The death of [56 Wildmage] Aq Nameless (Lich)

in Overgrown Grasslands of the Northern Wilds

from the perspective of [56 Wildmage] Aq Nameless (Lich)

<worn as a badge>    an ashen badge of the Laduguer artisans (glowing)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a drow-made chitin eyepatch [88%]
<worn in ear>        an earring of power
<worn in ear>        the earring of the gods
<worn on face>       a magenta mask
<worn around neck>   the amulet of lordly protection (magic)
<worn on body>       Cloudseeker, the Unseen Breeze of the Four Winds (magic)
<worn about body>    a lesser cloak of wizardry (magic) (glowing) [78%]
<worn on back>       a large leather backpack
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>the codex of the muse of dreams of intelligence (magic) [44%]
<attached to belt>   a black leather bound spellbook [superior] (humming)
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       lengths of pure eldrich fire (magic) (glowing)
<worn around wrist>  a bracelet of blue flames [poor] (magic)
<worn around wrist>  the bracelet of emeralds
<worn on hands>      some angelic ivory gloves from Storm Port Stronghold
<worn on finger>     a band of parting prevented (magic) (glowing)
<held>               the weathered shard of Insanity (magic)
<held>               a swirling mass of dancing flames
<worn on feet>       boots of brain golem skin (magic)

A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 524h/524H 171v/172V Pos: standing >
You are already standing.

< 524h/524H 171v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
A drunken orc wanders about lost out of his mind.(Red Aura)

< 524h/524H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 524h/524H 170v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
A small black skunk peers wearily at you.

< 524h/524H 171v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
Crawling about, this baby orc is crying loudly.
Running about town, this female orc is restocking her low supplies.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 524h/524H 170v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
A crafting recipe lies here collecting dust.

< 524h/524H 171v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 

< 524h/524H 170v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
An orcish assassin prowls the area hunting his new prey.
A wandering orcish soul, flying about here, is searching for a new victim.(holy)(Red Aura)
An orcish thief watches his next victim closely.(Red Aura)

< 524h/524H 169v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)
An orcish elite searches the area here for any signs of problems.(Red Aura)

< 524h/524H 168v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
An orcish elite in mid-air sits atop a large warhorse.(Red Aura)
A cute kitten rolls on the ground here playing with a ball of yarn.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 524h/524H 168v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 524h/524H 169v/172V Pos: standing >
A Christmas elf enters from below.

< 524h/524H 169v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 524h/524H 171v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   
A drunken orc wanders about lost out of his mind.(Red Aura)
An orcish merchant is standing here completing his next transaction.(Red Aura)

< 524h/524H 171v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 524h/524H 170v/172V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 524h/524H 169v/172V Pos: standing >
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Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
The corpse of an immature leucrotta is lying here.

< 524h/524H 169v/172V Pos: standing >
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Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 524h/524H 170v/172V Pos: standing >
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Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 524h/524H 169v/172V Pos: standing >
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< 524h/524H 170v/172V Pos: standing >
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< 524h/524H 171v/172V Pos: standing >
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Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 524h/524H 171v/172V Pos: standing >
   ***^*^^^^**    
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   .**^^*+*^^.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 524h/524H 170v/172V Pos: standing >
   ****^*^^^^*    
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Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 524h/524H 168v/172V Pos: standing >
   M****^*^^^^    
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   ...**^^*+*^    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 524h/524H 166v/172V Pos: standing >
   M****^*^^^^    
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< 524h/524H 167v/172V Pos: standing >
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Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 524h/524H 166v/172V Pos: standing >
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< 524h/524H 166v/172V Pos: standing >
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Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 524h/524H 165v/172V Pos: standing >
   MMMM****^*^    
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   ......**^^*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 524h/524H 164v/172V Pos: standing >
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Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 524h/524H 162v/172V Pos: standing >
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Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 524h/524H 162v/172V Pos: standing >
    MMMMMM****    
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A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -North -East  -South -West 
The corpse of a female leucrotta is lying here.

< 524h/524H 162v/172V Pos: standing >
    MMMMMM****    
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< 524h/524H 162v/172V Pos: standing >
    MM^MM****^    
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   M.........*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 524h/524H 161v/172V Pos: standing >
   MMMMM****M^    
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 ...........**^^  
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   +++++..+.++    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A prong-horned antelope stands here.
A somber looking barbarian shaman from Pits of Cerberus.(Gold Aura)

< 524h/524H 160v/172V Pos: standing >
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 *......PM.^.***  
 ...........**^^  
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   +++++..+.++    

< 524h/524H 162v/172V Pos: standing >
   MMMMM****M^    
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   ...........    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
A Ghost (large) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
*Sithraril the halfling summoner from Pine Hollow.(Gold Aura)
There are Lich tracks going south.

< 524h/524H 161v/172V Pos: standing >
   MMM***.....    
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 .......@...**^^  
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   ......^.^.M    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 524h/524H 160v/172V Pos: standing >
   MMM***.....    
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   ...........    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
*Sithraril the halfling summoner from Pine Hollow.(Gold Aura)

< 524h/524H 162v/172V Pos: standing >
   MMMM****...    
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 *......@M.^.***  
 ...........**^^  
 ..M....P....**^  
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   ...........    

< 524h/524H 163v/172V Pos: standing >
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 ...........**^^  
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   ...........    

< 524h/524H 165v/172V Pos: standing >
You failed.

< 524h/524H 166v/172V Pos: standing >
   MMM***.....    
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 .......@...**^^  
 ..M....P....**^  
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  ............*   
   ......^.^.M    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 524h/524H 167v/172V Pos: standing >
   *****....M^    
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 ...........**^^  
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   ....M^^^...    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
A Ghost (large) Magister Militum of The Empire stands in mid-air here.(Gold Aura)

< 524h/524H 166v/172V Pos: standing >
You start chanting...

< 524h/524H 167v/172V Pos: standing >
You complete your spell...
[Damage: 156 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Ghost.
[Damage: 46 ] BOOOOOOOOOM!
a Ghost explodes in flames as a GIGANTIC fireball engulfs him.
[Damage: 54 ] Twin bolts of writhing power slam into a Ghost's chest.
Darkness flows from the rift encasing a Ghost in an impenetrable shell.
A Ghost seems to be blinded!

< 715h/524H 170v/172V Pos: standing >
   *****....M^    
  ***...M...M.*   
 *......MM.^.***  
 ...........**^^  
 ..M....@....**^  
 .M+++++..+.++++  
 .............**  
  .......^.^.M.   
   ....M^^^...    

< 715h/524H 172v/172V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 715h/524H 172v/172V Pos: standing >
   *****....M^    
  ***...M...M.*   
 *......MM.^.***  
 ...........**^^  
 ..M....@....**^  
 .M+++++..+.++++  
 .............**  
  .......^.^.M.   
   ....M^^^...    
Pardon?

< 715h/524H 172v/172V Pos: standing >
A Ghost's finger drives deep inside you.
-=[a Ghost attacks you.]=- [5 hits]

< 664h/524H 172v/172V Pos: standing >
< T: Aq TP: sta TC:excellent E: A Ghost sta EP:  small wounds >
 -=[You attack a Ghost.]=- [0 hits]

< 664h/524H 172v/172V Pos: standing >
< T: Aq TP: sta TC:excellent E: A Ghost sta EP:  small wounds >
    *****....M^    
  ***...M...M.*   
 *......M..^.***  
 ...........**^^  
 ..M....@....**^  
 .M+++++..+.++++  
 .............**  
  .......^.^.M.   
   ....M^^^...    
You start chanting...

< 664h/524H 172v/172V Pos: standing >
< T: Aq TP: sta TC:excellent E: A Ghost sta EP:  small wounds >
 Everything is blurry after a Ghost's head came crashing into your skull.
OUCH!  That really did HURT!
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.

< 600h/524H 172v/172V Pos: on your ass >
Standing would be a good first step.
You abort your spell before it's done!

< 600h/524H 172v/172V Pos: on your ass >
You feel the swirling shadows around your body dissipate.

< 426h/524H 172v/172V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 426h/524H 172v/172V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 426h/524H 172v/172V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 426h/524H 172v/172V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 426h/524H 172v/172V Pos: on your ass >
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!

< 15h/524H 172v/172V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 16h/524H 172v/172V Pos: on your ass >
Feeling begins to return... a major headache.

< 16h/524H 172v/172V Pos: on your ass >
You scramble madly to your feet!

< 16h/524H 172v/172V Pos: standing >
You are already standing.

< 17h/524H 172v/172V Pos: standing >
You feel your pulse begin to slow and you realize you are mortally wounded...