The death of [11 Bard] Wur (Gnome)

in An Intersection of Roads

from the perspective of [11 Bard] Wur (Gnome)

<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<attached to belt>   a blood-stained glass belt buckle
<worn on arms>       a pair of tight black sleeves
<worn around wrist>  a bronze-colored bracer
<worn around wrist>  a bronze-colored bracer
<primary weapon>     a thin steel dagger
<held>               a plain silver flute
<worn on feet>       a pair of tight black slippers

You are using:
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a plain silver flute
<attached to belt>   a blood-stained glass belt buckle
<worn on arms>       a pair of tight black sleeves
<held as shield>     a little round wooden shield
<worn around wrist>  a bronze-colored bracer
<worn around wrist>  a bronze-colored bracer
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

< 79h/79H 99v/100V Pos: standing >
A moon faerie enters from the west.

< 79h/79H 99v/100V Pos: standing >
A rainbow faerie enters from the west.

< 79h/79H 99v/100V Pos: standing >
This item is from the zone: Tradeskills.
That's all you can recall about this item.

< 79h/79H 99v/100V Pos: standing >
This item is from the zone: Tradeskills.
That's all you can recall about this item.

< 79h/79H 99v/100V Pos: standing >
This item is from the zone: Tradeskills.
'a brilliant white feather'
Weight 0, Item type: TREASURE
Item is: NOBITS
A brilliant white feather has an item value of 1.

< 79h/79H 99v/100V Pos: standing >
This item is from the zone: Tradeskills.
That's all you can recall about this item.

< 79h/79H 99v/100V Pos: standing >
The snow is coming down faster now.
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 79h/79H 99v/100V Pos: standing >
A moon faerie leaves east.

< 79h/79H 100v/100V Pos: standing >
You are carrying: (6/11)
some interplanetary dust
a brilliant white feather
a tightly rolled vellum recipe for a dull red belt
a spellbook
a rugged adventurers satchel (illuminating)
a bag made from sewn rat skins

< 79h/79H 100v/100V Pos: standing >
You are using:
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a plain silver flute
<attached to belt>   a blood-stained glass belt buckle
<worn on arms>       a pair of tight black sleeves
<held as shield>     a little round wooden shield
<worn around wrist>  a bronze-colored bracer
<worn around wrist>  a bronze-colored bracer
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

< 79h/79H 100v/100V Pos: standing >
A moon faerie enters from the east.

< 79h/79H 100v/100V Pos: standing >
An emerald faerie enters from the west.

< 79h/79H 100v/100V Pos: standing >
A rainbow faerie leaves west.

< 79h/79H 100v/100V Pos: standing >
You don't know that song.

< 79h/79H 100v/100V Pos: standing >
Pardon?

< 79h/79H 100v/100V Pos: standing >
Pardon?

< 79h/79H 100v/100V Pos: standing >
A moon faerie leaves south.

< 79h/79H 100v/100V Pos: standing >
Pardon?

< 79h/79H 100v/100V Pos: standing >

2nd CIRCLE:
mirror image               

3rd CIRCLE:
magic missile              

4th CIRCLE:
burning hands              
minor creation             

5th CIRCLE:
concealment                

6th CIRCLE:
dispel magic               
infravision                
lightning bolt             
ray of enfeeblement        

7th CIRCLE:
dimension door             
fireball                   
slowness                   

8th CIRCLE:
bigbys clenched fist       

9th CIRCLE:
feeblemind                 

10th CIRCLE:
detect invisibility        

11th CIRCLE:
rope trick                 

12th CIRCLE:
enlarge                    
sirens song                


< 79h/79H 100v/100V Pos: standing >
Songs - Last Edited: 2015-10-02 03:52:20 by lohrr
=================================================
These are the basic skills of the bard, and each has various magical properties. 

6th level:      song of sleep (Flute)
16th level:     song of calming (Harp)
                song of discord (Flute}
                song of harmony (Flute)
21st level:     song of protection (Horn)
                song of forgetfulness (Mandolin)
                song of cowardice (Drums)
26th level:     song of peace (Harp)
                song of dissonance (Horn)
31st level:     song of flight (Horn)
36th level:     song of healing (Lyre)
                song of dragons (Horn)
                song of harming (Lyre)
41st level:     song of storms (Drums)
46th level:     song of heroism (Drums)
                song of revelation (Mandolin)
                song of chaos (Drums)
51st level:     song of charming (Flute)

==See Also==
* Bard
* Instrument
* Play

< 79h/79H 100v/100V Pos: standing >
You don't know that song.

< 79h/79H 100v/100V Pos: standing >
An emerald faerie leaves west.

< 79h/79H 100v/100V Pos: standing >
Play - Last Edited: 2009-03-15 03:15:21 by Blaize
=================================================
Syntax:         play <song_name>
* Aggressive:     Dependent on song

To create magical effects, the bard must hold the proper instrument, then 
"play" the appropriate song. A magical song will not work without the 
proper instrumental accompaniment. To end a song simply type "play."

See also:
* Bard
* Instrument
* Song

The following help topics also matched your search:
 Display
 Multiplay
 Multiplaying
 New Player Guides
 Nonplayercharacter
 Playercharacter

The following character attributes are used in execution of this ability (if any):
Char's Dexterity.
Char's Agility.

< 79h/79H 100v/100V Pos: standing >
A moon faerie enters from the south.

< 79h/79H 100v/100V Pos: standing >
You don't know that song.

< 79h/79H 100v/100V Pos: standing >
A moon faerie leaves west.

< 79h/79H 100v/100V Pos: standing >
You don't know that song.

< 79h/79H 100v/100V Pos: standing >
Song - Last Edited: 2009-01-08 18:48:07 by Blaize
=================================================
SEE SONGS 

==See also==
* Instrument
* Sing
* Bard Skills

The following help topics also matched your search:
 Empower song
 Sirens Song
 Song of calming
 Song of Chaos
 Song of Charming
 Song of cowardice
 Song of Decay
 Song of Discord
 Song of dissonance
 Song of Dragons
 Song of drifting
 Song of Flight
 Song of Forgetfulness
 Song of Harming
 Song of harmony
 Song of healing
 Song of heroism
 Song of Peace
 Song of Protection
 Song of revelation
 Song of Sleep
 Song of Storms
 Song of the Night
 Song of the Unholy
 Songs

The following character attributes are used in execution of this ability (if any):
Victim's Intelligence.

< 79h/79H 100v/100V Pos: standing >
Pardon?

< 79h/79H 100v/100V Pos: standing >
Songs - Last Edited: 2015-10-02 03:52:20 by lohrr
=================================================
These are the basic skills of the bard, and each has various magical properties. 

6th level:      song of sleep (Flute)
16th level:     song of calming (Harp)
                song of discord (Flute}
                song of harmony (Flute)
21st level:     song of protection (Horn)
                song of forgetfulness (Mandolin)
                song of cowardice (Drums)
26th level:     song of peace (Harp)
                song of dissonance (Horn)
31st level:     song of flight (Horn)
36th level:     song of healing (Lyre)
                song of dragons (Horn)
                song of harming (Lyre)
41st level:     song of storms (Drums)
46th level:     song of heroism (Drums)
                song of revelation (Mandolin)
                song of chaos (Drums)
51st level:     song of charming (Flute)

==See Also==
* Bard
* Instrument
* Play

< 79h/79H 100v/100V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.
Bard - Last Edited: 2015-01-24 22:36:21 by ashyel
=================================================
Blessed with the talent of music, Bards can, with practice, play any instrument.  These instruments can invoke magical tunes and songs that act as spells, aiding a party during their adventures.  Bards are a thief/mage/warrior hybrid by nature, and possess some of the advantages of all of those classes. They are true "Jacks of all Trades" which means they have many skills and spells, but are master of none. 


==Equipment usage==
Bards can use a mixture of rogue and caster items and weapons.


==Playstyle==
The role of a  Bard can vary depending on a character's playstyle and is a good class for someone who likes all aspects of play: subtlety, support, damage, defensive.


Standard Operation:
 Bards are masters of song, and as such they can play songs. Different songs become
available at different levels and can be viewed by checking skills (type skills in game).


Songs tick passively when active, meaning once you start playing a song it will continue to
pulse until stopped by the character or manually stopped by invoking play in game.


Offense:
 Bards can output damage through some of their songs, melee abilities such as backstab and sneaky strike, as well as through their spells (type spells in game).  In order to maximize these skills a  Bard should focus development on intelligence, for use in spellcasting and a combination of strength, dexterity and agility for optimizing their thief/rogue skills such as Backstab.

Support and Defense:
 Bards have unique defensive abilities which automatically trigger in combat, as well as
some rogue abilities such as hide and sneak. Additionally, a number of bard songs provide support spells to group members affected by them.

The following epic skills are available to this class:

   chant mastery, advanced meditation, sneaky strike, shield combat, toughness, improved endurance, empower song, fix, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damanage control. 

==See also==
* Bard Skills 


==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Gnome, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
None.

==Specializations==
* Disharmonist
* Scoundrel
* Minstrel


The following help topics also matched your search:
 Bard Skills


< 79h/79H 100v/100V Pos: standing >
Autosaving...

< 79h/79H 100v/100V Pos: standing >
An emerald faerie enters from the west.

< 79h/79H 100v/100V Pos: standing >
Sing/play what song?

< 79h/79H 100v/100V Pos: standing >
You don't know that song.

< 79h/79H 100v/100V Pos: standing >
Skill
1h piercing                   42
1h slashing                   19
appraise                      16
awareness                     16
backstab                      16
bandage                       17
carve                         20
climb                         16
concentration                 16
double attack                 38
drums                         16
fishing                       16
flute                         16
harp                          16
hide                          16
horn                          16
kick                          19
listen                    (obtained at level 15)
lore                          20
lyre                          16
mandolin                      16
meditate                      18
mount                         20
parry                         33
quick chant                   18
retreat                       17
salvage                       16
scribe                        16
shield block                  23
sneak                         17
song of calming           (obtained at level 16)
song of chaos             (obtained at level 46)
song of charming          (obtained at level 36)
song of cowardice         (obtained at level 21)
song of discord           (obtained at level 16)
song of dissonance        (obtained at level 26)
song of dragons           (obtained at level 36)
song of flight            (obtained at level 31)
song of forgetfulness     (obtained at level 21)
song of harming           (obtained at level 36)
song of harmony           (obtained at level 16)
song of healing           (obtained at level 31)
song of heroism           (obtained at level 41)
song of peace             (obtained at level 26)
song of protection        (obtained at level 21)
song of revelation        (obtained at level 46)
song of sleep                 16
song of storms            (obtained at level 41)
sorcerous spell knowledge     16
swim                          18
unarmed damage                16

< 79h/79H 100v/100V Pos: standing >
You don't know that song.

< 79h/79H 100v/100V Pos: standing >

< 79h/79H 100v/100V Pos: standing >
You don't know that song.

< 79h/79H 100v/100V Pos: standing >

< 79h/79H 100v/100V Pos: standing >

< 79h/79H 100v/100V Pos: standing >
An emerald faerie leaves east.

< 79h/79H 100v/100V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 79h/79H 100v/100V Pos: standing >
An emerald faerie enters from the east.

< 79h/79H 100v/100V Pos: standing >
An opal faerie enters from the east.

< 79h/79H 100v/100V Pos: standing >
In the Faerie Forest
Obvious exits: -East  -West 
A tiny, wooden key is lying on the ground here.
A white wand glows on the ground here.
An opal faerie is flying here, watching you closely.
An emerald faerie is here glowing a bright greenish color.

< 79h/79H 100v/100V Pos: standing >
You find a secret entrance!

< 79h/79H 100v/100V Pos: standing >
It seems to be locked.

< 79h/79H 100v/100V Pos: standing >
You get a magical wooden key.

< 79h/79H 100v/100V Pos: standing >
*click*

< 79h/79H 100v/100V Pos: standing >
Ok.

< 79h/79H 100v/100V Pos: standing >
You drop a magical wooden key.

< 79h/79H 100v/100V Pos: standing >
The Faerie King's Chambers
  This is a large, hollowed-out tree used by the king of the faeries as an
audience chamber.  There is a large throne nested against the south of the
tree, and beautiful tapestries line the walls of the tree.  You get the
feeling that the faeries of the realm take their king seriously, and you
had better not mess with him.
Obvious exits: -North
The corpse of a moon faerie is lying here.
The corpse of the royal king of the faeries is lying here.
The royal king of the faeries flies here with majesty.

< 79h/79H 99v/100V Pos: standing >
Your decent pierce strikes the royal king of the faeries.

< 79h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC:excellent E: faerie sta EP: few scratches >
 The royal king of the faeries misses you.
You suddenly see the royal king of the faeries's foot in your chest.
The royal king of the faeries dodges your futile attack.

< 72h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC:few scratches E: faerie sta EP: few scratches >
 The royal king of the faeries dodges your futile attack.

< 72h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC:few scratches E: faerie sta EP: few scratches >
 An emerald faerie enters from the north.

< 72h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC:few scratches E: faerie sta EP: few scratches >
 The royal king of the faeries misses you.

< 72h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC:few scratches E: faerie sta EP: few scratches >
 Your decent pierce strikes the royal king of the faeries.

< 72h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC:few scratches E: faerie sta EP:  small wounds >
 The royal king of the faeries misses you.
You suddenly see the royal king of the faeries's foot in your chest.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP:  small wounds >
 The royal king of the faeries dodges your futile attack.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP:  small wounds >
 An emerald faerie leaves north.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP:  small wounds >
 You miss the royal king of the faeries.
Your decent pierce strikes the royal king of the faeries.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP:  small wounds >
 You parry the royal king of the faeries's lunge at you.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP:  small wounds >
 Your decent pierce strikes the royal king of the faeries.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP:  small wounds >
 The royal king of the faeries misses you.
The royal king of the faeries's kick parts your hair but does little else.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP:  small wounds >
 You score a CRITICAL HIT!!!!!
Your pierce strikes the royal king of the faeries very hard.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP:  few wounds >
 You feel your skill in shield block improving.
You dodge the royal king of the faeries's vicious attack.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP:  few wounds >
 Your decent pierce strikes the royal king of the faeries.
You miss the royal king of the faeries.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP:  few wounds >
 Your kick crashes into the royal king of the faeries's chest.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP:  nasty wounds >
 Your decent pierce strikes the royal king of the faeries.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP:  nasty wounds >
 The royal king of the faeries misses you.
You dodge the royal king of the faeries's vicious attack.
The royal king of the faeries's kick parts your hair but does little else.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP:  nasty wounds >
 Your pierce strikes the royal king of the faeries hard.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP:  nasty wounds >
 Your kick crashes into the royal king of the faeries's chest.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP: pretty hurt >
 Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP: pretty hurt >
 The royal king of the faeries misses you.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP: pretty hurt >
 The royal king of the faeries dodges your futile attack.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP: pretty hurt >
 An opal faerie enters from the north.
Your kick hits the royal king of the faeries in the side.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP:  awful >
 You feel your skill in double attack improving.
The royal king of the faeries dodges your futile attack.
The royal king of the faeries dodges your futile attack.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP:  awful >
 You dodge the royal king of the faeries's vicious attack.
The royal king of the faeries's kick parts your hair but does little else.

< 65h/79H 99v/100V Pos: standing >
< T: Wur TP: sta TC: small wounds E: faerie sta EP:  awful >
 Your decent pierce strikes the royal king of the faeries very hard.
You score a CRITICAL HIT!!!!!
Your impressive pierce causes the royal king of the faeries to grimace in pain.
The royal king of the faeries is incapacitated and will slowly die, if not aided.

< 65h/79H 99v/100V Pos: standing >
<Your kick shatters the royal king of the faeries's skull.
The royal king of the faeries is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of the royal king of the faeries.

< 65h/79H 99v/100V Pos: standing >
Kick who?

< 66h/79H 100v/100V Pos: standing >
Kick who?

< 66h/79H 100v/100V Pos: standing >
Kick who?

< 66h/79H 100v/100V Pos: standing >
Kick who?

< 66h/79H 100v/100V Pos: standing >
Kick who?

< 66h/79H 100v/100V Pos: standing >
Kick who?

< 66h/79H 100v/100V Pos: standing >
You get a few coins from the corpse of the royal king of the faeries.
There were: 2 gold coins, 5 silver coins, 8 copper coins. 

< 66h/79H 100v/100V Pos: standing >
In the Faerie Forest
   You are now among the faeries and their forest.  Hundreds of trees surround
you, as well as hundreds of tiny annoying little faeries buzzing about.  Magical
energy feels strong everywhere, and you feel quite welcome here.
Obvious exits: -East  -South -West 
A tiny, wooden key is lying on the ground here.
A white wand glows on the ground here.

< 67h/79H 99v/100V Pos: standing >
In the Faerie Forest
   You are now among the faeries and their forest.  Hundreds of trees surround
you, as well as hundreds of tiny annoying little faeries buzzing about.  Magical
energy feels strong everywhere, and you feel quite welcome here.
Obvious exits: -East  -South -West 
An emerald faerie is here glowing a bright greenish color.

< 68h/79H 97v/100V Pos: standing >
In the Faerie Forest
   You are now among the faeries and their forest.  Hundreds of trees surround
you, as well as hundreds of tiny annoying little faeries buzzing about.  Magical
energy feels strong everywhere, and you feel quite welcome here.
Obvious exits: -East  -West 
A moon faerie is flying rapidly about here.
An emerald faerie is here glowing a bright greenish color.

< 68h/79H 95v/100V Pos: standing >
You feel your skill in sneak improving.
In the Faerie Forest
   You are now among the faeries and their forest.  Hundreds of trees surround
you, as well as hundreds of tiny annoying little faeries buzzing about.  Magical
energy feels strong everywhere, and you feel quite welcome here.
Obvious exits: -South -West 

< 68h/79H 94v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 68h/79H 94v/100V Pos: standing >
In the Faerie Forest
   You are now among the faeries and their forest.  Hundreds of trees surround
you, as well as hundreds of tiny annoying little faeries buzzing about.  Magical
energy feels strong everywhere, and you feel quite welcome here.
Obvious exits: -North -South -West #
An emerald faerie is here glowing a bright greenish color.

< 68h/79H 93v/100V Pos: standing >
In the Faerie Forest
   You are now among the faeries and their forest.  Hundreds of trees surround
you, as well as hundreds of tiny annoying little faeries buzzing about.  Magical
energy feels strong everywhere, and you feel quite welcome here.
Obvious exits: -North -West 
An emerald faerie is here glowing a bright greenish color.

< 69h/79H 91v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 69h/79H 92v/100V Pos: standing >
In the Faerie Forest
   You are now among the faeries and their forest.  Hundreds of trees surround
you, as well as hundreds of tiny annoying little faeries buzzing about.  Magical
energy feels strong everywhere, and you feel quite welcome here.
Obvious exits: -East  -South -West 

< 69h/79H 91v/100V Pos: standing >
In the Faerie Forest
   You are now among the faeries and their forest.  Hundreds of trees surround
you, as well as hundreds of tiny annoying little faeries buzzing about.  Magical
energy feels strong everywhere, and you feel quite welcome here.
Obvious exits: -North -East  -West 

< 69h/79H 90v/100V Pos: standing >
In the Faerie Forest
   You are now among the faeries and their forest.  Hundreds of trees surround
you, as well as hundreds of tiny annoying little faeries buzzing about.  Magical
energy feels strong everywhere, and you feel quite welcome here.
Obvious exits: -East  -South -West 
A moon faerie is flying rapidly about here.
A rainbow faerie is here showing off her colors.

< 69h/79H 89v/100V Pos: standing >
You feel your skill in sneak improving.
In the Faerie Forest
   You are now among the faeries and their forest.  Hundreds of trees surround
you, as well as hundreds of tiny annoying little faeries buzzing about.  Magical
energy feels strong everywhere, and you feel quite welcome here.
Obvious exits: -North -East  -West 
An emerald faerie is here glowing a bright greenish color.

< 70h/79H 89v/100V Pos: standing >
An emerald faerie leaves north.

< 70h/79H 91v/100V Pos: standing >

		Score information for Wur

Level: 11   Race: Gnome   Class: Bard Sex: Male
Hit points: 70(79)  Moves: 94(100)
Coins carried:    0 platinum    12 gold    78 silver   101 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 1 hours/ 28 minutes
Received data: 0.1936 MB this session.
Send data:     0.0072 MB this session.
Compression ratio: 81%
81%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:      Heat
Enchantments:   Ultravision
Bartender Quests Remaining: 8
Combat Pulse:   12 Spell Pulse:  0.60 
Leaderboard Points:  110 

Active Spells:
--------------
well-rested bonus (80 minutes)


< 70h/79H 94v/100V Pos: standing >
An iridescent faerie enters from the north.

< 71h/79H 96v/100V Pos: standing >
Ok, you'll try to move silently for a while.

< 71h/79H 98v/100V Pos: standing >

		Score information for Wur

Level: 11   Race: Gnome   Class: Bard Sex: Male
Hit points: 72(79)  Moves: 100(100)
Coins carried:    0 platinum    12 gold    78 silver   101 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 1 hours/ 28 minutes
Received data: 0.1943 MB this session.
Send data:     0.0072 MB this session.
Compression ratio: 81%
81%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:      Heat
Enchantments:   Ultravision
Bartender Quests Remaining: 8
Combat Pulse:   12 Spell Pulse:  0.60 
Leaderboard Points:  110 

Active Spells:
--------------
well-rested bonus (80 minutes)


< 72h/79H 100v/100V Pos: standing >
An iridescent faerie leaves north.

< 72h/79H 100v/100V Pos: standing >
In the Faerie Forest
   You are now among the faeries and their forest.  Hundreds of trees surround
you, as well as hundreds of tiny annoying little faeries buzzing about.  Magical
energy feels strong everywhere, and you feel quite welcome here.
Obvious exits: -East  -South -West 
A moon faerie is flying rapidly about here.

< 73h/79H 98v/100V Pos: standing >

		Score information for Wur

Level: 11   Race: Gnome   Class: Bard Sex: Male
Hit points: 73(79)  Moves: 98(100)
Coins carried:    0 platinum    12 gold    78 silver   101 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 1 hours/ 28 minutes
Received data: 0.1945 MB this session.
Send data:     0.0072 MB this session.
Compression ratio: 81%
81%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:      Heat
Enchantments:   Ultravision
Bartender Quests Remaining: 8
Combat Pulse:   12 Spell Pulse:  0.60 
Leaderboard Points:  110 

Active Spells:
--------------
well-rested bonus (80 minutes)


< 73h/79H 98v/100V Pos: standing >
Pardon?

< 74h/79H 98v/100V Pos: standing >
Pardon?

< 74h/79H 98v/100V Pos: standing >
In the Faerie Forest
   You are now among the faeries and their forest.  Hundreds of trees surround
you, as well as hundreds of tiny annoying little faeries buzzing about.  Magical
energy feels strong everywhere, and you feel quite welcome here.
Obvious exits: -North -South
An opal faerie is flying here, watching you closely.

< 74h/79H 96v/100V Pos: standing >
You feel your skill in sneak improving.
In the Faerie Forest
   You are now among the faeries and their forest.  Hundreds of trees surround
you, as well as hundreds of tiny annoying little faeries buzzing about.  Magical
energy feels strong everywhere, and you feel quite welcome here.
Obvious exits: -North -East  -South -West 
An opal faerie is flying here, watching you closely.

< 74h/79H 94v/100V Pos: standing >
Entrance to the Faerie Forest
   This is the entrance to the fabled faerie forest of the valley.  Hundreds
of different kinds of faeries fly about the forest playing joyfully.  Magical
energy feels very strong here as you travel through.  There are small paths
leading around large trees in this open area of the dark forest.
Obvious exits: -North -South
An opal faerie is flying here, watching you closely.
An opal faerie is flying here, watching you closely.

< 74h/79H 93v/100V Pos: standing >
On the Magical Road
   You now stand on a magical road leading through a dark forest.  The forest
grows thicker to the north, and magical energry is growing stronger also.
To the north, you hear faint humming sounds and tiny voices.
Obvious exits: -North -South
Some leather with fine, thick double-stitching has been dropped here.
A moon faerie is flying rapidly about here.
A moon faerie is flying rapidly about here.
An iridescent faerie is here buzzing around you.

< 75h/79H 92v/100V Pos: standing >
On the Magical Road
   This is a tiny road leading through a dark forest.  Many different kinds of
animals run about in all directions.  The magical energry feel very strong to
you here.  To the north, the forest thickens and becomes much darker.
Obvious exits: -North -South
A moon faerie is flying rapidly about here.
An opal faerie is flying here, watching you closely.

< 75h/79H 91v/100V Pos: standing >
An Intersection of Roads
  This is an intersection of four roads.  To the north, the road leads into
a dark forest.  To the south, looks like a well traveled road.  The east
road leads in a direction around the hills.  To the west is the trail through
the Valley of Crushk.  There is a large sign here.
Obvious exits: -North -East  -South -West 
An old, wooden sign is stuck in the ground here.

< 75h/79H 91v/100V Pos: standing >
On the Magical Road
   This is a tiny road leading through a dark forest.  Many different kinds of
animals run about in all directions.  The magical energry feel very strong to
you here.  To the north, the forest thickens and becomes much darker.
Obvious exits: -North -South
A moon faerie is flying rapidly about here.
An opal faerie is flying here, watching you closely.

< 75h/79H 91v/100V Pos: standing >
Easy.

< 76h/79H 93v/100V Pos: standing >
An Intersection of Roads
  This is an intersection of four roads.  To the north, the road leads into
a dark forest.  To the south, looks like a well traveled road.  The east
road leads in a direction around the hills.  To the west is the trail through
the Valley of Crushk.  There is a large sign here.
Obvious exits: -North -East  -South -West 
An old, wooden sign is stuck in the ground here.

< 76h/79H 93v/100V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 77h/79H 100v/100V Pos: standing >
You do not seem to have the 'flute'.

< 79h/79H 100v/100V Pos: standing >
You are using:
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a plain silver flute
<attached to belt>   a blood-stained glass belt buckle
<worn on arms>       a pair of tight black sleeves
<held as shield>     a little round wooden shield
<worn around wrist>  a bronze-colored bracer
<worn around wrist>  a bronze-colored bracer
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

< 79h/79H 100v/100V Pos: standing >
You stop using a plain silver flute.

< 79h/79H 100v/100V Pos: standing >
You stop using a little round wooden shield.

< 79h/79H 100v/100V Pos: standing >
You hold a plain silver flute.

< 79h/79H 100v/100V Pos: standing >
You are using:
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<attached to belt>   a blood-stained glass belt buckle
<worn on arms>       a pair of tight black sleeves
<worn around wrist>  a bronze-colored bracer
<worn around wrist>  a bronze-colored bracer
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<held>               a plain silver flute
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

< 79h/79H 100v/100V Pos: standing >
You don't know that song.

< 79h/79H 100v/100V Pos: standing >
You are using:
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<attached to belt>   a blood-stained glass belt buckle
<worn on arms>       a pair of tight black sleeves
<worn around wrist>  a bronze-colored bracer
<worn around wrist>  a bronze-colored bracer
<worn on hands>      a pair of tight black gloves
<primary weapon>     a thin steel dagger
<held>               a plain silver flute
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

< 79h/79H 100v/100V Pos: standing >
The snow is coming down faster now.

< 79h/79H 100v/100V Pos: standing >
Hint: Been to the website yet?  Point your browser to http://www.durismud.com.

< 79h/79H 100v/100V Pos: standing >
Autosaving...

< 79h/79H 100v/100V Pos: standing >
Skill
1h piercing                   42
1h slashing                   19
appraise                      16
awareness                     16
backstab                      16
bandage                       17
carve                         20
climb                         16
concentration                 16
double attack                 39
drums                         16
fishing                       16
flute                         16
harp                          16
hide                          16
horn                          16
kick                          19
listen                    (obtained at level 15)
lore                          20
lyre                          16
mandolin                      16
meditate                      18
mount                         20
parry                         33
quick chant                   18
retreat                       17
salvage                       16
scribe                        16
shield block                  24
sneak                         20
song of calming           (obtained at level 16)
song of chaos             (obtained at level 46)
song of charming          (obtained at level 36)
song of cowardice         (obtained at level 21)
song of discord           (obtained at level 16)
song of dissonance        (obtained at level 26)
song of dragons           (obtained at level 36)
song of flight            (obtained at level 31)
song of forgetfulness     (obtained at level 21)
song of harming           (obtained at level 36)
song of harmony           (obtained at level 16)
song of healing           (obtained at level 31)
song of heroism           (obtained at level 41)
song of peace             (obtained at level 26)
song of protection        (obtained at level 21)
song of revelation        (obtained at level 46)
song of sleep                 16
song of storms            (obtained at level 41)
sorcerous spell knowledge     16
swim                          18
unarmed damage                16

< 79h/79H 100v/100V Pos: standing >
Songs - Last Edited: 2015-10-02 03:52:20 by lohrr
=================================================
These are the basic skills of the bard, and each has various magical properties. 

6th level:      song of sleep (Flute)
16th level:     song of calming (Harp)
                song of discord (Flute}
                song of harmony (Flute)
21st level:     song of protection (Horn)
                song of forgetfulness (Mandolin)
                song of cowardice (Drums)
26th level:     song of peace (Harp)
                song of dissonance (Horn)
31st level:     song of flight (Horn)
36th level:     song of healing (Lyre)
                song of dragons (Horn)
                song of harming (Lyre)
41st level:     song of storms (Drums)
46th level:     song of heroism (Drums)
                song of revelation (Mandolin)
                song of chaos (Drums)
51st level:     song of charming (Flute)

==See Also==
* Bard
* Instrument
* Play

< 79h/79H 100v/100V Pos: standing >
Song of Sleep - Last Edited: 2007-04-20 14:02:09 by Unknown
===========================================================
* Area of effect: Room 
* Aggressive:	Yes
* Cumulative:	No
* Duration:	Dependent on proficiency of singer 
* Type of song:	Enchantment
* Instrument:   Flute

A successful verse of this song will cause those in the room and ungrouped 
to fall magically asleep. A victim affected by this song cannot awaken on
their own; it takes another to wake him/her.

==See also==
songs, instrument, play, bard, Bard Skills
The following character attributes are used in execution of this ability (if any):
Char's Charisma.

< 79h/79H 100v/100V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 79h/79H 100v/100V Pos: standing >

		Score information for Wur

Level: 11   Race: Gnome   Class: Bard Sex: Male
Hit points: 79(79)  Moves: 100(100)
Coins carried:    0 platinum    12 gold    78 silver   101 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 1 hours/ 31 minutes
Received data: 0.1983 MB this session.
Send data:     0.0074 MB this session.
Compression ratio: 81%
81%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:      Heat
Enchantments:   Ultravision
Bartender Quests Remaining: 8
Combat Pulse:   12 Spell Pulse:  0.60 
Leaderboard Points:  110 

Active Spells:
--------------
Auctions Disabled (1 minute)
well-rested bonus (78 minutes)


< 79h/79H 100v/100V Pos: standing >
Pardon?

< 79h/79H 100v/100V Pos: standing >

		Character attributes for Wur

Level: 11   Race: Gnome   Class: Bard 
Age: 95 yrs / 0 mths  Height: 40 inches Weight: 56 lbs  Size: small

STR: excellent        AGI: excellent         DEX: excellent
POW: very good        INT: excellent         WIS: very good
CON: excellent        CHA: very good        LUCK: very good

Armor Points: -40  Reduces melee damage taken by 4.0% 
Melee Critical Percentage(int): 12%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 20% 
Hitroll: average	Damroll: fairly good
Alignment: extremely good

Saving Throws: PAR[far worse than average]  FEA[far worse than average]
               BRE[below average]  SPE[below average]

Load carried: Light

< 79h/79H 100v/100V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 79h/79H 100v/100V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 79h/79H 100v/100V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 79h/79H 100v/100V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 79h/79H 100v/100V Pos: standing >

< 79h/79H 100v/100V Pos: standing >
The taste of blood slowly fades from your body.

< 79h/79H 100v/100V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 79h/79H 100v/100V Pos: standing >
Autosaving...

< 79h/79H 100v/100V Pos: standing >
The snow is coming down faster now.

< 79h/79H 100v/100V Pos: standing >
The sun rises over the northern horizon.

< 79h/79H 100v/100V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 79h/79H 100v/100V Pos: standing >
The day has begun.

< 79h/79H 100v/100V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 79h/79H 100v/100V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 79h/79H 100v/100V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 79h/79H 100v/100V Pos: standing >
Autosaving...

< 79h/79H 100v/100V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 79h/79H 100v/100V Pos: standing >
The snow is coming down faster now.

< 79h/79H 100v/100V Pos: standing >
A Kobold enters from the east.

< 79h/79H 100v/100V Pos: standing >
A Kobold starts casting an offensive spell.

< 79h/79H 100v/100V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'bajroculof'
A huge boulder created by a Kobold hits you causing you to scream out in agony!
YIKES!  Another hit like that, and you've had it!!
A Kobold's boulder hit's dead on knocking you to the ground!

< 10h/79H 100v/100V Pos: sitting >
A Kobold starts casting an offensive spell.

< 10h/79H 100v/100V Pos: sitting >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"

< 10h/79H 100v/100V Pos: sitting >
A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
A Kobold's massive hammer is the last thing you ever see.
Your pair of tight black gloves was completely destroyed by the massive blow!
Your pair of tight black pants was completely destroyed by the massive blow!