The death of [31 Shadowmage] Matak *-* Bloodlust *-* (Kobold)

in Aboard the Caravel The Battering Ram

from the perspective of [31 Shadowmage] Matak *-* Bloodlust *-* (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       an unearthly crystal tiara
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a harpy feather mask
<worn around neck>   a necklace of drow testicles
<worn around neck>   a psionicist locket of power (glowing)
<worn on body>       some lizardhide robes
<worn about body>    a black leather cloak with a spun silver lining
<worn as quiver>     a shimmering bronze quiver
<worn about waist>   a strip of su-monster skin
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<held as shield>     a shield of dragonbone
<worn around wrist>  the bracer of unsubstance (glowing)
<worn around wrist>  a durithalite bracelet
<worn on hands>      some exquisite emerald gauntlets
<worn on finger>     a small diamond encrusted ring
<worn on finger>     a ring of endurance
<held>               a swirling wand of light
<worn on legs>       a pleated red and yellow kilt
<worn on feet>       a pair of forest walking boots

a segmented iron belt covered with symbols
a cloak of storm winds
a little round wooden shield
some boots of the forest
a pair of dragonscale leg plates of endurance
a sandstone choker
a ring of sand blasting
a dented glass badge from Rift Valley Jungle
some crude ivory vambraces
a frost-rimed bronze ringmail
a dark obsidian gorget
a fragile brass ring from Rift Valley Jungle
a flawless pearl
a swirling wand of light

< 270h/270H 203v/203V Pos: standing >
the corpse of Aq does not contain the coins.

< 270h/270H 203v/203V Pos: standing >
Ok.
You put 100 platinum, 0 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 270h/270H 203v/203V Pos: standing >
You are carrying: (6/11)
a potion of endurance
a gnomish ear amplifier
a faintly glowing stud
a large leather backpack
a liquid potion
a black magic potion

< 270h/270H 203v/203V Pos: standing >
You put 5 items into a large leather backpack.

< 270h/270H 203v/203V Pos: standing >
You get a rugged adventurers satchel from the corpse of Aq.
You get a dark magical tome from the corpse of Aq.
You get a large leather backpack from the corpse of Aq.
You get a stretched drow-skin weapons sheath from the corpse of Aq.
You get a tiger's tooth earring from the corpse of Aq.
You get a pair of silver earrings with red rubies from the corpse of Aq.
You get a mask of beastkind from the corpse of Aq.
You get a priest's shayla of the maelstrom from the corpse of Aq.
You get an ancient forked-bladed warsword dubbed "Spider Bane" from the corpse of Aq.
You get a bracelet of the earth [poor] from the corpse of Aq.
You can't carry any more.

< 270h/270H 203v/203V Pos: standing >
You put 10 items into a large leather backpack.

< 270h/270H 203v/203V Pos: standing >
You get a silver band with blue stones from the corpse of Aq.
You get a segmented iron belt covered with symbols from the corpse of Aq.
You get a cloak of storm winds from the corpse of Aq.
You get a little round wooden shield from the corpse of Aq.
You get some boots of the forest from the corpse of Aq.
You get a pair of dragonscale leg plates of endurance from the corpse of Aq.
You get a sandstone choker from the corpse of Aq.
You get a ring of sand blasting from the corpse of Aq.
You get a dented glass badge from Rift Valley Jungle from the corpse of Aq.
You get some crude ivory vambraces from the corpse of Aq.
You can't carry any more.

< 270h/270H 203v/203V Pos: standing >
You put 10 items into a large leather backpack.

< 270h/270H 203v/203V Pos: standing >
You don't have anything to put in it.

< 270h/270H 203v/203V Pos: standing >
You get a frost-rimed bronze ringmail from the corpse of Aq.
You get a dark obsidian gorget from the corpse of Aq.
You get a fragile brass ring from Rift Valley Jungle from the corpse of Aq.
You get a flawless pearl from the corpse of Aq.
You get a swirling wand of light from the corpse of Aq.

< 270h/270H 203v/203V Pos: standing >
You put 4 items into a large leather backpack.

< 270h/270H 203v/203V Pos: standing >
You stop using a wand made of ice.

< 270h/270H 203v/203V Pos: standing >
Pardon?

< 270h/270H 203v/203V Pos: standing >
You have ranked up to Knight.

< 270h/270H 203v/203V Pos: standing >
You are carrying: (3/11)
a wand made of ice
a frost-rimed bronze ringmail
a large leather backpack

< 270h/270H 203v/203V Pos: standing >
You feel like a potion could do you good once again.

< 267h/267H 203v/203V Pos: standing >
You get a swirling wand of light from a large leather backpack.

< 267h/267H 203v/203V Pos: standing >
You hold a swirling wand of light.

< 267h/267H 203v/203V Pos: standing >
Congratulations! You have completed the Let's Get Dirty achievement!
Saving Matak.

< 270h/270H 223v/223V Pos: standing >
A Tribal Path
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
A bloody marble tiara lies here on the ground.
A bent steel scrap has lies here on the ground.
The corpse of a Grey Elf is lying here.
[2] The corpse of a su-monster is lying here.

< 270h/270H 223v/223V Pos: standing >
It appears to be the corpse of Aq.
Nothing.

< 270h/270H 223v/223V Pos: standing >
You smile inwardly at yourself.

< 270h/270H 223v/223V Pos: standing >
Deeper Into the Jungle
  This small jungle grows in density here as the path continues through
the endless sea of vines and trees. The path seems to be traveled very
rarly and can in some places, the path is hardly visible. Several different
types of varius fruits grow along the vines and trees here providing food
for the local wild life. The vines grow thick here, as if they could hold
the weight of a person.
Obvious exits: -East  -West 

< 270h/270H 221v/223V Pos: standing >
A Path Through a Jungle
  Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East  -West 
The corpse of a su-monster is lying here.

< 270h/270H 219v/223V Pos: standing >
 
 ..^**  
 ..@^*  
 .****  
A Dark Jungle
Obvious exits: -North -East  -South -West 

< 270h/270H 217v/223V Pos: standing >
 
   MMMMMS^      
  MMMM^...MMM   
 MMM..^M.^^MMM  
 ...^....^MMM^  
 ..^...@**MMM^  
 ...^..*^*MM^^  
 ^..^.****M^*^  
  ^^^^^^*MM^*   
   MMMMMMMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East  -South -West 

< 270h/270H 216v/223V Pos: standing >
 
                
   MMMMMS^  M   
 MMMMM^...MMMM  
 MMM..^M.^^MMM  
 ...^..@.^MMM^  
 ..^...^**MMM^  
 ...^..*^*MM^^  
  ..^.****M^*   
   ^^^^^*MM^    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 270h/270H 215v/223V Pos: standing >
 
                
  MMMMMS^  MM   
 MMMM^...MMMM^  
 MM..^M.^^MMM^  
 ..^...@^MMM^.  
 .^...^**MMM^^  
 ..^..*^*MM^^*  
  .^.****M^*^   
   ^^^^*MM^*    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 270h/270H 213v/223V Pos: standing >
 
                
                
  MMMMMS^  MMM  
 MMMM^...MMMM^  
 MM..^M@^^MMM^  
 ..^....^MMM^.  
 .^...^**MMM^^  
  .^..*^*MM^^   
   ^.****M^*    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 270h/270H 212v/223V Pos: standing >
 
                
                
             M  
  MMMMMS^  MMM  
 MMMM^.@.MMMM^  
 MM..^M.^^MMM^  
 ..^....^MMM^.  
  ^...^**MMM^   
   ^..*^*MM^    
Northern Valley of Myrabolus
Obvious exits: -North -East  -South -West 

< 270h/270H 210v/223V Pos: standing >
 
                
                
                
             M  
  MMMMM@^  MMM  
 MMMM^...MMMM^  
 MM..^M.^^MMM^  
  .^....^MMM^   
   ...^**MMM    
A Sandy Myrabolan Beach
Obvious exits: -North -East  -South -West 
The corpse of a Gnome is lying here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Clipper ThE pOrKcHoP eXpReSs floats here.
The Ketch yeepee floats here.
The Sloop Northern Thunder floats here.
The Sloop fogs floats here.
The Sloop The Enforcer floats here.
The Sloop Mino Tazi floats here.
The Sloop PoopSLoop floats here.

< 270h/270H 209v/223V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 270h/270H 209v/223V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 270h/270H 208v/223V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
This Halfling spends his days playing pranks on visitors.
A veteran pikeman stands on watch at the gates here.
A trained whitetiger waits for an owner
An elite Myrabolan warrior stands here on high alert.

< 270h/270H 207v/223V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 

< 270h/270H 205v/223V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A pigeon, trained by animal empathists, flutters about.

< 270h/270H 204v/223V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
A Half-Orc, born and raised in the city, loiters here.

< 270h/270H 204v/223V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A common resident of the city wanders the streets.
A common resident of the city wanders the streets.

< 270h/270H 204v/223V Pos: standing >
Myrabolus Fountain Plaza
   Here, the highway intersects with Ancients Avenue and although
the avenue is most of the time the quietest street in the city, the plaza
has become the symbol of the balance between the Hunters and their patron
Magistrate. The fountain is contructed from white marble and shaped like
the Myrabolan elite guard's cresent moon insignia with a black stone
sword rising from the fountain's base to impale the moon.  It represents
the balance of light and darkness and the spirit of Myrabolus.
Obvious exits: -North -East  -South -West 
A fountain, designed with the symbol of balance, bubbles with fresh water.
A celestial dragon curls around the fountain plaza, absorbing the sun.

< 270h/270H 204v/223V Pos: standing >
Ancients Avenue
   Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks.
Obvious exits: -East  -West 
*A powerful cyclone flies quickly about the room.

< 270h/270H 203v/223V Pos: standing >
Ancients Avenue
   Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks. A simple wooden sign denotes the resident
of each house.
Obvious exits: -North# -East  -West 

< 270h/270H 203v/223V Pos: standing >
Alas, you cannot go that way. . . .

< 270h/270H 204v/223V Pos: standing >
Ancients Avenue
   Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks.
Obvious exits: -East  -West 
*A powerful cyclone flies quickly about the room.

< 270h/270H 204v/223V Pos: standing >
Myrabolus Fountain Plaza
   Here, the highway intersects with Ancients Avenue and although
the avenue is most of the time the quietest street in the city, the plaza
has become the symbol of the balance between the Hunters and their patron
Magistrate. The fountain is contructed from white marble and shaped like
the Myrabolan elite guard's cresent moon insignia with a black stone
sword rising from the fountain's base to impale the moon.  It represents
the balance of light and darkness and the spirit of Myrabolus.
Obvious exits: -North -East  -South -West 
A fountain, designed with the symbol of balance, bubbles with fresh water.
A celestial dragon curls around the fountain plaza, absorbing the sun.

< 270h/270H 203v/223V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A common resident of the city wanders the streets.
A common resident of the city wanders the streets.

< 270h/270H 202v/223V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
A Half-Orc, born and raised in the city, loiters here.

< 270h/270H 202v/223V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 
A small round shield has been dropped here.

< 270h/270H 201v/223V Pos: standing >
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East  -South -West 

< 270h/270H 201v/223V Pos: standing >
Myrabolan Money Lenders
   Probably one of the better known buildings in Myrabolus.  Dutch
is sort of a town celebrity. The bank is comfortable for those waiting to
check their accounts and the banker himself promises to handle all business
as quickly and painlessly as possible. He sits behind a large counter
leafing through someone's insurance papers.
Obvious exits: -North
A large wooden counter is here, with a sign posted on it.
Dutch, the Myrabolan banker, reviews your account.

< 270h/270H 200v/223V Pos: standing >
Your account contains:
    6856 platinum, 66 gold, 27 silver, 11 copper coins.

< 270h/270H 210v/223V Pos: standing >
Ok.
You put 1400 platinum, 0 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 270h/270H 212v/223V Pos: standing >
Saving Matak.

< 270h/270H 214v/223V Pos: standing >
Market Road West
   Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East  -South -West 

< 270h/270H 213v/223V Pos: standing >
Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 
A small round shield has been dropped here.
A Half-Orc, born and raised in the city, loiters here.

< 270h/270H 213v/223V Pos: standing >
You strap a large leather backpack on your back.

< 270h/270H 214v/223V Pos: standing >
Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 

< 270h/270H 213v/223V Pos: standing >
Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A pigeon, trained by animal empathists, flutters about.

< 270h/270H 213v/223V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 

< 270h/270H 212v/223V Pos: standing >
The Gates of Myrabolus
   Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
This Halfling spends his days playing pranks on visitors.
A veteran pikeman stands on watch at the gates here.
A trained whitetiger waits for an owner
An elite Myrabolan warrior stands here on high alert.

< 270h/270H 212v/223V Pos: standing >
A Well Worn Path
   This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East  -South -West 

< 270h/270H 210v/223V Pos: standing >
A Newly Built Road
   This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years.  As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East  -West 

< 270h/270H 209v/223V Pos: standing >
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South# -West 

< 270h/270H 207v/223V Pos: standing >
The Myrabolan Dock Road
   The road continues north here, towards the ocean and through the
forested country side.  The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line.  Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South
A seagull caws and flies about the beach here.

< 270h/270H 206v/223V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South

< 270h/270H 204v/223V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -South
A young Half-Elf wanders the road here.

< 270h/270H 202v/223V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -West 

< 270h/270H 200v/223V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East  -West 
A young Half-Elf wanders the road here.

< 270h/270H 199v/223V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West 

< 270h/270H 197v/223V Pos: standing >
Alas, you cannot go that way. . . .

< 270h/270H 197v/223V Pos: standing >
The Myrabolan Dock Road
   The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear.  The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west.  To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East 
An elite hunter guard looks to the south intently.

< 270h/270H 196v/223V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 

< 270h/270H 194v/223V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A common resident of the city travels down the road.

< 270h/270H 192v/223V Pos: standing >
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 

< 270h/270H 191v/223V Pos: standing >
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North# -South
A playful squirrel hops down the road here.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 270h/270H 189v/223V Pos: standing >
The gates seems to be closed.

< 270h/270H 190v/223V Pos: standing >
Ok.

< 270h/270H 191v/223V Pos: standing >
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South
A common resident of the city travels down the road.
A playful squirrel hops down the road here.

< 270h/270H 190v/223V Pos: standing >
The sun rises over the northern horizon.

< 270h/270H 191v/223V Pos: standing >
Ok.

< 270h/270H 193v/223V Pos: standing >
You quickly scan the area.
A black panther who is close by to your north.
A myrabolan hunter guard who is close by to your north.
Balance who is close by to your north.
The dock master who is not far off to your north.

< 270h/270H 193v/223V Pos: standing >
You quickly scan the area.
A black panther who is close by to your north.
A myrabolan hunter guard who is close by to your north.
The dock master who is not far off to your north.

< 270h/270H 194v/223V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
(Q)The famous bounty hunter, Balance, stands here.

< 270h/270H 193v/223V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Caravel The Battering Ram floats here.
The Sloop Dark Hoizon floats here.
The Ketch Yellow Fever floats here.
The Caravel Icebreaker VICTORY floats here.
The Clipper Wave Rider floats here.
The Ketch ++Sonic Boom++ floats here.
The Sloop Curse of Zandri floats here.
The Ketch Death Star floats here.
The Sloop fatfatfatfat floats here.
The Clipper unnamed floats here.
The Sloop ballz floats here.
The Sloop Teakwood Magus floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 270h/270H 193v/223V Pos: standing >
You do not see or have the bp.

< 270h/270H 194v/223V Pos: standing >
You stop using a large leather backpack.

< 270h/270H 196v/223V Pos: standing >
You get a pile of coins from your large leather backpack.
There were: 1548 platinum coins, 5 gold coins, 2 silver coins, 6 copper coins. 

< 270h/270H 198v/223V Pos: standing >
You buy 30 crates of Elven Wines for 1008 platinum.
Thank you for your purchase, your cargo is loaded and set to go!

< 270h/270H 200v/223V Pos: standing >
Ok.
You put 540 platinum, 5 gold, 2 silver, and 6 copper coins into a large leather backpack.

< 270h/270H 203v/223V Pos: standing >
You board the Caravel the Battering Ram.
Aboard the Caravel The Battering Ram
A bright light fills this area.
Obvious exits: -North -East  -West 
A greyish stone wall is here to the west.
A greyish stone wall is here to the east.
A greyish stone wall is here to the north.
A Grey Elf (medium)  The Resistance stands in mid-air here.
A Human (medium)  The Resistance stands in mid-air here.
A Grey Elf (medium)  The Resistance stands in mid-air here.
A Grey Elf (medium)  The Resistance stands in mid-air here.
A Grey Elf (medium)  The Resistance stands in mid-air here.
A Grey Elf (medium)  The Resistance stands in mid-air here.
A Minotaur (huge)  The Resistance stands here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
A Dwarf (medium)  The Resistance stands in mid-air here.
A Grey Elf (medium)  The Resistance stands in mid-air here.
A Grey Elf (medium)  The Resistance stands in mid-air here.
A Human suddenly attacks YOU!
A Human misses you.

< 270h/270H 205v/223V Pos: standing >
< T: Matak TP: sta TC:excellent E: A Human sta EP: excellent >
 A Grey Elf gives an order to his followers.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
A Minotaur suddenly attacks YOU!
A Minotaur misses you.

< 269h/270H 205v/223V Pos: sitting >
< T: Matak TP: sit TC:few scratches E: A Human sta EP: excellent >
 An air elemental snaps into visibility.
-=[An air elemental's impressive crush strikes you.]=-
An air elemental misses you.
A Grey Elf suddenly attacks YOU!

< 255h/270H 205v/223V Pos: sitting >
< T: Matak TP: sit TC:few scratches E: A Human sta EP: excellent >
 A Dwarf starts casting an offensive spell.

< 255h/270H 205v/223V Pos: sitting >
< T: Matak TP: sit TC:few scratches E: A Human sta EP: excellent >
 A Dwarf completes his spell...
A Dwarf utters the word 'judifgz'
A Grey Elf starts casting an offensive spell.

< 255h/270H 205v/223V Pos: sitting >
< T: Matak TP: sit TC:few scratches E: A Human sta EP: excellent >
 A Human blocks your futile lunge at him.

< 255h/270H 205v/223V Pos: sitting >
< T: Matak TP: sit TC:few scratches E: A Human sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'bigbys clenched fist'
A Grey Elf's mighty magic fist slams into you!
OUCH!  That really did HURT!
-=[An air elemental's fine crush strikes you.]=-
An air elemental misses you.
-=[A Human's fine crush strikes you.]=-
-=[A Human's crush strikes you.]=-
A Grey Elf gives an order to his followers.

< 154h/270H 205v/223V Pos: sitting >
< T: Matak TP: sit TC: few wounds E: A Human sta EP: excellent >
 A Grey Elf starts casting an offensive spell called 'molten spray'.

< 154h/270H 205v/223V Pos: sitting >
< T: Matak TP: sit TC: few wounds E: A Human sta EP: excellent >
 A Grey Elf starts casting an offensive spell called 'fireball'.
As a Human raises his hands calling for aid of Tempus, God of War, a purple haze descends from above waking AnGeR and FuRy!

< 154h/270H 205v/223V Pos: sitting >
< T: Matak TP: sit TC: few wounds E: A Human sta EP: excellent >
 A Dwarf starts casting an offensive spell.

< 154h/270H 205v/223V Pos: sitting >
< T: Matak TP: sit TC: few wounds E: A Human sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 154h/270H 205v/223V Pos: sitting >
< T: Matak TP: sit TC: few wounds E: A Human sta EP: excellent >
 A Minotaur misses you.

< 154h/270H 205v/223V Pos: sitting >
< T: Matak TP: sit TC: few wounds E: A Human sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'molten spray'
A Grey Elf points at you.
A Grey Elf fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!

< 101h/270H 205v/223V Pos: sitting >
< T: Matak TP: sit TC: nasty wounds E: A Human sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Grey Elf - OUCH!
OUCH!  That really did HURT!

< 52h/270H 205v/223V Pos: sitting >
< T: Matak TP: sit TC:pretty hurt E: A Human sta EP: excellent >
 A Dwarf completes his spell...
A Dwarf utters the word 'noselacri'

< 52h/270H 205v/223V Pos: sitting >
< T: Matak TP: sit TC:pretty hurt E: A Human sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'bigbys clenched fist'
A Grey Elf's giant fist of force is the last thing you ever see.
Your glass eye was completely destroyed by the massive blow!
Your delicate nipple ring was completely destroyed by the massive blow!