The death of [20 Illusionist] Dru (Gnome)

in A Trail into the Woods

from the perspective of [20 Illusionist] Dru (Gnome)

<worn on head>       a blood-stained ruby circlet
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a quill
<primary weapon>     an amber-colored rod
<worn on legs>       some cracked cured leather leg plates
<worn on feet>       a pair of tight black slippers

78%
78%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Detecting:       Heat
Enchantments:    Ultravision Fly Armor Levitation
Songs:    Song of Flight
Bartender Quests Remaining: 8
Combat Pulse:   12 Spell Pulse:  0.60 
Leaderboard Points:  189 

Active Spells:
--------------
phantom armor (12 minutes)
levitate (7 minutes)
well-rested bonus (22 minutes)


< 89h/98H 98v/100V Pos: standing >
Muddy Bank of Lake Tranal
  It is hard to not slip into the water here due to the very muddy
banks of the lake. The recent rains have caused the lake to rise higher
than normal. Animal tracks can be seen zig zagging across the path.
Obvious exits: -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a warty toad is lying here.
A huge tree with roots rising up out of the mud.
A huge tree with roots rising up out of the mud.

< 90h/98H 96v/100V Pos: standing >
Muddy Bank of Lake Tantral
  It is hard to not slip into the water here due to the very muddy
banks of the lake. The recent rains have caused the lake to rise higher
than normal. Animal tracks can be seen zig zagging across the path.
Obvious exits: -North -East  -South -West 
A huge tree with roots rising up out of the mud.
(Q)Bom Fitherwood, the gnome sits here fishing.
A warty toad hops around in the mud.

< 90h/98H 94v/100V Pos: standing >
You start chanting...

< 90h/98H 95v/100V Pos: standing >
You complete your spell...
[Damage: 19 ] You burned a warty toad.
A warty toad misses you.

< 91h/98H 96v/100V Pos: standing >
< T: Dru TP: sta TC:few scratches E: warty sta EP:  small wounds >
 You miss a warty toad.

< 91h/98H 96v/100V Pos: standing >
< T: Dru TP: sta TC:few scratches E: warty sta EP:  small wounds >
 You start chanting...

< 91h/98H 96v/100V Pos: standing >
< T: Dru TP: sta TC:few scratches E: warty sta EP:  small wounds >
 You complete your spell...
[Damage: 18 ] You burned a warty toad.

< 91h/98H 96v/100V Pos: standing >
< T: Dru TP: sta TC:few scratches E: warty sta EP:  few wounds >
 A warty toad misses you.
You start chanting...

< 91h/98H 96v/100V Pos: standing >
< T: Dru TP: sta TC:few scratches E: warty sta EP:  few wounds >
 Bom casts his pole out into the lake and settles back down to his sitting spot.


< 91h/98H 96v/100V Pos: standing >
< T: Dru TP: sta TC:few scratches E: warty sta EP:  few wounds >
 You complete your spell...
[Damage: 16 ] You burned a warty toad.

< 91h/98H 96v/100V Pos: standing >
< T: Dru TP: sta TC:few scratches E: warty sta EP:  nasty wounds >
 You start chanting...

< 91h/98H 96v/100V Pos: standing >
< T: Dru TP: sta TC:few scratches E: warty sta EP:  nasty wounds >
 You complete your spell...
[Damage: 28 ] You burned a warty toad.
You dodge a warty toad's vicious attack.
A warty toad misses you.
You withstand a bash from a warty toad, who bounces back and falls.

< 91h/98H 96v/100V Pos: standing >
< T: Dru TP: sta TC:few scratches E: warty kne EP: pretty hurt >
 You start chanting...

< 91h/98H 96v/100V Pos: standing >
< T: Dru TP: sta TC:few scratches E: warty kne EP: pretty hurt >
 You complete your spell...
[Damage: 28 ] You burned a warty toad.
A warty toad is mortally wounded, and will die soon, if not aided.

< 91h/98H 96v/100V Pos: standing >
<[Damage:  2 ] You crushed a warty toad's skull, I'm afraid it's dead.
A warty toad is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a warty toad's gurgling and choking signals its demise.

< 91h/98H 96v/100V Pos: standing >
the corpse of a warty toad does not contain the coins.

< 91h/98H 96v/100V Pos: standing >
You don't have anything to put in it.

< 91h/98H 96v/100V Pos: standing >
It appears to be the corpse of a warty toad.
Nothing.

< 91h/98H 96v/100V Pos: standing >
Muddy Bank of Lake Tantral
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a warty toad is lying here.
A huge tree with roots rising up out of the mud.
(Q)Bom Fitherwood, the gnome sits here fishing.

< 91h/98H 96v/100V Pos: standing >
  Bom Fitherwood is a happy gnome who spends most of his time by the
lake fishing his days away. He is a great lover of art and good food. He
enjoys talking about fishing too, just ask him!
Bom Fitherwood appears to be Gnome and is in excellent condition.
He's small in size.

<primary weapon>     a collapsable fishing pole
<held>               some animated bait [superior]

< 91h/98H 99v/100V Pos: standing >
You sit down and relax.

< 91h/98H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - levitate
               3 - insects
( 3rd circle)  2 - concealment
               1 - mirror image
               3 - shadow monster
( 2nd circle)  1 - burning hands
               1 - dispel magic
( 1st circle)  7 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
   10 seconds:  ( 2nd) burning hands
   21 seconds:  ( 2nd) burning hands
   32 seconds:  ( 2nd) burning hands
   43 seconds:  ( 2nd) burning hands
   53 seconds:  ( 2nd) burning hands

You can memorize no more spells.
You continue your study.

< 91h/98H 100v/100V Pos: sitting >
You start meditating...

< 91h/98H 100v/100V Pos: sitting >
You stop meditating.
Bom nods at you, 'Hi there. Lovely day we're having.'


< 93h/98H 100v/100V Pos: sitting >
You start meditating...

< 93h/98H 100v/100V Pos: sitting >

< 94h/98H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 94h/98H 100v/100V Pos: sitting >
You stop meditating.
You ask Bom Fitherwood 'fishing'

< 95h/98H 100v/100V Pos: sitting >
Bom says, 'I am a great lover of the art they do around here
 but my talents lie in my fishing skills. I would trade you some
fish I caught for something nice to hang in my cabin.'



< 96h/98H 100v/100V Pos: sitting >

< 96h/98H 100v/100V Pos: sitting >
Bom sits back and says, 'I've caught so many fish today, I would gladly give some for trade for one of them nice artsy items.'


< 97h/98H 100v/100V Pos: sitting >
You start meditating...

< 97h/98H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 97h/98H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 98h/98H 100v/100V Pos: sitting >
You have finished memorizing burning hands.

< 98h/98H 100v/100V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 98h/98H 100v/100V Pos: sitting >
You clamber to your feet.

< 98h/98H 100v/100V Pos: standing >
Muddy Bank of Lake Tantral
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a warty toad is lying here.
A huge tree with roots rising up out of the mud.
(Q)Bom Fitherwood, the gnome sits here fishing.

< 98h/98H 100v/100V Pos: standing >
You quickly scan the area.
A giant tree with massive roots who is close by to your north.
A giant tree with massive roots who is close by to your north.
A blind fish who is close by to your east.
A blind fish who is not far off to your east.
A blind fish who is not far off to your east.
A giant tree with massive roots who is close by to your south.
A giant tree with massive roots who is close by to your south.
A giant tree with massive roots who is close by to your west.
A giant tree full of leaves who is close by to your west.
A giant tree full of leaves who is close by to your west.
A giant tree full of leaves who is not far off to your west.
A giant tree full of leaves who is not far off to your west.
A giant tree full of leaves who is not far off to your west.
A grazing stag who is not far off to your west.

< 98h/98H 100v/100V Pos: standing >
Muddy Bank of Lake Trantal
  It is hard to not slip into the water here due to the very muddy
banks of the lake. The recent rains have caused the lake to rise higher
than normal. Animal tracks can be seen zig zagging across the path.
Obvious exits: -North -East  -West 
A huge tree with roots rising up out of the mud.
A huge tree with roots rising up out of the mud.

< 98h/98H 98v/100V Pos: standing >
You quickly scan the area.
A giant tree with massive roots who is close by to your north.
Bom Fitherwood who is close by to your north.
A giant tree with massive roots who is not far off to your north.
A giant tree with massive roots who is not far off to your north.
A playful otter who is close by to your east.
A blind fish who is close by to your east.
A playful otter who is not far off to your east.
A blind fish who is not far off to your east.
A blind fish who is not far off to your east.
A giant tree with massive roots who is close by to your west.
A giant tree full of leaves who is close by to your west.
A giant tree full of leaves who is close by to your west.
A grazing stag who is close by to your west.
A giant tree full of leaves who is not far off to your west.
A giant tree full of leaves who is a brief walk away to your west.
A grazing stag who is a brief walk away to your west.
A giant tree full of leaves who is rather far off to your west.

< 98h/98H 98v/100V Pos: standing >
Autosaving...

< 98h/98H 98v/100V Pos: standing >
Saving Dru.

< 98h/98H 98v/100V Pos: standing >
Lake Trantal
  The normally calm lake flows swiftly from the recent rains. Flowing waters
from the mountains empty into this one making it very high at the moment. A
variety of sea creatures can be seen near the surface of the water, from the
schools of fish to the otters darting around.
Obvious exits: -North -East  -West 
An otter swims playfully through the water.
A fish swims blindly around the lake.

< 98h/98H 98v/100V Pos: standing >
It's cold!

< 98h/98H 98v/100V Pos: standing >
You ARE mad!

< 98h/98H 98v/100V Pos: standing >

		Score information for Dru

Level: 19   Race: Gnome   Class: Illusionist Sex: Male
Hit points: 98(98)  Moves: 98(100)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 2 hours/ 20 minutes
Received data: 0.2904 MB this session.
Send data:     0.0122 MB this session.
Compression ratio: 78%
78%
Status:  Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   1
Detecting:       Heat
Enchantments:    Ultravision Fly Armor Levitation
Songs:    Song of Flight
Bartender Quests Remaining: 8
Combat Pulse:   12 Spell Pulse:  0.60 
Leaderboard Points:  189 

Active Spells:
--------------
phantom armor (11 minutes)
levitate (6 minutes)
well-rested bonus (21 minutes)


< 98h/98H 98v/100V Pos: standing >
You start chanting...

< 98h/98H 98v/100V Pos: standing >
Casting: burning hands 

< 98h/98H 98v/100V Pos: standing >
You complete your spell...
[Damage: 19 ] You burned a playful otter.
You dodge a playful otter's vicious attack.
A playful otter misses you.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP: few scratches >
 You start chanting...

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP: few scratches >
 Casting: burning hands 

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP: few scratches >
 You complete your spell...
[Damage: 25 ] You burned a playful otter.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage:  6 ] Your crush wounds a playful otter.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  small wounds >
 You start chanting...

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  small wounds >
 A playful otter misses you.
A playful otter misses you.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  small wounds >
 You complete your spell...
[Damage: 30 ] You burned a playful otter.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  few wounds >
 You start chanting...

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  few wounds >
 You complete your spell...
[Damage: 24 ] You burned a playful otter.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  few wounds >
 You start chanting...

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  few wounds >
 Casting: burning hands 

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  few wounds >
 You complete your spell...
[Damage: 21 ] You burned a playful otter.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  few wounds >
 You dodge a playful otter's vicious attack.
You dodge a playful otter's vicious attack.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  few wounds >
 A playful otter dodges your futile attack.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  few wounds >
 You start chanting...

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  few wounds >
 You complete your spell...
[Damage: 22 ] You burned a playful otter.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  few wounds >
 You don't have that spell memorized.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  few wounds >
 A playful otter dodges your futile attack.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  few wounds >
 A playful otter misses you.
You dodge a playful otter's vicious attack.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  few wounds >
 You start chanting...

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  few wounds >
 The sun rises over the northern horizon.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  few wounds >
 You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a playful otter!
A swarm of insects misses a playful otter.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  few wounds >
 You start chanting...

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP:  few wounds >
 You dodge a playful otter's vicious attack.
A playful otter misses you.
A playful otter turns to focus its attack on a swarm of insects!

< 98h/98H 98v/100V Pos: standing >
< T: insects TP: sta TC:excellent E: otter sta EP:  few wounds >
 You complete your spell...

< 98h/98H 98v/100V Pos: standing >
< T: insects TP: sta TC:excellent E: otter sta EP:  few wounds >
 A swarm of insects's fine sting wounds a playful otter.
A swarm of insects misses a playful otter.

< 98h/98H 98v/100V Pos: standing >
< T: insects TP: sta TC:excellent E: otter sta EP:  few wounds >
 You start chanting...

< 98h/98H 98v/100V Pos: standing >
< T: insects TP: sta TC:excellent E: otter sta EP:  few wounds >
 Casting: shadow monster *

< 98h/98H 98v/100V Pos: standing >
< T: insects TP: sta TC:excellent E: otter sta EP:  few wounds >
 A playful otter's fine bite seriously wounds a swarm of insects.
A playful otter's fine bite enshrouds a swarm of insects in a mist of blood.

< 98h/98H 98v/100V Pos: standing >
< T: insects TP: sta TC: nasty wounds E: otter sta EP:  few wounds >
 You complete your spell...
A shadow monster appears from nowhere!
A shadow monster suddenly attacks a playful otter!
A shadow monster's decent punch wounds a playful otter.

< 98h/98H 98v/100V Pos: standing >
< T: insects TP: sta TC: nasty wounds E: otter sta EP:  nasty wounds >
 A swarm of insects's fine sting wounds a playful otter.
A playful otter dodges a swarm of insects's attack.

< 98h/98H 98v/100V Pos: standing >
< T: insects TP: sta TC: nasty wounds E: otter sta EP:  nasty wounds >
 You start chanting...

< 98h/98H 98v/100V Pos: standing >
< T: insects TP: sta TC: nasty wounds E: otter sta EP:  nasty wounds >
 You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a playful otter.
[Damage:  8 ] You watch with self-pride as the magic missile hits a playful otter.
[Damage:  8 ] You watch with self-pride as the magic missile hits a playful otter.
[Damage:  8 ] You watch with self-pride as the magic missile hits a playful otter.
[Damage:  8 ] You watch with self-pride as the magic missile hits a playful otter.

< 98h/98H 98v/100V Pos: standing >
< T: insects TP: sta TC: nasty wounds E: otter sta EP:  nasty wounds >
 You start chanting...

< 98h/98H 98v/100V Pos: standing >
< T: insects TP: sta TC: nasty wounds E: otter sta EP:  nasty wounds >
 A shadow monster's punch strikes a playful otter.

< 98h/98H 98v/100V Pos: standing >
< T: insects TP: sta TC: nasty wounds E: otter sta EP:  nasty wounds >
 A playful otter's impressive bite critically injures a swarm of insects.
A swarm of insects is incapacitated and will slowly die, if not aided.

< 98h/98H 98v/100V Pos: standing >
<You complete your spell...
[Damage:  9 ] You watch with self-pride as the magic missile hits a playful otter.
[Damage:  9 ] You watch with self-pride as the magic missile hits a playful otter.
[Damage:  9 ] You watch with self-pride as the magic missile hits a playful otter.
[Damage:  9 ] You watch with self-pride as the magic missile hits a playful otter.
[Damage:  9 ] You watch with self-pride as the magic missile hits a playful otter.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP: pretty hurt >
 A playful otter dodges your futile attack.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP: pretty hurt >
 A shadow monster's fine punch strikes a playful otter.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP: pretty hurt >
 A playful otter dodges your futile attack.

< 98h/98H 98v/100V Pos: standing >
< T: Dru TP: sta TC:excellent E: otter sta EP: pretty hurt >
 You dodge a playful otter's vicious attack.
A playful otter misses you.
A playful otter turns to focus its attack on a shadow monster!

< 98h/98H 98v/100V Pos: standing >
< T: shadow TP: sta TC:excellent E: otter sta EP: pretty hurt >
 A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.
You start chanting...

< 98h/98H 98v/100V Pos: standing >
< T: shadow TP: sta TC:excellent E: otter sta EP: pretty hurt >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a playful otter.
[Damage:  6 ] You watch with self-pride as the magic missile hits a playful otter.
[Damage:  6 ] You watch with self-pride as the magic missile hits a playful otter.
[Damage:  6 ] You watch with self-pride as the magic missile hits a playful otter.
[Damage:  6 ] You watch with self-pride as the magic missile hits a playful otter.

< 98h/98H 98v/100V Pos: standing >
< T: shadow TP: sta TC:excellent E: otter sta EP:  awful >
 A playful otter dodges your futile attack.

< 98h/98H 98v/100V Pos: standing >
< T: shadow TP: sta TC:excellent E: otter sta EP:  awful >
 A playful otter dodges a shadow monster's attack.
You start chanting...

< 98h/98H 98v/100V Pos: standing >
< T: shadow TP: sta TC:excellent E: otter sta EP:  awful >
 You complete your spell...
[Damage:  4 ] You watch with self-pride as the magic missile hits a playful otter.
[Damage:  4 ] You watch with self-pride as the magic missile hits a playful otter.
[Damage:  4 ] You watch with self-pride as the magic missile hits a playful otter.
[Damage:  4 ] You watch with self-pride as the magic missile hits a playful otter.
[Damage:  4 ] You watch with self-pride as the magic missile hits a playful otter.

< 98h/98H 98v/100V Pos: standing >
< T: shadow TP: sta TC:excellent E: otter sta EP:  awful >
 A playful otter's impressive bite enshrouds a shadow monster in a mist of blood.
A playful otter misses a shadow monster.

< 98h/98H 98v/100V Pos: standing >
< T: shadow TP: sta TC: few wounds E: otter sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 98h/98H 98v/100V Pos: standing >
< T: shadow TP: sta TC: few wounds E: otter sta EP:  awful >
 You have memorized the following spells:
( 4th circle)  1 - levitate
               1 - insects
( 3rd circle)  2 - concealment
               1 - mirror image
               2 - shadow monster
( 2nd circle)  1 - dispel magic
( 1st circle)  3 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
   10 seconds:  ( 2nd) burning hands
   21 seconds:  ( 2nd) burning hands
   32 seconds:  ( 2nd) burning hands
   43 seconds:  ( 2nd) burning hands
   53 seconds:  ( 2nd) burning hands
   64 seconds:  ( 2nd) burning hands
   79 seconds:  ( 4th) insects
   95 seconds:  ( 4th) insects
  108 seconds:  ( 3rd) shadow monster
  115 seconds:  ( 1st) magic missile
  123 seconds:  ( 1st) magic missile
  130 seconds:  ( 1st) magic missile
  138 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 98h/98H 98v/100V Pos: standing >
< T: shadow TP: sta TC: few wounds E: otter sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 98h/98H 98v/100V Pos: standing >
< T: shadow TP: sta TC: few wounds E: otter sta EP:  awful >
 A playful otter dodges your futile attack.

< 98h/98H 98v/100V Pos: standing >
< T: shadow TP: sta TC: few wounds E: otter sta EP:  awful >
 
< 98h/98H 98v/100V Pos: standing >
< T: shadow TP: sta TC: few wounds E: otter sta EP:  awful >
 A shadow monster's decent punch seriously wounds a playful otter.
You are already standing.

< 98h/98H 98v/100V Pos: standing >
< T: shadow TP: sta TC: few wounds E: otter sta EP:  awful >
 You start chanting...

< 98h/98H 98v/100V Pos: standing >
< T: shadow TP: sta TC: few wounds E: otter sta EP:  awful >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a playful otter.
A playful otter is incapacitated and will slowly die, if not aided.
[Damage:  6 ] The magic missile tears away the remaining life of a playful otter.
A playful otter is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You raise a level!
You feel a carnal satisfaction as a playful otter's gurgling and choking signals its demise.
It appears you were able to salvage a piece of equipment from your enemy.

< 102h/102H 98v/100V Pos: standing >
the corpse of a playful otter does not contain the coins.

< 102h/102H 99v/100V Pos: standing >
You don't have anything to put in it.

< 102h/102H 99v/100V Pos: standing >
It appears to be the corpse of a playful otter.
some brutal iron leg plates

< 102h/102H 99v/100V Pos: standing >
A Kobold enters from the west.
You get some brutal iron leg plates from the corpse of a playful otter.

< 102h/102H 100v/100V Pos: standing >
A Kobold starts casting an offensive spell.

< 102h/102H 100v/100V Pos: standing >
You must sit down before meditating!

< 102h/102H 100v/100V Pos: standing >
A shadow monster quickly fades into the thin air!
A shadow monster disappears as quickly as it came!
Your group has been disbanded.

< 102h/102H 100v/100V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'lightning bolt'
YOU'RE HIT!  A lightning bolt from a Kobold has reached its goal.
OUCH!  That really did HURT!

< 56h/102H 100v/100V Pos: standing >
<You miss a Kobold.
A Kobold starts casting an offensive spell.
You are already standing.

< 56h/102H 100v/100V Pos: standing >
< T: Dru TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 56h/102H 100v/100V Pos: standing >
< T: Dru TP: sta TC: few wounds E: A Kobold sta EP:  small wounds >
 A Kobold completes his spell...
A Kobold utters the words 'ghahuq eugqpabraoz'
The moisture around you causes the lightnings to discharge immediately!
A web of cracking lightning appears around you!
You attempt to flee...
Lake Trantal
  The normally calm lake flows swiftly from the recent rains. Flowing waters
from the mountains empty into this one making it very high at the moment. A
variety of sea creatures can be seen near the surface of the water, from the
schools of fish to the otters darting around.
Obvious exits: -North -East  -South -West 
A fish swims blindly around the lake.
You flee northward!

< 56h/102H 75v/100V Pos: standing >
A Kobold enters from the south.
Muddy Bank of Lake Tantral
  It is hard to not slip into the water here due to the very muddy
banks of the lake. The recent rains have caused the lake to rise higher
than normal. Animal tracks can be seen zig zagging across the path.
Obvious exits: -North -East  -South -West 
The corpse of a warty toad is lying here.
A huge tree with roots rising up out of the mud.
(Q)Bom Fitherwood, the gnome sits here fishing.

< 56h/102H 74v/100V Pos: standing >
Along The Edge Of A Lake
  The roots of the trees around you dig in and out of the earth here thick
enough to form a bench to sit on as you rest up from your journey or just
gaze out at the lake. The animal life is enough to keep a person entertained
for hours. The trees in this area seem so life-like, as if they would
talk to you.
Obvious exits: -North -East  -South -West 
(Q)A Leprechaun stands here smoking his pipe.
A huge tree with roots rising up out of the mud.
A giant tree with leaves bigger than most gnomes.
A giant tree with leaves bigger than most gnomes.

< 56h/102H 72v/100V Pos: standing >
A Trail in the Woods
  Turning off the rocky stone trail you find yourself traveling down one
that is primarily dirt packed and covered with leaves and stray branches.
The talls trees loom overhead and the birds and prey tend to stick more to
this forest trail and the covering of the bushes. The trail goes to the
east towards the lake.
Obvious exits: -North -East  -South
A giant tree with leaves bigger than most gnomes.
A giant tree with leaves bigger than most gnomes.
A giant tree with leaves bigger than most gnomes.
A stag grazes here in the forest.

< 56h/102H 70v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 56h/102H 71v/100V Pos: standing >
A Trail into the Woods
  Turning off the rocky stone trail you find yourself traveling down one
that is primarily dirt packed and covered with leaves and stray branches.
The talls trees loom overhead and the birds and prey tend to stick more to
this forest trail and the covering of the bushes. The trail goes to the
east towards the lake.
Obvious exits: -North -East  -West 
A giant tree with leaves bigger than most gnomes.

< 56h/102H 70v/100V Pos: standing >
A Trail into the Woods
  Turning off the rocky stone trail you find yourself traveling down one
that is primarily dirt packed and covered with leaves and stray branches.
The talls trees loom overhead and the birds and prey tend to stick more to
this forest trail and the covering of the bushes. The trail goes to the
east towards the lake.
Obvious exits: -East  -West 
A giant tree with leaves bigger than most gnomes.
A stag grazes here in the forest.

< 56h/102H 68v/100V Pos: standing >
The electricity surrounding you suddenly discharges in a burst of lightning!
OUCH!  That really did HURT!

< 29h/102H 69v/100V Pos: standing >
A Kobold enters from the east.

< 29h/102H 69v/100V Pos: standing >
A Kobold leaves west.

< 30h/102H 70v/100V Pos: standing >
a Trail into the Woods
  Turning off the rocky stone trail you find yourself traveling down one
that is primarily dirt packed and covered with leaves and stray branches.
The talls trees loom overhead and the birds and prey tend to stick more to
this forest trail and the covering of the bushes. The trail goes to the
east towards the lake.
Obvious exits: -East  -Southwest
A Kobold (small) DreadLord  *-* The Clan *-* stands in mid-air here.
A giant tree with leaves bigger than most gnomes.

< 30h/102H 69v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 30h/102H 69v/100V Pos: standing >
A giant tree full of leaves suddenly attacks YOU!
A giant tree full of leaves's crush grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Sorry, you aren't allowed to do that in combat.

< 7h/102H 69v/100V Pos: standing >
< T: Dru TP: sta TC: awful E: tree sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 7h/102H 69v/100V Pos: standing >
< T: Dru TP: sta TC: awful E: tree sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 7h/102H 69v/100V Pos: standing >
< T: Dru TP: sta TC: awful E: tree sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 7h/102H 69v/100V Pos: standing >
< T: Dru TP: sta TC: awful E: tree sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 7h/102H 69v/100V Pos: standing >
< T: Dru TP: sta TC: awful E: tree sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 7h/102H 69v/100V Pos: standing >
< T: Dru TP: sta TC: awful E: tree sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 7h/102H 69v/100V Pos: standing >
< T: Dru TP: sta TC: awful E: tree sta EP: excellent >
 A Kobold looks at you.

< 7h/102H 69v/100V Pos: standing >
< T: Dru TP: sta TC: awful E: tree sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 7h/102H 69v/100V Pos: standing >
< T: Dru TP: sta TC: awful E: tree sta EP: excellent >
 You feel your skill in 1h bludgeon improving.
You miss a giant tree full of leaves.
Sorry, you aren't allowed to do that in combat.

< 7h/102H 69v/100V Pos: standing >
< T: Dru TP: sta TC: awful E: tree sta EP: excellent >
 You attempt to flee...
A Trail into the Woods
  Turning off the rocky stone trail you find yourself traveling down one
that is primarily dirt packed and covered with leaves and stray branches.
The talls trees loom overhead and the birds and prey tend to stick more to
this forest trail and the covering of the bushes. The trail goes to the
east towards the lake.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
A giant tree with leaves bigger than most gnomes.
A stag grazes here in the forest.
You flee eastward!

< 7h/102H 40v/100V Pos: standing >
A Kobold enters from the west.

< 7h/102H 40v/100V Pos: standing >
A Kobold starts casting an offensive spell.

< 7h/102H 40v/100V Pos: standing >
It feels as though eyes are watching you as you walk through the forest.


< 7h/102H 41v/100V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'diesilla barh'
You feel enlightened by the lightning bolt a Kobold sends, and then all is dark - RIP.
Your little round wooden shield exploded spreading charges of electrical energy!
Your light blue scarf exploded spreading charges of electrical energy!