The death of [51 Spiritualist] Lurt Nameless (Drow Elf)

in The Library of Odack

from the perspective of [52 Bounty Hunter] Noz Nameless (Minotaur)

<floating about head>a dark ioun stone[119h 51m 45s]
<worn as a badge>    a soulstone scabbard (magic) [68%]
<worn on horns>      a bloody cloth [superior]
<worn on eyes>       an eyepatch of living darkness and screaming shadows of damage (magic)
<worn in ear>        a lightning earring of agility
<worn in ear>        a black pearl earring [poor]
<worn on face>       the mask of hatred [45%]
<worn in nose>       a bloodstained spiked nose ring [superior]
<worn around neck>   an amulet of creation of damage (magic) (humming)
<worn around neck>   an amulet of creation [poor] (magic) (humming)
<worn on body>       the barbed mail of the battlerager king [poor] (magic) (humming)
<worn about body>    a shimmering green cloak (magic)
<worn on tail>       a Karthian tail spike [superior] (magic)
<worn as quiver>     a sheath of stitched together skulls of precision (magic)
<worn about waist>   a belt of iron bands of strength (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [poor] (magic)
<attached to belt>   a glowing azure potion (magic) (glowing) [80%]
<worn on arms>       the pauldrons of the tide of strength (glowing) [65%]
<worn around wrist>  a black leather bracelet set with amethyst of dexterity (magic) [66%]
<worn around wrist>  a durithalite bracelet (magic) (glowing) [77%]
<worn on hands>      the gloves of the mind (magic)
<worn on finger>     a ring of the beholder [superior]
<worn on finger>     a black skull-shaped ring of precision (magic)
<primary weapon>     the hammer of the Titans [superior] (magic) (glowing)
<secondary weapon>   a gladius called 'Backstabber' (magic) (glowing)[117h 43m 45s]
<worn on legs>       a pair of gold linked leggings

Lurt dodges a Grey Elf's attack.
A Grey Elf's punch strikes Lurt.
Lurt dodges a Grey Elf's attack.
A Grey Elf's punch strikes Lurt.
A Grey Elf's decent punch strikes Lurt hard.
Lurt dodges a Grey Elf's attack.
Lurt attempts to flee.
Lurt leaves west.

< 1145h/1206H 235v/235V Pos: standing >
<Who do you want to rescue?

< 1145h/1206H 235v/235V Pos: standing >
<The Private Library of Ordack
Obvious exits: -W
Fresh blood splatters cover the area.
The corpse of an undead dragon is lying here.
*A Grey Elf (medium) One Punch Man The Empire stands in mid-air here.
Noir  Nameless (Kobold)(small) stands in mid-air here.
Ordack the Necromancer is here meditating.

< 1145h/1206H 235v/235V Pos: standing >
<A Grey Elf is suddenly surrounded by a green mist!
A Grey Elf gracefully whirls around your attack.
A Grey Elf snaps into visibility.
[Damage:  1 ] Your feeble pierce grazes a Grey Elf.
You score a CRITICAL HIT!!!!!
[Damage:  9 ] Your decent crush grazes a Grey Elf.
As you strike a Grey Elf, the power of your ancestors fill you with RAGE!
A Grey Elf gracefully whirls around your attack.

< 1145h/1206H 235v/235V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 Who do you want to rescue?

< 1145h/1206H 235v/235V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 Noir starts casting an offensive spell.

< 1145h/1206H 235v/235V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 
< 1145h/1206H 235v/235V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 The Private Library of Ordack
Obvious exits: -W
Fresh blood splatters cover the area.
The corpse of an undead dragon is lying here.
*A Grey Elf (medium) One Punch Man The Empire stands in mid-air here, fighting YOU!
Noir  Nameless (Kobold)(small) stands in mid-air here. (casting) 
Ordack the Necromancer is here meditating.

< 1145h/1206H 235v/235V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 Noir completes her spell...
Noir utters the words 'izoahuzz qaijudigguai bragh'
A Grey Elf snaps into visibility.
Noir's concussion blast rips into a Grey Elf, shattering his soul!
A Grey Elf attempts to flee.
A Grey Elf leaves west.

< 1145h/1206H 235v/235V Pos: standing >
Lurt enters from the west.

< 1145h/1206H 235v/235V Pos: standing >

< 1146h/1206H 235v/235V Pos: standing >

<map>
Zone: New Cave city.
Room: The Library of Odack
</map>

<map>
Zone: New Cave city.
Room: The Library of Odack
</map>
The Library of Odack
Obvious exits: -N -E
*A Grey Elf (medium) One Punch Man The Empire stands in mid-air here.
Lurt enters from the east.
Noir enters from the east.

< 1147h/1206H 234v/235V Pos: standing >
Slay whom?

< 1148h/1206H 234v/235V Pos: standing >
Slay whom?

< 1150h/1206H 234v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 1150h/1206H 234v/235V Pos: standing >
Noir suddenly attacks a Grey Elf!
Noir misses a Grey Elf.
A Grey Elf snaps into visibility.
A Grey Elf rises to his feet.

< 1150h/1206H 234v/235V Pos: standing >

<map>
Zone: New Cave city.
Room: The Library of Ordack
</map>
The Library of Ordack
Obvious exits: -E -S
Lurt enters from the south.

< 1151h/1206H 233v/235V Pos: standing >
Alas, you cannot go that way. . . .

< 1151h/1206H 233v/235V Pos: standing >
You kneel.

< 1152h/1206H 233v/235V Pos: kneeling >
Maybe you should get up off your knees first?

< 1153h/1206H 235v/235V Pos: kneeling >

<map>
Zone: New Cave city.
Room: Entrance to the Library
</map>
Entrance to the Library
Obvious exits: -N -W
Lurt enters from the west.

< 1153h/1206H 231v/235V Pos: kneeling >
Maybe you should get up off your knees first?

< 1154h/1206H 231v/235V Pos: kneeling >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   Court of the Muse                             (very good)
   The Battlefield                               (slightly evil)
  *The Swamp Laboratory of Khul'Lor              (pure evil)
   Clan Stoutdorf Settlement                     (slightly evil)
  *Kobold Settlement                             (slightly evil)
  *The High Moor Forest                          (extremely evil)
  *The Stone Tomb of Kelek                       (very good)
  *Orrak                                         (slightly evil)
   Pits of Cerberus                              (extremely evil)
   Myrloch Vale                                  (pure evil)
   Pharr Valley Swamp                            (slightly evil)
  *Village of Werrun                             (good)
  *Nizari                                        (good)
  *The Dark Stone Tower of the Northern Realms   (slightly good)
  *Tower of High Sorcery                         (good)
   Bloodstone Keep                               (slightly good)
   The Temple of the Sun                         (evil)
   The Elemental Groves                          (slightly good)
   Temple of Flames                              (slightly evil)
  *Drustl's Yerdonia Enslaved                    (very evil)
  *The Obsidian Citadel                          (slightly good)
   The Ruins of Undermountain                    (good)
   The Mountain of the Banished                  (slightly good)
  *Nakral's Crypt                                (slightly good)
  *The Outcasts Tower                            (slightly evil)
   Fort Boyard                                   (slightly evil)
  *Crystalspyre Mountains                        (good)
   The Prisons of Carthapia                      (slightly good)
  *Faerie Realm                                  (very good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
  *The Fields Between                            (slightly evil)
   The Githyanki Fortress                        (good)
  *Labyrinth of No Return                        (very good)
  *The Desert City of Venan'Trut                 (very good)
   Rogue Plains                                  (slightly good)
   City of Torrhan                               (slightly evil)
  *The Lair of the Swamp Troll King              (evil)
   Zalkapfaan, City of the Headless Horde        (very good)
   New Cave city                                 (slightly evil)
  *Ice Tower                                     (slightly good)
  *Desolate Under Fire                           (slightly evil)
   The Citadel                                   (evil)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   IceCrag Castle                                (very good)
   Prison of Fort Boyard                         (slightly good)
   The Ancient Halls of Ironstar                 (slightly good)
   The Jade Empire                               (slightly evil)
  *Mazzolin                                      (good)
  *Forest of Mir                                 (slightly good)
   Quintaragon Castle                            (good)
  *The Sky City of Ultarium                      (slightly good)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Air                                  (good)
   The Kingdom of Torg                           (good)
  *Tribal Oasis                                  (slightly good)
   The Para-Elemental Plane of Smoke             (slightly evil)
  *Plane of Water                                (good)
   Shadamehr Keep                                (slightly good)
  *The Temple to Skrentherlog                    (slightly good)
   Alatorin - the Forge City                     (slightly good)
   The Trakkia Mountains                         (slightly good)
   The Ethereal Plane                            (good)
   The Caverns of Armageddon                     (good)
   The Forest City of Aravne                     (good)
   Plane of Fire                                 (slightly good)
  *Ruined Temple of Tezcatlipoca                 (slightly good)
   The Astral Plane                              (good)
  *Jotunheim                                     (slightly good)
  *The Transparent Tower                         (slightly good)
  *Krethik Keep                                  (very good)
   Temple of the Earth                           (slightly evil)
  *Sea Kingdom                                   (extremely good)
   Plane of Earth                                (slightly good)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (good)
   The Forgotten Mansion                         (good)
  *Domain of Lost Souls                          (slightly good)
  *The Hall of Knighthood                        (slightly good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly good)
   Valley of the Snow Ogres                      (slightly good)
   The Great Shaboath                            (good)
   The Tempest Court                             (slightly good)
   Pit of Dragons                                (very good)
   Ny'Neth                                       (slightly good)
   Lost Temple of Tikitzopl                      (slightly good)
   The Scorched Valley                           (slightly evil)
   The Realm of Barovia                          (slightly good)
  *The Royal Mausoleum of Castle IceCrag         (slightly good)
   Plane of Fire, Brass                          (good)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly good)
   Tiamat                                        (slightly good)
   The Fortress of Dreams                        (good)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           (slightly evil)
   Vecna's Tomb                                  (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (slightly evil)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (good)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly good)
   Castle Ravenloft                              (slightly evil)

* = already completed this boot.

< 1154h/1206H 231v/235V Pos: kneeling >
You rise to your feet.

< 1155h/1206H 231v/235V Pos: standing >
Slay whom?

< 1155h/1206H 231v/235V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S -W
Lurt enters from the south.

< 1156h/1206H 231v/235V Pos: standing >

< 1157h/1206H 231v/235V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S -W
Lurt enters from the west.

< 1158h/1206H 231v/235V Pos: standing >

<map>
Zone: New Cave city.
Room: End of the Caverns of Death
</map>
End of the Caverns of Death
Obvious exits: -W -U
Lurt enters from the west.

< 1158h/1206H 231v/235V Pos: standing >
You quickly scan the area.
You see nothing.

< 1159h/1206H 231v/235V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S -W
Lurt enters from the east.

< 1159h/1206H 231v/235V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S -W
Lurt enters from the east.

< 1160h/1206H 231v/235V Pos: standing >

<map>
Zone: New Cave city.
Room: Entrance to the Library
</map>

<map>
Zone: New Cave city.
Room: Entrance to the Library
</map>
Entrance to the Library
Obvious exits: -N -W
Noir  Nameless (Kobold)(small) stands in mid-air here.
Lurt enters from the north.
Noir gets a dragon scale from her bottomless bag of the illithids.

< 1160h/1206H 230v/235V Pos: standing >
You quickly scan the area.
You see nothing.
Noir leaves west.

< 1161h/1206H 231v/235V Pos: standing >

<map>
Zone: New Cave city.
Room: The Library of Ordack
</map>
The Library of Ordack
Obvious exits: -E -S
Lurt enters from the east.

< 1162h/1206H 232v/235V Pos: standing >
You feel your skin harden to stone.
You quickly scan the area.
A Grey Elf who is close by to your south.

< 1163h/1206H 232v/235V Pos: standing >

< 1163h/1206H 233v/235V Pos: standing >

< 1164h/1206H 233v/235V Pos: standing >

<map>
Zone: New Cave city.
Room: The Library of Odack
</map>

<map>
Zone: New Cave city.
Room: The Library of Odack
</map>
The Library of Odack
Obvious exits: -N -E
*A Grey Elf (medium) One Punch Man The Empire sits in mid-air here.
Lurt enters from the north.
A Grey Elf clambers to his feet.

< 1165h/1206H 234v/235V Pos: standing >
The Library of Odack
Obvious exits: -N -E
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
*A Grey Elf (medium) One Punch Man The Empire stands in mid-air here.
Noir enters from the east.

< 1166h/1206H 234v/235V Pos: standing >
Slay whom?

< 1166h/1206H 234v/235V Pos: standing >
Sparks...  flashing lights...  you cannot concentrate!
A Grey Elf snaps into visibility.
[Damage:  1 ] Your feeble crush grazes a Grey Elf.

< 1168h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 A Grey Elf turns to focus his attack on Lurt!

< 1168h/1206H 234v/235V Pos: standing >
< T: Lurt TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Lurt starts casting an offensive spell.

< 1168h/1206H 234v/235V Pos: standing >
< T: Lurt TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Noir starts casting a spell.

< 1168h/1206H 234v/235V Pos: standing >
< T: Lurt TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 1168h/1206H 234v/235V Pos: standing >
< T: Lurt TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Lurt completes his spell...
Lurt utters the words 'ofzahzf gajr eughjfbaiqz'
Lurt points at a Grey Elf.
A Grey Elf's entire body spasms uncontrollably as his soul is viciously attacked by Lurt.

< 1168h/1206H 234v/235V Pos: standing >
< T: Lurt TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A Grey Elf pokes Lurt really hard, making you wince.
A Grey Elf pokes Lurt really hard, making you wince.
A Grey Elf's decent punch strikes Lurt.
A Grey Elf pokes Lurt really hard, making you wince.
Lurt dodges a Grey Elf's attack.
A Grey Elf's decent punch strikes Lurt.
A Grey Elf's fine punch strikes Lurt hard.

< 1168h/1206H 234v/235V Pos: standing >
< T: Lurt TP: sta TC:pretty hurt E: A Grey Elf sta EP: excellent >
 Lurt starts casting an offensive spell.

< 1168h/1206H 234v/235V Pos: standing >
< T: Lurt TP: sta TC:pretty hurt E: A Grey Elf sta EP: excellent >
 Noir completes her spell...
Noir utters the words 'xarr ay baizg'

< 1168h/1206H 234v/235V Pos: standing >
< T: Lurt TP: sta TC:pretty hurt E: A Grey Elf sta EP: excellent >
 Banzai! To the rescue...
A Grey Elf snaps into visibility.

< 1168h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
 A Grey Elf settles to his knees.

< 1168h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf kne EP: excellent >
 You score a CRITICAL HIT!!!!!
A Grey Elf snaps into visibility.
[Damage: 13 ] Your fine crush wounds a Grey Elf.
[Damage:  1 ] Your feeble pierce grazes a Grey Elf.
[Damage:  3 ] Your crush grazes a Grey Elf.
[Damage:  2 ] Your weak crush grazes a Grey Elf.

< 1168h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sit EP: excellent >
 Lurt completes his spell...
Lurt utters the words 'ofzahzf gajr eughjfbaiqz'
Lurt points at a Grey Elf.
A Grey Elf snaps into visibility.
A Grey Elf's entire body spasms uncontrollably as his soul is viciously attacked by Lurt.

< 1168h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 A Grey Elf snaps into visibility.
A Grey Elf's feeble punch grazes you.
A Grey Elf's feeble punch grazes you.
A Grey Elf's punch grazes you.
A Grey Elf's weak punch grazes you.
A Grey Elf's feeble punch grazes you.
A Grey Elf's feeble punch grazes you.
Noir starts casting a spell.
Lurt starts casting an offensive spell.

< 1156h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 Lurt completes his spell...
Lurt utters the words 'ofzahzf gajr eughjfbaiqz'
Lurt points at a Grey Elf.
A Grey Elf snaps into visibility.
A Grey Elf's entire body spasms uncontrollably as his soul is viciously attacked by Lurt.
A Grey Elf's black pearl earring of regeneration cracks as the tortured body writhes!

< 1156h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 You see nothing special about him.
This Grey Elf has a few scratches.
He's medium in size.
He seems to be moving much faster than normal..
His body is surrounded in a a green mist!
His hands glow blood red!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!

<floating about head>a LARGE green ioun stone
<worn as a badge>    the mark of the saboteur of endurance
<worn on head>       a black turban of circling flames of regeneration (magic)
<worn on eyes>       the monocle of damnation of regeneration (glowing)
<worn in ear>        a black pearl earring of regeneration
<worn in ear>        a brightly flaming earring of dexterity [79%]
<worn on face>       the mask of deceptions of health (magic) (humming)
<worn around neck>   a gory string of cyclops eyes of regeneration (magic)
<worn around neck>   the fangs of the balor of dexterity (magic)
<worn on body>       the platemail of the Nessus royal guard (magic) (glowing) (humming)
<worn about body>    an ethereal symbiote of the inner planes of regeneration (magic) (humming)
<worn on back>       a double-buckled Alatorin backpack [53%]
<worn as quiver>     a pantherhide quiver of dexterity (magic) (glowing) (illuminating)
<worn about waist>   a belt of iron solidarity (magic)
<worn on belt buckle>a glowing white pearl of health (glowing)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)
<attached to belt>   a metal flask marked "word of recall" (glowing) [72%]
<worn on arms>       some scintillating sleeves of regeneration (magic)
<worn around wrist>  a bracelet of dracolich hide of damage (magic) (humming)
<worn around wrist>  the bangle of the Dreamer of regeneration (magic)
<worn on hands>      tendrils of shadowy mist (magic) (glowing)
<worn on finger>     a shiny crimson ring of damage (magic) [48%]
<worn on finger>     the ring of the mind flayer of damage (magic) (glowing)
<worn on legs>       the leggings of a MaDMaN of endurance (magic)
<worn on feet>       boots of thundering might of endurance (magic) (humming)
Lurt starts casting an offensive spell.

< 1156h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 But nobody is fighting him?

< 1156h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 
< 1156h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 Noir completes her spell...
Noir utters the words 'xarr ay baizg'
Noir's spell fizzles and dies.

The Library of Odack
Obvious exits: -N -E
A thin wall of scales is here to the north. (Illusion) (magic)
*A Grey Elf (medium) One Punch Man The Empire sits in mid-air here, fighting YOU!
Noir  Nameless (Kobold)(small) stands in mid-air here.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here. (casting) 

< 1156h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 Lurt completes his spell...
Lurt utters the words 'ofzahzf gajr eughjfbaiqz'
Lurt points at a Grey Elf.
Lurt's spell flows around a Grey Elf, leaving him unharmed!

< 1156h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
The Library of Odack
Obvious exits: -N -E
A thin wall of scales is here to the north. (Illusion) (magic)
*A Grey Elf (medium) One Punch Man The Empire sits in mid-air here, fighting YOU!
Noir  Nameless (Kobold)(small) stands in mid-air here.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.

< 1156h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC:few scratches E: A Grey Elf sit EP: few scratches >
 A Grey Elf snaps into visibility.
A Grey Elf's finger drives deep into your flesh.
You feel your skin soften and return to normal.
A Grey Elf's feeble punch grazes you.
A Grey Elf's finger drives deep into your flesh.
A Grey Elf's fine punch wounds you.
Your sheath of stitched together skulls of precision was damaged from the massive blow!

< 1028h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC: small wounds E: A Grey Elf sit EP: few scratches >
 
< 1028h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC: small wounds E: A Grey Elf sit EP: few scratches >
 A Grey Elf snaps into visibility.
[Damage:  3 ] Your weak crush grazes a Grey Elf.
[Damage:  1 ] Your feeble pierce grazes a Grey Elf.
A Grey Elf tucks in his arms, rolls away from you's attack, then thrust his feet skywards, and leaps to his feet!
You score a CRITICAL HIT!!!!!
A Grey Elf snaps into visibility.
[Damage: 10 ] Your fine crush wounds a Grey Elf.
A Grey Elf completely sidesteps your lunge only to slam his elbow into your face!
[Damage: 17 ] Your fine crush wounds a Grey Elf.
Lurt starts casting an offensive spell.

< 1028h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 The Library of Odack
Obvious exits: -N -E
A thin wall of scales is here to the north. (Illusion) (magic)
*A Grey Elf (medium) One Punch Man The Empire stands in mid-air here, fighting YOU!
Noir  Nameless (Kobold)(small) stands in mid-air here.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here. (casting) 
A Grey Elf turns to focus his attack on Lurt!
A Grey Elf snaps into visibility.

< 1028h/1206H 234v/235V Pos: standing >
< T: Lurt TP: sta TC:pretty hurt E: A Grey Elf sta EP:  small wounds >
 Banzai! To the rescue...

< 1028h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 Lurt completes his spell...
Lurt utters the words 'ofzahzf gajr eughjfbaiqz'
Lurt points at a Grey Elf.
A Grey Elf's entire body spasms uncontrollably as his soul is viciously attacked by Lurt.
A Grey Elf's metal flask marked "word of recall" cracks as the tortured body writhes!

< 1028h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 You no longer see spots.

< 1028h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 Lurt starts casting an offensive spell.

< 1028h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 Noir starts casting an offensive spell.

< 1028h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf snaps into visibility.
A Grey Elf's finger drives deep into your flesh.
A Grey Elf's decent punch wounds you.
A Grey Elf's impressive punch strikes you.
A Grey Elf's fine punch wounds you.
A Grey Elf's fine punch wounds you.
A Grey Elf's fine punch wounds you.
A Grey Elf's punch strikes you.
A Grey Elf's fine punch wounds you.
A Grey Elf's fine punch wounds you.

< 820h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC: few wounds E: A Grey Elf sta EP:  small wounds >
 Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Grey Elf.
Lurt's spell flows around a Grey Elf, leaving him unharmed!
Noir completes her spell...
Noir utters the words 'unsozfol efaui'
Noir's spell flows around a Grey Elf, leaving him unharmed!

< 820h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC: few wounds E: A Grey Elf sta EP:  small wounds >
 The Library of Odack
Obvious exits: -N -E
Shattered bits of ice are scattered about the area.
A thin wall of scales is here to the north. (Illusion) (magic)
*A Grey Elf (medium) One Punch Man The Empire stands in mid-air here, fighting YOU!
Noir  Nameless (Kobold)(small) stands in mid-air here.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.
Lurt starts casting an offensive spell.

< 820h/1206H 234v/235V Pos: standing >
< T: Noz TP: sta TC: few wounds E: A Grey Elf sta EP:  small wounds >
 The Library of Odack
Obvious exits: -N -E
Shattered bits of ice are scattered about the area.
A thin wall of scales is here to the north. (Illusion) (magic)
*A Grey Elf (medium) One Punch Man The Empire stands in mid-air here, fighting YOU!
Noir  Nameless (Kobold)(small) stands in mid-air here.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here. (casting) 
Noir starts casting an offensive spell.
A Grey Elf attempts to flee.
A Grey Elf leaves east.

< 820h/1206H 234v/235V Pos: standing >
Lurt stops invoking abruptly!
Noir stops invoking abruptly!

< 820h/1206H 234v/235V Pos: standing >
The Library of Odack
Obvious exits: -N -E
Shattered bits of ice are scattered about the area.
A thin wall of scales is here to the north. (Illusion) (magic)
Noir  Nameless (Kobold)(small) stands in mid-air here.
Lurt  Nameless (Drow Elf)(medium) stands in mid-air here.

< 820h/1206H 234v/235V Pos: standing >
A spectre of something long gone rises over Lurt in a foreboding mist.
A Grey Elf dives in from nearby into a forward roll and leaps into Lurt!
who groans as a Grey Elf spins around kicking him in the chest.
A Grey Elf's leap knocks into Lurt, sending him slightly off balance...

< 820h/1206H 234v/235V Pos: standing >
Noir starts casting an offensive spell.

< 820h/1206H 234v/235V Pos: standing >

< 820h/1206H 234v/235V Pos: standing >
A Grey Elf snaps into visibility.
A Grey Elf's fine punch seriously wounds Lurt.
A Grey Elf pokes Lurt really hard, making you wince.
A Grey Elf's decent punch seriously wounds Lurt.
A Grey Elf's punch seriously wounds Lurt.
A Grey Elf's decent punch enshrouds Lurt in a mist of blood.
A Grey Elf's punch causes Lurt to grimace in pain.
A Grey Elf's decent punch grievously wounds Lurt.
Lurt is incapacitated and will slowly die, if not aided.
A Grey Elf punches Lurt to death.
Lurt's great helm of mysticism was completely destroyed by the massive blow!
Lurt's earring woven of mandrake fiber was completely destroyed by the massive blow!
Lurt is dead! R.I.P.