The death of [23 Reaver] Voerrhzt (Drider)

in The Northern Docks

from the perspective of [23 Reaver] Voerrhzt (Drider)

<worn as a badge>    a speckled fungus [68%]
<worn on head>       a frost-rimed leather hood
<worn about body>    a soldier's ivory bodycloak
<secondary weapon>   a thin steel dagger


   This plateau is simply a relatively flat area within the surrounding
mountainous terrain of the city.  It is still mostly stone, yet not
as jagged or unpassable as the majority.  Several rare forms of
wildlife have made their homes here as well as vegetation not
previously seen in the city below.  The fresh air is a welcome
change from that down the trail.
Obvious exits: -North -East  -West 
A young warg scampers along the plateau.
A venus fly trap grows from the earth here.

< 270h/270H 216v/225V Pos: standing >
A Rocky Plateau
   Most of the plateau seems to have been cleared by landslides here.
Piles of rubble have gathered in the lower sections of the area while trails
of barren gravel run upwards, towards to summit or the unpassable north
jagged cliff face.  Orc mothers warn their children about playing up
here as one slip could cause them to plummet off the edge, or even
to be crushed by falling stones.  Tiny plants grow from the rocks in
random locations, seeking the warmth from the sun.
Obvious exits: -North -East  -South -West 

< 270h/270H 213v/225V Pos: standing >
Before a Small Monestary
   The trail ends here with a sizeable area of flat ground spreading
out to the north.  A small building has been built west, perhaps for
orcish priests wishing solitude in their prayers.  Small, unintim-
idating, animals scurry about the plateau, squeaking just loud
enough to drown out the sounds of the city below.  Landslides seem
to be common in this area, as several large piles of rocks has
amassed at the more level sections of ground and trails in the
landscape have been cleared of all vegetation and left barren.
Obvious exits: -North -West # -Down 

< 270h/270H 210v/225V Pos: standing >
A Path up to the Plateau
   This trail appears to be a good defensive point.  If the city
of Storm Port was ever invaded by races of light or even the mythical
army of armageddon, the orcs would most likely take to the higher
ground here and use ranged weapons to pound their enemies into
retreat.  The average orc on the street, however, would say that
invasion of the city could never happen.
Obvious exits: -West  -Up   

< 270h/270H 209v/225V Pos: standing >
The snow is coming down faster now.
Alas, you cannot go that way. . . .

< 270h/270H 209v/225V Pos: standing >
A Path up to the Plateau
   The air is begining to become thin the higher up the trail goes.
The smell of salt gradually becomes replaced by the smell of smoke
from the numerous fireplace fires billowing up from chimneys into
the sky.  The trail continues winding through the rocks and stone
that make up most of the north western side of the city.
Obvious exits: -East  -South

< 270h/270H 207v/225V Pos: standing >
A Path up to the Plateau
   This trail appears to be a good defensive point.  If the city
of Storm Port was ever invaded by races of light or even the mythical
army of armageddon, the orcs would most likely take to the higher
ground here and use ranged weapons to pound their enemies into
retreat.  The average orc on the street, however, would say that
invasion of the city could never happen.
Obvious exits: -North -East 

< 270h/270H 205v/225V Pos: standing >
A Path up to the Plateau
   The air is begining to become thin the higher up the trail goes.
The smell of salt gradually becomes replaced by the smell of smoke
from the numerous fireplace fires billowing up from chimneys into
the sky.  The trail continues winding through the rocks and stone
that make up most of the north western side of the city.
Obvious exits: -West  -Down 

< 270h/270H 202v/225V Pos: standing >
A Dusty Path
   The path way continues its accent up through the rocks, twisting
around the larger outcroppings, yet still becoming a difficult climb.
The vegetation is sparse, and most of the wildlife has been chased
away by the proximity to the city. 
Obvious exits: -South -Up   

< 270h/270H 200v/225V Pos: standing >
A Dusty Path
   A path breaks off of North Storm Street connector here, much unlike
the the rest of the city roads.  It seems to be rarely used, winding
through the rocky terrain that surrounds the city proper.  The path
is free of litter and trash, and there doesn't appear to be any sign
of traffic.
Obvious exits: -North -East 

< 270h/270H 198v/225V Pos: standing >
Tempest Avenue and North Storm Street Connector
   Tempest Avenue and North Storm Street connect here with a small
alley inbetween a large set of homes to the east and nearly impassable
rocky terrain to the west, though there does appear to be a faint trail,
seldom used, through the rocks.  The air here is filled with smoke
from hundreds of burning fireplaces and the sea mist drifting in from
the harbour.  It begins to hurt the lungs.
Obvious exits: -North -South -West 

< 270h/270H 198v/225V Pos: standing >
West End of North Storm Street
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  The street ends here, connecting to Tempest Avenue
south.  North lies the city supply shop, where many of the sailors
purchase goods needed for their long voyages at sea.
Obvious exits: -North# -East  -South

< 270h/270H 198v/225V Pos: standing >
North Storm Street
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  All along the street orc merchants and soldiers
can be seen wandering around. The sounds of the city has reached
a crescendo, with the shouts of the commoners, the steady rhythm of
the water wheel, far off drum beating, and the yipping of a dog
someone has just kicked.
Obvious exits: -East  -West 

< 270h/270H 197v/225V Pos: standing >
North Storm Street
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  The Storm Port armory lies south of here, probably
the most important shop for the sailors and soldiers of the city, where
they can purchase somewhat better than the standard weapons they
recieve from their employers.
Obvious exits: -East  -South# -West 

< 270h/270H 196v/225V Pos: standing >
North Storm Street and Soldier's Path
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  Soldier's Path breaks away to the north here, home
to three fighter's guilds and the Storm Port inn.  The road here is
somewhat less muddy from not being under the aqueduct, but sea mist
blows through the air, dampening clothes.
Obvious exits: -North -East  -West 
A black crow hops through the streets, pecking at trash.

< 270h/270H 195v/225V Pos: standing >
East End of North Storm Street and Gale Road
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong.  The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West  -Up   

< 270h/270H 195v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 270h/270H 195v/225V Pos: standing >
Gale Road
   Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead.   Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town.   The intersection with North Storm Street lies just to the
south.
Obvious exits: -North# -South

< 270h/270H 195v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 270h/270H 195v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 270h/270H 196v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 270h/270H 196v/225V Pos: standing >
East End of North Storm Street and Gale Road
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong.  The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West  -Up   

< 270h/270H 195v/225V Pos: standing >
Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East  -South

< 270h/270H 194v/225V Pos: standing >
Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East  -West 

< 270h/270H 194v/225V Pos: standing >
The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East  -South -West 

< 270h/270H 193v/225V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 

< 270h/270H 192v/225V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.
An Orc shipwright stands here, selling ship rides across the sea.

< 270h/270H 191v/225V Pos: standing >
The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
The Yacht Wolverine II floats here.
The Sloop GoofOff floats here.
The Ketch eh floats here.
The Galleon Titanic! floats here.
The Sloop Poopsloop floats here.
The Carrack S.S. BongWater floats here.
The Ketch TITAN URANUS floats here.
The Sloop runaway floats here.
The Galleon BisMArcK floats here.
The Galleon SailingistheSuck floats here.
The Galleon allah floats here.
The Clipper AAAAHHHHH floats here.
A tall Orc stresses over all the work to do in the harbour.
An Orc guards the docks viciously.

< 270h/270H 191v/225V Pos: standing >
Find a dock to swim from!

< 270h/270H 191v/225V Pos: standing >
Saving Voerrhzt.

< 270h/270H 194v/225V Pos: standing >
An orc dock guard leaves west.

< 270h/270H 196v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 201v/225V Pos: standing >
It's a bit nippy here.

< 270h/270H 205v/225V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
The harbour master leaves west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
An orc dock guard enters from the west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 270h/270H 225v/225V Pos: standing >
The harbour master enters from the west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
The harbour master leaves west.

< 270h/270H 225v/225V Pos: standing >
An orc dock guard leaves west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
An orc dock guard enters from the west.

< 270h/270H 225v/225V Pos: standing >

< 270h/270H 225v/225V Pos: standing >
An orc dock guard leaves west.

< 270h/270H 225v/225V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 270h/270H 225v/225V Pos: standing >

< 270h/270H 225v/225V Pos: standing >

< 270h/270H 225v/225V Pos: standing >

< 270h/270H 225v/225V Pos: standing >

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 270h/270H 225v/225V Pos: standing >
The SeaStalker sails in from the east.

< 270h/270H 225v/225V Pos: standing >
The harbour master enters from the west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
The harbour master leaves west.

< 270h/270H 225v/225V Pos: standing >
An orc dock guard enters from the west.

< 270h/270H 225v/225V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
An orc dock guard leaves west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >

< 270h/270H 225v/225V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 270h/270H 225v/225V Pos: standing >
The harbour master enters from the west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >

< 270h/270H 225v/225V Pos: standing >
The SeaStalker sails to the east.

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 270h/270H 225v/225V Pos: standing >
An orc dock guard enters from the west.

< 270h/270H 225v/225V Pos: standing >
The harbour master leaves west.

< 270h/270H 225v/225V Pos: standing >
The harbour master enters from the west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >

< 270h/270H 225v/225V Pos: standing >
The harbour master leaves west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >

< 270h/270H 225v/225V Pos: standing >

< 270h/270H 225v/225V Pos: standing >

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
An orc dock guard leaves west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
The harbour master enters from the west.

< 270h/270H 225v/225V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
An orc dock guard enters from the west.

< 270h/270H 225v/225V Pos: standing >
The snow is coming down faster now.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
The harbour master leaves west.

< 270h/270H 225v/225V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
The harbour master enters from the west.

< 270h/270H 225v/225V Pos: standing >
An orc dock guard leaves west.

< 270h/270H 225v/225V Pos: standing >
The harbour master leaves west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >

< 270h/270H 225v/225V Pos: standing >
The sun rises over the northern horizon.

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 270h/270H 225v/225V Pos: standing >
The harbour master enters from the west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
The day has begun.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >

< 270h/270H 225v/225V Pos: standing >
The harbour master leaves west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
The harbour master enters from the west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
It's cool out here.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 270h/270H 225v/225V Pos: standing >
The harbour master leaves west.

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 270h/270H 225v/225V Pos: standing >
The harbour master enters from the west.

< 270h/270H 225v/225V Pos: standing >
The SeaStalker sails in from the east.
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
The sun hangs low on the southern sky.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
The harbour master leaves west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 270h/270H 225v/225V Pos: standing >
The harbour master enters from the west.

< 270h/270H 225v/225V Pos: standing >

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
The harbour master leaves west.

< 270h/270H 225v/225V Pos: standing >
The sun starts to set in the south.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >

< 270h/270H 225v/225V Pos: standing >
The SeaStalker sails to the east.

< 270h/270H 225v/225V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 270h/270H 225v/225V Pos: standing >
It's cool out here.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
The harbour master enters from the west.

< 270h/270H 225v/225V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
The sun vanishes behind the southern horizon.

< 270h/270H 225v/225V Pos: standing >
The harbour master leaves west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
The night has begun.

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
It's snowing very hard.

< 270h/270H 225v/225V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 270h/270H 225v/225V Pos: standing >
It's cool out here.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
A harbour worker enters from the west.

< 270h/270H 225v/225V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 270h/270H 225v/225V Pos: standing >
A harbour worker leaves west.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
The SeaStalker sails in from the east.

< 270h/270H 225v/225V Pos: standing >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 270h/270H 225v/225V Pos: standing >
The harbour master enters from the west.

< 270h/270H 225v/225V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
The harbour master leaves west.

< 270h/270H 225v/225V Pos: standing >

< 270h/270H 225v/225V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 270h/270H 225v/225V Pos: standing >
You hottar ahnaw in wingdings

< 270h/270H 225v/225V Pos: standing >
A Grey Elf calls down a roaring flamestrike which hits you dead on!

< 226h/270H 225v/225V Pos: standing >
You resist the effects of a Grey Elf's spell!
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
A Grey Elf points at you.
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!

< 122h/270H 225v/225V Pos: standing >
A Grey Elf calls down a roaring flamestrike which hits you dead on!

< 112h/270H 225v/225V Pos: standing >
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You stagger as a magic missile from a Grey Elf hits you.
You resist the effects of a Grey Elf's spell!
A Grey Elf points at you.
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your soldier's ivory bodycloak is burned from the blast!

< 9h/270H 225v/225V Pos: standing >
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Grey Elf calls down a roaring flamestrike which hits you dead on!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -5h/270H 225v/225V Pos: standing >