The death of [26 Monk] Zkl (Orc)

in Northern Valley of Myrabolus

from the perspective of [26 Psionicist] Nz The Resistance (Githzerai)

<worn as a badge>    a blood red tear insignia
<worn on head>       a mithril tiara (magic) (illuminating)
<worn on eyes>       a sparkling granite eyepatch from The City of Newhaven
<worn in ear>        a faintly glowing stud [superior]
<worn around neck>   a flaming leather gorget from Rift Valley Jungle
<worn around neck>   some lily pads (illuminating)
<worn on body>       a stylish leather chainmail
<worn about body>    a light ruby cloak from Arcium, the Plagued Kingdom
<worn on back>       a large leather backpack
<worn as quiver>     a patched rubber quiver
<worn about waist>   a static steel girth from Mazzolin
<worn on belt buckle>a fanged emerald belt buckle from The Village of New Hope
<attached to belt>   a rugged adventurers satchel (magic)
<worn around wrist>  a bracelet of the earth (magic)
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      a pair of mithril gauntlets lined with granite
<worn on finger>     a flaming granite signet from The Ship Yards
<primary weapon>     the claw of a fiery demon
<worn on feet>       some sparkling obsidian shoes from The City of Newhaven


< 91h/226H 14v/122V Pos: standing >
Saving Nz.

< 91h/226H 14v/122V Pos: standing >
You kneel.

< 91h/226H 15v/122V Pos: kneeling >
Saving Nz.

< 91h/226H 16v/122V Pos: kneeling >
 ...**  
 *P@*.  
 **...  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 91h/226H 17v/122V Pos: kneeling >
 ...**  
 *P@*.  
 **...  

< 91h/226H 18v/122V Pos: kneeling >
 ...**  
 *P@*.  
 **...  
Saving Nz.

< 91h/226H 18v/122V Pos: kneeling >
 ...**  
 *P@*.  
 **...  
 ...**  
 *P@*.  
 **...  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 91h/226H 19v/122V Pos: kneeling >
 ...**  
 *P@*.  
 **...  

< 91h/226H 19v/122V Pos: kneeling >
 .P.**  
 *P@*.  
 **...  

< 91h/226H 20v/122V Pos: kneeling >
 P..**  
 *P@*.  
 **...  

< 91h/226H 20v/122V Pos: kneeling >
 ...**  
 *P@*.  
 **...  

< 91h/226H 21v/122V Pos: kneeling >

< 92h/226H 21v/122V Pos: kneeling >
It's snowing very hard.

< 92h/226H 22v/122V Pos: kneeling >
An Orc enters from the west.

< 92h/226H 24v/122V Pos: kneeling >
 ...**  
 **@*.  
 **...  
An Orc suddenly attacks YOU!
[Damage:  5 ] An Orc is burned severely as he hits you!

< 87h/226H 24v/122V Pos: kneeling >
< T: Nz TP: kne TC: nasty wounds E: An Orc sta EP:  nasty wounds >
  ...**  
 **@*.  
 P*...  

< 87h/226H 25v/122V Pos: kneeling >
< T: Nz TP: kne TC: nasty wounds E: An Orc sta EP:  nasty wounds >
  ...**  
 P*@*.  
 **...  

< 87h/226H 25v/122V Pos: kneeling >
< T: Nz TP: kne TC: nasty wounds E: An Orc sta EP:  nasty wounds >
  ...**  
 *P@*.  
 **...  

< 87h/226H 25v/122V Pos: kneeling >
< T: Nz TP: kne TC: nasty wounds E: An Orc sta EP:  nasty wounds >
 Aziz enters from the west.

< 87h/226H 25v/122V Pos: kneeling >
< T: Nz TP: kne TC: nasty wounds E: An Orc sta EP:  nasty wounds >
  ...**  
 **@*.  
 **...  

< 87h/226H 25v/122V Pos: kneeling >
< T: Nz TP: kne TC: nasty wounds E: An Orc sta EP:  nasty wounds >
 
< 87h/226H 25v/122V Pos: kneeling >
< T: Nz TP: kne TC: nasty wounds E: An Orc sta EP:  nasty wounds >
  ...**  
 **@*.  
 **...  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
Aziz  The Resistance (Human)(medium) stands, floating here.(Gold Aura)
An Orc (medium) stands here, fighting YOU!(Red Aura)

< 87h/226H 25v/122V Pos: kneeling >
< T: Nz TP: kne TC: nasty wounds E: An Orc sta EP:  nasty wounds >
  ...**  
 **@*.  
 **.M.  

< 87h/226H 25v/122V Pos: kneeling >
< T: Nz TP: kne TC: nasty wounds E: An Orc sta EP:  nasty wounds >
 Aziz gives an order to his followers.
An air elemental snaps into visibility.
An air elemental's mass slams into an Orc, knocking him to the ground!

< 87h/226H 25v/122V Pos: kneeling >
< T: Nz TP: kne TC: nasty wounds E: An Orc sit EP:  nasty wounds >
 You are no longer aggressive to monsters.

< 87h/226H 25v/122V Pos: kneeling >
< T: Nz TP: kne TC: nasty wounds E: An Orc sit EP:  nasty wounds >
 You rise to your feet.

< 87h/226H 25v/122V Pos: standing >
< T: Nz TP: sta TC: nasty wounds E: An Orc sit EP:  nasty wounds >
 You attempt to flee...
 ..***  
 *P@..  
 *.M.^  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
You flee eastward!

< 87h/226H -7v/122V Pos: standing >
Saving Nz.

< 87h/226H -7v/122V Pos: standing >
You kneel.

< 87h/226H -7v/122V Pos: kneeling >

< 87h/226H -6v/122V Pos: kneeling >
Saving Nz.

< 87h/226H -5v/122V Pos: kneeling >
Saving Nz.

< 87h/226H -3v/122V Pos: kneeling >
 ..***  
 *P@..  
 *.M.^  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 87h/226H -3v/122V Pos: kneeling >
You slump and relax your posture.

< 87h/226H -1v/122V Pos: sitting >
You stop sitting around and lay down.

< 87h/226H 0v/122V Pos: on your ass >
You drift off to sleep.

< 87h/226H 0v/122V Pos: on your ass >
Saving Nz.

< 87h/226H 1v/122V Pos: on your ass >
In your dreams, or what?

< 88h/226H 4v/122V Pos: on your ass >
Saving Nz.

< 88h/226H 13v/122V Pos: on your ass >
You wake up.

< 88h/226H 15v/122V Pos: on your ass >
You clamber to your feet.

< 88h/226H 17v/122V Pos: standing >
You are already about as tense as you can get.

< 88h/226H 18v/122V Pos: standing >
 ...**  
 **@*.  
 **.M.  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
Aziz  The Resistance (Human)(medium) stands, floating here.(Gold Aura)
An Orc (medium) stands here, fighting someone.(Red Aura)

< 88h/226H 17v/122V Pos: standing >
Aziz starts casting an offensive spell.

< 88h/226H 17v/122V Pos: standing >
You begin to focus your will...

< 88h/226H 17v/122V Pos: standing >
Aziz completes his spell...
Aziz utters the words 'waouq wuggurz'
Aziz throws a magic missile at an Orc, who staggers under the blow.
Aziz throws a magic missile at an Orc, who staggers under the blow.
Aziz throws a magic missile at an Orc, who staggers under the blow.
Aziz throws a magic missile at an Orc, who staggers under the blow.
Aziz throws a magic missile at an Orc, who staggers under the blow.

< 88h/226H 18v/122V Pos: standing >
Casting: inflict pain *
An air elemental snaps into visibility.
An Orc attacks an air elemental. [0 hits]

< 89h/226H 19v/122V Pos: standing >
An air elemental attacks an Orc. [0 hits]

< 89h/226H 19v/122V Pos: standing >
Aziz starts casting an offensive spell.

< 89h/226H 19v/122V Pos: standing >
Your mental manipulations become a reality...
[Damage: 58 ] An Orc screams out in pain!

< 89h/226H 20v/122V Pos: standing >
Aziz completes his spell...
Aziz utters the words 'waouq wuggurz'
Aziz throws a magic missile at an Orc, who staggers under the blow.
Aziz throws a magic missile at an Orc, who staggers under the blow.
Aziz throws a magic missile at an Orc, who staggers under the blow.
Aziz throws a magic missile at an Orc, who staggers under the blow.
Aziz throws a magic missile at an Orc, who staggers under the blow.

< 89h/226H 21v/122V Pos: standing >
You begin to focus your will...

< 89h/226H 21v/122V Pos: standing >
Aziz gives an order to his followers.
An Orc avoids being bashed by an air elemental, who loses its balance and falls.

< 89h/226H 22v/122V Pos: standing >
Casting: inflict pain *

< 89h/226H 23v/122V Pos: standing >
Your mental manipulations become a reality...
[Damage:  3 ] An Orc screams out in pain!
An Orc is stunned!

< 89h/226H 24v/122V Pos: standing >
An Orc settles to his knees.

< 90h/226H 26v/122V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 90h/226H 26v/122V Pos: standing >
You begin to focus your will...

< 90h/226H 26v/122V Pos: standing >
An Orc crawls east.

< 90h/226H 27v/122V Pos: standing >
 ...**  
 **@P.  
 **.M.  

< 90h/226H 27v/122V Pos: standing >
You abort your mental image before it has become reality!

< 90h/226H 28v/122V Pos: standing >
 ...**  
 **@*P  
 **.M.  

< 90h/226H 28v/122V Pos: standing >
 ...**  
 **@*.  
 **.M.  

< 90h/226H 29v/122V Pos: standing >
You failed.

< 90h/226H 29v/122V Pos: standing >
 ..***  
 *P@..  
 *.M.^  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Aziz enters from the west.

< 90h/226H 27v/122V Pos: standing >
You failed.
Aziz leaves east.

< 90h/226H 28v/122V Pos: standing >
 ..***  
 *M@P.  
 *.M.^  

< 90h/226H 28v/122V Pos: standing >
 ..***  
 *M@.P  
 *.M.^  

< 90h/226H 28v/122V Pos: standing >
 ..***  
 *M@..  
 *.M.^  

< 91h/226H 30v/122V Pos: standing >

< 91h/226H 30v/122V Pos: standing >
   MMMM^^^^^^^    
  MM^^^^M^.^^.^   
 ^^^^^....P...^.  
 M^....***....M.  
 ...****@..^^^^^  
 *****.M.^^MMMMM  
 ***..^^MMMMMMMM  
  **^.^MMMM^^^^   
   ..^MMMM^^..    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 91h/226H 29v/122V Pos: standing >
   MMMM^^^^^^^    
  MM^^^^M^.^^.^   
 ^^^^^.....P..^.  
 M^....***....M.  
 ...****@..^^^^^  
 *****.M.^^MMMMM  
 ***..^^MMMMMMMM  
  **^.^MMMM^^^^   
   ..^MMMM^^..    
   MMM^^^^^^^^    
  M^^^^M^.^^.^P   
 ^^^^.....P..^..  
 ^....***....M.^  
 ..****.@.^^^^^^  
 ****.M.^^MMMMMM  
 **..^^MMMMMMMMM  
  *^.^MMMM^^^^^   
   .^MMMM^^...    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 91h/226H 27v/122V Pos: standing >
   MMM^^^^^^^^    
  M^^^^M^.^^.^P   
 ^^^^......P.^..  
 ^....***....M.^  
 ..****.@.^^^^^^  
 ****.M.^^MMMMMM  
 **..^^MMMMMMMMM  
  *^.^MMMM^^^^^   
   .^MMMM^^...    
   MM^^^^^^^^^    
  ^^^^M^.^^.^P.   
 ^^^......P.^...  
 ....***....M.^.  
 .****..@^^^^^^^  
 ***.M.^^MMMMMMM  
 *..^^MMMMMMMMMM  
  ^.^MMMM^^^^^^   
   ^MMMM^^....    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 91h/226H 25v/122V Pos: standing >
   MM^^^^^^^^^    
  ^^^^M^.^P.^P.   
 ^^^........^...  
 ....***....M.^.  
 .****..@^^^^^^^  
 ***.M.^^MMMMMMM  
 *..^^MMMMMMMMMM  
  ^.^MMMM^^^^^^   
   ^MMMM^^....    

< 91h/226H 26v/122V Pos: standing >
   MM^^^^^^^^^    
  ^^^^M^.^^P^P.   
 ^^^........^...  
 ....***....M.^.  
 .****..@^^^^^^^  
 ***...^^MMMMMMM  
 *..^MMMMMMMMMMM  
  ^.^MMMM^^^^^^   
   ^MMMM^^....    
   M^^^^^^^^^.    
  ^^^M^.^^P^P.M   
 ^^........^...M  
 ...***....M.^..  
 ****...@^^^^^^^  
 **...^^MMMMMMMM  
 ..^MMMMMMMMMMMM  
  .^MMMM^^^^^^^   
   MMMM^^.....    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 91h/226H 24v/122V Pos: standing >
   M^^^^^^^^^.    
  ^^^M^.^^.PP.M   
 ^^........^...M  
 ...***....M.^..  
 ****...@^^^^^^^  
 **...^^MMMMMMMM  
 ..^MMMMMMMMMMMM  
  .^MMMM^^^^^^^   
   MMMM^^.....    
   MMMMMMMMMMM    
  MM^^^^^^^^^..   
 ^^^^M^.^^.PP.M^  
 ^^........^...M  
 ...***.@..M.^..  
 ****...^^^^^^^^  
 **...^^MMMMMMMM  
  .^MMMMMMMMMMM   
   ^MMMM^^^^^^    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.

< 91h/226H 22v/122V Pos: standing >
   MMMMMMMMMMM    
  MM^^^^^^^^^..   
 ^^^^M^.^^.^P.M^  
 ^^........^...M  
 ...***.@..M.^..  
 ****...^^^^^^^^  
 **...^^MMMMMMMM  
  .^MMMMMMMMMMM   
   ^MMMM^^^^^^    
            MM    
  MMMMMMMMMMMMM   
 MMM^^^^^^^^^...  
 ^^^^M^.^^.^P.M^  
 ^^.....@..^...M  
 ...***....M.^..  
 ****...^^^^^^^^  
  *...^^MMMMMMM   
   ^MMMMMMMMMM    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 91h/226H 21v/122V Pos: standing >
                  
            MMM   
 MMMMMMMMMMMMMMM  
 MMM^^^^^^^^^...  
 ^^^^M^.@^.^P.M^  
 ^^........^...M  
 ...***....M.^..  
  ***...^^^^^^^   
   ...^^MMMMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 91h/226H 19v/122V Pos: standing >
                  
           MMMM   
 MMMMMMMMMMMMMM.  
 MM^^^^^^^^^...^  
 ^^^M^.^@.^P.M^.  
 ^........^...M^  
 ..***....M.^..^  
  **...^^^^^^^^   
   ..^^MMMMMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 91h/226H 17v/122V Pos: standing >
             M    
          MMMMM   
 MMMMMMMMMMMMM..  
 M^^^^^^^^^...^.  
 ^^M^.^^@^P.M^..  
 ........^...M^.  
 .***....M.^..^.  
  *...^^^^^^^^^   
   .^^MMMMMMMM    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 91h/226H 15v/122V Pos: standing >
            MM    
         MMMMMM   
 MMMMMMMMMMMM..^  
 ^^^^^^^^^...^..  
 ^M^.^^.@P.M^...  
 .......^...M^..  
 ***....M.^..^.*  
  ...^^^^^^^^^^   
   ^^MMMMMMMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 91h/226H 14v/122V Pos: standing >

< 91h/226H 14v/122V Pos: standing >
You failed.

< 91h/226H 15v/122V Pos: standing >
           MMM    
        MMMMMM^   
 MMMMMMMMMMM..^M  
 ^^^^^^^^...^...  
 M^.^^.^@.M^...^  
 ......^...M^..*  
 **....M.^..^.**  
  ..^^^^^^^^^^^   
   ^MMMMMMMMMM    
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
Aziz  The Resistance (Human)(medium) stands, floating here. (casting) (Gold Aura)
An Orc (medium) is stretched out, sound asleep.(Red Aura)

< 91h/226H 13v/122V Pos: standing >
An Orc awakens.
You begin to focus your will...

< 91h/226H 13v/122V Pos: standing >
An Orc clambers to his feet.

< 92h/226H 14v/122V Pos: standing >
Aziz completes his spell...
Aziz utters the words 'waouq wuggurz'
Aziz throws a magic missile at an Orc, who staggers under the blow.
Aziz throws a magic missile at an Orc, who staggers under the blow.
Aziz throws a magic missile at an Orc, who staggers under the blow.
Aziz throws a magic missile at an Orc, who staggers under the blow.
An Orc is mortally wounded, and will die soon, if not aided.
Aziz throws a magic missile at an Orc, who staggers under the blow.
An Orc is mortally wounded, and will die soon, if not aided.

< 92h/226H 14v/122V Pos: standing >
Casting: ballistic attack *

< 92h/226H 15v/122V Pos: standing >
Aziz starts casting an offensive spell.

< 92h/226H 15v/122V Pos: standing >
Autosaving...

< 92h/226H 16v/122V Pos: standing >
Your mental manipulations become a reality...
You chuckle as a stone strikes an Orc.
[Damage:  2 ] An Orc's black leather eyepatch rimmed with platinum was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!