The death of [51 Necromancer] Zentl (Drider)

in Hell Road in the Northwest Great LLzazan cavern.

from the perspective of [51 Necromancer] Zentl (Drider)

<worn on back>       a large leather backpack
<held as shield>     a little round wooden shield

Obvious exits: -East  -West 
A spore ball hovers in the air.

< 456h/434H 218v/226V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto. The road ends abruptly to the
west as it reaches the rothe pasture.
Obvious exits: -East  -West 

< 456h/434H 219v/226V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
  *ultravision
  *magic resistance
  *dayblind
  *spider body

< 456h/434H 221v/226V Pos: standing >
Southeast Corner of the Rothe Pasture
   The fungus here is cropped very short to the ground uniformly, providing
the cavern floor with a soft spongy turf. It also very rich in the
concentration of the low fungus, feeding off the highly nutritious substrate
that is both fertilized by rothe excrement and svirfneblin flesh. Bones of
gnome and cow alike are scattered through the plush turf.
Obvious exits: -North -East  -South -West 
A hideous creature crawls up to you on its ribcage.

< 456h/434H 224v/226V Pos: standing >
A zarbon suddenly attacks YOU!
-=[A zarbon's impressive crush strikes you.]=-
Sorry, you aren't allowed to do that in combat.

< 440h/434H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 440h/434H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 440h/434H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 A rebellious svirfneblin enters from the west.

< 440h/434H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 440h/434H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 You start chanting...

< 440h/434H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 You dodge a zarbon's vicious attack.
You dodge a zarbon's vicious attack.

< 440h/434H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 Casting: slashing darkness 

< 440h/434H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 You complete your spell...
Your spell flows around a zarbon, leaving him unharmed!

< 440h/434H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 You dodge a zarbon's vicious attack.
You dodge a zarbon's vicious attack.
A zarbon ruins some of your scales with a well placed kick.

< 429h/434H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:few scratches E: zarbon sta EP: excellent >
 A zarbon parries your futile lunge at him.

< 429h/434H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:few scratches E: zarbon sta EP: excellent >
 A rebellious svirfneblin assists a zarbon heroically.
A rebellious svirfneblin suddenly attacks YOU!
A rebellious svirfneblin misses you.

< 429h/434H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:few scratches E: zarbon sta EP: excellent >
 You start chanting...

< 429h/434H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:few scratches E: zarbon sta EP: excellent >
 You dodge a zarbon's vicious attack.
A zarbon misses you.

< 429h/434H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:few scratches E: zarbon sta EP: excellent >
 A rebellious svirfneblin misses you.

< 429h/434H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:few scratches E: zarbon sta EP: excellent >
 You complete your spell...
[Damage: 77 ] You enervate a zarbon, draining him of some of his energy.

< 477h/434H 234v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 A zarbon dodges your futile attack.

< 477h/434H 234v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 You dodge a rebellious svirfneblin's vicious attack.
A rebellious svirfneblin ruins some of your scales with a well placed kick.

< 473h/434H 234v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 You dodge a zarbon's vicious attack.
You dodge a zarbon's vicious attack.
-=[A zarbon's impressive crush strikes you.]=-
A zarbon ruins some of your scales with a well placed kick.

< 446h/434H 234v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 A zarbon parries your futile lunge at him.

< 446h/434H 234v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 A rebellious svirfneblin misses you.

< 446h/434H 234v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 You start chanting...

< 446h/434H 234v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 A zarbon misses you.
You dodge a zarbon's vicious attack.

< 446h/434H 234v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 Casting: enervation 

< 446h/434H 234v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 You complete your spell...
Your spell flows around a zarbon, leaving him unharmed!

< 446h/434H 234v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 A rebellious svirfneblin misses you.

< 446h/434H 234v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 A zarbon parries your futile lunge at him.

< 446h/434H 234v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 You start chanting...

< 446h/434H 234v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: pretty hurt >
 Casting: enervation **
A zarbon misses you.
-=[A zarbon's fine crush wounds you.]=-
A zarbon ruins some of your scales with a well placed kick.

< 427h/434H 234v/226V Pos: standing >
< T: Zentl TP: sta TC:few scratches E: zarbon sta EP: pretty hurt >
 A rebellious svirfneblin misses you.
A rebellious svirfneblin tries to kick you, but your too tough.

< 427h/434H 234v/226V Pos: standing >
< T: Zentl TP: sta TC:few scratches E: zarbon sta EP: pretty hurt >
 You complete your spell...
[Damage: 27 ] A zarbon crumples as you kill him by draining his energy.
A zarbon is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a zarbon dies in agony.

< 477h/434H 244v/226V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 23 hours.
The corpse of a zarbon is made of flesh and appears to be of average quality.
The corpse of a zarbon has an item value of 1.
It appears to be the corpse of a zarbon.
a barbed scimitar [poor]
a few coins

< 477h/434H 244v/226V Pos: standing >
You get a few coins from the corpse of a zarbon.
There were: 3 gold coins, 7 silver coins, 8 copper coins. 

< 477h/434H 244v/226V Pos: standing >
Into what?

< 477h/434H 244v/226V Pos: standing >
A rebellious svirfneblin misses you.

< 477h/434H 244v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: little sta EP: excellent >
 
< 477h/434H 244v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: little sta EP: excellent >
 A rebellious svirfneblin dodges your futile attack.

< 477h/434H 244v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: little sta EP: excellent >
 You dodge a rebellious svirfneblin's vicious attack.

< 477h/434H 244v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: little sta EP: excellent >
 You miss a rebellious svirfneblin.

< 477h/434H 244v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: little sta EP: excellent >
 You dodge a rebellious svirfneblin's vicious attack.
A rebellious svirfneblin tries to kick you, but your too tough.

< 477h/434H 244v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: little sta EP: excellent >
 
< 477h/434H 244v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: little sta EP: excellent >
 You dodge a rebellious svirfneblin's vicious attack.

< 477h/434H 244v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: little sta EP: excellent >
 You miss a rebellious svirfneblin.

< 477h/434H 244v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: little sta EP: excellent >
 A rebellious svirfneblin misses you.
A rebellious svirfneblin misses you.
A rebellious svirfneblin tries to kick you, but your too tough.

< 477h/434H 244v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: little sta EP: excellent >
 A rebellious svirfneblin dodges your futile attack.

< 477h/434H 244v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: little sta EP: excellent >
 A svrifneblin slave enters from the west.

< 477h/434H 244v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: little sta EP: excellent >
 A rebellious svirfneblin misses you.

< 477h/434H 244v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: little sta EP: excellent >
 You start chanting...

< 476h/434H 244v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: little sta EP: excellent >
 A rebellious svirfneblin misses you.
A rebellious svirfneblin misses you.

< 476h/434H 244v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: little sta EP: excellent >
 Casting: slashing darkness 

< 476h/434H 244v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: little sta EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a rebellious svirfneblin!
[Damage: 24 ] [Damage: 12 ] The shadowy hand tears away the remaining life of a rebellious svirfneblin.
A rebellious svirfneblin is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a rebellious svirfneblin.

< 476h/434H 244v/226V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 9 hours.
The corpse of a rebellious svirfneblin is made of flesh and appears to be of average quality.
The corpse of a rebellious svirfneblin has an item value of 1.
It appears to be the corpse of a rebellious svirfneblin.
a handful of coins

< 476h/434H 244v/226V Pos: standing >
You get a handful of coins from the corpse of a rebellious svirfneblin.
There were: 3 silver coins, 4 copper coins. 

< 476h/434H 244v/226V Pos: standing >
Into what?

< 476h/434H 244v/226V Pos: standing >
A svrifneblin slave leaves south.

< 475h/434H 226v/226V Pos: standing >

< 475h/434H 226v/226V Pos: standing >
Your enhanced strength drains away.

< 383h/342H 226v/226V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.

< 383h/342H 226v/226V Pos: standing >
A svrifneblin slave enters from the south.

< 383h/342H 226v/226V Pos: standing >

< 382h/342H 226v/226V Pos: standing >
You are carrying: (4/11)
a rugged adventurers satchel
a quill
[2] a spellbook

< 382h/342H 226v/226V Pos: standing >

< 382h/342H 226v/226V Pos: standing >
A gentle rothe enters from the north.

< 382h/342H 226v/226V Pos: standing >
A svrifneblin slave leaves east.

< 382h/342H 226v/226V Pos: standing >

< 381h/342H 226v/226V Pos: standing >

< 381h/342H 226v/226V Pos: standing >
A gentle rothe leaves east.

< 381h/342H 226v/226V Pos: standing >
A svrifneblin slave enters from the east.

< 381h/342H 226v/226V Pos: standing >
A svrifneblin slave leaves east.

< 381h/342H 226v/226V Pos: standing >
Southeast Corner of the Rothe Pasture
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a rebellious svirfneblin is lying here.
The corpse of a zarbon is lying here.

< 380h/342H 226v/226V Pos: standing >

< 380h/342H 226v/226V Pos: standing >

< 380h/342H 226v/226V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 380h/342H 226v/226V Pos: standing >
A gentle rothe enters from the east.

< 380h/342H 226v/226V Pos: standing >

< 380h/342H 226v/226V Pos: standing >
The Gods of Duris have given you and your allies the following boons:
ID       Duration Racewar Description
1652   R 49:44:10 All     Gain 15 epics when you kill 1 a high elven gardener(s).
1653   R 49:44:10 All     Gain 15 epics when you kill 1 an elderly gardener(s).
1661   R Forever  All     Gain 200% bonus to exp when you kill 1 Human(s).
1662   R Forever  All     Gain 200% bonus to exp when you kill 1 Orc(s).
1663   R Forever  All     Gain 200% bonus to exp when you kill 1 Humanoid(s).
1664   R 49:44:10 All     Gain 15 epics when you kill 1 a sleepy high elf(s).
1665   R 49:44:10 All     Gain 15 epics when you kill 1 a tired high elf(s).
Displaying 7 result(s).

< 379h/342H 226v/226V Pos: standing >

< 379h/342H 226v/226V Pos: standing >

< 379h/342H 226v/226V Pos: standing >

< 379h/342H 226v/226V Pos: standing >

< 379h/342H 226v/226V Pos: standing >

< 378h/342H 226v/226V Pos: standing >

< 378h/342H 226v/226V Pos: standing >
A gentle rothe leaves north.

< 378h/342H 226v/226V Pos: standing >

< 378h/342H 226v/226V Pos: standing >

< 378h/342H 226v/226V Pos: standing >
Autosaving...

< 378h/342H 226v/226V Pos: standing >

< 377h/342H 226v/226V Pos: standing >
Frag Level Cap: 56 - Good, 56 - Others

Top Fraggers

   Laz                                          8.86
   Dignar                                       3.76
   Tiu                                          3.29
   Lielz                                        2.39
   San                                          2.10
   Zukus                                        1.56
   Tule                                         1.38
   Meroveus                                     1.38
   Xen                                          1.20
   Hambone                                      0.77


Lowest Fraggers

   Semat                                       -1.50
   Graum                                       -0.86
   Grendo                                      -0.50
   Dizzle                                      -0.50
   Goli                                        -0.25
   Ayla                                        -0.12
   Bryken                                      -0.07
   Railyn                                      -0.07
   Sinza                                       -0.04
   Nobody                                       0.00


< 377h/342H 226v/226V Pos: standing >

< 377h/342H 226v/226V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 377h/342H 226v/226V Pos: standing >
Frag Level Cap: 56 - Good, 56 - Others

Top Fraggers

   Yans                                        23.77
   Oba                                         17.64
   Noml                                        14.46
   Orthyn                                      11.88
   Sen                                          9.06
   Laz                                          8.86
   Jov                                          7.94
   Kiria                                        7.89
   Tolm                                         7.80
   Norabi                                       7.20


Lowest Fraggers

   Elund                                       -3.33
   Morrigu                                     -2.94
   Jixan                                       -2.83
   Frzkz                                       -2.57
   Trestor                                     -2.56
   Vrenshin                                    -2.50
   Niki                                        -2.35
   Rethan                                      -2.35
   Dzy                                         -2.20
   Aq                                          -2.12


< 376h/342H 226v/226V Pos: standing >

< 376h/342H 226v/226V Pos: standing >

< 375h/342H 226v/226V Pos: standing >

< 375h/342H 226v/226V Pos: standing >

< 375h/342H 226v/226V Pos: standing >

< 375h/342H 226v/226V Pos: standing >
A svrifneblin slave enters from the east.

< 375h/342H 226v/226V Pos: standing >

< 374h/342H 226v/226V Pos: standing >

< 374h/342H 226v/226V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 374h/342H 226v/226V Pos: standing >

< 373h/342H 226v/226V Pos: standing >
A spore ball enters from the south.
A svrifneblin slave leaves south.

< 372h/342H 226v/226V Pos: standing >

< 371h/342H 226v/226V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 371h/342H 226v/226V Pos: standing >
A spore ball leaves west.

< 371h/342H 226v/226V Pos: standing >
A zarbon enters from the north.

< 371h/342H 226v/226V Pos: standing >
A zarbon suddenly attacks YOU!
A zarbon misses you.

< 371h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 A zarbon misses you.
A zarbon misses you.
A zarbon misses you.
You dodge a zarbon's vicious attack.

< 370h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 A zarbon parries your futile lunge at him.

< 370h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 You dodge a zarbon's vicious attack.
A zarbon misses you.
A zarbon misses you.
A zarbon tries to kick you, but your too tough.

< 370h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 A zarbon dodges your futile attack.

< 370h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 A zarbon misses you.
A zarbon misses you.
A zarbon misses you.

< 370h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 A zarbon deflects your blow and strikes back at YOU!
-=[A zarbon's impressive slash wounds you.]=-

< 362h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 You dodge a zarbon's vicious attack.
A zarbon misses you.

< 362h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 You start chanting...

< 362h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 Casting: enervation *

< 362h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 You complete your spell...
[Damage: 71 ] A zarbon crumples as you kill him by draining his energy.
A zarbon is dead! R.I.P.
You receive your share of experience.
The last gasps of a zarbon cause a sickening chill to run up your spine.

< 376h/342H 236v/226V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 376h/342H 236v/226V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 376h/342H 236v/226V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 11 hours.
The corpse of a zarbon is made of flesh and appears to be of average quality.
The corpse of a zarbon has an item value of 1.
It appears to be the corpse of a zarbon.
a barbed scimitar [superior]
a few coins

< 376h/342H 236v/226V Pos: standing >
You get a few coins from the corpse of a zarbon.
There were: 1 gold coin, 4 silver coins, 7 copper coins. 

< 376h/342H 236v/226V Pos: standing >
Into what?

< 376h/342H 236v/226V Pos: standing >

< 375h/342H 236v/226V Pos: standing >
Southeast Corner of the Rothe Pasture
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a zarbon is lying here.
The corpse of a rebellious svirfneblin is lying here.
The corpse of a zarbon is lying here.

< 375h/342H 236v/226V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 374h/342H 226v/226V Pos: standing >
Southeast Corner of the Rothe Pasture
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a zarbon is lying here.
The corpse of a rebellious svirfneblin is lying here.
The corpse of a zarbon is lying here.

< 373h/342H 226v/226V Pos: standing >
You sit down and relax.

< 373h/342H 226v/226V Pos: sitting >
You have memorized the following spells:
( 7th circle)  4 - protect undead
               1 - wall of bones
               1 - raise wraith
( 6th circle)  1 - vitalize undead
               1 - enervation
( 5th circle)  2 - teleport
               4 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               1 - rejuvenate minor
               6 - life leech
( 3rd circle)  5 - dispel magic
               4 - embalm
( 2nd circle)  8 - chill touch
               2 - sleep
( 1st circle)  1 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 1st) slashing darkness
    8 seconds:  ( 6th) enervation
   14 seconds:  ( 6th) enervation
   20 seconds:  ( 6th) enervation
   23 seconds:  ( 1st) slashing darkness
   29 seconds:  ( 6th) enervation

You can memorize 1 3rd, 1 4th, 1 5th, 1 6th, 5 8th, 5 9th, 4 10th and 1 11th circle spell(s).
You continue your study.

< 373h/342H 226v/226V Pos: sitting >
You have finished memorizing slashing darkness.

< 372h/342H 226v/226V Pos: sitting >
Autosaving...

< 372h/342H 226v/226V Pos: sitting >
You have finished memorizing enervation.

< 372h/342H 226v/226V Pos: sitting >
You have finished memorizing enervation.

< 372h/342H 226v/226V Pos: sitting >
You have finished memorizing enervation.

< 372h/342H 226v/226V Pos: sitting >
You have finished memorizing slashing darkness.

< 372h/342H 226v/226V Pos: sitting >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 371h/342H 226v/226V Pos: sitting >
You have finished memorizing enervation.
Your studies are complete.

< 371h/342H 226v/226V Pos: sitting >
You clamber to your feet.

< 371h/342H 226v/226V Pos: standing >
Southeast Corner of the Rothe Pasture
Obvious exits: -North -East  -South -West 
The corpse of a zarbon is lying here.
The corpse of a rebellious svirfneblin is lying here.
The corpse of a zarbon is lying here.

< 371h/342H 226v/226V Pos: standing >
A svrifneblin slave enters from the south.

< 371h/342H 226v/226V Pos: standing >
A svrifneblin slave leaves south.

< 370h/342H 226v/226V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 369h/342H 226v/226V Pos: standing >

< 369h/342H 226v/226V Pos: standing >
A gentle rothe enters from the west.

< 369h/342H 226v/226V Pos: standing >
A gentle rothe leaves north.

< 369h/342H 226v/226V Pos: standing >
A spore ball enters from the north.

< 368h/342H 226v/226V Pos: standing >
A spore ball leaves east.

< 368h/342H 226v/226V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 367h/342H 226v/226V Pos: standing >
Southeast Corner of the Rothe Pasture
Obvious exits: -North -East  -South -West 
The corpse of a zarbon is lying here.
The corpse of a rebellious svirfneblin is lying here.
The corpse of a zarbon is lying here.

< 367h/342H 226v/226V Pos: standing >
Rothe Pasture on the Lakeshore
   The turf here is quite soggy as it gently slopes into the Great Llzazan
Lake. It is hard to put a clear distinction on where pasture ends and lake
begins. The rothe dont seem to mind however, as excrement litters both the
fungus turf and floats on top of the water. To the north and east the
pasture continues. To the south and west the lake deepens.
Obvious exits: -North -East  -South -West 

< 367h/342H 224v/226V Pos: standing >
You need a boat to go there.

< 367h/342H 224v/226V Pos: standing >
In the Rothe Pastures of the Llzazan Cavern
   The rothe fields are very lush here both with fungus and excrement. Huge
piles of steaming rothe scat grace the green-yellow fingus of this portion
of the cave. The cavern ceiling rises about fourty fett overhead here, quite
low compared to the height it reaches across the lake to the south, where
giant mushroom trees stretch high above the lake's surface.
Obvious exits: -North -East  -South -West 
A spring wells up into a watering hole here.
A gentle rothe chews some cud.

< 367h/342H 223v/226V Pos: standing >
Rothe Pasture on the Lakeshore
   The turf here is quite soggy as it gently slopes into the Great Llzazan
Lake. It is hard to put a clear distinction on where pasture ends and lake
begins. The rothe dont seem to mind however, as excrement litters both the
fungus turf and floats on top of the water. To the north and east the
pasture continues. To the south and west the lake deepens.
Obvious exits: -North -East  -South -West 

< 367h/342H 222v/226V Pos: standing >
You need a boat to go there.

< 367h/342H 224v/226V Pos: standing >
You need a boat to go there.

< 367h/342H 224v/226V Pos: standing >
You don't have that spell memorized.

< 367h/342H 226v/226V Pos: standing >
You don't have that spell memorized.

< 366h/342H 226v/226V Pos: standing >
In the Rothe Pastures of the Llzazan Cavern
   The rothe fields are very lush here both with fungus and excrement. Huge
piles of steaming rothe scat grace the green-yellow fingus of this portion
of the cave. The cavern ceiling rises about fourty fett overhead here, quite
low compared to the height it reaches across the lake to the south, where
giant mushroom trees stretch high above the lake's surface.
Obvious exits: -North -East  -South -West 
A spring wells up into a watering hole here.

< 366h/342H 224v/226V Pos: standing >
In the Rothe Pasture
   It really stinks here! There are many odors of the underworld, but few to
be feared as much as the combination of rothe hide, rothe scat, svirfneblin
sweat and decomposing svirfneblin and rothe corpses. The method of harvesting
the rothe from their pasture is very efficient. That which does not become
drow dinner is left on the field to rot to become substrate for new pasture.
The corpses of the butchered svirfneblin slaves who have not met the cruel
performance standards of their wicked drow masters bear witness to their fate
worse than that of the rothe. It is rumored that svirfneblin steaks are
served in the houses of the lower class drow.
Obvious exits: -North -East  -South -West 

< 366h/342H 222v/226V Pos: standing >
North Side of the Rothe Fields
   The rothe fields are covered with lush fungus extending from the cavern
wall to the north all the way south to the Great Llzazan Lake. The cavern
floor, underneath its lush yellow fungus carpet, slopes gently to the
south allowing condensed water to seep towards the lake. The walls are
sparsely veined with durithalite here, making this portion of the cavern
exceptionally dark.
Obvious exits: -East  -South -West 
A gentle rothe chews some cud.

< 366h/342H 221v/226V Pos: standing >
North Side of the Rothe Fields
   The cavern walls make a formidable fence around this pasture to the north
and west. They glow softly with a light concentration of durithalite veins
and the normally yellow fungus of this pasture is tinged with red as it
approaches the cavern walls. TO the south and east the pasture continues
towards a large lake.
Obvious exits: -East  -South

< 366h/342H 222v/226V Pos: standing >
Alas, you cannot go that way. . . .

< 366h/342H 223v/226V Pos: standing >
Rothe Pasture on the Lakeshore
   The rothe fields become more and more soggy here until they completely
submerge themselves in the waters of the Great Llzazan Lake. The evidence
of recent use of this field is quite clear. Both the yellow fungus is
cropped quite short and there is an abundance of rothe pies in the field.
A couple svrifneblin carcasses have been left about to help fertilize the
field.
Obvious exits: -North -East  -South -West 

< 366h/342H 222v/226V Pos: standing >
A Really Crappy Room
   This room is absolutely vile. The rothe seem to have made this a
community dumping ground. Long tendlris of a grass like yellow fungus
weave their way through clods of rothe droppings. Extreme care must be
take when walking to avoid coating ones boots in the festering excerement
that proliferates along the terrain here.
Obvious exits: -East  -South -West 
A gentle rothe chews some cud.

< 366h/342H 220v/226V Pos: standing >
West End of a Yellow Fungus Field
   To the north, that cave wall blocks travel. To the south, the Great
Llzazan Lake stretches out both cold and waveless. To the west, Hell
road passes in front of the Arachdrathos city gates. TO the east, however,
there lies a huge field of short cropped yellow fungus grazed by what looks
like hundreds, if not thousands of rothe cattle.
Obvious exits: -East  -South -West 

< 366h/342H 220v/226V Pos: standing >
You need a boat to go there.

< 366h/342H 221v/226V Pos: standing >
You need a boat to go there.

< 366h/342H 221v/226V Pos: standing >
Hell Road Before the Gates of Arachdrathos
   The road here bends to the north through a tunnel towards the Drow city
of Arachdrathos. The tunnel to the north becomes a gauntlet of protection
for the famed Drow city, making it impervious to attack or seige. To the
south the Great Llzazan Lake extends across a great cavern, shimmering
softly under the ruddy hue of the glow of the durithalite stone webbed
throughout the basalt roof and walls of this cavern.
Obvious exits: -North -East  -South -West 

< 366h/342H 222v/226V Pos: standing >
You need a boat to go there.

< 366h/342H 222v/226V Pos: standing >
Hell Road Along the North Wall of Llzazan Cavern
   The road here draws close to the north wall of the Llzazan cavern as it
makes a final bend from south to east around the north end of the Great
Llzazan Lake towards the city gates of the fabled city of Arachdrathos.
The cavern wall is made of basalt veined with the mystical mineral
durithalite in rich quanitities. The durithalite here pulsates gently,
shedding a very dim red light along the floor of the cavern and out
across the Great Llzazan Lake.
Obvious exits: -East  -South -West 

< 366h/342H 222v/226V Pos: standing >
Hell Road at the Shore of the Great Llzazan Lake
   The road bends from north to west here. To the southeast side of the
road Llzazan Lake streteches off wavelessly through the great expanse of
this massive cavern. Across to the south side of the lake, giant mushrooms
tower fifty feet above the lake surface. To the northeast the road
stretches towards the city gates of Arachdrathos.
Obvious exits: -North -East  -South -West 
A svirfneblin slave is working here.

< 366h/342H 220v/226V Pos: standing >
You need a boat to go there.

< 366h/342H 222v/226V Pos: standing >
You need a boat to go there.

< 366h/342H 224v/226V Pos: standing >
Hell Road in the Northwest Great LLzazan cavern.
   To the southeast the Great LLzazan Lake stretches off into the haze
that permeates the space sky-like space betwten the mushroom floor and
softly glowing duithalite and basalt cavern roof. To the norteast, the
road winds its way along the lakeshore towards a vaulted tunnel which
leads to another cavern. To the west, the fungus fields stretch off
towards the near cavern wall.
Obvious exits: -North -East  -South -West 
A hideous creature crawls up to you on its ribcage.
A zarbon suddenly attacks YOU!
A zarbon misses you.

< 366h/342H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 366h/342H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 You start chanting...

< 366h/342H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 You dodge a zarbon's vicious attack.
You dodge a zarbon's vicious attack.
A zarbon tries to kick you, but your too tough.

< 366h/342H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 Casting: enervation **

< 366h/342H 224v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: zarbon sta EP: excellent >
 You complete your spell...
[Damage: 71 ] A zarbon crumples as you kill him by draining his energy.
A zarbon is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a zarbon's last actions in this world.

< 376h/342H 234v/226V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 376h/342H 234v/226V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 376h/342H 234v/226V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 10 hours.
The corpse of a zarbon is made of flesh and appears to be of average quality.
The corpse of a zarbon has an item value of 1.
It appears to be the corpse of a zarbon.
a barbed scimitar [poor]
a few coins

< 376h/342H 234v/226V Pos: standing >
You get a few coins from the corpse of a zarbon.
There were: 2 gold coins, 4 silver coins, 8 copper coins. 

< 376h/342H 234v/226V Pos: standing >
Into what?

< 376h/342H 234v/226V Pos: standing >
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 375h/342H 234v/226V Pos: standing >
An acrola enters from the south.

< 374h/342H 226v/226V Pos: standing >
An acrola suddenly attacks YOU!
An acrola misses you.

< 374h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: worm sta EP: excellent >
 You dodge an acrola's vicious attack.

< 374h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: worm sta EP: excellent >
 An acrola dodges your futile attack.

< 374h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: worm sta EP: excellent >
 You dodge an acrola's vicious attack.

< 373h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: worm sta EP: excellent >
 Someone gives an order to his followers.
A Gnome snaps into visibility.
The lich of a noble snaps into visibility.
The lich of a noble snaps into visibility.
The lich of an ogre mercenary snaps into visibility.
The lich of an ogre mercenary snaps into visibility.

< 373h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC:excellent E: worm sta EP: excellent >
 The lich of a noble completes its spell...
The lich of a noble utters the words 'bigbys clenched fist'
You resist the effects of the lich of a noble's spell!
The lich of a noble completes its spell...
The lich of a noble utters the words 'buoblg qrunsoqpze yugh'
The lich of a noble's mighty magic fist slams into you!
OUCH!  That really did HURT!
The lich of an ogre mercenary completes its spell...
The lich of an ogre mercenary utters the words 'bigbys clenched fist'
The lich of an ogre mercenary's mighty magic fist slams into you!
OUCH!  That really did HURT!
The lich of an ogre mercenary completes its spell...
The lich of an ogre mercenary utters the words 'bigbys clenched fist'
The lich of an ogre mercenary's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 195h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC: few wounds E: worm sta EP: excellent >
 [Damage:  2 ] -=[Your slash strikes an acrola very hard.]=-

< 195h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC: few wounds E: worm sta EP:  few wounds >
 You dodge an acrola's vicious attack.

< 195h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC: few wounds E: worm sta EP:  few wounds >
 A Gnome gives an order to his followers.
The lich of a noble starts casting an offensive spell.
The lich of a noble starts casting an offensive spell called 'bigbys clenched fist'.
The lich of an ogre mercenary starts casting an offensive spell.
The lich of an ogre mercenary starts casting an offensive spell.

< 195h/342H 226v/226V Pos: standing >
< T: Zentl TP: sta TC: few wounds E: worm sta EP:  few wounds >
 The lich of a noble completes its spell...
The lich of a noble utters the words 'buoblg qrunsoqpze yugh'
The lich of a noble's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
Your little round wooden shield was damaged from the massive blow!
The lich of an ogre mercenary completes its spell...
The lich of an ogre mercenary utters the words 'bigbys clenched fist'
The lich of an ogre mercenary's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The lich of an ogre mercenary completes its spell...
The lich of an ogre mercenary utters the words 'bigbys clenched fist'
The lich of an ogre mercenary's giant fist of force is the last thing you ever see.
Your a barbed scimitar was completely destroyed by the massive blow!