The death of [17 Ethermancer] Snuff (Kobold)

in The Center of the Pootata Pens

from the perspective of [17 Ethermancer] Snuff (Kobold)

<worn on face>       a pixie mask (magic) (illuminating)
<worn around neck>   a spider pendant
<worn on body>       a brutal rubber platemail from The Town of Moregeeth
<worn about waist>   a red sash [superior]
<worn on arms>       some tarnished glass sleeves from The Town of Moregeeth
<held as shield>     a boreal bronze tower shield from The Town of Moregeeth
<worn around wrist>  an emerald bracelet
<worn around wrist>  an emerald bracelet
<worn on finger>     a ghastly leather ring from The Town of Moregeeth
<worn on legs>       some angelic hide leg plates from The Town of Moregeeth
<worn on feet>       some spiked rock climbing boots

You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP:  nasty wounds >
 You dodge a large chothe's vicious attack.

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP:  nasty wounds >
 You complete your spell...
[Damage:  8 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP:  nasty wounds >
 [Damage:  7 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP:  nasty wounds >
 Your lucidity is not sufficient enough to cast that spell.

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP:  nasty wounds >
 Your lucidity is not sufficient enough to cast that spell.

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP:  nasty wounds >
 Your lucidity is not sufficient enough to cast that spell.

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP:  nasty wounds >
 [Damage:  8 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.
Your lucidity is not sufficient enough to cast that spell.

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP:  nasty wounds >
 Your lucidity is not sufficient enough to cast that spell.

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP:  nasty wounds >
 Your lucidity is not sufficient enough to cast that spell.

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP:  nasty wounds >
 Your lucidity is not sufficient enough to cast that spell.

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP:  nasty wounds >
 [Damage: 11 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.
You miss a large chothe.
You start chanting...

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP:  nasty wounds >
 [Damage:  8 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP:  nasty wounds >
 You complete your spell...
[Damage: 19 ] You chill a large chothe.

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP: pretty hurt >
 You dodge a large chothe's vicious attack.
You dodge a large chothe's vicious attack.

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP: pretty hurt >
 [Damage: 11 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP: pretty hurt >
 You start chanting...

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP: pretty hurt >
 You complete your spell...
[Damage: 21 ] You chill a large chothe.

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP:  awful >
 [Damage:  9 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP:  awful >
 You start chanting...

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP:  awful >
 You complete your spell...
[Damage: 10 ] You chill a large chothe.

< 150h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC:few scratches E: chothe sta EP:  awful >
 A large chothe dodges your futile attack.
You dodge a large chothe's vicious attack.
A large chothe's sweep catches you in the side and you almost stumble.
[Damage:  6 ] A large chothe shivers from the unnatural cold as it hits you!

< 141h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC: small wounds E: chothe sta EP:  awful >
 You start chanting...

< 141h/160H 128v/134V Pos: standing >
< T: Snuff TP: sta TC: small wounds E: chothe sta EP:  awful >
 You complete your spell...
[Damage: 10 ] You chill a large chothe.
A large chothe is incapacitated and will slowly die, if not aided.

< 141h/160H 128v/134V Pos: standing >
<You start chanting...

< 141h/160H 128v/134V Pos: standing >
<You complete your spell...
[Damage:  6 ] You chill a large chothe.  Remember to put flowers on its grave.
A large chothe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a large chothe's gurgling and choking signals its demise.

< 141h/160H 128v/134V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 141h/160H 128v/134V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 141h/160H 129v/134V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 141h/160H 129v/134V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 141h/160H 129v/134V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 141h/160H 129v/134V Pos: standing >
Pardon?

< 141h/160H 130v/134V Pos: standing >
You have just begun the trek to your next level!

< 141h/160H 130v/134V Pos: standing >
You have just begun the trek to your next level!

< 141h/160H 130v/134V Pos: standing >
Pardon?

< 141h/160H 130v/134V Pos: standing >
You have just begun the trek to your next level!

< 141h/160H 131v/134V Pos: standing >
You sit down and relax.

< 141h/160H 132v/134V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  1 of  7   (  67 seconds)
  3rd circle:  0 of  5   (  68 seconds)
  4th circle:  0 of  2   (  32 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 141h/160H 132v/134V Pos: sitting >
You start meditating...

< 141h/160H 133v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 144h/160H 134v/134V Pos: sitting >
A goblin worker leaves west.

< 145h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 147h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 148h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 151h/160H 134v/134V Pos: sitting >
You have just begun the trek to your next level!

< 151h/160H 134v/134V Pos: sitting >
You stop meditating.
You are already resting.

< 151h/160H 134v/134V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  1 of  7   (  67 seconds)
  3rd circle:  2 of  5   (  41 seconds)
  4th circle:  2 of  2

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 151h/160H 134v/134V Pos: sitting >
You start meditating...

< 151h/160H 134v/134V Pos: sitting >
You stop meditating.
You are carrying: (1/11)
some bits of bark

< 153h/160H 134v/134V Pos: sitting >
The Center of the Chothe Pens
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
[5] Shattered bits of ice are scattered about the area.
[2] The corpse of a large chothe is lying here.

< 153h/160H 134v/134V Pos: sitting >
You have just begun the trek to your next level!

< 153h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 154h/160H 134v/134V Pos: sitting >
You are using:
<worn on face>       a pixie mask (magic) (illuminating)
<worn around neck>   a pearl necklace
<worn around neck>   a spider pendant
<worn on body>       a brutal rubber platemail from The Town of Moregeeth
<worn about waist>   a red sash [superior]
<worn on arms>       some tarnished glass sleeves from The Town of Moregeeth
<held as shield>     a boreal bronze tower shield from The Town of Moregeeth
<worn around wrist>  an emerald bracelet
<worn around wrist>  an emerald bracelet
<worn on finger>     a ghastly leather ring from The Town of Moregeeth
<worn on finger>     a flaming glass band from The Town of Moregeeth
<worn on legs>       some angelic hide leg plates from The Town of Moregeeth
<worn on feet>       some spiked rock climbing boots

< 154h/160H 134v/134V Pos: sitting >

		Score information for Snuff

Level: 17   Race: Kobold   Class: Ethermancer Sex: Female
Hit points: 155(160)  Moves: 134(134)
Coins carried:    0 platinum     0 gold     0 silver     4 copper
Coins in bank:    0 platinum   164 gold   312 silver     0 copper
Playing time: 0 days / 6 hours/ 9 minutes
Received data: 0.0774 MB this session.
Send data:     0.0037 MB this session.
Compression ratio: 79%
79%
Status:  Sitting around, resting.
         Coldshielded Praying
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Evil Magic
Protected from:  Cold Undead
Enchantments:    Ultravision Farsee Fly Armor
Bartender Quests Remaining: 8
Combat Pulse:   12 Spell Pulse:  0.60 
Leaderboard Points:  170 

Active Spells:
--------------
coldshield (4 minutes)
faerie sight (6 minutes)
armor (5 minutes)
well-rested bonus (109 minutes)


< 155h/160H 134v/134V Pos: sitting >
You appear to be Kobold and has a few scratches.
She's small in size.
She is encased in killing ice!


< 155h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 159h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 160h/160H 134v/134V Pos: sitting >
A large chothe enters from the west.

< 160h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!

< 160h/160H 134v/134V Pos: sitting >
You aren't trained in magic.

< 160h/160H 134v/134V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  2 of  7   (  56 seconds)
  3rd circle:  5 of  5
  4th circle:  2 of  2

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 160h/160H 134v/134V Pos: sitting >
You start meditating...

< 160h/160H 134v/134V Pos: sitting >
A goblin worker enters from the west.

< 160h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!

< 160h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!

< 160h/160H 134v/134V Pos: sitting >
A goblin worker leaves east.

< 160h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!

< 160h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!

< 160h/160H 134v/134V Pos: sitting >
Autosaving...

< 160h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 160h/160H 134v/134V Pos: sitting >
You clamber to your feet.

< 160h/160H 134v/134V Pos: standing >
The Center of the Chothe Pens
Obvious exits: -North -East  -South -West 
[5] Shattered bits of ice are scattered about the area.
[2] The corpse of a large chothe is lying here.
A large and blind chothe waits to be fed here.

< 160h/160H 134v/134V Pos: standing >
Shattered bits of broken ice melt into nothingness.

< 160h/160H 134v/134V Pos: standing >
You start chanting...
A large chothe suddenly attacks YOU!
A large chothe misses you.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP: excellent >
 Shattered bits of broken ice melt into nothingness.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP: excellent >
 You complete your spell...
[Damage: 20 ] You chill a large chothe.
The chilling cold causes a large chothe to stammer, apparently weakened.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP: few scratches >
 Shattered bits of broken ice melt into nothingness.
You start chanting...

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP: few scratches >
 You complete your spell...
[Damage: 28 ] The lightning bolt hits a large chothe with full impact.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  small wounds >
 A large chothe misses you.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  small wounds >
 Shattered bits of broken ice melt into nothingness.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  small wounds >
 You start chanting...

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  small wounds >
 Shattered bits of broken ice melt into nothingness.
You complete your spell...
[Damage: 41 ] The lightning bolt hits a large chothe with full impact.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  few wounds >
 Your lucidity is not sufficient enough to cast that spell.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  few wounds >
 You start chanting...

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  few wounds >
 You dodge a large chothe's vicious attack.
You block a large chothe's feeble kick with your arm.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  few wounds >
 You complete your spell...
[Damage: 13 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.
A large chothe dodges your futile attack.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  few wounds >
 You start chanting...

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  few wounds >
 You complete your spell...
[Damage: 14 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  few wounds >
 A large chothe dodges your futile attack.
You start chanting...

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  few wounds >
 [Damage:  8 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  few wounds >
 You complete your spell...
[Damage: 12 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.
A large chothe misses you.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  nasty wounds >
 You start chanting...

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  nasty wounds >
 [Damage:  8 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.
You complete your spell...
[Damage:  8 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  nasty wounds >
 A large chothe dodges your futile attack.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  nasty wounds >
 [Damage: 12 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.
You start chanting...

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  nasty wounds >
 [Damage: 11 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.
You complete your spell...
[Damage:  9 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP: pretty hurt >
 A large chothe misses you.
You dodge a large chothe's vicious attack.
You duck under a large chothe's lame kick.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP: pretty hurt >
 [Damage:  8 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.
Your lucidity is not sufficient enough to cast that spell.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP: pretty hurt >
 You miss a large chothe.
Your lucidity is not sufficient enough to cast that spell.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP: pretty hurt >
 Your lucidity is not sufficient enough to cast that spell.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP: pretty hurt >
 [Damage:  8 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.
Your lucidity is not sufficient enough to cast that spell.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP: pretty hurt >
 You start chanting...

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP: pretty hurt >
 [Damage: 12 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP: pretty hurt >
 You complete your spell...
[Damage: 19 ] You chill a large chothe.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  awful >
 [Damage:  9 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  awful >
 You miss a large chothe.
You start chanting...

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  awful >
 [Damage: 13 ] You send a bolt of chilling frost streaking towards a large chothe, which shatters on impact.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  awful >
 A large chothe misses you.
A large chothe misses you.

< 160h/160H 134v/134V Pos: standing >
< T: Snuff TP: sta TC:excellent E: chothe sta EP:  awful >
 You complete your spell...
[Damage:  9 ] You chill a large chothe.
A large chothe is incapacitated and will slowly die, if not aided.

< 160h/160H 134v/134V Pos: standing >
<You start chanting...

< 160h/160H 134v/134V Pos: standing >
<[Damage:  6 ] Your frost bolt is simply too much for a large chothe who collapses in a frozen lump.
A large chothe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a large chothe's gurgling and choking signals its demise.
You abort your prayer before it's done!

< 160h/160H 134v/134V Pos: standing >
A goblin worker enters from the east.

< 160h/160H 134v/134V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 160h/160H 134v/134V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 160h/160H 134v/134V Pos: standing >
You sit down and relax.

< 160h/160H 134v/134V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  8 of  8
  2nd circle:  4 of  7   (  33 seconds)
  3rd circle:  0 of  5   (  68 seconds)
  4th circle:  0 of  2   (  32 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 160h/160H 134v/134V Pos: sitting >
You start meditating...

< 160h/160H 134v/134V Pos: sitting >
A goblin worker leaves south.

< 160h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 160h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!

< 160h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 160h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 160h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 160h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 160h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 160h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!

< 160h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!

< 160h/160H 134v/134V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 160h/160H 134v/134V Pos: sitting >
A goblin worker enters from the south.

< 160h/160H 134v/134V Pos: sitting >
A goblin worker leaves east.

< 160h/160H 134v/134V Pos: sitting >
You clamber to your feet.

< 160h/160H 134v/134V Pos: standing >
The Center of the Chothe Pens
Obvious exits: -North -East  -South -West 
[5] Shattered bits of ice are scattered about the area.
[3] The corpse of a large chothe is lying here.

< 160h/160H 134v/134V Pos: standing >
You appear to be Kobold and is in excellent condition.
She's small in size.
She is encased in killing ice!


< 160h/160H 134v/134V Pos: standing >
The Center of the Chothe Pens
Obvious exits: -North -East  -South -West 
[5] Shattered bits of ice are scattered about the area.
[3] The corpse of a large chothe is lying here.

< 160h/160H 134v/134V Pos: standing >
In the Chothe Pens of Gagga'Joba Cave System
   The chothe find this place to be the best place to sleep.  The stones are
warm, heated by an underground magma flow.  The black stone of the cave seems
to steal away all the light in this place, not that it would matter, the chothe
are blind.  These caves were formed during the first centuries of the worlds
formation.  The stone walls have remained as they were through countless wars
on the surface, battles for power in the drow cities, and even struggles for
power between rival dieties.  The fact is, the stone goes on forever, never
affected by things outside of the Gagga'Jobo cave system.  The goblins that
work here are often too dull to realize the magnitude of such thoughts as they
feed the hungry chothe.  Those who do understand though can be filled with a
sense of inner peace and simpleness.  One may travel north to the center of
the chothe pens.
Obvious exits: -North

< 160h/160H 132v/134V Pos: standing >
You quickly scan the area.
You see nothing.

< 160h/160H 132v/134V Pos: standing >
You quickly scan the area.
You see nothing.

< 160h/160H 132v/134V Pos: standing >
The Center of the Chothe Pens
   The chothe pens are very filthy.  This center area connects each individual
chothe pen in the Gagga'Jobo cave system.  These creatures are a great animal
for the goblins because they are both a source of food and a source of the
sturdy leather they make their clothes from.  The creatures are blind so the
goblins must feed each creature by hand, one by one.  The cave smells very bad
because the creatures relieve themselves where and whenever they want.  This
cave is one of the larger ones in the cave system and that's why the chothe are
housed here.  There are many small pens located in each direction.
Obvious exits: -North -East  -South -West 
[5] Shattered bits of ice are scattered about the area.
[3] The corpse of a large chothe is lying here.

< 160h/160H 130v/134V Pos: standing >
Inside the Chothe Feeding Pens
   The chothe are very easy to feed because the fact they are blind.  The
goblins have no problem with walking right in with the many creatures because
they do not fear getting attacked.  The cave is very dark and filled with the
bad odor the chothe give off.  There are some long troughs on both the eastern
and western walls.  The trough on the west is filled with feed.  The one on the
east is filled with some dirty water.  There are many piles of dung on the
cave floor, left by the filthy chothe.  The chothe have been raised by the
goblins as a major food source for several generations.  One may enter the
center of the chothe pens by traveling south.
Obvious exits: -South
[2] The corpse of a large chothe is lying here.

< 160h/160H 128v/134V Pos: standing >
The Center of the Chothe Pens
   The chothe pens are very filthy.  This center area connects each individual
chothe pen in the Gagga'Jobo cave system.  These creatures are a great animal
for the goblins because they are both a source of food and a source of the
sturdy leather they make their clothes from.  The creatures are blind so the
goblins must feed each creature by hand, one by one.  The cave smells very bad
because the creatures relieve themselves where and whenever they want.  This
cave is one of the larger ones in the cave system and that's why the chothe are
housed here.  There are many small pens located in each direction.
Obvious exits: -North -East  -South -West 
[5] Shattered bits of ice are scattered about the area.
[3] The corpse of a large chothe is lying here.

< 160h/160H 126v/134V Pos: standing >
The Eastern Section of the Chothe Caverns
   The chothe are very easy to take care of because they do not spook very
easily.  They are extremely docile creatures that live their lives in a manner
that makes them appear very friendly.  Most of the chothe have no drive to do
anything but eat.  The pens are very dirty but they are easily cleaned.  The
goblins use large shovels called, "Chatamma", which are only used for picking
up the filth the chothe leave behind.  There are several stored on iron hooks
that have been driven into the stone walls.  There are many cracks and other
small holes in the caves walls and floor though, so much of the filthy cannot
be removed.  The feces ends up being backed in the cracks forever, and in turn
makes the pens smell very bad.  One may enter the center of the chothe pens by
going west.
Obvious exits: -West 
A goblin worker takes the time to clean the chothe pens.(Red Aura)

< 160h/160H 124v/134V Pos: standing >
The Center of the Chothe Pens
   The chothe pens are very filthy.  This center area connects each individual
chothe pen in the Gagga'Jobo cave system.  These creatures are a great animal
for the goblins because they are both a source of food and a source of the
sturdy leather they make their clothes from.  The creatures are blind so the
goblins must feed each creature by hand, one by one.  The cave smells very bad
because the creatures relieve themselves where and whenever they want.  This
cave is one of the larger ones in the cave system and that's why the chothe are
housed here.  There are many small pens located in each direction.
Obvious exits: -North -East  -South -West 
[5] Shattered bits of ice are scattered about the area.
[3] The corpse of a large chothe is lying here.

< 160h/160H 124v/134V Pos: standing >
The Eastern Section of the Chothe Caverns
   The chothe are very easy to take care of because they do not spook very
easily.  They are extremely docile creatures that live their lives in a manner
that makes them appear very friendly.  Most of the chothe have no drive to do
anything but eat.  The pens are very dirty but they are easily cleaned.  The
goblins use large shovels called, "Chatamma", which are only used for picking
up the filth the chothe leave behind.  There are several stored on iron hooks
that have been driven into the stone walls.  There are many cracks and other
small holes in the caves walls and floor though, so much of the filthy cannot
be removed.  The feces ends up being backed in the cracks forever, and in turn
makes the pens smell very bad.  One may enter the center of the chothe pens by
going west.
Obvious exits: -West 
A goblin worker takes the time to clean the chothe pens.(Red Aura)

< 160h/160H 122v/134V Pos: standing >
Consider killing who?

< 160h/160H 124v/134V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 160h/160H 125v/134V Pos: standing >
The Center of the Chothe Pens
   The chothe pens are very filthy.  This center area connects each individual
chothe pen in the Gagga'Jobo cave system.  These creatures are a great animal
for the goblins because they are both a source of food and a source of the
sturdy leather they make their clothes from.  The creatures are blind so the
goblins must feed each creature by hand, one by one.  The cave smells very bad
because the creatures relieve themselves where and whenever they want.  This
cave is one of the larger ones in the cave system and that's why the chothe are
housed here.  There are many small pens located in each direction.
Obvious exits: -North -East  -South -West 
[5] Shattered bits of ice are scattered about the area.
[3] The corpse of a large chothe is lying here.

< 160h/160H 124v/134V Pos: standing >
The Entrance To the Chothe Pens
   The entrance to the chothe pens is the first partition of caves in the
multiple caves that holds the creatures.  The creatures being raised in these
pens are a amalgamation of between two and five different races of creatures.
They have been engineered by the goblin livestock experts to produce the most
and best tasting meat possible.  The combination of the genetically perfect
meat, and the fact the creatures are born blind, makes them perfect for the
goblins livestock needs.  The cave is large and spacious and was formed without
any natural stalamites, so the floor is quite flat and safe for the blind
chothe.  There is a large iron gate located to the west that separates the pens
from the rest of the Gagga'Jobo cave system.  The pens themselves are located
to the east.
Obvious exits: -East  -West 
A piece of cured timber has been left here.

< 160h/160H 123v/134V Pos: standing >
You quickly scan the area.
A goblin worker who is not far off to your east.

< 160h/160H 123v/134V Pos: standing >
In Front of the Iron Gate of the Chothe Pens
   A large iron gate has been brought from Malch'hor Ganl to prevent the
large and stupid chothe from wandering out of their pens.  They are blind and
very hard to handle.  The goblins used to have a problem with the chothe 
wandering into the caves that lead out of the Gagga'Jobo cave comples and then
just standing there.  This prevented the goblins from leaving the complex.
They were forced to kill and cut apart the chothe right there in the tunnel.
It took hours to fully cut apart the large creature.  Even today there is a
big blood stain on the rocks there.  The iron gate entirely fills the chothe
pen entrance.  The air is hot and humid from the body heat of the large animals
in the pens.  There are some tools used by the goblins to move the chothe that
have been leaned up against the wall.  They appear to be prods to move them
along.  One may travel up or east.
Obvious exits: -East  -Up   

< 160h/160H 123v/134V Pos: standing >
You quickly scan the area.
A goblin worker who is a brief walk away to your east.
A goblin warrior who is close by above you.
A goblin worker who is close by above you.

< 160h/160H 123v/134V Pos: standing >
You quickly scan the area.
A goblin worker who is a brief walk away to your east.
A goblin warrior who is close by above you.
A goblin worker who is close by above you.

< 160h/160H 124v/134V Pos: standing >
The killing ice around your body melts.
In the Cave that Leads to the Chothe Pens
   The cave narrows considerably as it stretches out to the east.  This part
of the cave system of Gagga'Jobo has been cleaned recently and his one of the
nicest parts of any goblin land holding.  There are many small benches carved
into the wall of the cave, the only carving the goblins did here.  The benches
are used to give the workers a place to rest after their shift.  For many, such
as the butcher, this is their home and the goblins spend all their spare time
here.  Their are some large leather blankets and pillows that offer a small
degree of comfort.  Make no mistake, this part of the cave is still used
primarily for the transportation of livestock.  There are several long and
black stalactites hanging from the ceiling making the cave entrance below
look like one large, gaping maw, ready to devour any of those who enter.  In
reality all that's further into the pen are the blind chothe.  One may travel
down or west.
Obvious exits: -West  -Down 
A goblin warrior patrols the Gagga'Jobo cave system.(Red Aura)
A goblin worker goes about its business in the livestock caves.(Red Aura)

< 160h/160H 122v/134V Pos: standing >
The Slaughter Room of the Gagga'Jobo Cave System
   This large and spacious cave is used by the goblins of Malch'hor Ganl to
slaughter their livestock before sending the meat back to the main populance.
There are many large slabs of meat hanging on large meat hooks from the rocky
ceiling.  Blood is splattered everywhere and large pools have formed on the
caves floor.  There are many smaller tables, but the one large table that gets
the primary usage is in the center of the room.  There are many piles of the
guts of the animals waiting to be carried out of the Gagga'Jobo cave system.
There are also piles of bones located to the south and the leathery hide of the
animals piled to the north. There are many goblins scurrying about, doing their
assigned tasks.  This room is the domain of the head butcher and he rules this
cave with an iron fist.  One may travel north to the leatherworkers cave, south
to the bone workers cave, west to the pootata pens, east to the chothe pens, or
up to the caves that lead out of the complex.
Obvious exits: -North -East  -South -West  -Up   
A piece of meat lies here upon the ground.
A large wooden butcher table rests in the center of the room.
A goblin warrior patrols the Gagga'Jobo cave system.(Red Aura)
The goblin slaughter-master prepares to kill some livestock.(Red Aura)

< 160h/160H 120v/134V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 121v/134V Pos: standing >
In the Cave That Leads to the Pootata Pens
   This side cave was once fully connected to the level of the cave system
below, but the goblins have built a large trapdoor to keep the livestock penned
in below.  The cave was originally just one part of the area that the pootata
inhabited, but when the goblins came in and took over, they herded the animals
into the lower cave and then promptly shut them in.  Many goblins died a very
terrible death when they tried to over run the caves during the pootata's
mating season.  The blood has long since dried and the goblins have grown old.
There are many winches and pullies in this section of cave, used to pull the
pootata out of the lower caves.  One may travel down into the pootata pens or
east into the butcher room.
Obvious exits: -East  -Down #

< 160h/160H 119v/134V Pos: standing >
Ok.

< 160h/160H 121v/134V Pos: standing >
The Center of the Pootata Pens
   These pens hold the large pootata that the goblins use for food.  The
large rat-like creatures are very docile but get more than a little crazy when
the females go into heat.  There is a very sturdy trapdoor in the ceiling that
remains unopened during the mating season.  The smooth stone of the caves floor
is kept very clean by the animals themselves.  The creatures are known to eat
their own waste and therefore can survive for many weeks without food.  There
are many smaller caves used by the goblins to raise these creatures.  The
goblins occasionally throw some food down to the creatures, but more often
than not, the goblins come to take one of the pootata away to be slaughtered.
One may travel in any direction.
Obvious exits: -North -East  -South -West  -Up   
A large pootata wanders aimlessly around the pens.
A large pootata wanders aimlessly around the pens.

< 160h/160H 119v/134V Pos: standing >
You quickly scan the area.
A large Pootata who is close by to your east.
A large Pootata who is close by to your south.
A large Pootata who is close by to your west.

< 160h/160H 119v/134V Pos: standing >
Are you mad!?

< 160h/160H 121v/134V Pos: standing >
A large Pootata leaves south.

< 160h/160H 127v/134V Pos: standing >
A large Pootata enters from the east.

< 160h/160H 129v/134V Pos: standing >
A Githzerai enters from above.
A Dwarf floats in from above.

< 160h/160H 134v/134V Pos: standing >
A Githzerai leaves west.
A Dwarf leaves west.

< 160h/160H 134v/134V Pos: standing >
A Githzerai enters from the west.
A Dwarf enters from the west.

< 160h/160H 134v/134V Pos: standing >
You are knocked to the ground by a Dwarf's skillful bash!

< 154h/160H 134v/134V Pos: sitting >
< T: Snuff TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A large Pootata leaves north.

< 154h/160H 134v/134V Pos: sitting >
< T: Snuff TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 A Dwarf blocks your futile lunge at him.

< 154h/160H 134v/134V Pos: sitting >
< T: Snuff TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!
A Dwarf misses you.
-=[A Dwarf's impressive crush strikes you hard.]=-
Your emerald bracelet was damaged from the massive blow!

< 97h/160H 134v/134V Pos: sitting >
< T: Snuff TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 Tiny explosions wrack your body with pain!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 5h/160H 134v/134V Pos: sitting >
< T: Snuff TP: sit TC: awful E: A Dwarf sta EP: excellent >
 A Dwarf parries your futile lunge at him.

< 5h/160H 134v/134V Pos: sitting >
< T: Snuff TP: sit TC: awful E: A Dwarf sta EP: excellent >
 Thousands of tiny explosions blast your soul away from your body.
Your pearl necklace shattered in bits as the tortured body spasms and quivers!
Your flaming glass band from the Town of Moregeeth shattered in bits as the tortured body spasms and quivers!