The death of [56 Monk] Rodoc (Human)

in Tharnadian Bank

from the perspective of [56 Monk] Rodoc (Human)

<worn on head>       a superior glass circlet
<worn on face>       a frogskin mask [poor]
<worn around neck>   a light ivory torque from Rift Valley Jungle
<worn on body>       a tunic woven of hardened reed [poor]
<worn as quiver>     a carved bow (humming)
<worn about waist>   a tigerskin belt [poor]
<worn on belt buckle>a hollowed neberi tongue (humming)
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn around wrist>  a tigerbone bracelet [superior]
<worn around wrist>  a sparkling diamond bracer [poor]
<worn on hands>      some twined granite claws from Caves of Mt. Skelenak
<worn on legs>       a pair of cotton-weave greaves [superior]
<worn on feet>       some boots of forest running [superior]


< 60h/521H 184v/199V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
A few drops of fresh blood are scattered around the area.
Milir (Dracolich)(small) stands in mid-air here.
A fiery winged serpent hovers above the ground. (minion) 
A fiery winged serpent hovers above the ground. (minion) 
A fire elemental is here blazing with heat! (minion) 
A Titan (medium)  Nameless stands in mid-air here.
There are some tracks heading west.
There are Human tracks going west.
There are some tracks.

< 61h/521H 186v/199V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
There are Titan tracks going east.
There are some tracks heading east.

< 61h/521H 185v/199V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
There are some tracks heading east.
There are some tracks heading south.
There are some tracks heading east.
There are some tracks heading east.

< 61h/521H 184v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 61h/521H 186v/199V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
Puddles of fresh blood cover the ground.

< 62h/521H 185v/199V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 62h/521H 183v/199V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
There are some tracks heading east.

< 62h/521H 182v/199V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading west.
There are some tracks heading east.
There are some tracks heading east.

< 62h/521H 181v/199V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A crafting recipe lies here collecting dust.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are Human tracks going west.
A militia guard gives you a hearty round of applause.

< 62h/521H 181v/199V Pos: standing >
You start to chant in a deep voice.
You are already regenerating.

< 65h/521H 193v/199V Pos: standing >
You are not using it.

< 68h/521H 199v/199V Pos: standing >
a rugged adventurers satchel does not contain the bandage.

< 68h/521H 199v/199V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 68h/521H 199v/199V Pos: standing >
You attempt to bandage yourself.

< 68h/521H 199v/199V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 69h/521H 199v/199V Pos: standing >
You continue bandaging yourself.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 97h/521H 197v/199V Pos: standing >

< 97h/521H 197v/199V Pos: standing >

< 98h/521H 197v/199V Pos: standing >
An elite guard suddenly attacks someone!
A Ghost snaps into visibility.
An elite guard's weak pierce grazes a Ghost.
A Ghost's leap knocks into you, sending you slightly off balance...
An elite guard suddenly attacks a Ghost!
An elite guard's feeble punch grazes a Ghost.
An elite guard suddenly attacks a Ghost!
An elite guard suddenly appears a bit confused!
An elite guard's feeble punch grazes a Ghost.

< 98h/521H 197v/199V Pos: sitting >
< T: elite TP: sta TC:excellent E: A Ghost sta EP: few scratches >
 A Ghost snaps into visibility.
[Damage: 58 ] You hit a pressure point on a Ghost with additional force.

< 98h/521H 197v/199V Pos: sitting >
< T: elite TP: sta TC:excellent E: A Ghost sta EP: few scratches >
 You are no longer bandaging...
You are no longer being bandaged.

< 98h/521H 197v/199V Pos: sitting >
< T: elite TP: sta TC:excellent E: someone sta EP: few scratches >
 A militia guard is waving a platinum coin around wanting to make a bet on the outcome.
A militia guard leaves south.

< 98h/521H 197v/199V Pos: sitting >
< T: elite TP: sta TC:excellent E: someone sta EP: few scratches >
 A Ghost snaps into visibility.
A Ghost's fine punch hits an elite guard.
An elite guard is mortally wounded, and will die soon, if not aided.
A Ghost punches an elite guard to death.
An elite guard is dead! R.I.P.
The last gasps of an elite guard cause a sickening chill to run up your spine.

< 98h/521H 197v/199V Pos: sitting >
<Someone nimbly swivels out of the path of an elite guard's attack.
Someone nimbly swivels out of the path of an elite guard's attack.
A Ghost snaps into visibility.
A Ghost nimbly swivels out of the path of an elite guard's attack.
An elite guard suddenly appears a bit confused!
An elite guard's feeble punch grazes a Ghost.
A Ghost turns to focus his attack on you!

< 98h/521H 197v/199V Pos: sitting >
< T: Rodoc TP: sit TC:pretty hurt E: A Ghost sta EP: few scratches >
 Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
A Ghost snaps into visibility.

< 98h/521H 197v/199V Pos: sitting >
< T: Rodoc TP: sit TC:pretty hurt E: A Ghost sta EP: few scratches >
 
< 98h/521H 197v/199V Pos: sitting >
< T: Rodoc TP: sit TC:pretty hurt E: someone sta EP: few scratches >
 Maybe you should get on your feet first?

< 98h/521H 197v/199V Pos: sitting >
< T: Rodoc TP: sit TC:pretty hurt E: someone sta EP: few scratches >
 You scramble madly to your feet!

< 98h/521H 197v/199V Pos: standing >
< T: Rodoc TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 You are already standing.

< 98h/521H 197v/199V Pos: standing >
< T: Rodoc TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 A tharnadian thief-hunter enters from the north.
You attempt to flee...
PANIC!  You couldn't escape!

< 98h/521H 197v/199V Pos: standing >
< T: Rodoc TP: sta TC:pretty hurt E: someone sta EP: few scratches >
 A tharnadian thief-hunter suddenly attacks someone!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A Ghost snaps into visibility.
A tharnadian thief-hunter's feeble punch grazes a Ghost.

< 98h/521H 197v/199V Pos: standing >
< T: Rodoc TP: sta TC:pretty hurt E: A Ghost sta EP: few scratches >
 You attempt to flee...
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up   
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
There are some tracks heading south.
You flee southward!

< 98h/521H 168v/199V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 98h/521H 170v/199V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
[2] The corpse of an elite guard is lying here.
A crafting recipe lies here collecting dust.
A festively dressed elf stands here making a note about your actions!
A tharnadian thief-hunter stands here, fighting a Ghost.(Gold Aura)
A Ghost (small) stands in mid-air here.
An elite guard stands here, fighting a Ghost.
There are Human tracks going north.
There are Human tracks going west.

< 98h/521H 172v/199V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 98h/521H 172v/199V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
There are Human tracks going west.

< 98h/521H 171v/199V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 

< 98h/521H 173v/199V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 

< 98h/521H 172v/199V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 99h/521H 174v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 99h/521H 174v/199V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 

< 99h/521H 175v/199V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A spellbook lies here, discarded.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
There are some tracks heading west.

< 100h/521H 175v/199V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A tough looking mercenary is standing here, strutting proudly.
There are Human tracks going west.

< 100h/521H 175v/199V Pos: standing >
You no longer see spots.

< 101h/521H 179v/199V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A spellbook lies here, discarded.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
There are some tracks heading east.
There are some tracks heading west.

< 101h/521H 179v/199V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 101h/521H 179v/199V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
Fresh blood splatters cover the area.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
A large stone warhammer has been dropped here.
[10] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
Yay! a tharnadian illusionist cheers wildly for you! YAY!

< 102h/521H 179v/199V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!

< 103h/521H 183v/199V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 103h/521H 186v/199V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A few drops of fresh blood are scattered around the area.
The corpse of a Human is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 104h/521H 186v/199V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A spellbook lies here, discarded.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
There are some tracks heading north.
There are some tracks heading west.

< 104h/521H 186v/199V Pos: standing >
The sun starts to set in the south.

< 104h/521H 187v/199V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
Fresh blood splatters cover the area.

< 104h/521H 187v/199V Pos: standing >
A Ghost enters from the south.

< 104h/521H 188v/199V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.

< 105h/521H 189v/199V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
A few drops of fresh blood are scattered around the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 105h/521H 189v/199V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East  -South -West 

< 105h/521H 190v/199V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
There are some tracks heading east.

< 106h/521H 189v/199V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 106h/521H 190v/199V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East  -South

< 106h/521H 190v/199V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 

< 106h/521H 190v/199V Pos: standing >
The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West 
Fresh blood covers everything in the area.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)

< 107h/521H 190v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 107h/521H 191v/199V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!

< 108h/521H 191v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 110h/521H 194v/199V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.

< 111h/521H 194v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 111h/521H 195v/199V Pos: standing >
The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West 
Fresh blood splatters cover the area.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)
There are some tracks heading west.

< 112h/521H 195v/199V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!

< 115h/521H 199v/199V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 
A few drops of fresh blood are scattered around the area.

< 117h/521H 198v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 118h/521H 198v/199V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East  -South
Fresh blood covers everything in the area.
There are Human tracks going east.

< 119h/521H 197v/199V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South
Fresh blood covers everything in the area.

< 119h/521H 196v/199V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
Fresh blood splatters cover the area.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
There are Human tracks going north.
There are Human tracks going east.
A militia guard worships you, and crawls at your feet.

< 120h/521H 198v/199V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
There are Human tracks going north.

< 120h/521H 197v/199V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
Puddles of fresh blood cover the ground.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
There are some tracks heading north.
There are Human tracks going east.

< 121h/521H 198v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 121h/521H 198v/199V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West 
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 121h/521H 197v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 122h/521H 197v/199V Pos: standing >
A militia guard leaves south.

< 122h/521H 198v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 122h/521H 198v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 122h/521H 199v/199V Pos: standing >
Alas, you cannot go that way. . . .

< 122h/521H 199v/199V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
There are some tracks heading south.

< 123h/521H 198v/199V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
There are some tracks heading east.

< 123h/521H 197v/199V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West 
Fresh blood splatters cover the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 124h/521H 196v/199V Pos: standing >
The door seems to be closed.

< 124h/521H 199v/199V Pos: standing >
Ok.

< 124h/521H 199v/199V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
a satchel used to hold various items lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A crafting recipe lies here collecting dust.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 125h/521H 198v/199V Pos: standing >
There is too much adrenaline pumping through your body right now.

< 126h/521H 199v/199V Pos: standing >

< 130h/521H 199v/199V Pos: standing >
There is too much adrenaline pumping through your body right now.

< 130h/521H 199v/199V Pos: standing >
A Ghost snaps into visibility.
A Ghost's leap knocks into you, sending you slightly off balance...
Sarn, the banker suddenly attacks a Ghost!
Sarn, the banker suddenly appears a bit confused!
Sarn, the banker's slash wounds a Ghost.

< 131h/521H 199v/199V Pos: sitting >
< T: Rodoc TP: sit TC:pretty hurt E: A Ghost sta EP: few scratches >
 A Ghost snaps into visibility.
[Damage: 57 ] You hit a pressure point on a Ghost with additional force.
A Ghost gracefully whirls around your attack.
Sparks...  flashing lights...  you cannot concentrate!
You miss a Ghost.

< 132h/521H 199v/199V Pos: sitting >
< T: Rodoc TP: sit TC:pretty hurt E: A Ghost sta EP:  small wounds >
 A Ghost snaps into visibility.
A Ghost's finger drives deep inside you.
A Ghost misses you.
A Ghost's finger drives deep inside you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Ghost reaches inside you and things begin to fade red then black.
Your studded leather cloak was completely destroyed by the massive blow!
Your unearthly reed choker from Vella's Bordello was completely destroyed by the massive blow!
Your some patched rubber sleeves was completely destroyed by the massive blow!
Your burnt chitin stud from the Outcasts Tower was completely destroyed by the massive blow!
Your robin's tail feather was completely destroyed by the massive blow!