The death of [15 Monk] Dzafk (Orc)

in The Road Leading From Tharnadia

from the perspective of [15 Monk] Dzafk (Orc)



Obvious exits: -N -E -S -W

< 128h/162H 10v/113V Pos: standing >
 
  MM+..^...   
 ^.^+..^....  
 ++++.....^.  
 **.+.@....^  
 ..^+....^..  
 MM.+.^^....  
  ..+......   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/162H 9v/113V Pos: standing >
 
  ..+.....M   
 .MM+..^...^  
 ^.^+..^....  
 ++++.@...^.  
 **.+......^  
 ..^+....^..  
  M.+.^^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 128h/162H 7v/113V Pos: standing >
You drop to your belly.

< 128h/162H 8v/113V Pos: on your ass >
You close your eyes and relax.

< 129h/162H 9v/113V Pos: on your ass >
Saving Dzafk.

< 129h/162H 13v/113V Pos: on your ass >
You have just begun the trek to your next level!

< 129h/162H 16v/113V Pos: on your ass >
 
  ..+.....M   
 .MM+..^...^  
 ^.^+..^....  
 ++++.@...^.  
 **.+......^  
 ..^+....^..  
  M.+.^^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 129h/162H 17v/113V Pos: on your ass >

< 130h/162H 21v/113V Pos: on your ass >

< 130h/162H 22v/113V Pos: on your ass >

< 130h/162H 32v/113V Pos: on your ass >

< 131h/162H 40v/113V Pos: on your ass >

< 132h/162H 54v/113V Pos: on your ass >
You clamber to your feet.

< 132h/162H 59v/113V Pos: standing >
 
  ..+.....M   
 .MM+..^...^  
 ^.^+..^....  
 MM++.@...^.  
 **.+......^  
 ..^+....^..  
  M.+.^^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 133h/162H 60v/113V Pos: standing >
 
  ..+.....M   
 .MM+..^...^  
 ^.^+..^....  
 MM++.@...^.  
 **.+......^  
 ..^+....^..  
  M.+.^^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 133h/162H 60v/113V Pos: standing >
 
  ..+.....M   
 .MM+..^...^  
 ^.^+..^....  
 MM++.@...^.  
 **.+......^  
 ..^+....^..  
  M.+.^^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 133h/162H 60v/113V Pos: standing >
The sun rises over the northern horizon.

< 149h/162H 113v/113V Pos: standing >
 
  M.+....MM   
 .M.M..^...^  
 ^.^+..^....  
 ++++.@...^.  
 **.+......^  
 ..^+....^..  
  M.+.^^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 152h/162H 113v/113V Pos: standing >
 
  ^M.+....M   
 ..M.+..^...  
 .^.^M..^...  
 +++++@....^  
 ***.+......  
 ...^+....^.  
  MM.+.^^..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 152h/162H 111v/113V Pos: standing >
 
  M^M.+....   
 ...M.+..^..  
 *.^.^M..^..  
 +++++@.....  
 ****.+.....  
 ....^+....^  
  ^MM.+.^^.   
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 152h/162H 110v/113V Pos: standing >
An elite highwayman enters from the north.
 
  .M^M.+...   
 ....M.+..^.  
 **.^.^+..^.  
 +++++@M....  
 .****.+....  
 *....^+....  
  .^MM.+.^^   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 152h/162H 109v/113V Pos: standing >
 
  ^.M^M.+..   
 *....M.+..^  
 ^**.^.^+..^  
 M++++@+M...  
 *.****.+...  
 **....^+...  
  ..^MM.+.^   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 152h/162H 108v/113V Pos: standing >
 
  ^^.M^M.+.   
 **....M.+..  
 *^**.^.^+..  
 +M+++@++M..  
 ^*.****.+..  
 ***....^+..  
  ^..^MM.+.   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 152h/162H 108v/113V Pos: standing >
 
  .^^.M^M.+   
 ***....M.+.  
 **^**.^.^+.  
 ++M++@+++M.  
 *^*.****.+.  
 ****....^+.  
  *^..^MM.+   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 152h/162H 107v/113V Pos: standing >
 
  *.^^.M^M.   
 ****....M.+  
 M**^**.^.^+  
 M++M+@++++M  
 +*^*.****.+  
 *****....^+  
  **^..^MM.   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 152h/162H 106v/113V Pos: standing >
 
 M++++  
 *.@**  
 **...  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 152h/162H 105v/113V Pos: standing >
 
  ****....M   
 MM**^**.^.^  
 ^M+++M++++M  
 M+*^*@****.  
 ******....^  
 ^***^..^MM.  
  *^*..^M^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 152h/162H 104v/113V Pos: standing >
 
 +++M+  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 153h/162H 102v/113V Pos: standing >
 
  ******...   
  *M+**^**.^  
   ^M+++M+++  
  *M+*@*.***  
 M^******...  
 MM^***^..^M  
  MM*^*..^M   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 153h/162H 101v/113V Pos: standing >
 
 ^M+++  
 M+@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 153h/162H 99v/113V Pos: standing >
 
 ^M+++  
 M+@^*  
 ***M*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 153h/162H 100v/113V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *MM**^**.  
    ^M@+++M+  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 153h/162H 100v/113V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *MM**^**  
     ^@++++M  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 153h/162H 100v/113V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 153h/162H 99v/113V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 153h/162H 98v/113V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 153h/162H 97v/113V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.

< 154h/162H 96v/113V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 154h/162H 96v/113V Pos: standing >
< T: Dzafk TP: sta TC:few scratches E: guard sta EP: excellent >
 Saving Dzafk.

< 154h/162H 96v/113V Pos: standing >
< T: Dzafk TP: sta TC:few scratches E: guard sta EP: excellent >
 [Damage: 22 ] WHAP!  For a moment, you feel just like a dragon must as you punch a militia guard.
A militia guard is incapacitated and will slowly die, if not aided.

< 154h/162H 96v/113V Pos: standing >
<A militia guard slumps to the ground.

< 154h/162H 96v/113V Pos: standing >
<[Damage:  8 ] Your fearsome punch hits a militia guard, smashing him to death.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
It appears you were able to salvage a piece of equipment from your enemy.

< 154h/162H 96v/113V Pos: standing >
Saving Dzafk.

< 154h/162H 96v/113V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
A homeless peasant is here, looking lost and hungry.

< 154h/162H 96v/113V Pos: standing >
You have just begun the trek to your next level!

< 154h/162H 96v/113V Pos: standing >
It appears to be the corpse of a militia guard.
4 coins
a frost-rimed bamboo shield

< 154h/162H 96v/113V Pos: standing >
You get 4 coins from the corpse of a militia guard.
There were: 2 silver coins, 2 copper coins. 

< 154h/162H 96v/113V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
A large rat is scurrying about here.

< 155h/162H 95v/113V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your west.
A homeless peasant who is close by above you.

< 155h/162H 95v/113V Pos: standing >
Saving Dzafk.

< 155h/162H 96v/113V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.

< 155h/162H 95v/113V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.

< 155h/162H 95v/113V Pos: standing >
The perfect match!

< 156h/162H 98v/113V Pos: standing >
   This funny little man has an orange robe on and is carrying a flask of oil.
His head is freshly shaven, and he has a flint kit in his hands.  He is
yelling about his religious craze.

   'STOP THE MADNESS!  Befriend the Evils!  They are our wayward brothers!' he
commences to set himself ablaze.
A religious zealot appears to be Human and is in excellent condition.
He's medium in size.
He is surrounded by burning flames!


< 156h/162H 99v/113V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.

< 156h/162H 101v/113V Pos: standing >
Saving Dzafk.

< 156h/162H 102v/113V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S

< 157h/162H 100v/113V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A large rat who is not far off to your east.

< 157h/162H 101v/113V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A large rat who is not far off to your east.

< 157h/162H 102v/113V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
A soft leather jacket has been discarded here.
4 coins are scattered about here.
A suit of spiked leather armor lies here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.

< 157h/162H 101v/113V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 157h/162H 101v/113V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
A soft leather jacket has been discarded here.
4 coins are scattered about here.
A suit of spiked leather armor lies here.
A pair of vorhide fingers are lying on the ground.
A small sword was abandoned here.

< 157h/162H 103v/113V Pos: standing >
Saving Dzafk.

< 158h/162H 105v/113V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
Alarm bells sound, signalling an invasion!

< 158h/162H 104v/113V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.

< 158h/162H 104v/113V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
A controller who is not far off to your west.

< 158h/162H 104v/113V Pos: standing >
You are knocked to the ground by a militia guard's mighty bash!
A militia guard misses you.

< 156h/162H 105v/113V Pos: sitting >
< T: Dzafk TP: sit TC:few scratches E: guard sta EP: excellent >
 A militia guard dodges your futile attack.

< 156h/162H 105v/113V Pos: sitting >
< T: Dzafk TP: sit TC:few scratches E: guard sta EP: excellent >
 You feel your skill in martial arts improving.
A militia guard misses you.

< 156h/162H 105v/113V Pos: sitting >
< T: Dzafk TP: sit TC:few scratches E: guard sta EP: excellent >
 You miss a militia guard.

< 156h/162H 105v/113V Pos: sitting >
< T: Dzafk TP: sit TC:few scratches E: guard sta EP: excellent >
 The Road Leading From Tharnadia
Obvious exits: -E -W
A militia guard stands here, fighting YOU!

< 156h/162H 105v/113V Pos: sitting >
< T: Dzafk TP: sit TC:few scratches E: guard sta EP: excellent >
 You clamber to your feet.

< 156h/162H 105v/113V Pos: standing >
< T: Dzafk TP: sta TC:few scratches E: guard sta EP: excellent >
 [Damage: 24 ] WHAP!  For a moment, you feel just like a dragon must as you punch a militia guard.
A militia guard is incapacitated and will slowly die, if not aided.

< 156h/162H 105v/113V Pos: standing >
<[Damage:  5 ] -=[Your decent punch hits a militia guard.]=-
A militia guard is mortally wounded, and will die soon, if not aided.

< 156h/162H 105v/113V Pos: standing >
<[Damage:  1 ] You hit a militia guard in the throat, he chokes, gasps and dies.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.

< 156h/162H 105v/113V Pos: standing >
Saving Dzafk.

< 156h/162H 105v/113V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.

< 156h/162H 105v/113V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A tharnadian illusionist who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.

< 156h/162H 105v/113V Pos: standing >
Saving Dzafk.

< 156h/162H 105v/113V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 156h/162H 103v/113V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.

< 156h/162H 103v/113V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.

< 156h/162H 103v/113V Pos: standing >
The day has begun.
A Path Through a Verdant Forest
Obvious exits: -N -W

< 157h/162H 103v/113V Pos: standing >
You quickly scan the area.
A parrot who is close by to your west.

< 157h/162H 103v/113V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 157h/162H 103v/113V Pos: standing >

< 157h/162H 104v/113V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.

< 157h/162H 105v/113V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.

< 157h/162H 105v/113V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.

< 158h/162H 107v/113V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A tharnadian illusionist who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.

< 158h/162H 107v/113V Pos: standing >
You throw your head back, letting out a long, low-pitched howl...

< 159h/162H 112v/113V Pos: standing >
Saving Dzafk.

< 159h/162H 113v/113V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 159h/162H 113v/113V Pos: standing >
You aren't wearing anything!

< 160h/162H 113v/113V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 160h/162H 113v/113V Pos: standing >

< 160h/162H 113v/113V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 161h/162H 113v/113V Pos: standing >
An orc warrior starts following you.
Your brethren answer your call for help!

< 162h/162H 113v/113V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
An orc warrior stands ready to fight. (minion) 

< 162h/162H 113v/113V Pos: standing >
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
-=[A Grey Elf's decent punch strikes you hard.]=-

< 148h/162H 113v/113V Pos: standing >
< T: Dzafk TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 Sorry, but you cannot do that here!

< 148h/162H 113v/113V Pos: standing >
< T: Dzafk TP: sta TC:few scratches E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 148h/162H 113v/113V Pos: standing >
< T: Dzafk TP: sta TC:few scratches E: someone sta EP: excellent >
 That's tough to do in battle, but still you try...

< 148h/162H 113v/113V Pos: standing >
< T: Dzafk TP: sta TC:few scratches E: someone sta EP: excellent >
 An orc warrior says in orc 'Prepare to fight me, too!'

< 148h/162H 113v/113V Pos: standing >
< T: Dzafk TP: sta TC:few scratches E: someone sta EP: excellent >
 Um.. you don't see any such target here?

< 148h/162H 113v/113V Pos: standing >
< T: Dzafk TP: sta TC:few scratches E: someone sta EP: excellent >
 You are already standing.

< 148h/162H 113v/113V Pos: standing >
< T: Dzafk TP: sta TC:few scratches E: someone sta EP: excellent >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's fine punch strikes you very hard.]=-
OUCH!  That really did HURT!
-=[A Grey Elf's impressive punch seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A Grey Elf's fine punch strikes you very hard.]=-
A Grey Elf's finger drives deep into your flesh.
YIKES!  Another hit like that, and you've had it!!
A Grey Elf's finger drives deep into your flesh.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Grey Elf smashes your throat.  Gasping and choking, you descend into darkness.