The death of [27 Reaver] Vul (Duergar)

in A Small and Dark Tunnel

from the perspective of [47 Dark Dreamer] Terru The Empire (Gnome)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds (magic) [83%]
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a shimmering shark tooth earring
<worn on face>       the mask of Tentro (glowing) [81%]
<worn around neck>   an amulet of fire dragon's blood (magic)
<worn around neck>   the amulet of lordly protection (magic)
<worn on body>       the skins of several mountian lions
<worn about body>    a tight green cloak of endurance
<worn as quiver>     an elven quiver [86%]
<worn about waist>   a green belt of sages
<worn on belt buckle>an emerald nose ring of health (magic) [82%]
<attached to belt>   an illithid-skin spellbook of wyld magick (magic)
<worn on arms>       the sleeves of sorcery (magic) (glowing)
<worn around wrist>  some wooden beads of enlightenment (glowing)
<worn around wrist>  an emerald bracelet studded with amethysts (magic)
<worn on hands>      a pair of mantis-hide gloves (magic)
<worn on finger>     a heavy silver ring (magic) (glowing)
<worn on finger>     a heavy silver ring (magic) (glowing)
<wielding twohanded> a staff of Lolth (magic) (glowing)
<worn on legs>       some shimmering diamond leggings
<worn on feet>       some boots of forest running


< 361h/463H 195v/195V Pos: standing >
< T: Terru TP: sta TC: small wounds E: A Duergar sta EP:  nasty wounds >
 A Duergar misses you.
You dodge a Duergar's vicious attack.

< 361h/463H 195v/195V Pos: standing >
< T: Terru TP: sta TC: small wounds E: A Duergar sta EP:  nasty wounds >
 A slimy matron suddenly lifts itself upright on its tiny hind legs.
Suddenly, a burst of thick ooze is expelled from the underbelly of the matron, coating the area in goo.

You start chanting...

< 361h/463H 195v/195V Pos: standing >
< T: Terru TP: sta TC: small wounds E: A Duergar sta EP:  nasty wounds >
 Casting: hammer *

< 361h/463H 195v/195V Pos: standing >
< T: Terru TP: sta TC: small wounds E: A Duergar sta EP:  nasty wounds >
 You complete your spell...
[Damage: 58 ] Your massive hammer causes a Duergar to double over in pain!

< 361h/463H 195v/195V Pos: standing >
< T: Terru TP: sta TC: small wounds E: A Duergar sta EP:  nasty wounds >
 A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!

< 361h/463H 195v/195V Pos: standing >
< T: Terru TP: sta TC: small wounds E: A Duergar sta EP:  nasty wounds >
 You start chanting...

< 361h/463H 195v/195V Pos: standing >
< T: Terru TP: sta TC: small wounds E: A Duergar sta EP:  nasty wounds >
 You dodge a Duergar's vicious attack.
A Duergar's slash grazes you.
You dodge a Duergar's vicious attack.
A Duergar attempts to flee.
A Duergar leaves east.

< 360h/463H 195v/195V Pos: standing >
You abort your spell before it's done!

< 360h/463H 195v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>
A Damp and Extremely Cold Network of Caves
Obvious exits: -S

< 361h/463H 194v/195V Pos: standing >
You failed.

< 361h/463H 194v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>
A Damp and Extremely Cold Network of Caves
Obvious exits: -N -E
Fresh blood splatters cover the area.
The corpse of a Drow Elf is lying here.
The corpse of an hibernating pupa is lying here.
A slimy nest matron undulates here, releasing ooze onto the young pupas.

< 361h/463H 193v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>
A Damp and Extremely Cold Network of Caves
Obvious exits: -E -S -W
[2] The corpse of an hibernating pupa is lying here.
The corpse of an hibernating pupa is lying here.

< 361h/463H 192v/195V Pos: standing >
You failed.

< 361h/463H 193v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>
A Damp and Extremely Cold Network of Caves
Obvious exits: -W

< 362h/463H 194v/195V Pos: standing >
You quickly scan the area.
A slimy nest matron who is not far off to your west.

< 362h/463H 194v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>
A Damp and Extremely Cold Network of Caves
Obvious exits: -E -S -W
[2] The corpse of an hibernating pupa is lying here.
The corpse of an hibernating pupa is lying here.

< 362h/463H 193v/195V Pos: standing >

< 362h/463H 193v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Vertical Larvae Chamber
</map>
A Vertical Larvae Chamber
Obvious exits: -N -E -S -W -U
[2] The corpse of a slimy nest matron is lying here.
The corpse of an hibernating pupa is lying here.
The corpse of a slimy nest matron is lying here.

< 362h/463H 193v/195V Pos: standing >
You quickly scan the area.
You see nothing.

< 363h/463H 195v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>
A Damp and Extremely Cold Network of Caves
Obvious exits: -E -W
The corpse of an hibernating pupa is lying here.
The corpse of an hibernating pupa is lying here.
The corpse of a slimy nest matron is lying here.

< 363h/463H 194v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>
A Damp and Extremely Cold Network of Caves
Obvious exits: -N -S -W

< 363h/463H 193v/195V Pos: standing >
You quickly scan the area.
You see nothing.

< 363h/463H 193v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 364h/463H 195v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>
A Damp and Extremely Cold Network of Caves
Obvious exits: -E -W
The corpse of an hibernating pupa is lying here.
The corpse of an hibernating pupa is lying here.
The corpse of a slimy nest matron is lying here.

< 364h/463H 194v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Vertical Larvae Chamber
</map>
A Vertical Larvae Chamber
Obvious exits: -N -E -S -W -U
[2] The corpse of a slimy nest matron is lying here.
The corpse of an hibernating pupa is lying here.
The corpse of a slimy nest matron is lying here.

< 364h/463H 193v/195V Pos: standing >
You quickly scan the area.
You see nothing.

< 364h/463H 193v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>
A Damp and Extremely Cold Network of Caves
Obvious exits: -E -W

< 365h/463H 194v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>
A Damp and Extremely Cold Network of Caves
Obvious exits: -N -E

< 365h/463H 193v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/463H 193v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>
A Damp and Extremely Cold Network of Caves
Obvious exits: -N -S
A hibernating pupa slowly develops in the dark caves.
A slimy nest matron undulates here, releasing ooze onto the young pupas.

< 365h/463H 193v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>
A Damp and Extremely Cold Network of Caves
Obvious exits: -S -W
A large boulder sits against the western wall.

< 365h/463H 194v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/463H 194v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/463H 194v/195V Pos: standing >
You failed.

< 366h/463H 194v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Small and Dark Tunnel
</map>
A Small and Dark Tunnel
Obvious exits: -E -S

< 366h/463H 193v/195V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Small and Dark Tunnel
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Small and Dark Tunnel
</map>
A Small and Dark Tunnel
Obvious exits: -N -SW
A small colorless worm crawls around the tunnel floor.
A small colorless worm crawls around the tunnel floor.

< 366h/463H 192v/195V Pos: standing >

< 366h/463H 193v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 366h/463H 195v/195V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Small and Dark Tunnel
</map>
A Small and Dark Tunnel
Obvious exits: -W -NE

< 366h/463H 194v/195V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Small and Dark Tunnel
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Small and Dark Tunnel
</map>
A Small and Dark Tunnel
Obvious exits: -E
The floor is covered with a large spider web.
A large carnivorous funnel web spider has a trap set here.

< 366h/463H 193v/195V Pos: standing >

< 367h/463H 193v/195V Pos: standing >
You failed.

< 367h/463H 194v/195V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Small and Dark Tunnel
</map>
A Small and Dark Tunnel
Obvious exits: -W -NE

< 367h/463H 194v/195V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Small and Dark Tunnel
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Small and Dark Tunnel
</map>
A Small and Dark Tunnel
Obvious exits: -N -SW
A small colorless worm crawls around the tunnel floor.
A small colorless worm crawls around the tunnel floor.

< 367h/463H 193v/195V Pos: standing >

< 368h/463H 193v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 368h/463H 195v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 368h/463H 195v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Small and Dark Tunnel
</map>
A Small and Dark Tunnel
Obvious exits: -E -S

< 368h/463H 194v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>
A Damp and Extremely Cold Network of Caves
Obvious exits: -S -W
A large boulder sits against the western wall.

< 368h/463H 193v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 368h/463H 193v/195V Pos: standing >
It was just an illusion!!
The illusion dissipates.
An illusionary wall crumbles to dust and blows away.

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>
A Damp and Extremely Cold Network of Caves
Obvious exits: -S -W

< 369h/463H 194v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>
A Damp and Extremely Cold Network of Caves
Obvious exits: -N -E
Fresh blood splatters cover the area.
The corpse of a Drow Elf is lying here.
The corpse of an hibernating pupa is lying here.
A slimy nest matron undulates here, releasing ooze onto the young pupas.

< 369h/463H 193v/195V Pos: standing >

< 369h/463H 193v/195V Pos: standing >
It appears to be the corpse of Railyn.
a rugged adventurers satchel (magic)
a hardwood cudgel
a bronze-colored bracer
an elfskin belt
a little round wooden shield
some deep brown cloth sleeves
a pair of common leather shoes
a boreal leather visor
a knight's hemp bracelet
a ghastly emerald mantle
some tarnished flesh talons
some magical bark leggings
a knight's brass circlet
an ashen emerald robe
a sinister obsidian gorget
a misshaped brass signet from Kvark's Great Connector
a rotting cloth bag

< 370h/463H 195v/195V Pos: standing >
You start chanting...

< 372h/463H 195v/195V Pos: standing >
A slimy matron suddenly lifts itself upright on its tiny hind legs.
Suddenly, a burst of thick ooze is expelled from the underbelly of the matron, coating the area in goo.


< 372h/463H 195v/195V Pos: standing >
Casting: mask *

< 372h/463H 195v/195V Pos: standing >
You complete your spell...
Your image shifts and blurs into Railyn!

< 373h/463H 195v/195V Pos: standing >
You sit down and relax.

< 375h/463H 195v/195V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - clone form
               1 - gate to ardgral
( 9th circle)  1 - asphyxiate
( 8th circle)  1 - fly
               1 - shadow shield
               2 - vanish
( 7th circle)  4 - hammer
( 6th circle)  7 - reflection
( 5th circle)  1 - illusionary wall
               5 - shadow travel
( 4th circle)  1 - sleep
               1 - levitate
               1 - infravision
               5 - insects
( 3rd circle)  2 - blindness
               2 - mirror image
               5 - shadow monster
( 2nd circle)  2 - burning hands
               3 - continual light
               5 - dispel magic
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) illusionary wall
    5 seconds:  ( 9th) asphyxiate
    9 seconds:  ( 9th) asphyxiate
   12 seconds:  ( 9th) asphyxiate
   15 seconds:  ( 7th) hammer
   18 seconds:  ( 7th) hammer
   21 seconds:  ( 8th) mask

You can memorize no more spells.
You continue your study.

< 375h/463H 195v/195V Pos: sitting >
You start meditating...

< 375h/463H 195v/195V Pos: sitting >
You have finished memorizing illusionary wall.

< 376h/463H 195v/195V Pos: sitting >
You have finished memorizing asphyxiate.
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly evil) 
   The Battlefield                               (slightly evil) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (very good)     
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (very good)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (evil)          
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (very good)     
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (evil)          
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (very good)     
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (good)          
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (extremely good)
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (good)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 377h/463H 195v/195V Pos: sitting >
You have finished memorizing asphyxiate.

< 378h/463H 195v/195V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing asphyxiate.

< 379h/463H 195v/195V Pos: sitting >
Experience till level: 18590843

< 380h/463H 195v/195V Pos: sitting >
You have finished memorizing hammer.

< 381h/463H 195v/195V Pos: sitting >
A slimy nest matron leaves east.

< 381h/463H 195v/195V Pos: sitting >
You have finished memorizing hammer.

< 382h/463H 195v/195V Pos: sitting >
You have finished memorizing mask.
Your studies are complete.

< 383h/463H 195v/195V Pos: sitting >
You clamber to your feet.

< 383h/463H 195v/195V Pos: standing >

< 385h/463H 195v/195V Pos: standing >

< 385h/463H 195v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>
A Damp and Extremely Cold Network of Caves
Obvious exits: -S -W

< 385h/463H 194v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>

<map>
Zone: Kvark's Great Connector.
Room: A Damp and Extremely Cold Network of Caves
</map>
A Damp and Extremely Cold Network of Caves
Obvious exits: -E -S -W
A large boulder sits against the western wall.
A slimy nest matron undulates here, releasing ooze onto the young pupas.

< 385h/463H 193v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Small and Dark Tunnel
</map>
A Small and Dark Tunnel
Obvious exits: -E -S

< 386h/463H 192v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 386h/463H 193v/195V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Small and Dark Tunnel
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Small and Dark Tunnel
</map>
A Small and Dark Tunnel
Obvious exits: -N -SW
A small colorless worm crawls around the tunnel floor.
A small colorless worm crawls around the tunnel floor.

< 386h/463H 194v/195V Pos: standing >

< 386h/463H 194v/195V Pos: standing >

<map>
Zone: Kvark's Great Connector.
Room: A Small and Dark Tunnel
</map>
A Small and Dark Tunnel
Obvious exits: -E -S

< 387h/463H 193v/195V Pos: standing >

< 387h/463H 193v/195V Pos: standing >
Outside already... Go find em.

< 388h/463H 195v/195V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Small and Dark Tunnel
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Small and Dark Tunnel
</map>
A Small and Dark Tunnel
Obvious exits: -N -SW
A small colorless worm crawls around the tunnel floor.
A small colorless worm crawls around the tunnel floor.

< 388h/463H 194v/195V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Small and Dark Tunnel
</map>
A Small and Dark Tunnel
Obvious exits: -W -NE

< 389h/463H 193v/195V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Small and Dark Tunnel
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Small and Dark Tunnel
</map>
A Small and Dark Tunnel
Obvious exits: -E
The floor is covered with a large spider web.
A Duergar (large) stands in mid-air here. (Non-Fraggable)(Red Aura)
A large carnivorous funnel web spider has a trap set here.

< 389h/463H 192v/195V Pos: standing >

< 389h/463H 193v/195V Pos: standing >
You feel the swirling shadows around your body dissipate.
Unseen things and illusion vanish from your sight.

< 390h/463H 195v/195V Pos: standing >
You start chanting...

< 390h/463H 195v/195V Pos: standing >
Casting: asphyxiate 

< 390h/463H 195v/195V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Duergar, close around his neck and begin to squeeze!
[Damage: 30 ] You smirk as a pair of ghostly hands tighten around a Duergar's throat!

< 391h/463H 195v/195V Pos: standing >
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Duergar's throat!

< 391h/463H 195v/195V Pos: standing >
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around a Duergar's throat!

< 391h/463H 195v/195V Pos: standing >
You start chanting...

< 391h/463H 195v/195V Pos: standing >
Casting: asphyxiate 
A Duergar attempts to flee.
A Duergar leaves east.

< 392h/463H 195v/195V Pos: standing >
You abort your spell before it's done!

< 392h/463H 195v/195V Pos: standing >

<map>
Zone: The Great Realm of Duris.
Room: A Small and Dark Tunnel
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Small and Dark Tunnel
</map>
A Small and Dark Tunnel
Obvious exits: -W -NE
A Duergar (large) stands in mid-air here. (Non-Fraggable)(Red Aura)

< 393h/463H 194v/195V Pos: standing >
You start chanting...

< 393h/463H 194v/195V Pos: standing >
Casting: asphyxiate 

< 394h/463H 195v/195V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Duergar, close around his neck and begin to squeeze!
[Damage: 29 ] You smirk as a pair of ghostly hands tighten around a Duergar's throat!
A Duergar is dead! R.I.P.
You receive your share of experience.