The death of [51 Necrolyte] Gelcro The Empire (Githzerai)

in The Western Wall of Utgard

from the perspective of [50 Reaper] Nzbo Nameless (Kobold)

<worn as a badge>    a legendary iron badge from Clan Stoutdorf Settlement [76%]
<worn on head>       a crown of demonic immortality
<worn on eyes>       eyes of the tanar'ri (magic) [85%]
<worn in ear>        a dragon bone earring
<worn in ear>        a delicate nipple ring (magic) (glowing)
<worn on face>       a leafy mask of Silvanos (magic)
<worn around neck>   a sparkling diamond necklace (magic)
<worn around neck>   a golden elven necklace
<worn on body>       a crimson lotus-flower kimono [superior] [73%]
<worn about body>    a black silken panther skin
<worn on back>       a large leather backpack
<worn on tail>       a small brass bell dangling on a golden chain of health (magic) [82%]
<worn about waist>   a miner's belt encrusted with a diamond (magic)
<worn on belt buckle>a black leather tome with an embossed dracolich (magic) [48%]
<attached to belt>   a black leather tome with an embossed dracolich (magic)
<worn on arms>       a finely woven pair of spidersilk sleeves (magic) [60%]
<worn around wrist>  a bracelet of woven willow leaves (magic) [76%]
<worn around wrist>  a bracelet of woven willow leaves (magic) [76%]
<worn on hands>      some fingerless hunting gloves
<worn on finger>     a ring of sandstone [superior] (magic)
<worn on finger>     a ring of sandstone [superior] (magic)
<primary weapon>     a staff of power (magic)
<worn on legs>       the leggings of insanity (magic)
<worn on feet>       the boots of the four winds [poor] (magic)

   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very good)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 526h/521H 120v/120V Pos: standing >
Zkl gets a fiery red potion from his bag of impossibilities.

< 526h/521H 120v/120V Pos: standing >

< 525h/521H 120v/120V Pos: standing >
A Small Frozen River
Obvious exits: -N -W
Zkl  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zkl's head.
*Noml  Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Mogluk  Nameless (Troll)(large) stands in mid-air here.(Red Aura)

< 525h/521H 120v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 525h/521H 120v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Small Frozen River
</map>
A Small Frozen River
Obvious exits: -N -E -W
Mogluk enters from the east.
Noml enters from the east.

< 525h/521H 118v/120V Pos: standing >

< 525h/521H 118v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 525h/521H 118v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Small Frozen River
</map>
A Small Frozen River
Obvious exits: -N -E -S -W
Mogluk enters from the east.
Noml enters from the east.

< 525h/521H 116v/120V Pos: standing >
You quickly scan the area.
A elven slave who is rather far off to your north.
A dwarf slave who is rather far off to your north.
A slave overseer who is rather far off to your north.

< 525h/521H 116v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: Outside the South-West Corner of Utgard
</map>
Outside the South-West Corner of Utgard
Obvious exits: -N -E -S -W
Mogluk enters from the south.
Noml enters from the south.
Zkl sneaks in from the south.

< 525h/521H 116v/120V Pos: standing >
You quickly scan the area.
A elven slave who is a brief walk away to your north.
A dwarf slave who is a brief walk away to your north.
A slave overseer who is a brief walk away to your north.
A frost giant berserker who is close by to your west.

< 525h/521H 116v/120V Pos: standing >
Along the southern wall of Utgard.
You extend your sights eastward.
The Southern Wall of Utgard
Obvious exits: -E -S -W

< 525h/521H 120v/120V Pos: standing >
You quickly scan the area.
A elven slave who is a brief walk away to your north.
A dwarf slave who is a brief walk away to your north.
A slave overseer who is a brief walk away to your north.
A frost giant berserker who is close by to your west.

< 525h/521H 120v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: The Western Wall of Utgard
</map>
The Western Wall of Utgard
Obvious exits: -N -E -S -W
Mogluk enters from the south.
Noml enters from the south.
Zkl sneaks in from the south.

< 525h/521H 119v/120V Pos: standing >

< 525h/521H 119v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: Outside the South-West Corner of Utgard
</map>
Outside the South-West Corner of Utgard
Obvious exits: -N -E -S -W
Mogluk enters from the north.
Noml enters from the north.
Zkl sneaks in from the north.

< 525h/521H 118v/120V Pos: standing >

< 525h/521H 118v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Small Frozen River
</map>
A Small Frozen River
Obvious exits: -N -E -S -W
Mogluk enters from the north.
Noml enters from the north.

< 525h/521H 118v/120V Pos: standing >
You quickly scan the area.
A elven slave who is rather far off to your north.
A dwarf slave who is rather far off to your north.
A slave overseer who is rather far off to your north.

< 525h/521H 119v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Large Hill Overlooking Utgard
</map>
A Large Hill Overlooking Utgard
Obvious exits: -N -E -S -W
Mogluk enters from the east.
Noml enters from the east.
Zkl sneaks in from the east.

< 525h/521H 118v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: Outside the End of an Earthen Rampart
</map>
Outside the End of an Earthen Rampart
Obvious exits: -E -S -W
Mogluk enters from the east.
Noml enters from the east.
Zkl sneaks in from the east.

< 525h/521H 116v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: Outside an Earthen Rampart
</map>
Outside an Earthen Rampart
Obvious exits: -E -S -W
Mogluk enters from the east.
Noml enters from the east.
Zkl sneaks in from the east.

< 525h/521H 114v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 525h/521H 114v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: Outside a Large Iron Gate
</map>
Outside a Large Iron Gate
Obvious exits: -N# -E -S -W
Mogluk enters from the east.
Noml enters from the east.
Zkl sneaks in from the east.

< 525h/521H 113v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: Atop a Large Icy Waterfall
</map>
Atop a Large Icy Waterfall
Obvious exits: -E -S -D
Mogluk enters from the east.
Noml enters from the east.

< 525h/521H 112v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 525h/521H 112v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: Outside a Large Iron Gate
</map>
Outside a Large Iron Gate
Obvious exits: -N# -E -S -W
Mogluk enters from the west.
Noml enters from the west.
Zkl sneaks in from the west.

< 525h/521H 112v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 525h/521H 113v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: Outside an Earthen Rampart
</map>
Outside an Earthen Rampart
Obvious exits: -E -S -W
Mogluk enters from the west.
Noml enters from the west.
Zkl sneaks in from the west.

< 525h/521H 112v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 525h/521H 113v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: Outside the End of an Earthen Rampart
</map>
Outside the End of an Earthen Rampart
Obvious exits: -E -S -W
Mogluk enters from the west.
Noml enters from the west.
Zkl sneaks in from the west.

< 525h/521H 113v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 525h/521H 114v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Large Hill Overlooking Utgard
</map>
A Large Hill Overlooking Utgard
Obvious exits: -N -E -S -W
Mogluk enters from the west.
Noml enters from the west.
Zkl sneaks in from the west.

< 525h/521H 115v/120V Pos: standing >
You quickly scan the area.
The head overseer who is a brief walk away to your north.
A dwarf slave who is a brief walk away to your north.
A elven slave who is rather far off to your north.
A dwarf slave who is rather far off to your north.

< 525h/521H 116v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Small Frozen River
</map>
A Small Frozen River
Obvious exits: -N -E -S -W
Mogluk enters from the west.
Noml enters from the west.
Zkl sneaks in from the west.

< 525h/521H 117v/120V Pos: standing >

< 525h/521H 118v/120V Pos: standing >
You quickly scan the area.
A red dracolich who is not far off to your north.
A black dracolich who is not far off to your north.
A elven slave who is rather far off to your north.
A dwarf slave who is rather far off to your north.
A slave overseer who is rather far off to your north.

< 525h/521H 119v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Small Frozen River
</map>
A Small Frozen River
Obvious exits: -N -E -W
Mogluk enters from the west.
Noml enters from the west.

< 525h/521H 117v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 525h/521H 118v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Small Frozen River
</map>
A Small Frozen River
Obvious exits: -N -E -S -W
Mogluk enters from the east.
Noml enters from the east.

< 525h/521H 118v/120V Pos: standing >

< 525h/521H 118v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: Outside the South-West Corner of Utgard
</map>
Outside the South-West Corner of Utgard
Obvious exits: -N -E -S -W
Mogluk enters from the south.
Noml enters from the south.
Zkl sneaks in from the south.

< 525h/521H 116v/120V Pos: standing >
You quickly scan the area.
A red dracolich who is close by to your north.
A green dracolich who is close by to your north.
A black dracolich who is close by to your north.
A elven slave who is a brief walk away to your north.
A dwarf slave who is a brief walk away to your north.
A slave overseer who is a brief walk away to your north.
A frost giant berserker who is close by to your west.

< 525h/521H 116v/120V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (very evil)     
   The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (very evil)     
   The Stone Tomb of Kelek                       (good)          
   Orrak                                         (good)          
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (extremely evil)
   Pharr Valley Swamp                            (very good)     
   Village of Werrun                             (very good)     
  *Nizari                                        (pure good)     
   The Dark Stone Tower of the Northern Realms   (very good)     
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (extremely evil)
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (extremely good)
   The Outcasts Tower                            (very good)     
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (good)          
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (extremely good)
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (very evil)     
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (evil)          
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (good)          
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (good)          
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very good)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 525h/521H 116v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: A Small Frozen River
</map>
A Small Frozen River
Obvious exits: -N -E -S -W
Mogluk enters from the north.
Noml enters from the north.

< 525h/521H 119v/120V Pos: standing >

< 525h/521H 119v/120V Pos: standing >
You quickly scan the area.
A green dracolich who is not far off to your north.
A red dracolich who is not far off to your north.
A black dracolich who is not far off to your north.
A dwarf slave who is rather far off to your north.
A slave overseer who is rather far off to your north.

< 525h/521H 119v/120V Pos: standing >
You quickly scan the area.
A green dracolich who is not far off to your north.
A red dracolich who is not far off to your north.
A black dracolich who is not far off to your north.
A elven slave who is rather far off to your north.
A dwarf slave who is rather far off to your north.
A slave overseer who is rather far off to your north.

< 525h/521H 119v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: Outside the South-West Corner of Utgard
</map>
Outside the South-West Corner of Utgard
Obvious exits: -N -E -S -W
Mogluk enters from the south.
Noml enters from the south.
Zkl sneaks in from the south.

< 525h/521H 117v/120V Pos: standing >

< 525h/521H 117v/120V Pos: standing >
Along the western wall of Utgard.
You extend your sights northward.
The Western Wall of Utgard
Obvious exits: -N -E -S -W
The corpse of a frost giant gate guard is lying here.
The corpse of a frost giant berserker is lying here.
The corpse of a frost giant city guard is lying here.
[3] The corpse of a frost giant citadel guard is lying here.
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)

< 525h/521H 118v/120V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Zkl.

< 525h/521H 119v/120V Pos: standing >

< 525h/521H 120v/120V Pos: standing >
Along the western wall of Utgard.
You extend your sights northward.
The Western Wall of Utgard
Obvious exits: -N -E -S -W
The corpse of a frost giant gate guard is lying here.
The corpse of a frost giant berserker is lying here.
The corpse of a frost giant city guard is lying here.
[3] The corpse of a frost giant citadel guard is lying here.
A Githzerai (medium) Will Work for FEED The Empire stands in mid-air here.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A red dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)

< 525h/521H 120v/120V Pos: standing >
Along the western wall of Utgard.
You extend your sights northward.
The Western Wall of Utgard
Obvious exits: -N -E -S -W
[3] The corpse of a frost giant citadel guard is lying here.
A Githzerai (medium) Will Work for FEED The Empire stands in mid-air here.(Red Aura)

< 525h/521H 120v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: The Western Wall of Utgard
</map>

<map>
Zone: Jotunheim.
Room: The Western Wall of Utgard
</map>
The Western Wall of Utgard
Obvious exits: -N -E -S -W
[3] The corpse of a frost giant citadel guard is lying here.
A Githzerai (medium) Will Work for FEED The Empire stands in mid-air here.(Red Aura)
Mogluk enters from the south.
Noml enters from the south.

< 525h/521H 119v/120V Pos: standing >
Zkl quickly maneuvers alongside a Githzerai and sweeps his legs out from under him!

< 525h/521H 119v/120V Pos: standing >
Zkl's powerful slash strikes a Githzerai.
Zkl's weak pierce grazes a Githzerai.
Zkl's impressive pierce strikes a Githzerai.
Zkl's decent slash grazes a Githzerai.
Zkl's crude slash grazes a Githzerai.
Zkl's crude slash grazes a Githzerai.
Zkl's powerful slash hits a Githzerai across the leg, resulting in a limp stride.
Zkl's crude slash grazes a Githzerai.

<map>
Zone: Jotunheim.
Room: Outside the South-West Corner of Utgard
</map>
Outside the South-West Corner of Utgard
Obvious exits: -N -E -S -W
Mogluk enters from the north.
Noml enters from the north.

< 525h/521H 118v/120V Pos: standing >
You failed.

< 525h/521H 118v/120V Pos: standing >

<map>
Zone: Jotunheim.
Room: The Western Wall of Utgard
</map>

<map>
Zone: Jotunheim.
Room: The Western Wall of Utgard
</map>
The Western Wall of Utgard
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[3] The corpse of a frost giant citadel guard is lying here.
Zkl  Nameless (Drow Elf)(medium) stands in mid-air here, fighting a Githzerai.(Red Aura)
An impenetrable globe of darkness floats near Zkl's head.
A Githzerai (medium) Will Work for FEED The Empire sits in mid-air here, fighting Zkl.(Red Aura)
Mogluk enters from the south.
Noml enters from the south.

< 525h/521H 119v/120V Pos: standing >
You start chanting...

< 525h/521H 119v/120V Pos: standing >
You complete your spell...
[Damage: 98 ] Your concussion blast rips into a Githzerai, shattering his soul!

< 557h/521H 119v/120V Pos: standing >
Zkl deflects a Githzerai's blow and strikes back at him!
Zkl's decent slash grazes a Githzerai.
Mogluk attempts to stab a Githzerai in the back, but a Githzerai's stone skin quickly absorbs the impact before fading away!
Mogluk places a dagger of anarchy of dexterity in the back of a Githzerai, resulting in some strange noises and some blood.

< 557h/521H 119v/120V Pos: standing >
Mogluk's slash strikes a Githzerai.
Mogluk's impressive pierce wounds a Githzerai.
Mogluk's impressive slash strikes a Githzerai.

< 557h/521H 120v/120V Pos: standing >
You start chanting...

< 557h/521H 120v/120V Pos: standing >
Zkl's slash strikes a Githzerai.
Zkl's impressive pierce strikes a Githzerai.
Zkl's impressive pierce strikes a Githzerai.
Zkl's slash strikes a Githzerai.
Zkl's slash strikes a Githzerai.
Zkl's impressive slash strikes a Githzerai.
Zkl's mighty slash strikes a Githzerai very hard.
Zkl's impressive slash strikes a Githzerai.
Zkl's slash strikes a Githzerai.
Zkl's the mystical longsword of Volo the Traveler sinks deep into a Githzerai's flesh!
Zkl's spell flows around a Githzerai, leaving him unharmed!

< 557h/521H 120v/120V Pos: standing >
You complete your spell...
[Damage: 119 ] You drain a Githzerai of some of his energy.

< 573h/521H 136v/120V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Zkl.

< 573h/521H 136v/120V Pos: standing >
You start chanting...

< 573h/521H 136v/120V Pos: standing >
You complete your spell...
[Damage: 121 ] You drain a Githzerai of some of his energy.
A Githzerai is stunned!

< 573h/521H 157v/120V Pos: standing >
You start chanting...

< 573h/521H 157v/120V Pos: standing >
-=[A Githzerai's weak bludgeon grazes you.]=-

< 572h/521H 157v/120V Pos: standing >
< T: Nzbo TP: sta TC:excellent E: A Githzerai sit EP:  awful >
 A Githzerai is slashed into two by a master stroke performed by Zkl.
A Githzerai's fine glistening shield [superior] was completely destroyed by the massive blow!
A Githzerai's cloak of swirling mist [poor] was completely destroyed by the massive blow!
A Githzerai's lightning earring [superior] was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.