The death of [52 Elementalist] Bh (Kobold)

in On the Prison Floor L4

from the perspective of [54 Necrolyte] Sgan The Empire (Gnome)

<worn as a badge>    the insignia of swirling feathers and flowing water [82%]
<worn on head>       a wildmage hat covered in stars [superior] (magic) (glowing)
<worn on eyes>       eyes of the zombie lord
<worn in ear>        a glowing jade earring (glowing) [88%]
<worn in ear>        a delicate nipple ring [poor] (magic) (glowing) [86%]
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   a psionicist locket of power [superior] (magic) (glowing)
<worn around neck>   the fiery pentagram of intelligence (humming) [56%]
<worn on body>       some platemail of colorless salamander scales (magic)[8h 38m 26s]
<worn about body>    the living oceanic cloak (magic) (glowing) [83%]
<worn as quiver>     a glowing bard sack [superior] (glowing)
<worn about waist>   a sturdy electrum belt (magic)
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming) [69%]
<attached to belt>   the codex of the muse of dreams [superior] (magic) [72%]
<attached to belt>   a snuggly cuddlebunny (humming) [88%]
<worn on arms>       some platinum linked sleeves of life (magic)[47h 14m 12s]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic)
<worn around wrist>  a ceremonial brass bracelet [poor] (magic) [82%]
<worn on hands>      gloves of arcane power [poor] [72%]
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a bone band of infinite power (magic) (humming)
<held>               the globe of shadows (magic)[49h 40m 42s]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       some boots of the black winged dragon of wisdom (magic) (glowing) [65%]


On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.  To the east is an
iron door.
Obvious exits: -East # -South -West 
*Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A timid prisoner is standing here, wishing he were free.
A sinister prisoner is standing here looking you over.

< 861h/861H 163v/164V Pos: standing >

< 861h/861H 163v/164V Pos: standing >
A shady prisoner enters from the south.

< 861h/861H 163v/164V Pos: standing >
A sinister prisoner leaves south.

< 861h/861H 163v/164V Pos: standing >
You failed.

< 861h/861H 163v/164V Pos: standing >
Thiel leaves south.
You follow Thiel.

On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.  To the east is a steel
door.
Obvious exits: -North -East # -South -West 
*Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A sinister prisoner is standing here looking you over.

< 861h/861H 162v/164V Pos: standing >
You start chanting...
You snap into visibility.
A sinister prisoner suddenly attacks YOU!
-=[A sinister prisoner's feeble punch grazes you.]=-

< 860h/861H 163v/164V Pos: standing >
< T: Sgan TP: sta TC:few scratches E: prisoner sta EP: excellent >
 You snap into visibility.
You complete your spell...
[Damage: 102 ] You drain a sinister prisoner of some of his energy.

< 933h/861H 163v/164V Pos: standing >
< T: Sgan TP: sta TC:excellent E: prisoner sta EP:  few wounds >
 You start chanting...

< 933h/861H 163v/164V Pos: standing >
< T: Sgan TP: sta TC:excellent E: prisoner sta EP:  few wounds >
 Casting: energy drain 

< 933h/861H 163v/164V Pos: standing >
< T: Sgan TP: sta TC:excellent E: prisoner sta EP:  few wounds >
 You complete your spell...
[Damage: 139 ] You drain a sinister prisoner of some of his energy.

< 1032h/861H 163v/164V Pos: standing >
< T: Sgan TP: sta TC:excellent E: prisoner sta EP:  nasty wounds >
 -=[A sinister prisoner's feeble punch grazes you.]=-
-=[A sinister prisoner's weak punch grazes you.]=-

< 1029h/861H 163v/164V Pos: standing >
< T: Sgan TP: sta TC:excellent E: prisoner sta EP:  nasty wounds >
 You start chanting...

< 1029h/861H 163v/164V Pos: standing >
< T: Sgan TP: sta TC:excellent E: prisoner sta EP:  nasty wounds >
 You complete your spell...
[Damage: 112 ] Your concussion blast rips into a sinister prisoner, shattering his soul!

< 1029h/861H 163v/164V Pos: standing >
< T: Sgan TP: sta TC:excellent E: prisoner sta EP:  awful >
 Thiel snaps into visibility.

< 1029h/861H 163v/164V Pos: standing >
< T: Sgan TP: sta TC:excellent E: prisoner sta EP:  awful >
 A timid prisoner enters from the north.
You start chanting...

< 1029h/861H 163v/164V Pos: standing >
< T: Sgan TP: sta TC:excellent E: prisoner sta EP:  awful >
 A sinister prisoner suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from a sinister prisoner's ears as his mind is torn to pieces.
A sinister prisoner is dead! R.I.P.
You receive your share of experience.
A sinister prisoner's death cry reverberates in your head as he falls to the ground.
You abort your spell before it's done!

< 1029h/861H 163v/164V Pos: standing >
Thiel gets a few coins from the corpse of a sinister prisoner.

< 1029h/861H 163v/164V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a sinister prisoner is made of flesh and appears to be of average quality.
The corpse of a sinister prisoner has an item value of 1.
It appears to be the corpse of a sinister prisoner.
Nothing.

< 1028h/861H 163v/164V Pos: standing >
the corpse of a sinister prisoner appears to be empty.

< 1028h/861H 163v/164V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 7 silver, and 12 copper coins into a backpack of flowing mist [poor].

< 1028h/861H 163v/164V Pos: standing >
You start chanting...

< 1028h/861H 164v/164V Pos: standing >
Casting: raise vampire *

< 1028h/861H 164v/164V Pos: standing >
You complete your spell...
Your globe of shadows pulses with evil energy, infusing part of its malevolence into your undead abomination!
You breathe life into the corpse of a sinister prisoner with the awesome power of your art.
The vampire of a sinister prisoner starts following you.

< 1027h/861H 164v/164V Pos: standing >
A timid prisoner leaves north.

< 1027h/861H 164v/164V Pos: standing >
Ok.

< 1026h/861H 164v/164V Pos: standing >
The vampire of a sinister prisoner is now a member of Thiel's group.

< 1026h/861H 164v/164V Pos: standing >
Thiel leaves west.
You follow Thiel.

On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -South -West 
Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A timid prisoner is standing here, wishing he were free.
The vampire of a sinister prisoner enters from the east.

< 1026h/861H 163v/164V Pos: standing >
Thiel leaves west.
You follow Thiel.

On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -South -West 
Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A timid prisoner is standing here, wishing he were free.
The vampire of a sinister prisoner enters from the east.

< 1026h/861H 162v/164V Pos: standing >
Your group consists of ( 3/30):
( Head)   618/618   hit,  195/196  move Thiel
(Front)  1026/861   hit,  162/164  move Sgan
(Front)  1501/1501  hit,  178/180  move the vampire of a sinister prisoner

< 1026h/861H 162v/164V Pos: standing >
Thiel leaves west.
You follow Thiel.

On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.  To the west is an iron
door.
Obvious exits: -North -East  -South -West #
Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A shady prisoner is standing here glaring at you.
A sinister prisoner is standing here looking you over.
A sinister prisoner is standing here looking you over.
The vampire of a sinister prisoner enters from the east.

< 1025h/861H 163v/164V Pos: standing >
Thiel avoids being bashed by a shady prisoner, who loses his balance and falls.
You quickly scan the area.
A timid prisoner who is close by to your east.
A shady prisoner who is not far off to your east.
A timid prisoner who is not far off to your east.
A timid prisoner who is close by to your south.
A timid prisoner who is close by to your south.

< 1025h/861H 163v/164V Pos: standing >
A sinister prisoner suddenly clutches their head, as if trying to shrug off some unknown malady.
A sinister prisoner's eyes briefly cloud over as his body is painfully ripped apart from within.
A sinister prisoner's fine punch wounds Thiel.
A sinister prisoner shivers as he hits Thiel.
Thiel's eyes roll as a sinister prisoner plants a foot in his face.
A sinister prisoner shivers as he hits Thiel.
You sit down and relax.

< 1024h/861H 163v/164V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
               2 - summon ghasts
(10th circle)  1 - gate
               1 - raise lich
               1 - cloak of fear
               1 - vampiric trance
               1 - mass embalm
( 9th circle)  1 - energy drain
               1 - dimension door
( 8th circle)  1 - detect invisibility
               3 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - wall of bones
               1 - reveal true name
( 6th circle)  2 - vitalize undead
               5 - enervation
( 5th circle)  2 - teleport
               5 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               1 - rejuvenate minor
               2 - wither
               5 - life leech
( 3rd circle)  1 - animate dead
               5 - dispel magic
               4 - embalm
( 2nd circle)  6 - chill touch
               4 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
              10 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) energy drain
    4 seconds:  ( 9th) energy drain
    6 seconds:  ( 8th) negative concussion blast
    9 seconds:  ( 9th) raise vampire

You can memorize no more spells.
You continue your study.

< 1024h/861H 163v/164V Pos: sitting >
You start meditating...

< 1024h/861H 164v/164V Pos: sitting >
You have finished memorizing energy drain.

< 1024h/861H 164v/164V Pos: sitting >
You have finished memorizing energy drain.

< 1024h/861H 164v/164V Pos: sitting >
A shady prisoner suddenly clutches their head, as if trying to shrug off some unknown malady.
A shady prisoner's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1024h/861H 164v/164V Pos: sitting >
You have finished memorizing negative concussion blast.

< 1024h/861H 164v/164V Pos: sitting >
You have finished memorizing raise vampire.
Your studies are complete.
Thiel dodges a sinister prisoner's attack.

< 1024h/861H 164v/164V Pos: sitting >
Ok.
You snap into visibility.
The vampire of a sinister prisoner snaps into visibility.
The vampire of a sinister prisoner heroically rescues Thiel.

< 1023h/861H 164v/164V Pos: sitting >
[Damage: 12 ] The vampire of a sinister prisoner's punch strikes a shady prisoner.
[Damage: 13 ] The vampire of a sinister prisoner's punch strikes a shady prisoner hard.
[Damage: 12 ] The vampire of a sinister prisoner's impressive punch strikes a shady prisoner hard.

< 1023h/861H 164v/164V Pos: sitting >
A sinister prisoner's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1023h/861H 164v/164V Pos: sitting >
A shady prisoner rises to his feet.

< 1023h/861H 164v/164V Pos: sitting >
[Damage:  9 ] The vampire of a sinister prisoner's fine punch strikes a shady prisoner.
A shady prisoner dodges the vampire of a sinister prisoner's attack.
The vampire of a sinister prisoner's eyes glow red as it gazes at a shady prisoner!
Thiel dodges a sinister prisoner's attack.
Thiel avoids being bashed by a sinister prisoner, who loses his balance and falls.
You clamber to your feet.

< 1023h/861H 164v/164V Pos: standing >
Ok.
A shady prisoner avoids being bashed by the vampire of a sinister prisoner, who loses its balance and falls.

< 1023h/861H 164v/164V Pos: standing >
Blood seeps from a shady prisoner's ears as his mind is torn to pieces.
A shady prisoner is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a shady prisoner.

< 1022h/861H 164v/164V Pos: standing >
A sinister prisoner's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1022h/861H 164v/164V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a shady prisoner is made of flesh and appears to be of average quality.
The corpse of a shady prisoner has an item value of 1.
It appears to be the corpse of a shady prisoner.
a few coins

< 1022h/861H 164v/164V Pos: standing >
You get a few coins from the corpse of a shady prisoner.
There were: 1 platinum coin, 11 gold coins. 

< 1022h/861H 164v/164V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 0 silver, and 0 copper coins into a backpack of flowing mist [poor].

< 1021h/861H 164v/164V Pos: standing >
You start chanting...

< 1021h/861H 164v/164V Pos: standing >
Casting: raise vampire *

< 1021h/861H 164v/164V Pos: standing >
Blood seeps from a sinister prisoner's ears as his mind is torn to pieces.
A sinister prisoner is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a sinister prisoner.

< 1021h/861H 164v/164V Pos: standing >
A sinister prisoner leaves south.
You complete your spell...
That corpse is too weak to raise in that manner.

< 1021h/861H 164v/164V Pos: standing >
Thiel gets a few coins from the corpse of a sinister prisoner.

< 1021h/861H 164v/164V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a sinister prisoner is made of flesh and appears to be of average quality.
The corpse of a sinister prisoner has an item value of 1.
It appears to be the corpse of a sinister prisoner.
Nothing.

< 1020h/861H 164v/164V Pos: standing >
the corpse of a sinister prisoner appears to be empty.

< 1020h/861H 164v/164V Pos: standing >
You don't have anything to put in it.

< 1020h/861H 164v/164V Pos: standing >
Thiel sits down in a comfortable spot.

< 1020h/861H 164v/164V Pos: standing >
You sit down and relax.

< 1020h/861H 164v/164V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
               2 - summon ghasts
(10th circle)  1 - gate
               1 - raise lich
               1 - cloak of fear
               1 - vampiric trance
               1 - mass embalm
( 9th circle)  3 - energy drain
               1 - dimension door
( 8th circle)  1 - detect invisibility
               4 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - wall of bones
               1 - reveal true name
( 6th circle)  2 - vitalize undead
               5 - enervation
( 5th circle)  2 - teleport
               5 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               1 - rejuvenate minor
               2 - wither
               5 - life leech
( 3rd circle)  1 - animate dead
               5 - dispel magic
               4 - embalm
( 2nd circle)  6 - chill touch
               4 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
              10 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) raise vampire

You can memorize no more spells.
You continue your study.

< 1020h/861H 164v/164V Pos: sitting >
You start meditating...

< 1020h/861H 164v/164V Pos: sitting >

< 1020h/861H 164v/164V Pos: sitting >
You have finished memorizing raise vampire.
Your studies are complete.

< 1020h/861H 164v/164V Pos: sitting >
Thiel clambers to his feet.

< 1019h/861H 164v/164V Pos: sitting >
You clamber to your feet.

< 1019h/861H 164v/164V Pos: standing >
You start chanting...

< 1019h/861H 164v/164V Pos: standing >
Casting: raise vampire *

< 1019h/861H 164v/164V Pos: standing >
You complete your spell...
That corpse is too weak to raise in that manner.

< 1018h/861H 164v/164V Pos: standing >
You sit down and relax.

< 1018h/861H 164v/164V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
               2 - summon ghasts
(10th circle)  1 - gate
               1 - raise lich
               1 - cloak of fear
               1 - vampiric trance
               1 - mass embalm
( 9th circle)  3 - energy drain
               1 - dimension door
( 8th circle)  1 - detect invisibility
               4 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - wall of bones
               1 - reveal true name
( 6th circle)  2 - vitalize undead
               5 - enervation
( 5th circle)  2 - teleport
               5 - heal undead
               1 - raise spectre
( 4th circle)  1 - strength
               1 - rejuvenate minor
               2 - wither
               5 - life leech
( 3rd circle)  1 - animate dead
               5 - dispel magic
               4 - embalm
( 2nd circle)  6 - chill touch
               4 - sleep
               1 - protection from living
( 1st circle)  2 - minor creation
              10 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) raise vampire

You can memorize no more spells.
You continue your study.

< 1018h/861H 164v/164V Pos: sitting >
You start meditating...

< 1018h/861H 164v/164V Pos: sitting >
You have finished memorizing raise vampire.
Your studies are complete.

< 1018h/861H 164v/164V Pos: sitting >
A timid prisoner enters from the east.

< 1018h/861H 164v/164V Pos: sitting >
You clamber to your feet.

< 1017h/861H 164v/164V Pos: standing >
You start chanting...

< 1017h/861H 164v/164V Pos: standing >
Casting: raise vampire *

< 1017h/861H 164v/164V Pos: standing >
You complete your spell...
Your globe of shadows pulses with evil energy, infusing part of its malevolence into your undead abomination!
You breathe life into the corpse of a sinister prisoner with the awesome power of your art.
The vampire of a sinister prisoner starts following you.

< 1016h/861H 164v/164V Pos: standing >

< 1016h/861H 164v/164V Pos: standing >
Ok.

< 1015h/861H 164v/164V Pos: standing >
The vampire of a sinister prisoner is now a member of Thiel's group.

< 1015h/861H 164v/164V Pos: standing >
Thiel says in common 'more?'

< 1015h/861H 164v/164V Pos: standing >
Is WHO there?

< 1014h/861H 164v/164V Pos: standing >
You say in gnome '1 SEC'

< 1014h/861H 164v/164V Pos: standing >
Thiel's form shimmers and then fades from sight..

< 1013h/861H 164v/164V Pos: standing >
A timid prisoner leaves north.

< 1012h/861H 164v/164V Pos: standing >
Thiel says in common 'need to go soon'

< 1011h/861H 164v/164V Pos: standing >
Thiel says in common 'i mean need to keel him soon'

< 1009h/861H 164v/164V Pos: standing >
Autosaving...

< 1009h/861H 164v/164V Pos: standing >
Pardon?

< 1008h/861H 164v/164V Pos: standing >

< 1008h/861H 164v/164V Pos: standing >
Thiel leaves east.
You follow Thiel.

On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -South -West 
*Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
The vampire of a sinister prisoner enters from the west.
The vampire of a sinister prisoner enters from the west.

< 1007h/861H 163v/164V Pos: standing >
Thiel leaves east.
You follow Thiel.

On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -South -West 
*Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A sinister prisoner is standing here looking you over.
The vampire of a sinister prisoner enters from the west.
The vampire of a sinister prisoner enters from the west.

< 1007h/861H 162v/164V Pos: standing >
Thiel leaves east.
You follow Thiel.

On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.  To the east is a steel
door.
Obvious exits: -North -East # -South -West 
*Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A sinister prisoner is standing here looking you over.
The vampire of a sinister prisoner enters from the west.
The vampire of a sinister prisoner enters from the west.

< 1007h/861H 161v/164V Pos: standing >
Thiel leaves south.
You follow Thiel.

On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.  To the east is a door
made of steel.
Obvious exits: -North -East # -South -West 
*Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A sinister prisoner is standing here looking you over.
The vampire of a sinister prisoner enters from the north.
The vampire of a sinister prisoner enters from the north.

< 1006h/861H 163v/164V Pos: standing >
Thiel leaves south.
You follow Thiel.

On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -West  -Up   
*Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
The vampire of a sinister prisoner enters from the north.
The vampire of a sinister prisoner enters from the north.

< 1006h/861H 162v/164V Pos: standing >
Thiel leaves up.
You follow Thiel.

On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.  There is a locked barred
gate here.
Obvious exits: -West # -Down 
*Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A timid prisoner is standing here, wishing he were free.
The vampire of a sinister prisoner enters from below.
The vampire of a sinister prisoner enters from below.

< 1006h/861H 162v/164V Pos: standing >
Thiel leaves west.
You follow Thiel.

The inmates seems to be closed.

< 1005h/861H 164v/164V Pos: standing >
It seems to be locked.

< 1005h/861H 164v/164V Pos: standing >

< 1004h/861H 164v/164V Pos: standing >
Ok.

< 1004h/861H 164v/164V Pos: standing >
On the Prison Floor L4
Obvious exits: -West # -Down 
The vampire of a sinister prisoner stands here. (minion) 
*The vampire of a sinister prisoner stands here. (minion) 
A timid prisoner is standing here, wishing he were free.

< 1004h/861H 164v/164V Pos: standing >
It seems to be locked.

< 1004h/861H 164v/164V Pos: standing >
The air before you seems to rend and tear, revealing a black rift.


< 1003h/861H 164v/164V Pos: standing >
Ok.

< 1003h/861H 164v/164V Pos: standing >
Ok.

< 1003h/861H 164v/164V Pos: standing >
Ok.
The vampire of a sinister prisoner steps into the wormhole and disappears among the darkness.

< 1003h/861H 164v/164V Pos: standing >
Ok.

< 1002h/861H 164v/164V Pos: standing >
Ok.
The vampire of a sinister prisoner steps into the wormhole and disappears among the darkness.

< 1002h/861H 164v/164V Pos: standing >
None here are loyal subjects of yours!

< 1001h/861H 164v/164V Pos: standing >
None here are loyal subjects of yours!

< 1001h/861H 164v/164V Pos: standing >
None here are loyal subjects of yours!

< 1001h/861H 164v/164V Pos: standing >
None here are loyal subjects of yours!

< 1001h/861H 164v/164V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East # -West 
A black rift of swirling mass is here, tearing itself apart. (magic)
A menacing prisoner is standing here.
*The vampire of a sinister prisoner stands here. (minion) 
The vampire of a sinister prisoner stands in mid-air here, fighting Thiel. (minion) 
Thiel Legionary of The Empire (Githzerai)(medium) sits in mid-air here, fighting the vampire of a sinister prisoner.(Gold Aura)

< 1000h/861H 164v/164V Pos: standing >
Thiel clambers to his feet.

< 1000h/861H 164v/164V Pos: standing >
Thiel attempts to flee.
Thiel leaves north.

< 1000h/861H 164v/164V Pos: standing >
The wormhole crumbles to dust and blows away.

< 1000h/861H 164v/164V Pos: standing >
Thiel enters from the north.

< 999h/861H 164v/164V Pos: standing >
Ok.

< 999h/861H 164v/164V Pos: standing >
On the Prison Floor L4
Obvious exits: -North -East # -West 
Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here. (casting) (Gold Aura)
A menacing prisoner is standing here.
*The vampire of a sinister prisoner stands here. (minion) 
The vampire of a sinister prisoner stands here. (minion) 

< 999h/861H 164v/164V Pos: standing >
You stop following Thiel.
You now follow Thiel.

< 999h/861H 164v/164V Pos: standing >
Thiel's form shimmers and then fades from sight..

< 999h/861H 164v/164V Pos: standing >
On the Prison Floor L4
Obvious exits: -North -East # -West 
*Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A menacing prisoner is standing here.
*The vampire of a sinister prisoner stands here. (minion) 
The vampire of a sinister prisoner stands here. (minion) 

< 999h/861H 164v/164V Pos: standing >
Thiel nods.

< 998h/861H 164v/164V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your north.
A sinister prisoner who is not far off to your west.

< 998h/861H 164v/164V Pos: standing >
Thiel leaves west.
You follow Thiel.

On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -West 
*Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
The vampire of a sinister prisoner enters from the east.
The vampire of a sinister prisoner enters from the east.

< 998h/861H 163v/164V Pos: standing >
Thiel leaves east.
You follow Thiel.

On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East # -West 
*Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A menacing prisoner is standing here.
The vampire of a sinister prisoner enters from the west.
The vampire of a sinister prisoner enters from the west.

< 998h/861H 162v/164V Pos: standing >
Thiel leaves north.
You follow Thiel.

On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -South -West 
*Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
The vampire of a sinister prisoner enters from the south.
The vampire of a sinister prisoner enters from the south.

< 998h/861H 161v/164V Pos: standing >
Thiel leaves west.
You follow Thiel.

On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -South -West 
[4] The corpse of a menacing prisoner is lying here.
*Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
The vampire of a sinister prisoner enters from the east.
The vampire of a sinister prisoner enters from the east.

< 997h/861H 163v/164V Pos: standing >
Thiel leaves north.
You follow Thiel.

On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -South -West 
*Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
The vampire of a sinister prisoner enters from the south.
The vampire of a sinister prisoner enters from the south.

< 997h/861H 162v/164V Pos: standing >
Thiel leaves east.
You follow Thiel.

On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -South -West 
Shattered bits of ice are scattered about the area.
*Thiel Legionary of The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A menacing prisoner stands here, fighting a Kobold.
A Kobold (small) (HardCore) stands, floating here, fighting a menacing prisoner. (casting) 
The vampire of a sinister prisoner enters from the west.
The vampire of a sinister prisoner enters from the west.

< 997h/861H 161v/164V Pos: standing >
A menacing prisoner enters from the east.

< 997h/861H 161v/164V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'warhunso gsfal'
A Kobold points at a menacing prisoner.
A blast of molten spray sent by a Kobold coats a menacing prisoner with searing agony.
A menacing prisoner's fine punch strikes a Kobold.
A menacing prisoner's fine punch strikes a Kobold.

< 997h/861H 162v/164V Pos: standing >
Ok.
You snap into visibility.
A Kobold avoids being bashed by the vampire of a sinister prisoner, who loses its balance and falls.
The vampire of a sinister prisoner snaps into visibility.
A Kobold avoids being bashed by the vampire of a sinister prisoner, who loses its balance and falls.

< 997h/861H 163v/164V Pos: standing >
Thiel snaps into visibility.
A Kobold dodges the vampire of a sinister prisoner's attack.

< 997h/861H 163v/164V Pos: standing >
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.

< 997h/861H 164v/164V Pos: standing >
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
A Kobold's eyes briefly cloud over as his body is painfully ripped apart from within.

< 997h/861H 164v/164V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at a menacing prisoner.
A Kobold's iceball shatters upon impacting a menacing prisoner, rending flesh and sending blood flying.

< 997h/861H 164v/164V Pos: standing >
A Kobold misses a menacing prisoner.
A menacing prisoner dodges a Kobold's attack.

< 997h/861H 164v/164V Pos: standing >
A Kobold dodges the vampire of a sinister prisoner's attack.
The vampire of a sinister prisoner misses a Kobold.

< 996h/861H 164v/164V Pos: standing >
A Kobold starts casting an offensive spell.

< 996h/861H 164v/164V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at a menacing prisoner.
A menacing prisoner's entire body spasms uncontrollably as his soul is viciously attacked by a Kobold.

< 996h/861H 164v/164V Pos: standing >
A menacing prisoner's punch strikes a Kobold hard.
A menacing prisoner's fine punch strikes a Kobold hard.

< 996h/861H 164v/164V Pos: standing >
The vampire of a sinister prisoner misses a Kobold.

< 996h/861H 164v/164V Pos: standing >
Blood seeps from a Kobold's ears as his mind is torn to pieces.
A Kobold's the shield of M'Bele shattered in bits as the tortured body spasms and quivers!
A Kobold's crown of unholy saints [poor] shattered in bits as the tortured body spasms and quivers!
A Kobold's frost-rimed hide medallion from Morg's Place shattered in bits as the tortured body spasms and quivers!
A Kobold's flaming reed visor from Village of Split Shield shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.