The death of [28 Sorcerer] Xod (Grey Elf)

in Deep in the Dark Forest

from the perspective of [53 Bounty Hunter] Noz Nameless (Minotaur)

<floating about head>a bright green ioun stone[118h 9m 50s]
<worn as a badge>    an emblem of Shanatar royalty of regeneration (magic) [73%]
<worn on horns>      a bloody cloth [superior]
<worn on eyes>       an eyepatch of living darkness and screaming shadows of damage (magic)
<worn in ear>        a golden scale dangling from a platinum chain [superior] (magic)
<worn in ear>        a lightning earring of agility
<worn on face>       the mask of bloodlust (glowing) [78%]
<worn in nose>       a bloodstained spiked nose ring of endurance
<worn around neck>   an amulet of creation of damage (magic) (humming)
<worn around neck>   a cloak of demonic subterfuge of regeneration (magic)
<worn on body>       the burnt full plate of a death knight of damage
<worn about body>    a shimmering green cloak of agility (magic)
<worn on back>       a well crafted backpack of precision (magic)
<worn on tail>       a brass tail ring with two dangling rubies (magic) (glowing)
<worn as quiver>     a sheath of stitched together skulls of precision (magic)
<worn about waist>   a belt of iron bands of strength (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       the pauldrons of the tide of strength (glowing) [39%]
<worn around wrist>  the bracer etched with Orcus's blood of damage (glowing) [85%]
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on hands>      the gloves of the mind (magic) [59%]
<worn on finger>     a ring of the beholder [superior]
<worn on finger>     a black skull-shaped ring of precision (magic)
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[118h 9m 50s]
<secondary weapon>   a faded-red dagger called 'Silencer' [poor] (magic)
<worn on legs>       a pair of gold linked leggings [81%]

 ***@*.*  
 ***P*.*  
  **.*.   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the south.

< 1182h/1182H 237v/241V Pos: standing >

< 1182h/1182H 238v/241V Pos: standing >
  ***.*   
 ****.**  
 **P@.**  
 **.*.**  
  *.*..   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the west.

< 1182h/1182H 238v/241V Pos: standing >
  ***.*   
 .***.**  
 ***@.**  
 ***P.**  
  *.*.*   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the south.

< 1182h/1182H 237v/241V Pos: standing >

< 1182h/1182H 238v/241V Pos: standing >
  **M.*   
 ****.**  
 .**@.**  
 ***P.**  
  **..*   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the south.

< 1182h/1182H 237v/241V Pos: standing >
  ***.*   
 ***M.**  
 ***@.**  
 .**P.**  
  **..*   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the south.

< 1182h/1182H 236v/241V Pos: standing >

< 1182h/1182H 237v/241V Pos: standing >
   ......***..    
  ******.****..   
 *******.**..*..  
 **.****.****..*  
 ...****@*****..  
 ..*.***.*******  
 ...****.*******  
  .*****.******   
   *****.*****    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
There are some tracks heading north.
Quip enters from the west.

< 1182h/1182H 238v/241V Pos: standing >
   ******.....    
  .......***..^   
 *******.****...  
 *******.**..*..  
 **.****@****..*  
 ...****P*****..  
 ..*.***.*******  
  ..****.******   
   *****.*****    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
Quip enters from the south.

< 1182h/1182H 237v/241V Pos: standing >

< 1182h/1182H 238v/241V Pos: standing >
   *****..^^..    
  *******.....^   
 ........***..^.  
 *******.****...  
 *******@**..*..  
 **.****P****..*  
 ...****.*****..  
  .*.***.******   
   .****.*****    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
A glowing wisp whirls through the area, it leaves a faint glowing trail of light.
There are Minotaur tracks going north.
There are Grey Elf tracks going north.
There are Grey Elf tracks going north.
Quip enters from the south.

< 1182h/1182H 237v/241V Pos: standing >
  ..***   
 **.****  
 **P@*..  
 *M.****  
  ..***   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the west.

< 1182h/1182H 236v/241V Pos: standing >
  **...   
 ...***.  
 **.@***  
 **.P*..  
  M.***   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the south.

< 1182h/1182H 236v/241V Pos: standing >

< 1182h/1182H 237v/241V Pos: standing >
  *..^^   
 ***....  
 ...@**.  
 **.P***  
  *..*.   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the south.

< 1182h/1182H 236v/241V Pos: standing >

< 1182h/1182H 237v/241V Pos: standing >
A black rift in space opens next to you, and a half elf wildmage named Wanyol steps out of it grinning.
  *..^^   
 ***....  
 ...@**.  
 **..***  
  *..*.   
   ^..^.^.^^MM    
  .^....^..^^^M   
 *.....^....^.^^  
 ******..^^...^^  
 *******@....^^^  
 .......***..^..  
 ******.****...^  
  *****.**..*..   
   ****.****..    
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
Quip enters from the south.

< 1182h/1182H 239v/241V Pos: standing >
  ..^..   
 ***..^^  
 ***@P..  
 ....M**  
  **..*   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the east.

< 1182h/1182H 237v/241V Pos: standing >
  ...^.   
 ****..^  
 ***@P..  
 .....M*  
  ***..   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the east.

< 1182h/1182H 235v/241V Pos: standing >
  ....^   
 *****..  
 ***@P..  
 ......M  
  ****.   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the east.

< 1182h/1182H 234v/241V Pos: standing >

< 1182h/1182H 235v/241V Pos: standing >
  .....   
 ******.  
 ***@P..  
 .......  
  *****   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the east.

< 1182h/1182H 236v/241V Pos: standing >
  *....   
 *******  
 ***@P..  
 .......  
  *****   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the east.

< 1182h/1182H 236v/241V Pos: standing >

< 1182h/1182H 237v/241V Pos: standing >
  **...   
 *******  
 ***@P..  
 .......  
  *****   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the east.

< 1182h/1182H 236v/241V Pos: standing >
  ***..   
 *******  
 ***@P..  
 .......  
  *****   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the east.

< 1182h/1182H 235v/241V Pos: standing >

< 1182h/1182H 236v/241V Pos: standing >
  ****.   
 *******  
 ***@P..  
 M......  
  *****   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the east.

< 1182h/1182H 235v/241V Pos: standing >
  *****   
 .******  
 ***@P..  
 .M.....  
  *****   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the east.

< 1182h/1182H 235v/241V Pos: standing >

< 1182h/1182H 236v/241V Pos: standing >
A black rift in space opens next to you, and Valiwilwoor steps out of it grinning.
  *****   
 .******  
 ***@...  
 .M.....  
  *****   
  *****   
 ..*****  
 ^**@P..  
 ..M....  
  *****   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the east.

< 1182h/1182H 236v/241V Pos: standing >
  *****   
 ...****  
 ^^*@PM.  
 ...M...  
  ^****   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the east.

< 1182h/1182H 235v/241V Pos: standing >

< 1182h/1182H 236v/241V Pos: standing >
  *****   
 *...***  
 ^^^@P.M  
 ....M..  
  ^^***   
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Quip enters from the east.

< 1182h/1182H 236v/241V Pos: standing >
   ..***^**...    
  *********....   
 **************.  
 ****.*...******  
 **.*^^^@*******  
 **.^.....M.....  
 ***..^^^*******  
  **.^^*..*****   
   *.*.*******    
Gentle Gnolls of Soft Grass
Obvious exits: -N -E -S -W
Quip enters from the east.

< 1182h/1182H 235v/241V Pos: standing >

< 1182h/1182H 236v/241V Pos: standing >
   ...***^**..    
  **********...   
 ***************  
 *****.*...*****  
 ***.*^^@P******  
 ***.^.....M....  
 ****..^^^******  
  ***.^^*..****   
   **.*.******    
Gentle Gnolls of Soft Grass
Obvious exits: -N -E -S -W
Quip enters from the east.

< 1182h/1182H 236v/241V Pos: standing >

< 1182h/1182H 237v/241V Pos: standing >
   ....***^**.    
  .**********..   
 .**************  
 ******.*...****  
 ****.*^@P.*****  
 ****.^.....M...  
 *****..^^^*****  
  ****.^^*..***   
   ***.*.*****    
Gentle Gnolls of Soft Grass
Obvious exits: -N -E -S -W
Quip enters from the east.

< 1182h/1182H 239v/241V Pos: standing >
   .....***^**    
  ..**********.   
 ..*************  
 *******.*...***  
 *****.*@P..****  
 *****.^.....M..  
 ******..^^^****  
  *****.^^*..**   
   ****.*.****    
Gentle Gnolls of Soft Grass
Obvious exits: -N -E -S -W
Quip enters from the east.

< 1182h/1182H 237v/241V Pos: standing >

< 1182h/1182H 237v/241V Pos: standing >
   .....***^**    
  ..**********.   
 ..*************  
 *******.*...***  
 *****.*@...****  
 *****.^.....M..  
 ******..^^^****  
  *****.^^*..**   
   ****.*.****    
   .**********    
  .************   
 *******.*...***  
 *****.*P...****  
 *****.^@....M..  
 ******..^^^****  
 ******.^^*..***  
  *****.*.*****   
   ****.******    
Gentle Gnolls of Soft Grass
Obvious exits: -N -E -S -W
There are some tracks heading south.
Quip enters from the north.

< 1182h/1182H 236v/241V Pos: standing >
   ***********    
  ******.*...**   
 *****.*....****  
 *****.^P....M..  
 ******.@^^^****  
 ******.^^*..***  
 ******.*.******  
  *****.******.   
   ****.******    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
There are Grey Elf tracks going east.
Quip enters from the north.

< 1182h/1182H 235v/241V Pos: standing >

< 1182h/1182H 236v/241V Pos: standing >

<map>
Zone: The Forgotten Forest.
Room: A Trail Through the Light Forest
</map>
A Trail Through the Light Forest
Obvious exits: -W -NE
Quip enters from the west.

< 1182h/1182H 235v/241V Pos: standing >
You quickly scan the area.
The elder hierophant who is close by to your northeast.

< 1182h/1182H 236v/241V Pos: standing >

<map>
Zone: The Forgotten Forest.
Room: A Trail Through the Light Forest
</map>

<map>
Zone: The Forgotten Forest.
Room: A Trail Through the Light Forest
</map>
A Trail Through the Light Forest
Obvious exits: -N -E -W -SW
(Q)The old hierophant floats around here, studying the arts of nature.
There are Grey Elf tracks going east.
Quip enters from the southwest.

< 1182h/1182H 239v/241V Pos: standing >
You quickly scan the area.
A Grey Elf who is a brief walk away to your east.
A huge skeletal tree who is a brief walk away to your east.
A huge skeletal tree who is a brief walk away to your east.
A huge skeletal tree who is a brief walk away to your east.
A huge skeletal tree who is a brief walk away to your east.
A brown fox who is a brief walk away to your west.

< 1182h/1182H 239v/241V Pos: standing >

< 1182h/1182H 239v/241V Pos: standing >

< 1182h/1182H 239v/241V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (good)          
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (pure evil)     
   Clan Stoutdorf Settlement                     (slightly evil) 
  *Kobold Settlement                             (slightly evil) 
  *The High Moor Forest                          (pure evil)     
  *The Stone Tomb of Kelek                       (good)          
  *Orrak                                         (slightly evil) 
  *Pits of Cerberus                              (very evil)     
   Myrloch Vale                                  (very evil)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly good) 
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (slightly evil) 
  *The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
  *Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (extremely evil)
   The Obsidian Citadel                          (slightly evil) 
  *The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (good)          
  *The Outcasts Tower                            (neutral)       
  *Fort Boyard                                   (slightly good) 
  *Crystalspyre Mountains                        (extremely good)
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
  *The Githyanki Fortress                        (neutral)       
  *Labyrinth of No Return                        (slightly good) 
   The Desert City of Venan'Trut                 (good)          
   Rogue Plains                                  (slightly good) 
  *City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (good)          
   New Cave city                                 (evil)          
  *Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (extremely good)
  *Prison of Fort Boyard                         (slightly good) 
  *The Ancient Halls of Ironstar                 (good)          
  *The Jade Empire                               (evil)          
   Mazzolin                                      (good)          
  *Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (extremely good)
   The Sky City of Ultarium                      (slightly good) 
  *Lair of the Gibberling King                   (very evil)     
   Plane of Air                                  (good)          
   The Kingdom of Torg                           (slightly good) 
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (good)          
  *Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly good) 
  *The Ethereal Plane                            (good)          
  *The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly good) 
  *Plane of Fire                                 (slightly good) 
  *Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (slightly good) 
  *Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (very good)     
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (good)          
   The Forgotten Mansion                         (very good)     
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (good)          
   The Depths of Duris                           (good)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (extremely good)
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1182h/1182H 239v/241V Pos: standing >

<map>
Zone: The Forgotten Forest.
Room: The Light Forest
</map>
The Light Forest
Obvious exits: -N -E -W
There are Grey Elf tracks going east.
Quip enters from the west.

< 1182h/1182H 237v/241V Pos: standing >

<map>
Zone: The Forgotten Forest.
Room: The Light Forest
</map>
The Light Forest
Obvious exits: -N -E -W
Quip enters from the west.

< 1182h/1182H 235v/241V Pos: standing >

<map>
Zone: The Forgotten Forest.
Room: The Light Forest
</map>

<map>
Zone: The Forgotten Forest.
Room: The Light Forest
</map>
The Light Forest
Obvious exits: -N -W
A huge skeletal tree blocks the way southwards.
A huge skeletal tree blocks the way southwards.
A huge skeletal tree blocks the way southwards.
A huge skeletal tree blocks the way southwards.
There are Grey Elf tracks going north.
Quip enters from the west.

< 1182h/1182H 234v/241V Pos: standing >

< 1182h/1182H 235v/241V Pos: standing >
Slay whom?

< 1182h/1182H 237v/241V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
The elder hierophant who is a brief walk away to your west.

< 1182h/1182H 240v/241V Pos: standing >

< 1182h/1182H 241v/241V Pos: standing >

< 1182h/1182H 241v/241V Pos: standing >

<map>
Zone: The Forgotten Forest.
Room: Deep in the Dark Forest
</map>

<map>
Zone: The Forgotten Forest.
Room: Deep in the Dark Forest
</map>
Deep in the Dark Forest
Obvious exits: -N -E -S
A Grey Elf (medium) stands, floating here (Newbie).
There are some tracks heading north.
Quip enters from the south.

< 1182h/1182H 239v/241V Pos: standing >
You snap into visibility.
[Damage:  8 ] Your slash strikes a Grey Elf.

< 1182h/1182H 239v/241V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
 Quip snaps into visibility.

< 1182h/1182H 239v/241V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Grey Elf sta EP: few scratches >
 A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from a Grey Elf's ears as his mind is torn to pieces.
A Grey Elf's sinister brass knife from Vella's Bordello shattered in bits as the tortured body spasms and quivers!
A Grey Elf's sun ring [poor] shattered in bits as the tortured body spasms and quivers!
A Grey Elf's some shimmering ivory boots from Vella's Bordello shattered in bits as the tortured body spasms and quivers!
A Grey Elf's elfskin belt shattered in bits as the tortured body spasms and quivers!
A Grey Elf's linin badge [poor] shattered in bits as the tortured body spasms and quivers!
A Grey Elf is dead! R.I.P.
You receive your share of experience.