The death of [ 5 Mercenary] Slor (Halfling)

in Entry Hall of Vella's Bordello

from the perspective of [52 Dark Dreamer] Saif Nameless (Kobold)

<worn as a badge>    a sergeant's badge of the Hammerhelm militia
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       eyes of the tanar'ri [poor] (magic)
<worn in ear>        a flaming earring
<worn in ear>        a sapphire earring
<worn on face>       a silk veil of the enchantress [poor] (magic)
<worn around neck>   a mithril amulet of the magi [poor]
<worn around neck>   the collar of firestones (magic)
<worn on body>       a long robe of starbursts (magic) (glowing) [72%]
<worn about body>    a cloak of swirling mist of power [82%]
<worn about waist>   the threads of astral projection [superior] (glowing)
<worn on belt buckle>the glowing stiletto 'Sunfist' [superior]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a mystical serpent runed grimoire [superior] (magic)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming) [82%]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of finger bones [poor] [80%]
<worn around wrist>  a twisted nether crystal bracelet (magic) (glowing)
<worn on hands>      a fine pair of gloves studded with amethysts (magic) [88%]
<worn on finger>     a yellow ring of chrysoberyl (magic)
<worn on finger>     a diorite ring set with an opal (magic) (glowing)
<primary weapon>     the glowing stiletto 'Sunfist' [poor]
<worn on legs>       a black and red kilt [31%]
<worn on feet>       a living breeze of endurance

 ++++++@+++++M  
 ........^^^+M  
 .^^.M.^^.^^MM  
  .^^MMM.^.^+   
   ..^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 677h/677H 191v/194V Pos: standing >
 
   ^..MMM ^^    
  ..MM.^^ .^+   
 .MM.^^M...^+.  
 ++++++++++++M  
 ......@.^^^+M  
 .^^.M.^^.^^MM  
 ..^^MMM.^.^+M  
  ...^^MM^^.+   
   ...^^M^^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 677h/677H 191v/194V Pos: standing >
 
   ^^..MMM ^    
  ^..MM.^^ .^   
 ..MM.^^M...^+  
 +++++++++++++  
 ^.....@..^^^+  
 ..^^.M.^^.^^M  
 ...^^MMM.^.^+  
  ....^^MM^^.   
   *...^^M^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 677h/677H 190v/194V Pos: standing >
You start chanting...

< 677h/677H 193v/194V Pos: standing >
You complete your spell...
The Institution of Suffering
Obvious exits: -N -W#
This lizard climbs upon the walls.
The zombie of a citizen of Newhaven shuffles about.
The skeleton of a small girl is here.
The zombie of a small boy is trudging about the area.(Red Aura)
A skeleton of a citizen of Newhaven is walking here.
The skeleton of a young page shuffles about aimlessly.
A skeletal lawkeeper of Newhaven patrols the area.
A skeletal lawkeeper of Newhaven patrols the area.
Artos Chori, the demi-lich of Talos, stands here solemnly.(Red Aura)

< 677h/677H 194v/194V Pos: standing >
You quickly scan the area.
You see nothing.

< 677h/677H 194v/194V Pos: standing >

		Score information for Saif

Level: 52   Race: Kobold   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 677(677)  Moves: 194(194)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  261 platinum     0 gold     0 silver     0 copper
Playing time: 10 days / 20 hours/ 44 minutes
Received data: 0.1148 MB this session.
Send data:     0.0046 MB this session.
Compression ratio: 80%
Title:  Nameless
Status:  Standing.
Epic points(total): 2714(13070) Current task: find runestone of Faerie Realm
Epic Bonus: Epic Points Bonus (4.10%)
Frags:   +2.62   Deaths:   42
In the illusion of: a blue-tailed butterfly (fair)
Detecting:       Illusions Invisible Evil Good Magic Life
Protected from:  Evil Good Fire
Enchantments:    Ultravision Farsee Fly Haste Invisibility Levitation Waterbreathing
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   11 Spell Pulse:  0.60 
Leaderboard Points:  894 

Active Spells:
--------------
improved invisibility (24 minutes)
shadow shield (less than a minute remaining)
pantherspeed (48 minutes)
vitality (8 minutes)
detect illusion (42 minutes)


< 677h/677H 194v/194V Pos: standing >
The Institution of Suffering
Obvious exits: -N -W#
This lizard climbs upon the walls.
The zombie of a citizen of Newhaven shuffles about.
The skeleton of a small girl is here.
The zombie of a small boy is trudging about the area.(Red Aura)
A skeleton of a citizen of Newhaven is walking here.
The skeleton of a young page shuffles about aimlessly.
A skeletal lawkeeper of Newhaven patrols the area.
A skeletal lawkeeper of Newhaven patrols the area.
Artos Chori, the demi-lich of Talos, stands here solemnly.(Red Aura)

< 677h/677H 194v/194V Pos: standing >
The door seems to be closed.

< 677h/677H 194v/194V Pos: standing >
You quickly scan the area.
You see nothing.

< 677h/677H 194v/194V Pos: standing >
Along the Ruins of Sanctuary Place
Obvious exits: -E -S -W

< 677h/677H 193v/194V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your east.
A small lizard who is close by to your south.
A zombie of a woman who is close by to your south.
A skeleton of a girl who is close by to your south.
A zombie of a boy who is close by to your south.
A skeletal man who is close by to your south.
The skeleton of a page who is close by to your south.
The skeletal lawkeeper who is close by to your south.
The skeletal lawkeeper who is close by to your south.
Artos Chori, demi-lich of Talos who is close by to your south.
The zombie of a stronghold knight who is close by to your west.
The zombie of a stronghold knight who is close by to your west.

< 677h/677H 193v/194V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 677h/677H 193v/194V Pos: standing >
A Fountain before a Ruined Grand Temple
Obvious exits: -N# -E -W
The zombie of a stronghold knight stands watch here.
The zombie of a stronghold knight stands watch here.

< 677h/677H 192v/194V Pos: standing >
You quickly scan the area.
A zombie warder who is not far off to your east.

< 677h/677H 193v/194V Pos: standing >
You start chanting...

< 677h/677H 194v/194V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 677h/677H 194v/194V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your east.

< 677h/677H 194v/194V Pos: standing >
You quickly scan the area.
A zombie warder who is close by to your east.

< 677h/677H 194v/194V Pos: standing >
Along the Ruins of Sanctuary Place
Obvious exits: -E -S -W
The zombie of a warder shambles about.(Red Aura)

< 677h/677H 193v/194V Pos: standing >
You quickly scan the area.
A small lizard who is close by to your south.
A zombie of a woman who is close by to your south.
A skeleton of a girl who is close by to your south.
A zombie of a boy who is close by to your south.
A skeletal man who is close by to your south.
The skeleton of a page who is close by to your south.
The skeletal lawkeeper who is close by to your south.
The skeletal lawkeeper who is close by to your south.
The zombie of a stronghold knight who is close by to your west.
The zombie of a stronghold knight who is close by to your west.

< 677h/677H 193v/194V Pos: standing >
You quickly scan the area.
A zombie of a woman who is close by to your south.
A skeleton of a girl who is close by to your south.
A zombie of a boy who is close by to your south.
The skeleton of a page who is close by to your south.
The skeletal lawkeeper who is close by to your south.
The skeletal lawkeeper who is close by to your south.
Artos Chori, demi-lich of Talos who is close by to your south.
The zombie of a stronghold knight who is close by to your west.

< 677h/677H 193v/194V Pos: standing >
A Fountain before a Ruined Grand Temple
Obvious exits: -N# -E -W
The zombie of a stronghold knight stands watch here.
The zombie of a stronghold knight stands watch here.

< 677h/677H 192v/194V Pos: standing >
Along Ruins of Sanctuary Place
Obvious exits: -E -S -W

< 677h/677H 191v/194V Pos: standing >
You start chanting...

< 677h/677H 194v/194V Pos: standing >
Casting: mask 

< 677h/677H 194v/194V Pos: standing >
You complete your spell...
Your image shifts and blurs into Pok!

< 677h/677H 194v/194V Pos: standing >
You quickly scan the area.
The zombie of a stronghold knight who is close by to your east.
A zombie warder who is not far off to your east.
The skeleton of a stable hand who is close by to your south.
The skeleton of a court scribe who is close by to your south.
The skeleton of a petitioner who is close by to your south.
The zombie of Esliae Ji'Zaman who is close by to your south.
The vampire of LeSair I'vila who is close by to your south.
The zombie of Bevelin Tisvin who is close by to your south.

< 677h/677H 194v/194V Pos: standing >
On the Ruins of Sanctuary Place
Obvious exits: -E -S#
A sign sticks off the building to the south.

< 677h/677H 193v/194V Pos: standing >
You quickly scan the area.
The zombie of a stronghold knight who is not far off to your east.
The zombie of a stronghold knight who is not far off to your east.
A zombie warder who is a brief walk away to your east.

< 677h/677H 193v/194V Pos: standing >
Ok.

< 677h/677H 193v/194V Pos: standing >
The Newhaven Bakery and Pastry Shop
Obvious exits: -N -W#
The spectre of the Newhaven baker floats here.(Red Aura)

< 677h/677H 192v/194V Pos: standing >
You quickly scan the area.
You see nothing.

< 677h/677H 192v/194V Pos: standing >
It's already closed!

< 677h/677H 194v/194V Pos: standing >
The door seems to be closed.

< 677h/677H 194v/194V Pos: standing >
Ok.

< 677h/677H 194v/194V Pos: standing >
A Deadend in the Ruins of Rapture Way
Obvious exits: -E -S
The zombie of a warder shambles about.(Red Aura)

< 677h/677H 193v/194V Pos: standing >
You quickly scan the area.
The spectre of the baker who is close by to your east.
A skeletal man who is close by to your south.
A small lizard who is close by to your south.

< 677h/677H 193v/194V Pos: standing >
On the Ruins of Rapture Way
Obvious exits: -N -E# -S
A brass placard hangs off the eastern building.
A skeleton of a citizen of Newhaven is walking here.
This lizard scampers about the area.

< 677h/677H 192v/194V Pos: standing >
Intersection of Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U

< 677h/677H 191v/194V Pos: standing >
You quickly scan the area.
A skeletal man who is close by to your north.
A small lizard who is close by to your north.
A zombie warder who is not far off to your north.
A skeletal warder who is close by to your east.
A zombie of a woman who is in the distance to your east.
A zombie of a lieutenant who is close by above you.
A skeletal private who is close by above you.
A skeletal private who is close by above you.
A skeletal private who is close by above you.
The zombie-lord, Melairn Strom who is close by above you.

< 677h/677H 192v/194V Pos: standing >
Along the Ruins of Bliss Boulevard
Obvious exits: -N -E -W
The skeleton of a warder roams the area.

< 677h/677H 193v/194V Pos: standing >
You quickly scan the area.
The vampire of an armorer who is close by to your north.
The zombie of an assistant who is close by to your north.
A skeleton of a girl who is rather far off to your east.
A zombie of a woman who is rather far off to your east.

< 677h/677H 193v/194V Pos: standing >
On the Ruins of Bliss Boulevard
Obvious exits: -N -E -W
A sign hangs off the northern building.

< 677h/677H 192v/194V Pos: standing >
You quickly scan the area.
A vampire of a grand knight who is close by to your north.
The zombie of a blacksmith who is close by to your north.
A skeleton of a girl who is a brief walk away to your east.
A zombie of a woman who is a brief walk away to your east.
A skeletal warder who is close by to your west.

< 677h/677H 192v/194V Pos: standing >
Intersection of Newhaven Way and Bliss Boulevard
Obvious exits: -E -S -W
Pieces of a rusted iron gate hang from the ruins of their frame.

< 677h/677H 193v/194V Pos: standing >
You quickly scan the area.
A skeleton of a girl who is not far off to your east.
A zombie of a woman who is not far off to your east.
The zombie of the equerry who is close by to your south.
A small lizard who is rather far off to your south.
A skeletal warder who is not far off to your west.

< 677h/677H 193v/194V Pos: standing >
Along Newhaven Way before an Eerie City
Obvious exits: -N -S
Pieces of a rusted iron gate hang from the ruins of their frame.
The zombie of the Newhaven equerry shuffles about the area.

< 677h/677H 192v/194V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S

< 677h/677H 191v/194V Pos: standing >
You quickly scan the area.
The zombie of the equerry who is close by to your north.
A small lizard who is not far off to your south.
An elite highwayman who is rather far off to your south.

< 677h/677H 192v/194V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.

< 677h/677H 193v/194V Pos: standing >
You quickly scan the area.
The stronghold gatekeeper who is close by to your north.
A small lizard who is close by to your south.
An elite highwayman who is not far off to your south.

< 677h/677H 193v/194V Pos: standing >
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.

< 677h/677H 191v/194V Pos: standing >
 
   *****^..M    
  ******..^M^   
 ******..^..M^  
 *****.^...^^^  
 ****.M@MM++++  
 ***.+++.....^  
 **..+.....^^.  
  ...+...M.^.   
   ..+.....^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 677h/677H 189v/194V Pos: standing >
You quickly scan the area.
A small lizard who is close by to your north.
The stronghold gatekeeper who is a brief walk away to your north.
An elite highwayman who is close by to your east.
A tharnadian highway patrolman who is not far off to your east.
A gnomish grenadier who is close by to your west.

< 677h/677H 190v/194V Pos: standing >
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.

< 677h/677H 193v/194V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.

< 677h/677H 191v/194V Pos: standing >
Between a Row of Wicked Trees on Newhaven Way
Obvious exits: -N -S

< 677h/677H 194v/194V Pos: standing >
You quickly scan the area.
The zombie of the equerry who is close by to your north.
A small lizard who is not far off to your south.
A tharnadian highway patrolman who is rather far off to your south.

< 677h/677H 194v/194V Pos: standing >
Obvious exits:
    North- Along Newhaven Way before an Eerie City
    South- The Beginning of Newhaven Way

< 677h/677H 194v/194V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.

< 677h/677H 193v/194V Pos: standing >
On the Beginning of Newhaven Way
Obvious exits: -N -S
This lizard climbs upon the walls.

< 677h/677H 191v/194V Pos: standing >
Obvious exits:
    North- The Beginning of Newhaven Way
    South- An Immaculate Stone Highway

< 677h/677H 194v/194V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.

< 677h/677H 192v/194V Pos: standing >
Obvious exits:
    North- Upon Newhaven Way before a Fortified City
    South- On the Beginning of Newhaven Way

< 677h/677H 192v/194V Pos: standing >
Upon Newhaven Way before a Fortified City
Obvious exits: -N# -S
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.(Gold Aura)

< 677h/677H 190v/194V Pos: standing >
Obvious exits:
    North- (closed gate) 
    South- The Beginning of Newhaven Way

< 677h/677H 190v/194V Pos: standing >
You quickly scan the area.
A small lizard who is not far off to your south.

< 677h/677H 191v/194V Pos: standing >
Ok.

< 677h/677H 194v/194V Pos: standing >
Before the Main Gate of Newhaven
Obvious exits: -E -S -W

< 677h/677H 192v/194V Pos: standing >
Ok.

< 677h/677H 192v/194V Pos: standing >
You quickly scan the area.
A girl who is not far off to your east.
A citizen who is not far off to your east.

< 677h/677H 192v/194V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A teakwood sign extends from the building to the north.

< 677h/677H 191v/194V Pos: standing >
You quickly scan the area.
A girl who is close by to your east.
A citizen who is close by to your east.

< 677h/677H 191v/194V Pos: standing >
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.

< 677h/677H 192v/194V Pos: standing >
You quickly scan the area.
You see nothing.

< 677h/677H 193v/194V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U

< 677h/677H 193v/194V Pos: standing >
You quickly scan the area.
The page who is close by to your north.
The boy who is close by to your north.
A scribe who is not far off to your north.
A squirrel who is a brief walk away to your north.
The lawkeeper who is rather far off to your north.
A warder who is rather far off to your north.
A girl who is close by to your west.
A citizen who is close by to your west.
A warder who is close by above you.
The lieutenant who is close by above you.
A private who is close by above you.
A private who is close by above you.
A private who is close by above you.
Beltorian Strom who is close by above you.

< 677h/677H 193v/194V Pos: standing >
On Top of the Southeast Tower
Obvious exits: -D
A warder of Newhaven roams the streets.
A lieutenant in the Hammer of Newhaven stands here.
A private in the Hammer of Newhaven stands at attention.
A private in the Hammer of Newhaven stands at attention.
A private in the Hammer of Newhaven stands at attention.
Captain Strom of the Hammer of Newhaven is standing here.

< 677h/677H 192v/194V Pos: standing >
You quickly scan the area.
You see nothing.

< 677h/677H 192v/194V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U

< 677h/677H 193v/194V Pos: standing >
On Paradise Lane
Obvious exits: -N -S
A young page stands here, ready to serve.
A small boy is running about here.(Gold Aura)
A citizen of Newhaven stands here.

< 677h/677H 192v/194V Pos: standing >
You quickly scan the area.
A scribe who is close by to your north.
A squirrel who is not far off to your north.
The lawkeeper who is a brief walk away to your north.
A warder who is a brief walk away to your north.
A grand knight who is in the distance to your north.

< 677h/677H 192v/194V Pos: standing >
You start chanting...

< 677h/677H 194v/194V Pos: standing >
You complete your spell...
A Side Room
Obvious exits: -E
A slot machine stands here making noises. (magic)
A sex crazed prostitute lays here, grinning eagerly.(Red Aura)
A red headed slut, struts her stuff before you.(Red Aura)

< 677h/677H 194v/194V Pos: standing >
You quickly scan the area.
You see nothing.

< 677h/677H 194v/194V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W

< 677h/677H 193v/194V Pos: standing >
You quickly scan the area.
A sex crazed prostitute who is close by to your south.
A grinning merchant who is not far off to your south.
A grinning merchant who is in the distance to your south.
A sex crazed prostitute who is close by to your west.
A red headed slut who is close by to your west.

< 677h/677H 193v/194V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W
A sex crazed prostitute lays here, grinning eagerly.(Red Aura)

< 677h/677H 192v/194V Pos: standing >
An Intersection of Hallways
Obvious exits: -N -S -W
A grinning merchant stands here, looking over the merchandise.

< 677h/677H 191v/194V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W

< 677h/677H 191v/194V Pos: standing >
A Side Hallway
Obvious exits: -N -S -W

< 677h/677H 191v/194V Pos: standing >
A Side Hallway
Obvious exits: -N -W
A grinning merchant stands here, looking over the merchandise.

< 677h/677H 191v/194V Pos: standing >

< 677h/677H 194v/194V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W
A topless prostitute is here, showing you her stuff.(Red Aura)

< 677h/677H 193v/194V Pos: standing >
A Side Hallway
Obvious exits: -N -E -W

< 677h/677H 192v/194V Pos: standing >
Entry Hall of Vella's Bordello
Obvious exits: -N -E -S -W -U
Puddles of fresh blood cover the ground.
A topless prostitute is here, showing you her stuff.(Red Aura)
A Halfling (small) (HardCore) sits here, fighting a grinning old man.
A grinning old man stands here, fighting a Halfling.

< 677h/677H 193v/194V Pos: standing >
A grinning old man attacks a Halfling. [0 hits]

< 677h/677H 193v/194V Pos: standing >
A Halfling attacks a grinning old man. [0 hits]

< 677h/677H 193v/194V Pos: standing >
A topless prostitute leaves west.

< 677h/677H 193v/194V Pos: standing >
You see nothing special about him.
This Halfling has quite a few wounds.
He's small in size.

<worn on head>       a legendary bronze hat
<worn on eyes>       a twisted hide eyepatch
<worn in ear>        an icy clay stud
<worn around neck>   a wicked looking collar [superior]
<worn around neck>   a wicked looking collar [superior]
<worn on body>       an exquisite bone chestplate
<worn about waist>   an unearthly clay belt
<worn on arms>       some light leather arm plates
<worn on hands>      some dented brass claws
<primary weapon>     a long steel sword
<secondary weapon>   a thin steel dagger
<worn on legs>       some crude rubber greaves

< 677h/677H 193v/194V Pos: standing >
A Halfling clambers to his feet.
Now where did that chicken go?

< 677h/677H 193v/194V Pos: standing >
A Halfling attacks a grinning old man. [1 hits]
A grinning old man misses a kick at a Halfling due to his small size.
A grinning old man attacks a Halfling. [0 hits]

< 677h/677H 193v/194V Pos: standing >
You start chanting...
You snap into visibility.

< 677h/677H 193v/194V Pos: standing >
A Halfling headbutts a grinning old man, but apparently a grinning old man got the best of him.
A Halfling stumbles side to side with starry eyes and a lost expression... finally collapsing.

< 677h/677H 194v/194V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 42 ] Your illusionary hands choke the life out of a Halfling, who falls over dead and lifeless.
A Halfling is dead! R.I.P.
You receive your share of experience.