The death of [ 9 Mercenary] Pidd (Goblin)

in The Foul Bog of Chief Bloodeye

from the perspective of [ 9 Mercenary] Pidd (Goblin)

<worn on face>       a sinister bamboo mask
<worn around neck>   a knight's hardwood necklace
<worn on body>       some decent bamboo cuirass
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a diabolical reed belt buckle
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some spiked bark gloves
<primary weapon>     a long steel sword
<secondary weapon>   a thin steel dagger
<worn on legs>       some beautiful bamboo greaves [87%]
<worn on feet>       a pair of leather shoes

A Paved Road
   The stretch of road here has actually been paved, doubtless by some
kobold whipped into action to actually get the road fixed up.  The
area here seems to be better kept, an overall more upper class sector
of the kobold settlement.  To the east stands a tall building of stone
and wood, looking to be some sort of inn.  To the west is access on to
a grassy field.  The road continues north, while to the south is the
granite bridge crossing the murky stream.
Obvious exits: -North -East  -South -West 

< 65h/108H 122v/126V Pos: standing >
A Large Stone Bridge
   The bridge is made of gigantic slabs of granite bound together with
heavy iron spikes.  The bridge crosses over a murky stream flowing
east and west of here.  High grasses and reeds have grown up along the
soggy banks of the stream, creating a thick barrier of vegetation
flanking the stream to the north and south.  Annoying little insects
buzz around you in an incessant hum.  To the north lies a road which
looks to actually be in pretty good shape.  To the south lies the
ill-kept trail.
Obvious exits: -North -South
The corpse of a kobold youth is lying here.
A steel dagger has been tossed aside here.

< 65h/108H 122v/126V Pos: standing >
An Ill-Kept Trail
   The ill-kept trail continues east and west of here.  To the north
is a large stone bridge offering dry passage over the muddy stream.
To the south is a stone and wood hut, with the smells of baked goods
drifting from it.  The trail continues to be a nuisance to any
traveler to the east and west of here.
Obvious exits: -North -East  -South -West 
A kobold youth stands here, waiting for nothing in particular.

< 65h/108H 121v/126V Pos: standing >
An Ill-Kept and Muddy Trail
   The murky stream to the north takes a sudden swing to the south of
here.  A giant slab of granite has been placed on the trail, over the
stream, to give travelers the luxury of not getting their boots wet
while crossing the stream to follow the trail.  Regardless of the
attempt to keep stream and trail separate, the path has become a muddy
mire, making traveling no easy business.  A small pathway breaks off
of the trail here to follow the murky stream to the south.  To the
west is a large mound, which looks to be a dwelling of sorts.
Obvious exits: -East  -South -West 

< 65h/108H 120v/126V Pos: standing >
Following the Murky Stream
Obvious exits: -North -South
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 66h/108H 120v/126V Pos: standing >
Following the Murky Stream
Obvious exits: -North -South
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 66h/108H 118v/126V Pos: standing >
The Bank of a Large Pond
Obvious exits: -North -South -Down 
You see the red shape of a large living being here.
You see the red shape of a medium living being here.

< 66h/108H 117v/126V Pos: standing >
A Dark Tunnel
   You stand inside a small underground tunnel.  The ceiling is so low
that you must crouch to avoid hitting your head.  You see light from a
small hole in the ceiling while to the east you see nothing but
darkness.
Obvious exits: -East  -Up   

< 66h/108H 117v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 66h/108H 117v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 66h/108H 117v/126V Pos: standing >
A Dark Tunnel
   You stand inside a small underground tunnel.  The ceiling is so low
that you must crouch to avoid hitting your head.  The tunnel continues
east and west.  All you can see is darkness.
Obvious exits: -East  -West 
A torch is here fastened to the tunnel wall, flickering in the dark.
A kobold hunter is here coming back from his trek into the forest.
A kobold youth stands here, waiting for nothing in particular.

< 66h/108H 117v/126V Pos: standing >
A Barbarian enters from the west.

< 67h/108H 122v/126V Pos: standing >
A Barbarian leaves east.

< 67h/108H 122v/126V Pos: standing >
Ouch, that seriously hurt!
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.

< 66h/108H 123v/126V Pos: on your ass >
-=[
< 62h/108H 124v/126V Pos: on your ass >
The world seems to come back into focus.
A kobold hunter suddenly attacks YOU!
A kobold hunter misses you.

< 64h/108H 126v/126V Pos: on your ass >
< T: Pidd TP: ass TC: few wounds E: kobold sta EP: excellent >
 You clamber to your feet.

< 64h/108H 126v/126V Pos: standing >
< T: Pidd TP: sta TC: few wounds E: kobold sta EP: excellent >
 A Dark Tunnel
Obvious exits: -East  -West 
A torch is here fastened to the tunnel wall, flickering in the dark.
A Barbarian (large)  The Resistance crouches, floating here.
A kobold hunter stands here, fighting YOU!
A kobold youth stands here, waiting for nothing in particular.

< 64h/108H 126v/126V Pos: standing >
< T: Pidd TP: sta TC: few wounds E: kobold sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 64h/108H 126v/126V Pos: standing >
< T: Pidd TP: sta TC: few wounds E: kobold sta EP: excellent >
 Saving Pidd.

< 64h/108H 126v/126V Pos: standing >
< T: Pidd TP: sta TC: few wounds E: kobold sta EP: excellent >
 You attempt to flee...
A Dark Tunnel
   You stand inside a small underground tunnel.  The ceiling is so low
that you must crouch to avoid hitting your head.  The tunnel continues
east and west.  All you can see is darkness.
Obvious exits: -East  -South -West 
You flee eastward!

< 64h/108H 97v/126V Pos: standing >
Saving Pidd.

< 64h/108H 97v/126V Pos: standing >
A Dark Tunnel
   You stand inside a small underground tunnel.  The ceiling is so low
that you must crouch to avoid hitting your head.  The tunnel continues
east and west.  All you can see is darkness.
Obvious exits: -East  -West 
A torch is here fastened to the tunnel wall, flickering in the dark.
A Barbarian (large)  The Resistance stands, floating here.
A kobold hunter is here coming back from his trek into the forest.
A kobold youth stands here, waiting for nothing in particular.
A Barbarian's kick parts your hair but does little else.

< 64h/108H 98v/126V Pos: standing >
< T: Pidd TP: sta TC: few wounds E: A Barbarian sta EP: excellent >
 You miss a Barbarian.
You say in goblin 'hullo'

< 64h/108H 98v/126V Pos: standing >
< T: Pidd TP: sta TC: few wounds E: A Barbarian sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 64h/108H 98v/126V Pos: standing >
< T: Pidd TP: sta TC: few wounds E: A Barbarian sta EP: excellent >
 A kobold hunter suddenly attacks YOU!
A kobold hunter misses you.
Saving Pidd.

< 64h/108H 98v/126V Pos: standing >
< T: Pidd TP: sta TC: few wounds E: A Barbarian sta EP: excellent >
 You attempt to flee...
A Dark Tunnel
   You stand inside a small underground tunnel.  The ceiling is so low
that you must crouch to avoid hitting your head.  The tunnel continues
east and west.  All you can see is darkness.
Obvious exits: -East  -South -West 
You flee eastward!

< 64h/108H 69v/126V Pos: standing >
Saving Pidd.

< 64h/108H 69v/126V Pos: standing >
A Dark Tunnel
   You stand inside a small underground tunnel.  The ceiling is so low
that you must crouch to avoid hitting your head.  The tunnel continues
east and west.  All you can see is darkness.
Obvious exits: -East  -West 
A torch is here fastened to the tunnel wall, flickering in the dark.
A Barbarian (large)  The Resistance stands, floating here.
A kobold hunter is here coming back from his trek into the forest.
A kobold youth stands here, waiting for nothing in particular.

< 64h/108H 69v/126V Pos: standing >
A Dark Tunnel
   You stand inside a small underground tunnel.  The ceiling is so low
that you must crouch to avoid hitting your head.  You see light from a
small hole in the ceiling while to the east you see nothing but
darkness.
Obvious exits: -East  -Up   

< 64h/108H 68v/126V Pos: standing >
The Bank of a Large Pond
Obvious exits: -North -South -Down 
You see the red shape of a medium living being here.

< 64h/108H 67v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 64h/108H 68v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 64h/108H 68v/126V Pos: standing >
Following the Murky Stream
Obvious exits: -North -South
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 64h/108H 66v/126V Pos: standing >
Following the Murky Stream
Obvious exits: -North -South
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 64h/108H 65v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 64h/108H 66v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 64h/108H 66v/126V Pos: standing >
An Ill-Kept and Muddy Trail
   The murky stream to the north takes a sudden swing to the south of
here.  A giant slab of granite has been placed on the trail, over the
stream, to give travelers the luxury of not getting their boots wet
while crossing the stream to follow the trail.  Regardless of the
attempt to keep stream and trail separate, the path has become a muddy
mire, making traveling no easy business.  A small pathway breaks off
of the trail here to follow the murky stream to the south.  To the
west is a large mound, which looks to be a dwelling of sorts.
Obvious exits: -East  -South -West 

< 64h/108H 65v/126V Pos: standing >
An Ill-Kept Trail
   The ill-kept trail continues east and west of here.  To the north
is a large stone bridge offering dry passage over the muddy stream.
To the south is a stone and wood hut, with the smells of baked goods
drifting from it.  The trail continues to be a nuisance to any
traveler to the east and west of here.
Obvious exits: -North -East  -South -West 
A kobold youth stands here, waiting for nothing in particular.

< 64h/108H 63v/126V Pos: standing >
An Ill-Kept Trail
   This is an ill-kept trail running through a kobold encampment.  The
trail is used often, but little has been done to keep it in travelable
shape.  Paving stones seem to have been laid down at one time to make
traveling easier, but now only make you trip and fall in the muck of
the trail.  Giant ruts in the trail threaten to swallow your leg whole
if one is not to careful.  To the north, a small stream can be seen.
To the south is a wooden hut.  The trail continues to the east and west.
Obvious exits: -East  -South -West 

< 65h/108H 61v/126V Pos: standing >
Guard's Post of the Bridge
   The post is a small hut built overlooking the trail to the north.
The hut is built up onto the bank of a small mound, giving a good view
of the area from here.  The kobold guards sit within the hut looking
bored.
Obvious exits: -North
[2] The corpse of a kobold guard is lying here.

< 65h/108H 61v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/108H 61v/126V Pos: standing >
An Ill-Kept Trail
   This is an ill-kept trail running through a kobold encampment.  The
trail is used often, but little has been done to keep it in travelable
shape.  Paving stones seem to have been laid down at one time to make
traveling easier, but now only make you trip and fall in the muck of
the trail.  Giant ruts in the trail threaten to swallow your leg whole
if one is not to careful.  To the north, a small stream can be seen.
To the south is a wooden hut.  The trail continues to the east and west.
Obvious exits: -East  -South -West 

< 65h/108H 61v/126V Pos: standing >
Entrance to the Kobold Settlement
   You stand at the entrance to the kobold settlement.  The settlement
seems to be a loose sprawl of mud, wood and stone huts connecting off
various muddy pathways.  A rank stench hangs in the air like too many
unwashed kobolds trying to live together in one place.  An ill-kept
trail leads east and west from here winding through among the squat
mud and stick huts of the kobolds.  A sign has been planted here in
the mucky ground.
Obvious exits: -East  -South -West 
The corpse of a kobold warrior is lying here.

< 65h/108H 60v/126V Pos: standing >
A Trail
   You tread through the deep, dark forest on a game trail.  The
forest here seems less dense than to the south.  Looking more closely
at the trail it can be seen that perhaps this isn't a game trail but
just a track made by people a lot shorter than yourself.  Northward
the faint outline of a settlement can be seen.  To the south is the
large wooden fence surrounding the settlement.
Obvious exits: -North -South
[2] The corpse of a kobold guard is lying here.

< 65h/108H 60v/126V Pos: standing >
On the Trail Behind the Wooden Fence
Obvious exits: -North -East  -West 

< 65h/108H 58v/126V Pos: standing >
Behind the Fence
   The forest blots out almost all light and the space is a bit
cramped, with vegetation spilling in on all sides.  The fence lies
directly to the south, large and imposing.  The only perceivable way
to go is to the east.
Obvious exits: -East  -South
A giant wooden fence stands here, blocking travel to the south.

< 65h/108H 57v/126V Pos: standing >
Along the Perimeter of the Fence
   The fence spans out to the west and east with not much of an end in
sight.  The traveling along here is a bit harder as you are having to
fight through the underbrush of the forest to follow the perimeter of
the fence.  The dark forest blots out most of the light here, making
it very dark.  It looks possible to continue to the west, following
the fence, or go back onto the trail to the east.
Obvious exits: -North -East  -West 
A giant wooden fence stands here, blocking travel to the north.
A kobold youth stands here, waiting for nothing in particular.

< 65h/108H 55v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 65h/108H 55v/126V Pos: standing >
Before a Giant Wooden Fence
   A giant wooden fence has been erected to the north of here,
blocking anyone from traveling north along the path.  The fence looks
to have been built not too long ago as the scent of fresh cut tree
still lingers about the area as well as sawdust and chunks of wood
shavings.  There is a gate of solid iron in the fence to the north,
unfortunately the gate has a massive lock upon it.  It looks possible
to follow the perimeter of the fence to the west and east of here,
cutting through the forest underbrush.
Obvious exits: -North# -East  -South -West 
A wobbly sign is planted here, barely standing up by a thin wooden pole.
A giant wooden fence stands here, blocking travel to the north.

< 65h/108H 54v/126V Pos: standing >
A Game Trail
   This is a track of sorts treading through the dark forest.  The
trail looks used and might possibly be a game trail of some sort.
Perhaps you'll find some happy hunting...
Obvious exits: -North -South

< 66h/108H 52v/126V Pos: standing >
 
 ^^^^.  
 ^^@*.  
 ^***^  
Inside a Dark Forest
Obvious exits: -North -East  -South -West 

< 66h/108H 51v/126V Pos: standing >
 
 ^^^..  
 ^*@.^  
 ***^^  
Inside a Dark Forest
Obvious exits: -North -East  -South -West 

< 66h/108H 50v/126V Pos: standing >
 
 ^^...  
 **@^^  
 **^^.  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 66h/108H 48v/126V Pos: standing >
 
 M^^^.  
 ^^@..  
 **.^^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 66h/108H 47v/126V Pos: standing >
 
 ^^^..  
 ^.@..  
 *.^^M  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 66h/108H 45v/126V Pos: standing >
 
 ^^...  
 ..@.^  
 .^^M.  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 66h/108H 43v/126V Pos: standing >
 
 ^^^..  
 ^^@..  
 ....^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 66h/108H 42v/126V Pos: standing >
 
 ^^...  
 ^.@.^  
 ...^.  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 66h/108H 40v/126V Pos: standing >
 
 M^^M^  
 ^^@..  
 ^...^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 66h/108H 39v/126V Pos: standing >
 
 ^^M^^  
 ^.@..  
 ...^^  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 66h/108H 37v/126V Pos: standing >
 
 ^M^^^  
 ..@..  
 ..^^.  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 67h/108H 36v/126V Pos: standing >
 
 M^^^^  
 ..@..  
 .^^.M  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 67h/108H 35v/126V Pos: standing >
 
 .....  
 .^@.M  
 ^....  
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 67h/108H 33v/126V Pos: standing >
 
 .^^.M  
 ^.@..  
 ..***  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 67h/108H 32v/126V Pos: standing >
 
 ^^.M.  
 ..@.*  
 .****  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -North -East  -South -West 

< 67h/108H 30v/126V Pos: standing >
 
 ..^^.M...  
 .^....***  
 M..*@***   
 .****M     
 *M**    *  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 67h/108H 28v/126V Pos: standing >
 
 .P....***  
 M..*****   
 .***@M     
 *M**    *  
 *********  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 67h/108H 24v/126V Pos: standing >
 
 ..^....**  
 ^M..P****  
 ..**@*M    
 .*M**      
 *********  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 68h/108H 20v/126V Pos: standing >
 
 ^M..*****  
 ..***PM    
 .*M*@      
 *********  
 *******.^  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 68h/108H 16v/126V Pos: standing >
 
 ^^M..****  
 ^..**P*M   
 ..*M@*     
 .********  
 ********.  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 68h/108H 12v/126V Pos: standing >
 
 ^..****M   
 ..*M**     
 .***@P***  
 ********.  
 **M***..^  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 68h/108H 9v/126V Pos: standing >
 
 ..*M**     
 .*****P**  
 ****@***.  
 **M***..^  
 ***M*M.^M  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 68h/108H 5v/126V Pos: standing >
 
 .*M**      
 ***P*****  
 ****@**.^  
 *M***..^.  
 **M*M.^M.  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 69h/108H 2v/126V Pos: standing >
A Barbarian enters from the west.

< 69h/108H 2v/126V Pos: standing >
A Barbarian leaves south.

< 69h/108H 2v/126V Pos: standing >
You're too exhausted.

< 69h/108H 3v/126V Pos: standing >
A Barbarian enters from the south.

< 69h/108H 3v/126V Pos: standing >
You're too exhausted.

< 69h/108H 4v/126V Pos: standing >
A Barbarian leaves east.

< 69h/108H 4v/126V Pos: standing >
You're too exhausted.

< 69h/108H 4v/126V Pos: standing >
A Barbarian enters from the east.

< 69h/108H 5v/126V Pos: standing >
 
 *M**    *  
 *********  
 ***P@*.^.  
 M***..^..  
 *M*M.^M.*  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 69h/108H 0v/126V Pos: standing >
You're too exhausted.

< 70h/108H 1v/126V Pos: standing >
A Barbarian enters from the west.

< 70h/108H 1v/126V Pos: standing >
A Barbarian suddenly attacks YOU!
-=[A Barbarian's fine crush strikes you hard.]=-

< 63h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: few wounds E: A Barbarian sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 63h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: few wounds E: A Barbarian sta EP: excellent >
  
 *M**    *  
 *********  
 ****@*.^.  
 M***..^..  
 *M*M.^M.*  
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 
A Barbarian (large)  The Resistance stands, floating here, fighting YOU!

< 63h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: few wounds E: A Barbarian sta EP: excellent >
 A Barbarian dodges your futile attack.

< 63h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: few wounds E: A Barbarian sta EP: excellent >
 
< 63h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: few wounds E: A Barbarian sta EP: excellent >
 -=[A Barbarian's crush strikes you hard.]=-
-=[A Barbarian's powerful whip seriously wounds you.]=-
OUCH!  That really did HURT!
You parry a Barbarian's lunge at you.

< 41h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
 You say in goblin 'hullo'

< 41h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
 You spit in a Barbarian's face.

< 41h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
 You spit in a Barbarian's face.

< 41h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
 You spit in a Barbarian's face.

< 41h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
 A Barbarian parries your futile lunge at him.
You spit in a Barbarian's face.

< 41h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
 You spit in a Barbarian's face.

< 41h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
 You spit in a Barbarian's face.

< 41h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
 You spit in a Barbarian's face.
A Barbarian says 'hi'

< 41h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
 You see nothing special about him.
This Barbarian is in excellent condition.
He's large in size.
His body seems to be made of stone!
He's encased in a shimmering globe!

<worn as a badge>    an unearthly granite badge from The Halfcut Hills
<worn on head>       a twined clay crown from Valley of Crushk
<worn on eyes>       a blue stone chip (illuminating)
<worn in ear>        a dangling chain crucifix (glowing)
<worn on face>       a mask of sewn flesh [superior]
<worn around neck>   a bloody bamboo charm from Valley of Crushk
<worn around neck>   a superior reed pendant from Nax
<worn on body>       some spiked leather armor bearing the insignia of Tharnadia [superior]
<worn as quiver>     a fanged hide quiver from Valley of Crushk
<worn about waist>   a filthy hide loincloth [superior]
<worn on belt buckle>a roc bone longbow
<worn on arms>       some bone-plated sleeves smeared with blood
<worn around wrist>  a beautiful clay bracelet from Valley of Crushk
<worn around wrist>  a twisted clay wristguard from Valley of Crushk
<worn on hands>      some exquisite rubber mitts from Valley of Crushk
<worn on finger>     a tarnished bronze ring (glowing)
<worn on finger>     an engraved silver ring
<primary weapon>     the titan warhammer, 'Purelight' (glowing)
<secondary weapon>   a whip of maiming [superior]
<worn on legs>       a pair of dragonscale leg plates
<worn on feet>       some spiked siege boots

< 41h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
 -=[A Barbarian's fine crush strikes you very hard.]=-
-=[A Barbarian's fine whip strikes you very hard.]=-
You feel your skill in parry improving.
-=[A Barbarian's fine crush strikes you very hard.]=-

< 22h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 You say in goblin '!frag'

< 22h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Barbarian dodges your futile attack.

< 22h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 You miss a Barbarian.
You feel your skill in parry improving.
-=[A Barbarian's fine crush seriously wounds you.]=-
-=[A Barbarian's impressive whip enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian's fine crush enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< 1h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You wave.

< 1h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: awful E: A Barbarian sta EP: excellent >
 A Barbarian dodges your futile attack.

< 1h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: awful E: A Barbarian sta EP: excellent >
 The world stops spinning.

< 1h/108H 2v/126V Pos: standing >
< T: Pidd TP: sta TC: awful E: A Barbarian sta EP: excellent >
 -=[A Barbarian's impressive crush critically injures you.]=-
Your consciousness begins to fade in and out as your mortality slips away.....