The death of [51 Swordsman] Raza *-* Bloodlust *-* (Thri-Kreen)

in Along Merchant's Way

from the perspective of [52 Necrolyte] Kesk The Resistance (Githzerai)

<worn as a badge>    an insignia of the nomad healers of power (illuminating)
<worn on head>       the turban of power (magic)
<worn on eyes>       a flaming visor of constitution (illuminating) [86%]
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a tiny orb of obsidian (magic)
<worn on face>       a black mask covered in flames [superior] (magic)
<worn around neck>   a string of mountain dwarf ears
<worn around neck>   some kharma mind beads [superior] (magic) [89%]
<worn on body>       a warsuit of jade wyrmscale (glowing) [86%]
<worn about body>    a cloak of vitality (magic)
<worn as quiver>     a well-crafted pouch of spidersilk
<worn about waist>   a belt of skulls (magic) [79%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<worn on arms>       some gazelle-skin sleeves
<held as shield>     a human-made bone buckler from Du'Maathe Castle
<worn around wrist>  a thick, smooth blackrock bracelet (magic) (humming)
<worn around wrist>  a gaseous bracelet (magic)
<worn on hands>      some angelic obsidian gloves from Myrabolus
<worn on finger>     a ring of sandstone [superior] (magic)
<worn on finger>     a bone band (magic) (humming)
<primary weapon>     the orb of destruction (magic)
<worn on legs>       the leggings of insanity (magic)
<worn on feet>       a pair of red suede boots [superior] (magic)

The lich of a demon bodyguard enters from the east.
The lich of a warrior enters from the east.
The lich of a Deramuth guard enters from the east.
The lich of a Deramuth guard enters from the east.

< 593h/593H 204v/215V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
Kileek enters from the east.
The lich of a demon bodyguard enters from the east.
The lich of a warrior enters from the east.
The lich of a Deramuth guard enters from the east.
The lich of a Deramuth guard enters from the east.

< 593h/593H 203v/215V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
A city mason is busy pretending to look busy.
A street performer juggles balls while dancing a jig.
A street sweeper stands here, cleaning the road.
Kileek enters from the east.
Ebo sneaks in from the east.
The lich of a demon bodyguard enters from the east.
The lich of a warrior enters from the east.
The lich of a Deramuth guard enters from the east.
The lich of a Deramuth guard enters from the east.

< 593h/593H 203v/215V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
Kileek enters from the east.
Ebo sneaks in from the east.
The lich of a demon bodyguard enters from the east.
The lich of a warrior enters from the east.
The lich of a Deramuth guard enters from the east.
The lich of a Deramuth guard enters from the east.

< 593h/593H 202v/215V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A tiny brown cat sits here, playing with its tail.
Kileek enters from the east.
Ebo sneaks in from the east.
The lich of a demon bodyguard enters from the east.
The lich of a warrior enters from the east.
The lich of a Deramuth guard enters from the east.
The lich of a Deramuth guard enters from the east.

< 593h/593H 201v/215V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 
Kileek enters from the east.
Ebo sneaks in from the east.
The lich of a demon bodyguard enters from the east.
The lich of a warrior enters from the east.
The lich of a Deramuth guard enters from the east.
The lich of a Deramuth guard enters from the east.

< 593h/593H 201v/215V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
   This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East  -South -West 
A massive statue composed of blue-green water is here. (humming)
A noble of the city casts a condescending gaze towards you.
A white-clad monk is busy chanting in unison with his group.
Kileek enters from the east.
Ebo sneaks in from the east.
The lich of a demon bodyguard enters from the east.
The lich of a warrior enters from the east.
The lich of a Deramuth guard enters from the east.
The lich of a Deramuth guard enters from the east.

< 593h/593H 201v/215V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East  -South -West  -Up   
A street sweeper stands here, cleaning up other people's crap.
Kileek enters from the east.
Ebo sneaks in from the east.
The lich of a demon bodyguard enters from the east.
The lich of a warrior enters from the east.
The lich of a Deramuth guard enters from the east.
The lich of a Deramuth guard enters from the east.

< 593h/593H 200v/215V Pos: standing >
The Fountain of the Celestial Bazaar
   A magnificent fountain of both size and granduer dominates this central
point within a rather improptu glade set within the center of the city.  Lush
plants grow with a strange vigor, as if the area were enchanted somehow.  The
throngs of people that pass through the bazaar stop to meditate and relax
within the confines of the park-like glade. Shops selling every type of
equipment, adventurer's tool and magical items can be seen all around the bazaar,
providing goods and services for the collected people's of the surface world.
As this is a gathering spot for many citizen's of the world, it is not unusual
to see groups of adventurer's meeting up and leaving from this heralded location.
Benevolent spellcasters often pass through the area looking to bestow some
small amount of power upon the average citizen, wishing them good luck as they
move along upon their chosen path.  The rather dubiously named Bronze Griffon
Inn and Tavern lies not far to the west of this location.
Obvious exits: -North -East  -South -West 
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
Kileek enters from the east.
The lich of a demon bodyguard enters from the east.
The lich of a warrior enters from the east.
The lich of a Deramuth guard enters from the east.
The lich of a Deramuth guard enters from the east.

< 593h/593H 200v/215V Pos: standing >
The Executioners Stage of the Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
You can see a black hooded executioner sharpening the blade of the guillotine
to ensure a swift and clean death. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East  -South -West 
A very large guillotine sits at the center of this room.
A massive guard is patrolling the city of Winterhaven.
Muredach the Executioner sits on a chair by the guilotine.
Kileek enters from the east.
Ebo sneaks in from the east.
The lich of a demon bodyguard enters from the east.
The lich of a warrior enters from the east.
The lich of a Deramuth guard enters from the east.
The lich of a Deramuth guard enters from the east.

< 593h/593H 199v/215V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. To the West, you can see the entrance of the
famous Bronze Griffon Inn and Tavern. To the East, you can see the city square
and the roads that take explorers on adventures throughout these lands. To the
South, is the Tower of the Guilds, where adventurers can learn from their
Teachers.
Obvious exits: -North -East  -South -West #
A small yellow cat sits here, wiggling her large ears.
Kileek enters from the east.
Ebo sneaks in from the east.
The lich of a demon bodyguard enters from the east.
The lich of a warrior enters from the east.
The lich of a Deramuth guard enters from the east.
The lich of a Deramuth guard enters from the east.

< 593h/593H 199v/215V Pos: standing >
You quickly scan the area.
A small black dog who is not far off to your north.
Mendsen who is not far off to your north.
A Thri-Kreen who is close by to your east.
A Kobold who is close by to your east.
A Kobold who is close by to your east.
A member of the city patrol who is close by to your east.
Muredach who is close by to your east.
A wealthy merchant who is rather far off to your east.
A city noble who is rather far off to your east.
A white-clad Monk who is rather far off to your east.
A street sweeper who is not far off to your south.
A supply merchant who is not far off to your south.
Ohnagra who is not far off to your south.

< 593h/593H 200v/215V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. To the North, is the famous Bronze Griffon
Inn and Tavern. To the East, you can see the city square and the roads that
take explorers on adventures throughout these lands. To the West, is the Tower
of the Guilds, where adventures can learn from their Teachers. To the South,
is the Official Winterhaven Supply Shop.
Obvious exits: -North -East  -South -West 
Kileek enters from the north.
The lich of a demon bodyguard enters from the north.
The lich of a warrior enters from the north.
The lich of a Deramuth guard enters from the north.
The lich of a Deramuth guard enters from the north.

< 593h/593H 201v/215V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Ebo.

< 593h/593H 202v/215V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. To the West, you can see the entrance of the
famous Bronze Griffon Inn and Tavern. To the East, you can see the city square
and the roads that take explorers on adventures throughout these lands. To the
South, is the Tower of the Guilds, where adventurers can learn from their
Teachers.
Obvious exits: -North -East  -South -West #
A small yellow cat sits here, wiggling her large ears.
Kileek enters from the south.
Ebo sneaks in from the south.
The lich of a demon bodyguard enters from the south.
The lich of a warrior enters from the south.
The lich of a Deramuth guard enters from the south.
The lich of a Deramuth guard enters from the south.

< 593h/593H 202v/215V Pos: standing >
A Kobold enters from the east.
A Thri-Kreen enters from the east.
The Executioners Stage of the Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
You can see a black hooded executioner sharpening the blade of the guillotine
to ensure a swift and clean death. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East  -South -West 
A very large guillotine sits at the center of this room.
A massive guard is patrolling the city of Winterhaven.
Muredach the Executioner sits on a chair by the guilotine.
Kileek enters from the west.
The lich of a demon bodyguard enters from the west.
The lich of a warrior enters from the west.
The lich of a Deramuth guard enters from the west.
The lich of a Deramuth guard enters from the west.

< 593h/593H 201v/215V Pos: standing >
The Fountain of the Celestial Bazaar
   A magnificent fountain of both size and granduer dominates this central
point within a rather improptu glade set within the center of the city.  Lush
plants grow with a strange vigor, as if the area were enchanted somehow.  The
throngs of people that pass through the bazaar stop to meditate and relax
within the confines of the park-like glade. Shops selling every type of
equipment, adventurer's tool and magical items can be seen all around the bazaar,
providing goods and services for the collected people's of the surface world.
As this is a gathering spot for many citizen's of the world, it is not unusual
to see groups of adventurer's meeting up and leaving from this heralded location.
Benevolent spellcasters often pass through the area looking to bestow some
small amount of power upon the average citizen, wishing them good luck as they
move along upon their chosen path.  The rather dubiously named Bronze Griffon
Inn and Tavern lies not far to the west of this location.
Obvious exits: -North -East  -South -West 
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
Kileek enters from the west.
Ebo sneaks in from the west.
The lich of a demon bodyguard enters from the west.
The lich of a warrior enters from the west.
The lich of a Deramuth guard enters from the west.
The lich of a Deramuth guard enters from the west.

< 593h/593H 200v/215V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the South, is the Auction House.
Obvious exits: -North -East  -South -West 
Kileek enters from the north.
Ebo sneaks in from the north.
The lich of a demon bodyguard enters from the north.
The lich of a warrior enters from the north.
The lich of a Deramuth guard enters from the north.
The lich of a Deramuth guard enters from the north.

< 593h/593H 201v/215V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the South, is the famous Bar of the Black Swan.
Obvious exits: -North -East  -South -West 
A city mason is busy pretending to look busy.
A street sweeper stands here, cleaning up other people's crap.
Kileek enters from the east.
The lich of a demon bodyguard enters from the east.
The lich of a warrior enters from the east.
The lich of a Deramuth guard enters from the east.
The lich of a Deramuth guard enters from the east.

< 593h/593H 200v/215V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. To the North, is the famous Bronze Griffon
Inn and Tavern. To the East, you can see the city square and the roads that
take explorers on adventures throughout these lands. To the West, is the Tower
of the Guilds, where adventures can learn from their Teachers. To the South,
is the Official Winterhaven Supply Shop.
Obvious exits: -North -East  -South -West 
Kileek enters from the east.
Ebo sneaks in from the east.
The lich of a demon bodyguard enters from the east.
The lich of a warrior enters from the east.
The lich of a Deramuth guard enters from the east.
The lich of a Deramuth guard enters from the east.

< 593h/593H 201v/215V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. To the West, you can see the entrance of the
famous Bronze Griffon Inn and Tavern. To the East, you can see the city square
and the roads that take explorers on adventures throughout these lands. To the
South, is the Tower of the Guilds, where adventurers can learn from their
Teachers.
Obvious exits: -North -East  -South -West #
A small yellow cat sits here, wiggling her large ears.
Kileek enters from the south.
Ebo sneaks in from the south.
The lich of a demon bodyguard enters from the south.
The lich of a warrior enters from the south.
The lich of a Deramuth guard enters from the south.
The lich of a Deramuth guard enters from the south.

< 593h/593H 201v/215V Pos: standing >
The Executioners Stage of the Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
You can see a black hooded executioner sharpening the blade of the guillotine
to ensure a swift and clean death. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East  -South -West 
A very large guillotine sits at the center of this room.
A massive guard is patrolling the city of Winterhaven.
Muredach the Executioner sits on a chair by the guilotine.
Kileek enters from the west.
The lich of a demon bodyguard enters from the west.
The lich of a warrior enters from the west.
The lich of a Deramuth guard enters from the west.
The lich of a Deramuth guard enters from the west.

< 593h/593H 201v/215V Pos: standing >
The Fountain of the Celestial Bazaar
   A magnificent fountain of both size and granduer dominates this central
point within a rather improptu glade set within the center of the city.  Lush
plants grow with a strange vigor, as if the area were enchanted somehow.  The
throngs of people that pass through the bazaar stop to meditate and relax
within the confines of the park-like glade. Shops selling every type of
equipment, adventurer's tool and magical items can be seen all around the bazaar,
providing goods and services for the collected people's of the surface world.
As this is a gathering spot for many citizen's of the world, it is not unusual
to see groups of adventurer's meeting up and leaving from this heralded location.
Benevolent spellcasters often pass through the area looking to bestow some
small amount of power upon the average citizen, wishing them good luck as they
move along upon their chosen path.  The rather dubiously named Bronze Griffon
Inn and Tavern lies not far to the west of this location.
Obvious exits: -North -East  -South -West 
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
Kileek enters from the west.
Ebo sneaks in from the west.
The lich of a demon bodyguard enters from the west.
The lich of a warrior enters from the west.
The lich of a Deramuth guard enters from the west.
The lich of a Deramuth guard enters from the west.

< 593h/593H 200v/215V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East  -South -West  -Up   
A male commoner explores the streets for some entertainment.
Kileek enters from the west.
The lich of a demon bodyguard enters from the west.
The lich of a warrior enters from the west.
The lich of a Deramuth guard enters from the west.
The lich of a Deramuth guard enters from the west.

< 593h/593H 199v/215V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
   This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East  -South -West 
A massive statue composed of blue-green water is here. (humming)
A wealthy merchant from another city stands here.
A noble of the city casts a condescending gaze towards you.
A white-clad monk is busy chanting in unison with his group.
Kileek enters from the west.
The lich of a demon bodyguard enters from the west.
The lich of a warrior enters from the west.
The lich of a Deramuth guard enters from the west.
The lich of a Deramuth guard enters from the west.

< 593h/593H 198v/215V Pos: standing >
You quickly scan the area.
A wealthy merchant who is not far off to your north.
A filthy beggar who is not far off to your north.
A female commoner who is a brief walk away to your north.
A member of the city patrol who is rather far off to your north.
A tiny brown cat who is not far off to your east.
A city mason who is rather far off to your east.
A street performer who is rather far off to your east.
A street sweeper who is rather far off to your east.
A city guard who is in the distance to your east.
Melfist who is close by to your south.
A street sweeper who is close by to your south.
An Ambassador from the High Moor Forest who is rather far off to your south.
A wealthy merchant who is in the distance to your south.
A male commoner who is close by to your west.
The High Priest of Winterhaven who is not far off to your west.
A member of the city patrol who is a brief walk away to your west.
Muredach who is a brief walk away to your west.
A small yellow cat who is rather far off to your west.

< 593h/593H 200v/215V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 
Kileek enters from the west.
The lich of a demon bodyguard enters from the west.
The lich of a warrior enters from the west.
The lich of a Deramuth guard enters from the west.
The lich of a Deramuth guard enters from the west.

< 593h/593H 200v/215V Pos: standing >
You quickly scan the area.
A tiny brown cat who is close by to your east.
A Thri-Kreen who is not far off to your east.
A Kobold who is not far off to your east.
A Kobold who is not far off to your east.
A city mason who is a brief walk away to your east.
A street performer who is a brief walk away to your east.
A city guard who is rather far off to your east.
A tiny brown cat who is in the distance to your east.
A wealthy merchant who is close by to your west.
A city noble who is close by to your west.
A white-clad Monk who is close by to your west.
A male commoner who is not far off to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
A member of the city patrol who is rather far off to your west.
Muredach who is rather far off to your west.
A small yellow cat who is in the distance to your west.

< 593h/593H 201v/215V Pos: standing >
A Kobold enters from the east.
A Thri-Kreen enters from the east.
You are knocked to the ground by a Thri-Kreen's mighty bash!
The lich of a Deramuth guard suddenly attacks a Thri-Kreen!
The lich of a Deramuth guard snaps into visibility.
The lich of a Deramuth guard's fine punch grazes a Thri-Kreen.
A Kobold is knocked to the ground by Kileek's mighty bash!

< 592h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 A Kobold leaves west.

< 592h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen's weak whip grazes you.
You feel your skin soften and return to normal.
A Thri-Kreen's weak whip grazes you.
A Thri-Kreen's weak slash grazes you.
A Thri-Kreen's weak whip grazes you.
A Thri-Kreen's weak whip grazes you.
A Thri-Kreen's weak whip grazes you.
A Thri-Kreen's weak whip grazes you.
A Thri-Kreen's weak slash grazes you.
A Thri-Kreen's whip grazes you.
A Thri-Kreen's whip grazes you.
A Thri-Kreen's weak whip grazes you.

< 575h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 A Kobold enters from the west.

< 575h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 Kileek parries a Kobold's lunge at him.

< 575h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 Kileek's slash strikes a Kobold.
Kileek's mighty crush strikes a Kobold.
Kileek's slash strikes a Kobold.
Kileek's impressive slash strikes a Kobold.
Kileek's impressive crush strikes a Kobold.
Kileek's impressive slash strikes a Kobold.
Kileek's crush strikes a Kobold.
A Kobold's body quivers as Kileek's hit strikes deep!
Kileek's mighty slash strikes a Kobold hard.
Kileek's slash strikes a Kobold.
Kileek's powerful crush strikes a Kobold.

< 575h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 The lich of a warrior suddenly attacks a Thri-Kreen!
The lich of a warrior snaps into visibility.
The lich of a warrior's fine punch wounds a Thri-Kreen.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 575h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 The lich of a demon bodyguard suddenly attacks a Thri-Kreen!
The lich of a demon bodyguard snaps into visibility.
The lich of a demon bodyguard's fine punch wounds a Thri-Kreen.

< 575h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at Kileek.
The freezing cold causes Kileek intense pain!
A Kobold's iceball shatters upon impacting Kileek, rending flesh and sending blood flying.
Kileek's purple stone bracelet is weakened from the intense cold!
A Thri-Kreen dodges the lich of a Deramuth guard's attack.
A Thri-Kreen blocks the lich of a Deramuth guard's lunge at him.

< 575h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen dodges your futile attack.
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
A Kobold snaps into visibility.

< 575h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 The lich of a Deramuth guard suddenly attacks a Thri-Kreen!
The lich of a Deramuth guard snaps into visibility.
The lich of a Deramuth guard's fine punch wounds a Thri-Kreen.

< 575h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at Kileek.
The freezing cold causes Kileek intense pain!
A Kobold's iceball shatters upon impacting Kileek, rending flesh and sending blood flying.

< 575h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 Kileek dodges a Kobold's attack.

< 575h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen's weak whip grazes you.
A Thri-Kreen's weak whip grazes you.
A Thri-Kreen's slash grazes you.
A Thri-Kreen's weak whip grazes you.
You feel your skin soften and return to normal.
A Thri-Kreen's weak whip grazes you.
A Thri-Kreen's impressive whip wounds you.
A Thri-Kreen's impressive whip wounds you.
A Thri-Kreen's impressive slash wounds you.
A Thri-Kreen's impressive whip wounds you.
A Thri-Kreen's impressive whip wounds you.

< 495h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 The lich of a warrior's fine punch wounds a Thri-Kreen.
The lich of a warrior's punch wounds a Thri-Kreen.
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
A Kobold snaps into visibility.

< 495h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 The lich of a demon bodyguard's punch wounds a Thri-Kreen.
A Thri-Kreen blocks the lich of a demon bodyguard's lunge at him.

< 495h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at Kileek.
The freezing cold causes Kileek intense pain!
The intense cold causes Kileek's entire body to slooooow doooowwwnn!
A Kobold's iceball shatters upon impacting Kileek, rending flesh and sending blood flying.
Ebo grasps his totem tightly, and begins communing with the spirits.
Ebo starts casting an offensive spell.
Ebo snaps into visibility.

< 495h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 The lich of a Deramuth guard's fine punch wounds a Thri-Kreen.
A Thri-Kreen dodges the lich of a Deramuth guard's attack.

< 495h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 Kileek's powerful slash strikes a Kobold.
Kileek's impressive crush strikes a Kobold.
Kileek's mighty slash strikes a Kobold very hard.
Kileek's impressive slash strikes a Kobold.
Kileek's crush strikes a Kobold.
Kileek's slash strikes a Kobold.
A Kobold's petrified visage of Lord Nymav K'haar was damaged from the massive blow!
Kileek's impressive crush strikes a Kobold.
Kileek's powerful slash strikes a Kobold hard.
Kileek's impressive slash strikes a Kobold hard.

< 495h/593H 202v/215V Pos: sitting >
< T: Kesk TP: sit TC: small wounds E: A Thri-Kreen sta EP: few scratches >
 Ebo completes his spell...
Ebo utters the words 'abrauztg gpahhzfuio uqzbarr'
Ebo points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
Ebo's iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
A Kobold snaps into visibility.
You clamber to your feet.
A Kobold clambers to his feet.
Kileek attempts to flee.
Kileek leaves west.

< 495h/593H 202v/215V Pos: standing >
< T: Kesk TP: sta TC: small wounds E: A Thri-Kreen sta EP:  few wounds >
 You try to fake your own demise..

< 495h/593H 202v/215V Pos: on your ass >
The lich of a Deramuth guard's fine punch wounds a Thri-Kreen.
A Thri-Kreen blocks the lich of a Deramuth guard's lunge at him.
A Kobold attempts to flee.
A Kobold leaves west.

< 495h/593H 202v/215V Pos: on your ass >
A Kobold stops invoking abruptly!

< 495h/593H 203v/215V Pos: on your ass >
Ebo starts casting an offensive spell called 'arieks shattering iceball'.
Ebo snaps into visibility.

< 495h/593H 204v/215V Pos: on your ass >
A Thri-Kreen blocks the lich of a warrior's lunge at him.
The lich of a warrior's fine punch wounds a Thri-Kreen.

< 496h/593H 208v/215V Pos: on your ass >
Ebo snaps into visibility.
Ebo completes his spell...
Ebo points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
Ebo's iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.

< 496h/593H 209v/215V Pos: on your ass >
A Thri-Kreen blocks the lich of a demon bodyguard's lunge at him.
The lich of a demon bodyguard's fine punch wounds a Thri-Kreen.

< 496h/593H 210v/215V Pos: on your ass >
A Thri-Kreen dodges the lich of a Deramuth guard's attack.
A Thri-Kreen dodges the lich of a Deramuth guard's attack.

< 497h/593H 212v/215V Pos: on your ass >
A Thri-Kreen's weak whip grazes the lich of a Deramuth guard.
A Thri-Kreen's weak whip grazes the lich of a Deramuth guard.
A Thri-Kreen's slash grazes the lich of a Deramuth guard.
A Thri-Kreen's weak whip grazes the lich of a Deramuth guard.
A Thri-Kreen's weak whip grazes the lich of a Deramuth guard.
A Thri-Kreen's weak whip grazes the lich of a Deramuth guard.
A Thri-Kreen's whip grazes the lich of a Deramuth guard.
A Thri-Kreen's slash grazes the lich of a Deramuth guard.
The lich of a Deramuth guard dodges a Thri-Kreen's attack.
Ebo starts casting an offensive spell.
Ebo snaps into visibility.

< 497h/593H 213v/215V Pos: on your ass >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 498h/593H 215v/215V Pos: on your ass >
A Thri-Kreen dodges the lich of a Deramuth guard's attack.
A Thri-Kreen blocks the lich of a Deramuth guard's lunge at him.

< 498h/593H 215v/215V Pos: on your ass >
Ebo snaps into visibility.
Ebo completes his spell...
Ebo points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
Ebo's iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.

< 498h/593H 215v/215V Pos: on your ass >
A Kobold completes his spell...
A Kobold points at Ebo.
Ebo snaps into visibility.
A Kobold's iceball shatters upon impacting Ebo, rending flesh and sending blood flying.

< 498h/593H 215v/215V Pos: on your ass >
Ebo starts casting an offensive spell called 'arieks shattering iceball'.

< 499h/593H 215v/215V Pos: on your ass >
The lich of a warrior's fine punch strikes a Thri-Kreen.
A Thri-Kreen leaps over the lich of a warrior's attack.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 499h/593H 215v/215V Pos: on your ass >
The lich of a Deramuth guard is knocked to the ground by a Thri-Kreen's mighty bash!

< 499h/593H 215v/215V Pos: on your ass >
A Thri-Kreen dodges the lich of a demon bodyguard's attack.
A Thri-Kreen leaps over the lich of a demon bodyguard's attack.

< 500h/593H 215v/215V Pos: on your ass >
A Kobold completes his spell...
A Kobold points at Ebo.
Ebo snaps into visibility.
A Kobold's iceball shatters upon impacting Ebo, rending flesh and sending blood flying.

< 500h/593H 215v/215V Pos: on your ass >
Ebo completes his spell...
Ebo points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
Ebo's iceball shatters upon impacting a Thri-Kreen, rending flesh and sending blood flying.
A Thri-Kreen's pair of frost-rimed cold iron vambraces [superior] is weakened from the intense cold!
A Thri-Kreen blocks the lich of a Deramuth guard's lunge at him.
A Thri-Kreen dodges the lich of a Deramuth guard's attack.

< 500h/593H 215v/215V Pos: on your ass >
Ebo starts casting an offensive spell called 'arieks shattering iceball'.
Ebo snaps into visibility.

< 501h/593H 215v/215V Pos: on your ass >
A Thri-Kreen dodges the lich of a Deramuth guard's attack.

< 501h/593H 215v/215V Pos: on your ass >
A Thri-Kreen's crude whip grazes the lich of a Deramuth guard.
A Thri-Kreen's decent whip wounds the lich of a Deramuth guard.
A Thri-Kreen's slash wounds the lich of a Deramuth guard.
A Thri-Kreen's whip grazes the lich of a Deramuth guard.
A Thri-Kreen's crude whip wounds the lich of a Deramuth guard.
A Thri-Kreen's whip grazes the lich of a Deramuth guard.
A Thri-Kreen's whip wounds the lich of a Deramuth guard.
A Thri-Kreen's impressive slash strikes the lich of a Deramuth guard.
A Thri-Kreen's impressive whip strikes the lich of a Deramuth guard.

< 501h/593H 215v/215V Pos: on your ass >
Ok.
The lich of a Deramuth guard starts casting an offensive spell.
The lich of a Deramuth guard seems a bit busy at the moment, try later.
The lich of a warrior starts casting an offensive spell called 'electrical execution'.
The lich of a demon bodyguard starts casting an offensive spell.

< 502h/593H 215v/215V Pos: on your ass >
Ebo snaps into visibility.
Ebo completes his spell...
Ebo points at a Thri-Kreen.
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
The force of Ebo's iceball shatters any hopes a Thri-Kreen had of living a long and happy life.
A Thri-Kreen's magma collar freezes and shatters into million pieces from the intense cold!
A Thri-Kreen's silver necklace of black diamonds freezes and shatters into million pieces from the intense cold!
A Thri-Kreen's beacon of courage of endurance freezes and shatters into million pieces from the intense cold!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.