The death of [35 Healer] Praxel The Empire (Gnome)

in The Waters of the Abyss

from the perspective of [35 Healer] Praxel The Empire (Gnome)

<worn on head>       a glowing white stone circlet
<worn in ear>        a tiny amethyst earring
<worn in ear>        an unique steel earring
<worn on face>       an irridescent blue mask
<worn around neck>   a flaming obsidian gorget from The Surface Realm of Duris
<worn around neck>   a small green amulet
<worn on body>       an unique gem ringmail
<worn about body>    a large sand covered apron
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a belt of desert sands [poor]
<worn on arms>       a pair of sleeves woven from mist
<held as shield>     the shield of M'Bele
<worn around wrist>  an emerald bracelet studded with amethysts
<worn on hands>      a pair of feathered gloves (illuminating)
<worn on finger>     an ashen copper signet
<worn on finger>     a small golden ring
<primary weapon>     a mining pick [25%]
<worn on legs>       some sandy leggings


Obvious exits: -N -E -W
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A young Half-Elf wanders the road here.
A deer stands here, grazing on some grass.

< 454h/454H 66v/158V Pos: standing >
The Gates of the Myrabolan Docks
Obvious exits: -N# -S
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 454h/454H 65v/158V Pos: standing >
The gates seems to be closed.

< 454h/454H 67v/158V Pos: standing >
Ok.

< 454h/454H 68v/158V Pos: standing >
Before the Pier
Obvious exits: -N -E# -S
A playful squirrel hops down the road here.
A playful squirrel hops down the road here.

< 454h/454H 67v/158V Pos: standing >
Ok.

< 454h/454H 68v/158V Pos: standing >
The Pier
Obvious exits: -N -S
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)

< 454h/454H 68v/158V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop Bearded Clam floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 454h/454H 67v/158V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 454h/454H 70v/158V Pos: standing >
The Pier
Obvious exits: -N -S
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)

< 454h/454H 71v/158V Pos: standing >
Alas, you cannot go that way. . . .

< 454h/454H 72v/158V Pos: standing >
Before the Pier
Obvious exits: -N -E# -S#
A playful squirrel hops down the road here.
A playful squirrel hops down the road here.

< 454h/454H 72v/158V Pos: standing >
The door seems to be closed.

< 454h/454H 72v/158V Pos: standing >
The gates seems to be closed.

< 454h/454H 74v/158V Pos: standing >
The Pier
Obvious exits: -N -S
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)

< 454h/454H 75v/158V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop Bearded Clam floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 454h/454H 76v/158V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 454h/454H 78v/158V Pos: standing >
You get a few coins from your rugged adventurers satchel.
There were: 10 gold coins, 6 silver coins, 4 copper coins. 

< 454h/454H 86v/158V Pos: standing >
Thanks for your business, it will take 0 hours for your ship to get here.

< 454h/454H 88v/158V Pos: standing >
Ok.
You put 0 platinum, 5 gold, 6 silver, and 4 copper coins into a rugged adventurers satchel.

< 454h/454H 90v/158V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop Bearded Clam floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 454h/454H 92v/158V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop Bearded Clam floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 454h/454H 100v/158V Pos: standing >
You quickly scan the area.
Balance who is close by to your south.
A playful squirrel who is not far off to your south.
A playful squirrel who is not far off to your south.

< 454h/454H 105v/158V Pos: standing >
You have memorized the following spells:
( 7th circle)  3 - full heal
               1 - endurance
( 6th circle)  3 - flame strike
               3 - healing salve
( 5th circle)  1 - vitality
               4 - destroy undead
               1 - soulshield
( 4th circle)  1 - protection from evil
               1 - remove curse
               1 - summon
               1 - cure disease
               3 - invigorate
( 3rd circle)  8 - cause critical
( 2nd circle)  9 - blindness
( 1st circle)  5 - armor
               4 - bless
               1 - detect magic

You can pray no more spells.

< 454h/454H 106v/158V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop Bearded Clam floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 454h/454H 116v/158V Pos: standing >
The night has begun.

< 454h/454H 121v/158V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop Bearded Clam floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 454h/454H 123v/158V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop Bearded Clam floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 454h/454H 134v/158V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop Bearded Clam floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 454h/454H 141v/158V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop Bearded Clam floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 454h/454H 143v/158V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop Bearded Clam floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 454h/454H 144v/158V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop Bearded Clam floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 454h/454H 145v/158V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop Bearded Clam floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 454h/454H 146v/158V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop Bearded Clam floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 454h/454H 146v/158V Pos: standing >
The Pier
Obvious exits: -N -S
A playful squirrel hops down the road here.
A playful squirrel hops down the road here.
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)

< 454h/454H 147v/158V Pos: standing >
You quickly scan the area.
The dock master who is close by to your north.

< 454h/454H 149v/158V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop Bearded Clam floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 454h/454H 150v/158V Pos: standing >
The Pier
Obvious exits: -N -S
The Sloop Bearded Clam floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 454h/454H 152v/158V Pos: standing >
There is no praxel here.

< 454h/454H 153v/158V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your south.
A playful squirrel who is close by to your south.
Balance who is close by to your south.

< 454h/454H 155v/158V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your south.
A playful squirrel who is close by to your south.
Balance who is close by to your south.

< 454h/454H 157v/158V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your south.
A playful squirrel who is close by to your south.
Balance who is close by to your south.

< 454h/454H 158v/158V Pos: standing >

< 454h/454H 158v/158V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your south.
A playful squirrel who is close by to your south.
Balance who is close by to your south.

< 454h/454H 158v/158V Pos: standing >
You board the Sloop Pabraw!.
Aboard the Sloop Pabraw!
Obvious exits: -N

< 454h/454H 158v/158V Pos: standing >
On the Bridge of the Sloop Pabraw!
Obvious exits: -S

< 454h/454H 157v/158V Pos: standing >
Your crew begins undocking procedures.

< 454h/454H 157v/158V Pos: standing >
The crew begins raising the anchor.

< 454h/454H 158v/158V Pos: standing >
You have memorized the following spells:
( 7th circle)  3 - full heal
               1 - endurance
( 6th circle)  3 - flame strike
               3 - healing salve
( 5th circle)  1 - vitality
               4 - destroy undead
               1 - soulshield
( 4th circle)  1 - protection from evil
               1 - remove curse
               1 - summon
               1 - cure disease
               3 - invigorate
( 3rd circle)  8 - cause critical
( 2nd circle)  9 - blindness
( 1st circle)  5 - armor
               4 - bless
               1 - detect magic

You can pray no more spells.

< 454h/454H 158v/158V Pos: standing >

		Score information for Praxel

Level: 35   Race: Gnome   Class: Cleric / Healer Sex: Male
Hit points: 454(454)  Moves: 158(158)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  425 platinum   529 gold    77 silver    74 copper
Playing time: 1 days / 0 hours/ 4 minutes
Received data: 0.1334 MB this session.
Send data:     0.0017 MB this session.
Compression ratio: 84%
Title: Templar - The Empire
Status:  Standing.
         Soulshielded
Epic points(total): 4(4)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:      Evil Good Magic Heat
Protected from: Cold
Enchantments:   Ultravision Farsee Fly Armor
Bartender Quests Remaining: 8
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  351 

Active Spells:
--------------
endurance (less than a minute remaining)
bless (10 minutes)
soulshield (8 minutes)
fly (28 minutes)
armor (13 minutes)
vitality (3 minutes)


< 454h/454H 158v/158V Pos: standing >
You start chanting...

< 454h/454H 158v/158V Pos: standing >
The crew finishes raising the anchor.

< 454h/454H 158v/158V Pos: standing >
Casting: armor 

< 454h/454H 158v/158V Pos: standing >
You complete your spell...
The bands of magic armor glow as new!

< 454h/454H 158v/158V Pos: standing >
You start chanting...

< 454h/454H 158v/158V Pos: standing >
You complete your spell...
You briefly glow.

< 454h/454H 158v/158V Pos: standing >
The crew scrambles to their stations.

< 454h/454H 158v/158V Pos: standing >
You start chanting...

< 454h/454H 158v/158V Pos: standing >
Casting: vitality 

< 454h/454H 158v/158V Pos: standing >
You complete your spell...
You feel a slight magical surge that reinforces and refreshes your vitality.

< 454h/454H 158v/158V Pos: standing >
You sit down and relax.

< 454h/454H 158v/158V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - full heal
               1 - endurance
( 6th circle)  3 - flame strike
               3 - healing salve
( 5th circle)  4 - destroy undead
               1 - soulshield
( 4th circle)  1 - protection from evil
               1 - remove curse
               1 - summon
               1 - cure disease
               3 - invigorate
( 3rd circle)  8 - cause critical
( 2nd circle)  9 - blindness
( 1st circle)  4 - armor
               3 - bless
               1 - detect magic

And you are currently praying for the following spells:
    4 seconds:  ( 1st) armor
    9 seconds:  ( 1st) bless
   20 seconds:  ( 5th) vitality

You can pray no more spells.
You continue your praying.

< 454h/454H 158v/158V Pos: sitting >
Pardon?

< 454h/454H 158v/158V Pos: sitting >
You start meditating...

< 454h/454H 158v/158V Pos: sitting >
The crew readies the sails.

< 454h/454H 158v/158V Pos: sitting >
The first officer begins a checkup of all ship systems.

< 454h/454H 158v/158V Pos: sitting >
You have finished praying for armor.
You stop meditating.
Heading set to 0.

< 454h/454H 158v/158V Pos: sitting >
Autosaving...

< 454h/454H 158v/158V Pos: sitting >
The Pier
Obvious exits: -N -S
The Sloop Pabraw! floats here.
The Sloop Bearded Clam floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 454h/454H 158v/158V Pos: sitting >
You have finished praying for bless.

< 454h/454H 158v/158V Pos: sitting >
The first officer reports everything is in order and the ship is ready to go.

< 454h/454H 158v/158V Pos: sitting >
Your ship manuevers to the north.
 
                      
                      
                      
                  MM  
                MMMM  
        S ^    MMM^^  
    MMMMMS^  MMMM^.^  
 MMMMMM^....MMM^^^M.  
 MMMM..^M.^^MMM^^.^.  
  ...^....^MMM^....   
   .^M..^**MMM^^..    
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Pabraw! floats here.

< 454h/454H 158v/158V Pos: sitting >
Speed set to 100.

< 454h/454H 158v/158V Pos: sitting >
Contact listing                                               H:0   S:35 
=========================================================================|
[UL] Koda                           X:48  Y:50  R:1.9   B:277 H:100 S:0  |PF
[**] 2112                           X:49  Y:49  R:1.4   B:238 H:90  S:0  |PFD
[**] Vet@+Rer                       X:49  Y:49  R:1.4   B:214 H:90  S:0  |RPD
[**] Deez Nuts                      X:49  Y:49  R:1.9   B:228 H:0   S:0  |PSD
[**] Pokmobile                      X:49  Y:49  R:1.9   B:228 H:0   S:0  |PSD

< 454h/454H 158v/158V Pos: sitting >
 
                      
                      
                      
                      
                  MM  
          ^     MMMM  
        S      MMM^^  
    MMMMMS^  MMMM^.^  
 MMMMMM^....MMM^^^M.  
  MMM..^M.^^MMM^^.^   
   ..^....^MMM^...    
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Pabraw! floats here.

< 454h/454H 158v/158V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.

< 454h/454H 158v/158V Pos: sitting >
You clamber to your feet.

< 454h/454H 158v/158V Pos: standing >
 
                      
                      
                      
                      
                      
          ^       MM  
                MMMM  
        S      MMM^^  
    MMMMMS^  MMMM^.^  
  MMMMM^....MMM^^^M   
   MM..^M.^^MMM^^.    
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Pabraw! floats here.

< 454h/454H 158v/158V Pos: standing >
 
                      
                      
                      
                      
                      
          ^           
                  MM  
                MMMM  
        S      MMM^^  
    MMMMMS^  MMMM^.   
   MMMM^....MMM^^^    
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Pabraw! floats here.

< 454h/454H 158v/158V Pos: standing >
 
                      
                      
                      
                      
                      
          ^           
                      
                  MM  
                MMMM  
        S      MMM^   
    MMMMMS^  MMMM^    
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Pabraw! floats here.

< 454h/454H 158v/158V Pos: standing >
[UL]:Koda fires Small Ballistae at your ship!
[UL]:Koda fires Small Ballistae at your ship!
[UL]:Koda fires Small Ballistae at your ship!

< 454h/454H 158v/158V Pos: standing >
Contact listing                                               H:0   S:100
=========================================================================|
[UL] Koda                           X:48  Y:46  R:4.6   B:204 H:90  S:0  |RP

< 454h/454H 158v/158V Pos: standing >
Your crew scrambles to their battlestations!

[UL]:Koda misses your ship.
Your ship has been hit for 2 points of damage on the rear side!
YOUR SHIP IS TOO DAMAGED TO MOVE!
Your ship has been hit for 4 points of damage on the rear side!

< 454h/454H 158v/158V Pos: standing >
 
                      
                  M   
                      
                      
                      
          ^           
                      
                      
                  MM  
                MMM   
        S      MMM    
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Pabraw! floats here.

< 454h/454H 158v/158V Pos: standing >

< 454h/454H 158v/158V Pos: standing >

< 454h/454H 158v/158V Pos: standing >
The ship is immobile, it cannot move!

< 454h/454H 158v/158V Pos: standing >
Contact listing                                               H:0   S:0  
=========================================================================|
[UL] Koda                           X:51  Y:48  R:2.1   B:137 H:45  S:55 |SP

< 454h/454H 158v/158V Pos: standing >
[UL]:Koda fires Small Ballistae at your ship!
[UL]:Koda fires Small Ballistae at your ship!
[UL]:Koda fires Small Ballistae at your ship!

< 454h/454H 158v/158V Pos: standing >
Your ship has been hit for 4 points of damage on the starboard side!
YOUR SHIP STARTS TO SINK!!
Your ship has been hit for 2 points of damage on the starboard side!
Your ship has been hit for 4 points of damage on the starboard side!

< 454h/454H 158v/158V Pos: standing >
Your endurance fades away.

< 454h/454H 158v/158V Pos: standing >
A Kobold snaps into visibility.
A Kobold tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 454h/454H 158v/158V Pos: sitting >
A Kobold snaps into visibility.
[Damage:  3 ] A Kobold suffers from contact with the aura about you.
[Damage:  4 ] A Kobold suffers from contact with the aura about you.
[Damage:  4 ] A Kobold suffers from contact with the aura about you.
[Damage:  4 ] A Kobold suffers from contact with the aura about you.
-=[a Kobold attacks you.]=- [4 hits]

< 407h/454H 158v/158V Pos: sitting >
< T: Praxel TP: sit TC: small wounds E: A Kobold sta EP: few scratches >
 A Kobold snaps into visibility.
-=[You attack a Kobold.]=- [0 hits]

< 407h/454H 158v/158V Pos: sitting >
< T: Praxel TP: sit TC: small wounds E: A Kobold sta EP: few scratches >
 A Kobold snaps into visibility.
[Damage:  3 ] A Kobold suffers from contact with the aura about you.
[Damage:  4 ] A Kobold suffers from contact with the aura about you.
[Damage:  4 ] A Kobold suffers from contact with the aura about you.
[Damage:  4 ] A Kobold suffers from contact with the aura about you.
-=[a Kobold attacks you.]=- [4 hits]

< 361h/454H 158v/158V Pos: sitting >
< T: Praxel TP: sit TC: small wounds E: A Kobold sta EP: few scratches >
 A Kobold snaps into visibility.
-=[You attack a Kobold.]=- [0 hits]

< 361h/454H 158v/158V Pos: sitting >
< T: Praxel TP: sit TC: small wounds E: A Kobold sta EP: few scratches >
 A Kobold snaps into visibility.
[Damage:  4 ] A Kobold suffers from contact with the aura about you.
[Damage:  4 ] A Kobold suffers from contact with the aura about you.
[Damage:  8 ] A Kobold suffers from contact with the aura about you.
[Damage:  4 ] A Kobold suffers from contact with the aura about you.
-=[a Kobold attacks you.]=- [4 hits]

< 300h/454H 158v/158V Pos: sitting >
< T: Praxel TP: sit TC: few wounds E: A Kobold sta EP: few scratches >
 A Kobold snaps into visibility.

< 300h/454H 158v/158V Pos: sitting >
< T: Praxel TP: sit TC: few wounds E: someone sta EP: few scratches >
 You clamber to your feet.

< 300h/454H 158v/158V Pos: standing >
< T: Praxel TP: sta TC: few wounds E: someone sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
A Kobold's mighty magic fist slams into you!
OUCH!  That really did HURT!
A Kobold snaps into visibility.
-=[You attack a Kobold.]=- [0 hits]
You are already standing.

< 202h/454H 158v/158V Pos: standing >
< T: Praxel TP: sta TC: nasty wounds E: A Kobold sta EP: few scratches >
 You attempt to flee...
Aboard the Sloop Pabraw!
Obvious exits: -N
You flee southward!

< 202h/454H 136v/158V Pos: standing >
You disembark this ship.
 
                      
                  M   
                      
                      
                      
          @ S         
                      
                      
                  MM  
                MMM   
               MMM    
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Sloop Pabraw! floats here.

< 202h/454H 137v/158V Pos: standing >
 
                      
                 MM   
                      
                      
                      
         S@S          
                      
                      
                 MMM  
               MMMM   
              MMM^    
The Waters of the Abyss
Obvious exits: -N -E -S -W

< 202h/454H 75v/158V Pos: standing >
You start chanting...

< 202h/454H 77v/158V Pos: standing >
Casting: invigorate 

< 203h/454H 78v/158V Pos: standing >
You complete your spell...
You invigorate yourself with renewed energy.
Fresh energy pours through your body. You are invigorated!

< 203h/454H 158v/158V Pos: standing >
A Kobold snaps into visibility.
A Kobold tackles you square in the chest knocking the wind out of you!

< 203h/454H 158v/158V Pos: sitting >
Someone suddenly attacks YOU!
A Kobold snaps into visibility.

< 203h/454H 158v/158V Pos: sitting >
< T: Praxel TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold snaps into visibility.
[Damage:  4 ] A Kobold suffers from contact with the aura about you.
[Damage:  4 ] A Kobold suffers from contact with the aura about you.
[Damage:  8 ] A Kobold suffers from contact with the aura about you.
[Damage:  4 ] A Kobold suffers from contact with the aura about you.
-=[a Kobold attacks you.]=- [4 hits]

< 146h/454H 158v/158V Pos: sitting >
< T: Praxel TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 146h/454H 158v/158V Pos: sitting >
< T: Praxel TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
A Kobold's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 48h/454H 158v/158V Pos: sitting >
< T: Praxel TP: sit TC: awful E: A Kobold sta EP: excellent >
 -=[a Kobold attacks you.]=- [0 hits]

< 48h/454H 158v/158V Pos: sitting >
< T: Praxel TP: sit TC: awful E: A Kobold sta EP: excellent >
 A Kobold snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
[Damage:  3 ] A Kobold suffers from contact with the aura about you.
You wish that your wounds would stop BLEEDING so much!
[Damage:  4 ] A Kobold suffers from contact with the aura about you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
[Damage:  8 ] A Kobold suffers from contact with the aura about you.
Your upper body is disconnected from your legs as a Kobold slashes you.
Your some boots of forest running was completely destroyed by the massive blow!
Your pair of gnomish eyeglasses was completely destroyed by the massive blow!
Your a royal badge of Arcium [superior] was completely destroyed by the massive blow!