The death of [20 Warrior] Bodog (Thri-Kreen)

in A Long Narrow Shaft

from the perspective of [35 Assassin] Eladarmi *-* Bloodlust *-* (Troll)

<worn on head>       a burnt brass tiara from Village of Split Shield
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a frost-rimed reptile scale earring from The Surface Realm of Duris
<worn in ear>        a legendary obsidian earring
<worn on face>       a fine bamboo mask from Village of Split Shield
<worn around neck>   a well-crafted bamboo torque from Village of Split Shield [87%]
<worn around neck>   a legendary iron gorget from The Lizardman Swamps of Clavikord
<worn on body>       a suit of dwarven scale mail armor [poor]
<worn about body>    a burnt cured leather mantle from The City of Winterhaven
<worn about waist>   a long flowing sash of woven spidersilk [poor]
<worn on arms>       a pair of wildcat-hide sleeves
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      some sparkling glass gauntlets from Village of Split Shield
<primary weapon>     a slender adamantite dagger [superior] (magic)
<secondary weapon>   a shard of twisted metal [superior]
<worn on legs>       some sinister rubber leggings from Village of Split Shield [69%]
<worn on feet>       some frost-rimed cured leather boots from The Lizardman Swamps of Clavikord

 
   .^^******..    
  .*******...**   
 ..******..*****  
 .******..******  
 .***...@*******  
 .**^.**********  
 ^***..*********  
  .*^..********   
   M^..*******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 116v/206V Pos: standing >
 
    M^^^*****.    
  ..^^******..*   
 ..*******...***  
 ..******..*****  
 .******@.******  
 .***....*******  
 .**^.**********  
  ***..********   
   *^..*******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 116v/206V Pos: standing >
 
 ***P.  
 **@..  
 **..*  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 114v/206V Pos: standing >
 
 *****  
 **@P.  
 ***..  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 113v/206V Pos: standing >
 
 *****  
 **@..  
 **..*  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
A Thri-Kreen (medium) is sprawled out, resting. (Non-Fraggable)(Gold Aura)

< 666h/666H 111v/206V Pos: standing >
 
    MM^.^***.*    
   MM^.*****.**   
  M^^^*****..***  
 .^^******..****  
 *******@..*****  
 ******..*******  
 *****..********  
  *....********   
   .**********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 110v/206V Pos: standing >
 
   MM^.^***.**    
  MM^.*****.***   
 M^^^*****..****  
 ^^******..*****  
 ******.@.******  
 *****..********  
 ****..*********  
  ....*********   
   ***********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 108v/206V Pos: standing >
 
    MM^.^***.*    
   MM^.*****.**   
  M^^^*****..***  
 .^^******..****  
 *******@..*****  
 ******..*******  
 *****..********  
  *....********   
   .**********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 108v/206V Pos: standing >
 
 *****  
 **@..  
 **..*  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
A Thri-Kreen (medium) is sprawled out, resting. (Non-Fraggable)(Gold Aura)

< 666h/666H 106v/206V Pos: standing >
Backstab who?

< 666h/666H 109v/206V Pos: standing >
[Damage: 32 ] A Thri-Kreen makes a strange sound as you place a slender adamantite dagger [superior] in his back.
[Damage: 32 ] A Thri-Kreen makes a strange sound as you place a shard of twisted metal [superior] in his back.

< 666h/666H 115v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen ass EP:  nasty wounds >
 A Thri-Kreen clambers to his feet.

< 666h/666H 115v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen dodges your futile attack.
A Thri-Kreen leaps into the air, avoiding your attack.
A Thri-Kreen leaps into the air, avoiding your attack.

< 666h/666H 115v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen misses you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.
You dodge a Thri-Kreen's vicious attack.

< 666h/666H 115v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen sighs loudly.

< 666h/666H 115v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
  
 *****  
 **@..  
 **..*  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
A Thri-Kreen (medium) stands here, fighting YOU! (Non-Fraggable)(Gold Aura)

< 666h/666H 115v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen's sweep catches you in the side and you almost stumble.

< 662h/666H 115v/206V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Thri-Kreen sta EP:  nasty wounds >
 You miss a Thri-Kreen.
A Thri-Kreen blocks your futile lunge at him.
[Damage:  7 ] -=[Your fine pierce strikes a Thri-Kreen.]=-

< 662h/666H 115v/206V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Thri-Kreen sta EP:  nasty wounds >
 You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen misses you.

< 663h/666H 115v/206V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Thri-Kreen sta EP:  nasty wounds >
 Hint: Wisdom determines how quickly Priest classes pray for spells.

< 665h/666H 115v/206V Pos: standing >
< T: Eladarmi TP: sta TC:few scratches E: A Thri-Kreen sta EP:  nasty wounds >
 You attempt to flee...
 
    MM^.*****.    
   M^^^*****..*   
 ..^^******..***  
 .*******...****  
 .******@.******  
 ******..*******  
 ***....********  
  *^.**********   
   *..********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 
You flee southward!

< 666h/666H 105v/206V Pos: standing >
 
   MM^.*****.*    
  M^^^*****..**   
 .^^******..****  
 *******...*****  
 ******.@*******  
 *****..********  
 **....*********  
  ^.***********   
   ..*********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 103v/206V Pos: standing >
 
    MM^.*****.    
   M^^^*****..*   
 ..^^******..***  
 .*******...****  
 .******@.******  
 ******..*******  
 ***....********  
  *^.**********   
   *..********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 101v/206V Pos: standing >
Backstab who?

< 666h/666H 101v/206V Pos: standing >
 
 ***P.  
 **@..  
 **..*  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 101v/206V Pos: standing >
Backstab who?

< 666h/666H 103v/206V Pos: standing >
 
 *****  
 **@P.  
 ***..  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 101v/206V Pos: standing >
Backstab who?

< 666h/666H 105v/206V Pos: standing >
 
 *****  
 **@..  
 **..*  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 
A Thri-Kreen (medium) stands here. (Non-Fraggable)(Gold Aura)

< 666h/666H 103v/206V Pos: standing >
A Thri-Kreen leaves east.

< 666h/666H 103v/206V Pos: standing >
Backstab who?

< 666h/666H 106v/206V Pos: standing >
 
    MM^.^***.*    
   MM^.*****.**   
  M^^^*****..***  
 .^^******P.****  
 *******@..*****  
 ******..*******  
 *****..********  
  *....********   
   .**********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 105v/206V Pos: standing >
Backstab who?

< 666h/666H 106v/206V Pos: standing >
 
   MM^.^***.**    
  MM^.*****P***   
 M^^^*****..****  
 ^^******..*****  
 ******.@.******  
 *****..********  
 ****..*********  
  ....*********   
   ***********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 105v/206V Pos: standing >
 
   M^.^***P***    
  M^.*****.****   
 ^^^*****..*****  
 ^******..******  
 *****..@*******  
 ****..*********  
 ***..**********  
  ...**********   
   ***********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 104v/206V Pos: standing >
 
   MM^.*^*..**    
  MM^.^***.****   
 MM^.*****.*****  
 ^^^*****..*****  
 ^******@.******  
 *****...*******  
 ****..*********  
  **..*********   
   ..*********    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 104v/206V Pos: standing >
 
 M***.  
 M*@..  
 **..*  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 102v/206V Pos: standing >
 
 ^***.  
 M*@*.  
 M**..  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 100v/206V Pos: standing >
It's snowing very hard.
 
 .*^*.  
 ^*@*.  
 M***.  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 99v/206V Pos: standing >
 
 *^*..  
 **@.*  
 ***.*  
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 97v/206V Pos: standing >
 
   MM^^..^^^**    
  MMM.**^^*****   
 MMM^.^^++++++++  
 MM^.*^*..*****.  
 M^.^***@******.  
 ^.*****.*******  
 ^*****..*******  
  ****..*******   
   *...*******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 96v/206V Pos: standing >
 
   MMM^^.^^.**    
  MMM^^..^^^**^   
  MMM.**^^*****.  
 MMM^.^^++++++++  
 MM^.*^*@.*****.  
 M^.^***.******.  
 ^.*****.*******  
  *****..******   
   ***..******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East  -South -West 

< 666h/666H 94v/206V Pos: standing >
 
    MMM^^^..**    
   MMM^^.^^.**.   
  MMM^^..^^^**^.  
  MMM.**^^*****.  
 MMM^.^^@+++++++  
 MM^.*^*..*****.  
 M^.^***.******.  
  .*****.******   
   ****..*****    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 666h/666H 93v/206V Pos: standing >
 
     MMMM^^.^*    
    MMM^^^..***   
   MMM^^.^^.**..  
  MMM^^..^^^**^.  
  MMM.**@^*****.  
 MMM^.^^++++++++  
 MM^.*^*..*****.  
  ^.^***.******   
   *****.*****    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East  -South -West 

< 666h/666H 93v/206V Pos: standing >
 
    MMM^^^..**    
   MMM^^.^^.**.   
  MMM^^..^^^**^.  
  MMM.**^^*****.  
 MMM^.^^@+++++++  
 MM^.*^*..*****.  
 M^.^***.******.  
  .*****.******   
   ****..*****    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East  -South -West 

< 666h/666H 92v/206V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East  -South -West  -Up    -Down 
A large cabin looks abandoned.

< 666h/666H 91v/206V Pos: standing >
You quickly scan the area.
A parrot who is close by to your south.
A blood sucking mosquitoe who is close by to your south.
A fire ant who is not far off to your south.
A small squirrel who is a brief walk away above you.
A small squirrel who is a brief walk away above you.
A thri-kreen scout who is rather far off above you.
A Thri-Kreen who is close by below you.

< 666h/666H 93v/206V Pos: standing >
Deep Within a Ravine
   The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up    -Down 

< 666h/666H 92v/206V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up    -Down 
A Thri-Kreen (medium) stands here. (Non-Fraggable)(Gold Aura)

< 666h/666H 90v/206V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East  -West  -Up    -Down 

< 666h/666H 90v/206V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West  -Up    -Down 

< 666h/666H 89v/206V Pos: standing >
Backstab who?

< 666h/666H 93v/206V Pos: standing >
Backstab who?

< 666h/666H 93v/206V Pos: standing >
Backstab who?

< 666h/666H 94v/206V Pos: standing >
Backstab who?

< 666h/666H 94v/206V Pos: standing >
Backstab who?

< 666h/666H 94v/206V Pos: standing >
Backstab who?

< 666h/666H 95v/206V Pos: standing >
Backstab who?

< 666h/666H 95v/206V Pos: standing >
Backstab who?

< 666h/666H 96v/206V Pos: standing >
Backstab who?

< 666h/666H 96v/206V Pos: standing >
Backstab who?

< 666h/666H 97v/206V Pos: standing >
Backstab who?
A Thri-Kreen enters from above.

< 666h/666H 97v/206V Pos: standing >
[Damage: 32 ] A Thri-Kreen makes a strange sound as you place a slender adamantite dagger [superior] in his back.
[Damage: 30 ] A Thri-Kreen makes a strange sound as you place a shard of twisted metal [superior] in his back.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen growls menacingly.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen dodges your futile attack.
A Thri-Kreen dodges your futile attack.
Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.
A Thri-Kreen chitters 'putsy'

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen dodges your futile attack.
[Damage:  6 ] -=[Your fine pierce strikes a Thri-Kreen very hard.]=-
A Thri-Kreen parries your futile lunge at him.
Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 666h/666H 98v/206V Pos: standing >
< T: Eladarmi TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen attempts to flee.
A Thri-Kreen leaves south.

< 666h/666H 98v/206V Pos: standing >
Backstab who?

< 666h/666H 98v/206V Pos: standing >
Backstab who?

< 666h/666H 98v/206V Pos: standing >
Backstab who?

< 666h/666H 98v/206V Pos: standing >
Twisting Tunnels of the Wild Underdark
   The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
Fresh blood covers everything in the area.

< 666h/666H 98v/206V Pos: standing >
Pardon?

< 666h/666H 101v/206V Pos: standing >
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West  -Up    -Down 
Fresh blood splatters cover the area.

< 666h/666H 101v/206V Pos: standing >
Backstab who?

< 666h/666H 103v/206V Pos: standing >
Backstab who?

< 666h/666H 103v/206V Pos: standing >
Backstab who?

< 666h/666H 104v/206V Pos: standing >
Backstab who?

< 666h/666H 104v/206V Pos: standing >
Backstab who?

< 666h/666H 104v/206V Pos: standing >
Backstab who?

< 666h/666H 105v/206V Pos: standing >
Backstab who?

< 666h/666H 105v/206V Pos: standing >
Backstab who?

< 666h/666H 106v/206V Pos: standing >
Backstab who?

< 666h/666H 106v/206V Pos: standing >
Backstab who?

< 666h/666H 107v/206V Pos: standing >
Backstab who?

< 666h/666H 107v/206V Pos: standing >
Backstab who?

< 666h/666H 108v/206V Pos: standing >
Backstab who?

< 666h/666H 108v/206V Pos: standing >
Backstab who?
A Thri-Kreen enters from the south.

< 666h/666H 109v/206V Pos: standing >
[Damage: 30 ] A Thri-Kreen makes a strange sound as you place a slender adamantite dagger [superior] in his back.
A Thri-Kreen is stunned!
[Damage:  9 ] A Thri-Kreen makes a strange sound but is suddenly very silent as you place a shard of twisted metal [superior] in his back.
A Thri-Kreen's thin batwing cloak was completely destroyed by the massive blow!
A Thri-Kreen's iron neck guard was completely destroyed by the massive blow!
A Thri-Kreen's some spiked leather sleeves [superior] was completely destroyed by the massive blow!
A Thri-Kreen's pair of vicious looking armguards was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.