The death of [56 Sorcerer] Zemil (Drow Elf)

in The Glowing Sphere

from the perspective of [56 Sorcerer] Zemil (Drow Elf)

<worn in ear>        a dangling golden earring [poor]
<worn around neck>   a sinister leather medallion
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a frozen brass bodycloak
<worn on belt buckle>a quill
<worn on finger>     a tiny ring of pumice
<worn on finger>     a legendary dragonscale band from The Twisting Tunnels of the Durian Underdark
<held>               a spellbook
<held>               a quill
<worn on feet>       a pair of tight black slippers

Obvious exits: -East  -South -West  -Down 
Before you stands a huge board containing news and feedback.
A homeless man is here, longing for better times.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
A peddler of the Keep is sitting here displaying his wares.

< 295h/327H 169v/170V Pos: standing >
In the Shop of Enochel
   This is the shop of the Baron's royal gemsmith, Enochel.
The walls in this shop are covered with lavish tapestry.  Along
the walls are plush couches to comfort those who must wait for
a chance to buy from Enochel.  Gem setting obviously takes some time
here, but rumor has it that Enochel is the finest in the realm.
Obvious exits: -East 
An ugly black crow stands here squawking.
Enochel, the gemsmith, is sitting behind a counter sorting gems.

< 295h/327H 168v/170V Pos: standing >
You can buy:
 1) A beautiful emerald                           for 11 platinum, 4 gold, 3 silver, and 9 copper.
 2) A tiny ruby                                   for 8 platinum, 5 gold, and 1 copper.
 3) A black gem                                   for 6 gold, 5 silver, and 5 copper.

< 295h/327H 169v/170V Pos: standing >
On the Royal Plateau
   This area is surounded by very tall bushes which partition this
area from the rest the Keep.  Sweet music can be heard dancing in
the soft breeze.  This place is a traquill contrast from the market
place below.  The area here is not paved in stone, but is carpeted with
a plush grass.  This place would be an open range, were paths not
lined with lovely rose bushes.  The bushes clearly mark out directions
to follow.  All around the perimeter are bronze poles spitting purple
flames.
   To the west is a shop.  To the south lies the Forbidden Tower.  The
path continues eastward.
Obvious exits: -East  -South -West  -Down 
Before you stands a huge board containing news and feedback.
A homeless man is here, longing for better times.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
A peddler of the Keep is sitting here displaying his wares.
There are some tracks heading east.
There are some tracks heading west.

< 296h/327H 169v/170V Pos: standing >
A regal man enters from the south.

< 296h/327H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 296h/327H 169v/170V Pos: standing >
On the path to the Forbidden Tower
   This path leads towards the Forbidden Tower, home to the Baron.
Flanking this path is a pond full of colorful fish.  Seperating the
pond and this path is brick layed perfectly, cut out of black marble.
Every few feet is a freshly planted maple tree.  The not yet mature
tree sways gently in the soft breeze.  To the east is a structure
built at the ponds edge.  To the south the path continues.  To the
north the path continues.
Obvious exits: -North -East  -South
An elite bodyguard stands here, protecting his escort.(Red Aura)
An elite bodyguard stands here, protecting his escort.(Red Aura)
The daughter of the baron is standing here, fanning herself.(Red Aura)
A noble lady is standing here.
There are Drow Elf tracks going south.

< 296h/327H 168v/170V Pos: standing >
A sparrow enters from the east.
On the path to the Forbidden Tower
   This path leads towards the Forbidden Tower, home to the Baron.
Flanking this path is a pond full of colorful fish.  Seperating the
pond and this path is brick layed perfectly, cut out of black marble.
Every few feet is a freshly planted maple tree.  The not yet mature
tree sways gently in the soft breeze.
   To the south the path continues.  To the north the path continues.
Obvious exits: -North -South
A sparrow stands here, looking for some meat.
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
A citizen stands here minding his own business.(Red Aura)
There are some tracks heading south.

< 296h/327H 167v/170V Pos: standing >
On the path to the Forbidden Tower
   This path leads towards the Forbidden Tower, home to the Baron.
Flanking this path is a pond full of colorful fish.  Seperating the
pond and this path is brick layed perfectly, cut out of black marble.
Every few feet is a freshly planted maple tree.  The not yet mature
tree sways gently in the soft breeze.
   To the west is a bridge.  To the north the path continues.
Obvious exits: -North -West 
A woman stands here humming a melody.(Red Aura)

< 296h/327H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 296h/327H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 297h/327H 170v/170V Pos: standing >
A squire of the keep enters from the west.

< 297h/327H 170v/170V Pos: standing >
On the Forbidden Bridge
   The bridge extends of the pond of fish.  It is a sturdy structure
made from the trees of the Svalich forest.  An each side of the bridge
is a torch burning brightly.  The torch's purple flame flickers in the
soft breeze.  The crystal water below reveals a multitude of streaking
colors.
Obvious exits: -East  -West 
An elderly man stands here, smack'n his lips.
An apprentice of the high mage is standing here, serving his master.(Red Aura)
There are some tracks heading west.

< 297h/327H 169v/170V Pos: standing >
In the Royal Garden of Bloodstone
   The royal garden is a wonderous sight to behold.  The grounds are
kept immaculate, every shrub and bush perfectly manicured.  The sounds
of a girgling pond fill the air.  Pieces of Svalich bark are gathered
into a path cutting through the royal grounds.
Obvious exits: -East  -West 
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
There are some tracks heading west.

< 297h/327H 168v/170V Pos: standing >
In the Royal Garden of Bloodstone
   The royal garden is a wonderous sight to behold.  The grounds are
kept immaculate, every shrub and bush perfectly manicured.  The sounds
of a girgling pond fill the air.  Pieces of Svalich bark are gathered
into a path cutting through the royal grounds.
Obvious exits: -East  -West 

< 297h/327H 169v/170V Pos: standing >
Entrance the Forbidden Tower
   Two stone gargoyle sentinels flank the entry way to this tower.
Below one is a sign.  Light from a nearby torch dances off the reflection
of the polished marble floor.  Intricate pilars reach some thirty
feet to the painted ceiling.  The paintings on the ceiling are
elaborate pieces of art, each a portrait of the Keep's previous
barons.  Oak furniture cushioned with soft stirge feathers is precisely
placed so as to enhance the rooms decor.  On one wall is a huge
oval mirror framed in gold leaf.
Obvious exits: -East  -West 
The royal keeper is standing here, guarding the entrance.(Red Aura)
The royal keeper is standing here, guarding the entrance.(Red Aura)

< 297h/327H 168v/170V Pos: standing >
The royal keeper suddenly attacks YOU!
The royal keeper's powerful slash strikes you.
The royal keeper suddenly attacks YOU!
The royal keeper's powerful slash strikes you.
Sorry, you aren't allowed to do that in combat.

< 269h/327H 168v/170V Pos: standing >
< T: Zemil TP: sta TC: small wounds E: royal sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 269h/327H 169v/170V Pos: standing >
< T: Zemil TP: sta TC: small wounds E: royal sta EP: excellent >
 You dodge the royal keeper's vicious attack.
You dodge the royal keeper's vicious attack.
The royal keeper starts casting an offensive spell.
The royal keeper parries your futile lunge at her.
The royal keeper blocks your futile lunge at her.
You dodge the royal keeper's vicious attack.
The royal keeper misses you.
The royal keeper starts casting an offensive spell called 'fireball'.

< 269h/327H 169v/170V Pos: standing >
< T: Zemil TP: sta TC: small wounds E: royal sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 269h/327H 169v/170V Pos: standing >
< T: Zemil TP: sta TC: small wounds E: royal sta EP: excellent >
 You attempt to flee...
In the Royal Garden of Bloodstone
   The royal garden is a wonderous sight to behold.  The grounds are
kept immaculate, every shrub and bush perfectly manicured.  The sounds
of a girgling pond fill the air.  Pieces of Svalich bark are gathered
into a path cutting through the royal grounds.
Obvious exits: -East  -West 
You flee eastward!

< 269h/327H 144v/170V Pos: standing >
You resist the effects of the royal keeper's spell!
You are enveloped in flames from a fireball sent by the royal keeper - OUCH!
OUCH!  That really did HURT!

< 235h/327H 144v/170V Pos: standing >
On the Forbidden Bridge
   The bridge extends of the pond of fish.  It is a sturdy structure
made from the trees of the Svalich forest.  An each side of the bridge
is a torch burning brightly.  The torch's purple flame flickers in the
soft breeze.  The crystal water below reveals a multitude of streaking
colors.
Obvious exits: -East  -West 
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
An elderly man stands here, smack'n his lips.
An apprentice of the high mage is standing here, serving his master.(Red Aura)
There are Drow Elf tracks going east.
There are Drow Elf tracks going west.

< 236h/327H 156v/170V Pos: standing >
On the path to the Forbidden Tower
   This path leads towards the Forbidden Tower, home to the Baron.
Flanking this path is a pond full of colorful fish.  Seperating the
pond and this path is brick layed perfectly, cut out of black marble.
Every few feet is a freshly planted maple tree.  The not yet mature
tree sways gently in the soft breeze.
   To the west is a bridge.  To the north the path continues.
Obvious exits: -North -West 
A young squire stands here practicing his sword technique.(Red Aura)
A woman stands here humming a melody.(Red Aura)

< 236h/327H 160v/170V Pos: standing >
An apprentice of the high mage enters from the west.

< 236h/327H 162v/170V Pos: standing >
On the path to the Forbidden Tower
   This path leads towards the Forbidden Tower, home to the Baron.
Flanking this path is a pond full of colorful fish.  Seperating the
pond and this path is brick layed perfectly, cut out of black marble.
Every few feet is a freshly planted maple tree.  The not yet mature
tree sways gently in the soft breeze.
   To the south the path continues.  To the north the path continues.
Obvious exits: -North -South
A sparrow stands here, looking for some meat.
A citizen stands here minding his own business.(Red Aura)
There are some tracks heading north.
There are some tracks heading south.

< 236h/327H 162v/170V Pos: standing >
On the path to the Forbidden Tower
   This path leads towards the Forbidden Tower, home to the Baron.
Flanking this path is a pond full of colorful fish.  Seperating the
pond and this path is brick layed perfectly, cut out of black marble.
Every few feet is a freshly planted maple tree.  The not yet mature
tree sways gently in the soft breeze.  To the east is a structure
built at the ponds edge.  To the south the path continues.  To the
north the path continues.
Obvious exits: -North -East  -South
A noble lady is standing here.
There are some tracks heading north.
There are Drow Elf tracks going south.

< 237h/327H 166v/170V Pos: standing >
A noble lady leaves south.

< 237h/327H 168v/170V Pos: standing >
In the Lobby of The Barreler
   The lobby is quite plain, with the exception of a few chairs and
a lone table.  The floor covered with saw dust creaks loudly so as
to alert the barreler when a customer walks in.  On one wall is
a painting of a rather ugly looking man.  To the northern side of  
the room is a staircase made of barrels.
   There is a sign here.
Obvious exits: -West  -Up   
An elite bodyguard stands here, protecting his escort.(Red Aura)
An elite bodyguard stands here, protecting his escort.(Red Aura)
The daughter of the baron is standing here, fanning herself.(Red Aura)

< 237h/327H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 237h/327H 169v/170V Pos: standing >
In the Barreler's Shop
   Bits and pieces of barrel planks lie scattered over the floor.  In
one corner are a score of barrels stacked all the way to the ceiling.
The air is thick with saw dust making it hard to take a breath.  The floor
is several inches thick with the curly shavings of wood.  A man
is sitting here shaving a newly made barrel down to perfection.
Obvious exits: -Down 
Veriallo, the barreler, is here behind the counter looking at you.

< 237h/327H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 238h/327H 168v/170V Pos: standing >
In the Lobby of The Barreler
   The lobby is quite plain, with the exception of a few chairs and
a lone table.  The floor covered with saw dust creaks loudly so as
to alert the barreler when a customer walks in.  On one wall is
a painting of a rather ugly looking man.  To the northern side of  
the room is a staircase made of barrels.
   There is a sign here.
Obvious exits: -West  -Up   
An elite bodyguard stands here, protecting his escort.(Red Aura)
An elite bodyguard stands here, protecting his escort.(Red Aura)
The daughter of the baron is standing here, fanning herself.(Red Aura)

< 238h/327H 169v/170V Pos: standing >
On the path to the Forbidden Tower
   This path leads towards the Forbidden Tower, home to the Baron.
Flanking this path is a pond full of colorful fish.  Seperating the
pond and this path is brick layed perfectly, cut out of black marble.
Every few feet is a freshly planted maple tree.  The not yet mature
tree sways gently in the soft breeze.  To the east is a structure
built at the ponds edge.  To the south the path continues.  To the
north the path continues.
Obvious exits: -North -East  -South
A regal man is standing here, judging your merit.
There are Drow Elf tracks going north.
There are some tracks heading south.

< 238h/327H 168v/170V Pos: standing >
On the Royal Plateau
   This area is surounded by very tall bushes which partition this
area from the rest the Keep.  Sweet music can be heard dancing in
the soft breeze.  This place is a traquill contrast from the market
place below.  The area here is not paved in stone, but is carpeted with
a plush grass.  This place would be an open range, were paths not
lined with lovely rose bushes.  The bushes clearly mark out directions
to follow.  All around the perimeter are bronze poles spitting purple
flames.
   To the west is a shop.  To the south lies the Forbidden Tower.  The
path continues eastward.
Obvious exits: -East  -South -West  -Down 
Before you stands a huge board containing news and feedback.
A homeless man is here, longing for better times.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
A peddler of the Keep is sitting here displaying his wares.

< 238h/327H 167v/170V Pos: standing >
In the Shop of Enochel
   This is the shop of the Baron's royal gemsmith, Enochel.
The walls in this shop are covered with lavish tapestry.  Along
the walls are plush couches to comfort those who must wait for
a chance to buy from Enochel.  Gem setting obviously takes some time
here, but rumor has it that Enochel is the finest in the realm.
Obvious exits: -East 
An ugly black crow stands here squawking.
Enochel, the gemsmith, is sitting behind a counter sorting gems.

< 238h/327H 169v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 238h/327H 169v/170V Pos: standing >
On the Royal Plateau
   This area is surounded by very tall bushes which partition this
area from the rest the Keep.  Sweet music can be heard dancing in
the soft breeze.  This place is a traquill contrast from the market
place below.  The area here is not paved in stone, but is carpeted with
a plush grass.  This place would be an open range, were paths not
lined with lovely rose bushes.  The bushes clearly mark out directions
to follow.  All around the perimeter are bronze poles spitting purple
flames.
   To the west is a shop.  To the south lies the Forbidden Tower.  The
path continues eastward.
Obvious exits: -East  -South -West  -Down 
Before you stands a huge board containing news and feedback.
A homeless man is here, longing for better times.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
A peddler of the Keep is sitting here displaying his wares.

< 239h/327H 168v/170V Pos: standing >
On the Royal Plateau
   This area is surounded by very tall bushes which partition this
area from the rest the Keep.  Sweet music can be heard dancing in
the soft breeze.  This place is a traquill contrast from the market
place below.  The area here is not paved in stone, but is carpeted with
a plush grass.  This place would be an open range, were paths not
lined with lovely rose bushes.  The bushes clearly mark out directions
to follow.  All around the perimeter are bronze poles spitting purple
flames.
Obvious exits: -East  -West 
A sparrow stands here, looking for some meat.
A citizen stands here minding his own business.(Red Aura)
A hooded executioner stands here practicing his axe swing.(Red Aura)
There are some tracks heading east.

< 239h/327H 169v/170V Pos: standing >
On the Royal Plateau
   This area is surounded by very tall bushes which partition this
area from the rest the Keep.  Sweet music can be heard dancing in
the soft breeze.  This place is a traquill contrast from the market
place below.  The area here is not paved in stone, but is carpeted with
a plush grass.  This place would be an open range, were paths not
lined with lovely rose bushes.  The bushes clearly mark out directions
to follow.  All around the perimeter are bronze poles spitting purple
flames.
   To the west is a shop.  To the south lies the Forbidden Tower.  The
path continues eastward.
Obvious exits: -East  -South -West  -Down 
Before you stands a huge board containing news and feedback.
A homeless man is here, longing for better times.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
A peddler of the Keep is sitting here displaying his wares.
There are Drow Elf tracks going west.
There are Drow Elf tracks going east.

< 239h/327H 168v/170V Pos: standing >
On the Black Marble Stairs
   The stairs are cut out of jet black slate, each unblemished
and uterrly spotless.  Scribed into the faces of each stair are
glyphs foriegn to your eyes.  To the west and east can be seen
other parts of the Keep.  The stairs seem to lead upwards to
large elevated area.  At the end of each stair is a demon cast in
stone.  From the mouth of the statue spits a purple flame.
Obvious exits: -Up    -Down 
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
There are some tracks.

< 239h/327H 167v/170V Pos: standing >
At the Foot of Some Black Marble Stairs
   The stairs are cut out of jet black slate, each unblemished
and uterrly spotless.  Scribed into the faces of each stair are
glyphs foriegn to your eyes.  To the west and east can be seen
other parts of the Keep.  The stairs seem to lead upwards to
large elevated area.  At the end of each stair is a demon cast in
stone.  From the mouth of the statue spits a purple flame.
Obvious exits: -North -Up   
A homeless man is here, longing for better times.
A huge black crow is hopping around the ground looking for some dinner.

< 240h/327H 169v/170V Pos: standing >
Pardon?

< 240h/327H 169v/170V Pos: standing >
Pardon?

< 240h/327H 169v/170V Pos: standing >
Under the Royal Arches
   Stretching towards the heavans are a pair of eloborate pilars which
come together.  The pilars are carved with beautiful ornate figures.
At the base of these mighty sentinels are rows of prickly thorn bushes.
Planted firmly in the ground next to each of the pilars is a long slender
bronze pole.  At the tip of the pole, a purple flame burns.
   Beyond to the south are some black marble stairs.  To the north is
the commerce district.
Obvious exits: -North -South
A young squire stands here practicing his sword technique.(Red Aura)

< 240h/327H 168v/170V Pos: standing >
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East  -South -West 
A wino stands here, swaying and mumbling some nonsense.
There are some tracks heading north.

< 241h/327H 169v/170V Pos: standing >
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East  -West 
The fountain's waters are very inviting.
The zombie of a bloated carcass stands here.(Red Aura)
An apprentice of the high mage is standing here, serving his master.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 241h/327H 168v/170V Pos: standing >
The Shargass Petstore
   This is the front half of the petshop.  Many books, treats, and
other pet related products are stacked high on each wall.  The floor
is made of many nicely polished planks that belch a loud creak whenever
walked upon.  A noticeable smell of urine wafts by which seems to
originate from the back of the store.  A woman stands here sweeping
up the floor.
Obvious exits: -East  -West 
Anele waits patiently here, while you look around.
There are some tracks heading west.

< 242h/327H 169v/170V Pos: standing >
You can buy:
 1) A book on pet stirges                         for 7 gold, 5 silver, and 1 copper.
 2) A book on pet manticores                      for 1 platinum, 8 gold, 5 silver, and 7 copper.
 3) A book on pet bears                           for 9 gold, 4 silver, and 2 copper.
 4) A book on pet wolves                          for 9 gold, 5 silver, and 1 copper.
 5) A book on pet crows                           for 7 gold, 5 silver, and 9 copper.
 6) A book on pet squirrels                       for 7 gold, 4 silver, and 8 copper.

< 243h/327H 169v/170V Pos: standing >
In the Rear of the Shargaas Petshop
   Many exotic animals from throughout the realms are here on
display.  Huge cages line the perimeter of the shop, some empty,
but most contain vicious looking companions.  The floor here is
covered with sawdust, which helps to mask out the awful smell of
urine.  Many books line the wall containing information about
various pets.
Obvious exits: -East 
A servant of the keep's baron is here tending official business.

< 244h/327H 168v/170V Pos: standing >
The Shargass Petstore
   This is the front half of the petshop.  Many books, treats, and
other pet related products are stacked high on each wall.  The floor
is made of many nicely polished planks that belch a loud creak whenever
walked upon.  A noticeable smell of urine wafts by which seems to
originate from the back of the store.  A woman stands here sweeping
up the floor.
Obvious exits: -East  -West 
Anele waits patiently here, while you look around.
There are some tracks heading east.
There are some tracks heading west.

< 244h/327H 169v/170V Pos: standing >
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East  -West 
The fountain's waters are very inviting.
A wino stands here, swaying and mumbling some nonsense.
The zombie of a bloated carcass stands here.(Red Aura)
An apprentice of the high mage is standing here, serving his master.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
There are Drow Elf tracks going east.
There are Drow Elf tracks going west.

< 245h/327H 168v/170V Pos: standing >
In the Commerce District
   Many voices can be heard shouting prices.  "Roast stirge for 5 silver",
"manticore hide 13 gold!".  Along the streets of this district, people
who can afford to, barter for their needs.  The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out.  Surprisingly, this place looks fairly run down.  The area is
cluttered with leaves, stirge bones, and human refuse.  A fowl stench
wafts by, a relief to the normal putrid smell of this district.  And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East  -South
Somebody's revolting little child is standing here.
There are some tracks heading north.

< 245h/327H 167v/170V Pos: standing >
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -South

< 245h/327H 169v/170V Pos: standing >
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East  -South -West 
The keep's majestrate is standing here, peering about at the nearby crowds.(Red Aura)

< 245h/327H 168v/170V Pos: standing >
In a Citizen's Dwelling
   A warm fire is burning in the corner.  The room is sparsly furnished 
with a few toys lying on the floor.  What furnishings that are present
are somewhat broken and useless.  Probably collected to serve as valuable
fire wood.  The fire casts shadows upon this home's humble walls that 
dance about.  The dwelling is quite plan but yet there is something 
appealing about it.  
Obvious exits: -East 
A citizen of Bloodstone is stretched out, sound asleep.(Red Aura)
A citizen of Bloodstone is stretched out, sound asleep.(Red Aura)

< 245h/327H 169v/170V Pos: standing >
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East  -South -West 
The keep's majestrate is standing here, peering about at the nearby crowds.(Red Aura)

< 246h/327H 168v/170V Pos: standing >
Commerce Way & Mina Street Intersection
   To the south of here is a commerce area where local citizens go
to barter for goods.  This intersection is the center of the residential
zone.  Laughter can be heard nearby from playing children.
Obvious exits: -North -East  -South -West 
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A holyman dressed in black robes stands here.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
There are some tracks heading north.

< 246h/327H 167v/170V Pos: standing >
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East  -South -West 
A guard of the Bloodstone keep stands here looking alert.(Red Aura)

< 246h/327H 169v/170V Pos: standing >
In a Citizen's Dwelling
   A warm fire is burning in the corner.  The room is sparsly furnished 
with a few toys lying on the floor.  What furnishings that are present
are somewhat broken and useless.  Probably collected to serve as valuable
fire wood.  The fire casts shadows upon this home's humble walls that 
dance about.  The dwelling is quite plan but yet there is something 
appealing about it.  
Obvious exits: -East 
(Q)A sickly looking mage is sitting here, crying.

< 246h/327H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 246h/327H 168v/170V Pos: standing >
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East  -South -West 
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
There are Drow Elf tracks going east.
There are some tracks heading north.

< 246h/327H 169v/170V Pos: standing >
Commerce Way & Mina Street Intersection
   To the south of here is a commerce area where local citizens go
to barter for goods.  This intersection is the center of the residential
zone.  Laughter can be heard nearby from playing children.
Obvious exits: -North -East  -South -West 
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A holyman dressed in black robes stands here.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)

< 246h/327H 168v/170V Pos: standing >
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East  -South -West 
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
There are Drow Elf tracks going north.
There are Drow Elf tracks going north.

< 247h/327H 168v/170V Pos: standing >
In a Citizen's Dwelling
   A warm fire is burning in the corner.  The room is sparsly furnished 
with a few toys lying on the floor.  What furnishings that are present
are somewhat broken and useless.  Probably collected to serve as valuable
fire wood.  The fire casts shadows upon this home's humble walls that 
dance about.  The dwelling is quite plan but yet there is something 
appealing about it.  
Obvious exits: -South
A watcher of the keep stands ready to defend the citizenry.(Red Aura)

< 247h/327H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 247h/327H 170v/170V Pos: standing >
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East  -South -West 
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
There are some tracks heading south.
There are some tracks heading north.

< 247h/327H 169v/170V Pos: standing >
In a Citizen's Dwelling
   A warm fire is burning in the corner.  The room is sparsly furnished 
with a few toys lying on the floor.  What furnishings that are present
are somewhat broken and useless.  Probably collected to serve as valuable
fire wood.  The fire casts shadows upon this home's humble walls that 
dance about.  The dwelling is quite plan but yet there is something 
appealing about it.  
Obvious exits: -East 
(Q)A sickly looking mage is sitting here, crying.

< 247h/327H 168v/170V Pos: standing >
On Commerce Way
   To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down.  Tall
weeds grow all along the street.  The cobblestones are uplifted and
missing in some places.  Laughter can be heard nearby from playing
children.
Obvious exits: -North -East  -South -West 
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
There are some tracks heading east.
There are some tracks heading north.

< 247h/327H 168v/170V Pos: standing >
Commerce Way & Mina Street Intersection
   To the south of here is a commerce area where local citizens go
to barter for goods.  This intersection is the center of the residential
zone.  Laughter can be heard nearby from playing children.
Obvious exits: -North -East  -South -West 
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A holyman dressed in black robes stands here. (casting) (Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
There are some tracks heading south.
There are some tracks heading north.

< 247h/327H 168v/170V Pos: standing >
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East  -West 
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
There are Drow Elf tracks going west.

< 247h/327H 168v/170V Pos: standing >
On Mina Street
   Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration.  Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel.  Pools
of waste and piles of garbage line the road where ornate flora was
once in place.  Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything.  Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure.  Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East  -West 

< 248h/327H 169v/170V Pos: standing >
Mina and Cyloc Intersection
   This is the intsection of Mina Street and Cyloc Street.  Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues.  To the east is a residential
community.  West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East  -South -West 
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
There are Drow Elf tracks going west.

< 248h/327H 168v/170V Pos: standing >
A watcher of the keep leaves south.
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
A woman stands here humming a melody.(Red Aura)
There are Drow Elf tracks going south.

< 248h/327H 169v/170V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South

< 248h/327H 168v/170V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -East  -South

< 248h/327H 167v/170V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A BloodCrow gang member stands here, looking rather shady.(Red Aura)
A BloodCrow gang member stands here, looking rather shady.(Red Aura)
A BloodCrow gang member stands here, looking rather shady.(Red Aura)
A BloodCrow gang member stands here, looking rather shady.(Red Aura)
The leader of the gang BloodCrow is standing here.(Red Aura)
A servant of the keep's baron is here tending official business.
A town merchant is standing here thinking very intently about something.(Red Aura)
There are some tracks heading south.

< 248h/327H 166v/170V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South -West 
A young squire stands here practicing his sword technique.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
There are Drow Elf tracks going south.

< 248h/327H 166v/170V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -East  -South

< 248h/327H 165v/170V Pos: standing >
In Cyloc Square
   This is the main intersection of the Keep.  The square is paved
with clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  In the center
of the square is a huge fountain containing a number of marble
statues.  To the west the infamous prison of Bloodstone looms, and to
the east is a large glittering tree.  To the north many store fronts
can be made out.
Obvious exits: -North -East  -South -West 
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
A citizen stands here minding his own business.(Red Aura)
The crier of the keep is standing here, voicing some new laws.(Red Aura)
There are Drow Elf tracks going south.

< 248h/327H 165v/170V Pos: standing >
On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A servant of the keep's baron is here tending official business.
A town merchant is standing here thinking very intently about something.(Red Aura)
There are some tracks heading south.

< 248h/327H 165v/170V Pos: standing >
At the Foot of the Gates of Bloodstone
   Large iron stalactites loom high above ready to drop at a moments
notice.  The iron gate is quite impressive and looks as if it could
easily wistand a frontal assault.  Thick steel chains strain but
some how manage to keep the gate suspended.  From the top of the
gate the chains lead down to a pair of massive pegged spools.  Beyond
is the Keep, city of wonders.
Obvious exits: -North -East  -South -West 

< 248h/327H 164v/170V Pos: standing >
Outside the Gates of Bloodstone
   Towering arches and pilars extend upwards in what seems to be forever.
Mounted here are a number of bone guns which look as if they could
devistate even the largest of armies.  These large bone guns look
like catapults.  They are apparently used to launch airel assults on
invaders trying to cross the bridge.  Most likely the spray of their
attacks sends the poor creatures to a fiery demise below.  Faint sounds
of life are nearby.
Obvious exits: -North -South

< 248h/327H 164v/170V Pos: standing >
On the Drawbridge of Bloodstone
   Two skulls stand guard at each side of the bridge.  Their eye
sockets gleam, and occasionally the jaw of one will move.  The
other then responds, but no sound is audible.  The bridge spans
a moat deeper than any canyon in the realm.  Not water, but
fiery lava flares and bubbles in the distant depths, although
mostly all that can be seen is the orange glow on the dark stone
sides of the moat.
Obvious exits: -North -South

< 248h/327H 163v/170V Pos: standing >
The Glowing Sphere
   The room is encompassed by demonic statues.  A pentagram is painted on
the floor with what looks like blood.  Candles lie at each point of the
pentagram burning brightly with blue flames.  In the middle of the
pentagram is a glowing green sphere.  The sphere is humming very loudly, and
is expanding very rapidly.  Within the sphere, looks like some type of
energy opening.
Obvious exits: -North
A shimmering portal is here.

< 248h/327H 163v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 249h/327H 164v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 249h/327H 164v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 249h/327H 165v/170V Pos: standing >
The Glowing Sphere
   The room is encompassed by demonic statues.  A pentagram is painted on
the floor with what looks like blood.  Candles lie at each point of the
pentagram burning brightly with blue flames.  In the middle of the
pentagram is a glowing green sphere.  The sphere is humming very loudly, and
is expanding very rapidly.  Within the sphere, looks like some type of
energy opening.
Obvious exits: -Up   
A shimmering portal is here.

< 249h/327H 170v/170V Pos: standing >
You have memorized the following spells:
( 7th circle)  1 - haste
               4 - bigbys clenched fist
               1 - improved invisibility

You can memorize 12 1st, 11 2nd, 10 3rd, 9 4th, 8 5th, 7 6th, 6 8th, 5 9th, 5 10th, 4 11th and 1 12th circle spell(s).

< 250h/327H 170v/170V Pos: standing >
A Lich snaps into visibility.

< 250h/327H 170v/170V Pos: standing >
A Lich completes his spell...
A Lich utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 196h/327H 170v/170V Pos: standing >
A Lich snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 147h/327H 170v/170V Pos: standing >
A Lich starts casting an offensive spell.

< 147h/327H 170v/170V Pos: standing >
A Lich snaps into visibility.
A Lich completes his spell...
A Lich utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 98h/327H 170v/170V Pos: standing >
A Lich snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 89h/327H 170v/170V Pos: standing >
You resist the effects of a Lich's spell!

< 89h/327H 170v/170V Pos: standing >
Sparkling magic surrounds a Lich as he begins his chant.
A Lich starts casting an offensive spell.

< 89h/327H 170v/170V Pos: standing >
A Lich completes his spell...
A Lich utters the word 'efaoai'
A gigantic red dragon appears from nowhere!
A gigantic red dragon breathes fire!
A gigantic red dragon seems to focus for a moment, and his spell bursts through your magical barrier!
A gigantic red dragon burns you.
You dodge a gigantic red dragon's vicious attack.
A gigantic red dragon's impressive claw seriously wounds you.
You dodge a gigantic red dragon's vicious attack.

< 54h/327H 170v/170V Pos: standing >
< T: Zemil TP: sta TC:pretty hurt E: dragon sta EP: excellent >
 A Lich snaps into visibility.

< 54h/327H 170v/170V Pos: standing >
< T: Zemil TP: sta TC:pretty hurt E: dragon sta EP: excellent >
 Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 54h/327H 170v/170V Pos: standing >
< T: Zemil TP: sta TC:pretty hurt E: dragon sta EP: excellent >
 A Lich completes his spell...
A Lich utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your elfskin belt was completely destroyed by the massive blow!