The death of [56 Illusionist] Mong (Parasite)

in The Ogre's Foot Inn

from the perspective of [56 Illusionist] Mong (Parasite)

<worn on head>       a twined ivory cap
<worn on face>       veil of shadows (glowing) (illuminating)
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt>   a crude ivory belt buckle
<worn on arms>       some fine cured leather vambraces
<held as shield>     a little round wooden shield
<worn around wrist>  a boreal limestone wristguard
<worn on finger>     a ring of twisted gray mist
<primary weapon>     a blacksteel katar
<worn on feet>       a pair of tight black slippers

[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
[2] The corpse of a Human is lying here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 252h/252H 99v/100V Pos: standing >
You quickly scan the area.
A Christmas elf who is in the distance to your west.
The mailman who is not far off below you.

< 252h/252H 100v/100V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
A wicked looking axe has been left here.

< 252h/252H 99v/100V Pos: standing >
Pardon?

< 252h/252H 99v/100V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 252h/252H 98v/100V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.
A Christmas elf who is not far off to your west.

< 252h/252H 99v/100V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 252h/252H 99v/100V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 252h/252H 98v/100V Pos: standing >
Room #3
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North
(Q)A slender grey elf is here, looking for something.

< 252h/252H 98v/100V Pos: standing >
You quickly scan the area.
You see nothing.

< 252h/252H 100v/100V Pos: standing >
You motion your lips, attempting to communicate..

< 252h/252H 100v/100V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 252h/252H 99v/100V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 252h/252H 98v/100V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 
A festively dressed elf stands here making a note about your actions!

< 252h/252H 98v/100V Pos: standing >
You snap into visibility.
You leap towards a Christmas elf and bite him savagely.
A Christmas elf is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Christmas elf's last actions in this world.
A Christmas elf dissolves into thin air.

< 252h/252H 100v/100V Pos: standing >
You get an elven bag of Rare Duris equipment.

< 252h/252H 100v/100V Pos: standing >
As you open the bag, a magical mist explodes covering everything!
When at last it clears the bag is gone, and all that remains is a ring of twisted gray mist!


< 252h/252H 100v/100V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 252h/252H 100v/100V Pos: standing >
You place a ring of twisted gray mist on your left ring finger.

< 252h/252H 100v/100V Pos: standing >
You quickly scan the area.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.

< 268h/268H 100v/100V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 268h/268H 99v/100V Pos: standing >
Room #5
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -North

< 268h/268H 98v/100V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 268h/268H 98v/100V Pos: standing >
You start chanting...

< 268h/268H 100v/100V Pos: standing >
Casting: vanish 

< 268h/268H 100v/100V Pos: standing >
You complete your spell...
You completely vanish.

< 268h/268H 100v/100V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.

< 268h/268H 100v/100V Pos: standing >

< 268h/268H 100v/100V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 268h/268H 100v/100V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 268h/268H 99v/100V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
A wicked looking axe has been left here.

< 268h/268H 98v/100V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 268h/268H 99v/100V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
[2] The corpse of a Human is lying here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
[2] The corpse of a Human is lying here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 268h/268H 99v/100V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 268h/268H 99v/100V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A stout cudgel carved from oak wood lies here.
[2] A steel dagger has been tossed aside here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 268h/268H 98v/100V Pos: standing >
You quickly scan the area.
A Ghost who is close by to your north.
Jodnan who is not far off to your north.
An elite guard who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.

< 268h/268H 100v/100V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
[2] Some idiot has dropped a magical bag here (glowing)
Puddles of fresh blood cover the ground.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a street sweeper is lying here.
The corpse of a large rat is lying here.
[3] The corpse of a militia guard is lying here.
A spellbook lies here, discarded.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Ghost (medium) stands in mid-air here.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
[2] Some idiot has dropped a magical bag here (glowing)
Puddles of fresh blood cover the ground.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a street sweeper is lying here.
The corpse of a large rat is lying here.
[3] The corpse of a militia guard is lying here.
A spellbook lies here, discarded.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Ghost (medium) stands in mid-air here.

< 268h/268H 99v/100V Pos: standing >
A Ghost starts to chant in a deep voice.

< 268h/268H 99v/100V Pos: standing >
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West  -Up   
Jodnan, the blacksmith stands here working his metals.

< 268h/268H 98v/100V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
[2] Some idiot has dropped a magical bag here (glowing)
Puddles of fresh blood cover the ground.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a street sweeper is lying here.
The corpse of a large rat is lying here.
[3] The corpse of a militia guard is lying here.
A spellbook lies here, discarded.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Ghost (medium) stands in mid-air here.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
[2] Some idiot has dropped a magical bag here (glowing)
Puddles of fresh blood cover the ground.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a street sweeper is lying here.
The corpse of a large rat is lying here.
[3] The corpse of a militia guard is lying here.
A spellbook lies here, discarded.

< 268h/268H 99v/100V Pos: standing >
A Ghost leaves south.

< 268h/268H 100v/100V Pos: standing >
Target who?

< 268h/268H 100v/100V Pos: standing >
You have to write quit - no less, to quit!

< 268h/268H 100v/100V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A stout cudgel carved from oak wood lies here.
[2] A steel dagger has been tossed aside here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 268h/268H 99v/100V Pos: standing >

< 268h/268H 99v/100V Pos: standing >
Target who?

< 268h/268H 99v/100V Pos: standing >
You quickly scan the area.
A Ghost who is close by above you.
An elite guard who is close by above you.

< 268h/268H 99v/100V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
[2] The corpse of a Human is lying here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A festively dressed elf stands here making a note about your actions!
A Ghost (medium) stands in mid-air here, fighting a Christmas elf.
A tharnadian illusionist stands in mid-air here, fighting a Ghost.
An elite guard stands in mid-air here, fighting a Ghost.
The receptionist stands in mid-air here, fighting a Ghost.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
[2] The corpse of a Human is lying here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.

< 268h/268H 99v/100V Pos: standing >
A Christmas elf dodges a Ghost's attack.
A Christmas elf dodges a Ghost's attack.
A Ghost punches a Christmas elf to death.
A Christmas elf is dead! R.I.P.
A look of horror and a silent scream are a Christmas elf's last actions in this world.
A Christmas elf dissolves into thin air.

< 268h/268H 100v/100V Pos: standing >
An elite guard's feeble punch grazes a Ghost.
A Ghost gracefully whirls around an elite guard's attack.

< 268h/268H 100v/100V Pos: standing >
A Ghost gracefully whirls around the receptionist's attack.
The receptionist pokes a Ghost really hard, making you wince.
The receptionist pokes a Ghost really hard, making you wince.
The receptionist pokes a Ghost really hard, making you wince.
The receptionist's decent punch wounds a Ghost.
A Ghost gracefully whirls around the receptionist's attack.
A Ghost gracefully whirls around a tharnadian illusionist's attack.
A Ghost nimbly swivels out of the path of a tharnadian illusionist's attack.
A Ghost nimbly swivels out of the path of a tharnadian illusionist's attack.
A tharnadian illusionist starts casting an offensive spell.
You dodge a bash from a Ghost, who loses his balance and falls.
You snap into visibility.

< 268h/268H 100v/100V Pos: standing >
< T: elite TP: sta TC:excellent E: A Ghost kne EP:  small wounds >
 You leap towards a Ghost and bite him savagely.

< 268h/268H 100v/100V Pos: standing >
< T: elite TP: sta TC:excellent E: A Ghost kne EP:  small wounds >
 A Ghost tucks in his arms, rolls away from you's attack, then thrust his feet skywards, and leaps to his feet!
You miss a Ghost.

< 268h/268H 100v/100V Pos: standing >
< T: elite TP: sta TC:excellent E: A Ghost sta EP:  small wounds >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
A tharnadian illusionist creates a hammer out of thin air that smashes into a Ghost, bits of flesh and bone fly everywhere!

< 268h/268H 100v/100V Pos: standing >
< T: elite TP: sta TC:excellent E: A Ghost sta EP:  few wounds >
 A Ghost punches an elite guard in the throat, he chokes, gasps and dies.
An elite guard is dead! R.I.P.
A look of horror and a silent scream are an elite guard's last actions in this world.

< 268h/268H 100v/100V Pos: standing >
<The receptionist's decent punch wounds a Ghost.
A Ghost nimbly swivels out of the path of the receptionist's attack.
The receptionist pokes a Ghost really hard, making you wince.
A Ghost gracefully whirls around the receptionist's attack.
The receptionist's fine punch wounds a Ghost.
A Ghost nimbly swivels out of the path of the receptionist's attack.
A Ghost nimbly swivels out of the path of the receptionist's attack.
The receptionist's punch wounds a Ghost.
The receptionist's foot goes right through a Ghost!!!!
A tharnadian illusionist's decent punch wounds a Ghost.
A Ghost nimbly swivels out of the path of a tharnadian illusionist's attack.
A Ghost gracefully whirls around a tharnadian illusionist's attack.
A tharnadian illusionist starts casting an offensive spell.

< 268h/268H 100v/100V Pos: standing >
< T: receptionist TP: sta TC:excellent E: A Ghost sta EP:  few wounds >
 You have no venom left!

< 268h/268H 100v/100V Pos: standing >
< T: receptionist TP: sta TC:excellent E: A Ghost sta EP:  few wounds >
 You miss a Ghost.

< 268h/268H 100v/100V Pos: standing >
< T: receptionist TP: sta TC:excellent E: A Ghost sta EP:  few wounds >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'agsplnuahz'
You have no venom left!

< 268h/268H 100v/100V Pos: standing >
< T: receptionist TP: sta TC:excellent E: A Ghost sta EP:  few wounds >
 A Ghost's weak punch wounds the receptionist.
A Ghost's crude punch wounds the receptionist.
A Ghost's decent punch strikes the receptionist.
A Ghost's crude punch strikes the receptionist.
A Ghost's crude punch strikes the receptionist.
The receptionist gracefully whirls around a Ghost's attack.
A Ghost's fine punch strikes the receptionist hard.
A Ghost misses the receptionist.
The receptionist arches around a Ghost's blow, and deals a brutal counterattack!
The receptionist's fine punch wounds a Ghost.
A Ghost's punch strikes the receptionist.
The receptionist gracefully whirls around a Ghost's attack.
The receptionist nimbly swivels out of the path of a Ghost's attack.

< 268h/268H 100v/100V Pos: standing >
< T: receptionist TP: sta TC: small wounds E: A Ghost sta EP:  few wounds >
 The receptionist's decent punch wounds a Ghost.
The receptionist pokes a Ghost really hard, making you wince.
A Ghost gracefully whirls around the receptionist's attack.
The receptionist's decent punch wounds a Ghost.
The receptionist's punch wounds a Ghost.
The receptionist's fine punch strikes a Ghost.
The receptionist's fine punch strikes a Ghost.
A Ghost nimbly swivels out of the path of the receptionist's attack.
A Ghost nimbly swivels out of the path of a tharnadian illusionist's attack.
A Ghost gracefully whirls around a tharnadian illusionist's attack.
A tharnadian illusionist's decent punch wounds a Ghost.
A tharnadian illusionist starts casting a spell.

< 268h/268H 100v/100V Pos: standing >
< T: receptionist TP: sta TC: small wounds E: A Ghost sta EP:  few wounds >
 A Ghost completely sidesteps your blow, shifts his balance, and strikes back at YOU!
A Ghost's punch strikes you hard.
OUCH!  That really did HURT!

< 241h/268H 100v/100V Pos: standing >
< T: receptionist TP: sta TC: small wounds E: A Ghost sta EP:  few wounds >
 You attempt to flee...
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   
A wicked looking axe has been left here.
You flee westward!

< 241h/268H 69v/100V Pos: standing >
You quickly scan the area.
A Ghost who is close by to your east.
A tharnadian illusionist who is close by to your east.
The receptionist who is close by to your east.

< 241h/268H 71v/100V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
Fresh blood splatters cover the area.
Some idiot has dropped a magical bag here (glowing)
[2] The corpse of an elite guard is lying here.
[2] The corpse of a Human is lying here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Ghost (medium) stands in mid-air here, fighting the receptionist.
A tharnadian illusionist stands in mid-air here, fighting a Ghost.
The receptionist stands in mid-air here, fighting a Ghost.
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
Fresh blood splatters cover the area.
Some idiot has dropped a magical bag here (glowing)
[2] The corpse of an elite guard is lying here.
[2] The corpse of a Human is lying here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.

< 241h/268H 76v/100V Pos: standing >
A Ghost nimbly swivels out of the path of the receptionist's attack.
A Ghost nimbly swivels out of the path of the receptionist's attack.
A Ghost gracefully whirls around the receptionist's attack.
The receptionist's decent punch wounds a Ghost.
The receptionist's decent punch wounds a Ghost.
The receptionist's decent punch wounds a Ghost.
A Ghost completely sidesteps the receptionist's blow, shifts his balance, and strikes back at her!
A Ghost's crude punch strikes the receptionist very hard.
A Ghost nimbly swivels out of the path of the receptionist's attack.
A Ghost gracefully whirls around the receptionist's attack.
A tharnadian illusionist's decent punch wounds a Ghost.
A Ghost gracefully whirls around a tharnadian illusionist's attack.
A Ghost nimbly swivels out of the path of a tharnadian illusionist's attack.
A tharnadian illusionist starts casting an offensive spell.

< 241h/268H 76v/100V Pos: standing >
A Ghost's decent punch strikes the receptionist very hard.
The receptionist gracefully whirls around a Ghost's attack.
A Ghost's decent punch seriously wounds the receptionist.
A Ghost's weak punch strikes the receptionist very hard.
A Ghost's weak punch strikes the receptionist very hard.
A Ghost's weak punch strikes the receptionist very hard.
A Ghost's weak punch seriously wounds the receptionist.
A Ghost's punch enshrouds the receptionist in a mist of blood.
The receptionist gracefully whirls around a Ghost's attack.
A Ghost's punch causes the receptionist to grimace in pain.
The receptionist is stunned!
A Ghost's punch grievously wounds the receptionist.
The receptionist is mortally wounded, and will die soon, if not aided.
A Ghost punches the receptionist in the throat, she chokes, gasps and dies.
The receptionist is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as the receptionist dies in agony.

< 241h/268H 78v/100V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'agsplnuahz'

< 241h/268H 80v/100V Pos: standing >
Pardon?

< 241h/268H 80v/100V Pos: standing >
A Ghost completely sidesteps a tharnadian illusionist's blow, shifts his balance, and strikes back at him!
A Ghost's feeble punch grazes a tharnadian illusionist.
A Ghost gracefully whirls around a tharnadian illusionist's attack.
A tharnadian illusionist's decent punch wounds a Ghost.

< 241h/268H 82v/100V Pos: standing >
A Ghost's mass slams into a tharnadian illusionist, knocking him to the ground!

< 242h/268H 84v/100V Pos: standing >
You start chanting...

< 242h/268H 85v/100V Pos: standing >
A Ghost's weak punch wounds a tharnadian illusionist.
A Ghost's fine punch strikes a tharnadian illusionist hard.
A Ghost's feeble punch grazes a tharnadian illusionist.
A Ghost's feeble punch grazes a tharnadian illusionist.
A Ghost's weak punch wounds a tharnadian illusionist.
A Ghost's feeble punch grazes a tharnadian illusionist.
A Ghost's fine punch strikes a tharnadian illusionist hard.
A Ghost's punch strikes a tharnadian illusionist very hard.
A Ghost's fine punch strikes a tharnadian illusionist very hard.
A Ghost's fine punch strikes a tharnadian illusionist very hard.
A Ghost's fine punch strikes a tharnadian illusionist very hard.

< 242h/268H 86v/100V Pos: standing >
Casting: titan *

< 242h/268H 87v/100V Pos: standing >
A tharnadian illusionist's decent punch wounds a Ghost.
A Ghost nimbly swivels out of the path of a tharnadian illusionist's attack.

< 242h/268H 87v/100V Pos: standing >
Casting: titan 

< 242h/268H 88v/100V Pos: standing >
You complete your spell...
A huge illusion of Mong appears from nowhere!
A huge illusion of Mong suddenly attacks a Ghost!
A huge illusion of Mong misses a Ghost.

< 242h/268H 88v/100V Pos: standing >
A Ghost's fine punch strikes a tharnadian illusionist very hard.
A Ghost's fine punch seriously wounds a tharnadian illusionist.
A Ghost's fine punch enshrouds a tharnadian illusionist in a mist of blood.
A Ghost's fine punch enshrouds a tharnadian illusionist in a mist of blood.
A Ghost's fine punch grievously wounds a tharnadian illusionist.
A Ghost punches a tharnadian illusionist to death.
A tharnadian illusionist is dead! R.I.P.
As the last bit of blood drips onto the ground, a festively dressed elf suddenly appears in a puff of smoke....
'Ah ha! Being quite Naughty this year aren't we a tharnadian illusionist? Wait until Santa Claws hears about this!' he cackles as he reaches beneath his coat and pulls out a small parchment and quill.

A look of horror and a silent scream are a tharnadian illusionist's last actions in this world.

< 242h/268H 90v/100V Pos: standing >
You start chanting...

< 242h/268H 91v/100V Pos: standing >
Casting: shadow monster 

< 242h/268H 92v/100V Pos: standing >
You complete your spell...
Alarm bells sound, signalling an invasion!
A shadow monster appears from nowhere!
A shadow monster suddenly attacks a Ghost!
A shadow monster's punch wounds a Ghost.
A Ghost gracefully whirls around a huge illusion of Mong's attack.
A huge illusion of Mong starts casting an offensive spell.

< 242h/268H 93v/100V Pos: standing >
Dywerc looks at a Ghost.

< 242h/268H 94v/100V Pos: standing >
You failed.

< 242h/268H 96v/100V Pos: standing >
A shadow monster dodges a Dragon's attack.
A Dragon's punch strikes a shadow monster very hard.
A Dragon's fine punch strikes a shadow monster very hard.
A Dragon's punch strikes a shadow monster very hard.
A Dragon's punch causes a shadow monster to grimace in pain.
A Dragon's punch enshrouds a shadow monster in a mist of blood.
A Dragon's impressive punch enshrouds a shadow monster in a mist of blood.
A shadow monster dodges a Dragon's attack.
A Dragon's fine punch grievously wounds a shadow monster.

< 243h/268H 97v/100V Pos: standing >
A Dragon gracefully whirls around a shadow monster's attack.

< 243h/268H 97v/100V Pos: standing >
A huge illusion of Mong completes his spell...
A huge illusion of Mong utters the word 'agsplnuahz'
Ghostly hands appear before a Dragon, close around his neck and begin to squeeze!
A huge illusion of Mong's spell flows around a Dragon, leaving him unharmed!

< 243h/268H 98v/100V Pos: standing >
A Dragon gasps for air as a pair of ghostly hands tighten around his throat!

< 243h/268H 99v/100V Pos: standing >
A huge illusion of Mong's spell flows around a Dragon, leaving him unharmed!

< 243h/268H 99v/100V Pos: standing >
A huge illusion of Mong's decent punch grazes a Dragon.

< 243h/268H 99v/100V Pos: standing >
A Dragon madly swings his weapon...
A Dragon punches a shadow monster to death.
A shadow monster is dead! R.I.P.
The last gasps of a shadow monster cause a sickening chill to run up your spine.
A shadow monster dissolves into thin air.
a shadow monster is no longer in your group.
A Dragon punches a Christmas elf in the throat, he chokes, gasps and dies.
A Christmas elf is dead! R.I.P.
A look of horror and a silent scream are a Christmas elf's last actions in this world.
A Christmas elf dissolves into thin air.
A Dragon's fine punch strikes you hard.

< 220h/268H 100v/100V Pos: standing >
< T: Mong TP: sta TC: small wounds E: A Dragon sta EP: few scratches >
 A Dragon's punch enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Dragon's punch causes you to grimace in pain.
The illusion surrounding you fades away!
OUCH!  That really did HURT!
A Dragon's finger drives deep inside you.
YIKES!  Another hit like that, and you've had it!!
A Dragon's final punch sends you to meet your maker.
Your human-made hemp chainmail was completely destroyed by the massive blow!