The death of [35 Tempest Magus] Kymazz *-* Bloodlust *-* (Kobold)

in The Leaders Quarters

from the perspective of [32 Shadowmage] Aram The Resistance (Gnome)

<worn as a badge>    an insignia of a cresent moon [superior]
<worn on head>       a troll brewer's fez of clarity
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn on face>       a glowing rune covered mask [superior] (glowing)
<worn around neck>   an exquisite hemp choker from The Great Realm of Duris
<worn around neck>   a diamond necklace (magic)
<worn about body>    the stretched skin of a giant eye
<worn about waist>   a coconut belt
<worn on belt buckle>a mysterious tome
<held as shield>     a well-polished mithril body shield of health
<worn on finger>     a band of the winds
<held>               a sharkskin covered spellbook
<worn on legs>       some tempered mithril leg plates (magic)
<worn on feet>       the dark-mithril tipped boots

A Hidden Loft
Obvious exits: -West  -Down 
A tankard of leafwine has been set down here. (magic)
A strong looking vine hangs here.
*The wraith of a Tukluk woman stands here. (minion) 
*The wraith of a Tukluk villager stands here. (minion) 
*The wraith of a Tukluk villager stands here. (minion) 
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Sane  The Resistance (Githzerai)(medium) stands in mid-air here.
Kesk  The Resistance (Githzerai)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Rex  The Resistance (Human)(medium) in mid-air sits atop a beautiful pegasus.
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.

< 272h/272H 78v/150V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your west.
A satyr who is not far off to your west.
A forest Tor who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A deer who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
An elite swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A treejumper who is not far off below you.
A hook flier who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 272h/272H 79v/150V Pos: standing >
Looks like an exit.
You extend your sights westward.
Rope Bridge over the Clearing
     This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing.  Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below.  From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East  -West 
A forest Tor saunters along the forest floor.

< 272h/272H 81v/150V Pos: standing >
Lazz sneaks west.
Rex leaves west riding on a beautiful pegasus.
You follow Lazz.


<map>
Zone: The Forest City of Aravne.
Room: Rope Bridge over the Clearing
</map>

<map>
Zone: The Forest City of Aravne.
Room: Rope Bridge over the Clearing
</map>
Rope Bridge over the Clearing
     This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing.  Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below.  From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East  -West 
Rex  The Resistance (Human)(medium) in mid-air sits atop a beautiful pegasus.
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
A forest Tor saunters along the forest floor.
Chak enters from the east.
Kesk enters from the east.
Sane enters from the east.
Nz enters from the east.
The wraith of a Tukluk villager enters from the east.
The wraith of a Tukluk villager enters from the east.
The wraith of a Tukluk woman enters from the east.

< 272h/272H 81v/150V Pos: standing >

< 272h/272H 81v/150V Pos: standing >
You quickly scan the area.
A bandit archer who is close by to your east.
A bandit archer who is close by to your east.
A satyr who is close by to your west.
A forest Tor who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A forest Tor who is not far off to your west.
A deer who is not far off to your west.
A bandit swashbuckler who is not far off to your west.

< 272h/272H 83v/150V Pos: standing >
You quickly scan the area.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.
A deer who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.

< 272h/272H 84v/150V Pos: standing >
Rex leaves west riding on a beautiful pegasus.
You follow Lazz.


<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>
Deck of a Large Treehouse
     This is the deck of a very large treehouse, probably used by the local
bandits.  The deck presents a perfect view of the clearing below, but is
probably invisible from the ground.  A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse.  On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East  -West 
Rex  The Resistance (Human)(medium) in mid-air sits atop a beautiful pegasus.
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
A satyr trots through the area making music.
A forest Tor saunters along the forest floor.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
Chak enters from the east.
Kesk enters from the east.
Sane enters from the east.
Nz enters from the east.
The wraith of a Tukluk villager enters from the east.
The wraith of a Tukluk villager enters from the east.
The wraith of a Tukluk woman enters from the east.
You quickly scan the area.
A bandit archer who is not far off to your east.
A bandit archer who is not far off to your east.
A deer who is close by to your west.
A bandit swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.

< 272h/272H 83v/150V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your east.
A forest Tor who is close by to your west.
An elite swashbuckler who is close by to your west.
A bandit swashbuckler who is close by to your west.

< 272h/272H 83v/150V Pos: standing >

< 272h/272H 84v/150V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your east.
A bandit archer who is not far off to your east.
A bandit archer who is not far off to your east.
A forest Tor who is close by to your west.
A deer who is close by to your west.
A bandit swashbuckler who is close by to your west.

< 272h/272H 85v/150V Pos: standing >
Lazz sneaks west.
Rex leaves west riding on a beautiful pegasus.
You follow Lazz.


<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>
Entry of the Bandits Treehouse
   This serves as the entry room of the bandits treehouse.  A large
table domitates the central area of the room, while an entryway leads off to
another chamber north.  An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said.  The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East  -West #
Rex  The Resistance (Human)(medium) in mid-air sits atop a beautiful pegasus.
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
A forest Tor saunters along the forest floor.
A small deer warily munches grass and tubers here.
A bandit swashbuckler fingers the hilt of his rapier.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
Chak enters from the east.
Kesk enters from the east.
Sane enters from the east.
Nz enters from the east.
The wraith of a Tukluk villager enters from the east.
The wraith of a Tukluk villager enters from the east.
The wraith of a Tukluk woman enters from the east.
You quickly scan the area.
A satyr who is close by to your east.
A forest Tor who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A forest Tor who is not far off to your east.
A bandit archer who is a brief walk away to your east.
A bandit archer who is a brief walk away to your east.

< 272h/272H 83v/150V Pos: standing >

< 272h/272H 84v/150V Pos: standing >

< 272h/272H 85v/150V Pos: standing >
Lazz leaves north.
Rex leaves north riding on a beautiful pegasus.
You follow Lazz.


<map>
Zone: The Forest City of Aravne.
Room: A Large Storeroom
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Large Storeroom
</map>
A Large Storeroom
   This is a large storeroom inside the bandit treehouse, and it is
filled with crates which were once destined for Aravne.  Many of the stolen
crates have already been pried open, and various melee weapons can be seen
within.  The interesting thing is that it appears that the bandits have
been systematically destroying the merchandise, resulting in a large pile of
broken and twisted swords and bows in the center of the floor.  This does
not seem to be very profitable.
Obvious exits: -South
Rex  The Resistance (Human)(medium) in mid-air sits atop a beautiful pegasus.
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
Chak enters from the south.
Kesk enters from the south.
Sane enters from the south.
Nz enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk villager enters from the south.
The wraith of a Tukluk woman enters from the south.

< 272h/272H 86v/150V Pos: standing >

< 272h/272H 86v/150V Pos: standing >
Lazz leaves south.
Rex leaves south riding on a beautiful pegasus.
You follow Lazz.


<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>
Entry of the Bandits Treehouse
   This serves as the entry room of the bandits treehouse.  A large
table domitates the central area of the room, while an entryway leads off to
another chamber north.  An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said.  The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East  -West #
Rex  The Resistance (Human)(medium) in mid-air sits atop a beautiful pegasus.
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
A forest Tor saunters along the forest floor.
A small deer warily munches grass and tubers here.
A bandit swashbuckler fingers the hilt of his rapier.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
Chak enters from the north.
Kesk enters from the north.
Sane enters from the north.
Nz enters from the north.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk villager enters from the north.
The wraith of a Tukluk woman enters from the north.

< 272h/272H 88v/150V Pos: standing >

< 272h/272H 88v/150V Pos: standing >
Entry of the Bandits Treehouse
Obvious exits: -North -East  -West #
*The wraith of a Tukluk woman stands here. (minion) 
*The wraith of a Tukluk villager stands here. (minion) 
*The wraith of a Tukluk villager stands here. (minion) 
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Sane  The Resistance (Githzerai)(medium) stands in mid-air here.
Kesk  The Resistance (Githzerai)(medium) stands in mid-air here.
Chak  The Resistance (Dwarf)(medium) stands in mid-air here.
Rex  The Resistance (Human)(medium) in mid-air sits atop a beautiful pegasus.
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
A forest Tor saunters along the forest floor.
A small deer warily munches grass and tubers here.
A bandit swashbuckler fingers the hilt of his rapier.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 272h/272H 90v/150V Pos: standing >
You quickly scan the area.
A satyr who is close by to your east.
A forest Tor who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A forest Tor who is not far off to your east.
A bandit archer who is a brief walk away to your east.
A bandit archer who is a brief walk away to your east.

< 272h/272H 92v/150V Pos: standing >
You quickly scan the area.
A satyr who is close by to your east.
A forest Tor who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A forest Tor who is not far off to your east.
A bandit archer who is a brief walk away to your east.
A bandit archer who is a brief walk away to your east.

< 272h/272H 92v/150V Pos: standing >
Lazz opens the door.

< 272h/272H 93v/150V Pos: standing >
Lazz leaves west.
Rex leaves west riding on a beautiful pegasus.
You follow Lazz.


<map>
Zone: The Forest City of Aravne.
Room: The Leaders Quarters
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Leaders Quarters
</map>
The Leaders Quarters
   This is the leaders quarters within the treehouse.  Maps and shipping
routes, along with detailed timing information, are pinned on every availiable
space on the walls.  A large desk takes up much of the west half of the room,
and it also is covered with plans, maps, and other important information.  It
is clear through the chaos, however, that this is a very organized and informed
group.  A beautiful engraved plaque sits on the corner of the desk.
Obvious exits: -East 
Rex  The Resistance (Human)(medium) in mid-air sits atop a beautiful pegasus.
Lazz  The Resistance (Grey Elf)(medium) stands in mid-air here.
*An Orc (medium) Spawn  *-* Bloodlust *-* is sprawled out, resting.
*A Thri-Kreen (medium) DreadLord  *-* Bloodlust *-* sits resting.
*A LARGE air elemental is here looking like a small living tornado. (minion) 
*A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.
*The wraith of a bandit swashbuckler stands here. (minion) 
*The wraith of a bandit swashbuckler stands here. (minion) 
*The wraith of a bandit swashbuckler stands here. (minion) 
A Drider (large) ThE FuRY  *-* Bloodlust *-* stands, floating here.
*A Kobold (small) Spawn  *-* Bloodlust *-* crouches in mid-air here.
An elite swashbuckler stands at the ready.
An elite swashbuckler stands at the ready.
Enzekail, the bandit leader and fabled hero.
Chak enters from the east.
Kesk enters from the east.
Sane enters from the east.
Nz enters from the east.
The wraith of a Tukluk villager enters from the east.
The wraith of a Tukluk villager enters from the east.
The wraith of a Tukluk woman enters from the east.
A halo of white light settles over Rex as he charges into battle.
A beautiful pegasus's hooves crash into a Drider's chest with a stunning force.
A Drider is knocked to the ground!
The wraith of a bandit swashbuckler suddenly attacks Rex!
The wraith of a bandit swashbuckler snaps into visibility.
The wraith of a bandit swashbuckler misses Rex.

< 272h/272H 92v/150V Pos: standing >
A Kobold settles to his knees.

< 272h/272H 92v/150V Pos: standing >
The wraith of a bandit swashbuckler suddenly attacks Rex!
The wraith of a bandit swashbuckler snaps into visibility.
The wraith of a bandit swashbuckler misses Rex.
A Drider misses a beautiful pegasus.
Lazz closes the door.

< 272h/272H 93v/150V Pos: standing >
A Kobold rises to his feet.
A Kobold avoids being bashed by Chak, who loses his balance and falls.

< 272h/272H 95v/150V Pos: standing >
You start chanting...

< 272h/272H 96v/150V Pos: standing >
An elite swashbuckler frowns in boredom at the obviously one-sided struggle.

< 272h/272H 97v/150V Pos: standing >
A Thri-Kreen clambers to his feet.
Kesk gives an order to his followers.
The wraith of a Tukluk woman starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a Tukluk woman snaps into visibility.
The wraith of a Tukluk villager starts casting an offensive spell.
The wraith of a Tukluk villager snaps into visibility.
The wraith of a Tukluk villager starts casting an offensive spell.
The wraith of a Tukluk villager snaps into visibility.

< 272h/272H 97v/150V Pos: standing >
A Thri-Kreen snaps into visibility.
Nz avoids being bashed by a Thri-Kreen, who loses his balance and falls.

< 272h/272H 97v/150V Pos: standing >
You complete your spell...
A Kobold snaps into visibility.
[Damage: 84 ] Your giant fist of force causes a Kobold to stagger in agony!
Rex dodges the wraith of a bandit swashbuckler's attack.
Rex dodges the wraith of a bandit swashbuckler's attack.
An Orc clambers to his feet.

< 272h/272H 98v/150V Pos: standing >
A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 272h/272H 98v/150V Pos: standing >
Tiny explosions wrack a Drider's body with pain!
Rex dodges the wraith of a bandit swashbuckler's attack.
Rex dodges the wraith of a bandit swashbuckler's attack.
Lazz suddenly attacks a Thri-Kreen!
Lazz misses a Thri-Kreen.

< 272h/272H 99v/150V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'warhunso gsfal'
A Kobold points at Nz.
A blast of molten spray sent by a Kobold coats Nz with searing agony.
Rex's impressive slash strikes a Drider.
Rex's impressive slash strikes a Drider.
Rex's a two-handed mithril bastard sword eminates a soft glow and Rex looks refreshed!
Rex's fine slash wounds a Drider.

< 272h/272H 99v/150V Pos: standing >
A beautiful pegasus misses a Drider.
You start chanting...

< 272h/272H 99v/150V Pos: standing >
The wraith of a Tukluk villager completes its spell...
The wraith of a Tukluk villager utters the words 'buoblg qrunsoqpze yugh'
The wraith of a Tukluk villager's fist beats the life out of a Kobold, blood pours from his body!
A Kobold gives an order to his followers.
A LARGE air elemental snaps into visibility.
A LARGE air elemental's mass slams into Lazz, knocking him to the ground!
Nz attempts to flee.
Nz tries to flee, but can't make it out of here!

< 272h/272H 100v/150V Pos: standing >
A LARGE air elemental misses Lazz.
A LARGE air elemental misses Lazz.
A LARGE air elemental misses Lazz.
A LARGE air elemental snaps into visibility.
Nz attempts to flee.
Nz tries to flee, but can't make it out of here!

< 272h/272H 100v/150V Pos: standing >
A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell.
Nz attempts to flee.
Nz tries to flee, but can't make it out of here!

< 272h/272H 101v/150V Pos: standing >
Nz attempts to flee.
Nz tries to flee, but can't make it out of here!

< 272h/272H 101v/150V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'warhunso gsfal'
A Kobold points at Nz.
A blast of molten spray sent by a Kobold coats Nz with searing agony.
The wraith of a bandit swashbuckler suddenly attacks Rex!
The wraith of a bandit swashbuckler snaps into visibility.
The wraith of a bandit swashbuckler misses Rex.
A Thri-Kreen's fine bludgeon wounds Nz.
A Thri-Kreen misses Nz.
Rex dodges a Drider's attack.
An Orc starts casting an offensive spell called 'greater soul disturbance'.
An Orc snaps into visibility.
Nz attempts to flee.
Nz tries to flee, but can't make it out of here!

< 272h/272H 102v/150V Pos: standing >
Nz attempts to flee.
Nz tries to flee, but can't make it out of here!

< 272h/272H 102v/150V Pos: standing >
The wraith of a Tukluk woman completes its spell...
The wraith of a Tukluk woman utters the words 'bigbys clenched fist'
The wraith of a Tukluk woman's fist beats the life out of a Kobold, blood pours from his body!
The wraith of a Tukluk villager completes its spell...
The wraith of a Tukluk villager utters the words 'bigbys clenched fist'
The wraith of a Tukluk villager's fist beats the life out of a Kobold, blood pours from his body!

< 272h/272H 102v/150V Pos: standing >
Nz attempts to flee.
Nz tries to flee, but can't make it out of here!

< 272h/272H 103v/150V Pos: standing >
You complete your spell...
[Damage: 80 ] Your giant fist of force causes a Kobold to stagger in agony!
Tiny explosions wrack a Drider's body with pain!
A Kobold starts casting an offensive spell.
Nz attempts to flee.
Nz tries to flee, but can't make it out of here!

< 272h/272H 103v/150V Pos: standing >
Rex's mount sidesteps the wraith of a bandit swashbuckler's blow.
Rex dodges the wraith of a bandit swashbuckler's attack.

< 272h/272H 104v/150V Pos: standing >
Kesk gives an order to his followers.
The wraith of a Tukluk woman starts casting an offensive spell.
The wraith of a Tukluk villager starts casting an offensive spell.
The wraith of a Tukluk villager starts casting an offensive spell called 'bigbys clenched fist'.

< 272h/272H 104v/150V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'warhunso gsfal'
A Kobold points at Nz.
A blast of molten spray sent by a Kobold coats Nz with searing agony.
Rex's mount sidesteps the wraith of a bandit swashbuckler's blow.
The wraith of a bandit swashbuckler misses Rex.
Nz attempts to flee.
Nz tries to flee, but can't make it out of here!

< 272h/272H 104v/150V Pos: standing >
The wraith of a Tukluk villager stops invoking abruptly!
A Thri-Kreen blocks Nz's lunge at him.
Nz misses a Thri-Kreen.
A Thri-Kreen blocks Nz's lunge at him.
You don't have that spell memorized.
Nz opens the door.

< 272h/272H 105v/150V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'greater soul disturbance'
An Orc points at Nz.
Nz's entire body spasms uncontrollably as his soul is viciously attacked by an Orc.
Lazz misses a Thri-Kreen.
Lazz misses a Thri-Kreen.
Pardon?

< 272h/272H 105v/150V Pos: standing >
A Drider clambers to his feet.

< 272h/272H 106v/150V Pos: standing >
A Drider dodges Rex's attack.
A Drider dodges Rex's attack.

< 272h/272H 106v/150V Pos: standing >
A beautiful pegasus's decent thrash wounds a Drider.
A Kobold attempts to flee.
A Kobold leaves east.

< 272h/272H 107v/150V Pos: standing >
Rex dodges the wraith of a bandit swashbuckler's attack.
Rex's mount sidesteps the wraith of a bandit swashbuckler's blow.
A Kobold rises to his feet.
An Orc starts casting an offensive spell.
Nz attempts to flee.
Nz tries to flee, but can't make it out of here!
A Drider gives an order to his followers.
The wraith of a bandit swashbuckler starts casting an offensive spell.
The wraith of a bandit swashbuckler starts casting an offensive spell.

< 272h/272H 107v/150V Pos: standing >
A LARGE air elemental's decent crush strikes Lazz.
A LARGE air elemental's decent crush strikes Lazz.
A LARGE air elemental's crush strikes Lazz.
A Kobold starts casting an offensive spell.
Pardon?

< 272h/272H 107v/150V Pos: standing >
The wraith of a Tukluk woman stops invoking abruptly!
The wraith of a Tukluk villager stops invoking abruptly!
Tiny explosions wrack a Drider's body with pain!

< 272h/272H 108v/150V Pos: standing >
An elite swashbuckler is waving a platinum coin around wanting to make a bet on the outcome.

< 272h/272H 109v/150V Pos: standing >
You start chanting...
Nz attempts to flee.
Nz tries to flee, but can't make it out of here!
Chak clambers to his feet.

< 272h/272H 109v/150V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Nz attempts to flee.
Nz leaves east.

< 218h/272H 109v/150V Pos: standing >
< T: Aram TP: sta TC: small wounds E: A Kobold sta EP:  nasty wounds >
 Rex parries a Drider's lunge at him.
The wraith of a bandit swashbuckler stops invoking abruptly!
The wraith of a bandit swashbuckler stops invoking abruptly!
An Orc stops invoking abruptly!
Chak leaves east.

< 218h/272H 109v/150V Pos: standing >
< T: Aram TP: sta TC: small wounds E: A Kobold sta EP:  nasty wounds >
 The wraith of a bandit swashbuckler's impressive punch wounds Rex.
The wraith of a bandit swashbuckler misses Rex.

< 218h/272H 109v/150V Pos: standing >
< T: Aram TP: sta TC: small wounds E: A Kobold sta EP:  nasty wounds >
 You complete your spell...
[Damage: 72 ] You throw a fireball at a Kobold and have the satisfaction of seeing him enveloped in flames.
An Orc starts casting an offensive spell called 'greater soul disturbance'.

< 218h/272H 109v/150V Pos: standing >
< T: Aram TP: sta TC: small wounds E: A Kobold sta EP: pretty hurt >
 A Kobold starts casting an offensive spell.
A Thri-Kreen rises to his feet.
Kesk gives an order to his followers.
A beautiful pegasus's hooves crash into a Drider's chest with a stunning force.
A Drider is knocked to the ground!

< 218h/272H 109v/150V Pos: standing >
< T: Aram TP: sta TC: small wounds E: A Kobold sta EP: pretty hurt >
 A Thri-Kreen parries Lazz's lunge at him.
A Thri-Kreen parries Lazz's lunge at him.

< 218h/272H 109v/150V Pos: standing >
< T: Aram TP: sta TC: small wounds E: A Kobold sta EP: pretty hurt >
 Tiny explosions wrack a Drider's body with pain!
A Kobold blocks your futile lunge at him.
A Kobold blocks your futile lunge at him.
You start chanting...

< 218h/272H 109v/150V Pos: standing >
< T: Aram TP: sta TC: small wounds E: A Kobold sta EP: pretty hurt >
 An Orc completes his spell...
An Orc utters the words 'greater soul disturbance'
An Orc points at Sane.
Sane's entire body spasms uncontrollably as his soul is viciously attacked by an Orc.
The wraith of a bandit swashbuckler misses a beautiful pegasus.
Rex's mount sidesteps the wraith of a bandit swashbuckler's blow.

< 218h/272H 109v/150V Pos: standing >
< T: Aram TP: sta TC: small wounds E: A Kobold sta EP: pretty hurt >
 The wraith of a Tukluk villager fades from your mortal viewing...
Rex's impressive slash strikes a Drider.
Rex's impressive slash strikes a Drider hard.
Rex misses a Drider.

< 218h/272H 109v/150V Pos: standing >
< T: Aram TP: sta TC: small wounds E: A Kobold sta EP: pretty hurt >
 The wraith of a Tukluk villager fades from your mortal viewing...
A beautiful pegasus misses a Drider.
Lazz clambers to his feet.

< 218h/272H 109v/150V Pos: standing >
< T: Aram TP: sta TC: small wounds E: A Kobold sta EP: pretty hurt >
 Casting: fireball 
A LARGE air elemental snaps into visibility.
A LARGE air elemental's crude crush wounds Lazz.
Lazz dodges a LARGE air elemental's attack.
A LARGE air elemental's crude crush wounds Lazz.

< 218h/272H 109v/150V Pos: standing >
< T: Aram TP: sta TC: small wounds E: A Kobold sta EP: pretty hurt >
 The wraith of a Tukluk woman fades from your mortal viewing...
A Kobold completes his spell...
A Kobold utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Giant bolts of forked lightning hit you square in the chest, sending you reeling.

< 164h/272H 109v/150V Pos: standing >
< T: Aram TP: sta TC: few wounds E: A Kobold sta EP: pretty hurt >
 Rex dodges the wraith of a bandit swashbuckler's attack.
Rex's mount sidesteps the wraith of a bandit swashbuckler's blow.

< 164h/272H 109v/150V Pos: standing >
< T: Aram TP: sta TC: few wounds E: A Kobold sta EP: pretty hurt >
 You complete your spell...
[Damage: 77 ] Your fireball hits a Kobold with full force, causing an immediate death.
A Kobold's red helm [poor] melted from the intense heat!
A LARGE air elemental stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!