The death of [35 Scoundrel] Zhadrak (Halfling)

in An Open Pasture

from the perspective of [26 Sorcerer] Morrigu (Kobold)

<worn on head>       a crown of ethereal frost
<worn on eyes>       a pair of protective goggles
<worn around neck>   a diabolical flesh amulet
<worn around neck>   a string of gorged eyeballs [superior]
<worn on body>       a fine flesh robe
<worn about body>    a long flowing robe of fine silk
<worn on arms>       a pair of spiked leather sleeves
<held as shield>     a beautiful bone heater shield
<held>               a mystical tome covered in demon-skin



< 308h/308H 120v/132V Pos: standing >
Get what?

< 308h/308H 129v/132V Pos: standing >
A Dirt Path
Obvious exits: -E -W
A small limestone totem lies here.
A small ivory totem lies here.
A small raven totem lies here.
An undead beggar stands here holding out a donation cup.
Zarco enters from the west.

< 308h/308H 128v/132V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
An irate undead slave stands here muttering something.
Zarco enters from the west.

< 308h/308H 128v/132V Pos: standing >
You quickly scan the area.
An irate slave who is not far off to your south.
An undead beggar who is close by to your west.
A hostile fish who is a brief walk away to your west.
A bruised salmon who is a brief walk away to your west.
A hostile fish who is rather far off to your west.

< 308h/308H 128v/132V Pos: standing >
A Tower of Undead Minions
Obvious exits: -E -S
Zarco enters from the south.

< 308h/308H 130v/132V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 130v/132V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 131v/132V Pos: standing >
You quickly scan the area.
An undead royal maid who is a brief walk away to your east.
An undead beggar who is a brief walk away to your east.
An irate slave who is close by to your south.
An irate slave who is a brief walk away to your south.

< 308h/308H 132v/132V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
The corpse of a diseased rat is lying here.
Zarco enters from the west.

< 308h/308H 131v/132V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
A Gnome who is close by to your north.
A Gnome who is close by to your north.
A Halfling who is close by to your north.
A Gnome who is close by to your north.
A Firbolg who is close by to your north.
An undead royal maid who is not far off to your east.
An undead beggar who is not far off to your east.
An irate slave who is not far off to your south.
An undead royal maid who is not far off to your south.
An irate slave who is a brief walk away to your south.

< 308h/308H 131v/132V Pos: standing >
A Tower of Undead Minions
Obvious exits: -E -S
Zarco enters from the east.

< 308h/308H 130v/132V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
An irate undead slave stands here muttering something.
Zarco enters from the north.

< 308h/308H 131v/132V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S
Zarco enters from the north.

< 308h/308H 130v/132V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 130v/132V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 130v/132V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
An irate undead slave stands here muttering something.
Zarco enters from the south.

< 308h/308H 131v/132V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S
Zarco enters from the north.

< 308h/308H 130v/132V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E
An irate undead slave stands here muttering something.
Zarco enters from the north.

< 308h/308H 129v/132V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 129v/132V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 130v/132V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S
Zarco enters from the south.

< 308h/308H 130v/132V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
Zarco enters from the south.

< 308h/308H 130v/132V Pos: standing >
A Dirt Path
Obvious exits: -E -W
A small limestone totem lies here.
A small ivory totem lies here.
A small raven totem lies here.
An undead beggar stands here holding out a donation cup.
Zarco enters from the east.

< 308h/308H 129v/132V Pos: standing >
A Dirt Path
Obvious exits: -E -W
Zarco enters from the east.

< 308h/308H 128v/132V Pos: standing >
A Raging River
Obvious exits: -N -E -W
A hostile fish swims by here trying to bite You!
A pink salmon swims here, fighting the current up stream.
Zarco enters from the east.

< 308h/308H 126v/132V Pos: standing >
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.
A pink salmon swims here, fighting the current up stream.
Zarco enters from the south.

< 308h/308H 123v/132V Pos: standing >
A bruised salmon leaves south.
A Raging River
Obvious exits: -S -W
A hostile fish swims by here trying to bite You!
Zarco enters from the south.

< 308h/308H 120v/132V Pos: standing >

< 308h/308H 122v/132V Pos: standing >

< 308h/308H 131v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >
You quickly scan the area.
A bruised salmon who is not far off to your south.
A bruised salmon who is not far off to your south.
A hostile fish who is not far off to your south.
A bruised salmon who is not far off to your south.

< 308h/308H 132v/132V Pos: standing >
A Raging River
Obvious exits: -S -W
Zarco (Kobold)(small) stands, floating here.
A hostile fish swims by here trying to bite You!

< 308h/308H 132v/132V Pos: standing >
You quickly scan the area.
A bruised salmon who is not far off to your south.
A bruised salmon who is not far off to your south.
A hostile fish who is not far off to your south.
A bruised salmon who is not far off to your south.

< 308h/308H 132v/132V Pos: standing >
A Raging River
Obvious exits: -S -W
Zarco (Kobold)(small) stands, floating here.
A hostile fish swims by here trying to bite You!

< 308h/308H 132v/132V Pos: standing >
You quickly scan the area.
A bruised salmon who is not far off to your south.
A bruised salmon who is not far off to your south.
A hostile fish who is not far off to your south.
A bruised salmon who is not far off to your south.

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your south.
A bruised salmon who is not far off to your south.
A bruised salmon who is not far off to your south.

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >
A Raging River
Obvious exits: -S -W
Zarco (Kobold)(small) stands, floating here.
A hostile fish swims by here trying to bite You!

< 308h/308H 132v/132V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your south.
A hostile fish who is not far off to your south.
A bruised salmon who is not far off to your south.
A bruised salmon who is not far off to your south.

< 308h/308H 132v/132V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your south.
A hostile fish who is not far off to your south.
A bruised salmon who is not far off to your south.
A bruised salmon who is not far off to your south.

< 308h/308H 132v/132V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 132v/132V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 132v/132V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/308H 132v/132V Pos: standing >
A Raging River
Obvious exits: -N -E -W
Zarco enters from the east.

< 308h/308H 128v/132V Pos: standing >
A Raging River
Obvious exits: -N -S
A freshly killed salmon lies here, rotting.
A pink salmon swims here, fighting the current up stream.
Zarco enters from the south.

< 308h/308H 124v/132V Pos: standing >
A Raging River
Obvious exits: -N -S
Zarco enters from the south.

< 308h/308H 120v/132V Pos: standing >
A Raging River
Obvious exits: -N -S
Zarco enters from the south.

< 308h/308H 119v/132V Pos: standing >
Open what?

< 308h/308H 122v/132V Pos: standing >
A Riverside Road
Obvious exits: -E -S -W
Zarco enters from the south.

< 308h/308H 120v/132V Pos: standing >
An Open Pasture
Obvious exits: -W
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.
Zarco enters from the west.

< 308h/308H 118v/132V Pos: standing >
Ok.

< 308h/308H 120v/132V Pos: standing >

< 308h/308H 121v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >
You no longer regenerate.

< 308h/308H 132v/132V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >
You get the opaque white potion of regeneration from a bottomless bag of the illithids.

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >
They aren't here.

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >
Who do you wish to tell what??

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >
You feel like a potion could do you good once again.

< 308h/308H 132v/132V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >
Autosaving...

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >
An Open Pasture
Obvious exits: -W#
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.

< 308h/308H 132v/132V Pos: standing >
You feel like you can smoke again.

< 308h/308H 132v/132V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 308h/308H 132v/132V Pos: standing >
An Open Pasture
Obvious exits: -W#
Zarco (Kobold)(small) stands, floating here.
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >
An Open Pasture
Obvious exits: -W#
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.

< 308h/308H 132v/132V Pos: standing >
An Open Pasture
Obvious exits: -W#
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >
A Halfling enters from the west.

< 308h/308H 132v/132V Pos: standing >
An Open Pasture
Obvious exits: -W
A Halfling (small) stands in mid-air here.
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.
An undead horse stands here.

< 308h/308H 132v/132V Pos: standing >
Ok.

< 308h/308H 132v/132V Pos: standing >
A Halfling plays a song to lift his spirit off the ground.
You fly through the air, free as a bird!
An undead horse flies through the air, free as a bird!
An undead horse flies through the air, free as a bird!
An undead horse flies through the air, free as a bird!
An undead horse flies through the air, free as a bird!

< 308h/308H 132v/132V Pos: standing >
Zarco tackles a Halfling square in the chest knocking the wind out of him!

< 308h/308H 132v/132V Pos: standing >
Zarco's impressive slash wounds a Halfling.
Zarco's impressive pierce wounds a Halfling.
Zarco misses a Halfling.

< 308h/308H 132v/132V Pos: standing >
A Halfling misses Zarco.

< 308h/308H 132v/132V Pos: standing >
You start chanting...

< 308h/308H 132v/132V Pos: standing >
You complete your spell...
[Damage: 38 ] The lightning bolt hits a Halfling with full impact.

< 308h/308H 132v/132V Pos: standing >
You start chanting...

< 308h/308H 132v/132V Pos: standing >
Zarco's powerful slash strikes a Halfling.
Zarco misses a Halfling.
Zarco misses a Halfling.

< 308h/308H 132v/132V Pos: standing >
You complete your spell...
[Damage: 32 ] The lightning bolt hits a Halfling with full impact.

< 308h/308H 132v/132V Pos: standing >
Zarco dodges a Halfling's attack.

< 308h/308H 132v/132V Pos: standing >
You start chanting...

< 308h/308H 132v/132V Pos: standing >
A Halfling plays a song to lift his spirit off the ground.
A Halfling clambers to his feet.

< 308h/308H 132v/132V Pos: standing >
A Halfling starts casting an offensive spell called 'fireball'.

< 308h/308H 132v/132V Pos: standing >
You complete your spell...
[Damage: 39 ] The lightning bolt hits a Halfling with full impact.

< 308h/308H 132v/132V Pos: standing >
A Halfling's face turns pale as Zarco slams his head into his face.

< 308h/308H 132v/132V Pos: standing >
A Halfling parries Zarco's lunge at him.
A Halfling parries Zarco's lunge at him.
A Halfling parries Zarco's lunge at him.

< 308h/308H 132v/132V Pos: standing >
You start chanting...

< 308h/308H 132v/132V Pos: standing >
Casting: lightning bolt 

< 308h/308H 132v/132V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'fireball'
A Halfling smirks as his fireball explodes into the face of Zarco.

< 308h/308H 132v/132V Pos: standing >
You complete your spell...
[Damage: 36 ] The lightning bolt hits a Halfling with full impact.

< 308h/308H 132v/132V Pos: standing >

< 308h/308H 132v/132V Pos: standing >
You don't have that spell memorized.

< 308h/308H 132v/132V Pos: standing >
Zarco's powerful slash strikes a Halfling.
A Halfling dodges Zarco's attack.
Zarco's slash strikes a Halfling.

< 308h/308H 132v/132V Pos: standing >
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 308h/308H 132v/132V Pos: standing >
A Halfling starts casting an offensive spell called 'fireball'.

< 308h/308H 132v/132V Pos: standing >
You start chanting...

< 308h/308H 132v/132V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'yufzbarr'
A Halfling smirks as his fireball explodes into the face of Zarco.

< 308h/308H 132v/132V Pos: standing >
Zarco tries to tackle a Halfling and misses completely, making a nice dent in her forehead and the ground!

< 308h/308H 132v/132V Pos: standing >
Casting: shocking grasp 

< 308h/308H 132v/132V Pos: standing >
A Halfling starts casting an offensive spell.

< 308h/308H 132v/132V Pos: standing >
You complete your spell...
[Damage: 26 ] You get a good hold of the shocked a Halfling.

< 308h/308H 132v/132V Pos: standing >
A Halfling plays a song to lift his spirit off the ground.

< 308h/308H 132v/132V Pos: standing >
You start chanting...

< 308h/308H 132v/132V Pos: standing >
You complete your spell...
[Damage: 30 ] You get a good hold of the shocked a Halfling.

< 308h/308H 132v/132V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'fireball'
The heat from a Halfling's fireball turns Zarco into a charred corpse.
Zarco's lion fang [superior] melted from the intense heat!
Zarco's lion-skin backpack melted from the intense heat!
Zarco's some barbed leg plates melted from the intense heat!
Zarco's silver tooth earring melted from the intense heat!
Zarco's glowing blue crystal [superior] melted from the intense heat!
Zarco is dead! R.I.P.
A look of horror and a silent scream are Zarco's last actions in this world.
Zarco stops following you.
Your group has been disbanded.

< 308h/308H 132v/132V Pos: standing >
You start chanting...

< 308h/308H 132v/132V Pos: standing >
A Halfling gets a smallish golden earring from the corpse of Zarco.
A Halfling gets a dull copper mask from the corpse of Zarco.
A Halfling gets a troll-skin eyepatch from the corpse of Zarco.
A Halfling gets a rapier [superior] from the corpse of Zarco.
A Halfling gets an orc-skin wrist protector [poor] from the corpse of Zarco.
A Halfling gets an orc-skin wrist protector from the corpse of Zarco.
A Halfling gets a beer soaked belt from the corpse of Zarco.
A Halfling gets a bunch of stuff from the corpse of Zarco.

< 308h/308H 132v/132V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.

< 308h/308H 132v/132V Pos: standing >
You complete your spell...
[Damage: 27 ] You get a good hold of the shocked a Halfling.

< 308h/308H 132v/132V Pos: standing >
You start chanting...

< 308h/308H 132v/132V Pos: standing >
Casting: shocking grasp 

< 308h/308H 132v/132V Pos: standing >
You complete your spell...
[Damage: 27 ] You get a good hold of the shocked a Halfling.

< 308h/308H 132v/132V Pos: standing >
A Halfling's fine pierce grazes you.

< 305h/308H 132v/132V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Halfling sta EP:  awful >
 A Halfling starts casting an offensive spell.

< 305h/308H 132v/132V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Halfling sta EP:  awful >
 You start chanting...

< 305h/308H 132v/132V Pos: standing >
< T: Morrigu TP: sta TC:few scratches E: A Halfling sta EP:  awful >
 A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling has reached its goal.
OUCH!  That really did HURT!

< 256h/308H 132v/132V Pos: standing >
< T: Morrigu TP: sta TC: small wounds E: A Halfling sta EP:  awful >
 A Halfling plays a song to lift his spirit off the ground.

< 256h/308H 132v/132V Pos: standing >
< T: Morrigu TP: sta TC: small wounds E: A Halfling sta EP:  awful >
 Casting: shocking grasp 

< 256h/308H 132v/132V Pos: standing >
< T: Morrigu TP: sta TC: small wounds E: A Halfling sta EP:  awful >
 You complete your spell...
[Damage: 33 ] You get a good hold of the shocked a Halfling.
A Halfling tries to sing a quick verse, but they cannot seem to recall the lines.
A Halfling coughs loudly.

< 256h/308H 132v/132V Pos: standing >
< T: Morrigu TP: sta TC: small wounds E: A Halfling sta EP:  awful >
 You start chanting...

< 256h/308H 132v/132V Pos: standing >
< T: Morrigu TP: sta TC: small wounds E: A Halfling sta EP:  awful >
 A Halfling misses you.
A Halfling's fine pierce wounds you.
A Halfling's fine pierce wounds you.

< 250h/308H 132v/132V Pos: standing >
< T: Morrigu TP: sta TC: small wounds E: A Halfling sta EP:  awful >
 You complete your spell...
[Damage: 30 ] You get a good hold of the shocked a Halfling.
A Halfling is mortally wounded, and will die soon, if not aided.

< 250h/308H 132v/132V Pos: standing >
<[Damage:  1 ] Your crude punch enshrouds a Halfling in a mist of blood.
A Halfling is mortally wounded, and will die soon, if not aided.
You start chanting...

< 250h/308H 132v/132V Pos: standing >
<You complete your spell...
[Damage:  3 ] Your fireball hits a Halfling with full force, causing an immediate death.
A Halfling's spotted leopard skin [superior] melted from the intense heat!
A Halfling's centaurian legplates of honor melted from the intense heat!
A Halfling's robin's tail feather melted from the intense heat!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!