The death of [21 Warrior] Grund (Minotaur)

in Along the Aqueduct

from the perspective of [21 Warrior] Grund (Minotaur)

<worn as a badge>    an unearthly granite badge from The Halfcut Hills
<worn on eyes>       a bugbear-skin eyepatch [poor]
<worn in ear>        a twisted clay stud
<worn in ear>        an obsidian earring [superior]
<worn on face>       an iron mask
<worn around neck>   a diabolical bone pendant from The Halfcut Hills
<worn around neck>   a superior reed pendant from Nax
<worn on body>       a suit of Bloodstone chainmail
<worn about body>    a reptile skin cloak
<worn as quiver>     a dented bone quiver
<worn about waist>   an obsidian belt [poor]
<worn on belt buckle>a rugged adventurers satchel
<worn on arms>       some barbed arm plates
<held as shield>     a spiked black shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some twined leather talons from The Halfcut Hills
<worn on finger>     a gleaming brass band
<worn on legs>       a pair of fine gold-plated leggings

 **^MMMM^.****M..M*+*.      
 *M^MMMMM^.*M*.****.*..     
 .*^^^^MMM...***++.+**..    
 .M**^^^MMM^.@**+******M    
 ..*...^MMMM^.*M.***.**..   
 .M.M**^^^MM^...M**...*...  
 ...****^^MMMM..+*........  
  .******^MMMMM.+.^..^^^^   
   M.***M*^MMMMM+MM^^^MM    
    ...****^MMMM^MMMMMM     
     *.M*****MMMMMMMMM      
Flying high above A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 
You can't do that, you're holding on for dear life!

< 175h/613H 170v/170V Pos: standing >
A mighty gryphon flies east.
 
     .*.M.                  
    ^.***..                 
   MM..***..     .^.        
  ^MMM^..**..   ..+.        
 *^MMMM^.****M..M*+*.       
 M^MMMMM^.*M*.****.*..      
 *^^^^MMM...***++.+**..     
 M**^^^MMM^.*@*+******M     
 .*...^MMMM^.*M.***.**..    
 M.M**^^^MM^...M**...*....  
 ..****^^MMMM..+*.........  
  ******^MMMMM.+.^..^^^^.   
   .***M*^MMMMM+MM^^^MMM    
    ..****^MMMM^MMMMMMM     
     .M*****MMMMMMMMMM      
Flying high above A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 
You can't do that, you're holding on for dear life!

< 175h/613H 170v/170V Pos: standing >
A mighty gryphon flies north.
 
     ...                    
    ..*.M.                  
   M^.***..                 
  MMM..***..     .^.        
 ^^MMM^..**..   ..+.        
 *^MMMM^.****M..M*+*.       
 M^MMMMM^.*M*.****.*..      
 *^^^^MMM...*@*++.+**..     
 M**^^^MMM^.***+******M     
 .*...^MMMM^.**M***.**..    
 M.M**^^^MM^...M**...*....  
  .****^^MMMM..+*........   
   *****^MMMMM.+.^..^^^^    
    ***M*^MMMMM+MM^^^MM     
     .****^MMMM^MMMMMM      
Flying high above A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 
You can't do that, you're holding on for dear life!

< 175h/613H 170v/170V Pos: standing >
A mighty gryphon flies east.
 
     ..                     
    .*.M.                   
   ^.***..                  
  MM..***..     .^.         
 ^MMM^..**..   ..+.         
 ^MMMM^.****M..M*+*.        
 ^MMMMM^.*M*.****.*..       
 ^^^^MMM...**@++.+**..      
 **^^^MMM^.***+******M      
 *...^MMMM^.**M***.**..     
 .M**^^^MM^...M**...*....   
  ****^^MMMM..+*.........   
   ****^MMMMM.+.^..^^^^.    
    ****^MMMMM+MM^^^MMM     
     *M**^MMMM^MMMMMMM      
Flying high above A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 
You can't do that, you're holding on for dear life!

< 175h/613H 170v/170V Pos: standing >
A mighty gryphon flies east.
 
                                  
     M                            
    MM...                         
   MM..*.M.                       
  MMM^.***..                      
  ^MMM..***..     .^.             
 *^^MMM^..**..   ..+.             
 **^MMMM^.****M..M*+*.            
 **^MMMMM^.***.****.*..           
 .*^^^^MMM...***@+.+**..          
 .***^^^MMM^.***+******M          
 ..*...^MMMM^.**M***.**..         
 .M.M**^^^MM^...M**...*....       
  ..****^^MMMM..+*..........      
  .******^MMMMM.+.^..^^^^.^M      
   ..*****^MMMMM+MM^^^MMMMMMM     
    ...****^MMMM^MMMMMMMMMMMM     
     *..*****MMMMMMMMMM^^^^M      
       ....***^MMM^^^^....        
Flying high above Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
You can't do that, you're holding on for dear life!

< 176h/613H 170v/170V Pos: standing >
A mighty gryphon flies east.
 
                                  
                                  
    M...                          
   M..*.M.                        
  MM^.***..                       
  MMM..***..     .^.              
 ^^MMM^..**..   ..+.              
 *^MMMM^.****M..M*+*.             
 *^MMMMM^.***.****.*..            
 *^^^^MMM...***+@.+**..           
 ***^^^MMM^.***+******M           
 .*...^MMMM^.**M***.**..          
 M.M**^^^MM^...M**...*....        
  .****^^MMMM..+*..........       
  ******^MMMMM.+.^..^^^^.^M       
   .*****^MMMMM+MM^^^MMMMMMM      
    ..****^MMMM^MMMMMMMMMMMMM     
     ..*****MMMMMMMMMM^^^^MM      
       ...***^MMM^^^^....M        
Flying high above Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
You can't do that, you're holding on for dear life!

< 176h/613H 170v/170V Pos: standing >
A mighty gryphon flies north.
 
                            
    .                       
   *.M.                     
  .***..                    
 M..***..     .^.           
 MM^..**..   ..+.           
 MMM^.****M..M*+*.          
 MMMM^.*M*.**@*.*..         
 ^^MMM...***++.+**..        
 ^^^MMM^.***+******M        
 ..^MMMM^.**M***.**..       
  *^^^MM^...M**...*....     
   *^^MMMM..+*..........    
    *^MMMMM.+.^..^^^^.^     
     *^MMMMM+MM^^^MMMM      
Flying high above A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 
You can't do that, you're holding on for dear life!

< 176h/613H 170v/170V Pos: standing >
A mighty gryphon flies north.
 
                                  
     M                            
    MM                            
   MM                             
  MMM...                          
  MM..*.M.                        
 MMM^.***..                       
 ^MMM..***..     .^.              
 ^^MMM^..**..   ..+.              
 *^MMMM^.****M..@*+*.             
 *^MMMMM^.***.****.*..            
 *^^^^MMM...***++.+**..           
 ***^^^MMM^.***+******M           
  *...^MMMM^.**M***.**..          
  .M**^^^MM^...M**...*....        
   ****^^MMMM..+*..........       
    ****^MMMMM.+.^..^^^^.^M       
     ****^MMMMM+MM^^^MMMMMMM      
       ***^MMMM^MMMMMMMMMM        
Flying high above Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 
A huge hippogryph stands here, cleaning its wing with its antlers.(below you) 
You can't do that, you're holding on for dear life!

< 176h/613H 170v/170V Pos: standing >
A mighty gryphon lands.
You dismount a mighty gryphon.
A mighty gryphon launches himself into the air.

< 176h/613H 170v/170V Pos: standing >
Far above, a mighty gryphon flies south.

< 177h/613H 170v/170V Pos: standing >
 
              
 .     .^.    
 ..   ..+.    
 **M..@*+*.   
 **.****.*..  
 .***++.+**.  
  ***+*****   
Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 
A battered, worn sign stands here crookedly.
A huge hippogryph stands here, cleaning its wing with its antlers.

< 177h/613H 170v/170V Pos: standing >
 
  ..+.  
 .M@+*  
 ***.*  
A Dense Patch of Spruce Trees
Obvious exits: -North -East  -South -West 

< 178h/613H 168v/170V Pos: standing >
 
              
              
      .^.     
 .   .@+.     
 *...M*+*.    
 *M****.*..   
  **++.+**.   
Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 

< 178h/613H 166v/170V Pos: standing >
 
              
              
              
      @^.     
 .   ..+.     
 *...M*+*.    
  M****.*..   
Rugged Grasslands Along the Coast
Obvious exits: -North -East  -South -West 

< 179h/613H 166v/170V Pos: standing >
Before the South Gates of Storm Port
   Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron.  The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East  -South -West 

< 179h/613H 166v/170V Pos: standing >
The South Gates of Storm Port
   Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city.  The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East # -West 
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.

< 179h/613H 167v/170V Pos: standing >
Ok.

< 180h/613H 170v/170V Pos: standing >
On the Verge of Squall Road
   Years ago, Storm Port was built as just a naval harbour for the orc
armies.  Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas.  This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West 
An Orc commoner wanders the city here.

< 180h/613H 169v/170V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West #
A female Orc wanders the city here, bitching at the males she passes.

< 181h/613H 168v/170V Pos: standing >
An orc female leaves east.

< 181h/613H 168v/170V Pos: standing >
On the Verge of Squall Road
   Years ago, Storm Port was built as just a naval harbour for the orc
armies.  Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas.  This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West 
An Orc commoner wanders the city here.

< 181h/613H 168v/170V Pos: standing >
Ok.

< 182h/613H 170v/170V Pos: standing >
An orc commoner leaves north.

< 182h/613H 170v/170V Pos: standing >
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West #
An Orc commoner wanders the city here.

< 182h/613H 169v/170V Pos: standing >
An orc female enters from the east.

< 182h/613H 169v/170V Pos: standing >

< 183h/613H 169v/170V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military.  This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East  -West 

< 183h/613H 168v/170V Pos: standing >

< 183h/613H 169v/170V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards.  Squall Road ends east of
here.
Obvious exits: -North# -East  -West 

< 183h/613H 169v/170V Pos: standing >

< 184h/613H 169v/170V Pos: standing >
Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West 
A black crow hops through the streets, pecking at trash.

< 184h/613H 168v/170V Pos: standing >
Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up   

< 185h/613H 169v/170V Pos: standing >

< 185h/613H 169v/170V Pos: standing >
Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down 
An Orc city guard walks here, most likely abusing his power.
A Duergar foreman checks the aqueduct for problems.
A Barbarian enters from the south.
A Grey Elf enters from the south.
A Grey Elf enters from the south.

< 185h/613H 168v/170V Pos: standing >
South End of the Aqueduct
  The aqueduct of Storm Port serves a very important role in the well
being of the city.  Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea.  Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops.  The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir. 
Obvious exits: -North -South

< 186h/613H 169v/170V Pos: standing >
On a Small Reservoir
   This reservior provides the city of Storm Port with all of its
fresh water.  Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form.  Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well. 
Obvious exits: -North -East  -South -West 
A humming glass coif lies here on the ground.

< 187h/613H 168v/170V Pos: standing >
A Barbarian enters from the north.
A Grey Elf enters from the north.
A Grey Elf enters from the north.

< 187h/613H 168v/170V Pos: standing >
A Barbarian suddenly attacks YOU!
A Barbarian's fine crush strikes you.

< 181h/613H 168v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 Pardon?

< 181h/613H 168v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 181h/613H 168v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 181h/613H 168v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 You attempt to flee...
South End of the Aqueduct
  The aqueduct of Storm Port serves a very important role in the well
being of the city.  Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea.  Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops.  The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir. 
Obvious exits: -North -South
You flee northward!

< 181h/613H 138v/170V Pos: standing >
A Barbarian enters from the south.

< 181h/613H 139v/170V Pos: standing >
A Barbarian leaves north.

< 181h/613H 139v/170V Pos: standing >
Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down 
A Barbarian (large) stands here.
An Orc city guard walks here, most likely abusing his power.
A Duergar foreman checks the aqueduct for problems.
A Barbarian leaves north.

< 181h/613H 138v/170V Pos: standing >
A Barbarian enters from the north.

< 181h/613H 140v/170V Pos: standing >
A Barbarian suddenly attacks YOU!
A Barbarian's powerful crush strikes you hard.

< 164h/613H 140v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Grey Elf enters from the south.

< 164h/613H 140v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Grey Elf leaves north.

< 164h/613H 140v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!
A Grey Elf enters from the south.
A Grey Elf enters from the north.

< 164h/613H 140v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 164h/613H 140v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Barbarian misses you.
A Barbarian misses you.
You parry a Barbarian's lunge at you.

< 164h/613H 140v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Barbarian dodges your futile attack.
You miss a Barbarian.

< 164h/613H 140v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 You attempt to flee...
A Water Wheel On the Aqueduct
   The aqueduct stone construction here has been impedded with
a large wooden wheel that slowly keeps the water flowing from the
reservoir and into the town.  Several half-pipes break away here,
more than any other place on the aqueduct as the water wheel pumps
the fresh water throughout the city.
Obvious exits: -North -South
The corpse of an orc commoner is lying here.
The aqueduct's huge water wheel keeps the water flowing here.
A young Orc soldier wanders the city here, preparing for training.
An Orc merchant wanders the city, selling his wares.
You flee northward!

< 164h/613H 117v/170V Pos: standing >
A Grey Elf enters from the south.
A Barbarian enters from the south.
A Grey Elf enters from the south.

< 164h/613H 118v/170V Pos: standing >
A Barbarian suddenly attacks YOU!
A Barbarian's crush strikes you.

< 156h/613H 119v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 156h/613H 119v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 
< 156h/613H 119v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 156h/613H 119v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 156h/613H 119v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 You parry a Grey Elf's lunge at you.

< 156h/613H 119v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Grey Elf has reached its goal.

< 101h/613H 119v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 A Barbarian's crush strikes you hard.
You dodge a Barbarian's vicious attack.
A Barbarian's crush strikes you.
A Grey Elf starts casting an offensive spell.

< 85h/613H 119v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: A Barbarian sta EP: excellent >
 A Barbarian dodges your futile attack.
A Barbarian dodges your futile attack.

< 85h/613H 119v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You attempt to flee...
Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down 
Fresh blood splatters cover the area.
An Orc city guard walks here, most likely abusing his power.
A Duergar foreman checks the aqueduct for problems.
You flee southward!

< 85h/613H 94v/170V Pos: standing >
A Grey Elf enters from the north.
A Barbarian enters from the north.
A Grey Elf enters from the north.

< 85h/613H 95v/170V Pos: standing >
A Barbarian suddenly attacks YOU!
A Barbarian misses you.

< 85h/613H 95v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: A Barbarian sta EP: excellent >
 A Grey Elf leaves south.

< 85h/613H 95v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: A Barbarian sta EP: excellent >
 A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 85h/613H 95v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: A Barbarian sta EP: excellent >
 You attempt to flee...
South End of the Aqueduct
  The aqueduct of Storm Port serves a very important role in the well
being of the city.  Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea.  Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops.  The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir. 
Obvious exits: -North -South
Fresh blood covers everything in the area.
A Grey Elf (medium) stands here.
You flee southward!

< 85h/613H 68v/170V Pos: standing >
A Grey Elf leaves north.

< 85h/613H 68v/170V Pos: standing >
A Grey Elf enters from the north.
A Barbarian enters from the north.

< 85h/613H 69v/170V Pos: standing >
A Barbarian suddenly attacks YOU!
A Barbarian misses you.

< 85h/613H 69v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: A Barbarian sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 85h/613H 70v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: A Barbarian sta EP: excellent >
 A Grey Elf enters from the north.

< 85h/613H 70v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: A Barbarian sta EP: excellent >
 A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 85h/613H 70v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: A Barbarian sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Grey Elf has reached its goal.
You wish that your wounds would stop BLEEDING so much!
Your instincts force you into a BloodLust!

< 51h/613H 70v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: A Barbarian sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 140h/702H 70v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: A Barbarian sta EP: excellent >
 You attempt to flee...
Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down 
A few drops of fresh blood are scattered around the area.
An Orc city guard walks here, most likely abusing his power.
A Duergar foreman checks the aqueduct for problems.
You flee northward!

< 140h/702H 45v/170V Pos: standing >
Being the ferocious sort, you charge at the enemy!
You miss a duergar foreman.

< 140h/702H 45v/170V Pos: standing >
< T: Grund TP: sta TC:pretty hurt E: duergar sta EP: excellent >
 YOU'RE HIT!  A lightning bolt from a Grey Elf has reached its goal.

< 100h/702H 45v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: duergar sta EP: excellent >
 A Barbarian enters from the south.

< 100h/702H 45v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: duergar sta EP: excellent >
 A Barbarian suddenly attacks YOU!
A Barbarian's fine crush strikes you.

< 93h/702H 45v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: duergar sta EP: excellent >
 A Grey Elf enters from the south.

< 93h/702H 45v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: duergar sta EP: excellent >
 A Grey Elf starts casting an offensive spell.

< 93h/702H 45v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: duergar sta EP: excellent >
 
< 93h/702H 45v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: duergar sta EP: excellent >
 A Grey Elf enters from the south.

< 93h/702H 45v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: duergar sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Grey Elf has reached its goal.
You wish that your wounds would stop BLEEDING so much!
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 49h/702H 45v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: duergar sta EP: excellent >
 An orc city guard assists a duergar foreman heroically.
An orc city guard suddenly attacks YOU!
An orc city guard's powerful slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!

< 32h/702H 45v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: duergar sta EP: excellent >
 You attempt to flee...
A Water Wheel On the Aqueduct
   The aqueduct stone construction here has been impedded with
a large wooden wheel that slowly keeps the water flowing from the
reservoir and into the town.  Several half-pipes break away here,
more than any other place on the aqueduct as the water wheel pumps
the fresh water throughout the city.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of an orc commoner is lying here.
The aqueduct's huge water wheel keeps the water flowing here.
A young Orc soldier wanders the city here, preparing for training.
An Orc merchant wanders the city, selling his wares.
You flee northward!

< 32h/702H 20v/170V Pos: standing >

< 32h/702H 20v/170V Pos: standing >
Being the ferocious sort, you charge at the enemy!
Your impressive slash wounds an orc merchant.

< 32h/702H 20v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: merchant sta EP: few scratches >
 A Barbarian enters from the south.
A Grey Elf enters from the south.

< 32h/702H 20v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: merchant sta EP: few scratches >
 A Barbarian suddenly attacks YOU!
A Barbarian's fine crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!

< 25h/702H 20v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: merchant sta EP: few scratches >
 The sun vanishes behind the southern horizon.

< 25h/702H 20v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: merchant sta EP: few scratches >
 A Grey Elf enters from the south.

< 25h/702H 20v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: merchant sta EP: few scratches >
 A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 25h/702H 20v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: merchant sta EP: few scratches >
 You block an orc merchant's lunge at you.
An orc merchant's fine punch causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An orc merchant's sweep catches you in the side and you almost stumble.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< -2h/702H 20v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: merchant sta EP: few scratches >
 Your impressive slash wounds an orc merchant.
An orc merchant dodges your futile attack.

< -2h/702H 20v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: merchant sta EP: few scratches >
 An orc city guard enters from the south.
You parry a Barbarian's lunge at you.
A Barbarian misses you.
A Barbarian misses you.

< -2h/702H 20v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: merchant sta EP: few scratches >
 A Barbarian fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< -2h/702H 20v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: merchant sta EP: few scratches >
 You attempt to flee...
Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down 
Fresh blood splatters cover the area.
A Duergar foreman checks the aqueduct for problems.
You flee southward!

< -2h/702H 0v/170V Pos: standing >
Being the ferocious sort, you charge at the enemy!
You miss a duergar foreman.

< -2h/702H 0v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: duergar sta EP: excellent >
 A Grey Elf enters from the north.

< -2h/702H 0v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: duergar sta EP: excellent >
 A Grey Elf enters from the north.
A Grey Elf starts casting an offensive spell.

< -2h/702H 0v/170V Pos: standing >
< T: Grund TP: sta TC: awful E: duergar sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'waouq wuggurz'
You stagger as a magic missile from a Grey Elf hits you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -7h/702H 0v/170V Pos: on your ass >