The death of [15 Monk] Krzzn (Orc)

in Entry Hall of Vella's Bordello

from the perspective of [15 Monk] Krzzn (Orc)

<worn on head>       a whisper-thin helm
<worn around neck>   a cracked softwood charm from Tharnadia - City of Humans
<worn on body>       a set of loose fitting robes
<worn on hands>      a pair of well crafted leather gloves
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

The corpse of Rona is made of flesh and appears to be of average quality.
The corpse of Rona has an item value of 1.
It appears to be the corpse of Rona.
a small round wooden shield
a diabolical clay mask
an unique cloth wristguard
a fine softwood crown
a cracked softwood charm from Tharnadia - City of Humans
a quill
a large leather backpack
a rugged adventurers satchel (illuminating)
[2] a thin steel dagger

< 131h/164H 113v/113V Pos: standing >
You quickly scan the area.
A grinning old man who is close by to your north.
The mount who is close by to your east.
A sleazy prostitute who is rather far off to your east.
The Incarnate of Fire who is in the distance to your east.

< 132h/164H 113v/113V Pos: standing >
You quickly scan the area.
A grinning old man who is close by to your north.
The mount who is close by to your east.
A sleazy prostitute who is rather far off to your east.
A red headed slut who is rather far off to your east.
The Incarnate of Fire who is in the distance to your east.

< 132h/164H 113v/113V Pos: standing >

< 133h/164H 113v/113V Pos: standing >
You get a cracked softwood charm from Tharnadia - City of Humans from the corpse of Rona.

< 134h/164H 113v/113V Pos: standing >

This item is from the zone: Heaven.
'a cracked softwood charm from Tharnadia - City of Humans'
Weight 1, Item type: ARMOR
Item will give you following abilities:  FARSEE 
Item is: NOREPAIR FLOAT 
AC-apply is 0
A cracked softwood charm from Tharnadia - City of Humans has an item value of 120.
A cracked softwood charm from Tharnadia - City of Humans is made of soft wood and appears to be of average quality.
A cracked softwood charm from Tharnadia - City of Humans has an item value of 120.

< 136h/164H 113v/113V Pos: standing >

< 137h/164H 113v/113V Pos: standing >

< 137h/164H 113v/113V Pos: standing >

< 137h/164H 113v/113V Pos: standing >
You are using:
<worn on head>       a whisper-thin helm
<worn on body>       a set of loose fitting robes
<worn on arms>       a set of loose fitting sleeves
<worn on hands>      a pair of well crafted leather gloves
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

< 137h/164H 113v/113V Pos: standing >

< 138h/164H 113v/113V Pos: standing >

< 138h/164H 113v/113V Pos: standing >

< 138h/164H 113v/113V Pos: standing >

< 139h/164H 113v/113V Pos: standing >
You duck your head and place a cracked softwood charm from Tharnadia - City of Humans around your neck.

< 139h/164H 113v/113V Pos: standing >

< 141h/164H 113v/113V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Rona is made of flesh and appears to be of average quality.
The corpse of Rona has an item value of 1.
It appears to be the corpse of Rona.
a small round wooden shield
a diabolical clay mask
an unique cloth wristguard
a fine softwood crown
a quill
a large leather backpack
a rugged adventurers satchel (illuminating)
[2] a thin steel dagger

< 141h/164H 113v/113V Pos: standing >
A grinning old man enters from the north.

< 142h/164H 113v/113V Pos: standing >
You get a rugged adventurers satchel from the corpse of Rona.

< 142h/164H 113v/113V Pos: standing >
a rugged adventurers satchel (illuminating)
Made from the hides of various animals, this satchel is rugged and could probably
hold a decent amount of equipment or items.
A rugged adventurers satchel is made of iron and appears to be of average quality.
A rugged adventurers satchel has an item value of 11.
a rugged adventurers satchel can hold around 253 pounds, and is as good as empty.
a rugged adventurers satchel currently contains:
A rugged adventurers satchel contains:
Nothing.

< 144h/164H 113v/113V Pos: standing >
You are carrying: (2/11)
a rugged adventurers satchel (illuminating)
a rugged adventurers satchel

< 145h/164H 113v/113V Pos: standing >
a rugged adventurers satchel does not contain the coins.

< 145h/164H 113v/113V Pos: standing >

< 145h/164H 113v/113V Pos: standing >
You drop a rugged adventurers satchel.

< 145h/164H 113v/113V Pos: standing >
a rugged adventurers satchel
Made from the hides of various animals, this satchel is rugged and could probably
hold a decent amount of equipment or items.
A rugged adventurers satchel is made of iron and appears to be of average quality.
A rugged adventurers satchel has an item value of 11.
a rugged adventurers satchel can hold around 287 pounds, and is as good as empty.
a rugged adventurers satchel currently contains:
A rugged adventurers satchel contains:
[8] a small bandage

< 146h/164H 113v/113V Pos: standing >
A grinning old man gets a rugged adventurers satchel.

< 146h/164H 113v/113V Pos: standing >
You are well on your way towards your next level.

< 146h/164H 113v/113V Pos: standing >

		Score information for Krzzn

Level: 15   Race: Orc   Class: Monk Sex: Male
Hit points: 147(164)  Moves: 113(113)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum    55 gold   165 silver   195 copper
Playing time: 0 days / 1 hours/ 16 minutes
Received data: 0.2129 MB this session.
Send data:     0.0083 MB this session.
Compression ratio: 81%
81%
Status:  Standing.
Epic points: 0
Epic Bonus: Experience Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Enchantments:    Ultravision Farsee
Bartender Quests Remaining: 8
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  150 

Active Spells:
--------------
chill touch (1 minute)
heroism (3 minutes)


< 147h/164H 113v/113V Pos: standing >
You quickly scan the area.
The mount who is close by to your east.
A sleazy prostitute who is rather far off to your east.
A red headed slut who is rather far off to your east.
The Incarnate of Fire who is in the distance to your east.

< 147h/164H 113v/113V Pos: standing >

< 149h/164H 113v/113V Pos: standing >

< 149h/164H 113v/113V Pos: standing >
A Side Hallway
Obvious exits: -N -E

< 149h/164H 112v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 149h/164H 112v/113V Pos: standing >
You quickly scan the area.
A topless prostitute who is in the distance to your north.
A grinning old man who is close by to your east.
The mount who is not far off to your east.
A sleazy prostitute who is in the distance to your east.

< 150h/164H 112v/113V Pos: standing >
A Side Hallway
Obvious exits: -N -E -S
The corpse of an ugly looking wench is lying here.

< 150h/164H 111v/113V Pos: standing >
A Side Hallway
Obvious exits: -N -E -S

< 150h/164H 110v/113V Pos: standing >
You quickly scan the area.
A topless prostitute who is a brief walk away to your north.
A well built prostitute who is close by to your east.

< 151h/164H 110v/113V Pos: standing >

< 153h/164H 113v/113V Pos: standing >
You quickly scan the area.
A topless prostitute who is a brief walk away to your north.
A tired traveler who is rather far off to your north.

< 153h/164H 113v/113V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S

< 153h/164H 112v/113V Pos: standing >
You quickly scan the area.
A topless prostitute who is not far off to your north.
A tired traveler who is a brief walk away to your north.
A sex crazed prostitute who is rather far off to your east.
A tired traveler who is rather far off to your east.
A Human who is rather far off to your east.
A grinning merchant who is in the distance to your east.
An ugly looking wench who is in the distance to your east.

< 153h/164H 112v/113V Pos: standing >
A Hallway
Obvious exits: -N -E -S

< 154h/164H 111v/113V Pos: standing >
You quickly scan the area.
A topless prostitute who is close by to your north.
A tired traveler who is not far off to your north.

< 154h/164H 111v/113V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S

< 154h/164H 111v/113V Pos: standing >
A Hallway
Obvious exits: -N -E -S

< 155h/164H 111v/113V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -E -S

< 156h/164H 112v/113V Pos: standing >
A Velvet Hallway
Obvious exits: -N -E -S -W

< 156h/164H 111v/113V Pos: standing >
A Velvet Hallway
Obvious exits: -N -E -S -W
The corpse of a grinning merchant is lying here.

< 156h/164H 110v/113V Pos: standing >
The Great Fountain of Vella's Bordello
Obvious exits: -N -E -S -W -U
The corpse of a topless prostitute is lying here.
A huge fountain bubbles fiercly here.

< 157h/164H 109v/113V Pos: standing >
A Velvet Hallway
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a red headed slut is lying here.
A sex crazed prostitute lays here, grinning eagerly.
A Human (medium) stands here.

< 158h/164H 110v/113V Pos: standing >
You feel your skill in dragon punch improving.
[Damage: 18 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Human.

< 159h/164H 111v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Human sta EP:  small wounds >
 A Human dodges your futile attack.

< 159h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Human sta EP:  small wounds >
 A sex crazed prostitute shakes violently trying to control herself.

< 159h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Human sta EP:  small wounds >
 A Human misses you.
You miss a Human.

< 159h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Human sta EP:  small wounds >
 A sex crazed prostitute leaves west.
[Damage: 18 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Human.

< 159h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 A Human dodges your futile attack.

< 159h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 You easily lean out of range of a Human's vicious attack.

< 159h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 A topless prostitute enters from the east.

< 159h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 A sleazy prostitute enters from the west.

< 159h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 A Human dodges your futile attack.

< 159h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 You easily lean out of range of a Human's vicious attack.

< 159h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 [Damage: 18 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Human.

< 159h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 You miss a Human.

< 159h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 You whirl around, just avoiding a Human's vicious attack.

< 159h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 A red headed slut enters from the west.

< 159h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 A Human starts casting an offensive spell.

< 159h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 You miss a Human.

< 159h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Human sta EP:  nasty wounds >
 A Human completes his spell...
A Human utters the words 'qkadagz gzfuajg'
Blinding pain shoots through your body as a Human touches you!

< 143h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 A grinning merchant enters from the east.
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 143h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 You whirl around, just avoiding a Human's vicious attack.

< 143h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC: small wounds E: A Human sta EP:  nasty wounds >
 A Human blocks your futile lunge at him.
[Damage: 18 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Human.

< 143h/164H 112v/113V Pos: standing >
< T: Krzzn TP: sta TC: small wounds E: A Human sta EP:  awful >
 A Human attempts to flee.
A Human leaves south.

< 143h/164H 112v/113V Pos: standing >
A sleazy prostitute leaves west.

< 143h/164H 112v/113V Pos: standing >
A Human enters from the south.

< 143h/164H 112v/113V Pos: standing >
A Human leaves east.

< 143h/164H 112v/113V Pos: standing >
A topless prostitute leaves north.

< 145h/164H 113v/113V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 146h/164H 113v/113V Pos: standing >
The Great Fountain of Vella's Bordello
Obvious exits: -N -E -S -W -U
The corpse of a topless prostitute is lying here.
A huge fountain bubbles fiercly here.
A sleazy prostitute is here, waiting for the next customer.

< 146h/164H 112v/113V Pos: standing >
You quickly scan the area.
An exotic woman who is close by to your north.
A sex crazed prostitute who is close by to your north.
A sex crazed prostitute who is not far off to your north.
A sex crazed prostitute who is a brief walk away to your north.
An exotic woman who is a brief walk away to your north.
A grinning merchant who is close by to your east.
A red headed slut who is close by to your east.
A Barbarian who is not far off to your east.
Padh, the big black bouncer who is close by to your south.
An exotic woman who is not far off to your south.
A stray dog who is a brief walk away to your south.
An ugly looking wench who is a brief walk away to your south.
A Grey Elf who is a brief walk away to your south.
An exotic woman who is close by to your west.
A topless prostitute who is close by to your west.
A sex crazed prostitute who is close by above you.
A well built prostitute who is close by above you.

< 146h/164H 112v/113V Pos: standing >

< 146h/164H 112v/113V Pos: standing >
A tired traveler enters from the west.
A Velvet Hallway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a red headed slut is lying here.
A grinning merchant stands here, looking over the merchandise.
A red headed slut, struts her stuff before you.

< 147h/164H 111v/113V Pos: standing >
A Velvet Hallway
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A Barbarian (large) stands here.

< 148h/164H 110v/113V Pos: standing >
A Barbarian leaves south.
An Intersection of Hallways
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A grinning merchant stands here, looking over the merchandise.

< 148h/164H 109v/113V Pos: standing >
A grinning merchant leaves north.
Alas, you cannot go that way. . . .

< 148h/164H 109v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 148h/164H 110v/113V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 148h/164H 110v/113V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W

< 149h/164H 110v/113V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an exotic woman is lying here.
The corpse of a tired young man is lying here.

< 149h/164H 109v/113V Pos: standing >
You quickly scan the area.
A grinning merchant who is a brief walk away to your north.
A tired young man who is rather far off to your north.
A tired traveler who is close by to your west.
A Gnome who is close by to your west.

< 149h/164H 109v/113V Pos: standing >
A Gnome enters from the west.
A Side Hallway
Obvious exits: -N -W
The corpse of a grinning merchant is lying here.
A man composed entirely of fire burns before you.

< 149h/164H 110v/113V Pos: standing >
You quickly scan the area.
A Gnome who is close by to your north.
A grinning merchant who is rather far off to your north.
A tired young man who is in the distance to your north.
A red headed slut who is close by to your west.
A grinning old man who is not far off to your west.
A stray dog who is a brief walk away to your west.
The mount who is rather far off to your west.

< 150h/164H 110v/113V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an exotic woman is lying here.
The corpse of a tired young man is lying here.
A Gnome (small) stands here.

< 150h/164H 110v/113V Pos: standing >
A Room of Sex
Obvious exits: -E
The corpse of a red headed slut is lying here.
A slot machine stands here making noises.
A tired traveler staggers about looking for some relaxation.

< 150h/164H 109v/113V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an exotic woman is lying here.
The corpse of a tired young man is lying here.
A Gnome (small) stands here.

< 150h/164H 110v/113V Pos: standing >
Pardon?

< 151h/164H 111v/113V Pos: standing >
A Gnome leaves west.

< 151h/164H 112v/113V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 152h/164H 113v/113V Pos: standing >
A Room of Sex
Obvious exits: -E
The corpse of a red headed slut is lying here.
A slot machine stands here making noises.
A Gnome (small) stands here.
A tired traveler staggers about looking for some relaxation.

< 152h/164H 112v/113V Pos: standing >
A Gnome leaves east.

< 152h/164H 112v/113V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 152h/164H 112v/113V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an exotic woman is lying here.
The corpse of a tired young man is lying here.
A Gnome (small) stands here.

< 153h/164H 111v/113V Pos: standing >
A Gnome leaves west.
A true martial artist would know his opponent for certain before striking.

< 153h/164H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 154h/164H 113v/113V Pos: standing >
A Gnome enters from the west.

< 155h/164H 113v/113V Pos: standing >
[Damage: 18 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Gnome.

< 155h/164H 113v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 A Gnome starts casting an offensive spell.

< 155h/164H 113v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the words 'waouq wuggurz'
You stagger as a magic missile from a Gnome hits you.
You stagger as a magic missile from a Gnome hits you.

< 145h/164H 113v/113V Pos: standing >
< T: Krzzn TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!

< 145h/164H 113v/113V Pos: standing >
< T: Krzzn TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 A Gnome dodges your futile attack.

< 145h/164H 113v/113V Pos: standing >
< T: Krzzn TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 You easily lean out of range of a Gnome's vicious attack.
A Gnome attempts to flee.
A Gnome leaves south.

< 145h/164H 113v/113V Pos: standing >
A Room of Sex
Obvious exits: -E
The corpse of a red headed slut is lying here.
A slot machine stands here making noises.
A tired traveler staggers about looking for some relaxation.

< 147h/164H 112v/113V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 147h/164H 112v/113V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 147h/164H 112v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/164H 112v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/164H 112v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/164H 112v/113V Pos: standing >
Pardon?

< 148h/164H 112v/113V Pos: standing >

< 148h/164H 112v/113V Pos: standing >

< 148h/164H 112v/113V Pos: standing >

< 148h/164H 112v/113V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an exotic woman is lying here.
The corpse of a tired young man is lying here.

< 148h/164H 111v/113V Pos: standing >
A Side Hallway
Obvious exits: -N -W
The corpse of a grinning merchant is lying here.
A man composed entirely of fire burns before you.

< 148h/164H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 148h/164H 110v/113V Pos: standing >
You quickly scan the area.
A grinning merchant who is rather far off to your north.
A tired young man who is in the distance to your north.
A red headed slut who is not far off to your west.
A Gnome who is a brief walk away to your west.
A Grey Elf who is a brief walk away to your west.
An exotic woman who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A red headed slut who is rather far off to your west.
The mount who is rather far off to your west.

< 148h/164H 110v/113V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W

< 149h/164H 110v/113V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A red headed slut, struts her stuff before you.

< 149h/164H 109v/113V Pos: standing >
Entry Hall of Vella's Bordello
Obvious exits: -N -E -S -W -U
Puddles of fresh blood cover the ground.
The corpse of a grinning old man is lying here.
A Gnome (small) stands here.
A Grey Elf (medium) stands, floating here.
An exotic woman is trying to seduce you here.
A large wandering dog is here, growling at you.

< 149h/164H 108v/113V Pos: standing >
[Damage: 17 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Gnome.

< 149h/164H 109v/113V Pos: standing >
< T: Krzzn TP: sta TC:few scratches E: A Gnome sta EP: pretty hurt >
 A Gnome attempts to flee.
A Gnome leaves east.

< 149h/164H 109v/113V Pos: standing >
A Grey Elf starts casting an offensive spell.

< 149h/164H 109v/113V Pos: standing >
A Gnome enters from the east.

< 149h/164H 109v/113V Pos: standing >
A Gnome leaves south.

< 149h/164H 109v/113V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'qaiz ay qare'
A blast of cold sent by a Grey Elf strikes you dead on, freezing up your limbs! BRRR.
OUCH!  That really did HURT!
The cold goes right to the bone, you feel yourself weakening!

< 110h/164H 109v/113V Pos: standing >
<A Gnome enters from the south.

< 110h/164H 109v/113V Pos: standing >
<You feel less cold.

< 110h/164H 109v/113V Pos: standing >
<A Grey Elf starts casting an offensive spell.

< 110h/164H 109v/113V Pos: standing >
<A Grey Elf dodges your futile attack.

< 110h/164H 109v/113V Pos: standing >
<A Grey Elf completes his spell...
A Grey Elf utters the words 'qaiz ay qare'
A blast of cold sent by a Grey Elf strikes you dead on, freezing up your limbs! BRRR.
OUCH!  That really did HURT!
The cold goes right to the bone, you feel yourself weakening!
A Gnome starts casting an offensive spell.
Saving Krzzn.

< 76h/164H 109v/113V Pos: standing >
<[Damage: 18 ] WHAP!  For a moment, you feel just like a dragon must as you punch a Gnome.
A Gnome is incapacitated and will slowly die, if not aided.
A Gnome slumps to the ground.

< 76h/164H 109v/113V Pos: standing >
<You feel less cold.

< 76h/164H 109v/113V Pos: standing >
<A Gnome stops invoking abruptly!
A Grey Elf starts casting an offensive spell.

< 76h/164H 109v/113V Pos: standing >
<A Grey Elf completes his spell...
A Grey Elf utters the words 'qaiz ay qare'
A blast of cold sent by a Grey Elf strikes you dead on, freezing up your limbs! BRRR.
OUCH!  That really did HURT!

< 40h/164H 109v/113V Pos: standing >
<A Grey Elf dodges your futile attack.

< 40h/164H 109v/113V Pos: standing >
<A Grey Elf starts casting an offensive spell.

< 40h/164H 109v/113V Pos: standing >
<A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Grey Elf has reached its goal.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 2h/164H 109v/113V Pos: standing >
<A Grey Elf dodges your futile attack.

< 2h/164H 109v/113V Pos: standing >
<A Grey Elf starts casting an offensive spell.

< 2h/164H 109v/113V Pos: standing >
<A Barbarian enters from the east.

< 2h/164H 109v/113V Pos: standing >
<You feel your pulse begin to slow and you realize you are mortally wounded...

< -6h/164H 109v/113V Pos: on your ass >