The death of [52 Dark Dreamer] Nazz *-* Bloodlust *-* (Kobold)

in Vella's Room of Seduction

from the perspective of [53 Air Magus] Orthyn The Resistance (Grey Elf)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       the dirty cloth turban [poor] [80%]
<worn on eyes>       the magenta eye of a beholder guardian (magic) (humming) [84%]
<worn in ear>        a tiny orb of obsidian (magic) [83%]
<worn in ear>        a glowing jade earring (glowing) [62%]
<worn on face>       a white hot mask of living flame of endurance (glowing)
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn around neck>   a psionicist locket of power of intelligence (magic) (glowing) [80%]
<worn on body>       the armor of a MaDMaN (magic)
<worn about body>    the robes of the maelstrom of health [70%]
<worn as quiver>     a pantherhide quiver (magic) (glowing) (illuminating)
<worn about waist>   a belt of fresh blood [superior] [72%]
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing) [76%]
<worn on arms>       some platinum linked sleeves of life (magic)[198h 43m 21s]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" of health [63%]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [78%]
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[198h 43m 21s]
<worn on hands>      a pair of hazy green gloves of constitution (magic) (glowing)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<worn on finger>     a bluestone ring (magic) [85%]
<held>               a shriveled and rotting human head [poor] [59%]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming) [79%]
<worn on feet>       a pair of clawed demon-hide moccasins [52%]

A grinning merchant who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A red headed slut who is rather far off to your south.
A grinning merchant who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A red headed slut who is rather far off to your south.
A grinning merchant who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A red headed slut who is rather far off to your south.
A grinning merchant who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A red headed slut who is rather far off to your south.
A grinning merchant who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A red headed slut who is rather far off to your south.
A grinning merchant who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
A greyish stone wall crumbles to dust and blows away.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A red headed slut who is rather far off to your south.
A grinning merchant who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A red headed slut who is rather far off to your south.
A grinning merchant who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You start chanting...

< 698h/698H 141v/141V Pos: standing >
Casting: wall of stone ***

< 698h/698H 141v/141V Pos: standing >
Casting: wall of stone **

< 698h/698H 141v/141V Pos: standing >
Casting: wall of stone *

< 698h/698H 141v/141V Pos: standing >
You complete your spell...

< 698h/698H 141v/141V Pos: standing >

< 698h/698H 141v/141V Pos: standing >
You say in elven 'hide'
Your armor of a MaDMaN hums briefly.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A red headed slut who is rather far off to your south.
A grinning merchant who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A red headed slut who is rather far off to your south.
A grinning merchant who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A red headed slut who is rather far off to your south.
A grinning merchant who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is rather far off to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is rather far off to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is rather far off to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is rather far off to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is rather far off to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is rather far off to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is rather far off to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
Vella's Room of Seduction
Obvious exits: -S
A greyish stone wall is here to the south. (magic)
The corpse of vella, the great slut is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is in the distance to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is in the distance to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is in the distance to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is in the distance to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is in the distance to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is a brief walk away to your south.
A grinning merchant who is rather far off to your south.
A red headed slut who is in the distance to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
A swarm of insects slowly fades into existence.

< 698h/698H 141v/141V Pos: standing >
You quickly scan the area.
A tired traveler who is rather far off to your south.
A grinning merchant who is rather far off to your south.
A well built prostitute who is in the distance to your south.

< 698h/698H 141v/141V Pos: standing >
Oof! a swarm of insects bumps into a greyish stone wall...

< 698h/698H 141v/141V Pos: standing >
Ok.
You snap into visibility.
An air elemental snaps into visibility.
A swarm of insects avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
An air elemental's mass slams into a swarm of insects, knocking him to the ground!
An air elemental snaps into visibility.
A swarm of insects avoids being bashed by an air elemental, who loses its balance and falls.

< 698h/698H 141v/141V Pos: standing >
An air elemental snaps into visibility.
An air elemental's feeble crush grazes a swarm of insects.
An air elemental misses a swarm of insects.
An air elemental's feeble crush grazes a swarm of insects.

< 698h/698H 141v/141V Pos: standing >
A swarm of insects misses an air elemental.

< 698h/698H 141v/141V Pos: standing >
A swarm of insects's fine crush grazes an air elemental.

< 698h/698H 141v/141V Pos: standing >
You start chanting...

< 698h/698H 141v/141V Pos: standing >
An air elemental's feeble crush grazes a swarm of insects.
An air elemental's feeble crush grazes a swarm of insects.
An air elemental's feeble crush grazes a swarm of insects.
An air elemental's feeble crush grazes a swarm of insects.
An air elemental's feeble crush grazes a swarm of insects.
An air elemental's feeble crush grazes a swarm of insects.

< 698h/698H 141v/141V Pos: standing >
You complete your spell...
[Damage: 57 ] A huge shower of arcing electricity engulfs a swarm of insects.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: a swarm of insects sit EP:  small wounds >
 A swarm of insects misses an air elemental.
You start chanting...
You snap into visibility.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: a swarm of insects sit EP:  small wounds >
 You snap into visibility.
[Damage: 18 ] Electrical arcs continue to blacken and pincushion a swarm of insects.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: a swarm of insects sit EP:  small wounds >
 You complete your spell...
[Damage: 45 ] A huge shower of arcing electricity engulfs a swarm of insects.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: a swarm of insects sit EP:  small wounds >
 A swarm of insects clambers to his feet.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: a swarm of insects sta EP:  small wounds >
 An air elemental snaps into visibility.
An air elemental's feeble crush grazes a swarm of insects.
The illusion surrounding a Kobold fades apart!
An air elemental's feeble crush grazes a Kobold.
A Kobold dodges an air elemental's attack.
A Kobold starts casting an offensive spell.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: A Kobold sta EP:  small wounds >
 
< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: A Kobold sta EP:  small wounds >
 An air elemental rises to its feet.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sta EP:  small wounds >
 You snap into visibility.
[Damage:  7 ] Electrical arcs continue to blacken and pincushion a Kobold.
A Kobold dodges your futile attack.
You miss a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sta EP:  small wounds >
 You snap into visibility.
[Damage: 17 ] Electrical arcs continue to blacken and pincushion a Kobold.
Ok.
You snap into visibility.
An air elemental's mass slams into a Kobold, knocking him to the ground!
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sit EP:  small wounds >
 A Kobold stops invoking abruptly!

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sit EP:  small wounds >
 An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sit EP:  small wounds >
 [Damage:  4 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sit EP:  small wounds >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion a Kobold.
A Kobold's some bright blue leg plates is filled with electrical energy!

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sit EP:  few wounds >
 A Kobold misses an air elemental.
An air elemental snaps into visibility.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sit EP:  few wounds >
 An air elemental's crush wounds a Kobold.
An air elemental misses a Kobold.
An air elemental misses a Kobold.
An air elemental's decent crush wounds a Kobold.
An air elemental's fine crush wounds a Kobold.
An air elemental's decent crush wounds a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sit EP:  few wounds >
 [Damage:  7 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sit EP:  few wounds >
 [Damage:  8 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sit EP:  few wounds >
 You miss a Kobold.
You miss a Kobold.
You snap into visibility.
You start chanting...

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sit EP:  few wounds >
 You snap into visibility.
You complete your spell...
[Damage: 57 ] A huge shower of arcing electricity engulfs a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sit EP:  few wounds >
 [Damage:  7 ] Electrical arcs continue to blacken and pincushion a Kobold.
An air elemental dodges a Kobold's attack.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sit EP:  few wounds >
 [Damage:  7 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sit EP:  few wounds >
 You start chanting...
You snap into visibility.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sit EP:  few wounds >
 [Damage: 19 ] Electrical arcs continue to blacken and pincushion a Kobold.
An air elemental misses a Kobold.
An air elemental misses a Kobold.
An air elemental snaps into visibility.
An air elemental's decent crush wounds a Kobold.
An air elemental's fine crush wounds a Kobold.
An air elemental misses a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sit EP:  few wounds >
 The arcs of electricity surrounding a Kobold ground out!
You complete your spell...
[Damage: 45 ] A huge shower of arcing electricity engulfs a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 [Damage:  7 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sit EP:  nasty wounds >
 You miss a Kobold.
You miss a Kobold.
You snap into visibility.
An air elemental dodges a Kobold's attack.
A Kobold clambers to his feet.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sta EP:  nasty wounds >
 A Kobold settles to his knees.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold kne EP:  nasty wounds >
 You snap into visibility.
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Kobold.
A Kobold's shroud of hatred is filled with electrical energy!

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold kne EP:  nasty wounds >
 You snap into visibility.
[Damage: 18 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold kne EP:  nasty wounds >
 The arcs of electricity surrounding a Kobold ground out!

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold kne EP:  nasty wounds >
 A Kobold rises to his feet.
Ok.
You snap into visibility.
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
An air elemental's mass slams into a Kobold, knocking him to the ground!

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: A Kobold sit EP:  nasty wounds >
 An air elemental snaps into visibility.
An air elemental's decent crush wounds a Kobold.
An air elemental misses a Kobold.
An air elemental misses a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: A Kobold sit EP:  nasty wounds >
 [Damage:  8 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: A Kobold sit EP:  nasty wounds >
 An air elemental clambers to its feet.
[Damage:  5 ] Electrical arcs continue to blacken and pincushion a Kobold.
An air elemental's crush wounds a Kobold.
An air elemental's decent crush wounds a Kobold.
An air elemental's decent crush wounds a Kobold.
A Kobold misses an air elemental.
An air elemental's crush wounds a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: A Kobold sit EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage:  3 ] Your fine punch wounds a Kobold.
The globe around your body flares as it bears the brunt of a Kobold's assault!
You miss a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: A Kobold sit EP:  nasty wounds >
 [Damage:  8 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: A Kobold sit EP:  nasty wounds >
 You snap into visibility.
[Damage:  7 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: A Kobold sit EP:  nasty wounds >
 Sel is no longer in your group.
You start chanting...

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: A Kobold sit EP:  nasty wounds >
 An air elemental's fine crush wounds a Kobold.
An air elemental misses a Kobold.
An air elemental's fine crush wounds a Kobold.
An air elemental's crush wounds a Kobold.
A Kobold's crush grazes an air elemental.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: A Kobold sit EP:  nasty wounds >
 You snap into visibility.
[Damage:  7 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: A Kobold sit EP:  nasty wounds >
 You snap into visibility.
[Damage:  6 ] Electrical arcs continue to blacken and pincushion a Kobold.
You complete your spell...
[Damage: 51 ] A huge shower of arcing electricity engulfs a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: A Kobold sit EP: pretty hurt >
 An air elemental's decent crush strikes a Kobold.
An air elemental misses a Kobold.
An air elemental's decent crush strikes a Kobold.
An air elemental's crush strikes a Kobold.
An air elemental's decent crush strikes a Kobold.
An air elemental misses a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: A Kobold sit EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: A Kobold sit EP: pretty hurt >
 The arcs of electricity surrounding a Kobold ground out!

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: A Kobold sit EP: pretty hurt >
 [Damage:  7 ] Electrical arcs continue to blacken and pincushion a Kobold.
You snap into visibility.
[Damage: 17 ] Electrical arcs continue to blacken and pincushion a Kobold.
A Kobold misses an air elemental.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: A Kobold sit EP: pretty hurt >
 You snap into visibility.
Casting: disintegrate 

< 698h/698H 141v/141V Pos: standing >
< T: air TP: kne TC:few scratches E: A Kobold sit EP: pretty hurt >
 An air elemental rises to its feet.
You snap into visibility.
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Kobold!
[Damage: 90 ] You smile happily as your disintegration ray hits a Kobold!
A Kobold clambers to his feet.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sta EP:  awful >
 A Kobold starts casting an offensive spell.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sta EP:  awful >
 A Kobold dodges an air elemental's attack.
A Kobold dodges an air elemental's attack.
An air elemental snaps into visibility.
An air elemental's decent crush strikes a Kobold very hard.
A Kobold dodges an air elemental's attack.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sta EP:  awful >
 The arcs of electricity surrounding a Kobold ground out!
[Damage:  7 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:few scratches E: A Kobold sta EP:  awful >
 A Kobold completes his spell...
A Kobold utters the words 'ghjiilla zuguaig'
A Kobold's stunning visions seem to slightly mesmerize an air elemental!
An air elemental is stunned!
You don't have that spell memorized.

< 698h/698H 141v/141V Pos: standing >
<An air elemental misses a Kobold.
An air elemental misses a Kobold.
Ok.
You snap into visibility.
An air elemental's mass slams into a Kobold, knocking him to the ground!
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP:  awful >
 An air elemental dodges a Kobold's attack.
An air elemental snaps into visibility.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP:  awful >
 [Damage:  8 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP:  awful >
 The air around you folds and shifts, finally falling in upon itself!


< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP:  awful >
 You miss a Kobold.
You miss a Kobold.
You snap into visibility.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP:  awful >
 An air elemental's fine crush enshrouds a Kobold in a mist of blood.
An air elemental misses a Kobold.
An air elemental misses a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP:  awful >
 You snap into visibility.
[Damage:  6 ] Electrical arcs continue to blacken and pincushion a Kobold.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP:  awful >
 A Kobold misses an air elemental.

< 698h/698H 141v/141V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP:  awful >
 An air elemental's crush grievously wounds a Kobold.
A Kobold is incapacitated and will slowly die, if not aided.
Snapping ribs can be heard as an air elemental caves in a Kobold's chest with a fearsome blow.
A Kobold's living matrix [superior] was completely destroyed by the massive blow!
A Kobold's robe of the Titan magi was completely destroyed by the massive blow!
A Kobold's helmet of agony was completely destroyed by the massive blow!
A Kobold's twisted ribbon [superior] was completely destroyed by the massive blow!
A Kobold's mask of leaves and bark [superior] was completely destroyed by the massive blow!
A Kobold's serpentine seal of Bozk was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.