The death of [30 Necrolyte] Dreco (Gnome)

in Tranquil Waters of Lake Kilfray

from the perspective of [30 Necrolyte] Dreco (Gnome)

<worn as a badge>    a royal badge of Arcium [poor] (illuminating)
<worn on head>       a twined gold hat
<worn on eyes>       a stylish cured leather visor
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       a rusty leather mask
<worn around neck>   an enchanted feathered shawl (glowing)
<worn around neck>   a psionicist locket of power (magic) (glowing)
<worn about body>    a fine silken bodycloak (magic) (humming)
<worn as quiver>     a hardened hide quiver
<worn about waist>   a black leather belt embossed with a silver cresent moon
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a glowing quill (glowing)
<attached to belt>   a spellbook
<worn on arms>       some magical ivory arm plates
<worn on finger>     a ring of the hierophant (magic)
<worn on finger>     a polished oak ring (magic) (glowing)
<held>               a pale white staff etched with a cresent moon (magic) (humming)
<worn on feet>       a pair of dark black boots

      **......  
      **...^..  
       **....   
       **...    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 240h/240H 3v/108V Pos: standing >
 
   **.  
   @^.  
   **.  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 240h/240H 5v/108V Pos: standing >
 
      *.....    
     ***MM...   
     ***......  
      **..M...  
      *@......  
      **......  
      **...^..  
       **....   
       **...    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 240h/240H 5v/108V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 240h/240H 4v/108V Pos: standing >

< 240h/240H 15v/108V Pos: standing >

< 240h/240H 17v/108V Pos: standing >

< 240h/240H 33v/108V Pos: standing >
You start chanting...

< 240h/240H 44v/108V Pos: standing >
You complete your spell...
You can't get much stronger than this!

< 240h/240H 49v/108V Pos: standing >
You start chanting...

< 240h/240H 54v/108V Pos: standing >
You complete your spell...
You are surrounded by an aura of burning flames!

< 240h/240H 58v/108V Pos: standing >
You start chanting...

< 240h/240H 61v/108V Pos: standing >
Casting: sense follower 

< 240h/240H 65v/108V Pos: standing >
You complete your spell...

< 240h/240H 66v/108V Pos: standing >
You start chanting...
You feel your skill in sorcerous spell knowledge improving.

< 240h/240H 71v/108V Pos: standing >
Luncke lets loose with a powerful SCREAM!!
Kylian Brightstar becomes alert and ready to fight.
Ange de Morte becomes alert and ready to fight.
Luncke becomes alert and ready to fight.

< 240h/240H 72v/108V Pos: standing >
You complete your spell...

< 240h/240H 74v/108V Pos: standing >

< 240h/240H 76v/108V Pos: standing >
You start chanting...

< 240h/240H 77v/108V Pos: standing >
Casting: vitalize undead 

< 240h/240H 81v/108V Pos: standing >
You complete your spell...
You feel your bones gain strength.

< 240h/240H 83v/108V Pos: standing >

< 300h/300H 88v/108V Pos: standing >
You start chanting...

< 300h/300H 89v/108V Pos: standing >
You complete your spell...

< 300h/300H 92v/108V Pos: standing >
You sit down and relax.

< 300h/300H 95v/108V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - cone of cold
               1 - minor globe of invulnerability
( 5th circle)  3 - heal undead
               1 - raise spectre
( 4th circle)  6 - life leech
( 3rd circle)  1 - animate dead
               4 - dispel magic
               2 - embalm
( 2nd circle)  7 - chill touch
( 1st circle)  2 - minor creation
               1 - detect magic
               6 - slashing darkness

And you are currently memorizing the following spells:
    9 seconds:  ( 4th) strength
   20 seconds:  ( 5th) fireshield
   29 seconds:  ( 3rd) sense follower
   36 seconds:  ( 2nd) protection from living
   48 seconds:  ( 6th) vitalize undead
   59 seconds:  ( 5th) levitate

You can memorize no more spells.
You continue your study.

< 300h/300H 96v/108V Pos: sitting >
You start meditating...

< 300h/300H 98v/108V Pos: sitting >
You have finished memorizing strength.

< 300h/300H 108v/108V Pos: sitting >

< 300h/300H 108v/108V Pos: sitting >
Kylian Brightstar starts casting a spell.

< 300h/300H 108v/108V Pos: sitting >
Kylian Brightstar completes his spell...
Ange de Morte's skin gains the texture and toughness of bark.

< 300h/300H 108v/108V Pos: sitting >
Dromis starts casting a spell.

< 300h/300H 108v/108V Pos: sitting >
Dromis completes his spell...

< 300h/300H 108v/108V Pos: sitting >
You have finished memorizing fireshield.

< 300h/300H 108v/108V Pos: sitting >

< 300h/300H 108v/108V Pos: sitting >
You have finished memorizing sense follower.

< 300h/300H 108v/108V Pos: sitting >

< 300h/300H 108v/108V Pos: sitting >
You have finished memorizing protection from living.

< 300h/300H 108v/108V Pos: sitting >
You have finished memorizing vitalize undead.

< 300h/300H 108v/108V Pos: sitting >

< 300h/300H 108v/108V Pos: sitting >
You have finished memorizing levitate.
Your studies are complete.

< 300h/300H 108v/108V Pos: sitting >
You clamber to your feet.

< 300h/300H 108v/108V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

< 300h/300H 108v/108V Pos: standing >

< 300h/300H 108v/108V Pos: standing >

< 300h/300H 108v/108V Pos: standing >

< 300h/300H 108v/108V Pos: standing >

< 300h/300H 108v/108V Pos: standing >

< 300h/300H 108v/108V Pos: standing >

< 300h/300H 108v/108V Pos: standing >

< 300h/300H 108v/108V Pos: standing >
A Kobold enters from the west.

< 300h/300H 108v/108V Pos: standing >
A Kobold leaves east.

< 300h/300H 108v/108V Pos: standing >
A Kobold enters from the east.

< 300h/300H 108v/108V Pos: standing >

< 300h/300H 108v/108V Pos: standing >
A Kobold tries to tackle you and misses completely, making a nice dent in her forehead and the ground!

< 300h/300H 108v/108V Pos: standing >
Luncke watches the battle in amusement.

< 300h/300H 108v/108V Pos: standing >
A Kobold's slash wounds you.
A Kobold is burned severely as she hits you!

< 295h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC:few scratches E: A Kobold kne EP: few scratches >
 You miss a Kobold.
Sorry, you aren't allowed to do that in combat.

< 295h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC:few scratches E: A Kobold kne EP: few scratches >
 
< 295h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC:few scratches E: A Kobold kne EP: few scratches >
 
< 295h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC:few scratches E: A Kobold kne EP: few scratches >
 A Kobold's fine slash wounds you.
A Kobold is burned severely as she hits you!

< 290h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC:few scratches E: A Kobold kne EP: few scratches >
 You miss a Kobold.

< 290h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC:few scratches E: A Kobold kne EP: few scratches >
 You start chanting...

< 290h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC:few scratches E: A Kobold kne EP: few scratches >
 A Kobold's slash wounds you.
A Kobold is burned severely as she hits you!
A Kobold rises to her feet.

< 283h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 A Kobold looks at you.

< 283h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 Ange de Morte evaluates the struggle, watching your battle tactics.
A Kobold sizes you up with a quick glance.

< 283h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 You complete your spell...
You reach out and touch a Kobold, leeching some of her lifeforce.
A Kobold tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 300h/300H 108v/108V Pos: sitting >
< T: Dreco TP: sit TC:excellent E: A Kobold sta EP: few scratches >
 A Kobold parries your futile lunge at her.

< 300h/300H 108v/108V Pos: sitting >
< T: Dreco TP: sit TC:excellent E: A Kobold sta EP: few scratches >
 A Kobold's slash wounds you.
A Kobold is burned severely as she hits you!
A Kobold's impressive pierce wounds you.
A Kobold is burned severely as she hits you!
A Kobold's impressive slash wounds you.
A Kobold is burned severely as she hits you!
A Kobold's slash strikes you.
A Kobold is burned severely as she hits you!

< 271h/300H 108v/108V Pos: sitting >
< T: Dreco TP: sit TC:few scratches E: A Kobold sta EP:  small wounds >
 A Kobold dodges your futile attack.

< 271h/300H 108v/108V Pos: sitting >
< T: Dreco TP: sit TC:few scratches E: A Kobold sta EP:  small wounds >
 A Kobold's powerful slash strikes you.
A Kobold is burned severely as she hits you!
A Kobold's impressive pierce wounds you.
A Kobold is burned severely as she hits you!
A Kobold's powerful slash strikes you.
A Kobold is burned severely as she hits you!
A Kobold's impressive slash strikes you.
A Kobold is burned severely as she hits you!

< 223h/300H 108v/108V Pos: sitting >
< T: Dreco TP: sit TC: few wounds E: A Kobold sta EP:  small wounds >
 Luncke evaluates the struggle, watching your battle tactics.

< 223h/300H 108v/108V Pos: sitting >
< T: Dreco TP: sit TC: few wounds E: A Kobold sta EP:  small wounds >
 You can't do this sitting!
A Kobold attempts to flee.
A Kobold leaves east.

< 223h/300H 108v/108V Pos: sitting >
You can't do this sitting!

< 223h/300H 108v/108V Pos: sitting >
You can't do this sitting!

< 223h/300H 108v/108V Pos: sitting >
You can't do this sitting!

< 223h/300H 108v/108V Pos: sitting >
You can't do this sitting!

< 223h/300H 108v/108V Pos: sitting >
You can't do this sitting!
A Kobold enters from the east.

< 223h/300H 108v/108V Pos: sitting >
You can't do this sitting!

< 223h/300H 108v/108V Pos: sitting >
You clamber to your feet.

< 223h/300H 108v/108V Pos: standing >
Everything is blurry after a Kobold's head came crashing into your skull.
A Kobold is burned severely as she hits you!
Wow!  Look at all those stars!!
The world starts spinning, and your ears are ringing!

< 204h/300H 108v/108V Pos: standing >
A Kobold's impressive slash wounds you.
A Kobold is burned severely as she hits you!
A Kobold's impressive pierce wounds you.
A Kobold is burned severely as she hits you!
A Kobold's slash wounds you.
A Kobold is burned severely as she hits you!
A Kobold's fine slash wounds you.
A Kobold is burned severely as she hits you!

< 182h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 A Kobold dodges your futile attack.

< 182h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 Kylian Brightstar stands to the side, evaluating the fray.
Luncke watches the area, making sure the battle does not get out of hand.

< 182h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 A Kobold misses you.
A Kobold misses you.
A Kobold's impressive slash strikes you.
A Kobold is burned severely as she hits you!
A Kobold's slash wounds you.
A Kobold is burned severely as she hits you!

< 171h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC: few wounds E: A Kobold sta EP:  few wounds >
 Ange de Morte evaluates the struggle, watching your battle tactics.

< 171h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC: few wounds E: A Kobold sta EP:  few wounds >
 Impossible! You can't concentrate enough!

< 171h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC: few wounds E: A Kobold sta EP:  few wounds >
 A Kobold dodges your futile attack.

< 171h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC: few wounds E: A Kobold sta EP:  few wounds >
 The world stops spinning.
A Kobold tackles you square in the chest knocking the wind out of you!

< 171h/300H 108v/108V Pos: sitting >
< T: Dreco TP: sit TC: few wounds E: A Kobold sta EP:  few wounds >
 A Kobold's impressive slash strikes you.
A Kobold is burned severely as she hits you!
A Kobold's impressive pierce strikes you.
A Kobold is burned severely as she hits you!
A Kobold's slash strikes you.
A Kobold is burned severely as she hits you!
A Kobold's impressive slash strikes you.
A Kobold is burned severely as she hits you!

< 140h/300H 108v/108V Pos: sitting >
< T: Dreco TP: sit TC: nasty wounds E: A Kobold sta EP:  few wounds >
 Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 140h/300H 108v/108V Pos: sitting >
< T: Dreco TP: sit TC: nasty wounds E: A Kobold sta EP:  few wounds >
 Luncke frowns in boredom at the obviously one-sided struggle.
A Kobold parries your futile lunge at her.

< 140h/300H 108v/108V Pos: sitting >
< T: Dreco TP: sit TC: nasty wounds E: A Kobold sta EP:  few wounds >
 Kylian Brightstar evaluates the struggle, watching your battle tactics.
A Kobold's impressive slash strikes you.
A Kobold is burned severely as she hits you!
A Kobold's impressive pierce strikes you.
A Kobold is burned severely as she hits you!
A Kobold's impressive slash strikes you.
A Kobold is burned severely as she hits you!
A Kobold's impressive slash strikes you.
A Kobold is burned severely as she hits you!

< 111h/300H 108v/108V Pos: sitting >
< T: Dreco TP: sit TC: nasty wounds E: A Kobold sta EP:  few wounds >
 
< 111h/300H 108v/108V Pos: sitting >
< T: Dreco TP: sit TC: nasty wounds E: A Kobold sta EP:  few wounds >
 A Kobold's impressive slash strikes you.
A Kobold is burned severely as she hits you!
A Kobold's pierce strikes you.
A Kobold is burned severely as she hits you!
A Kobold's slash strikes you hard.
A Kobold is burned severely as she hits you!
A Kobold's impressive slash strikes you hard.
A Kobold is burned severely as she hits you!

< 78h/300H 108v/108V Pos: sitting >
< T: Dreco TP: sit TC:pretty hurt E: A Kobold sta EP:  few wounds >
 A Kobold parries your futile lunge at her.

< 78h/300H 108v/108V Pos: sitting >
< T: Dreco TP: sit TC:pretty hurt E: A Kobold sta EP:  few wounds >
 You scramble madly to your feet!

< 78h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC:pretty hurt E: A Kobold sta EP:  few wounds >
 You are already standing.

< 78h/300H 108v/108V Pos: standing >
< T: Dreco TP: sta TC:pretty hurt E: A Kobold sta EP:  few wounds >
 You attempt to flee...
Entrance to The Savannah of Broken Trusts
   The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East  -South -West 
You flee eastward!

< 78h/300H 82v/108V Pos: standing >
A Wide Swath of Plain
   The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
   There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
A Kobold (small) stands in mid-air here.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.

< 78h/300H 81v/108V Pos: standing >
 
      *.M...    
     ***.....   
     ***......  
      **MM....  
      *@...M..  
      **......  
      **...^..  
       **....   
       **...    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 78h/300H 80v/108V Pos: standing >
 
   **M  
   @^.  
   **.  
The Forest of Mistywood
Obvious exits: -North -East  -South -West 

< 78h/300H 79v/108V Pos: standing >
 
        *.M.    
       ***...   
       ***.M..  
        **M...  
       @*^...M  
        **....  
  .     **...^  
  .      **..   
   .     **.    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 78h/300H 74v/108V Pos: standing >
 
       ***..    
       ***.M.   
        **M...  
        *^...M  
       @**....  
  .     **...^  
 ..      **...  
  *.     **..   
   .      *.    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 78h/300H 68v/108V Pos: standing >
 
       ***.M    
        **M..   
        *^...M  
        **....  
  .    @**...^  
 ..      **...  
 **.     **...  
  *.      *..   
   .      *.    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 78h/300H 62v/108V Pos: standing >
 
        **M.    
        *P...   
        **....  
  .     **...^  
 ..    @ **...  
 **.     **...  
 **.      *...  
  *.      *..   
          ..    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 78h/300H 56v/108V Pos: standing >
 
        *^..    
        **...   
  .     **...^  
 ..      **...  
 **.   @ **...  
 **.      *...  
 .*.      *...  
  .       ...   
           .    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 79h/300H 50v/108V Pos: standing >
 
        **..    
  .     **...   
 ..      **...  
 **.     **...  
 **.   @  *...  
 .*.      *...  
 ..       ....  
           ..   
                
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 79h/300H 43v/108V Pos: standing >
 
        **..    
  .      **..   
 **.     **...  
 **.      *...  
 .*.   @  *...  
 ..       ....  
           ...  
            .   
        **      
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 79h/300H 37v/108V Pos: standing >
 
   .     **.    
  ..      **.   
  **.     **..  
  **.      *..  
  .*.  @   *..  
  ..       ...  
            ..  
                
         **     
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 79h/300H 31v/108V Pos: standing >
 
    .     **    
   ..      **   
   **.     **.  
   **.      *.  
   .*. @    *.  
   ..       ..  
             .  
                
          **    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 79h/300H 25v/108V Pos: standing >
 
     .   P *    
    ..      *   
    **.     **  
    **.      *  
    .*.@     *  
    ..       .  
                
                
           *    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 79h/300H 19v/108V Pos: standing >
 
    ..          
    **.  P  *   
    **.      *  
    .*.      *  
    .. @     .  
                
                
           **   
          **    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 79h/300H 13v/108V Pos: standing >
 
    **.         
    **.  P      
    .*.      *  
    ..       .  
       @        
                
           **   
          ***   
         ^**    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 79h/300H 7v/108V Pos: standing >
 
    **.         
    .*.  P      
    ..       .  
                
       @        
           **   
          ****  
         ^***   
      M *+**    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 

< 79h/300H 1v/108V Pos: standing >
You're too exhausted.

< 80h/300H 2v/108V Pos: standing >
You're too exhausted.

< 80h/300H 3v/108V Pos: standing >
You're too exhausted.

< 80h/300H 3v/108V Pos: standing >
You're too exhausted.

< 80h/300H 4v/108V Pos: standing >
A Kobold enters from the north.

< 80h/300H 6v/108V Pos: standing >
A Kobold leaves south.

< 80h/300H 7v/108V Pos: standing >
 
    .*.         
    ..          
                
                
       @   **   
          ****  
         ^****  
      M *+***   
       **+**    
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East  -South -West 
A Kobold (small) stands in mid-air here.
Everything is blurry after a Kobold's head came crashing into your skull.
A Kobold is burned severely as she hits you!

< 62h/300H 3v/108V Pos: standing >
< T: Dreco TP: sta TC:pretty hurt E: A Kobold sta EP:  few wounds >
 Autosaving...

< 62h/300H 4v/108V Pos: standing >
< T: Dreco TP: sta TC:pretty hurt E: A Kobold sta EP:  few wounds >
 A Kobold misses you.
A Kobold's fine pierce strikes you.
A Kobold is burned severely as she hits you!
A Kobold misses you.
You dodge a Kobold's vicious attack.

< 57h/300H 4v/108V Pos: standing >
< T: Dreco TP: sta TC:pretty hurt E: A Kobold sta EP:  few wounds >
 A Kobold parries your futile lunge at her.

< 57h/300H 4v/108V Pos: standing >
< T: Dreco TP: sta TC:pretty hurt E: A Kobold sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 57h/300H 4v/108V Pos: standing >
< T: Dreco TP: sta TC:pretty hurt E: A Kobold sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 57h/300H 4v/108V Pos: standing >
< T: Dreco TP: sta TC:pretty hurt E: A Kobold sta EP:  few wounds >
 You dodge a Kobold's vicious attack.
You dodge a Kobold's vicious attack.
A Kobold's impressive slash strikes you hard.
A Kobold is burned severely as she hits you!
A Kobold misses you.
Sorry, you aren't allowed to do that in combat.

< 51h/300H 4v/108V Pos: standing >
< T: Dreco TP: sta TC:pretty hurt E: A Kobold sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 51h/300H 4v/108V Pos: standing >
< T: Dreco TP: sta TC:pretty hurt E: A Kobold sta EP:  few wounds >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 51h/300H 4v/108V Pos: standing >
< T: Dreco TP: sta TC:pretty hurt E: A Kobold sta EP:  few wounds >
 A Kobold's skillfully shifts her stance and rapier [superior] glistens with insane speed to thwart your attack!
A Kobold's impressive slash seriously wounds you.
A Kobold is burned severely as she hits you!
A Kobold's impressive slash strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A Kobold is burned severely as she hits you!

< 34h/300H 4v/108V Pos: standing >
< T: Dreco TP: sta TC: awful E: A Kobold sta EP:  few wounds >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 34h/300H 4v/108V Pos: standing >
< T: Dreco TP: sta TC: awful E: A Kobold sta EP:  few wounds >
 A Kobold tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 34h/300H 4v/108V Pos: sitting >
< T: Dreco TP: sit TC: awful E: A Kobold sta EP:  few wounds >
 A Kobold's impressive slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Kobold is burned severely as she hits you!
A Kobold's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Kobold is burned severely as she hits you!
A Kobold's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Kobold is burned severely as she hits you!
A Kobold's slash enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Kobold is burned severely as she hits you!

< 4h/300H 4v/108V Pos: sitting >
< T: Dreco TP: sit TC: awful E: A Kobold sta EP:  few wounds >
 A Kobold parries your futile lunge at her.

< 4h/300H 4v/108V Pos: sitting >
< T: Dreco TP: sit TC: awful E: A Kobold sta EP:  few wounds >
 A Kobold's impressive slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Kobold is burned severely as she hits you!
A Kobold's pierce hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...