351h/351H 132v/134V Pos: standing >
A Kobold attacks an ice elemental. [0 Hits]
A Kobold kicks an ice elemental in the side with a hefty roundhouse kick.
[Damage:  4 ] A Kobold shivers as he hits an ice elemental.

< 351h/351H 134v/134V Pos: standing >
You start chanting...
You snap into visibility.

< 351h/351H 134v/134V Pos: standing >
You snap into visibility.
Casting: ice spikes 

< 351h/351H 134v/134V Pos: standing >
Ayden Stoneheart says 'There! Far to the northeast, a ketch!   It looks as if it is baring
westward.  Perhaps it heads to Venan'Trut, to the northeast, beyond the land of the undead.'


< 351h/351H 134v/134V Pos: standing >
You complete your spell...
[Damage: 16 ] You hurl a spike of razor sharp ice at a Kobold.
A Kobold's spiked marble tunic is weakened from the intense cold!
[Damage: 17 ] You hurl a spike of razor sharp ice at a Kobold.
[Damage: 16 ] You hurl a spike of razor sharp ice at a Kobold.
[Damage:  1 ] An ice elemental attacks a Kobold. [1 Hits]

< 351h/351H 134v/134V Pos: standing >
A Kobold attacks an ice elemental. [0 Hits]
You start chanting...
You snap into visibility.

< 351h/351H 134v/134V Pos: standing >

< 351h/351H 134v/134V Pos: standing >
You snap into visibility.
Casting: ice spikes 

< 351h/351H 134v/134V Pos: standing >
You complete your spell...
[Damage: 21 ] You hurl a spike of razor sharp ice at a Kobold.
[Damage: 21 ] You hurl a spike of razor sharp ice at a Kobold.
[Damage: 21 ] You hurl a spike of razor sharp ice at a Kobold.

< 351h/351H 134v/134V Pos: standing >
An ice elemental attacks a Kobold. [0 Hits]

< 351h/351H 134v/134V Pos: standing >
Your lucidity is not sufficient enough to cast that spell.

< 351h/351H 134v/134V Pos: standing >
A Kobold attacks an ice elemental. [0 Hits]
Your lucidity is not sufficient enough to cast that spell.

< 351h/351H 134v/134V Pos: standing >
You start chanting...
You snap into visibility.

< 351h/351H 134v/134V Pos: standing >
You complete your spell...
[Damage: 49 ] The lightning bolt hits a Kobold with full impact.
A Kobold is incapacitated and will slowly die, if not aided.
A Kobold slumps to the ground.

< 351h/351H 134v/134V Pos: standing >
A traveling adventurer leaves north.

< 351h/351H 134v/134V Pos: standing >
A traveling merchant leaves north.

< 351h/351H 134v/134V Pos: standing >
You start chanting...
You snap into visibility.

< 351h/351H 134v/134V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage:  6 ] The lightning bolt hits a Kobold with full impact.
A Kobold's some boreal silver moccasins exploded spreading charges of electrical energy!
Ayden Stoneheart stops following a Kobold.
Ayden Stoneheart stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!