The death of [45 Necrolyte] Rakor Red Moon Disciples (Gnome)

in Deep Inside the Tunnels

from the perspective of [45 Necrolyte] Rakor Red Moon Disciples (Gnome)

<worn on head>       the cap of storytelling [poor]
<worn on eyes>       goggles of the tinkerer [superior] (glowing)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a gnomish ear amplifier
<worn on face>       a mask of festive feathers [poor] [85%]
<worn around neck>   a pentagram [superior] (glowing)
<worn around neck>   a daisy necklace [superior] (illuminating)
<worn on body>       an apprentice's robe [superior]
<worn about body>    a simple robe [poor] [83%]
<worn on back>       a well-crafted ash longbow (illuminating)
<worn about waist>   the belt of truth [superior]
<worn on belt buckle>the lost book of Magic [88%]
<attached to belt>   a quill
<worn on arms>       a pair of drow and illithid-skin armguards (glowing)
<held as shield>     a kingly shield [superior]
<worn around wrist>  a crude marble wristguard
<worn around wrist>  a stone bracer [poor]
<worn on hands>      the gloves of the Knights of the Rose
<worn on finger>     a knight's flesh signet
<primary weapon>     a glowing chitin warhammer from Arcium, the Plagued Kingdom
<worn on legs>       a pair of magic leggings [superior]
<worn on feet>       some boots of forest running [poor]

 MMM  ^..P^.^.MM    
 MM  ^......^MM     
  M  ^.M.....MM ^   
    ...^.....MM     
    ^.M...^.MM      
Rocky Foothills of the Black Mountains
Obvious exits: -North -East  -South -West 

< 391h/413H 73v/136V Pos: standing >
 
    ^MM   .. ^^     
   ^MM  ^^...^..    
  ^MMM M^..^...MM   
 ^^MM  ^..^^.^.MM   
 MMM MM^.M..M^MM    
 MMM  ..P@...MMM    
 MM  ^..^^.^.MM  ^  
 M  ^......^MM      
    ^.M.....MM ^    
   ...^.....MM      
    .M...^.MM       
Rocky Foothills of the Black Mountains
Obvious exits: -North -East  -South -West 

< 391h/413H 71v/136V Pos: standing >

< 391h/413H 72v/136V Pos: standing >
 
    MM   .. ^^.     
   MM  ^^...^..M    
  MMM M^..^...MMM   
 ^MM  ^..^^.^.MM    
 MM MM^PM..M^MM     
 MM  ..^^@..MMM  ^  
 M  ^..^^.^.MM  ^^  
   ^......^MM    .  
   ^.M.....MM ^ ^   
   ..^.....MM  ^    
    M...^.MM  ^     
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 391h/413H 70v/136V Pos: standing >
 
    M  ^^...^..     
   MM M^..^...MM    
  MM  ^P.^^.^.MM    
 MM MM^.M..M^MM     
 MM  ..^^...MMM  ^  
 M  ^..^^@^.MM  ^^  
   ^......^MM    .  
   ^.M.....MM ^ ^   
  ...^.....MM  ^    
   .M...^.MM  ^     
    ......MM ^^     
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 391h/413H 68v/136V Pos: standing >
 
    M MP..^...M     
   M  ^..^^.^.MM    
  M MM^.M..M^MM     
 MM  ..^^...MMM  ^  
 M  ^..^^.^.MM  ^^  
   ^.....@^MM    .  
   ^.M.....MM ^ ^   
  ...^.....MM  ^ ^  
  ^.M...^.MM  ^ ^   
   .......MM ^^     
    ..^...M^^ ^     
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 391h/413H 67v/136V Pos: standing >
 
    MMPM^..^...     
   MM  ^..^^.^.M    
  MM MM^.M..M^MM    
 MMM  ..^^...MMM    
 MM  ^..^^.^.MM  ^  
 M  ^....@.^MM      
 M  ^.M.....MM ^ ^  
 M ...^.....MM  ^   
  ^^.M...^.MM  ^    
   P.......MM ^^    
    ...^...M^^      
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 391h/413H 65v/136V Pos: standing >
 
    MMM P^..^..     
   ^MM  ^..^^.^.    
  MMM MM^.M..M^MM   
 ^MMM  ..^^...MMM   
 MMM  ^..^^.^.MM    
 MM  ^...@..^MM     
 MM  ^.M.....MM ^   
 MM ...^.....MM  ^  
   ^P.M...^.MM  ^   
   ^........MM ^    
    ....^...M^^     
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 391h/413H 64v/136V Pos: standing >
 
    ^MM  ^^...^     
   ^MMM MP..^...    
  ^^MM  ^..^^.^.M   
 ^MMM MM^.M..M^MM   
 ^MMM  ..^^...MMM   
 MMM  ^..@^.^.MM    
 MM  ^......^MM     
 MM  ^.M.....MM ^   
  M ...^.....MM     
   ^^PM...^.MM      
    ........MM      
Rocky Foothills of the Black Mountains
Obvious exits: -North -East  -South -West 

< 391h/413H 62v/136V Pos: standing >
 
    MM  ^^...^.     
   MMM M^..^...M    
  ^MM  ^P.^^.^.MM   
 MMM MM^.M..M^MM    
 MMM  ..^^...MMM    
 MM  ^..^@.^.MM  ^  
 M  ^......^MM      
 M  ^.M.....MM ^ ^  
   ...^.....MM  ^   
   ^PM...^.MM  ^    
    .......MM ^     
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West  -Down 

< 391h/413H 60v/136V Pos: standing >
 
    M  ^^...^..     
   MM M^..^...MM    
  MM  ^..^^.^.MM    
 MM MM^PM..M^MM     
 MM  ..^^...MMM  ^  
 M  ^..^^@^.MM  ^^  
   ^......^MM    .  
   ^.M.....MM ^ ^   
  .P.^.....MM  ^    
   .M...^.MM  ^     
    ......MM ^^     
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 391h/413H 59v/136V Pos: standing >
 
      ^^...^..M     
   M M^..^...MMM    
  M  ^..^^.^.MM     
 M MM^.M..M^MM      
 M  ..P^...MMM  ^.  
   ^..^^.@.MM  ^^^  
  ^......^MM    .^  
  P.M.....MM ^ ^    
  ..^.....MM  ^ ^   
   M...^.MM  ^ ^    
    .....MM ^^      
Rocky Foothills of the Black Mountains
Obvious exits: -North -East  -South -West 

< 391h/413H 58v/136V Pos: standing >
 
     ^^...^..MM     
    M^..^...MMM     
    ^..^^.^.MM      
  MM^.M..M^MM    .  
   ..^^...MMM  ^.^  
  ^..P^.^@MM  ^^^.  
 ^......^MM    .^^  
 P.M.....MM ^ ^  ^  
  .^.....MM  ^ ^^   
   ...^.MM  ^ ^     
    ....MM ^^       
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 391h/413H 56v/136V Pos: standing >
 
      ^^...^..M     
   M M^..^...MMM    
  M  ^..^^.^.MM     
 M MM^.M..M^MM      
 M  ..^^...MMM  ^.  
   ^..^^.@.MM  ^^^  
  ^......^MM    .^  
  P.M.....MM ^ ^    
  ..^.P...MM  ^ ^   
   M...^.MM  ^ ^    
    .....MM ^^      
Rocky Foothills of the Black Mountains
Obvious exits: -North -East  -South -West 

< 391h/413H 55v/136V Pos: standing >
 
    M  ^^...^..     
   MM M^..^...MM    
  MM  ^..^^.^.MM    
 MM MM^.M..M^MM     
 MM  ..^^...MMM  ^  
 M  ^..^^@^.MM  ^^  
   ^......^MM    .  
   P.M.....MM ^ ^   
  ...^..P..MM  ^    
   .M...^.MM  ^     
    ......MM ^^     
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 

< 391h/413H 53v/136V Pos: standing >
 
    MM  ^^...^.     
   MMM M^..^...M    
  ^MM  ^..^^.^.MM   
 MMM MM^.M..M^MM    
 MMM  ..^^...MMM    
 MM  ^..^@.^.MM  ^  
 M  ^......^MM      
 M  P.M.....MM ^ ^  
   ...^..P..MM  ^   
   ^.M...^.MM  ^    
    .......MM ^     
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West  -Down 

< 391h/413H 51v/136V Pos: standing >
Entrance to the Tunnels
   A large opening in the Bog of Death is here, creating a hole in the earth
that appears as dark as night.  Below lies the heavily guarded crypt and
tunnels of an ancient civilization, now overrun with the undead.  The undead
monostrosities that prowl the swamp often come here to sleep, as it is
hopefully safer than being devoured by their own brethen.
Obvious exits: -South -Up   
An undead behemoth is stretched out, sound asleep.

< 392h/413H 51v/136V Pos: standing >
Inside the Tunnels
   These tunnels are perfect attribute to the amazing masonary and
stone work of the dwarves.  The tunnel itself is carved perfectly
from the underground rock, in such a way that butresses aren't even
needed. Faint torchlight can be seen flickering throughout the tunnel
as one progresses though it isn't nearly enough to light the way.
Obvious exits: -North -South
A lantern hangs from the ceiling here. (glowing)
A dwarven battlerager prowls the caves in a berzerk fury.

< 392h/413H 51v/136V Pos: standing >
Inside the Tunnels
  Deep inside the third floor of the catacombs lies this tunnel darker
than a starless night.  The tunnel must have been created ages ago,
before the rise of the undead, and was most likely home to a small
dwarven kingdom. After centauries have past the craftsmanship still
holds, but it reeks of death and decay which emenates from the burial
grounds above and the walking dead that prowl this place. Furious at
the fact their homeland has been descrated, vigilante dwarves hunt
the tunnel, ready to destroy whoever they encounter in a mindless rage.
Obvious exits: -North -South
A dwarven berzerker prowls the caves in a rage.

< 392h/413H 51v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 392h/413H 51v/136V Pos: standing >
Inside the Tunnels
  Deep inside the third floor of the catacombs lies this tunnel darker
than a starless night.  The tunnel must have been created ages ago,
before the rise of the undead, and was most likely home to a small
dwarven kingdom. After centauries have past the craftsmanship still
holds, but it reeks of death and decay which emenates from the burial
grounds above and the walking dead that prowl this place. Furious at
the fact their homeland has been descrated, vigilante dwarves hunt
the tunnel, ready to destroy whoever they encounter in a mindless rage.
Obvious exits: -North -Down 

< 392h/413H 51v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 392h/413H 51v/136V Pos: standing >
Inside the Tunnels
   These tunnels are perfect attribute to the amazing masonary and
stone work of the dwarves.  The tunnel itself is carved perfectly
from the underground rock, in such a way that butresses aren't even
needed. Faint torchlight can be seen flickering throughout the tunnel
as one progresses though it isn't nearly enough to light the way.
Obvious exits: -South -Up   
A lantern hangs from the ceiling here. (glowing)

< 392h/413H 52v/136V Pos: standing >
Inside the Tunnels
  Deep inside the third floor of the catacombs lies this tunnel darker
than a starless night.  The tunnel must have been created ages ago,
before the rise of the undead, and was most likely home to a small
dwarven kingdom. After centauries have past the craftsmanship still
holds, but it reeks of death and decay which emenates from the burial
grounds above and the walking dead that prowl this place. Furious at
the fact their homeland has been descrated, vigilante dwarves hunt
the tunnel, ready to destroy whoever they encounter in a mindless rage.
Obvious exits: -North -South
A GIANT carrion crawler viciously prowls for food.

< 393h/413H 52v/136V Pos: standing >
Inside the Tunnels
  Deep inside the third floor of the catacombs lies this tunnel darker
than a starless night.  The tunnel must have been created ages ago,
before the rise of the undead, and was most likely home to a small
dwarven kingdom. After centauries have past the craftsmanship still
holds, but it reeks of death and decay which emenates from the burial
grounds above and the walking dead that prowl this place. Furious at
the fact their homeland has been descrated, vigilante dwarves hunt
the tunnel, ready to destroy whoever they encounter in a mindless rage.
Obvious exits: -North -Down 

< 393h/413H 51v/136V Pos: standing >
Deep Inside the Tunnels
   These tunnels are perfect attribute to the amazing masonary and
stone work of the dwarves.  The tunnel itself is carved perfectly
from the underground rock, in such a way that butresses aren't even
needed. Faint torchlight can be seen flickering throughout the tunnel
as one progresses though it isn't nearly enough to light the way.
Obvious exits: -East  -Up   
A lantern hangs from the ceiling here. (glowing)

< 393h/413H 52v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/413H 52v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/413H 52v/136V Pos: standing >
Deep Inside the Tunnels
  Deep inside the third floor of the catacombs lies this tunnel darker
than a starless night.  The tunnel must have been created ages ago,
before the rise of the undead, and was most likely home to a small
dwarven kingdom. After centauries have past the craftsmanship still
holds, but it reeks of death and decay which emenates from the burial
grounds above and the walking dead that prowl this place. Furious at
the fact their homeland has been descrated, vigilante dwarves hunt
the tunnel, ready to destroy whoever they encounter in a mindless rage.
Obvious exits: -East  -West 
A dwarven berzerker prowls the caves in a rage.

< 393h/413H 52v/136V Pos: standing >
Deep Inside the Tunnels
  Deep inside the third floor of the catacombs lies this tunnel darker
than a starless night.  The tunnel must have been created ages ago,
before the rise of the undead, and was most likely home to a small
dwarven kingdom. After centauries have past the craftsmanship still
holds, but it reeks of death and decay which emenates from the burial
grounds above and the walking dead that prowl this place. Furious at
the fact their homeland has been descrated, vigilante dwarves hunt
the tunnel, ready to destroy whoever they encounter in a mindless rage.
Obvious exits: -West  -Down 

< 393h/413H 52v/136V Pos: standing >
Deep Inside the Tunnels
  Deep inside the third floor of the catacombs lies this tunnel darker
than a starless night.  The tunnel must have been created ages ago,
before the rise of the undead, and was most likely home to a small
dwarven kingdom. After centauries have past the craftsmanship still
holds, but it reeks of death and decay which emenates from the burial
grounds above and the walking dead that prowl this place. Furious at
the fact their homeland has been descrated, vigilante dwarves hunt
the tunnel, ready to destroy whoever they encounter in a mindless rage.
Obvious exits: -South -Up   
A dwarven battlerager prowls the caves in a berzerk fury.
A dwarven battlerager prowls the caves in a berzerk fury.

< 394h/413H 52v/136V Pos: standing >
Deep Inside the Tunnels
  Deep inside the third floor of the catacombs lies this tunnel darker
than a starless night.  The tunnel must have been created ages ago,
before the rise of the undead, and was most likely home to a small
dwarven kingdom. After centauries have past the craftsmanship still
holds, but it reeks of death and decay which emenates from the burial
grounds above and the walking dead that prowl this place. Furious at
the fact their homeland has been descrated, vigilante dwarves hunt
the tunnel, ready to destroy whoever they encounter in a mindless rage.
Obvious exits: -North -South
A dwarven battlerager prowls the caves in a berzerk fury.

< 394h/413H 52v/136V Pos: standing >
Deep Inside the Tunnels
  Deep inside the third floor of the catacombs lies this tunnel darker
than a starless night.  The tunnel must have been created ages ago,
before the rise of the undead, and was most likely home to a small
dwarven kingdom. After centauries have past the craftsmanship still
holds, but it reeks of death and decay which emenates from the burial
grounds above and the walking dead that prowl this place. Furious at
the fact their homeland has been descrated, vigilante dwarves hunt
the tunnel, ready to destroy whoever they encounter in a mindless rage.
Obvious exits: -North -Down 
The master piper of the crypts, wails here.

< 394h/413H 52v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 394h/413H 53v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 394h/413H 53v/136V Pos: standing >
The master piper sings a song to protect it from the world.

< 394h/413H 54v/136V Pos: standing >
Inside the Tunnels
   These tunnels are perfect attribute to the amazing masonary and
stone work of the dwarves.  The tunnel itself is carved perfectly
from the underground rock, in such a way that butresses aren't even
needed. Faint torchlight can be seen flickering throughout the tunnel
as one progresses though it isn't nearly enough to light the way.
Obvious exits: -South -Up   
A lantern hangs from the ceiling here. (glowing)

< 394h/413H 53v/136V Pos: standing >
Deep Inside the Tunnels
  Deep inside the third floor of the catacombs lies this tunnel darker
than a starless night.  The tunnel must have been created ages ago,
before the rise of the undead, and was most likely home to a small
dwarven kingdom. After centauries have past the craftsmanship still
holds, but it reeks of death and decay which emenates from the burial
grounds above and the walking dead that prowl this place. Furious at
the fact their homeland has been descrated, vigilante dwarves hunt
the tunnel, ready to destroy whoever they encounter in a mindless rage.
Obvious exits: -North -South
A dwarven battlerager prowls the caves in a berzerk fury.
A dwarven battlerager prowls the caves in a berzerk fury.
A dark dreadlord looks at you with his eyeless gaze.
A dwarven berzerker prowls the caves in a rage.

< 395h/413H 54v/136V Pos: standing >
A Large Opening in the Tunnels
   The crypt's tunnel system takes a dramatic change here. To the north
a faint light can be seen emitting, and the undead themselves seem feared
to venture beyond this point. Though the tunnel itself connects the waste-
lands with the Dead Marshes in the north, it is heavily guarded by those
that even the undead patrol guards won't even battle against.  There is
a message scratched into the side wall, indicating that danger is close.
Obvious exits: -North -East # -South
A hideous blood golem stands watch over the shrine.

< 395h/413H 53v/136V Pos: standing >
A Tunnel Passage
   The tunnel continues to wind its way through the earth here, built
with the same craftsmanship that the majority of this network was
constructed with.  The living must have once been very proud of this
and are all probably rolling over in their graves to see what an
abomination it has turned into, that is if they were being pulled out
from their graves and raised up in enternal damnation.
Obvious exits: -North -South
A powerful skeletal guard patrols the tunnels.

< 395h/413H 53v/136V Pos: standing >
I see nothing suitable there.

< 395h/413H 54v/136V Pos: standing >
A Large Opening in the Tunnels
   The crypt's tunnel system takes a dramatic change here. To the north
a faint light can be seen emitting, and the undead themselves seem feared
to venture beyond this point. Though the tunnel itself connects the waste-
lands with the Dead Marshes in the north, it is heavily guarded by those
that even the undead patrol guards won't even battle against.  There is
a message scratched into the side wall, indicating that danger is close.
Obvious exits: -North -East # -South
A hideous blood golem stands watch over the shrine.

< 395h/413H 54v/136V Pos: standing >
Ok.

< 396h/413H 55v/136V Pos: standing >
A dwarven berzerker enters from the north.
An Unholy Labortory
   This room smells more vile than anything else within the crypt.
Though the normal smell of the dead and undead is enough to cause the
living to choke, combined with the smells of an alchemist's labortory
is would probably force a gag reflex so strong it would result in
unconciousness.  There is a large cauldron in the center of the room,
where the local alchemist mixes his disgusting potions. Shelves of
ingredients and body parts line the walls.
Obvious exits: -West 
A sinister vampire battle-forger looks through his inventory.

< 396h/413H 54v/136V Pos: standing >
A dwarven berzerker enters from the west.

< 396h/413H 54v/136V Pos: standing >
A dwarven berzerker suddenly attacks YOU!
A dwarven berzerker's fine punch strikes you.

< 382h/413H 55v/136V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: dwarven sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 382h/413H 55v/136V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: dwarven sta EP: excellent >
 A dwarven berzerker fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 382h/413H 55v/136V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: dwarven sta EP: excellent >
 You try to fake your own demise..
You feel your skill in feign death improving.

< 382h/413H 55v/136V Pos: on your ass >
A dwarven berzerker leaves west.

< 383h/413H 75v/136V Pos: on your ass >

< 384h/413H 87v/136V Pos: on your ass >

< 385h/413H 103v/136V Pos: on your ass >

< 388h/413H 136v/136V Pos: on your ass >

< 389h/413H 136v/136V Pos: on your ass >

		Score information for Rakor

Level: 45   Race: Gnome   Class: Necromancer / Necrolyte Sex: Male
Hit points: 390(413)  Moves: 136(136)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 1308 platinum  1636 gold   327 silver    61 copper
Playing time: 0 days / 15 hours/ 6 minutes
Received data: 3.2703 MB this session.
Send data:     0.0190 MB this session.
Compression ratio: none
Title: Wolf hunter of Red Moon Disciples
Group Leader: Sylvost
Status:  Laying down, resting.
Epic points(total): 112(112)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:      Heat
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Aware
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  0.60 
Leaderboard Points:  451 

Active Spells:
--------------
greater spirit ward (58 minutes)
vitalize undead (3 minutes)
well-rested bonus (22 minutes)
fly (3 minutes)


< 390h/413H 136v/136V Pos: on your ass >
An Unholy Labortory
Obvious exits: -West 
A sinister vampire battle-forger looks through his inventory.

< 390h/413H 136v/136V Pos: on your ass >
You clamber to your feet.

< 391h/413H 136v/136V Pos: standing >
Ok.

< 391h/413H 136v/136V Pos: standing >

< 391h/413H 136v/136V Pos: standing >
You can buy:
 1) A potion of anti-magic                        for 1 copper.
 2) A vial of greasy liquid                       for 1 copper.
 3) A vial of greasy liquid                       for 1 copper.
 4) A vial of strong acid                         for 1 copper.
 5) A vial of strong acid                         for 1 copper.
 6) A vial of strong acid                         for 1 copper.
 7) A vial of strong acid                         for 1 copper.
 8) A vial of strong acid                         for 1 copper.
 9) A vial of strong acid                         for 1 copper.
10) A vial of strong acid                         for 1 copper.
11) A vial of strong acid                         for 1 copper.
12) A vial of strong acid                         for 1 copper.
13) A vial of strong acid                         for 1 copper.
14) A vial of strong acid                         for 1 copper.
15) A vial of strong acid                         for 1 copper.
16) A vial of strong acid                         for 1 copper.
17) A mandrake root                               for 6 silver, and 8 copper.
18) Some garlic                                   for 6 silver, and 1 copper.
19) Some faerie dust                              for 7 silver, and 9 copper.
20) A few drops of dragons blood                  for 6 silver, and 6 copper.
21) A green herb                                  for 7 silver, and 3 copper.
22) A ceramic chillum                             for 67 platinum, 2 gold, 6 silver, and 6 copper.
23) A human bone                                  for 6 silver, and 2 copper.
24) A strange stone                               for 1 platinum, 3 gold, 5 silver, and 1 copper.

< 392h/413H 136v/136V Pos: standing >
An Unholy Labortory
Obvious exits: -West #
A sinister vampire battle-forger looks through his inventory.

< 392h/413H 136v/136V Pos: standing >

< 394h/413H 136v/136V Pos: standing >

< 394h/413H 136v/136V Pos: standing >

< 395h/413H 136v/136V Pos: standing >

< 396h/413H 136v/136V Pos: standing >
You feel up to faking your death again...

< 396h/413H 136v/136V Pos: standing >

< 397h/413H 136v/136V Pos: standing >
An Unholy Labortory
Obvious exits: -West #
A sinister vampire battle-forger looks through his inventory.

< 397h/413H 136v/136V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 397h/413H 136v/136V Pos: standing >

< 399h/413H 136v/136V Pos: standing >

< 400h/413H 136v/136V Pos: standing >
An Unholy Labortory
Obvious exits: -West #
A sinister vampire battle-forger looks through his inventory.

< 400h/413H 136v/136V Pos: standing >

< 400h/413H 136v/136V Pos: standing >

< 402h/413H 136v/136V Pos: standing >

< 403h/413H 136v/136V Pos: standing >
An Unholy Labortory
Obvious exits: -West #
A sinister vampire battle-forger looks through his inventory.

< 405h/413H 136v/136V Pos: standing >

< 405h/413H 136v/136V Pos: standing >

< 406h/413H 136v/136V Pos: standing >
An Unholy Labortory
Obvious exits: -West 
A sinister vampire battle-forger looks through his inventory.

< 406h/413H 136v/136V Pos: standing >
A Large Opening in the Tunnels
   The crypt's tunnel system takes a dramatic change here. To the north
a faint light can be seen emitting, and the undead themselves seem feared
to venture beyond this point. Though the tunnel itself connects the waste-
lands with the Dead Marshes in the north, it is heavily guarded by those
that even the undead patrol guards won't even battle against.  There is
a message scratched into the side wall, indicating that danger is close.
Obvious exits: -North -East  -South
A hideous blood golem stands watch over the shrine.

< 406h/413H 135v/136V Pos: standing >
Deep Inside the Tunnels
  Deep inside the third floor of the catacombs lies this tunnel darker
than a starless night.  The tunnel must have been created ages ago,
before the rise of the undead, and was most likely home to a small
dwarven kingdom. After centauries have past the craftsmanship still
holds, but it reeks of death and decay which emenates from the burial
grounds above and the walking dead that prowl this place. Furious at
the fact their homeland has been descrated, vigilante dwarves hunt
the tunnel, ready to destroy whoever they encounter in a mindless rage.
Obvious exits: -North -South

< 406h/413H 134v/136V Pos: standing >
Inside the Tunnels
   These tunnels are perfect attribute to the amazing masonary and
stone work of the dwarves.  The tunnel itself is carved perfectly
from the underground rock, in such a way that butresses aren't even
needed. Faint torchlight can be seen flickering throughout the tunnel
as one progresses though it isn't nearly enough to light the way.
Obvious exits: -South -Up   
A lantern hangs from the ceiling here. (glowing)
A dwarven battlerager prowls the caves in a berzerk fury.
A dwarven berzerker prowls the caves in a rage.

< 406h/413H 133v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/413H 133v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 406h/413H 133v/136V Pos: standing >
Deep Inside the Tunnels
  Deep inside the third floor of the catacombs lies this tunnel darker
than a starless night.  The tunnel must have been created ages ago,
before the rise of the undead, and was most likely home to a small
dwarven kingdom. After centauries have past the craftsmanship still
holds, but it reeks of death and decay which emenates from the burial
grounds above and the walking dead that prowl this place. Furious at
the fact their homeland has been descrated, vigilante dwarves hunt
the tunnel, ready to destroy whoever they encounter in a mindless rage.
Obvious exits: -North -Down 
A dwarven battlerager prowls the caves in a berzerk fury.
A dark dreadlord looks at you with his eyeless gaze.
The master piper of the crypts, wails here.

< 406h/413H 133v/136V Pos: standing >
Deep Inside the Tunnels
  Deep inside the third floor of the catacombs lies this tunnel darker
than a starless night.  The tunnel must have been created ages ago,
before the rise of the undead, and was most likely home to a small
dwarven kingdom. After centauries have past the craftsmanship still
holds, but it reeks of death and decay which emenates from the burial
grounds above and the walking dead that prowl this place. Furious at
the fact their homeland has been descrated, vigilante dwarves hunt
the tunnel, ready to destroy whoever they encounter in a mindless rage.
Obvious exits: -North -South
A dwarven battlerager prowls the caves in a berzerk fury.

< 407h/413H 132v/136V Pos: standing >
Deep Inside the Tunnels
  Deep inside the third floor of the catacombs lies this tunnel darker
than a starless night.  The tunnel must have been created ages ago,
before the rise of the undead, and was most likely home to a small
dwarven kingdom. After centauries have past the craftsmanship still
holds, but it reeks of death and decay which emenates from the burial
grounds above and the walking dead that prowl this place. Furious at
the fact their homeland has been descrated, vigilante dwarves hunt
the tunnel, ready to destroy whoever they encounter in a mindless rage.
Obvious exits: -South -Up   

< 407h/413H 132v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 407h/413H 132v/136V Pos: standing >
Deep Inside the Tunnels
  Deep inside the third floor of the catacombs lies this tunnel darker
than a starless night.  The tunnel must have been created ages ago,
before the rise of the undead, and was most likely home to a small
dwarven kingdom. After centauries have past the craftsmanship still
holds, but it reeks of death and decay which emenates from the burial
grounds above and the walking dead that prowl this place. Furious at
the fact their homeland has been descrated, vigilante dwarves hunt
the tunnel, ready to destroy whoever they encounter in a mindless rage.
Obvious exits: -West  -Down 
A dwarven battlerager prowls the caves in a berzerk fury.

< 407h/413H 132v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 407h/413H 132v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 407h/413H 133v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 407h/413H 133v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 407h/413H 133v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 407h/413H 133v/136V Pos: standing >
Deep Inside the Tunnels
  Deep inside the third floor of the catacombs lies this tunnel darker
than a starless night.  The tunnel must have been created ages ago,
before the rise of the undead, and was most likely home to a small
dwarven kingdom. After centauries have past the craftsmanship still
holds, but it reeks of death and decay which emenates from the burial
grounds above and the walking dead that prowl this place. Furious at
the fact their homeland has been descrated, vigilante dwarves hunt
the tunnel, ready to destroy whoever they encounter in a mindless rage.
Obvious exits: -East  -West 
An Ogre (huge) ThE FuRY *-* Bloodlust *-* stands in mid-air here.
A dwarven battlerager prowls the caves in a berzerk fury.

< 407h/413H 133v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 407h/413H 133v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 407h/413H 133v/136V Pos: standing >
A dwarven battlerager suddenly attacks an Ogre!
A dwarven battlerager's punch grazes an Ogre.
Alas, you cannot go that way. . . .

< 407h/413H 133v/136V Pos: standing >
Someone suddenly attacks YOU!
A Duergar snaps into visibility.
A Duergar's impressive bludgeon strikes you.
The dust surrounding a Duergar's mace of light and darkness scratches at your flesh!
Sorry, you aren't allowed to do that in combat.

< 384h/413H 134v/136V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: A Duergar sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 384h/413H 134v/136V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: A Duergar sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 384h/413H 134v/136V Pos: standing >
< T: Rakor TP: sta TC:few scratches E: someone sta EP: few scratches >
 A Revenant snaps into visibility.
A Revenant tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 384h/413H 134v/136V Pos: sitting >
< T: Rakor TP: sit TC:few scratches E: someone sta EP: few scratches >
 A dwarven battlerager enters from the east.
A Kobold starts casting an offensive spell.

< 384h/413H 134v/136V Pos: sitting >
< T: Rakor TP: sit TC:few scratches E: someone sta EP: few scratches >
 A dwarven battlerager suddenly attacks YOU!
A dwarven battlerager misses you.

< 384h/413H 134v/136V Pos: sitting >
< T: Rakor TP: sit TC:few scratches E: someone sta EP: few scratches >
 A Kobold completes his spell...
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 267h/413H 134v/136V Pos: sitting >
< T: Rakor TP: sit TC: few wounds E: someone sta EP: few scratches >
 A Kobold starts casting an offensive spell called 'arieks shattering iceball'.

< 267h/413H 134v/136V Pos: sitting >
< T: Rakor TP: sit TC: few wounds E: someone sta EP: few scratches >
 Someone dodges your futile attack.
A Duergar snaps into visibility.
A Duergar snaps into visibility.
A Duergar's impressive bludgeon strikes you hard.
The dust surrounding a Duergar's mace of light and darkness scratches at your flesh!
A Duergar's crush strikes you hard.
The dust surrounding a Duergar's ancient adamantium warhammer of dwarven kings scratches at your flesh!
A Duergar's impressive crush strikes you hard.
The dust surrounding a Duergar's ancient adamantium warhammer of dwarven kings scratches at your flesh!
A Duergar's impressive bludgeon strikes you very hard.
The dust surrounding a Duergar's mace of light and darkness scratches at your flesh!
A Duergar knee's you right in the stomach, knocking the wind out of you.
A Duergar's bludgeon seriously wounds you.
The dust surrounding a Duergar's mace of light and darkness scratches at your flesh!
A Duergar's bludgeon seriously wounds you.
An earthen fist bursts from the ground nearby!
The fist attempts to grasp you tightly, but only manages a loose hold.
A Duergar's earthen fist tightens around your chest, causing you to gasp for air.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Duergar's crushing blow to your head makes you see stars, then nothing.
A Duergar's crushing blow frees you from a magic which held him motionless.
A Duergar's blow shatters the magic paralyzing you!
Your sun ring [superior] was completely destroyed by the massive blow!
Your drow-made flesh badge was completely destroyed by the massive blow!