The death of [25 Necromancer] Boko (Githzerai)

in A Well-Stocked Kitchen for the Bailey Saucemaker

from the perspective of [25 Ethermancer] Bh (Kobold)

<worn around neck>   a human-made clay amulet from Kobold Settlement
<worn around neck>   a necklace of human teeth
<worn on body>       some spiked splint mail
<worn about waist>   a belt bearing the crest of Darkuul [poor]
<worn on belt buckle>a rugged adventurers satchel
<held as shield>     a small round wooden shield
<worn around wrist>  a skin-wrapped softwood wristguard from Kobold Settlement
<worn on finger>     a sapphire ring
<worn on finger>     a ring of endurance
<primary weapon>     a slender sword of vapor (glowing)
<worn on legs>       a nice pair of crimson-hued leggings
<worn on feet>       a pair of bear-hide mountain boots [poor]

You quickly scan the area.
A rambouillet sheep who is close by to your north.
A humble shepherd who is close by to your north.
The lieutenant of the ballista crew who is close by to your north.
A heavy footman who is close by to your north.

< 179h/202H 160v/188V Pos: standing >
A Heavy Stone Platform on the Northern Tower
Obvious exits: -E -S -W -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
A ramboiullet sheep follows the shepherd about the town.
A humble shepherd is strolling about, eyes downcast.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.

< 179h/202H 160v/188V Pos: standing >
You quickly scan the area.
You see nothing.

< 179h/202H 161v/188V Pos: standing >
Ok.

< 180h/202H 163v/188V Pos: standing >
A humble shepherd leaves east.
A rambouillet sheep leaves east.

< 180h/202H 163v/188V Pos: standing >
You quickly scan the area.
A rambouillet sheep who is close by to your east.
A humble shepherd who is close by to your east.

< 180h/202H 164v/188V Pos: standing >
The door seems to be closed.

< 180h/202H 164v/188V Pos: standing >
The door seems to be closed.

< 180h/202H 164v/188V Pos: standing >
Ok.

< 180h/202H 165v/188V Pos: standing >
It's already open!

< 180h/202H 165v/188V Pos: standing >
A Dank and Gloomy Hallway Within the Keep
Obvious exits: -N -S

< 180h/202H 164v/188V Pos: standing >
An Intersection of Halls Within the Keep
Obvious exits: -N -E -S -W

< 180h/202H 164v/188V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -N -E -S -W

< 180h/202H 164v/188V Pos: standing >
Outside of the Duke's Bedroom Chamber
Obvious exits: -E# -S
An elite watchman is standing guard outside the duke's quarters.
An elite watchman is standing guard outside the duke's quarters.

< 181h/202H 164v/188V Pos: standing >
Consider killing who?

< 181h/202H 167v/188V Pos: standing >
You ARE mad!

< 182h/202H 169v/188V Pos: standing >
The door seems to be closed.

< 182h/202H 170v/188V Pos: standing >
Ok.

< 182h/202H 170v/188V Pos: standing >
You quickly scan the area.
The flabby Duchess who is close by to your east.
An elite watchman who is not far off to your south.
An elite watchman who is not far off to your south.

< 182h/202H 171v/188V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -N -E -S -W

< 182h/202H 171v/188V Pos: standing >
An Intersection of Halls Within the Keep
Obvious exits: -N -E -S -W

< 182h/202H 170v/188V Pos: standing >
Halfway Up a Finely Crafted Spiral Staircase
Obvious exits: -N -U -D
A heavy footman is patrolling the keep, watching for trouble.

< 182h/202H 170v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 182h/202H 170v/188V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is a brief walk away to your north.
A heavy footman who is a brief walk away to your north.

< 182h/202H 171v/188V Pos: standing >
Top of the Finely Crafted Staircase Leading the Roof of the Keep
Obvious exits: -N# -D

< 183h/202H 171v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 183h/202H 172v/188V Pos: standing >
You quickly scan the area.
A heavy footman who is close by below you.

< 183h/202H 173v/188V Pos: standing >
The door seems to be closed.

< 183h/202H 173v/188V Pos: standing >
Ok.

< 183h/202H 173v/188V Pos: standing >
You quickly scan the area.
A heavy footman who is close by below you.

< 183h/202H 173v/188V Pos: standing >
The Base of a Large Observation Tower on the Keep Roof
Obvious exits: -N -E -S -W -U

< 183h/202H 173v/188V Pos: standing >
You quickly scan the area.
A specially trained observer who is not far off above you.
The keep magician who is rather far off above you.

< 183h/202H 174v/188V Pos: standing >
Upon the Sprawling Rooftop of the Keep
Obvious exits: -N -E -S -W

< 184h/202H 174v/188V Pos: standing >
You quickly scan the area.
You see nothing.

< 184h/202H 175v/188V Pos: standing >
Along the Western Crenelations of the Keep Roof
Obvious exits: -N -E -S

< 184h/202H 174v/188V Pos: standing >
You quickly scan the area.
A tall lookout who is close by to your north.
A tall lookout who is close by to your south.

< 184h/202H 175v/188V Pos: standing >
Upon the Sprawling Rooftop of the Keep
Obvious exits: -N -E -S -W

< 184h/202H 174v/188V Pos: standing >
The Base of a Large Observation Tower on the Keep Roof
Obvious exits: -N -E -S -W -U

< 184h/202H 173v/188V Pos: standing >
Along the Sprawling Rooftop of the Keep
Obvious exits: -N -E -S -W

< 184h/202H 173v/188V Pos: standing >
Along the Eastern Crenelations of the Keep Roof
Obvious exits: -N -S -W

< 184h/202H 172v/188V Pos: standing >
You quickly scan the area.
A tall lookout who is close by to your north.
A tall lookout who is close by to your south.

< 184h/202H 172v/188V Pos: standing >
Along the Sprawling Rooftop of the Keep
Obvious exits: -N -E -S -W

< 184h/202H 172v/188V Pos: standing >
You quickly scan the area.
A rooftop warden who is close by to your south.

< 184h/202H 173v/188V Pos: standing >
The Base of a Large Observation Tower on the Keep Roof
Obvious exits: -N -E -S -W -U

< 185h/202H 172v/188V Pos: standing >
Top of the Finely Crafted Staircase Leading the Roof of the Keep
Obvious exits: -N -D

< 185h/202H 171v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 185h/202H 171v/188V Pos: standing >
Halfway Up a Finely Crafted Spiral Staircase
Obvious exits: -N -U -D
A heavy footman is patrolling the keep, watching for trouble.

< 185h/202H 172v/188V Pos: standing >
A Finely Crafted Spiral Staircase in the Foyer of the Keep
Obvious exits: -N -E -S# -W -U

< 185h/202H 171v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 185h/202H 171v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 185h/202H 171v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 185h/202H 172v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 185h/202H 172v/188V Pos: standing >
The gate seems to be closed.

< 185h/202H 172v/188V Pos: standing >
The gate seems to be closed.

< 185h/202H 172v/188V Pos: standing >
Ok.

< 185h/202H 173v/188V Pos: standing >
It's already open!

< 185h/202H 173v/188V Pos: standing >
You quickly scan the area.
A meek servant who is close by to your north.
A sunburned churl who is close by to your north.
An elven herald who is close by to your north.
A dwarven dignitary who is not far off to your north.
A weasel-faced page who is not far off to your north.
Duke Delwyn who is not far off to your north.
A heavy footman who is not far off to your west.
A heavy footman who is not far off above you.

< 185h/202H 173v/188V Pos: standing >
At the Top of the Motte Before the Keep
Obvious exits: -N -E -S# -W

< 185h/202H 173v/188V Pos: standing >
You quickly scan the area.
A meek servant who is not far off to your north.
A sunburned churl who is not far off to your north.
An elven herald who is not far off to your north.
A dwarven dignitary who is a brief walk away to your north.
A weasel-faced page who is a brief walk away to your north.
Duke Delwyn who is a brief walk away to your north.
A tall longbowman who is close by to your east.

< 186h/202H 174v/188V Pos: standing >
The gate seems to be closed.

< 186h/202H 175v/188V Pos: standing >
It's already open!

< 186h/202H 176v/188V Pos: standing >
You quickly scan the area.
A meek servant who is not far off to your north.
A sunburned churl who is not far off to your north.
An elven herald who is not far off to your north.
A dwarven dignitary who is a brief walk away to your north.
A weasel-faced page who is a brief walk away to your north.
Duke Delwyn who is a brief walk away to your north.
A tall longbowman who is close by to your east.

< 186h/202H 176v/188V Pos: standing >
The gate seems to be closed.

< 186h/202H 177v/188V Pos: standing >
It's already open!

< 186h/202H 177v/188V Pos: standing >
You quickly scan the area.
A meek servant who is not far off to your north.
A sunburned churl who is not far off to your north.
An elven herald who is not far off to your north.
A dwarven dignitary who is a brief walk away to your north.
A weasel-faced page who is a brief walk away to your north.
Duke Delwyn who is a brief walk away to your north.
A tall longbowman who is close by to your east.

< 186h/202H 178v/188V Pos: standing >
Ok.

< 187h/202H 179v/188V Pos: standing >
Along the Path Up the Motte Approaching the Keep
Obvious exits: -N -D

< 187h/202H 178v/188V Pos: standing >
You quickly scan the area.
A meek servant who is a brief walk away to your north.
A sunburned churl who is a brief walk away to your north.
An elven herald who is a brief walk away to your north.
A dwarven dignitary who is rather far off to your north.
A weasel-faced page who is rather far off to your north.
Duke Delwyn who is rather far off to your north.
An imposing man-at-arms who is close by below you.

< 187h/202H 179v/188V Pos: standing >
Along the Path up the Motte Approaching the Keep
Obvious exits: -S# -U
An imposing man-at-arms is strolling about, looking for trouble.

< 187h/202H 179v/188V Pos: standing >
You quickly scan the area.
You see nothing.

< 187h/202H 180v/188V Pos: standing >
The gate seems to be closed.

< 187h/202H 181v/188V Pos: standing >
Ok.

< 187h/202H 181v/188V Pos: standing >

< 187h/202H 182v/188V Pos: standing >
You quickly scan the area.
A small elven fisherman who is close by to your south.
An overweight brewer who is a brief walk away to your south.
A tall longbowman who is in the distance to your south.

< 188h/202H 182v/188V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N -E -S -W
A small elven fisherman is wandering the markets of the bailey.

< 188h/202H 182v/188V Pos: standing >
Ok.

< 188h/202H 183v/188V Pos: standing >
You quickly scan the area.
A petite embroiderer who is close by to your east.
A grunting hog who is a brief walk away to your east.
A grunting hog who is a brief walk away to your east.
A country swineherd who is a brief walk away to your east.
An overweight brewer who is not far off to your south.
A tall longbowman who is rather far off to your south.

< 188h/202H 184v/188V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W

< 188h/202H 183v/188V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W

< 188h/202H 182v/188V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W

< 188h/202H 182v/188V Pos: standing >
You quickly scan the area.
A petite embroiderer who is a brief walk away to your east.
A small elven fisherman who is a brief walk away to your east.

< 188h/202H 182v/188V Pos: standing >
The Bottom of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -U

< 188h/202H 182v/188V Pos: standing >
You quickly scan the area.
A petite embroiderer who is rather far off to your east.
A small elven fisherman who is rather far off to your east.
A master locksmith who is a brief walk away to your south.
A heavily-built mason who is in the distance to your south.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.

< 189h/202H 183v/188V Pos: standing >
Alas, you cannot go that way. . . .

< 189h/202H 183v/188V Pos: standing >
You quickly scan the area.
A petite embroiderer who is rather far off to your east.
A small elven fisherman who is rather far off to your east.
A master locksmith who is a brief walk away to your south.
A heavily-built mason who is in the distance to your south.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.

< 189h/202H 184v/188V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S

< 189h/202H 183v/188V Pos: standing >
You quickly scan the area.
A heavily-bearded nailsmith who is close by to your east.
A disfigured limeburner who is close by to your east.
A barrel-chested bellfounder who is not far off to your east.
A master locksmith who is not far off to your south.
A heavily-built mason who is rather far off to your south.

< 189h/202H 184v/188V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S

< 189h/202H 183v/188V Pos: standing >
You quickly scan the area.
A charismatic ironmonger who is close by to your east.
An imposing man-at-arms who is not far off to your east.
A master locksmith who is close by to your south.
A heavily-built mason who is a brief walk away to your south.

< 189h/202H 183v/188V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
A master locksmith wanders the streets of the bailey.

< 189h/202H 183v/188V Pos: standing >
You quickly scan the area.
A burly wiredrawer who is close by to your east.
A bare-chested farrier who is not far off to your east.
A heavily-built mason who is not far off to your south.

< 189h/202H 183v/188V Pos: standing >
An Intersection of Roads Along the Western Palisade
Obvious exits: -N -E -S

< 189h/202H 183v/188V Pos: standing >
You quickly scan the area.
A master locksmith who is close by to your north.
The bailey sheriff who is close by to your east.
A burly quarrier who is rather far off to your east.
A tall longbowman who is rather far off to your east.
A one-eyed elven glazier who is in the distance to your east.
A heavily-built mason who is close by to your south.

< 189h/202H 183v/188V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -S
A heavily-built mason is strolling through the bailey streets.

< 190h/202H 183v/188V Pos: standing >
You quickly scan the area.
A master locksmith who is not far off to your north.
A tall longbowman who is a brief walk away to your south.

< 190h/202H 183v/188V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S

< 190h/202H 182v/188V Pos: standing >
You quickly scan the area.
A heavily-built mason who is close by to your north.
A master locksmith who is a brief walk away to your north.
A foul-smelling fishmonger who is close by to your east.
A tall longbowman who is not far off to your south.

< 190h/202H 183v/188V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -S

< 190h/202H 182v/188V Pos: standing >
You quickly scan the area.
A heavily-built mason who is not far off to your north.
A master locksmith who is rather far off to your north.
A tall longbowman who is close by to your south.

< 190h/202H 183v/188V Pos: standing >
The Bottom of the Tower at the Southwestern Corner of the Palisade
Obvious exits: -N -E -U
A tall longbowman is walking his daily patrol on the platform.

< 190h/202H 183v/188V Pos: standing >
You quickly scan the area.
A heavily-built mason who is a brief walk away to your north.
A master locksmith who is in the distance to your north.
A frowning teamster who is close by to your east.
An imposing man-at-arms who is a brief walk away to your east.
A dwarven merchant who is rather far off to your east.
A customs officer who is rather far off to your east.
An inspection agent who is rather far off to your east.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.

< 190h/202H 183v/188V Pos: standing >
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -E -W
A frowning teamster glares as he walks about the bailey.

< 190h/202H 183v/188V Pos: standing >
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -N -E -W

< 190h/202H 183v/188V Pos: standing >
You quickly scan the area.
A tall longbowman who is not far off to your north.
A Githzerai who is not far off to your north.
An imposing man-at-arms who is close by to your east.
A dwarven merchant who is not far off to your east.
A customs officer who is not far off to your east.
An inspection agent who is not far off to your east.
A frowning teamster who is close by to your west.
A tall longbowman who is not far off to your west.

< 191h/202H 183v/188V Pos: standing >
A Well-Kept Store-Room In the Front of the Bakery
Obvious exits: -N -S

< 191h/202H 185v/188V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your north.
A Githzerai who is close by to your north.

< 191h/202H 186v/188V Pos: standing >
A Large Bakery Within the Bailey
Obvious exits: -E -S
Fresh blood covers everything in the area.
The corpse of an overweight baker is lying here.
A tunic woven of hardened reed lies here.
A large iron oven rests against the far wall.
A tall longbowman stands here, fighting a Githzerai.
A Githzerai (medium) stands here (Newbie), fighting a tall longbowman.

< 194h/202H 187v/188V Pos: standing >
You attempt to flee...
A Well-Kept Store-Room In the Front of the Bakery
Obvious exits: -N -S
You flee southward!

< 194h/202H 159v/188V Pos: standing >
Saving Bh.

< 194h/202H 159v/188V Pos: standing >
A Large Bakery Within the Bailey
Obvious exits: -E -S
Fresh blood covers everything in the area.
The corpse of an overweight baker is lying here.
A tunic woven of hardened reed lies here.
A large iron oven rests against the far wall.
A tall longbowman stands here, fighting a Githzerai.
A Githzerai (medium) stands here (Newbie), fighting a tall longbowman.

< 194h/202H 158v/188V Pos: standing >

< 194h/202H 158v/188V Pos: standing >
< T: longbowman TP: sta TC: awful E: A Githzerai sta EP:  few wounds >
 A Githzerai attempts to flee.
A Githzerai leaves east.

< 194h/202H 158v/188V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 194h/202H 158v/188V Pos: standing >
A Well-Stocked Kitchen for the Bailey Saucemaker
Obvious exits: -W
The corpse of a Githzerai is lying here.
A Githzerai (medium) stands here (Newbie).
The bailey saucemaker stands here cooking up some delicacies.

< 194h/202H 157v/188V Pos: standing >
You don't know that spell!

< 194h/202H 157v/188V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 194h/202H 157v/188V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 194h/202H 157v/188V Pos: standing >
Alas, you cannot go that way. . . .
A Githzerai starts casting a spell.

< 194h/202H 157v/188V Pos: standing >
Autosaving...

< 194h/202H 158v/188V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 194h/202H 158v/188V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'pzar jioculoae'

< 194h/202H 161v/188V Pos: standing >
You start chanting...

< 194h/202H 162v/188V Pos: standing >
A Githzerai looks at you.

< 195h/202H 162v/188V Pos: standing >
You complete your spell...
[Damage: 30 ] The lightning bolt hits a Githzerai with full impact.

< 195h/202H 163v/188V Pos: standing >
A Githzerai attacks you. [0 hits]
You start chanting...

< 195h/202H 164v/188V Pos: standing >
Casting: lightning bolt 

< 195h/202H 165v/188V Pos: standing >
A Githzerai attempts to flee.
A Githzerai leaves west.

< 195h/202H 165v/188V Pos: standing >
You complete your spell...
[Damage: 37 ] The lightning bolt hits a Githzerai with full impact.

< 195h/202H 166v/188V Pos: standing >
You failed.

< 195h/202H 167v/188V Pos: standing >
You failed.

< 195h/202H 167v/188V Pos: standing >
A Large Bakery Within the Bailey
Obvious exits: -E -S
Fresh blood covers everything in the area.
The corpse of an overweight baker is lying here.
A tunic woven of hardened reed lies here.
A large iron oven rests against the far wall.
A Githzerai (medium) stands here (Newbie), fighting a tall longbowman.
A tall longbowman stands here, fighting a Githzerai.

< 196h/202H 166v/188V Pos: standing >
You don't know that spell!

< 196h/202H 166v/188V Pos: standing >
You start chanting...

< 196h/202H 167v/188V Pos: standing >
You complete your spell...
[Damage: 46 ] The lightning bolt hits a Githzerai with full impact.

< 196h/202H 168v/188V Pos: standing >
A Githzerai attempts to flee.
A Githzerai tries to flee, but can't make it out of here!

< 196h/202H 168v/188V Pos: standing >
You start chanting...
A Githzerai attempts to flee.
A Githzerai leaves east.

< 196h/202H 169v/188V Pos: standing >
You complete your spell...
[Damage: 26 ] The lightning bolt hits a Githzerai with full impact.

< 196h/202H 171v/188V Pos: standing >
You failed.

< 197h/202H 172v/188V Pos: standing >
A Well-Stocked Kitchen for the Bailey Saucemaker
Obvious exits: -W
A few drops of fresh blood are scattered around the area.
The corpse of a Githzerai is lying here.
A Githzerai (medium) is lying here, incapacitated.
The bailey saucemaker stands here cooking up some delicacies.

< 197h/202H 171v/188V Pos: standing >
You don't know that spell!

< 197h/202H 171v/188V Pos: standing >
You start chanting...

< 197h/202H 172v/188V Pos: standing >
You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!

< 197h/202H 173v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 197h/202H 175v/188V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 197h/202H 175v/188V Pos: standing >
You attempt to flee...
A Large Bakery Within the Bailey
Obvious exits: -E -S
Fresh blood splatters cover the area.
The corpse of an overweight baker is lying here.
A tunic woven of hardened reed lies here.
A large iron oven rests against the far wall.
A tall longbowman is walking his daily patrol on the platform.
You flee westward!

< 198h/202H 156v/188V Pos: standing >
Saving Bh.

< 198h/202H 156v/188V Pos: standing >
A Well-Stocked Kitchen for the Bailey Saucemaker
Obvious exits: -W
A few drops of fresh blood are scattered around the area.
The corpse of a Githzerai is lying here.
A Githzerai (medium) is lying here, incapacitated.
The bailey saucemaker stands here cooking up some delicacies.

< 198h/202H 156v/188V Pos: standing >
[Damage:  4 ] A Githzerai is mortally wounded, and will die soon, if not aided.
You shiver from the unnatural cold as you hit a Githzerai.

< 196h/202H 156v/188V Pos: standing >
<[Damage:  3 ] Your final slash sends a Githzerai's head bouncing along the ground.
A Githzerai is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!