The death of [28 Monk] Bokna (Grey Elf)

in Entrance to the Sun Temple

from the perspective of [42 Reaper] Nzbo Nameless (Kobold)

<worn as a badge>    a legendary iron badge from Clan Stoutdorf Settlement [88%]
<worn on head>       a glowing dragonscale skullcap
<worn in ear>        a fanged glassteel earring from Bloodstone Keep
<worn around neck>   a patched dragonscale gorget from Lost Temple of Tikitzopl [85%]
<worn around neck>   a superior obsidian collar from Lost City of Tikitzopl
<worn about body>    a frozen gem mantle from Lost Temple of Tikitzopl
<worn about waist>   a spiked glassteel girth from Lost Temple of Tikitzopl [89%]
<worn on belt buckle>a black leather tome with an embossed dracolich
<worn on arms>       some glittering dragonscale sleeves
<held as shield>     a sinister stone buckler
<worn on hands>      some magical cured leather gloves from Bloodstone Keep
<worn on finger>     a burnt silver signet from Lost Temple of Tikitzopl [83%]
<worn on finger>     a sparkling stone signet from The Jade Empire
<primary weapon>     the silvery staff of the githyanki arch-mage [poor]
<worn on legs>       some hardened dragonscale leggings
<worn on feet>       the boots of the four winds [poor]

Leaderboard Points:  427 

Active Spells:
--------------
agility (31 minutes)
improved invisibility (14 minutes)
stone skin (2 minutes)
vitalize undead (4 minutes)
stone skin (2 minutes)
haste (8 minutes)
detect invisibility (31 minutes)
protection from living (14 minutes)
well-rested bonus (93 minutes)


< 394h/394H 126v/126V Pos: standing >
Commons Room of the Fallen Leaf Tavern
Obvious exits: -W#
(Q)Babedo, the halfling hero drinks here.(Gold Aura)
A mountain dwarf, far from home, feels sorry for herself.(Gold Aura)
A slender forest elf samples the local brews.(Gold Aura)
Bakchasa tends to the needs of his tavern patrons.

< 394h/394H 126v/126V Pos: standing >
You start chanting...

< 394h/394H 126v/126V Pos: standing >
You complete your spell...

<map>
Zone: The Forest City of Aravne.
Room: Aravne Blacksmith Services
</map>
Aravne Blacksmith Services
Obvious exits: -E
Tenkuss, master blacksmith of Aravne works here.

< 394h/394H 126v/126V Pos: standing >
Saving Nzbo.

< 394h/394H 126v/126V Pos: standing >
Aravne Blacksmith Services
Obvious exits: -E
Tenkuss, master blacksmith of Aravne works here.

< 394h/394H 126v/126V Pos: standing >
You sit down and relax.

< 394h/394H 126v/126V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - dimension door
( 8th circle)  4 - negative concussion blast
( 7th circle)  4 - protect undead
               1 - raise wraith
( 6th circle)  4 - cone of cold
               2 - vitalize undead
( 5th circle)  2 - teleport
               1 - fireshield
               3 - heal undead
               1 - raise spectre
( 4th circle)  1 - darkness
               1 - wither
               6 - life leech
( 3rd circle)  3 - dispel magic
               6 - embalm
( 2nd circle)  3 - chill touch
               4 - sleep
               1 - protection from cold
               1 - vampiric touch
               1 - protection from living
( 1st circle)  4 - minor creation
               1 - detect magic
               1 - protection from undead
               5 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 9th) dimension door

You can memorize no more spells.
You continue your study.

< 394h/394H 126v/126V Pos: sitting >
You start meditating...

< 394h/394H 126v/126V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 394h/394H 126v/126V Pos: sitting >
The Cerrio, the bartender gave you the following quest:
Go kill 3 a sun lightholder (3 left) in The Forest City of Aravne!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 394h/394H 126v/126V Pos: sitting >
You clamber to your feet.

< 394h/394H 126v/126V Pos: standing >
Aravne Blacksmith Services
Obvious exits: -E
Tenkuss, master blacksmith of Aravne works here.

< 394h/394H 126v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>
Merchants Way
Obvious exits: -N -E -W

< 394h/394H 125v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>
Merchants Way
Obvious exits: -N -S -W

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Bank of Aravne
</map>

<map>
Zone: The Forest City of Aravne.
Room: Bank of Aravne
</map>
Bank of Aravne
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
The banker of Aravne stands here dripping greed.
An Aravne bank guard keeps his hand near his blade.
An Aravne bank guard keeps his hand near his blade.

< 394h/394H 123v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>
Merchants Way
Obvious exits: -N -S -W

< 394h/394H 124v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 394h/394H 124v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>
Merchants Way
Obvious exits: -N -E -W

< 394h/394H 124v/126V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (good)          
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (pure evil)     
  *Clan Stoutdorf Settlement                     (evil)          
  *Kobold Settlement                             (slightly evil) 
  *The High Moor Forest                          (pure evil)     
  *The Stone Tomb of Kelek                       (good)          
  *Orrak                                         (slightly evil) 
  *Pits of Cerberus                              (very evil)     
  *Myrloch Vale                                  (extremely evil)
  *Pharr Valley Swamp                            (slightly good) 
  *Village of Werrun                             (slightly good) 
  *Nizari                                        (slightly good) 
  *The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (slightly evil) 
  *The Temple of the Sun                         (slightly good) 
  *The Elemental Groves                          (slightly good) 
  *Temple of Flames                              (slightly evil) 
  *Drustl's Yerdonia Enslaved                    (pure evil)     
  *The Obsidian Citadel                          (evil)          
  *The Ruins of Undermountain                    (neutral)       
  *The Mountain of the Banished                  (slightly evil) 
  *Nakral's Crypt                                (good)          
  *The Outcasts Tower                            (neutral)       
  *Fort Boyard                                   (slightly good) 
  *Crystalspyre Mountains                        (extremely good)
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (neutral)       
  *Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (good)          
   Rogue Plains                                  (slightly good) 
  *City of Torrhan                               (slightly evil) 
  *The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (very good)     
  *New Cave city                                 (slightly evil) 
  *Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (extremely good)
  *Prison of Fort Boyard                         (slightly good) 
  *The Ancient Halls of Ironstar                 (good)          
  *The Jade Empire                               (evil)          
   Mazzolin                                      (good)          
  *Forest of Mir                                 (slightly evil) 
  *Quintaragon Castle                            (very good)     
  *The Sky City of Ultarium                      (good)          
  *Lair of the Gibberling King                   (very evil)     
   Plane of Air                                  (good)          
   The Kingdom of Torg                           (slightly good) 
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
  *Shadamehr Keep                                (slightly good) 
  *The Temple to Skrentherlog                    (neutral)       
  *Alatorin - the Forge City                     (slightly good) 
  *The Trakkia Mountains                         (slightly good) 
  *The Ethereal Plane                            (good)          
  *The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly good) 
  *Plane of Fire                                 (slightly good) 
  *Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (slightly good) 
  *Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly good) 
  *Krethik Keep                                  (good)          
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (good)          
   The Forgotten Mansion                         (very good)     
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (good)          
   The Depths of Duris                           (good)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (extremely good)
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>
Merchants Way
Obvious exits: -E -S -W

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>
Merchants Way
Obvious exits: -E -S -W
A street performer dances acrobatically here.

< 394h/394H 123v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>
Merchants Way
Obvious exits: -S -W

< 394h/394H 123v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>

<map>
Zone: The Forest City of Aravne.
Room: Merchants Way
</map>
Merchants Way
Obvious exits: -N -E
A street performer dances acrobatically here.

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Intersection of Merchants Way and The Grand Skyway
</map>
Intersection of Merchants Way and The Grand Skyway
Obvious exits: -N -S -W

< 394h/394H 123v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -S
A minotaur magi wanders here in his search for spells.

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Intersection of The Grand Skyway and Home Avenue
</map>
Intersection of The Grand Skyway and Home Avenue
Obvious exits: -E -S -NW

< 394h/394H 123v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 394h/394H 124v/126V Pos: standing >
You quickly scan the area.
A daughter who is rather far off to your east.
A son who is rather far off to your east.
An Aravne mother who is rather far off to your east.
An Aravne father who is rather far off to your east.
A minotaur magi who is close by to your south.
An off-duty worker who is close by to your northwest.
An off-duty worker who is close by to your northwest.

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -NW -SE
An off-duty worker wanders the skyways.
An off-duty worker wanders the skyways.

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: North Intersection of The Grand Skyway and Merchants Way
</map>
North Intersection of The Grand Skyway and Merchants Way
Obvious exits: -N -W -SE

< 394h/394H 124v/126V Pos: standing >
You quickly scan the area.
A street performer who is close by to your west.
A city guard who is not far off to your west.
A city guard who is not far off to your west.
A guard sergeant who is not far off to your west.
A city guard who is not far off to your west.
An old wizard who is rather far off to your west.
An off-duty worker who is close by to your southeast.
An off-duty worker who is close by to your southeast.

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -S -W

< 394h/394H 124v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 394h/394H 125v/126V Pos: standing >
You quickly scan the area.
You see nothing.

< 394h/394H 125v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -E

< 394h/394H 125v/126V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your north.
An off-duty worker who is not far off to your north.

< 394h/394H 125v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -S

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Intersection of The Grand Skyway and Home Avenue
</map>

<map>
Zone: The Forest City of Aravne.
Room: Intersection of The Grand Skyway and Home Avenue
</map>
Intersection of The Grand Skyway and Home Avenue
Obvious exits: -N -E -S
An Aravne city guard patrols the area.
An off-duty worker wanders the skyways.

< 394h/394H 123v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -S

< 394h/394H 122v/126V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
A city guard who is close by to your south.

< 394h/394H 123v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Dragonfall Pit on The Grand Skyway
</map>
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#

< 394h/394H 122v/126V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
A kings walk guard who is in the distance to your north.
A city guard who is not far off to your south.
An off-duty worker who is not far off to your south.

< 394h/394H 123v/126V Pos: standing >
The gates seems to be closed.

< 394h/394H 123v/126V Pos: standing >
Ok.

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Sun Temple
</map>
Entrance to the Sun Temple
Obvious exits: -E -W

< 394h/394H 123v/126V Pos: standing >
Ok.

< 394h/394H 124v/126V Pos: standing >
It's already open!

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
(Q)A sun lightholder prays for the converted here.

< 394h/394H 124v/126V Pos: standing >
Ok.

< 394h/394H 124v/126V Pos: standing >
You quickly scan the area.
A sun lightbringer who is not far off to your north.
A sun lightbringer who is not far off to your north.
A sun lightbringer who is close by to your south.
A sun lightholder who is close by to your south.
A sun lightbringer who is close by to your west.
A sun lightbringer who is close by to your west.
A sun lightholder who is close by to your west.
A sun guardian who is not far off to your west.

< 394h/394H 124v/126V Pos: standing >
You quickly scan the area.
A sun lightbringer who is not far off to your north.
A sun lightbringer who is not far off to your north.
A sun lightbringer who is close by to your south.
A sun lightholder who is close by to your south.
A sun lightbringer who is close by to your west.
A sun lightbringer who is close by to your west.
A sun lightholder who is close by to your west.
A sun guardian who is not far off to your west.
A sun guardian who is not far off to your west.

< 394h/394H 126v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -S -W

< 394h/394H 125v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -S -W
A sun lightbringer brings pain to the unworthy.
A sun lightbringer brings pain to the unworthy.

< 394h/394H 124v/126V Pos: standing >
You quickly scan the area.
A sun lightholder who is not far off to your south.
A sun lightbringer who is a brief walk away to your south.
A sun lightholder who is a brief walk away to your south.
A Grey Elf who is not far off to your west.

< 394h/394H 124v/126V Pos: standing >
A Grey Elf enters from the west.

< 394h/394H 124v/126V Pos: standing >

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -S -W

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E# -S -W
(Q)A sun lightholder prays for the converted here.

< 394h/394H 124v/126V Pos: standing >
The gates seems to be closed.

< 394h/394H 124v/126V Pos: standing >
A sun lightholder leaves south.
A Grey Elf enters from the north.

< 394h/394H 125v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -S -W

< 394h/394H 125v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -S -W
A sun lightbringer brings pain to the unworthy.
A sun lightbringer brings pain to the unworthy.

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -S -W

< 394h/394H 123v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W

< 394h/394H 122v/126V Pos: standing >
You failed.

< 394h/394H 123v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A sun lightbringer brings pain to the unworthy.
A sun lightbringer brings pain to the unworthy.
(Q)A sun lightholder prays for the converted here.

< 394h/394H 123v/126V Pos: standing >
You failed.

< 394h/394H 124v/126V Pos: standing >
You quickly scan the area.
A sun lightseeker who is not far off to your north.
A Grey Elf who is not far off to your east.
A sun lightbringer who is not far off to your south.
A sun guardian who is close by to your west.
A sun guardian who is close by to your west.

< 394h/394H 125v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

< 394h/394H 126v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W

< 394h/394H 125v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A sun lightbringer brings pain to the unworthy.
A sun lightbringer brings pain to the unworthy.
(Q)A sun lightholder prays for the converted here.

< 394h/394H 124v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Courtyard of the Sun Temple
</map>
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W

< 394h/394H 123v/126V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Sun Temple
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entrance to the Sun Temple
</map>
Entrance to the Sun Temple
Obvious exits: -E# -W
A Grey Elf (medium) is sprawled out, resting.(Gold Aura)

< 394h/394H 122v/126V Pos: standing >
You start chanting...
You snap into visibility.

< 394h/394H 122v/126V Pos: standing >
You complete your spell...
[Damage: 75 ] Your blast shatters a Grey Elf into a million pieces!
A Grey Elf's set of loose fitting sleeves was disintegrated by the negative energy!
A Grey Elf's studded leather eyepatch [superior] was disintegrated by the negative energy!
A Grey Elf's crucifix marbled earring [superior] was disintegrated by the negative energy!
A Grey Elf is dead! R.I.P.
You receive your share of experience.