The death of [ 5 Mercenary] Brakus (Dwarf)

in The Main Hallway

from the perspective of [ 5 Mercenary] Brakus (Dwarf)

<primary weapon>     a thin steel dagger
<secondary weapon>   a stout oaken cudgel


Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.

< 71h/71H 99v/106V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling outside the gates.

< 71h/71H 98v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 71h/71H 98v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 71h/71H 98v/106V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
A homeless peasant is here, looking lost and hungry.
A young man in leather armor seems to be patrolling outside the gates.

< 71h/71H 97v/106V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood covers everything in the area.
An odd little man, with a shaved head and an orange robe, hums something.
A young man in leather armor seems to be patrolling outside the gates.

< 71h/71H 95v/106V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
Fresh blood covers everything in the area.

< 71h/71H 93v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 71h/71H 94v/106V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
Puddles of fresh blood cover the ground.

< 71h/71H 92v/106V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.

< 71h/71H 90v/106V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A little raccoon is here, foraging for food.
Plo (Halfling)(small) stands, floating here.

< 71h/71H 88v/106V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A tough looking warrior is scanning the landscape beyond the walls.

< 71h/71H 87v/106V Pos: standing >
 
  *****   
  *M+**^  
   ^@+++  
  *M+*^*  
  ^****   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Mabort  The Resistance (Dwarf)(medium) stands here.
Nil  The Resistance (Minotaur)(huge) sits resting.
Segura  The Resistance (Grey Elf)(medium) stands in mid-air here.
Rex  The Resistance (Human)(medium) stands here.
Obe  The Resistance (Gnome)(small) stands here.
Aziz  The Resistance (Human)(medium) stands, floating here.
Jov  The Resistance (Grey Elf)(medium) stands in mid-air here.
Orthyn  The Resistance (Grey Elf)(medium) stands in mid-air here.
Bisil  The Resistance (Grey Elf)(medium) stands in mid-air here.
Nz  The Resistance (Githzerai)(medium) crouches in mid-air here.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 71h/71H 88v/106V Pos: standing >
 
  *****   
 *M+**^*  
  ^P@+++  
 *M+*^*.  
  *****   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 87v/106V Pos: standing >
 
  ****.   
 M+**^**  
 ^P+@+++  
 M+*^*.*  
  *****   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 87v/106V Pos: standing >
 
  ***..   
 +**^**.  
 P++@+++  
 +*^*.**  
  ****.   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 86v/106V Pos: standing >
 
  **...   
 **^**.^  
 +++@+++  
 *^*.***  
  ***..   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 85v/106V Pos: standing >
 
  *....   
 *^**.^.  
 +++@+++  
 ^*.****  
  **...   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 85v/106V Pos: standing >
 
  ....M   
 ^**.^.^  
 +++@+++  
 *.****.  
  *....   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 84v/106V Pos: standing >
 
  ...M.   
 **.^.^+  
 +++@+++  
 .****.+  
  ....^   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 83v/106V Pos: standing >
 
  ..M.+   
 *.^.^+.  
 +++@++.  
 ****.+.  
  ...^+   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 82v/106V Pos: standing >
 
  .M.+.   
 .^.^+..  
 +++@+..  
 ***.+..  
  ..^+.   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 82v/106V Pos: standing >
 
  M.+..   
 ^.^+..^  
 +++@...  
 **.+...  
  .^+..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
[4] A small clam lies here on the ground.

< 71h/71H 82v/106V Pos: standing >
 
  ..+..   
 .M.+..^  
 ^.^@..^  
 ++++...  
  *.+..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 81v/106V Pos: standing >
 
  ..M..   
 ^..+...  
 .M.@..^  
 ^.^+..^  
  +++..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 80v/106V Pos: standing >
 
  ..+..   
 ...M...  
 ^..@...  
 .M.+..^  
  .^+..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 79v/106V Pos: standing >
 
  ..+..   
 ...+...  
 ...@...  
 ^..+...  
  M.+..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.

< 71h/71H 79v/106V Pos: standing >
 
  .*+..   
 ...+...  
 ...@...  
 ...M...  
  ..+..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 78v/106V Pos: standing >
 
  .*+.*   
 ..*+...  
 ...@...  
 ...+...  
  ..M..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 77v/106V Pos: standing >
 
  **+**   
 ..*+.*.  
 ..*@...  
 ...+...  
  ..+..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 76v/106V Pos: standing >
 
  .*+**   
 .**+***  
 ..*@.*.  
 ..*+...  
  ..+..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 76v/106V Pos: standing >
 
  .*+**   
 ..*+***  
 .**@***  
 ..*+.*.  
  .*+..   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 75v/106V Pos: standing >
 
  .*+**   
 ..*+***  
 ..*@***  
 .**+***  
  .*+.*   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 74v/106V Pos: standing >
 
  ^.+**   
 ..*+***  
 ..*@***  
 ..*+***  
  **+**   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 73v/106V Pos: standing >
 
  ..+.*   
 .^.+***  
 ..*@***  
 ..*+***  
  .*+**   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 73v/106V Pos: standing >
 
  ..+.*   
 ...+.**  
 .^.@***  
 ..*+***  
  .*+**   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 72v/106V Pos: standing >
 
  ..+..   
 ^..+.**  
 ...@.**  
 .^.+***  
  .*+**   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 71v/106V Pos: standing >
 
  ..+++   
 ...+..*  
 ^..@.**  
 ...+.**  
  ^.+**   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 71v/106V Pos: standing >
 
  ..^..   
 ...++++  
 ...@..*  
 ^..+.**  
  ..+.*   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 71h/71H 70v/106V Pos: standing >
 
  ^....   
 ^..^...  
 ...@+++  
 ...+..*  
  ..+.*   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The corpse of a Drow Elf is lying here.

< 71h/71H 69v/106V Pos: standing >
A Stone Path
Obvious exits: -N -S

< 71h/71H 68v/106V Pos: standing >
A Stone Path
Obvious exits: -N -S
A small axe lies on the ground.

< 71h/71H 67v/106V Pos: standing >
Outside Vella's Bordello
Obvious exits: -N -S
The corpse of a Human is lying here.
An ugly looking wench cringes here, looking for some action.

< 71h/71H 65v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 71h/71H 67v/106V Pos: standing >
Entry Hall of Vella's Bordello
Obvious exits: -N -E -S -W -U
The corpse of padh, the big black bouncer is lying here.
A large wandering dog is here, growling at you.

< 71h/71H 66v/106V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
A grinning old man stands here, eyeing the merchandise.
A grinning old man stands here, eyeing the merchandise.
A grinning old man stands here, eyeing the merchandise.

< 71h/71H 66v/106V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W

< 71h/71H 65v/106V Pos: standing >
A Side Hallway
Obvious exits: -N -E
A red headed slut, struts her stuff before you.

< 71h/71H 65v/106V Pos: standing >
A red headed slut leaves north.
Alas, you cannot go that way. . . .

< 71h/71H 65v/106V Pos: standing >
A Side Hallway
Obvious exits: -N -E -S
A topless prostitute is here, showing you her stuff.
A red headed slut, struts her stuff before you.
A topless prostitute is here, showing you her stuff.

< 71h/71H 65v/106V Pos: standing >
A Side Hallway
Obvious exits: -N -E -S
A red headed slut, struts her stuff before you.

< 71h/71H 64v/106V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S

< 71h/71H 64v/106V Pos: standing >
A Hallway
Obvious exits: -N -E -S
A red headed slut, struts her stuff before you.

< 71h/71H 63v/106V Pos: standing >
A Hallway
Obvious exits: -N -E -S
The corpse of an ugly looking wench is lying here.

< 71h/71H 63v/106V Pos: standing >
A Sex Room
Obvious exits: -W

< 71h/71H 63v/106V Pos: standing >
A Hallway
Obvious exits: -N -E -S
The corpse of an ugly looking wench is lying here.

< 71h/71H 63v/106V Pos: standing >
A Hallway
Obvious exits: -E -S

< 71h/71H 62v/106V Pos: standing >
Alas, you cannot go that way. . . .

< 71h/71H 62v/106V Pos: standing >
An Exotic Hallway
Obvious exits: -E -S -W
The corpse of a Gnome is lying here.

< 71h/71H 62v/106V Pos: standing >
An Exotic Hallway
Obvious exits: -E -S -W
The corpse of a Mountain Dwarf is lying here.
An exotic woman is trying to seduce you here.

< 71h/71H 62v/106V Pos: standing >
It appears to be the corpse of Mabort.
Nothing.

< 71h/71H 66v/106V Pos: standing >
An Exotic Hallway
Obvious exits: -E -S -W
The corpse of a Gnome is lying here.

< 71h/71H 65v/106V Pos: standing >
It appears to be the corpse of Obe.
Nothing.

< 71h/71H 66v/106V Pos: standing >
An Exotic Hallway
Obvious exits: -E -S -W
The corpse of a Mountain Dwarf is lying here.
Something really naughty and mischievious is running around here.
An exotic woman is trying to seduce you here.

< 71h/71H 66v/106V Pos: standing >
An Intersection of Hallways
Obvious exits: -E -S -W
A grinning old man stands here, eyeing the merchandise.

< 71h/71H 65v/106V Pos: standing >
The Main Hallway
Obvious exits: -N -S -W
A grinning merchant stands here, looking over the merchandise.

< 71h/71H 66v/106V Pos: standing >
Do you feel lucky, punk?

< 71h/71H 69v/106V Pos: standing >
Your pierce strikes a grinning merchant very hard.

< 71h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:excellent E: merchant sta EP:  small wounds >
 You dodge a grinning merchant's vicious attack.

< 71h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:excellent E: merchant sta EP:  small wounds >
 You feel your skill in 1h piercing improving.
You miss a grinning merchant.

< 71h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:excellent E: merchant sta EP:  small wounds >
 You leave a huge, red swollen lump on a grinning merchant's temple.

< 71h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:excellent E: merchant sta EP: pretty hurt >
 You parry a grinning merchant's lunge at you.

< 71h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:excellent E: merchant sta EP: pretty hurt >
 You miss a grinning merchant.

< 71h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:excellent E: merchant sta EP: pretty hurt >
 A grinning merchant dodges, and you miss your kick at his legs.

< 71h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:excellent E: merchant sta EP: pretty hurt >
 A grinning merchant enters from the west.

< 71h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:excellent E: merchant sta EP: pretty hurt >
 You dodge a grinning merchant's vicious attack.

< 71h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:excellent E: merchant sta EP: pretty hurt >
 A grinning merchant just got in your way!
You miss a grinning merchant.

< 71h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:excellent E: merchant sta EP: pretty hurt >
 A grinning merchant misses you.

< 71h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:excellent E: merchant sta EP: pretty hurt >
 You parry a grinning merchant's lunge at you.

< 71h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:excellent E: merchant sta EP: pretty hurt >
 Ouch, that seriously hurt!

< 70h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 A grinning merchant misses you.

< 70h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 Your fine pierce seriously wounds a grinning merchant.

< 70h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP:  awful >
 A tired young man enters from the west.

< 70h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP:  awful >
 A grinning merchant's decent punch strikes you.

< 67h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP:  awful >
 You dodge a grinning merchant's vicious attack.

< 67h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP:  awful >
 Your fine pierce enshrouds a grinning merchant in a mist of blood.

< 67h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP:  bleeding, close to death >
 You're still spinning in circles from your last headbutt.

< 67h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP:  bleeding, close to death >
 Damage Display is now ON

< 67h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP:  bleeding, close to death >
 A tired young man says in common 'Oh boy don't mess with the well built prostitute.'

< 67h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP:  bleeding, close to death >
 You dodge a grinning merchant's vicious attack.

< 67h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP:  bleeding, close to death >
 A tired young man leaves north.

< 67h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP:  bleeding, close to death >
 You parry a grinning merchant's lunge at you.

< 67h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP:  bleeding, close to death >
 A grinning merchant just got in your way!
You feel your skill in dual wield improving.
A grinning merchant dodges your futile attack.
[Damage:  4 ] Your fine crush strikes a grinning merchant very hard.

< 67h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP:  bleeding, close to death >
 You parry a grinning merchant's lunge at you.

< 67h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP:  bleeding, close to death >
 A grinning merchant dodges, and you miss your kick at his legs.

< 67h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP:  bleeding, close to death >
 A grinning merchant misses you.

< 67h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP:  bleeding, close to death >
 A grinning merchant just got in your way!
A grinning merchant dodges your futile attack.

< 67h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP:  bleeding, close to death >
 A Githyanki enters from the south.
An Orc enters from the south.
An orc warrior enters from the south.
An orc warrior enters from the south.
A water elemental enters from the south.
A Drow Elf enters from the south.
An Orc rides in on a deadly nightmare from the south.
A Kobold enters from the south.
A Troll enters from the south.
A Drow Elf enters from the south.
A Duergar enters from the south.
A Troll enters from the south.
A Drow Elf enters from the south.

< 67h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP:  bleeding, close to death >
 A Troll tries to tackle you and misses completely, making a nice dent in his forehead and the ground!
A Drow Elf suddenly attacks YOU!
A Drow Elf's weak punch wounds you.
A Kobold suddenly attacks YOU!
A Kobold misses you.

< 66h/71H 71v/106V Pos: standing >
< T: Brakus TP: sta TC:few scratches E: merchant sta EP:  bleeding, close to death >
 A grinning merchant misses you.
A Drow Elf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 66h/71H 71v/106V Pos: sitting >
< T: Brakus TP: sit TC:few scratches E: merchant sta EP:  bleeding, close to death >
 A deadly nightmare's hooves crash into you with a stunning force!
OUCH!  That really did HURT!

< 56h/71H 71v/106V Pos: sitting >
< T: Brakus TP: sit TC: small wounds E: merchant sta EP:  bleeding, close to death >
 An Orc starts casting a spell.

< 56h/71H 71v/106V Pos: sitting >
< T: Brakus TP: sit TC: small wounds E: merchant sta EP:  bleeding, close to death >
 A grinning merchant misses you.

< 56h/71H 71v/106V Pos: sitting >
< T: Brakus TP: sit TC: small wounds E: merchant sta EP:  bleeding, close to death >
 A Drow Elf's impressive slash seriously wounds you.
OUCH!  That really did HURT!
A Drow Elf's impressive pierce seriously wounds you.
OUCH!  That really did HURT!
A Drow Elf's impressive slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 20h/71H 71v/106V Pos: sitting >
< T: Brakus TP: sit TC:pretty hurt E: merchant sta EP:  bleeding, close to death >
 A Kobold's bludgeon seriously wounds you.

< 15h/71H 71v/106V Pos: sitting >
< T: Brakus TP: sit TC:pretty hurt E: merchant sta EP:  bleeding, close to death >
 A water elemental just got in your way!
You feel your skill in 1h piercing improving.
You miss a water elemental.
A Drow Elf starts casting an offensive spell.

< 15h/71H 71v/106V Pos: sitting >
< T: Brakus TP: sit TC:pretty hurt E: merchant sta EP:  bleeding, close to death >
 A horrible pain wracks your brain!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf's crude punch seriously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< -1h/71H 71v/106V Pos: sitting >
< T: Brakus TP: sit TC: bleeding, close to death E: merchant sta EP:  bleeding, close to death >
 A grinning merchant's fine punch causes you to grimace in pain.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.