The death of [55 Warrior] Jubgood (Human)

in The Road Leading From Tharnadia

from the perspective of [55 Warrior] Jubgood (Human)


The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
Puddles of fresh blood cover the ground.
The corpse of a Kobold is lying here.
Some idiot has dropped a magical bag here (glowing)
A large sign hangs from the front of the counter here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 24h/24H 112v/112V Pos: standing >
Who do you wish to tell what??

< 24h/24H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'judicandus qfuhuq'

< 24h/24H 112v/112V Pos: standing >
He is away from his keyboard right now..

< 24h/24H 112v/112V Pos: standing >
Lohrr makes some strange gestures.
A strange feeling comes upon you.   Like a giant hand, light comes down
from above, grabbing your body, which begins to pulse with colored lights
from inside.  Your head seems to be filled with demons from another plane
as your body dissolves to the elements of time and space itself.
Suddenly a silent explosion of light snaps you back to reality.  You feel
improved!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You raise a level!
You have been fully restored by Lohrr!

< 526h/526H 112v/112V Pos: standing >
An elite guard gets an elven bag of Rare Duris equipment.

< 526h/526H 112v/112V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 526h/526H 112v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West  -Down 
Puddles of fresh blood cover the ground.
The corpse of a Kobold is lying here.
A large sign hangs from the front of the counter here.
A tharnadian thief-hunter watches over the town streets intently. (casting) 
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 526h/526H 112v/112V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'judicandus qfuhuq'

< 526h/526H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

< 526h/526H 112v/112V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
You drag the corpse of Jubcro along behind you.

< 526h/526H 106v/112V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
The corpse of a young cleric is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a human merchant is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of a young cleric is lying here.
The corpse of a homeless peasant is lying here.
The corpse of a shady mercenary is lying here.
The corpse of a woman is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
You drag the corpse of Jubcro along behind you.
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
The corpse of a young cleric is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of the Tharnadian Quartermaster is lying here.
The corpse of a human merchant is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.

< 526h/526H 110v/112V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
You drag the corpse of Jubcro along behind you.

< 526h/526H 105v/112V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel short sword lies discarded here.
[5] A small bandage rests upon the ground here.
You drag the corpse of Jubcro along behind you.

< 526h/526H 104v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
You drag the corpse of Jubcro along behind you.

< 526h/526H 102v/112V Pos: standing >
A human merchant enters from the south.

< 526h/526H 105v/112V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
You drag the corpse of Jubcro along behind you.

< 526h/526H 101v/112V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.
You drag the corpse of Jubcro along behind you.

< 526h/526H 99v/112V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
You drag the corpse of Jubcro along behind you.

< 526h/526H 98v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You drag the corpse of Jubcro along behind you.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 526h/526H 101v/112V Pos: standing >
Ok.

< 526h/526H 103v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
You drag the corpse of Jubcro along behind you.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
You drag the corpse of Jubcro along behind you.

< 526h/526H 105v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East  -West 
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.

< 526h/526H 105v/112V Pos: standing >
You cannot drag anything that way.

< 526h/526H 111v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South -West 
You see the red shape of a medium living being here.
You drag the corpse of Jubcro along behind you.

< 526h/526H 105v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 
You drag the corpse of Jubcro along behind you.

< 526h/526H 102v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -North -West 
You drag the corpse of Jubcro along behind you.

< 526h/526H 99v/112V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 526h/526H 103v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -South
You drag the corpse of Jubcro along behind you.

< 526h/526H 98v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East  -West 
You see the red shape of a medium living being here.
You drag the corpse of Jubcro along behind you.

< 526h/526H 95v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -West  -Up   
You drag the corpse of Jubcro along behind you.

< 526h/526H 93v/112V Pos: standing >
The snow is coming down faster now.

< 526h/526H 96v/112V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 526h/526H 112v/112V Pos: standing >
You have ranked up to Serf.
You have ranked up to Commoner.
You have ranked up to Knight.

< 526h/526H 112v/112V Pos: standing >