The death of [ 5 Warrior] Malikite (Thri-Kreen)

in A Tropical Rainforest

from the perspective of [11 Mercenary] Elad (Minotaur)

<worn in nose>       a brass nose ring
<worn on body>       a suit of spiked leather armor
<worn about body>    a reptile skin cloak
<worn about waist>   a belt made from assorted skins
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<secondary weapon>   a thin steel dagger
<worn on legs>       some smooth silk leggings

Obvious exits: -East  -South -West 
The corpse of a parrot is lying here.
An ape snorts and beats its chest.
An earthly beetle scurries in the grass.
A fire ant is living in flames!
A gigantic anaconda slithers along the ground.
A black fly buzzes in near a brush and lands.

< 144h/235H 128v/170V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -West 
The corpse of a parrot is lying here.
An ape snorts and beats its chest.
A crane fly flies freely through the air.

< 144h/235H 127v/170V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -South -West 
A gnat hovers over an animal.
A black fly buzzes in near a brush and lands.
A parrot is perched on a branch.
An ape snorts and beats its chest.
A fire ant is living in flames!
A blow fly buzzes in the air and makes loud noises.

< 144h/235H 125v/170V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -South
The corpse of an ape is lying here.
A crane fly flies freely through the air.
A chimp swings amoung the trees.

< 144h/235H 125v/170V Pos: standing >
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East  -South -West  -Up    -Down 
A large cabin looks abandoned.

< 144h/235H 125v/170V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   doorbash
  *ultravision
  *dayvision
  *rapier and dirk

< 145h/235H 126v/170V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -South
The corpse of an ape is lying here.
A crane fly flies freely through the air.
A chimp swings amoung the trees.

< 145h/235H 124v/170V Pos: standing >
A gnat enters from the east.

< 145h/235H 125v/170V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -South -West 
A black fly buzzes in near a brush and lands.
A parrot is perched on a branch.
An ape snorts and beats its chest.
A fire ant is living in flames!
A blow fly buzzes in the air and makes loud noises.

< 145h/235H 124v/170V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -West 
The corpse of a parrot is lying here.
A HuGE BumbleBEE buzzes in the air and polenates a flower.
A gigantic anaconda slithers along the ground.
An earthly beetle scurries in the grass.
An ape snorts and beats its chest.
A crane fly flies freely through the air.

< 145h/235H 123v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 145h/235H 123v/170V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -South -West 
A black fly buzzes in near a brush and lands.
A parrot is perched on a branch.
An ape snorts and beats its chest.
A fire ant is living in flames!
A blow fly buzzes in the air and makes loud noises.

< 146h/235H 123v/170V Pos: standing >
You misjudge a parrot's height and kick well above its head.

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 A parrot misses you.

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 A parrot dodges your futile attack.
A parrot dodges your futile attack.
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 You parry a parrot's lunge at you.

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 A parrot misses you.

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 You feel your skill in 2h slashing improving.
[Damage:  9 ] -=[Your slash seriously wounds a parrot.]=-

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 An ape enters from the south.

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 You are using:
<worn in nose>       a brass nose ring
<worn on body>       a suit of spiked leather armor
<worn about body>    a reptile skin cloak
<worn about waist>   a belt made from assorted skins
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a two-handed sword
<secondary weapon>   a thin steel dagger
<worn on legs>       some smooth silk leggings

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 You dodge a parrot's vicious attack.

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 You misjudge a parrot's height and kick well above its head.

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 A fire ant leaves west.
You dodge a parrot's vicious attack.

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 A parrot dodges your futile attack.
A parrot dodges your futile attack.

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 You parry a parrot's lunge at you.

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 You misjudge a parrot's height and kick well above its head.

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 You parry a parrot's lunge at you.

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 You feel your skill in double attack improving.
A parrot dodges your futile attack.
You miss a parrot.

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 A black fly leaves south.

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 You dodge a parrot's vicious attack.

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 You dodge a parrot's vicious attack.

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 [Damage:  9 ] -=[Your fine slash enshrouds a parrot in a mist of blood.]=-

< 146h/235H 125v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  nasty wounds >
 [Damage: 13 ] Your kick hits a parrot right in the stomach, rendering it breathless.
A parrot is incapacitated and will slowly die, if not aided.
A parrot cannot respond to your attack!
[Damage:  7 ] Your final slash sends a parrot's head bouncing along the ground.
A parrot is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a parrot's last actions in this world.

< 146h/235H 125v/170V Pos: standing >
A black fly enters from the south.

< 146h/235H 127v/170V Pos: standing >
You get a handful of coins from the corpse of a parrot.
There were: 1 gold coin, 4 silver coins, 4 copper coins. 

< 147h/235H 131v/170V Pos: standing >
Ok.
You put 0 platinum, 2 gold, 8 silver, and 10 copper coins into a rugged adventurers satchel.

< 147h/235H 131v/170V Pos: standing >
You are almost ready to attain your next level!

< 147h/235H 132v/170V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -West 
The corpse of a parrot is lying here.
A gigantic anaconda slithers along the ground.
A chimp swings amoung the trees.
A HuGE BumbleBEE buzzes in the air and polenates a flower.
A parrot is perched on a branch.
A crane fly flies freely through the air.

< 147h/235H 131v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/235H 131v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/235H 132v/170V Pos: standing >
You misjudge a parrot's height and kick well above its head.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 You dodge a parrot's vicious attack.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 A gigantic anaconda leaves north.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 You dodge a parrot's vicious attack.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 A parrot dodges your futile attack.
You miss a parrot.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 An earthly beetle enters from the east.
A black fly enters from the north.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 You parry a parrot's lunge at you.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 A HuGE BumbleBEE leaves north.
Skill
1h bludgeon                   16
1h flaying                    15
1h piercing                   21
1h slashing                   20
2h bludgeon                   16
2h flaying                    15
2h slashing                   21
appraise                  (obtained at level 20)
backstab                      15
bandage                       15
carve                         17
climb                         15
double attack                 28
double headbutt           (obtained at level 56)
dual wield                    19
fishing                       15
headbutt                      19
hide                          15
kick                          22
mount                         15
parry                         36
reach weapons             (obtained at level 30)
rescue                        15
retreat                       15
riposte                       16
salvage                       15
shield block                  15
swim                          15
switch opponents          (obtained at level 51)
tackle                    (obtained at level 20)
throat crush              (obtained at level 51)
track                         15
triple attack             (obtained at level 53)
unarmed damage                15

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 A parrot misses you.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 You miss a parrot.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 An earthly beetle enters from the west.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 You misjudge a parrot's height and kick well above its head.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 A crane fly enters from the west.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 You dodge a parrot's vicious attack.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 A black fly leaves west.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 You parry a parrot's lunge at you.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 Shadows stretch across the land as the sun limps towards the horizon.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 A parrot dodges your futile attack.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 
< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: excellent >
 You feel your skill in kick improving.
[Damage:  8 ] Your kick hits a parrot right in the stomach, rendering it breathless.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 A parrot misses you.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 A parrot misses you.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 You miss a parrot.
You miss a parrot.
A parrot dodges your futile attack.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 
< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 You parry a parrot's lunge at you.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 You misjudge a parrot's height and kick well above its head.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 A parrot misses you.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 A parrot dodges your futile attack.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 A gnat enters from the west.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 You feel your skill in parry improving.
A parrot misses you.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 
< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 An earthly beetle leaves north.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 Autosaving...

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 You misjudge a parrot's height and kick well above its head.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 A parrot misses you.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  few wounds >
 [Damage: 11 ] -=[Your impressive slash enshrouds a parrot in a mist of blood.]=-

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: pretty hurt >
 You dodge a parrot's vicious attack.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: pretty hurt >
 You dodge a parrot's vicious attack.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: pretty hurt >
 A crane fly leaves west.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP: pretty hurt >
 A parrot dodges your futile attack.
[Damage:  5 ] -=[Your pierce enshrouds a parrot in a mist of blood.]=-

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  awful >
 You misjudge a parrot's height and kick well above its head.

< 148h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  awful >
 -=[A parrot's crude punch wounds you.]=-

< 146h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  awful >
 Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 146h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  awful >
 A light snow is falling admidst an unsettled wind.

< 146h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  awful >
 An earthly beetle leaves west.

< 146h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  awful >
 You dodge a parrot's vicious attack.

< 146h/235H 135v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: parrot sta EP:  awful >
 [Damage: 10 ] -=[Your impressive slash critically injures a parrot.]=-
A parrot is mortally wounded, and will die soon, if not aided.
You raise a level!
[Damage:  4 ] Your stab cuts a vital artery and causes a parrot to fall before your feet.
A parrot is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a parrot's last actions in this world.

< 170h/259H 135v/170V Pos: standing >
A black fly enters from the west.

< 170h/259H 136v/170V Pos: standing >
Kick who?

< 170h/259H 136v/170V Pos: standing >

< 170h/259H 137v/170V Pos: standing >
You get a few coins from the corpse of a parrot.
There were: 1 gold coin, 3 silver coins, 6 copper coins. 

< 170h/259H 137v/170V Pos: standing >
A HuGE BumbleBEE enters from the north.

< 170h/259H 138v/170V Pos: standing >
You have just begun the trek to your next level!

< 170h/259H 139v/170V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -East  -South -West 
The corpse of a parrot is lying here.

< 170h/259H 137v/170V Pos: standing >

< 171h/259H 138v/170V Pos: standing >
A Tropical Rainforest
   A large number of animals and forest life dwell within this tropical forest.
Everything is so peaceful here and natural. None of the mechanics or magic of
the outside world touches this realm. Insects of every type buzz in the air, a
few of the smaller creatures scurry along the vegetated ground. The sun shines
brightly in this section of the forest spreading its vital rays equally to all
whom dwell here. Traversing this tropical forest could take some time for those
who are unaccustomed to such plant life.
Obvious exits: -East  -South -West 
A gnat hovers over an animal.
A gnat hovers over an animal.
A tsetse fly flies nearby.
A slimy snail oozes across a tree branch.
A gigantic anaconda slithers along the ground.

< 171h/259H 136v/170V Pos: standing >
A tsetse fly enters from the east.

< 171h/259H 138v/170V Pos: standing >
A Tropical Rainforest
   A large number of animals and forest life dwell within this tropical forest.
Everything is so peaceful here and natural. None of the mechanics or magic of
the outside world touches this realm. Insects of every type buzz in the air, a
few of the smaller creatures scurry along the vegetated ground. The sun shines
brightly in this section of the forest spreading its vital rays equally to all
whom dwell here. Traversing this tropical forest could take some time for those
who are unaccustomed to such plant life.
Obvious exits: -South -West 

< 171h/259H 136v/170V Pos: standing >
A Tropical Rainforest
   A large number of animals and forest life dwell within this tropical forest.
Everything is so peaceful here and natural. None of the mechanics or magic of
the outside world touches this realm. Insects of every type buzz in the air, a
few of the smaller creatures scurry along the vegetated ground. The sun shines
brightly in this section of the forest spreading its vital rays equally to all
whom dwell here. Traversing this tropical forest could take some time for those
who are unaccustomed to such plant life.
Obvious exits: -North -South -West 
A blow fly buzzes in the air and makes loud noises.

< 171h/259H 135v/170V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -South -West 
An earthly beetle scurries in the grass.
A crane fly flies freely through the air.
An earthly beetle scurries in the grass.
A tsetse fly flies nearby.

< 171h/259H 134v/170V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -South
A tsetse fly flies nearby.
An ape snorts and beats its chest.
A black fly buzzes in near a brush and lands.
A fire ant is living in flames!

< 171h/259H 132v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 171h/259H 133v/170V Pos: standing >
A Tropical Rainforest
   A large number of animals and forest life dwell within this tropical forest.
Everything is so peaceful here and natural. None of the mechanics or magic of
the outside world touches this realm. Insects of every type buzz in the air, a
few of the smaller creatures scurry along the vegetated ground. The sun shines
brightly in this section of the forest spreading its vital rays equally to all
whom dwell here. Traversing this tropical forest could take some time for those
who are unaccustomed to such plant life.
Obvious exits: -North -East 
Fresh blood splatters cover the area.
The corpse of a HuGE BumbleBEE is lying here.
The corpse of a crane fly is lying here.
A blood sucking mosquitoe stands here, fighting a Thri-Kreen.
A blood sucking mosquitoe buzzes.
A Thri-Kreen (medium) stands here, fighting a blood sucking mosquitoe.

< 172h/259H 131v/170V Pos: standing >
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East  -West 
A parrot is perched on a branch.
A gigantic anaconda slithers along the ground.
A HuGE BumbleBEE buzzes in the air and polenates a flower.
A chimp swings amoung the trees.
A blood sucking mosquitoe buzzes.

< 172h/259H 130v/170V Pos: standing >
A Tropical Rainforest
   A large number of animals and forest life dwell within this tropical forest.
Everything is so peaceful here and natural. None of the mechanics or magic of
the outside world touches this realm. Insects of every type buzz in the air, a
few of the smaller creatures scurry along the vegetated ground. The sun shines
brightly in this section of the forest spreading its vital rays equally to all
whom dwell here. Traversing this tropical forest could take some time for those
who are unaccustomed to such plant life.
Obvious exits: -North -East 
Fresh blood splatters cover the area.
The corpse of a HuGE BumbleBEE is lying here.
The corpse of a crane fly is lying here.
A blood sucking mosquitoe stands here, fighting a Thri-Kreen.
A blood sucking mosquitoe buzzes.
A Thri-Kreen (medium) stands here, fighting a blood sucking mosquitoe.

< 172h/259H 129v/170V Pos: standing >
A Thri-Kreen parries a blood sucking mosquitoe's lunge at him.

< 172h/259H 130v/170V Pos: standing >
A fire ant enters from the north.

< 172h/259H 131v/170V Pos: standing >
A Thri-Kreen is too small to charge.

< 172h/259H 102v/170V Pos: sitting >
A Thri-Kreen's slash enshrouds a blood sucking mosquitoe in a mist of blood.
A Thri-Kreen misses a blood sucking mosquitoe.

< 173h/259H 103v/170V Pos: sitting >
A blood sucking mosquitoe leaves north.

< 173h/259H 104v/170V Pos: sitting >
A blood sucking mosquitoe misses a Thri-Kreen.
A blood sucking mosquitoe tries to sting its foe with venom but misses.
A Thri-Kreen misses you with his clumsy kick at your chest.

< 173h/259H 105v/170V Pos: sitting >
< T: blood TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 
< 173h/259H 105v/170V Pos: sitting >
< T: blood TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A blood sucking mosquitoe dodges a Thri-Kreen's attack.

< 173h/259H 105v/170V Pos: sitting >
< T: blood TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A blood sucking mosquitoe misses a Thri-Kreen.

< 173h/259H 105v/170V Pos: sitting >
< T: blood TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 
< 173h/259H 105v/170V Pos: sitting >
< T: blood TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You feel your skill in double attack improving.
A Thri-Kreen parries your futile lunge at him.

< 173h/259H 105v/170V Pos: sitting >
< T: blood TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You clamber to your feet.

< 173h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You are already standing.

< 173h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You stop using a two-handed sword.

< 173h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You wield a long steel sword.

< 173h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You dodge a Thri-Kreen's feeble leg sweep.

< 173h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen dodges a blood sucking mosquitoe's attack.

< 173h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen ducks, and your foot flies a mile high.

< 173h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 
< 173h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses a blood sucking mosquitoe.
A blood sucking mosquitoe dodges a Thri-Kreen's attack.
A Thri-Kreen's slash enshrouds a blood sucking mosquitoe in a mist of blood.

< 173h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  few wounds >
 A tsetse fly enters from the north.

< 173h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  few wounds >
 A fire ant leaves north.

< 173h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen dodges your futile attack.
You miss a Thri-Kreen.

< 173h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen parries a blood sucking mosquitoe's lunge at him.

< 173h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen's kick crashes into your chest.

< 169h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  few wounds >
 A blood sucking mosquitoe dodges a Thri-Kreen's attack.
A blood sucking mosquitoe dodges a Thri-Kreen's attack.

< 169h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  few wounds >
 A tsetse fly enters from the north.

< 169h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen dodges a blood sucking mosquitoe's attack.

< 169h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen ducks, and your foot flies a mile high.

< 169h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  few wounds >
 
< 169h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen dodges your futile attack.

< 169h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  few wounds >
 A blood sucking mosquitoe dodges a Thri-Kreen's attack.

< 169h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen parries a blood sucking mosquitoe's lunge at him.

< 169h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  few wounds >
 You duck under a Thri-Kreen's lame kick.

< 169h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  few wounds >
 You miss a Thri-Kreen.

< 169h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen parries a blood sucking mosquitoe's lunge at him.
A Tropical Rainforest
Obvious exits: -North -East 
Fresh blood splatters cover the area.
The corpse of a HuGE BumbleBEE is lying here.
The corpse of a crane fly is lying here.
A tsetse fly flies nearby.
A tsetse fly flies nearby.
A blood sucking mosquitoe stands here, fighting a Thri-Kreen.
A Thri-Kreen (medium) stands here, fighting a blood sucking mosquitoe.

< 169h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  few wounds >
 A blood sucking mosquitoe dodges a Thri-Kreen's attack.
A Thri-Kreen's fine slash critically injures a blood sucking mosquitoe.
A blood sucking mosquitoe is mortally wounded, and will die soon, if not aided.

< 169h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  few wounds >
 [Damage: 14 ] You hit a Thri-Kreen in the face, sending him reeling.

< 169h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  nasty wounds >
 
< 169h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen misses you with his clumsy kick at your chest.

< 169h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  nasty wounds >
 A tsetse fly leaves north.

< 169h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  nasty wounds >
 You feel your skill in dual wield improving.
You miss a Thri-Kreen.
A Thri-Kreen parries your futile lunge at him.

< 169h/259H 105v/170V Pos: standing >
< T: blood TP: sta TC: bleeding, close to death E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen neatly performs a coup de grace and beheads a blood sucking mosquitoe.
A blood sucking mosquitoe is dead! R.I.P.
You feel a carnal satisfaction as a blood sucking mosquitoe's gurgling and choking signals its demise.

< 169h/259H 105v/170V Pos: standing >
<The sun vanishes behind the southern horizon.

< 169h/259H 105v/170V Pos: standing >
<A Thri-Kreen deftly blocks your kick with his forearm.

< 169h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen dodges your futile attack.

< 169h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen's kick hits you in your side.

< 165h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 You dodge a Thri-Kreen's vicious attack.

< 165h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen dodges your futile attack.

< 165h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen ducks, and your foot flies a mile high.

< 165h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen's kick crashes into your chest.

< 160h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen dodges your futile attack.

< 160h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 Your innate abilities: ('*' marked innates are always active)
   doorbash
  *ultravision
   charge
  *dayvision
  *rapier and dirk

< 160h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen steps back, and your kick misses him.

< 160h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen misses you.

< 160h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 You block a Thri-Kreen's feeble kick with your arm.

< 160h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 You miss a Thri-Kreen.

< 160h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 -=[A Thri-Kreen's crude slash wounds you.]=-
A Thri-Kreen misses you.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen steps back, and your kick misses him.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 
< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 You miss a Thri-Kreen.
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 You dodge a Thri-Kreen's feeble leg sweep.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen misses you.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 You are using:
<worn in nose>       a brass nose ring
<worn on body>       a suit of spiked leather armor
<worn about body>    a reptile skin cloak
<worn about waist>   a belt made from assorted skins
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some thick leather gloves
<primary weapon>     a long steel sword
<secondary weapon>   a thin steel dagger
<worn on legs>       some smooth silk leggings

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 You feel your skill in dual wield improving.
A Thri-Kreen dodges your futile attack.
You miss a Thri-Kreen.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  nasty wounds >
 [Damage: 12 ] Your kick hits a Thri-Kreen in the side.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP: pretty hurt >
 You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen misses you.
You duck under a Thri-Kreen's lame kick.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP: pretty hurt >
 
< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP: pretty hurt >
 You feel your skill in 1h slashing improving.
You miss a Thri-Kreen.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP: pretty hurt >
 
< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP: pretty hurt >
 A Thri-Kreen misses you.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP: pretty hurt >
 You dodge a Thri-Kreen's feeble leg sweep.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP: pretty hurt >
 
< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP: pretty hurt >
 A chimp enters from the north.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP: pretty hurt >
 You feel your skill in kick improving.
[Damage: 12 ] Your kick hits a Thri-Kreen in the side.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen dodges your futile attack.
A Thri-Kreen dodges your futile attack.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  awful >
 You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen misses you.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  awful >
 You block a Thri-Kreen's feeble kick with your arm.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen parries your futile lunge at him.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen misses you.
A Thri-Kreen misses you.
You dodge a Thri-Kreen's vicious attack.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  awful >
 A chimp leaves east.

< 157h/259H 105v/170V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Thri-Kreen sta EP:  awful >
 [Damage: 10 ] Your kick hits a Thri-Kreen in the side.
A Thri-Kreen is incapacitated and will slowly die, if not aided.
A Thri-Kreen slumps to the ground.
A Thri-Kreen cannot respond to your attack!
[Damage:  7 ] Your final slash sends a Thri-Kreen's head bouncing along the ground.
A Thri-Kreen's double-bladed gythka was completely destroyed by the massive blow!
A Thri-Kreen's thin batwing cloak was completely destroyed by the massive blow!
A Thri-Kreen's bronze skull cap was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.