The death of [24 Monk] Fer (Orc)

in The Inn of the Shady Grove

from the perspective of [53 Thief] Caji The Empire (Halfling)

<worn as a badge>    the symbol of chaos
<worn on head>       a dwarven helmet of knocking
<worn on eyes>       Grog's eyepatch
<worn in ear>        a pale magenta earring [superior] (glowing)
<worn in ear>        an ear clasp of petrified dragon claws (illuminating)
<worn on face>       a gleaming adamantium veil
<worn around neck>   an amulet of petrified dragon eyes
<worn around neck>   a sparkling necklace of seashells
<worn on body>       the armor of Boyard [superior]
<worn about body>    the cloak of ripping [superior]
<worn on back>       a large leather backpack
<worn as quiver>     an icy gold quiver from The Surface Realm of Duris
<worn about waist>   a mystical blue sash (glowing)
<worn on belt buckle>an embroidered illithid-hide backsheath [12%]
<attached to belt>   leather alchemist sack
<worn on arms>       some tarnished diamond vambraces
<worn around wrist>  a set of opal prayer beads
<worn around wrist>  a diabolical glassteel bracelet
<worn on hands>      a pair of thick hydra-hide gloves
<worn on finger>     a tiny diamond ring
<worn on finger>     a peridot embroided ring (glowing) [61%]
<primary weapon>     a betrayers blade
<secondary weapon>   a mithril dagger
<worn on legs>       greaves of avoidance [superior]
<worn on feet>       a pair of dark ostriche-hide boots [superior] [77%]

   ...........    
  ............^   
 .......M.....^^  
 .*****.+.^.M..^  
 .*****.@M^^....  
 *******+..^....  
 *******+M......  
  ******++...M.   
   ******++..+    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 490h/490H 88v/111V Pos: standing >
 
   .....+.....    
  ............*   
 .............^*  
 .......M.....^^  
 .*****.@.^.M..^  
 .*****.+M^^....  
 *******+..^....  
  ******+M.....   
   *****++...M    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 490h/490H 87v/111V Pos: standing >
 
   .....+^....    
  ......+......   
 .............**  
 .............^*  
 .......@.....^^  
 .*****.+.^.M..^  
 .*****.+M^^....  
  ******+..^...   
   *****+M....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
A large humanoid creature at least twelve feet in height is roaming about here.

< 490h/490H 87v/111V Pos: standing >
 
   M....+^...^    
  ......+^....^   
 .......+......*  
 .............**  
 .......@.....^*  
 .......M.....^^  
 .*****.+.^.M..^  
  *****.+M^^...   
   *****+..^..    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 

< 490h/490H 86v/111V Pos: standing >
 
   ...^^+*....    
  .M....+^...^^   
 .......+^....^^  
 .......+......*  
 .......@.....**  
 .............^*  
 .......M.....^^  
  *****.+.^.M..   
   ****.+M^^..    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 

< 490h/490H 84v/111V Pos: standing >
 
   .**^*+**...    
  ....^^+*.....   
 ..M....+^...^^.  
 .......+^....^^  
 .......@......*  
 .............**  
 .............^*  
  ......M.....^   
   ****.+.^.M.    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 490h/490H 83v/111V Pos: standing >
 
   +++.++**..M    
  ..**^*+**....   
 ^....^^+*......  
 ..M....+^...^^.  
 .......@^....^^  
 .......+......*  
 .............**  
  ............^   
   .....M.....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 490h/490H 82v/111V Pos: standing >
 
   **^*+^M*M.^    
  ++++.++**..M^   
 ...**^*+**.....  
 ^....^^+*......  
 ..M....@^...^^.  
 .......+^....^^  
 .......+......*  
  ............*   
   ...........    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 490h/490H 82v/111V Pos: standing >
 
   *^^*+*^^M^.    
  .**^*+^M*M.^.   
 .++++.++**..M^.  
 ...**^*+**.....  
 ^....^^@*......  
 ..M....+^...^^.  
 .......+^....^^  
  ......+......   
   ...........    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 490h/490H 81v/111V Pos: standing >
 
   ****+*.....    
  **^^*+*^^M^..   
 ..**^*+^M*M.^.M  
 .++++.++**..M^.  
 ...**^*@**.....  
 ^....^^+*......  
 ..M....+^...^^.  
  ......+^....^   
   .....+.....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 490h/490H 81v/111V Pos: standing >
 
   ^**.+.....M    
  M****+*......   
 .**^^*+*^^M^...  
 ..**^*+^M*M.^.M  
 .++++.+@**..M^.  
 ...**^*+**.....  
 ^....^^+*......  
  .M....+^...^^   
   .....+^....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 490h/490H 80v/111V Pos: standing >
 
   ^^**.+.....    
  ^M****+*.....   
 ..**^^*+*^^M^..  
 ...**^*+^M*M.^.  
 +.++++.@+**..M^  
 ....**^*+**....  
 .^....^^+*.....  
  ..M....+^...^   
   ......+^...    
A Turning Point Marked with an Impaled Head
Obvious exits: -North -East  -South -West 
An old sign is posted here in the grass.

< 490h/490H 81v/111V Pos: standing >
 
   .^*..M.....    
  M^^**.+.....M   
 .^M****+*......  
 ..**^^*+*^^M^..  
 ...**^*@^M*M.^.  
 +.++++.++**..M^  
 ....**^*+**....  
  ^....^^+*....   
   .M....+^...    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 490h/490H 81v/111V Pos: standing >
 
   ..^..+M..M*    
  ..^*..M......   
 .M^^**.+.....M.  
 .^M****+*......  
 ..**^^*@*^^M^..  
 ...**^*+^M*M.^.  
 +.++++.++**..M^  
  ...**^*+**...   
   ....^^+*...    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 490h/490H 80v/111V Pos: standing >
 
   ..M..M..M**    
  ...^..+M..M**   
 ...^*..M......*  
 .M^^**.+.....M.  
 .^M****@*......  
 ..**^^*+*^^M^..  
 ...**^*+^M*M.^.  
  .++++.++**..M   
   ..**^*+**..    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 490h/490H 80v/111V Pos: standing >
 
   .^..M+M.^**    
  ...M.M+..M***   
 ....^..+M..M***  
 ...^*..M......*  
 .M^^**.@......M  
 .^M****+*......  
 ..**^^*+*^^M^..  
  ..**^*+^M*M.^   
   ++++.++**..    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
A steel dagger about a foot in length lies here.
A soldier's limestone crown lies here on the ground.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.

< 490h/490H 79v/111V Pos: standing >
 
   *^.^^M..***    
  *.^..M+M.^***   
 *...M.M+..M****  
 ....^..+M..M***  
 ...^*..@......*  
 .M^^**.+......M  
 .^M****+*......  
  .**^^*+*^^M^.   
   .**^*+^M*M.    
A repaired Cobblestone Path
Obvious exits: -North -East  -South -West 
A female leucrotta is busy looking for an easy meal.

< 490h/490H 78v/111V Pos: standing >
 
   **^*^^^^**M    
  **^.^^M..***M   
 **.^..M+M.^****  
 *...M.M+..M****  
 ....^..@M..M***  
 ...^*..M......*  
 .M^^**.+......M  
  ^M****+*.....   
   **^^*+*^^M^    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 490h/490H 78v/111V Pos: standing >
 
   ****^^^*^MM    
  ***^*^^^^**MM   
 ***^.^^M..***MM  
 **.^..M+M.M****  
 *...M.M@...****  
 ....^..+M..M***  
 ...^*..M......*  
  M^^**.+......   
   M****+*....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 490h/490H 77v/111V Pos: standing >
 
   M*******MMM    
  *****^^^*^MMM   
 ****^*^^^^**MMM  
 ***^.^^M..***MM  
 **.^..M@M.M****  
 *...M.M+...****  
 ....^..+M..M***  
  M.^*..M......   
   ^^**.+.....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 490h/490H 83v/111V Pos: standing >
 
   MMM^^*^MMMM    
  MM*******MMMS   
 M*****^^^*^MMMM  
 ****^*^^^^**MMM  
 ***^.^^@..***MM  
 **.^..M+M.M****  
 *...M.M+...****  
  ...^..+M..M**   
   .^*..M.....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
A mature male leucrotta sniffs the air in search of prey.

< 490h/490H 82v/111V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 490h/490H 81v/111V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 490h/490H 80v/111V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   #
A small collar collects among the rubble on the ground.
A stray dog runs around searching for someone to play with.

< 490h/490H 81v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 490h/490H 83v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 490h/490H 83v/111V Pos: standing >
Ok.

< 490h/490H 85v/111V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 490h/490H 85v/111V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 

< 490h/490H 84v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 490h/490H 85v/111V Pos: standing >
The southern branch of the Bank of the Shady is located to the east.

< 490h/490H 89v/111V Pos: standing >
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West 
A large wooden counter is here, with a sign posted on it.
An orcish street sweeper is here cleaning the city from rubbish.
A draft horse stands here nibbling on your sleeve.
An orcish guard sits atop a draft horse.
Crawling about, this baby orc is crying loudly.
Running about town, this female orc is restocking her low supplies.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 490h/490H 90v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 490h/490H 90v/111V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 

< 490h/490H 102v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 490h/490H 103v/111V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
A wild horse stands here.
A prong-horned antelope stands here.
A wild horse stands here.
An orcish shaman is here practicing a new spell.

< 490h/490H 104v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 490h/490H 104v/111V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 

< 490h/490H 104v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 490h/490H 104v/111V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
A drunken orc wanders about lost out of his mind.

< 490h/490H 104v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 490h/490H 105v/111V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
A red shape who is close by to your north.
A red shape who is not far off to your north.
A red shape who is not far off to your north.
A red shape who is not far off to your north.
A red shape who is not far off to your north.
A red shape who is not far off to your north.
A red shape who is a brief walk away to your north.
A red shape who is a brief walk away to your north.
A red shape who is a brief walk away to your north.
A red shape who is a brief walk away to your north.
A red shape who is a brief walk away to your north.
A red shape who is rather far off to your north.
A red shape who is rather far off to your north.
A red shape who is in the distance to your north.
A red shape who is in the distance to your north.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A red shape who is close by to your east.
A wild horse who is not far off to your south.
A prong-horned antelope who is not far off to your south.
A wild horse who is not far off to your south.
An orcish shaman who is not far off to your south.
A red shape who is a brief walk away to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.

< 490h/490H 106v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 490h/490H 108v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 490h/490H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 490h/490H 109v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 490h/490H 110v/111V Pos: standing >
The Path of the Damned
Obvious exits: -North -East  -South
An orcish thief watches his next victim closely.
A drunken orc wanders about lost out of his mind.

< 490h/490H 111v/111V Pos: standing >
The sun vanishes behind the southern horizon.

< 490h/490H 111v/111V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
An orc guard of the Black Order is here watching your every action.
(Q)An old orcish woman cries over the loss of her spouse.

< 490h/490H 110v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 490h/490H 110v/111V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
An orc guard of the Black Order is here watching your every action.

< 490h/490H 109v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 490h/490H 109v/111V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
[2] A small collar collects among the rubble on the ground.
An orc guard of the Black Order is here watching your every action.

< 490h/490H 108v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 490h/490H 108v/111V Pos: standing >
Alas, you cannot go that way. . . .

< 490h/490H 109v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 490h/490H 109v/111V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
A small collar collects among the rubble on the ground.
A mighty board stands here held up by great swords reading 'Flame Board.'
A wandering orcish soul, flying about here, is searching for a new victim.(holy)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 490h/490H 110v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 490h/490H 110v/111V Pos: standing >
You quickly scan the area.
A red shape who is close by to your north.
An orcish guard who is close by below you.

< 490h/490H 110v/111V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
The corpse of a stray dog is lying here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
[4] A small bandage rests upon the ground here.
An Orc (medium) stands here.

< 490h/490H 109v/111V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 490h/490H 109v/111V Pos: standing >
You see nothing special about him.
This Orc is in excellent condition.
He's medium in size.

<held as shield>     a little round wooden shield

You attempt to peek at the inventory:
a large leather backpack

< 490h/490H 111v/111V Pos: standing >
You run in circles, attempting to stab yourself; your comrades stare at you in awe.

< 490h/490H 111v/111V Pos: standing >
You stealthily position yourself behind an Orc, circling him.

< 490h/490H 111v/111V Pos: standing >
< T: Caji TP: sta TC:excellent E: An Orc sta EP: excellent >
 You dodge an Orc's vicious attack.

< 490h/490H 111v/111V Pos: standing >
< T: Caji TP: sta TC:excellent E: An Orc sta EP: excellent >
 You do an amazing maneuver, tripping an Orc.

< 490h/490H 111v/111V Pos: standing >
< T: Caji TP: sta TC:excellent E: An Orc ass EP: excellent >
 Your improved dexterity grants you an additional attack!
An Orc completely sidesteps your blow, shifts his balance, and strikes back at YOU!
An Orc misses you.
[Damage: 15 ] An Orc screams in pain as your pierce tears into his flesh
An Orc tucks in his arms, rolls away from you's attack, then thrust his feet skywards, and leaps to his feet!
[Damage: 18 ] An Orc screams in pain as your pierce tears into his flesh
[Damage: 17 ] An Orc screams in pain as your pierce tears into his flesh
You score a CRITICAL HIT!!!!!
[Damage: 36 ] An Orc screams in pain as your pierce tears into his flesh

< 490h/490H 111v/111V Pos: standing >
< T: Caji TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 You dodge an Orc's vicious attack.

< 490h/490H 111v/111V Pos: standing >
< T: Caji TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 17 ] An Orc screams in pain as your pierce tears into his flesh
[Damage: 18 ] An Orc screams in pain as your pierce tears into his flesh
[Damage: 18 ] An Orc screams in pain as your pierce tears into his flesh
[Damage: 19 ] An Orc screams in pain as your pierce tears into his flesh
[Damage: 17 ] An Orc screams in pain as your pierce tears into his flesh

< 490h/490H 111v/111V Pos: standing >
< T: Caji TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 An Orc misses you.

< 490h/490H 111v/111V Pos: standing >
< T: Caji TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 [Damage: 18 ] An Orc screams in pain as your pierce tears into his flesh
[Damage: 16 ] An Orc screams in pain as your pierce tears into his flesh

< 490h/490H 111v/111V Pos: standing >
< T: Caji TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 An Orc falls down, laughing hysterically.

< 490h/490H 111v/111V Pos: standing >
< T: Caji TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 You dodge an Orc's vicious attack.

< 490h/490H 111v/111V Pos: standing >
< T: Caji TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 An Orc completely sidesteps your blow, shifts his balance, and strikes back at YOU!
An Orc misses you.
[Damage:  9 ] Your fine pierce strikes an Orc very hard.
[Damage: 10 ] Your pierce seriously wounds an Orc.

< 490h/490H 111v/111V Pos: standing >
< T: Caji TP: sta TC:excellent E: An Orc sta EP:  awful >
 You agree wholeheartedly.

< 490h/490H 111v/111V Pos: standing >
< T: Caji TP: sta TC:excellent E: An Orc sta EP:  awful >
 You dodge an Orc's vicious attack.

< 490h/490H 111v/111V Pos: standing >
< T: Caji TP: sta TC:excellent E: An Orc sta EP:  awful >
 You do an amazing maneuver, tripping an Orc.

< 490h/490H 111v/111V Pos: standing >
< T: Caji TP: sta TC:excellent E: An Orc ass EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage: 15 ] Your impressive pierce enshrouds an Orc in a mist of blood.
[Damage: 15 ] Your impressive pierce causes an Orc to grimace in pain.
[Damage: 15 ] Your impressive pierce critically injures an Orc.
An Orc is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] You successfully stab an Orc in the heart, killing him instantly.
An Orc is dead! R.I.P.
You receive your share of experience.